Project Victim Of The Week

centiskorch

:ss/Centiskorch:
Centiskorch @ Heavy-Duty Boots
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fire Lash
- Leech Life
- Power Whip
- Knock Off


:centiskorch: checks sylveon as it can come in at any time and due to its amazing ability in flash fire mystical fire wont do anything against entiskorch as it just soaks the fire-attack up.
furthermore centiskorch can break sylveons substitute and can dish out a strong fire lash - fire lash has also the attribute of dropping the defense by 1 stage means the next fire lash will OHKO.
hyper voice on neutral wont do too much so it is easy for centiskorch to break sylveons sub with a fire lash, dishing out another with a def drop and then killing sylveon in the progress.
when sylveon is at +1 centiskorch can still do the very same thing, breaking the sub, dropping sylveons defense and killing sylveon, therefore centiskorch is a great offensive tool against sylveon.

calcs:
16+ SpA Pixilate Sylveon Hyper Voice vs. 0 HP / 0 SpD Centiskorch: 77-91 (22.5 - 26.6%) -- 29.2% chance to 4HKO

252+ Atk Centiskorch Fire Lash vs. 252 HP / 0 Def Sylveon: 187-222 (47.4 - 56.3%) -- 30.5% chance to 2HKO after Leftovers recovery
252+ Atk Centiskorch Fire Lash vs. -1 252 HP / 0 Def Sylveon: 282-333 (71.5 - 84.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Centiskorch Leech Life vs. 252 HP / 0 Def Sylveon: 93-111 (23.6 - 28.1%) -- possible 5HKO after Leftovers recovery
252+ Atk Centiskorch Knock Off (97.5 BP) vs. 252 HP / 0 Def Sylveon: 76-89 (19.2 - 22.5%) -- possible 5HKO

+1 16+ SpA Pixilate Sylveon Hyper Voice vs. 0 HP / 0 SpD Centiskorch: 115-136 (33.7 - 39.8%) -- guaranteed 3HKO

252+ Atk Centiskorch Fire Lash vs. -1 252 HP / 0 Def Sylveon: 282-333 (71.5 - 84.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Centiskorch Leech Life vs. -1 252 HP / 0 Def Sylveon: 141-166 (35.7 - 42.1%) -- 91% chance to 3HKO after Leftovers recovery (20.8 - 24.3% recovered)
 
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waiting for tentacruel to drop and nominating darmanitan as an offensive check:

:ss/darmanitan:
Darmanitan @ Life Orb / Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-Turn
- Rock Slide
- Earthquake​

Darmanitan resists both attacks from Sylveon, and easily OHKOs back given its low defense stat. Both Life Orb and Choice Band are capable of dealing more than enough damage, while the former can break a sub without taking unnecessary recoil. (9.3%, not a big difference)

252 Atk Life Orb Sheer Force Darmanitan Flare Blitz vs. 252 HP / 0 Def Sylveon: 497-586 (126.1 - 148.7%) -- guaranteed OHKO
ez ohko

16+ SpA Pixilate Sylveon Hyper Voice vs. 0 HP / 0 SpD Darmanitan: 114-134 (32.4 - 38.1%) -- 96.7% chance to 3HKO

+3 16+ SpA Pixilate Sylveon Hyper Voice vs. 0 HP / 0 SpD Darmanitan: 284-334 (80.9 - 95.1%) -- guaranteed 2HKO
Darm lives up to +3. However with the 9.3% recoil a boosted Sylv behind a sub could kill as its sub gets broken.
 
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lucario as a check

:ss/Lucario:
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Meteor Mash​
252 Atk Life Orb Lucario Meteor Mash vs. 252 HP / 4 Def Sylveon: 484-569 (122.8 - 144.4%) -- guaranteed OHKO
This is the only calc I need to show. Obviously Lucario can't switch in but it easily OHKOs (if it hits) Sylvion in return with Meteor Mash.
 

Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Energy Ball
- Trick​
Chandelure checks Sylveon, as Fire Blast does a lot of damage even after a +1 boost from Calm Mind and Sylveon won't have time to set up again once Chandelure is in. Flash Fire gives immunity to fire type moves, and trick can prevent Sylveon from setting up again or locking it into one of it's offensive moves. Chandelure's presence by itself already forces Sylveon to wait until it's weakened to attempt a possible setup, or else it can get punished easily
+1 16+ SpA Pixilate Sylveon Hyper Voice vs. 0 HP / 4 SpD Chandelure: 114-135 (43.6 - 51.7%) -- 12.5% chance to 2HKO
252 SpA Choice Specs Chandelure Fire Blast vs. +1 252 HP / 0 SpD Sylveon: 156-184 (39.5 - 46.7%) -- guaranteed 3HKO after Leftovers recovery
 

Lilburr

...normal knees...
is a Tiering Contributor
:ss/bronzong:
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic

Bronzong is as straightforward as a counter gets; it can switch into any move from SubCM Sylv and come out on top, avoiding a 2HKO from +1 Mystical Fire after Stealth Rock damage at full HP and easily crushing Sylveon with a Heavy Slam.

+1 16+ SpA Sylveon Mystical Fire vs. 252 HP / 252+ SpD Bronzong: 128-152 (37.8 - 44.9%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
0 Atk Bronzong Heavy Slam (120 BP) vs. 252 HP / 0 Def Sylveon: 332-392 (84.2 - 99.4%) -- guaranteed 2HKO after Leftovers recovery
 

pokeisfun

UU/PU player and community member
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Silvally Dark (Silvally-Poison) @ Poison Memory
Ability: RKS System
EVs: 176 HP / 228 Def / 104 Spe
Impish Nature
- Multi-Attack
- Flamethrower
- Rest
- Sleep Talk

Poison Silvally does very well versus Sylveon so it's a counter.

0 Atk Silvally-Poison Multi-Attack vs. 252 HP / 4 Def Sylveon: 350-414 (88.8 - 105%) -- 31.3% chance to OHKO
16+ SpA Pixilate Sylveon Hyper Voice vs. 176 HP / 0 SpD Silvally-Poison: 73-87 (19.4 - 23.2%) -- possible 5HKO
+1 16+ SpA Pixilate Sylveon Hyper Voice vs. 176 HP / 0 SpD Silvally-Poison: 110-130 (29.3 - 34.6%) -- 9.2% chance to 3HKO

Those are the relevant calcs (Hyper Voice is slightly stronger than Mystical Fire). Silvally will either OHKO or 2HKO Sylveon who cannot even 3HKO back usually after a boost. You outspeed everything up to Jolly Sir Fetched which includes Sylveon. The EVs maximize physical bulk which is necessary for opponents like Pangoro and you don't need any investment to beat most Sylveon (who hurts you the most with Psyshock anyways, which targets defense).

The nickname may help trick your opponent into staying in as you look a little like a Dark Pokemon.
 

vivalospride

push his ass in a wishin well and wished him well
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arcanine

scizor check (Arcanine) @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 120 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Morning Sun
- Toxic
- Teleport

resists fairy clicks toxic slowports, evs probably not the best this is from a long time ago and on a team where i lost to chandy, but evs are easily adjusted and customizable on this mon depending on what u want it to do.
 
Congrats to Cheezy and pokeisfun for winning with Toxtricity and Silvally-Poison! Sylveon definitely wasn't an easy mon to answer.


LEVITATING (Jirachi) @ Choice Scarf
Ability: Serene Grace
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Healing Wish / Trick
- U-turn
- Fire Punch / Trick

One of the many fun mons that are arrived with shifts, Jirachi finds itself being a versatile mon in the metagame. We'll be looking at its classic choice scarf set for this week with how consistent its been with the usual serene grace shenanigans. Good luck! Submissions will end Saturday.
 
