I'm uh, not seeing how Groudon would be capable of gliding or swimming like Koraidon can. Or moving quickly or climbing walls...or anything at all beyond being rideable, really.
I'm uh, not seeing how Groudon would be capable of gliding or swimming like Koraidon can. Or moving quickly or climbing walls...or anything at all beyond being rideable, really.
This is one thing I never understood. The dex mentions the destruction caused by UBs, but it doesn't feel extreme compared to what regular mons are said to do (Gyarados is a prime example). One of the defining traits of invasive species is that they can thrive in the new environment to be able to displace natives, while UBs appear unable to reproduce outside their home dimensions. Heck, Alola has an actual invasive species problem, right down to the same reasons real life has a lot of them (deliberate introduction for supposed pest control), and that invasive species is literally enshrined.
To be honest, there was a relatively straightforward detour that you could take... which I only found after over an hour battle-hooking my way through the caves.![]()
Actually, they'd need 18. 18 major objectives. Otherwise, they'd fall on the same issue on a smaller scale.
I dunno how much this is really a Pokemon thing and much of it is just a my personal tastes independent of Pokemon thing, but it's something I thought of while watching a few SV and Legends playthroughs: I feel like these games would look better if they performed worse.
What I mean by that is like, the games look good when they run smoothly, but whenever objects run at a lower framerate, they look super choppy and bad. However, once the framerate gets low enough, it stops looking like "trying to make smooth motion and failing" and starts looking like a stylistic choice, like Mr. Game & Watch in Smash. Some super-distant Pokemon in Legends had framerate that low, and I wish they would just cap the framerate that low unless the object was capable of running smoothly.
Area 1 has 632146 mons, plus raids, the game is wide open, breeding is easy af, gotta catch em all.
Like dang, how am I supposed to pick a team like this?![]()
What's frustrating about the water abundance is that there's so many Water Pokemon in Hoenn that are never, or barely, used by NPCs.
Perhaps Gamefreak can express how Groudon can fly!
Mine is Pikachu is way way overhyped. They should have choose a lot more ferocious pokemon to promote like Gyarados or something. They even tried to make it somewhat viable with Light Ball, Surf and ES.
If they want people to actuallly use a Pikachu, GF should just raise their stats to be usable at the time of capture instead of attempting to overcompensate, so that the species have at least a niche for in-game playthroughs, from beginning and, once Light Ball obtained, even lategame. That would not be enough for competitive, but Raichu is already better for VGC in general outside of SwSh’s Gigantamax Pikachu.See, here's the catch. Hypothetically they could make a ferocious Pokemon like Gyarados a primary mascot, but the catch to a mascot for marketing purposes is that you want your mascot to be able to appeal to as wide a demographic as possible. Badass/fierce designs like Gyarados don't work that well in that regard because the target audience of those kinds of designs is dominantly male (and younger), which is why none of those mons were chosen over Pikachu as the franchise's main mascot.
Pikachu works as Pokemon's mascot because its design is perfect as one that appeals near-universally to all kinds of demographics, really hammering in Pokemon as a franchise that's for just about everyone. Its design isn't specifically suitable for one specific target audience: it's designed in such a way that it can appeal to all sorts of target audiences. It's cute, which is one thing, but at the same time it's also capable of looking cool. It's very expressive, and has a lot of personality to it, especially as you can see with Ash's Pikachu in the anime. Ash's Pikachu is very much lively, full of personality, and it's both cute and cool, and it's also capable of looking awesome in battle, while also being an adorable and endearing Pokemon when the time comes for it. In that sense just about anyone from any demographic can find something to love about Pikachu.
Yes, if you look from a gameplay battle perspective it sucks, but design wise, which is what matters more, it works so well because of its nearly universal appeal in terms of what sells, because it can appeal to just about anyone.
Now yes, Pokemon actually does have some ferocious secondary mascots who are supplementary to Pikachu. Chief among them is, as you should probably know, Charizard. Charizard is the epitome of "ferocious" and "badass" in terms of design, which is why it's such a marketed Pokemon. You also have other shilled and marketable mons like Eevee and its evolutions (who nowadays due to their cute designs dominantly appeal to girls), the other starters (especially Greninja), Lucario (cool looking in the sort of mysterious, level-headed way, very different flavor from Charizard in that regard), and whatnot. But Pikachu is the mascot because it appeals so universally to all sorts of demographics: its design isn't just for any one target audience. When you're a big franchise like Pokemon trying to appeal to as many people as possibile, you want a mascot who can have near universal appeal. And Pikachu fits the bill in its own way.
