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Media Videogame Thread

I don’t know when this news broke exactly, but I’ve come to the discovery today that GTA 6 is going to launch at $80 with a $100 Ultimate Edition and that there will be only digital copies of this game. Supposedly, this is because the game is too large to fit on a standard optical disc, but the fact remains that if you buy a “physical copy” of this game, all you’re getting is a download code. Oh, and the Online Mode and Story Mode are going to be sold separately, which I believe was the case with GTA 5 as well.

In an effort to help stop the spread of misinformation on the Internet, yes, this is incredibly scummy and sets a dangerous precedent but there is no reason to believe at this time that this was influenced by the $80 price tag of Mario Kart World or any other external factors. There are also reportedly retailers now refusing to sell GTA 6 on launch due to the lack of a physical version but I cannot verify if this is true and how widespread this sentiment actually is. Many people have already pre-ordered the game digitally and while I don’t necessarily think the game is going to flop, I do expect this to significantly underperform compared to GTA 5 in large part due to the current state of the economy. GTA 5 sold as well as it did in large part because it was on so many different systems, and affordability talks in the current market. Not to mention, people really want their physical games.
do you have a source for any of this? i'm interested but i have seen no information anywhere about paying for gta 6 online separately to the base game (nor do you have to for gta 5). the only thing i've actually heard regarding online is that it's not making launch.

anyway, i had some words i put in OMcord yesterday but this i think rockstar is acutely aware of people being more price-sensitive and perhaps hostile towards consoles this gen, and so the code-in-box is their "silver bullet". with a code in the box you stop dead the notion of simply buying a ps5 and gta6 disc, playing through gta, and just selling them both after for at or close to purchase price so you got to play gta6 for "free", because that would've absolutely been the go for millions in these times. this ultimately means anyone that wants to play gta 6 is realistically going to have to front the $80/$100 (depending on whether ultimate edition's exclusive trinkets actually mean anything), plus ps plus if online is only briefly missing, as pure sunk costs. it'll still light charts up because people are weak willed but not expecting it to beat 5.
 
Yeah I'm sorry people but it's been obvious for some time that saving physical games is a lost cause. The battlefield for anyone serious about videogame preservation is shifting and needs to shift to better protections and regulations surrounding digital support (e.g. Stop Killing Games), and anyone who's still trying to turn back the clock is wasting precious time and resources on a doomed project. Plenty of valid reasons to lament that it's gotten to this point but the normie consumer just doesn't care. PC ditching CD-ROMs like 15 years ago was the canary in the coalmine in hindsight
 
Yeah I'm sorry people but it's been obvious for some time that saving physical games is a lost cause. The battlefield for anyone serious about videogame preservation is shifting and needs to shift to better protections and regulations surrounding digital support (e.g. Stop Killing Games), and anyone who's still trying to turn back the clock is wasting precious time and resources on a doomed project. Plenty of valid reasons to lament that it's gotten to this point but the normie consumer just doesn't care. PC ditching CD-ROMs like 15 years ago was the canary in the coalmine in hindsight
Stop Killing Games also failed and it's significantly because the same people who don't care about physical games (young gamers) don't care at all about ownership at all. I'm not someone who intrinsically anti-video games but most of the popular video games, stuff like Pokemon Champions included, are online only and pray on socially outcasted kids/teens to use their parents credit cards on battle passes and stuff. These companies become an identity for much of these people, and because many of them are so emotionally unstable (not a diss, it's all a part of being young) they view any sort of criticism on the companies as a personal attack. Even sadder and something I've learned recently is people born after the PS2 era likely don't even remember the concept of a disc carrying a game and not needing massive rounds of DLC to fix, so stuff like Stop Killing Games even at a surface level is alien to them.
 
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Stop Killing Games also failed and it's significantly because the same people who don't care about physical games (young gamers) don't care at all about ownership at all. I'm not someone who intrinsically anti-video games but most of the popular video games, stuff like Pokemon Champions included, are online only and pray on socially outcasted kids/teens to use their parents credit cards on battle passes and stuff. Since this demographic is only increasing in popularity nobody is going to do anything about it and honestly, since the gamers have spent so much time and/or money on these games that it's become an identity to them, you will only get mocked for caring about preservation in the first place since they see any criticism of these companies as a personal attack.
I'm not sure it's accurate to say that Stop Killing Games has failed. The most recent update is not a success, but the news I've been following generally says that the setback was expected and other avenues are still on the table. Even then, there's always the next administration to petition to. As for the community, my personal experience seems to indicate that staking your identity on a game can easily be a double-edged sword for the company: shutting stuff down gets taken as a personal betrayal.
 
