I love you GoldDraconian. You just concisely wrote everything I have been trying to say without offending anybody or going off on random tangents. We should have that post put into the OP for convenient access to all users.
This post ignores every argument in favor of banning Deoxys-Speed. It's not about team structure, its about the style of play that a team requires to use. A team based on resistances and revenge killing (which I might add was by far the most popular playing style in D/P before D-S was allowed) loses to D-S. Nobody is questioning the fact that D-S can be countered, its that you have to have a counter to it that relies on defensive stats alone which is detrimental to a fast-paced style of play. Your vote is under the impression that all teams must have pokemon with massive defensive stats or else they suck, which is simply false.You know what? You've finally swayed me enough to vote one way or the other. I'm going to vote that Deoxys-S should stay in OU. When I was using my all-offense team and got swept by it, my immediate reaction was "maybe I should be using Metagross/Cresselia," not "damn, that thing's uber." It's one pokemon in OU, that has more than one solid counter. A team that lacks the defensive means to deal with at least a few major threats most likely needs work, imo.
Another example of misinterpreting the pro-ban argument. Deoxys and Garchomp are two different evils. Offensive teams have no problem because Garchomp isn't getting more than 1 kill on them, because they rely on resistances, but more importantly BLAZING SPEED to revenge threats and keep constant pressure on. Deoxys-E outspeeds every pokemon in OU and fast-paced resistance offensive teams can't even touch him for that reason alone.Originally Posted by Fat jujuomi
I have found that deoxes-S is as bad and evil as garchomp. Hard to counter, but once you get the right moment hes out. Deoxes-s is fast but it mostly can't do any damage without a choice item, which makes it vulnerable to switches and the likes. And as long as you can switch to the right counters sometimes, its easy to defeat it. [I know that I shouldn't compare its viablity while including chance, but this game is mostly luck after you've got your numbers)
Your post is cool because it actually helps the "D-S is Uber" argument<_<
Well I don't want to get into an argument, but think about it this way. What would have happened if Deoxys-E was OU from the start of D/P? Would you still have to have "changed" your team?
I think the introduction of a single new pokemon will almost always have an effect on the metagame, but I don't think it would have had as much effect as people are saying if it had been introduced along with the other 50 or w/e pokes that came into the viable metagame with D/P.
I do not think that Deoxys-E would have been as "over-centralizing", as you say, if it had been introduced at the start of D/P. However, since it was introduced in the "middle" I suppose you could call it, of the metagame, it had a much larger effect.
The difference between Deoxys-S, and Lucario/Salamence/Gengar/whatever, is that none of them have eliminated an entire style of team. Deoxys-S does this, and if you read my previous posts, I outline exactly why you can't just throw a Deoxys-S counter (or Dugtrio) into these types of teams.Many of the arguments as to why Deoxys-S is uber are, to me, utterly ridiculous.
"It's really fast, therefore it is unfair." "Deoxys-S gets used, therefore it is unfair." "The metagame has changed since the introduction of Deoxys-S, therefore it is unfair." What the hell kind of reasoning is that? Deoxys-S has the audacity to be GOOD at something, so it needs to be relegated to ubers? If this had been something arbitrary like Salamence and Lucario that had been initially banned and later introduced into the metagame, do you really think there would have been no impact? Clearly, the metagame would change significantly by introducing any one of those into a meta that didn't have it. But, so far as I know, there is no serious movement to ban either of them. Why should Deoxys be treated differently?
Blissey can not be compared to Deoxys-S, because there are no other truely viable special walls to compare Blissey to. When you think of special walling, it IS Blissey, there is nothing else that truely falls into that category.Being the best at a particular role is apparently NOT grounds for banning, else Blissey among others would require immediate banning from OU. "Invalidating Choice Scarf" (as though Choice Scarf's only use was to make sure that nothing in existence outspeeds you...) is not enough, since there is no reason why Choice Scarf needs to be a good item, and frankly, I have always questioned whether it really warrants the hype. Being versatile is clearly also insufficient to warrant banning. Otherwise Tyranitar, Salamence, Lucario, Dragonite, Garchomp, Gengar, Azelf and others should be banned too, which few to no people advocate.
