Videogame thread



My Kiseki strap collection continues to grow. Recently opened the Alisa and Tio pixelated straps (16 total in the recent set, random, bought 5 packs) which I am very happy about since I got my favorites! Other 3 were Emma, Jusis (traded for Kevin), and Elliot.

Debating if I want to play Cold Steel 3 in English since I already played through Cold Steel 4 in Japanese. Maybe I will rant a bit on CS3/4 once people at least finish CS 3 lol. Ys 9 coming out in September as well will compete for time. Ys 9 looks like something I will play even though I never really considered the older Ys games.
 
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Anyone else playing Borderlands 3? Picked it up yesterday and it's been a blast thus far. Huge fan of the previous games though, its definitely not for everyone!
 
Has anyone played Spyro Reignited? Thinking of picking it up for Switch.

Speaking of the Switch, it’s been having a great year so far. Fire Emblem, Astral Chain, Mario Maker 2 and later on Little Town Heroes and Pokemon Sword and Shield. Last year was kind of a dud with really only Octopath and Smash Bros
 
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Has anyone played Spyro Reignited? Thinking of picking it up for Switch.

Speaking of the Switch, it’s been having a great year so far. Fire Emblem, Astral Chain, Mario Maker 2 and later on Little Town Heroes and Pokemon Sword and Shield. Last year was kind of a dud with really only Octopath and Astral Chain.
Smash bros? It’s best selling game?
 

Mr.E

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Since I haven't opened this thread in a long while: I am playing Etrian Odyssey Nexus since my trip to AX back in July (right after finishing Gurumin), but I suck at actually playing my games and am going through it super slowly. Only non-mons game I have on my 3DS though, hooray.

Seems to be pretty much as expected of the Etrian series, though it's my first. Class balance seems kinda whack since apparently the classes were largely chosen by fan vote and Atlus didn't do much counterbalancing against that, but it's still exactly the type of hard-earned dungeon-crawling RPG fun I expected.
 
Beat Super Kirby Clash the other day with about 30 hours clocked in, level 57. At best it's fun, new, and moving quickly, and at worst it involves a lot of waiting. I didn't play the 3DS one so mostly it was all new to me. The stamina system is pretty forgiving for most of the game because you get refills by leveling and EXP is abundant (especially with Online). However I feel that you can only invest in Time Mage if you want to actually play the game. You always have to buy better gear at some point to break the damage wall, but Time Mage can be more flexible about its purchases thanks to timestop stuffing in thousands of damage in an instant. I went through only buying the 3/4/10/4DX/10DX/10SDX upgrades. Sword Lord and Doctor Medic are good too if you can spare the investment, but Hammer Kirby is such a lug it needs the support of every other class to function.

Time Mage is the simplest character since it has 2 moves. You charge up your time sphere and hit the enemy a lot to stop time, then you jump and shoot mini beams at them. The move has diminishing returns, but that just means it's better to have more Time Mages on a team. Sword Lord has fun attacks where you can pogo jump. Usually better for DPS than his charge attack because that has no invincibility and most enemies don't hit upward or teleport. Doctor is surprisingly good since he can heal and shoot 3 long range projectiles. Unfortunately they got rid of the good move in the 3DS game where he throws 10 pills around. I don't like hammer but his super does a ton of damage, I think it hits for like 100k at max level. In general, the combat is similar to the main games but there are some moves like the slide and the air puff that just seem out of place. Bosses don't take damage from them and I don't know if you can break bubbles with them. Sometimes bosses launch things at you that you could normally inhale, but here they're just destructible. Adds more variation?

The combat gets old around the first or second final boss battle, since you've seen everything and still have to slog through slightly different rematches. At least it hammers the attack patterns in your memory. Not getting hit is important, and at some point you die in a couple hits even with the best gear. Apparently you can cap your stats at level 100, but before that: Levels/stats barely matter and you've got nothing without gear. For the most part though, you're safe if you stand in a corner and move if needed. Doctor and Sword can ease through with invincibility frames + huge hitboxes / big shield and mobility, and there's a universal shield/roll like Smash. Hammer has some invincible attacks though you usually end up inside a hitbox by the time you can act, if you can even act. Sometimes you can be stuck lagging the whole match. There is no "leave the party" button or network indicator beforehand, and if you close the game mid battle you get a time-out. If a teammate quits or lags out, you're kicked out with the lost stamina and no reward. Not a big deal in hindsight since it's a free game (with paid online) but they could give you an AI or something.

A lot of the shop items are worthless and a "waste" of apples. Codexes amount to minor stat boosts relative to cost, fragments are easy to gain, the return on +Apple RNG does not pay for itself, and stamina regen isn't worth it if you take it slow/grind levels. Spending 2 apples to recharge every time probably uses less than the ~400 spent on a few regen levels. Attack and Stamina potions are probably potent powerups but I never felt the need for them, probably best used against the final final boss and hope you don't lag out/deal with AI. In the end you always want to have apples stored up, so you can spend them to unlock more missions and unlock more gear tiers and so on, more walls to grind for if you don't see it coming.