I'm not sure it's accurate to say that Stop Killing Games has failed. The most recent update is not a success, but the news I've been following generally says that the setback was expected and other avenues are still on the table. Even then, there's always the next administration to petition to. As for the community, my personal experience seems to indicate that staking your identity on a game can easily be a double-edged sword for the company: shutting stuff down gets taken as a personal betrayal.
I hope you're right, I hope Stop Killing Games can make a comeback, and I hope that pressure continues. Still, the two communities heavily overlap and are having significant setbacks in their own ways so telling people that showing interest in preserving physical media is somehow wasting resources is absolutely absurd.
 
I hope you're right, I hope Stop Killing Games can make a comeback, and I hope that pressure continues. Still, the two communities heavily overlap and are having significant setbacks in their own ways so telling people that showing interest in preserving physical media is somehow wasting resources is absolutely absurd.
The death of physical games is a demand-side problem that cannot be solved through any sort of legal campaigning. The average consumer sees no benefit to driving over to their local store or waiting days for an Amazon order when they can just hop on their preferred online storefront, click the Buy Now button and have their card charged and the game's downloading commence. I'm not making a value judgement about the general public's buying habits; dump all the frustration and contempt on them you want, feel free to insult them as short-sighted. It won't change anything.
 
The thing with the potential perils of digital-only gaming is they remain completely immaterial to most gamers. I might lose access to a game that I paid for down the road because the service I buy and launch my games through revokes my right to play it or shuts down? Well, Steam certainly isn't shutting down any time soon, and I've never lost access to anything in my library. An online-only game-as-service might get shut down when the company is done with it instead of shifting to maintenance mode? I accepted that this was going to be a more impermanent experience when I signed up for it.

It's going to take a large group of consumers really feeling the downside of the shift for these preservation efforts to make the strides we're hoping for, I think. As long as many of the risks remain confined to the realm of the hypothetical, it's too easy for people to just keep going about their hobby as usual.
 
The death of physical games is a demand-side problem that cannot be solved through any sort of legal campaigning. The average consumer sees no benefit to driving over to their local store or waiting days for an Amazon order when they can just hop on their preferred online storefront, click the Buy Now button and have their card charged and the game's downloading commence. I'm not making a value judgement about the general public's buying habits; dump all the frustration and contempt on them you want, feel free to insult them as short-sighted. It won't change anything.
If you punish games that don't give physical releases by not buying them you are contributing against the shift. Is it futile? Maybe. Are you losing any resources or gaining anything by encouraging defeatism? Also no.
The thing with the potential perils of digital-only gaming is they remain completely immaterial to most gamers. I might lose access to a game that I paid for down the road because the service I buy and launch my games through revokes my right to play it or shuts down? Well, Steam certainly isn't shutting down any time soon, and I've never lost access to anything in my library. An online-only game-as-service might get shut down when the company is done with it instead of shifting to maintenance mode? I accepted that this was going to be a more impermanent experience when I signed up for it.

It's going to take a large group of consumers really feeling the downside of the shift for these preservation efforts to make the strides we're hoping for, I think. As long as many of the risks remain confined to the realm of the hypothetical, it's too easy for people to just keep going about their hobby as usual.
Video games and rampant consumerism are also more popular than they ever have been and so video games just are meant to be consumed and tossed by most people and less of something to be preserved. As big as 1.2 million people are it's not enough to stop the billions of people that made the gaming industry the most profitable industry in the world. I truthfully don't care about video games much anymore but ownership is something that transcends video games and I encourage everybody to do even the bare minimum to try and stop us from owning nothing.
 
Currently slightly losing it over Star Fox '26's OST.

Full disclosure, even as someone who played 64 3D a TON as a kid none of the music really became earworms that stuck in my head. The thing is that Star Fox Assault discovered 20 years ago that orchestra is just as definitive of a sound for space operas in videogame form as it is on the big screen, and now that's been applied to the entire Star Fox 64 catalog and these renditions simply need to be heard to be believed



I regret to inform your nostalgia that the Nintendo 64 soundchip in no way did these compositions justice. Sector X sounds truly titanic now, the initial whimsical sound of trepidation giving way to the oppressive anthem of this massive derelict space station being torn apart by the Spyborg's arms. Warp is even larger than life, immediately bombarding your ears right as you enter this bizarre dimension and never letting up.