I agree with you here. No pokemon definitly needs, nor has a 100% counter.People seem to have some kind of preposterous expectation that every Deoxys-S should be fully counterable with a single Pokemon, and furthermore, that it must be one of the particular six Pokemon they already have. Very few OU monsters indeed can be covered 100% by a single Pokemon, so I see no precedent for this expectation. If you have only one Garchomp counter, for example, you are almost certainly vulnerable to being screwed by one of Yache Berry, Substitute, Scarf, Band or ChainChomp. Garchomp is arguably not even the most extreme example here, so if you think he belongs in ubers, consider Salamence or Lucario instead and the argument works the same way.
Despite what some of my previous posts look like, I am not complaining about my teams not being able to deal with Deoxys-S. My point isn't the fact that just a couple of teams can't deal with Deoxys-S, but a whole entire style team is incapable of dealing with Deoxys-S. These offensive teams that I'm referring to work by utilizing resistances to get in, and speed and attack to hit hard. They are essentially glass cannon teams, and yes, they are very viable. However, when Deoxys-S is most likely hitting at the very least, 4/6 pokemon for SE damage, and outspeeding the whole team, the very foundation of these teams is gone.The argument that "I can't play the same team as I had before Deoxys-S came in without possibly losing if all my guys are at low health and the opponent has Deoxys" (approximately) is situational to the point where it's hardly worth addressing. If you build a team with a big hole in it AND allow the opponent to maneuver the game to the point where he can exploit that hole, and he does... is that because the threat is broken, or does it indicate that you just screwed up? In this day and age, you simply cannot counter everything 100%. Deal with it.
Again, Blissey and Deoxys-S are uncomparable, and I don't know why people keep bringing it up. Like Hipmonlee said, what do all special teams gain by being all special? Nothing. However, to expand on this a bit further, Blissey does not actually beat all special teams. There are special attackers in this metagame that can break Blissey. But this is extremely off topic and has cirtually nothing to do with the argument at hand, so I'll stop here.I do find the vocal protests about Deoxys's supposed "elimination" of offensive teams hypocritical, as those voices tend not to whine about how Blissey kills off all-special teams or how wallbreakers can destroy all-stall teams. I think most people do tend to find offense-oriented play more enjoyable, myself included, but that is not justification to make bad policy decisions to promote it. If fun were a legitimate point (which it is not, since it is entirely subjective), Garchomp would've been shown the door about a year ago, and Blissey would have been forced to exit stage right more than half a decade ago and never allowed to return. Being able to play any set of 6 that you bloody well feel like is not an objective we have here, because it is unattainable.
The first bolded sentance makes me question your actual experience with Deoxys-S, simply because you say it "should". The second bolded sentance is something that I outlined a few pages back, since none of Deoxys-S's counters work with the type of offensive team that I am talking about. At this point this post is most likely usless, considering it looks like Deoxys-S will remain OU. I do predict that this discussion will arise again though, and with (hopefully) different results.With all that said, I think Deoxys-S should continue to be monitored, but I don't feel it's inherently more dangerous than any of the top OUs. It's fast, but the sweeping should get snapped in half by any respectable STAB move, and is ruined by anything carrying T-Wave that lives a hit. The defensive one can hardly be considered broken if Starmie and Cresselia (and hell, even things like Dusknoir and Spiritomb- at least they have useful resistances) are not. However, if it really does turn out that it forces everyone to run multiple counters for Deoxys-S, or counters that are vastly inappropriate for the team, or counters that are total garbage for any purpose other than stopping Deoxys (although this latter is a weaker one, since Magnezone is effectively garbage for almost anything other than killing Skarmory but Skarm seems to be considered "fair"), then by all means, it should be re-evaluated and likely banned. Unless one of those occurs, or we finally come to a consensus on what the definition is for "uber" or "overcentralizing", I see no reason to prohibit its use.
