I feel like some of the problem is that Sweet and Aroma Veils aren't very exciting abilities. Sweet Veil feels especially lame for a Fairy type since it doesn't block anything that isn't already affected by Misty Terrain. I'm definitely not opposed to more aggressive and supernatural Fairies though, if anything Grimmsnarl feels a bit lacking for sticking to Prankster team support instead of breaking the opponents in both body and spirit.I dunno, Yamper line is worse. Though I argue GF does dogs better than cats (as a cat person it hurts me to say)
Though I'm super tired of new fairies just being food, or purty girl. Gimme more supernatural creatures. Loved that Mawhile is one, same with Grimmsnarl being a troll
Where are my Fairies based one the actual Fair Folk or trickster Gremlins? Klefki, Mawile, heck I give Tinkaton half a point here since she's more like a fantasy Dwarf than an elegant magic girl like most vaguely-humanoid Fairy Pokemon (as are other examples of the "small girl with extremely large weapon" trope)I dunno, Yamper line is worse. Though I argue GF does dogs better than cats (as a cat person it hurts me to say)
Though I'm super tired of new fairies just being food, or purty girl. Gimme more supernatural creatures. Loved that Mawhile is one, same with Grimmsnarl being a troll
Where are my Fairies based one the actual Fair Folk or trickster Gremlins? Klefki, Mawile, heck I give Tinkaton half a point here since she's more like a fantasy Dwarf than an elegant magic girl like most vaguely-humanoid Fairy Pokemon (as are other examples of the "small girl with extremely large weapon" trope)
That's 1 for sure. My point is to give us more of those and less "I am a pretty butterfly I bring the Moonblast to your eye" by comparison.Impidimp?
That's 1 for sure. My point is to give us more of those and less "I am a pretty butterfly I bring the Moonblast to your eye" by comparison.
Also my brain instinctively blots a lot of Galar out
I'm in the camp of banning a whole type for competitive. I have a few suspect tests but I will wait when the timing is more suitable and the community is ready for a more apt change if tera is not banned.
This part of the forums isn't really for competitive stuff.OU, as a whole, now, need to recognize, if the metagame is thought to be balanced, then, Clauses, should, start, getting discussed; hidden ones, we, do not, know, exist, are, out there.
I don't think so. The forums for individual Smogon metagames can be found here, the place for higher-level Smogon policy stuff can be found here, and the forums for official Game Freak metagames like VGC can be found here. Posting in the Policy Review subforum requires either a badge or special permission.DrPumpkinz Is there an age requirement?!
Do we really.we need something.
now that Certainly Very Normal post got me thinking - what if gamefreak decided to erase a type from existence? like fairy from the TCG but in the main series? "we decided steel was a mistake. the type is gone. steel mons will be redirected to other types or simply become monotypes of their other type. gg guys." it certainly sounds like a mess, but i never thought about it before and at this point i am not immediately saying no to any attempt at shaking up the type table. we need something.
The damage calculation should be in the games by now.
Altaria and Kingdra Gen 2 and 3:
this is winona erasure
this is winona erasure
And why are the dogs unrelated? If you want to do multiple lines based on the same thing, sure, but DO SOMETHING with that. 3 dog lines, all single-typed, all 2-stage lines. And they have different BSTs, different evo levels, don't have similar abilities or learnsets...They're very clearly not counterparts, so why introduce all 3 of them at the same time?the 3 dog lines (why is there so many dogs)
The question isn't why. It's why not.And why are the dogs unrelated? If you want to do multiple lines based on the same thing, sure, but DO SOMETHING with that. 3 dog lines, all single-typed, all 2-stage lines. And they have different BSTs, different evo levels, don't have similar abilities or learnsets...They're very clearly not counterparts, so why introduce all 3 of them at the same time?
I certainly wouldn’t mind the Mons that are built for doubles if they did way more of what indigo disk did. It’s still a little boggling how despite being the focus of competitive battling, it took them like 20 years to make another game/dlc that actually focuses on doubles; instead of making everything singles focused outside the obligatory handful of fights that are double batttles.So I want Gamefreak to stop wasting their time with the Doubles Focused Pokemon designs.
I do not mean I want them to stop trying Doubles-Mons (gimmicky or trying for power), but that if they want the Dex to include so many Pokemon that clearly only play their best in that format, the games need more Doubles Content while those mons are available. For a quick example, Passimian and Oranguru are available on Route 5/Lush Jungle areas of Alola, early-midgame catches, in a game that I don't think features more than 3 Double Battles in the entire run (and this is me assuming there are any just to cover my ass) where you could utilize their signature traits (which I find particularly glaring with Passimian since Receiver is its only non-Hidden Ability). SM/USUM actually feel particularly eye-twitching to me because SOS/Totem battles mean the OPPONENTS can utilize these techniques a lot, but you cannot since the challenge is in the 2v1 set-up.
It makes these Pokemon feel very Vanilla (even if they're good) for maingame purposes, and by the time you reach the Doubles content, they often aren't event particularly stand out compared to "regular" built Pokemon that you give Doubles Tools instead of a Doubles Focus.
This is coming off the Indigo Disk DLC for SV, where I actually experimented with the Doubles Gimmick mons because there were a sizable number of fights to actually experiment with them against both regular and boss trainers, so I could actually fine-tune my gameplan instead of breaking it out the one time it works and then just forgetting about it again. Stuff like having to consider EQ vs High Horsepower on my Excadrill or actually getting use out of Fake Out/Helping Hand on a Hitmontop to buy set-up turns. I don't need it (all) to be this level of difficulty, but some reasonable presence of Double Battles in the main game seems like a no-brainer given they design so many Doubles-focused Pokemon AND obviously it being the VGC format. Maybe something like SV's three paths, one could be focused on Doubles as opposed to Singles.