Honestly pretty unfortunate that this released alongside a new Deltarune chapter because otherwise it'd be soundtrack of the year
 
One thing I want to do before I die is play through every Fire Emblem game. I recently finished FE7 also known as The Blazing Blade. Um… I liked the characters and story. The soundtrack was great, I especially loved the normal battle theme. It’s a good looking game for the GBA. And the gameplay…wasn’t great. Your only chance to restock weapons and items are at the shops in chapters. If you don’t make time to have one of your characters go to these places and buy them too bad. The tutorial section is just about the most obnoxious of any game I’ve ever played. It makes Pokémon look positively hands off. The convoy mechanic is stupid. After a certain point in the game, you get the character Merlinus who you can deploy as a tent…that doesn’t move from the starting point of the level. He does move once he’s hit level 20, but for me that didn’t happen until the final level. Then there’s the Gaiden chapters, special side missions you can unlock after fulfilling certain conditions. Good luck knowing what those are without looking at a guide. The level design is a mixed bag too. There are some great levels (loved the final boss level), but there’s also Battle Before Dawn. Oh, and the support system is the worst in the franchise besides Radiant Dawn.

TL;DR 6/10 game, play Sacred Stones instead. It has a worse story but is better in every other way.
 
Mind elaborating?
while the overall industry is number go up, the vast majority of that money is live service and mobile

the raised cost of living has an exponential impact on the cost of games to where $80 games selling millions of copies is still not profit

some napkin math:

$80,000 yearly wage (low end, ie. Japan) * 500 developers (fairly standard amount of in-house development staff at this point) = $40,000,000 per year

4 years of development = $160,000,000

$100,000 wage = $200,000,000 etc.

you sell a game for $80, unless you are Sony, Nintendo, Valve, Microsoft, or have the sale on your own storefront somehow, around 30% of the game's profit is immediately taken away, at minumum: actually $56/unit

5 million copies sold for $56/unit = $280,000,000

that means all you have done in profit is fund the next project, which means you are always at risk of just killing your company if any single one game fails without large previous capital

which is why companies like Ubisoft that have a shit ton of staff (10,000!!!!) are resisting bankruptcy and investor takeovers. Xbox's profit margin, despite owning Call of Duty. Fallout, Skyrim, Candy Crush, etc. is 3% right now. Still profit but basically nothing, and almost all of that is from the few games carrying them

that cost is also not the real final cost, since most games also contract out a lot of work for cheap, but that still adds up, and then you have marketing, and etc. sometimes if there are important voice actors, they may get a % cut of the final game which also decreases the margin

this is why we are at a point where if a game doesn't sell like 5 million copies at $70 it's deemed a failure: because it probably barely covers the cost of making another game, and these estimates are conservative: a lot of games are taking at minimum of 5 years to develop

therefore, everyone is itching to increase the per unit profit as the actual total number of people *buying games* (the premium market) is *not* increasing; again, most of the increase in the gaming market is F2P/live service

GTA6 was always going to make a shit ton of profit, but analysts wanted it to be very high priced to make it acceptable for everyone else to also leap up

"If the game costs more less will buy it", Catch 22: the lower the margin per unit, the more people you need to convince to get it. While there are plenty of examples of games going very low and selling millions, unless you are indie and only have a few mouths to feed a $5-30 game isn't going to cut it, so when the entire "selling games to make money" business is gambling for the majority of companies making the games, they want to gamble on at least maintaining a solid base of buyers and just getting more out of them

this is also why DLC has been so common for singleplayer games, and why some may be feeling like AAA companies are squeezing them: they are

"Why don't they make games with lower budgets"

well they do and that's called laying off most of their staff and nobody likes it, nor should anybody like it. since almost all of the cost of game development is in fact almost all labor cost, the two real ways to decrease the cost is to either have less developers or take less time to make games

"Why don't they do either of those things"

well some try, but it's still all gambling. You have companies making lower cost entries and seeing if they stick, sometimes they don't, but in general the premium game industry has an over supply right now and not enough demand. While this explanation is framed through AAA, indie and AA are just as unstable despite some claiming that they are the future: you just never hear of the indie failures, which is 99% of indie games. For every one of my favorite indie games of all time, there are many with just as much effort that don't hit the mark and are sub-minimum wage returns to the creator.

