oh my mistake, assumed that you could get normal flame body/swarm, thats pretty sweet then, cheers.Well, other than the fact that one is released and one isn't, Flame Body - the released one - would tend to be better. It's more often that you'll be attacked by a contact move than you being in the HP range for Swarm to even activate. It makes it far easier to set up on things like Scizor and some Garchomp (Scarf Outrage for example) that keep touching your hot body (pun kinda intended). However, Swarm might help you take out Heatran is Bug Buzz is your only move against it (see Bulkarona/Morning Sun set), but you're probably not going to let yourself in that range is you can recover. It might see good use on the offensive set to plow through the last few threats before you die to priority/Life Orb recoil/sand or hail.
tl;dr - Swarm, once released, still seems inferior and far more situational on Volcarona than Flame Body. Those burns pull you through the game better than boosted Bug Buzzes.
Flame Body cuts down a lot of Volca's counters.is there any discernable difference between flame body and swarm? doe sit matter which one volcarona has?
my opinion is that hp electric or psychic will be the best coverage options when keldeo is released.they are the only moves that hit him for super effective damage.also psychic is the only move that lets you murder volcarona's biggest conter:terakion.without psychic terakion can always switch in(if it's healthy enough)take everything else except than psychic(even hp ground doesn't ohko and theres always balloon) and murder you with a rock move...also hp electric hits jelicient and gyarados while psychich hits both terakion and keldeo!i think that terakion and keldeo are(or will be) much more popular than dragonite and salamence...The choice between Rock or Ground is up to you, if something that is Rock weak is a threat, then use it. Same for Ground, I use Ground, however.
Your opinion has merits.. I was thinking about this when making my volcarona as well... But after playing with him for a while i realized that hp rock is just the way to go only because you have greater coverage (i.e. both psychic and rock kill important things, but you can kill a higher number of important things with rock).my opinion is that hp electric or psychic will be the best coverage options when keldeo is released.they are the only moves that hit him for super effective damage.also psychic is the only move that lets you murder volcarona's biggest conter:terakion.without psychic terakion can always switch in(if it's healthy enough)take everything else except than psychic(even hp ground doesn't ohko and theres always balloon) and murder you with a rock move...also hp electric hits jelicient and gyarados while psychich hits both terakion and keldeo!i think that terakion and keldeo are(or will be) much more popular than dragonite and salamence...
i see what you mean...so an offensive volcarona in a sun team is better of running hp ice or rock to kill the dragons that sun sweepers have generally problem with.but a standart offensive volcarona can run hp ice/rock/ground/electric or psychic depending on the targets that he wants to beat and finally hp rock is the best all around coverage move for volcarona!Your opinion has merits.. I was thinking about this when making my volcarona as well... But after playing with him for a while i realized that hp rock is just the way to go only because you have greater coverage (i.e. both psychic and rock kill important things, but you can kill a higher number of important things with rock).
Even though he is not nearly the threat he used to be in gen 4, heatran can come in on you without hp rock or ground and can make potentially stall you out with a toxic or torment.
Regardless, you should just switch out if you are fighting terrakion or keldio, because you will probably lose those fights 1v1 anyways. Granted I think we are argueing semantics but honestly I dont see nite/mence's usage waning, esspecially with their dw abilities... And I would venture to say that moxie mence is a lil more threatening then terrakion, specially since he cant be revenged as easily by scizor... double dance is threatening on terrakion, but it takes 2 turns... mence only needs one dd and you have some SERIOUS problems...
sun teams dont worry about the two justice hearters because you can just swicht in venusaur.... but they stil gotta worry abotu those damn dragons...
Yeah, Volcarona gets Whirlwind, but I wouldn't recommend it because Volcarona is better off Quiver Dancing and then smashing holes into the opponent.depends on who attacks him. i actually like that idea and might give it a try. does he even get whirlwhind?
ya but it could help by some time to get a couple dances off. im still going to try it out lol
that guy is such a dickhead i am pretty sure he does well against volcarona... specially with a calm or careful natureDid a search on this thread and saw no mention of unaware Quagsire. Has anyone use it against volcarona with great success?
Normally, Hidden Power (Ground) or (Rock) are the primary options over Psychic so that Volcarona has an easier time with Heatran and Gyarados/Salamence/Dragonite respectively. The 4 HP EVs should go into Special Defense because putting 4 EVs into HP makes Volcarona die to Stealth Rock if switched into battle twice without taking attack damage.Has anyone had any success with a ChestoRest set or a set that runs something like:
Volcarona @ Life Orb
Timid
252 Special Attack/252 Speed/4 HP
Bug Buzz
Psychic
Quiver Dance
Fiery Dance/Fire Blast
How would a good ChestoRest set look? Feel free to modify mine above too.
My mistake. Yeah Special Defense is the better choice there.Normally, Hidden Power (Ground) or (Rock) are the primary options over Psychic so that Volcarona has an easier time with Heatran and Gyarados/Salamence/Dragonite respectively. The 4 HP EVs should go into Special Defense because putting 4 EVs into HP makes Volcarona die to Stealth Rock if switched into battle twice without taking attack damage.