Fully support Hawlucha to A- and this mon should probably be in A
First of all, discussion of Hawlucha going to A- has been going on for almost two months and as of yet I haven't seen any good counterarguments against it. It's easily one of the best sweeper/breakers in the tier and one of the most complained about mons as it is very tough for offense to deal with (not nearly on toxapex level though.) It has very limited defensive counter play which includes zapdos, celesteela, landorus, scizor, gliscor, Tapu Koko, unaware clef, physically defensive mew and skarmory. Even then, all of the counters just listed are shaky. Unaware clef and skarm are only on full stall which is nearly nonexistant. Gliscor, Landorus, scizor and celesteela all get blown away with multiple boosts and have trouble preventing hawlucha from setting up in their faces. Tapu Koko gets sniped by the very rare poison jab but takes 1 million from high jump kick and gets chipped into range very quickly. After 2 rock switchins, Koko only has a 7% chance to live a +2 high jump kick. Zapdos is probably the best defensive countermeasure since stone edge is pretty rare and can take on Hawlucha pretty comfortably as long is it isn't severely chipped down. Physically defensive mew is on the decline and doesn't take +2 acrobatics particularly well. It either has to not kill with ice beam and die to the next acrobatics or wisp and die to the next acrobatics.
Hawlucha's offensive counterplay is even more limited. You can attempt to take it down with pinsir quick attack, ash gren water shuriken, mimikyu, ice shard from mamo or weavile, or jolly hawlucha. First of all, outside of mimikyu, none of these mons can ohko hawlucha outside of mimikyu and hawlucha and they all will be ohkoed back (outside of mimikyu.). Obviously other priority like medicham fake out and bullet punch, scizor bullet punch and mega lopunny fake out and quick attack exist but don't do enough damage to hawlucha and if they don't kill a mon needs to be sacrificed. Here are some calcs of the "offensive counterplay" of hawlucha. For these calcs I used the 296 speed set which outspeeds the tier's fastest mons in scarf koko and timid rain kingdra and leaves room for 160 hp EV's. This set can't outspeed sand drill but that mon isn't relevant enough to warrant hawluchas to start running 303.
Another thing going for Hawlucha is the amount of mons it can use as setup fodder. As mentioned in a previous post, Tapu Koko, the Tapu 80% of Hawluchas are paired with, can pivot out on bulky grasses or grounds that hawlucha can set up on such as tangrowth, Bulu, defensive Landorus, venusaur, ferrothorn and the occasional amoonguss. Defensive Landorus doesn't stop Hawlucha as hp ice does around 40% and most Hawluchas run roost and +1 acrobatics 2hkoes Landorus most of the time.
There are no particular meta trends that are particularly bad for Hawlucha except for the fact that Zapdos is rising in usage and Hawluchas are running more speed to revenge kill other Hawluchas. Both of those trends just go to show how good Hawlucha is and the impact it's having on the meta in forcing it to adapt. A new core I've been seeing is Pinsir+Hawlucha birdspam in which one bird wears down shared checks for the other bird to sweep late game. This core works extremely well especially since one mon can run lures like poison jab or stone edge for the other.
There are only 2 downsides to running Hawlucha. The first one is hardly a downside. To run Hawlucha, you need a Tapu or run SubSitrus which is a bad set and is used by absolutely no one. Fitting one of the Tapus on an offense team is really not difficult although it's never really Bulu or Fini. Tapu Koko is a top 5 mon in the metagame and even can u-turn into mons to let Hawlucha set up. In my opinion, Hawlucha+Koko is the best offensive core of USUM. The only other downside is the fact that Hawlucha can only go for a sweep once because the seeds aren't renewable. However, as long as you don't set up Hawlucha prematurely, it can usually pull off it's sweep or get at least 1 kill to weaken for other mons to clean.
Pinsir A- to A
Pinsir is very arguably the best mega in the tier. It's competition is scizor, which is outclassed by other mons as a bulky steel and a defogger. Defog is scizors only viable set as SD scizor is borderline useless in a meta with Toxapex, Celesteela, Heatran, Volcarona, Ash Greninja, Tapu Lele and Magnezone. Lopunny is just not as great of a breaker as it used to be and the PuP Encore set isn't unexpected or unpredictable anymore and also is revenge killed easily by priority and a lot of common scarfers. Mawile is in my opinion, the 2nd best mega but it's ability to beat stall isn't as valuable anymore since full stall isn't seen to much anymore and gets revenge killed by a lot of common offensive mons before it can pull off a sweep.