Whereas it used to be that there are a few big games a month, now it's basically impossible to strategically position your game to get out of the way of some other big release, and this was also true before GTA6 was scheduled to release. Getting success right now requires cutting through the noise of many many many competitors, and if you try to make more games with lower scope with each, you are still taking a risk.

Decreasing the time it takes to make games is hard because managing people is hard, and a lot of games' development isn't linear. Something like Call of Duty is a well-oiled machine because they have done it so many times and have a conveyor belt development approach, but even they in recent years have had disasters, and almost skipped a year recently before taking planned DLC and turning it into a full calendar release.

There is a lot of mismanagement in the industry, but long development isn't always mismanagement, a lot of games do just take a while. A big part of this is obviously fidelity, but as much as a lot online resist it, a lot of consumers do care about fidelity. Not to the point that having more fidelity than another game is a selling point, but that the base line is really high

Layoffs also makes this issue harder: When you layoff game developers, the team has to recover and relearn dynamics and usually replace them with newer staff later, who have to be retrained and brought up to speed with the project and their work culture. It makes making games harder. You also create a work environment where people are scared which... beyond just, you know, being cruel, is also going to make them less productive.

Where live service is in all of this:

I said that live service is the gains of the industry, and that is true. We hear a lot about how there are massive live service flops, which is correct, but the premium game markets' biggest players keep gambling on it. Why? Because one massive live service hit can make almost none of this true.

Square Enix is the Lebron James of mismanagement and having bad ideas. FF7 Rebirth undoubtedly was expensive to make, and while the game sold around 2 million copies it absolutely didn't make its money back. Yet there were no layoffs and FF7 Revelations is scheduled for next year, just 3 years later. How?

Well, FF14 money of course! Square can afford to fuck up and gamble on their singleplayer releases basically as many times as they want as long as FF14 is successful, because it is reoccurring revenue.

Having a successful live service game is like being a land owner. You have property that continuously brings in revenue. Selling games is like the gig economy, Platinum Games is on the brink as they had a string of making games that "only" sold around a million copies, and that isn't really enough.

I think that while people are fairly hyper critical of capital right now and companies as a whole, we forget that before Fortnite proved how massive live service games could be, and subsequently COVID boom, the games industry was not actually a big Investing Industry.

Think about it: You a product once every half a decade make in usually just enough money to make the next product with some reinvestment, maybe a bit extra. Activision Blizzard before the buyout's stock graph looks like this:

IMG_7717.jpeg


Call of Duty, one of the most successful series ever, reoccurring *yearly* massive sales, Candy Crush, Guitar Hero, whatever? No.

This industry from the premium games market perspective has never actually been that friendly for investing or capital. We are now in an economic downturn and I expect we will see a massive "shake up" in the industry similar to the late 2000s when, combining a recession and the 7th generation, a lot of AA/AAA/indie developers all disappeared and died out, after a great period of variety.

If someone tells you that they know "the solution" to fixing the industry, they really don't have one. But the argument for GTA6 to be $100- while not a "fix", makes more sense from this perspective

edit/disclaimer: I am not making the claim that AAA/premium games are not "profitable", and that all situations are the same. Mario Kart World doesn't need to be $80, Nintendo is just extremely greedy, easy example. But on the other end: The new Fire Emblem would likely need to sell basically around the best numbers in the series' history to make a profit even at $80. Still, Nintendo has a shit ton of money in the bank! If Fire Emblem doesn't make money they are soooo fine it literally barely makes a dent. This is more about the smaller AAA companies with a few larger in turmoil such as Ubisoft, and AA. Indie is also included, but indie has always been basically entirely gambling so I don't think people recognize it. This post is not defending companies, because companies aren't people or your friends, and even if they made $5bn in profit per game they likely would not be paying their workers fairly for that. But it is objectively true that the industry is in a rougher patch and making a profitable game is harder than ever, even at $70. Some companies will not Survive the Winter in these conditions.

extra note!!!!: If you want inforned game industry takes, Jason Schreier, the Lebron James of western games journalism, is making a ton of youtube videos lately explaining things, and he explains a lot of the stuff I talked about in more detail. I also basically stole his "napkin math" example.
 
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Square Enix is the Lebron James of mismanagement and having bad ideas. FF7 Rebirth undoubtedly was expensive to make, and while the game sold around 2 million copies it absolutely didn't make its profit back. Yet there were no layoffs and FF7 Revelations is scheduled for next year, just 3 years later. How?