The thing is, as Hipmonlee pointed out, you really aren't comprehending the argument, and you are throwing around simplified arguments that can, in fact, apply to any uber out there.<insert really long post here>
Salamence and Lucario, as far as I know, have not made such an impact on the metagame as to make an item drop in usage, or make a style of play unfeasible (to say that Salamence and Lucario are wallbreakers is true, but they can be countered even with stall teams.) "Clearly the metagame would change significantly" indicates that the metagame has indeed changed due to the introduction of Deoxys-E, and here we are arguing that it should be banned due to its metagame changes. What does this theoretical movement to ban Lucario/Salamence have to do with Deoxys-E, btw?Many of the arguments as to why Deoxys-S is uber are, to me, utterly ridiculous.
"It's really fast, therefore it is unfair." "Deoxys-S gets used, therefore it is unfair." "The metagame has changed since the introduction of Deoxys-S, therefore it is unfair." What the hell kind of reasoning is that? Deoxys-S has the audacity to be GOOD at something, so it needs to be relegated to ubers? If this had been something arbitrary like Salamence and Lucario that had been initially banned and later introduced into the metagame, do you really think there would have been no impact? Clearly, the metagame would change significantly by introducing any one of those into a meta that didn't have it. But, so far as I know, there is no serious movement to ban either of them. Why should Deoxys be treated differently?
Perhaps being best at a particular role is not apparently immediate grounds for banning something, but what about being so good at a job that it makes other Pokemon "go out of business," per se? What about its impact on the offensive metagame? Versatility isn't bannable on its own perhaps, but what about all these factors combined?GoldDraconian said:Being the best at a particular role is apparently NOT grounds for banning, else Blissey among others would require immediate banning from OU. "Invalidating Choice Scarf" (as though Choice Scarf's only use was to make sure that nothing in existence outspeeds you...) is not enough, since there is no reason why Choice Scarf needs to be a good item, and frankly, I have always questioned whether it really warrants the hype. Being versatile is clearly also insufficient to warrant banning. Otherwise Tyranitar, Salamence, Lucario, Dragonite, Garchomp, Gengar, Azelf and others should be banned too, which few to no people advocate.
Garchomp can be "countered" as can Salamence, Lucario, and every other Pokemon out there. Garchomp countering gets into centralization and the topic of Garchomp so I won't go into it here, but Salamence, Lucario etc. are Pokemon that can easily be accounted for without changing the team makeup significantly. Besides, "counters" isn't an argument for banning Deoxys-E, it's about how it replaces others in the role of revenge killing and reduces the variety of offensive teams out there.GoldDraconian said:People seem to have some kind of preposterous expectation that every Deoxys-S should be fully counterable with a single Pokemon, and furthermore, that it must be one of the particular six Pokemon they already have. Very few OU monsters indeed can be covered 100% by a single Pokemon, so I see no precedent for this expectation. If you have only one Garchomp counter, for example, you are almost certainly vulnerable to being screwed by one of Yache Berry, Substitute, Scarf, Band or ChainChomp. Garchomp is arguably not even the most extreme example here, so if you think he belongs in ubers, consider Salamence or Lucario instead and the argument works the same way.
I think that's a good argument for our side... pre-Deoxys-E, a good useable team was perfectly good for laddering. The emergence of Deoxys-E, the only one of its kind to perform its niche, made that type of team unuseable. A hole that once wasn't there in that type of team opened up... is the elimination of possible types of teams a good thing for the metagame? I say not.GoldDraconian said:The argument that "I can't play the same team as I had before Deoxys-S came in without possibly losing if all my guys are at low health and the opponent has Deoxys" (approximately) is situational to the point where it's hardly worth addressing. If you build a team with a big hole in it AND allow the opponent to maneuver the game to the point where he can exploit that hole, and he does... is that because the threat is broken, or does it indicate that you just screwed up? In this day and age, you simply cannot counter everything 100%. Deal with it.