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-----=====-----
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press / Brave Bird
- Spikes / Defog
- Taunt / Brave Bird
- Roost
252 Atk Jirachi Fire Punch vs. 252 HP / 252+ Def Skarmory: 78-94 (23.3 - 28.1%) -- possible 5HKO after Leftovers recovery
252 Atk Jirachi Iron Head vs. 252 HP / 252+ Def Skarmory: 31-37 (9.2 - 11%) -- possibly the worst move ever
252+ Def Skarmory Body Press vs. 0 HP / 0 Def Jirachi: 102-120 (29.9 - 35.1%) -- 19% chance to 3HKO
-----=====-----

While Skarmory really doesn't like Trick, Skarmory still completely walls Scarf Jirachi and can KO it after 3 or 4 Body Presses. Fire Punch does about 23% to about 28% depending on the roll, so Skarmory is free to Roost up in the meantime, meaning Skarmory, while not a hard counter, is still a Counter to this week's victim. Even when tricked, as long as Skarmory is around full health when tricked, Body Press will still KO Jirachi before Fire Punch can KO Skarmory. However, it should be noted that Skarmory can not sufficiantly take on Jirachi unless Body Press is ran, and it's best to avoid getting tricked in general, so make sure you scout for Trick. One more thing that also should be noted is that Skarmory can probably PP stall Jirachi's Iron Heads before Jirachi can flinch down Skarmory, due to leftovers.

 
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choice scarf chandelure

:ss/Chandelure:
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast
- Energy Ball
- Trick


:chandelure: doesn't mind getting tricked by jirachi as it uses a choice scarf itself, chandelure also resists the bug- and steel-type options of jirachi
and jirachi, when it uses fire punch, strengthens chandelures fire-type attacks. however chandelure has to be wary of iron head-flinches from jirachi,
but in overall chandelure acts like a very strong a great offensive check to jirachi.

calcs:
252 SpA Chandelure Shadow Ball vs. 0 HP / 4 SpD Jirachi: 284-336 (83.2 - 98.5%) -- 31.3% chance to OHKO after Stealth Rock
252 SpA Chandelure Fire Blast vs. 0 HP / 4 SpD Jirachi: 390-458 (114.3 - 134.3%) -- guaranteed OHKO

252 Atk Jirachi Iron Head vs. 0 HP / 0 Def Chandelure: 60-71 (22.9 - 27.2%) -- 51.5% chance to 3HKO after Stealth Rock
252 Atk Jirachi U-turn vs. 0 HP / 0 Def Chandelure: 17-20 (6.5 - 7.6%) -- possibly the worst move ever
Jirachi Fire Punch vs. Flash Fire Chandelure: 0-0 (0 - 0%) -- possibly the worst move ever
 
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Hi, this might seem like a weird submission, but it's a Pokemon I've been using a lot recently (for some reason) and it happens to be a hard check to scarf Jirachi.

Druddigon:
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Walmart Garchomp (Druddigon) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Dragon Claw / Filler (Toxic, Dragon Tail, Taunt)
- Earthquake
- Glare
- Stealth Rock

Look, I know this isn't exactly the most common Pokemon, but Druddigon is surprisingly decent. It's main purpose is to check and chip down a lot of common Pokemon like Krookodile (which this spread is designed to outspeed once paralyzed), Incineroar, Scyther, Barraskewda, Cobalion, and Doublade, while getting chip on U-turn/Flip Turn users. It can also work as a 1-time check to physical breakers like Tyranitar, Heracross, Lycanroc, and Terrakion. Being able to spread paralysis is also great for speed control. In most matches, this thing will usually chip down an Incineroar or something, get rocks up, paralyze a check coming in, and generally gets something done. I'm using it on a team that utilizes paralysis spam+Pokemon that take advantage of the speed control (Crawdaunt), and Druddigon fits well on it.

It also happens to be a great check to scarf Jirachi, since it punishes it for attempting to Iron Head flinch you down, chips it if they click U-turn, and can 2HKO it back with Earthquake. It's not a counter since Jirachi can eventually wear you down (though you wear it down faster) and can cripple you with Trick, but if you need a surprisingly good rocker and a scarf Jirachi check, Druddigon may be worth a try.
 

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