Of course, it's also practically synonymous with Ash Ketchum, since Pikachu is Ash's starter and main partner in the anime which is a big avenue of the franchise to promote Pokemon by showing the monsters in all of their fidelity, and Pikachu's universal appeal of its design shines the most in the anime in that regard.
This is actually a reason I dislike Charizard heavily featuring in spinoffs, etc.. Whenever I'm looking at something that's trying to expand existing characters, whether or not the adaptation keeps the same playstyle as the source is something that ends up scrutinized a lot. In the case of Charizard, I'm expecting to see something with SpA as its best stat and demonstrably faster than e.g. pikachu. An up-close brawling dragon thus comes off as the devs lazily only looking at the appearance of a mon, the equivalent of having Link with only his sword and shield.I feel like I understand where Charizard's heavy usage and popularity comes from. Besides "Kid Like big Dragon" to the appearance, Charizard is a very versatile mon in terms of depicting how it fights, being able to shoot for long range, grapple and swipe with its claws, bulky enough to just brawl and body check, headbutting and use of its tail for weird mixing up, can utilize its wings for things like Air Slash or blocks, and both low and high flight for movement on ground or aerial fighting.
Charizard's design lends itself very well to dynamic fighting and Animation, so even if not for its popularity, its a good Pokemon for an Ash ace because they can get really creative with the angles and movement in battles with it, as befits climactic or finale battles that might want to wing back and forth. You can even see this in a lot of big battles Charizard is utilized for.
- Blaine's Magmar (a comparable fire type that Zard spends most of the battle on-foot, fighting the arena as much as it for, until the reveal he survives the Lava just as well)
- 3 different mons vs Gary (the nimble but weak-to-it Scizor, and two heavy-but-sturdy opponents in Golem and Blastoise)
- Harrison's Blaziken (a back and forth fight mostly taking Fire shots to match Blaziken's Physical hits)
- M3 Entei (A ground-bound but still extremely mobile opponent that mostly has Zard playing evasion)
- Noland and Articuno (Almost like a dog-fight with both Pokemon being pretty swift aerial fighters bearing good long-ranged attacks)
- Leon's Charizard vs Ash's Pikachu (David vs Goliath type match-up, using the several versatile attack methods to pursue a smaller and more evasive opponent himself.)
There are a lot of others, and I would note Charizard loses more than half of the listings I had, but at the same time there aren't a lot of Pokemon that not only have decent popularity/a recognizable design on par with it, but also lend themselves to this many methods of battle as naturally.
Not sure if this counts as an Unpopular Opinion or Little Thing That Annoys me, but I'll assume some people like these so I'll post it here for now:
The Mighty Mark Tera Raids are NOT fun.
I just caught Greninja, and while with the previous two Might Mark Tera Raids I felt I was involved and could follow along with the progression of the battle... with Greninja I had no idea what was going on and not sure how much I was contributing.
- To begin, it took 3 attempts to get the Greninja. No big deal, except for my first 2 attempts Greninja's HP BARELY budged. I was concerned I wasn't doing things right. And during the 3rd attempt, for most of the battle, once again Greninja's HP barely budged... AND THEN all of the sudden last few seconds of the battle it went from mostly full HP to 0. What I think happened was my Teammates (Vaporeon and Slowbro, also had a Kingambit though not sure if it did much) got all their Calm Minds done finally and began using Stored Power.
- So, what was I doing? Reading some guides, I decided to go with Toxicroak with Taunt, Swords Dance, Earthquake, and Acid Spray. So here's my second complaint: The only beneficial thing I did was Acid Spray and potentially Taunt. As soon as the battle began I Taunted so it wouldn't try stacking Double Teams (which is just a WONDERFUL thing to give to these already tedious battles: Evasion Hax). Next I tried getting up 3 Swords Dance, but it would reset stats before I got in the 3rd and while setting up again would put up its shield. When it uses its shield I use Acid Spray to try and give my team support. So after 3 Acid Sprays I continue to do 3 Sword Dances and unleash my Earthquakes... and ingoing the times I missed... does NADA. And for me, that's ALL I can do. I got its SpD down to -6, its behind its shield so I can't Taunt (and even if I could it would only be the once), and I'm at +6 Atk. All I have left to do is Earthquake which I see is doing like a slit of damage. And Toxicroak's Tera Type is Poison so it wouldn't help. I guess I could have also cheered, but by the end of the battle everyone was keeping themselves healthy enough that obviosuly me not cheering meant nothing would have changed (except I guess ending the battle earlier).