Pinsir is usually the best option as a mega on any HO style that isn't trick room. It's a deadly sweeper and although it has a lot of revenge killers (ash gren, koko, diancie, latios and scarf lele, heatra, magnezone, excadrill and kartana with smart strike) it can usually get at least 1 kill or sufficiently weaken the opponent's team for another sweeper like Hawlucha or Bisharp.
On bulky offense, pinsir requires a lot more support but can break through literally every fat team without a zapdos or rotom. Pinsir generally needs Magnezone, a defogger and a knock off mon to lure in shed shell skarm, but all these things can be fit on dedicated pinsir builds. http://www.smogon.com/forums/threads/mega-pinsir-magnezone-bulky-offense-christmas-special.3624035/ I know this is my own rmt and I'm not trying to sound too egotistic here, but I feel this team does a great job of showing Pinsir+Mag's ability to invalidate bulky teams without zapdos. Also, in the poll I posted, pinsir was voted the best mega and I feel most people would agree.
The pinsir+hawlucha core is also great on hyper offense and also shows another fantastic partner for pinsir in breaking bulky builds. Another core I've tried out is Pinsir+Gravity Landorus to get rid of Rotom, Zapdos, Skarm and celesteela but this core is pretty bad to be honest.
Zapdos B+ to A-
Zapdos is still a great defogger and roost 3 attacks is still troubling for offense to switch in to. It checks a ton of very deadly pokemon in Landorus, Hawlucha, Kartana, pinsir and doesn't usually have to fear stone edge/smack down/darkinium. Zapdos is also really fat and keeps itself healthy with roost and depletes important pp on moves like hydro pump and fire blast. There isn't too much else to say about this mon but the current ranking of this mon feels too low to reflect it's actual viability and the pokemon it checks are extremely important mons.
Magnezone A- to A
Mainly for the points I brought up about Pinsir+Magnezone but this mon can also trap steels for tons of other breakers like Tapu Bulu, Kartana, Lopunny and even traps ferrothorn for ash greninja and lele. I feel every magnezone set is viable even though specs is subpar.
SubElectrium gets super reliable traps against ferrothorn and celesteela and can outplay and trap SD Mawile. SubSteelium is also nice because magnezone can take out other mons like a somewhat-worn down venusaur. Z-move 4 attacks with volt switch is also an underrated option which isn't bad at all. Scarf Magnezone can't trap spdef leech seed ferrothorn and celesteela as reliably but traps SD kartana which is invaluable as kartana is a top-5 mon in the tier and no team likes dealing with magnezone. Not to mention, scarf magnezone can revenge kill mega pinsir, which is also a huge threat. Assault Vest is a somewhat decent option on teams that need magnezone to trap but can't fit another special pivot like heatran, magearna or bulu. Specs is fine on teams that have the z-slot taken and don't need another scarfer or pivot. Specs isn't even a bad wallbraker and is only really walled by gastro and pert but you can even flex with hp grass if you aren't concernead about ferrothorn. Electric spam with koko+magnezone does make magnezone extremely strong but is a bad core in general.
Tapu Bulu A to A+
Assault vest bulu is the new wave and just because it is the new wave doesn't mean that it's other sets aren't still fantastic. Assault vest bulu is the best option as a blanket check to special attackers on bulky offense teams and the only other pokemon that could be argued to hold that title is assault vest magearna which is already in A. Tapu Bulu has a great defensive typing, recovery in grassy terrain and horn leech and pretty good bulk. AV Bulu can also check a ton of pokemon in the current meta like ash gren, kingdra, keldeo, swampert, zygarde, non z-fly landorus, tapu koko, diancie, latios, garchomp, tapu lele, tapu fini and mega gyarados. Not to mention, AV Bulu also doubles as a decent wallbreaker with it's strong attack and boosted grass moves as well Nature's Madness which is the most annoying move to switch in to. AV Bulu also isn't hazard fodder or setup fodder for most mons like trash tangrowth.