Well, FF14 money of course! Square can afford to fuck up and gamble on their singleplayer releases basically as many times as they want as long as FF14 is successful, because it is reoccurring revenue.
This is probably why no stories of major corporate mismanagement (e.g. dumbass executive mandates) of FFXIV have emerged. Squeenix is basically fucked if that game ever stops raking in the cash so the core dev team has all the leverage
 
Biggest issue with modern games is that graphically the games have peaked since around 2016 (can't really think of a noticeably better looking game since Final Fantasy XV) and have effectively blown their budget on extremely minor graphical differences that are not noticeable when actually playing and only serve to make games extremely slow to run. Gaming companies have also completely forgot about artstyle which make games like Wind Waker age well under extremely weaker processing power.
It doesnt help that the game industry acts like its the tech industry when it comes to investments. i feel like we're gonna see a crash of gaming in the following 5 or so years, and making games will be more unviable than it is now
Gaming companies have the option to scale less on hardware advances and to focus more on a cohesive artstyle and a fun game, but instead they're trying to push AI and other useless gimmicks that are unaffordable to most people now. The Switch 2 is vastly underperforming without sales drops and the only thing worse than that would be if Sony or Microsoft try to do the same thing.
 
Gaming companies have the option to scale less on hardware advances and to focus more on a cohesive artstyle and a fun game, but instead they're trying to push AI and other useless gimmicks that are unaffordable to most people now. The Switch 2 is vastly underperforming without sales drops and the only thing worse than that would be if Sony or Microsoft try to do the same thing.
Graphics does not correlate to cost or even really quality of game. The only way for cost to go down would be to have less developers making games which I don't want, frankly.

The Switch 2 is not underperforming, it is actually tracking ahead of the Switch 1. It has sold over 20 million units in a year, and is the second fastest selling system in the USA (only behind the GBA).
 
It doesnt help that the game industry acts like its the tech industry when it comes to investments. i feel like we're gonna see a crash of gaming in the following 5 or so years, and making games will be more unviable than it is now
Nah I've been hearing this "new gaming crash imminent" cope/doom for well over a decade now, it's just not happening. The videogame industry is way too big and diverse, infinitely moreso than 1983 which was already basically an America-only phenomenon

6 year old graph but I have no reason to believe anything major's changed and I've seen various reports to this effect from different sources. I think the absolute worst that can happen atp is some of the most big and bloated AAA sweatshops like Ubisoft being liquidated, maybe Xbox is shut down in another 5-10 years if they can't get their shit together. Honestly a genuine meltdown would probably need to met with government bailouts atp, videogaming is such a big industry now that its collapse would undoubtedly have unacceptable knock-on effects on the broader economy

Graphics does not correlate to cost or even really quality of game. The only way for cost to go down would be to have less developers making games which I don't want, frankly.

The Switch 2 is not underperforming, it is actually tracking ahead of the Switch 1. It has sold over 20 million units in a year, and is the second fastest selling system in the USA (only behind the GBA).
Tbf the first year slipped in mostly right before the RAMpocalypse, no? If not already then a sales slowdown could be in the cards still given another year or 2 of this
 
Tbf the first year slipped in mostly right before the RAMpocalypse, no? If not already then a sales slowdown could be in the cards still given another year or 2 of this
Nah, it's been involved. Also we have sales from Japan where the price increase has already gone into effect. Sales went down but it's still the best selling system there.

In America, the Switch 2 was not outselling the PS5 for the first months of this year. After the PS5 price hike settled down, the Switch 2 has been outselling it.

In September the Switch 2 will raise to $500 USD, which will still be $150 cheaper than the PS5, which will have an impact on sales but I don't think it'll collapse or anything, especially as there will be more titles.

It's hard to predict long-term sales data right now since we're going through pretty uncertain times, to be honest, but the Switch 2's design makes it less sensitive to the conditions.

It has 12GB of RAM that is lower quality than other systems, and comes with 256GB of onboard memory. That is compared to the base PS5 which has 16GB of DDR6 RAM and comes with 800GB of storage (also at a higher quality).

The system will probably go up from $500 eventually, but I doubt it will ever hit some of the absurd numbers of many other systems for these reasons.

Nintendo making some of their recent games a lower price at launch might also help mitigate lost interest from the price increase. I'll be getting Splatoon Raiders for $50 personally, and Star Fox was at that price also.