Blissey can be easily dealt with by special sweeper teams with Nasty Plotters like Togekiss and Exploders like Azelf without losing the core centered on special sweeping. Blissey's existence in and of itself does not prevent special sweeper teams from being perfectly useable. Who said anything about banning Deoxys-E based on "fun?" Why is that being brought up? Perhaps we shouldn't just let everyone be able to use 6 Magikarps, but isn't by banning Deoxys-E, leading to more variety in team makeup, "good" for the health of the metagame, leading to more options?GoldDraconian said:I do find the vocal protests about Deoxys's supposed "elimination" of offensive teams hypocritical, as those voices tend not to whine about how Blissey kills off all-special teams or how wallbreakers can destroy all-stall teams. I think most people do tend to find offense-oriented play more enjoyable, myself included, but that is not justification to make bad policy decisions to promote it. If fun were a legitimate point (which it is not, since it is entirely subjective), Garchomp would've been shown the door about a year ago, and Blissey would have been forced to exit stage right more than half a decade ago and never allowed to return. Being able to play any set of 6 that you bloody well feel like is not an objective we have here, because it is unattainable.
I actually would prefer to see Deoxys-E further tested on the ladder so as to collect statistics on such things as items, but I doubt that there is the time or inclination to do that. What is a "respectable" STAB move? Anything with a decent attack is probably a sweeper (other than Metagross/Scizor/select company) that's weak to Deoxys-E's attacks, or you're a tank and you won't be OHKOing Deoxys-E. We've already mentioned several times in this topic that status should be avoided by smart players and not be mentioned as a way to designate a Pokemon as "non-uber," as all Pokemon can equally be crippled by status. My two cents on Deoxys-E.GoldDraconian said:With all that said, I think Deoxys-S should continue to be monitored, but I don't feel it's inherently more dangerous than any of the top OUs. It's fast, but the sweeping should get snapped in half by any respectable STAB move, and is ruined by anything carrying T-Wave that lives a hit. The defensive one can hardly be considered broken if Starmie and Cresselia (and hell, even things like Dusknoir and Spiritomb- at least they have useful resistances) are not. However, if it really does turn out that it forces everyone to run multiple counters for Deoxys-S, or counters that are vastly inappropriate for the team, or counters that are total garbage for any purpose other than stopping Deoxys (although this latter is a weaker one, since Magnezone is effectively garbage for almost anything other than killing Skarmory but Skarm seems to be considered "fair"), then by all means, it should be re-evaluated and likely banned. Unless one of those occurs, or we finally come to a consensus on what the definition is for "uber" or "overcentralizing", I see no reason to prohibit its use.
Your making our point. Either you change your playing style, or you get raped by Deoxys-E. That's why we are arguing for him being uber. The metagame has adjusted accordingly. You may not have noticed it, but all of us who played a lot pre-deoxys and post-deoxys note the change.Lol, this is a strategy game. You're not supposed to be able to win using any 6 pokemon you want. If your offensive team cannot handle Deoxys, its just not a good team, because he is currently allowed.
Whether or not it was a good team before Deoxys became unbanned is completely irrelevant. Change is not inherently bad. You have to adapt, or lose.
"Deoxys makes all-sweeper teams useless"
And Breloom screws over all-wall teams with leech seed and focus punch. Ban Breloom plz.
Your forgetting the fact that not all Deoxys E are offensive. Explain to me how Dugtrio beats Spikes/ Cosmic Power Deoxys E with Sucker PunchHow are sweeper teams THAT affeced? They can just pack a DUGTRIO. It fits in farely well (A frail, fast pokemon that can reveng-kill), and can Sucker Punch the sweeper Deoxys-S to death, and it can't switch out either, so it has no CHOICE but to get KO'd. It doesn't even really have to be a revenge-kill, just get it on a Thunderbolt.
Or, even use a timid Yanmega. Protect for one turn to get a speed boost, and it then becomes faster than the standard hasty Deoxys with 96 speed EV's, and can still OHKO with Bug Buzz. Ninjask works in the same respect even, just protect for the speed boost, then OHKO with X-Scissor.
Both Yanmega and Dugtrio can be viable options for a sweeper team, though I admit Ninjask may not be, but Ninjask is not bad at attacking by any means, and can pass speed boosts to others on the team to help out anyways (And maybe giving them a chance to outrun Deoxys).
That's 3 viable options right there. And heck, I think Absol wouldn't do bad with a STAB Sucker punch coming from 130 attack. Deoxys is NOT unmanagable, I just don't see how it can totally wipe out an entire style of play, just think of ways to get around it without altering your overall strategy too much, which the 3 examples I just gave do. Honestly, if you can't think of ways around it, then you haven't looked hard enough for alternatives.