Choice band wood hammer is basically the strongest physical hit in the game and with magnezone removing steel types it becomes near impossible to switch into without a venusaur but venusaur doesn't like choice band megahorns and zen headbutts or even banded stone edges very much. Swords dance is getting outclassed by kartana but the grassium set is still great because with zone to trap steel types z-wood hammer is guaranteed a kill. SD Rockium still functions as a nice venusaur lure but fightinium is pretty bad. SubSD can also destroy stalls that use skarmory without whirlwind. Even though SD Kartana is faster and stronger, the defensive utility provided by SD Tapu Bulu is nice.
Another great thing about Tapu Bulu is how great grassy terrain is. It weakens earthquakes for Heatran and AV Magearna and provides them with extra passive recovery. The only downside is it can weaken your own earthquakes sometimes in bad situations. Grassy terrain also boosts the leaf blades of scarf or even band (band is a bad set) kartana. With a magnezone to trap steel types, the only thing switching into those leaf blades is venusaur, tangrowth and Tapu Bulu (which can be predicted with smart strike and take 1 million %) In my opinion grass spam is top 5 offensive cores in the meta right now.
Mega Venusaur is bad
First of all, discussion of Hawlucha going to A- has been going on for almost two months and as of yet I haven't seen any good counterarguments against it. It's easily one of the best sweeper/breakers in the tier and one of the most complained about mons as it is very tough for offense to deal with (not nearly on toxapex level though.) It has very limited defensive counter play which includes zapdos, celesteela, landorus, scizor, gliscor, Tapu Koko, unaware clef, physically defensive mew and skarmory. Even then, all of the counters just listed are shaky. Unaware clef and skarm are only on full stall which is nearly nonexistant. Gliscor, Landorus, scizor and celesteela all get blown away with multiple boosts and have trouble preventing hawlucha from setting up in their faces. Tapu Koko gets sniped by the very rare poison jab but takes 1 million from high jump kick and gets chipped into range very quickly. After 2 rock switchins, Koko only has a 7% chance to live a +2 high jump kick. Zapdos is probably the best defensive countermeasure since stone edge is pretty rare and can take on Hawlucha pretty comfortably as long is it isn't severely chipped down. Physically defensive mew is on the decline and doesn't take +2 acrobatics particularly well. It either has to not kill with ice beam and die to the next acrobatics or wisp and die to the next acrobatics.
Hawlucha's offensive counterplay is even more limited. You can attempt to take it down with pinsir quick attack, ash gren water shuriken, mimikyu, ice shard from mamo or weavile, or jolly hawlucha. First of all, outside of mimikyu, none of these mons can ohko hawlucha outside of mimikyu and hawlucha and they all will be ohkoed back (outside of mimikyu.). Obviously other priority like medicham fake out and bullet punch, scizor bullet punch and mega lopunny fake out and quick attack exist but don't do enough damage to hawlucha and if they don't kill a mon needs to be sacrificed. Here are some calcs of the "offensive counterplay" of hawlucha. For these calcs I used the 296 speed set which outspeeds the tier's fastest mons in scarf koko and timid rain kingdra and leaves room for 160 hp EV's. This set can't outspeed sand drill but that mon isn't relevant enough to warrant hawluchas to start running 303.