I think the biggest thing Nintendo could do is convince that they are a viable option to play third party games, which is imo feasible, and would make the mental image of the price much more stomachable.

$500 for a few Nintendo games is insane, but as the main system you use for almost all games that's a pretty good price right now. It will have Call of Duty later this year, Fortnite runs at 60FPS, has the sports games, for a lot of people the only things it is missing are Roblox and GTA6. GTA6 I think could happen late next year as early leaks suggest it will run at 60fps on the base PS5, and generally games that can hit that can run at 30fps upscaled on the Switch 2.

I do think sales of the system will go down after the price hike and especially if there is another one but Nintendo kind of has more incentive to stomach it and has more levers to pull. Their paid online is like 1/3rd the price of PS+ for instance, they also can sell people on the value of the system as being higher and more than just exclusives as they are not nearly as far behind in power as they were with the Switch 1, and lastly there is now an established pricing gap.

This is mostly my opinion as a sales data nerd person, apologies for clogging the thread as most of it is supposed to be just talking about games we are enjoying. Apologies
 
Nah, it's been involved. Also we have sales from Japan where the price increase has already gone into effect. Sales went down but it's still the best selling system there.

In America, the Switch 2 was not outselling the PS5 for the first months of this year. After the PS5 price hike settled down, the Switch 2 has been outselling it.

In September the Switch 2 will raise to $500 USD, which will still be $150 cheaper than the PS5, which will have an impact on sales but I don't think it'll collapse or anything, especially as there will be more titles.

It's hard to predict long-term sales data right now since we're going through pretty uncertain times, to be honest, but the Switch 2's design makes it less sensitive to the conditions.

It has 12GB of RAM that is lower quality than other systems, and comes with 256GB of onboard memory. That is compared to the base PS5 which has 16GB of DDR6 RAM and comes with 800GB of storage (also at a higher quality).

The system will probably go up from $500 eventually, but I doubt it will ever hit some of the absurd numbers of many other systems for these reasons.

Nintendo making some of their recent games a lower price at launch might also help mitigate lost interest from the price increase. I'll be getting Splatoon Raiders for $50 personally, and Star Fox was at that price also.

I think the biggest thing Nintendo could do is convince that they are a viable option to play third party games, which is imo feasible, and would make the mental image of the price much more stomachable.

$500 for a few Nintendo games is insane, but as the main system you use for almost all games that's a pretty good price right now. It will have Call of Duty later this year, Fortnite runs at 60FPS, has the sports games, for a lot of people the only things it is missing are Roblox and GTA6. GTA6 I think could happen late next year as early leaks suggest it will run at 60fps on the base PS5, and generally games that can hit that can run at 30fps upscaled on the Switch 2.

I do think sales of the system will go down after the price hike and especially if there is another one but Nintendo kind of has more incentive to stomach it and has more levers to pull. Their paid online is like 1/3rd the price of PS+ for instance, they also can sell people on the value of the system as being higher and more than just exclusives as they are not nearly as far behind in power as they were with the Switch 1, and lastly there is now an established pricing gap.

This is mostly my opinion as a sales data nerd person, apologies for clogging the thread as most of it is supposed to be just talking about games we are enjoying. Apologies
I'm ngl I'm literally just now learning Roblox isn't on Switch 2. It's basically the only thing a vast swathe of young gamers play anymore, i.e. Nintendo's target audience, I just assumed it was quietly thrown on there at some point
 
Nah I've been hearing this "new gaming crash imminent" cope/doom for well over a decade now, it's just not happening. The videogame industry is way too big and diverse, infinitely moreso than 1983 which was already basically an America-only phenomenon

6 year old graph but I have no reason to believe anything major's changed and I've seen various reports to this effect from different sources. I think the absolute worst that can happen atp is some of the most big and bloated AAA sweatshops like Ubisoft being liquidated, maybe Xbox is shut down in another 5-10 years if they can't get their shit together. Honestly a genuine meltdown would probably need to met with government bailouts atp, videogaming is such a big industry now that its collapse would undoubtedly have unacceptable knock-on effects on the broader economy


Tbf the first year slipped in mostly right before the RAMpocalypse, no? If not already then a sales slowdown could be in the cards still given another year or 2 of this


Sony killing disc sucks though. Nintendo being the hardware kings.. with game keycards.


Speaking of nintendo, Playing Kirby NES/SNES games on the Steam Deck. Played Genesis/Saturn games last week
 
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