- Now, I would like to say that, at the very least, with me getting its SpD down to -6 that meant Vaporeon's and Slowbro's Stored Power was hitting extra hard, TEAM WORK! Except, I think that's just me trying to grasp at anything to make it feel I contributed anything. For all I know, Vaporeon and Slowbor's Stored Power would have KOed Greninja regardless and at most I maybe ended the battle a turn earlier. And that still doesn't overlook that means, for the entire battle, my ONLY contribution would have been just 3 turns of using Acid Spray which happened pretty much early in the battle.
- But hey, I caught my Might Mark Greninja so all's well that ends well *TOXICROAK*. Oh, hi there Toxicroak. What do you want? *TOXICROAK* What am I going to do with you now? Um... good question, I only really trained you up because online guides said you were one of the good counters. I suppose you'd be useful in other Raids where I need a Poison or Fighting-type. Or you could just chill in the box with the Azumarill I trained specifically for MM Charizard and then by lucky circumstance was also useful against MM Cinderace. But outside Tera Raids... I have no real interest in you two, at least in SV. I made my team and beat the game with them. And despite the game telling me they're my Champion team, in tougher Raids they're impact is less than impactful. And don't even think they have a place in the Mighty Marks, I would have just been a burden to my team. AND that's just the point I'm making: either you go online to see the suggested options and pick the one you'd think would work best (FUN FACT: Originally I was training up a Clodsire, I decided to change last second cause Greninja has a lower Defense stat... and good thing I did cause I discover that MM Greninja was packing Ice Beam), or you're just a burden to your team. No middle ground, you either follow a competitive mindset or you're being cursed at by your fellow teammates (if they aren't too focused on what they're doing).
What GF probably thought would be engaging cooperative battles have only turned out to be sterile experiences of my using a Pokemon I have no interest in & using specific strategies to pretty much game the system. And you HAVE TO game the system because they stack the MM Raids very much against you: Even before you could make a move the MM Pokemon sets up two status Moves. Next they're quick to both reset your stats and as well setup their shield, said shield so bulky that even Tera STAB only does a small dent unless you spent a few turns raising your stats/lowering the MM's stats (oh, and of course when the shield is up they're immune to Status moves).
GF said all the changes they did with Tera Raids was a response with criticisms of Max Raids. But with Max Raids I've NEVER felt completely useless. In addition, in Max Raids it always felt the bar was being moved, even when you got close to the wire at the very least you knew how far you progressed if you failed and can learn how to improve next time. And the Max Raid barriers were SO much better as they were their own pseudo-HP bar but required a specific amount of hits instead of going off a bulked up HP stat, and when you broke the barrier if decreased the Dyna/Giganta's Pokemon's Defense & Special Defense as a reward! Finally, when they introduced a tougher version of Max Raids with the Dynamax Adventures, instead of making the Dyna/Giganta Pokemon so tough you need a competitive build to beat them, instead they used a Rental Pokemon system and, though at first it felt cheap you couldn't use your own Pokemon, turned out to be a good move and made the Adventures fun to replay through as you never know what you would get next. With Dynamax Adventures the Pokemon you battle before the boss helped build a stronger team, one of the ones you catch are your reward at the end, AND to top it off all Pokemon had the highest yet chance to be Shiny (so even after you catch the Legendary you have reason to keep going through it)!
So, what do the MM Tera Raids offer? Just a normal version of a Pokemon you'd be able to transfer over later when they connect SV to HOME & a "Mighty Mark" which no one cares about (seriously does anyone care about Marks/Titles? The most pointless customization addition cause, if I wanted to give my Pokemon a Title, I would have liked it to be something I imagined my Pokemon having and not some arbitrary trait a Pokemon just so happened to have; Ribbons feel like they have more value than Marks and thy have no effect on battle animations or box text!). "They give a lot of rewards" Yeah, by the time I finish a MM Tera Raid I could have battled 3 or 4 easier Raids and gotten more loot. And yes, higher raids gives you rare items like Gold Caps and Ability Patches, but like how many of those does someone need? Whenever the next MM Raid is announced I'm more focused on trying to get as many Experience Candy and Sellable items so I can then build up the next one-trick pony.