+1 defense +0 spdef represents electric or grassy seed variants and +0 def +1 spdef represents psychic or misty seed variants
252 Atk Aerilate Pinsir-Mega Quick Attack vs. +1 160 HP / 0 Def Hawlucha: 152-182 (45.1 - 54%) -- 44.1% chance to 2HKO
252 Atk Aerilate Pinsir-Mega Quick Attack vs. 160 HP / 0 Def Hawlucha: 228-270 (67.6 - 80.1%) -- guaranteed 2HKO
252 SpA Choice Specs Greninja-Ash Water Shuriken (20 BP) (3 hits) vs. 160 HP / 0 SpD Hawlucha: 243-288 (72.1 - 85.4%) -- guaranteed 2HKO
252 SpA Choice Specs Greninja-Ash Water Shuriken (20 BP) (3 hits) vs. +1 160 HP / 0 SpD Hawlucha: 162-192 (48 - 56.9%) -- approx. 93% chance to 2HKO
252 Atk Choice Band Weavile Ice Shard vs. 160 HP / 0 Def Hawlucha: 236-278 (70 - 82.4%) -- guaranteed 2HKO
252 Atk Choice Band Weavile Ice Shard vs. +1 160 HP / 0 Def Hawlucha: 158-188 (46.8 - 55.7%) -- 75.8% chance to 2HKO
252 Atk Life Orb Mamoswine Ice Shard vs. +1 160 HP / 0 Def Hawlucha: 148-174 (43.9 - 51.6%) -- 9.8% chance to 2HKO
252 Atk Life Orb Mamoswine Ice Shard vs. 160 HP / 0 Def Hawlucha: 218-257 (64.6 - 76.2%) -- guaranteed 2HKO
252+ Atk Life Orb Mimikyu Play Rough vs. 160 HP / 0 Def Hawlucha: 416-491 (123.4 - 145.6%) -- guaranteed OHKO
252+ Atk Life Orb Mimikyu Play Rough vs. +1 160 HP / 0 Def Hawlucha: 276-328 (81.8 - 97.3%) -- guaranteed 2HKO
252+ Atk Mimikyu Play Rough vs. +1 160 HP / 0 Def Hawlucha: 212-252 (62.9 - 74.7%) -- guaranteed 2HKO
252+ Atk Mimikyu Play Rough vs. 160 HP / 0 Def Hawlucha: 320-378 (94.9 - 112.1%) -- 68.8% chance to OHKO
These calcs are to show faster hawluchas trying to revenge kill other hawluchas. +2 was shown to have the equivalent of a +0 110 base power acrobatics as a Hawlucha coming in to revenge kill another Hawlucha before setting up any sd's.
+2 252+ Atk Hawlucha Acrobatics (55 BP) vs. +1 160 HP / 0 Def Hawlucha: 264-312 (78.3 - 92.5%) -- guaranteed 2HKO
+2 252+ Atk Hawlucha Acrobatics (55 BP) vs. 160 HP / 0 Def Hawlucha: 396-468 (117.5 - 138.8%) -- guaranteed OHKO
+2 252 Atk Hawlucha Acrobatics (55 BP) vs. +1 160 HP / 0 Def Hawlucha: 240-284 (71.2 - 84.2%) -- guaranteed 2HKO
+2 252 Atk Hawlucha Acrobatics (55 BP) vs. 160 HP / 0 Def Hawlucha: 360-426 (106.8 - 126.4%) -- guaranteed OHKO
252 Atk Aerilate Pinsir-Mega Quick Attack vs. +1 160 HP / 0 Def Hawlucha: 152-182 (45.1 - 54%) -- 44.1% chance to 2HKO
252 Atk Aerilate Pinsir-Mega Quick Attack vs. 160 HP / 0 Def Hawlucha: 228-270 (67.6 - 80.1%) -- guaranteed 2HKO
252 SpA Choice Specs Greninja-Ash Water Shuriken (20 BP) (3 hits) vs. 160 HP / 0 SpD Hawlucha: 243-288 (72.1 - 85.4%) -- guaranteed 2HKO
252 SpA Choice Specs Greninja-Ash Water Shuriken (20 BP) (3 hits) vs. +1 160 HP / 0 SpD Hawlucha: 162-192 (48 - 56.9%) -- approx. 93% chance to 2HKO
252 Atk Choice Band Weavile Ice Shard vs. 160 HP / 0 Def Hawlucha: 236-278 (70 - 82.4%) -- guaranteed 2HKO
252 Atk Choice Band Weavile Ice Shard vs. +1 160 HP / 0 Def Hawlucha: 158-188 (46.8 - 55.7%) -- 75.8% chance to 2HKO
252 Atk Life Orb Mamoswine Ice Shard vs. +1 160 HP / 0 Def Hawlucha: 148-174 (43.9 - 51.6%) -- 9.8% chance to 2HKO
252 Atk Life Orb Mamoswine Ice Shard vs. 160 HP / 0 Def Hawlucha: 218-257 (64.6 - 76.2%) -- guaranteed 2HKO
252+ Atk Life Orb Mimikyu Play Rough vs. 160 HP / 0 Def Hawlucha: 416-491 (123.4 - 145.6%) -- guaranteed OHKO
252+ Atk Life Orb Mimikyu Play Rough vs. +1 160 HP / 0 Def Hawlucha: 276-328 (81.8 - 97.3%) -- guaranteed 2HKO
252+ Atk Mimikyu Play Rough vs. +1 160 HP / 0 Def Hawlucha: 212-252 (62.9 - 74.7%) -- guaranteed 2HKO
252+ Atk Mimikyu Play Rough vs. 160 HP / 0 Def Hawlucha: 320-378 (94.9 - 112.1%) -- 68.8% chance to OHKO
These calcs are to show faster hawluchas trying to revenge kill other hawluchas. +2 was shown to have the equivalent of a +0 110 base power acrobatics as a Hawlucha coming in to revenge kill another Hawlucha before setting up any sd's.