It would be nice if the game got content updates like new classes or bosses, but I heavily doubt it'll happen. On the other hand, there are a lot of payers showing support for the game and Tetris 99 did get a big update. As it stands now, it's fun until the ride hits the brakes and I don't think I'll keep coming back just to get my daily apple core. I guess that's the "free-to-start" game experience.

EDIT: For some positives: The music is pretty good, just about everything is a remix. I think Whispy Woods is my favourite boss in this one because he feels like a real boss fight.
 
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Wow, people actually analyze the shortcomings of their games. I feel like such a failure now :bloblul:

I just finished Three Houses, first Fire Emblem I played that's not on old-school consoles and it was good. Not great, but enough to make me consider buying an expansion. I cannot provide the ins and outs like the fantastic person above, but I do recommend it! Especially if you like strategy and fantasy settings (you may consider grabbing it here for an affordable price since Nintendo hates to make official sales and discounts! :pikuh: )
 
Wow, people actually analyze the shortcomings of their games. I feel like such a failure now :bloblul:

I just finished Three Houses, first Fire Emblem I played that's not on old-school consoles and it was good. Not great, but enough to make me consider buying an expansion. I cannot provide the ins and outs like the fantastic person above, but I do recommend it! Especially if you like strategy and fantasy settings (you may consider grabbing it here for an affordable price since Nintendo hates to make official sales and discounts! :pikuh: )
Do you get paid to advertise that site? Is it a per click basis or do people have to actually purchase through the link?
 
Last Christmas I got a Switch and a few games. Library hasn't grown much since then, but here's what I do have:

Super Mario Odyssey: I don't have much to add that probably hasn't been said by others: It's a beautiful, entertaining 3d platformer that totally lives up to the hype. You can easily waste hours on this game.

Mario Kart 8 Deluxe: It's Mario Kart, of course it's a good kart racer. A bit lacking on single player content, but that's about the only major flaw. Also it's the most beautiful game I've ever played, even Odyssey can't beat it out.

Super Smash Bros. Ultimate: It's Smash ultimate.

Team Sonic Racing: Another great kart racer with good visuals and gameplay. It was a close call between getting this and CTR Nitro-Fueled and this won out due to Activision's wonky post-launch handling of the latter (DRM to get alt costumes? lolno). Story mode isn't gonna win an Oscar, but it's good singleplayer fun. Team mechanics are also very cool.

And finally...

Lego City Undercover: No, seriously. It's honestly a very charming game, with the main draw (at least for me) being the ability to drive like a crazy person around the overworld while finding secrets with your costumes. #ChaseMcCainForSmash

Mario Odyssey and Lego City are tied for my favs thus far with TSR not far behind. Probably will get Pokemon Shield when it comes out, with Dragon Quest 11 and some other stuff I'm forgetting rn being possibilities
 

Oglemi

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Has anyone played Spyro Reignited? Thinking of picking it up for Switch.

Speaking of the Switch, it’s been having a great year so far. Fire Emblem, Astral Chain, Mario Maker 2 and later on Little Town Heroes and Pokemon Sword and Shield. Last year was kind of a dud with really only Octopath and Smash Bros
Spyro is gr8 for a nostalgia blast and looks beautiful, definitely worth it for that or a standard casual platforming experience, but it's buggy as hell, especially the 2nd and 3rd one (the penguin and the skateboard missions in the 3rd almost caused me to stop playing it was that bad). This was on the physical copy and apparently some fixes were made to the digital but idk for sure.
 
I love lot of game: (not a ranking)

1- Pokemon Diamond: This I My first game of Pokemon, good scenario, lot of action, very good game, this video game change my life :).

2- Pokemon Black 2 / White 2: I love this game too, the same as Pokemon DPP, lot of action, very good scenario, but you can catch lot of legendary.

3- Grand Theft Auto 5 (GTA V): I love this video game because the concept of choose three playables characters and the concept of customize our car, this remember Fast and Furious (<3).

4- Minecraft: This is the best video game of building, we can play with another player, we can build why we want. Minecraft remember LEGO (<3)

5- Super Mario Maker 2: I didn’t play to SMM1 because I don’t have Wii U but when I see a lot of youtuber play to SMM1, I felt that SMM1 was a good video game.

6- Call Of Duty MW2 / BO2: Best videos games with lot of gun, don’t need explain more.

7- FIFA 16 / 17 /18: I love football (soccer) so I can’t don’t like FIFA.

8- Animal Crossing New Leaf: Don’t need explain, one of the best video game. :)

9- Super Smash Bros Ultimate: G.O.A.T

10- And Finally: Pokemon Sword: Could be a great video game..
 
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Plug for Valkyria Chronicles 4. I only started playing this a few weeks ago or it would have EASILY made my top games of 2018 list. If you consider yourself a fan of tactics games or JRPG writing, you need to check this out, because it stands near the top of both. Even if you're not, I think it's accessible enough to newcomers and a high enough quality title that you'd still enjoy it.

Unlike all the other 200 hour timesinks that occupy the JRPG genre it manages a similar level of emotional investment in a "mere" 40 hour campaign. Not gonna lie, it was a bit shlocky and I wasn't sure if I cared at first, but I still really teared up at a point or two. I don't really want to go too in-depth on the story but it's definitely sufficient and among the better JRPG stories I've experienced.