Well, there's my rant on MM Tera Raids. Don't know whether this is a generally agreed upon complaint or I'm in a minority, but I'm hoping the SV DLCs offer something more along the lines of the Dynamax Adventures. Anyway, I guess onto the next MM Pokemon. If they keep up the trend of it being a Transfer Only Pokemon, while they have a few "obvious" choices like Starters, Legendaries, or Regional Variants (or Cap Pikachu or, Arceus forbid, Vivillon), personally I'm looking forward to the MM Carbink (and yes, I know, what they're probably going to do is have a MM Diancie and there will also be special 5-Star Carbink Tera Raids to go with it; it was just an odd initial inclusion to the Transfer Only list until I thought about it for more than a few seconds).
Obviously Normal has no advantages against other types, but if Normal were to be super-effective against anything, I would posit that it should be Fairy. Why? Well, because Normal is the mundane - everything Fairy isn't. Fans have often theorised that Normal is the closest type to human, or that if humans and Pokemon share any sort of evolutionary link then Normal-types are their closest relatives (I don't personally agree, but I think it's an interesting discussion to have nonetheless). And in many fairy stories magical and fantastical elements often lose when pitted against the ordinary - magic leaves the world, and humans make things less fantastical and more real. It evokes that Tolkienesque idea that magical or supernatural creatures flee and hide "when big, stupid folk like you or I come blundering along".
All of the elemental types have relationships with numerous others, but there are a few that have always seemed to be in more explicit direct contradiction to one another: Fighting/Psychic, Fire/Water, Electric/Ground, and arguably Fairy/Dragon to an extent. While it sort of defeats the point for Normal to be in direct alignment with any other type, I do think Normal and Fairy represent ideas that are poles apart, which is funny given that the majority of Pokemon retyped to Fairy were Normal.
Making Normal completely neutral is a double-edged sword though, especially since it leaves no weaknesses for Chansey, Blissey and other bulky pure Normal-type Pokémon. These don’t have resistances to begin with and only immune to Ghost, but now it’s harder to break them due to to longer weak to Fighting.Honestly, really thinking about it, if I were to do one change with Normal, I would make is COMPLETELY neutral. It has no weaknesses, it has no resistances/immunities, nothing is weak or resistance/immune to it: completely, and utterly, neutral. It's also why (mono) Normal-types learn a ton of elemental Moves via TMs & Tutors: They're at a "base" state naturally so can expand out in all sorts of directions via artificial means with only their physical traits limiting them. Meanwhile Normal-type Moves would exist as a way for any Pokemon to "just do damage"; you traded an elemental move's chance to do super effective damage with just being able to do neutral damage guaranteed.
Anyway, moving onto the main subject: Normal > Fairy, eh, I don't see it. Have you read fey folklore? Humans are nothing but playthings to fairies, humans only get one-up on Fairies by outsmarting them or using tools like cold iron or poison. Also, Normal =/= Humans. While the majority of people would very likely be "Normal", we've also seen humans with psychic powers, trained martial artists, and other individuals with special powers. So whatever reason is done because of "human interaction" really doesn't stand in my opinion. Also, using that reasoning to argue Normal > Fairy, wouldn't that also mean Normal would be super effective against Dragon and Psychic (and Ghost)? They are just as spectacular as Fairy. The reason Fairy/Dragon are paired together is because they're two magical forces but different aspects of them: Dragon is raw power while Fairy is refined & malleable. Normal/Ghost is the "mundane/supernatural" pairing. Though the "pairing" concept is also a bit shaky as there's several combinations you can do, both relating to SE/NVE/Immunity relations and just thematic even if they're neutral to one another.
Playing Pokemon Go on the walk to work this morning, I had a thought. Normal is at an even bigger disadvantage in that game than it is in other canons because immunities aren't a thing in Go, meaning that it has very little defensive utility. Some people have even proposed that Normal should get an artificial damage boost as a way of compensating, but this would potentially be a little too much. Unlike in the main series, as things currently stand there's an objective worst type in the game, and it's Normal.
Obviously Normal has no advantages against other types, but if Normal were to be super-effective against anything, I would posit that it should be Fairy. Why? Well, because Normal is the mundane - everything Fairy isn't. Fans have often theorised that Normal is the closest type to human, or that if humans and Pokemon share any sort of evolutionary link then Normal-types are their closest relatives (I don't personally agree, but I think it's an interesting discussion to have nonetheless). And in many fairy stories magical and fantastical elements often lose when pitted against the ordinary - magic leaves the world, and humans make things less fantastical and more real. It evokes that Tolkienesque idea that magical or supernatural creatures flee and hide "when big, stupid folk like you or I come blundering along".