+2 252+ Atk Hawlucha Acrobatics (55 BP) vs. +1 160 HP / 0 Def Hawlucha: 264-312 (78.3 - 92.5%) -- guaranteed 2HKO
+2 252+ Atk Hawlucha Acrobatics (55 BP) vs. 160 HP / 0 Def Hawlucha: 396-468 (117.5 - 138.8%) -- guaranteed OHKO
+2 252 Atk Hawlucha Acrobatics (55 BP) vs. +1 160 HP / 0 Def Hawlucha: 240-284 (71.2 - 84.2%) -- guaranteed 2HKO
+2 252 Atk Hawlucha Acrobatics (55 BP) vs. 160 HP / 0 Def Hawlucha: 360-426 (106.8 - 126.4%) -- guaranteed OHKO
Another thing going for Hawlucha is the amount of mons it can use as setup fodder. As mentioned in a previous post, Tapu Koko, the Tapu 80% of Hawluchas are paired with, can pivot out on bulky grasses or grounds that hawlucha can set up on such as tangrowth, Bulu, defensive Landorus, venusaur, ferrothorn and the occasional amoonguss. Defensive Landorus doesn't stop Hawlucha as hp ice does around 40% and most Hawluchas run roost and +1 acrobatics 2hkoes Landorus most of the time.
There are no particular meta trends that are particularly bad for Hawlucha except for the fact that Zapdos is rising in usage and Hawluchas are running more speed to revenge kill other Hawluchas. Both of those trends just go to show how good Hawlucha is and the impact it's having on the meta in forcing it to adapt. A new core I've been seeing is Pinsir+Hawlucha birdspam in which one bird wears down shared checks for the other bird to sweep late game. This core works extremely well especially since one mon can run lures like poison jab or stone edge for the other.
There are only 2 downsides to running Hawlucha. The first one is hardly a downside. To run Hawlucha, you need a Tapu or run SubSitrus which is a bad set and is used by absolutely no one. Fitting one of the Tapus on an offense team is really not difficult although it's never really Bulu or Fini. Tapu Koko is a top 5 mon in the metagame and even can u-turn into mons to let Hawlucha set up. In my opinion, Hawlucha+Koko is the best offensive core of USUM. The only other downside is the fact that Hawlucha can only go for a sweep once because the seeds aren't renewable. However, as long as you don't set up Hawlucha prematurely, it can usually pull off it's sweep or get at least 1 kill to weaken for other mons to clean.
Pinsir A- to A
Pinsir is very arguably the best mega in the tier. It's competition is scizor, which is outclassed by other mons as a bulky steel and a defogger. Defog is scizors only viable set as SD scizor is borderline useless in a meta with Toxapex, Celesteela, Heatran, Volcarona, Ash Greninja, Tapu Lele and Magnezone. Lopunny is just not as great of a breaker as it used to be and the PuP Encore set isn't unexpected or unpredictable anymore and also is revenge killed easily by priority and a lot of common scarfers. Mawile is in my opinion, the 2nd best mega but it's ability to beat stall isn't as valuable anymore since full stall isn't seen to much anymore and gets revenge killed by a lot of common offensive mons before it can pull off a sweep.
Pinsir is usually the best option as a mega on any HO style that isn't trick room. It's a deadly sweeper and although it has a lot of revenge killers (ash gren, koko, diancie, latios and scarf lele, heatra, magnezone, excadrill and kartana with smart strike) it can usually get at least 1 kill or sufficiently weaken the opponent's team for another sweeper like Hawlucha or Bisharp.
On bulky offense, pinsir requires a lot more support but can break through literally every fat team without a zapdos or rotom. Pinsir generally needs Magnezone, a defogger and a knock off mon to lure in shed shell skarm, but all these things can be fit on dedicated pinsir builds. http://www.smogon.com/forums/threads/mega-pinsir-magnezone-bulky-offense-christmas-special.3624035/ I know this is my own rmt and I'm not trying to sound too egotistic here, but I feel this team does a great job of showing Pinsir+Mag's ability to invalidate bulky teams without zapdos. Also, in the poll I posted, pinsir was voted the best mega and I feel most people would agree.