As a tactics game it's packed with 29 story maps, all of which are excellent and engaging. I really can't think of one I disliked playing. There are also 40 optional battles which reuse the main maps but with different objectives, player and enemy placements, etc. so that they don't feel like a re-tread. There are two super interesting gameplay mechanics which differentiate it from a standard tactics game, and make this a unique must-play title.
  • First is that the game doesn't give each player unit one action per turn. Instead, you're given a limited number of actions and can spend them as you see fit, giving some units multiple turns and others none depending on who's in a good spot. Your unit's movement is cut in subsequent actions on the same turn—to encourage you to use your full squad—but they still have a full attack. You also have various other options which consume actions without moving a unit, such as boosting a unit's defense for the remainder of the turn (some of these are pretty broken though). I think this was a great idea and would love to see more games implement it. It took me a while to wrap my head around this system but it really opens up so many more options.
  • Second is that rather than being grid-based, the game combines a standard tactical map view with real-time combat. When you select a unit to move, it enters a 3D perspective where you run and shoot similar to a standard third person shooter. Instead of a traditional grid move stat, running consumes a movement meter. Enemies engage in interception fire if you cross their range and line of sight, so you're mostly encouraged to eliminate enemies from front to back—but of course that's not always the best strategy either. I'm more torn on this one (sometimes it feels like a simple obfuscation that makes grid movement take longer), but it does make it feel like a much more immersive "war experience." I don't necessarily care if more games adopt this idea, but it's definitely something worth experiencing, and I hope there are more Valkyria Chronicles games in the future so I can keep playing at least one series that uses this.
There's a lot more to love about VC4 but I hope this whet your appetite enough to give it a try.
 
Are you still able to super commando a scout through maps by spending all your actions on orders and multiple turns? Cause that shit was silly af but in a good way.
To a limited extent, yeah. I haven't played VC1 yet (buying it on eShop as we speak!) so I'm a bit uninformed, but it's no longer the dominant strategy. There's no longer an order to Refresh AP. Fewer maps are Seize Camp. Every unit except Scouts got their movement buffed. You get an armored car for troop movements. Once per turn, you can use a "command" action which lets you tag two units along with the moving one (and you don't have any scouts with this ability for the first half of the game). They definitely put a lot of thought into rebalancing classes and it paid off.

There are definitely still a handful maps I solved with scout rush (maybe 1/4 to 1/3?)... but not the majority. And most of the scout rushes I did were only on the final turn of a multi-turn map. They felt like a balanced unit instead of the only good class, and getting to scout rush a map felt like "finally, a nice break where all my planning has paid off" rather than "this shit again?"
 

vonFiedler

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To a limited extent, yeah. I haven't played VC1 yet (buying it on eShop as we speak!) so I'm a bit uninformed, but it's no longer the dominant strategy. There's no longer an order to Refresh AP. Fewer maps are Seize Camp. Every unit except Scouts got their movement buffed. You get an armored car for troop movements. Once per turn, you can use a "command" action which lets you tag two units along with the moving one (and you don't have any scouts with this ability for the first half of the game). They definitely put a lot of thought into rebalancing classes and it paid off.

There are definitely still a handful maps I solved with scout rush (maybe 1/4 to 1/3?)... but not the majority. And most of the scout rushes I did were only on the final turn of a multi-turn map. They felt like a balanced unit instead of the only good class, and getting to scout rush a map felt like "finally, a nice break where all my planning has paid off" rather than "this shit again?"
Scout class wasn't unbalanced as far as most of the game goes, it's just that if you can scout rush any stage, you can grind exp and money absurdly fast. But it takes an almost speedrun level of routing, so pulling them off is pretty cool.

If you're right about VC4 having a good story, try not to get your hopes up for 1 in that regard.
 
the tale of bug boy and bread girl (plus selvaria's tits) is commendable in its own way.

AI: the somnium files was better than I expected for Uchikoshi's first project after zero escape. At this point most people who would care know whether they like these games and what to expect so in brief: the story and characters were satisfactory, but the puzzle gameplay leaned too hard on 'zany dream logic' and was little more than trial and error in sections. Would still recommend, though note that it's an unoptimized unity game that ran surprisingly poorly on the switch.

 
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Acklow

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the tale of bug boy and bread girl (plus selvaria's tits) is commendable in its own way.

AI: the somnium files was better than I expected for Uchikoshi's first project after zero escape. At this point most people who would care know whether they like these games and what to expect so in brief: the story and characters were satisfactory, but the puzzle gameplay leaned too hard on 'zany dream logic' and was little more than trial and error in sections. Would still recommend, though note that it's an unoptimized unity game that ran surprisingly poorly on the switch.

I mean it wasn’t really his first project after ZE... Punch Line technically had a game released right around the same time as the end to ZE: ZTD and was released just last year in EU and NA so it’s not the only thing but yeah enjoyed the game myself aside from the absolutely horrendous frame rate drops on the Switch. Whoever was in charge of optimization definitely rushed it and didn’t attempt to make sure it got proper QC.
 

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