All of the elemental types have relationships with numerous others, but there are a few that have always seemed to be in more explicit direct contradiction to one another: Fighting/Psychic, Fire/Water, Electric/Ground, and arguably Fairy/Dragon to an extent. While it sort of defeats the point for Normal to be in direct alignment with any other type, I do think Normal and Fairy represent ideas that are poles apart, which is funny given that the majority of Pokemon retyped to Fairy were Normal.
Honestly, really thinking about it, if I were to do one change with Normal, I would make is COMPLETELY neutral. It has no weaknesses, it has no resistances/immunities, nothing is weak or resistance/immune to it: completely, and utterly, neutral. It's also why (mono) Normal-types learn a ton of elemental Moves via TMs & Tutors: They're at a "base" state naturally so can expand out in all sorts of directions via artificial means with only their physical traits limiting them. Meanwhile Normal-type Moves would exist as a way for any Pokemon to "just do damage"; you traded an elemental move's chance to do super effective damage with just being able to do neutral damage guaranteed.
Anyway, moving onto the main subject: Normal > Fairy, eh, I don't see it. Have you read fey folklore? Humans are nothing but playthings to fairies, humans only get one-up on Fairies by outsmarting them or using tools like cold iron or poison.
Also, Normal =/= Humans. While the majority of people would very likely be "Normal", we've also seen humans with psychic powers, trained martial artists, and other individuals with special powers. So whatever reason is done because of "human interaction" really doesn't stand in my opinion.
Fans have often theorised that Normal is the closest type to human, or that if humans and Pokemon share any sort of evolutionary link then Normal-types are their closest relatives (I don't personally agree [with this idea])
Also, using that reasoning to argue Normal > Fairy, wouldn't that also mean Normal would be super effective against Dragon and Psychic (and Ghost)? They are just as spectacular as Fairy. The reason Fairy/Dragon are paired together is because they're two magical forces but different aspects of them: Dragon is raw power while Fairy is refined & malleable. Normal/Ghost is the "mundane/supernatural" pairing.
Though the "pairing" concept is also a bit shaky as there's several combinations you can do, both relating to SE/NVE/Immunity relations and just thematic even if they're neutral to one another.
In Pokemon GO immunities do actually have a reduced damage compared to ineffective, a multiplier of x0.390625 versus x0.625. (Super effective has a x1.6 multiplier). So, Normal does still have some defensive utility against ghosts, just not as good as in the main series.
I'm not that great at competitive Pokemon, so take this opinion with a grain of salt.Playing Pokemon Go on the walk to work this morning, I had a thought. Normal is at an even bigger disadvantage in that game than it is in other canons because immunities aren't a thing in Go, meaning that it has very little defensive utility. Some people have even proposed that Normal should get an artificial damage boost as a way of compensating, but this would potentially be a little too much. Unlike in the main series, as things currently stand there's an objective worst type in the game, and it's Normal.
Obviously Normal has no advantages against other types, but if Normal were to be super-effective against anything, I would posit that it should be Fairy. Why? Well, because Normal is the mundane - everything Fairy isn't. Fans have often theorised that Normal is the closest type to human, or that if humans and Pokemon share any sort of evolutionary link then Normal-types are their closest relatives (I don't personally agree, but I think it's an interesting discussion to have nonetheless). And in many fairy stories magical and fantastical elements often lose when pitted against the ordinary - magic leaves the world, and humans make things less fantastical and more real. It evokes that Tolkienesque idea that magical or supernatural creatures flee and hide "when big, stupid folk like you or I come blundering along".
All of the elemental types have relationships with numerous others, but there are a few that have always seemed to be in more explicit direct contradiction to one another: Fighting/Psychic, Fire/Water, Electric/Ground, and arguably Fairy/Dragon to an extent. While it sort of defeats the point for Normal to be in direct alignment with any other type, I do think Normal and Fairy represent ideas that are poles apart, which is funny given that the majority of Pokemon retyped to Fairy were Normal.
I'm reminded of the Temtem meta, where the Normal equivalent, Neutral, dominated last year because only one type (out of 12) resists it. This is Gen 1 all over again.
Anyway, I honestly think not all types being created equal makes Pokémon more interesting. Take Digimon Story: Cyber Sleuth, where each element is weak to one element and resisted by one other. They only exist in relation to each other, not on their own merits.
Anyway, I honestly think not all types being created equal makes Pokémon more interesting. Take Digimon Story: Cyber Sleuth, where each element is weak to one element and resisted by one other. They only exist in relation to each other, not on their own merits.