The pinsir+hawlucha core is also great on hyper offense and also shows another fantastic partner for pinsir in breaking bulky builds. Another core I've tried out is Pinsir+Gravity Landorus to get rid of Rotom, Zapdos, Skarm and celesteela but this core is pretty bad to be honest.
Zapdos B+ to A-
Zapdos is still a great defogger and roost 3 attacks is still troubling for offense to switch in to. It checks a ton of very deadly pokemon in Landorus, Hawlucha, Kartana, pinsir and doesn't usually have to fear stone edge/smack down/darkinium. Zapdos is also really fat and keeps itself healthy with roost and depletes important pp on moves like hydro pump and fire blast. There isn't too much else to say about this mon but the current ranking of this mon feels too low to reflect it's actual viability and the pokemon it checks are extremely important mons.
Magnezone A- to A
Mainly for the points I brought up about Pinsir+Magnezone but this mon can also trap steels for tons of other breakers like Tapu Bulu, Kartana, Lopunny and even traps ferrothorn for ash greninja and lele. I feel every magnezone set is viable even though specs is subpar.
SubElectrium gets super reliable traps against ferrothorn and celesteela and can outplay and trap SD Mawile. SubSteelium is also nice because magnezone can take out other mons like a somewhat-worn down venusaur. Z-move 4 attacks with volt switch is also an underrated option which isn't bad at all. Scarf Magnezone can't trap spdef leech seed ferrothorn and celesteela as reliably but traps SD kartana which is invaluable as kartana is a top-5 mon in the tier and no team likes dealing with magnezone. Not to mention, scarf magnezone can revenge kill mega pinsir, which is also a huge threat. Assault Vest is a somewhat decent option on teams that need magnezone to trap but can't fit another special pivot like heatran, magearna or bulu. Specs is fine on teams that have the z-slot taken and don't need another scarfer or pivot. Specs isn't even a bad wallbraker and is only really walled by gastro and pert but you can even flex with hp grass if you aren't concernead about ferrothorn. Electric spam with koko+magnezone does make magnezone extremely strong but is a bad core in general.
Tapu Bulu A to A+
Assault vest bulu is the new wave and just because it is the new wave doesn't mean that it's other sets aren't still fantastic. Assault vest bulu is the best option as a blanket check to special attackers on bulky offense teams and the only other pokemon that could be argued to hold that title is assault vest magearna which is already in A. Tapu Bulu has a great defensive typing, recovery in grassy terrain and horn leech and pretty good bulk. AV Bulu can also check a ton of pokemon in the current meta like ash gren, kingdra, keldeo, swampert, zygarde, non z-fly landorus, tapu koko, diancie, latios, garchomp, tapu lele, tapu fini and mega gyarados. Not to mention, AV Bulu also doubles as a decent wallbreaker with it's strong attack and boosted grass moves as well Nature's Madness which is the most annoying move to switch in to. AV Bulu also isn't hazard fodder or setup fodder for most mons like trash tangrowth.
Choice band wood hammer is basically the strongest physical hit in the game and with magnezone removing steel types it becomes near impossible to switch into without a venusaur but venusaur doesn't like choice band megahorns and zen headbutts or even banded stone edges very much. Swords dance is getting outclassed by kartana but the grassium set is still great because with zone to trap steel types z-wood hammer is guaranteed a kill. SD Rockium still functions as a nice venusaur lure but fightinium is pretty bad. SubSD can also destroy stalls that use skarmory without whirlwind. Even though SD Kartana is faster and stronger, the defensive utility provided by SD Tapu Bulu is nice.
Another great thing about Tapu Bulu is how great grassy terrain is. It weakens earthquakes for Heatran and AV Magearna and provides them with extra passive recovery. The only downside is it can weaken your own earthquakes sometimes in bad situations. Grassy terrain also boosts the leaf blades of scarf or even band (band is a bad set) kartana. With a magnezone to trap steel types, the only thing switching into those leaf blades is venusaur, tangrowth and Tapu Bulu (which can be predicted with smart strike and take 1 million %) In my opinion grass spam is top 5 offensive cores in the meta right now.
Mega Venusaur is bad
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