• Smogon Premier League is here and the team collection is now available. Support your team!

Weavile

So, bumping this cause there's really no other place to put it. I was just looking through some RMT's, and for some reason I noticed that a team had a rather large Weavile weakness. I looked through some others, and several of them shockingly had large Weavile weaknesses..

The Weavile set I'm referring to is
Weavile @ Life Orb
Naure: Jolly
EVs: 252Atk, 252Spe, 4HP
Ability: Pressure
- Swords Dance
- Night Slash
- Ice Shard
- Low Kick
A large number of powerful mons in the OU metagame all just happen to share a weakness to one of these attacks...it's uncanny really. The Latis, Gliscor, Natty, Burungeru, TTar, Sazandora, Terakion, Rankurusu, Borutorosu, Garchomp, Heatran...this isn't a list of everything obviously, just some big names off the top of my head. But seriously, considering how overlooked Weavile is it's actually really impressive.

Now, I'm not at all saying Weavile is the next big thing. It still has all the problems it had last gen, and some new ones too just for good measure(Roob's Mach Punch comes to mind, and it doesn't do much vs. Rain), but it is overlooked and quite a few common, functioning teams just happen to be lacking one of those counters, and this lets Weavile do some obscene damage..

So I'm not really sure how to end this post, I didn't really bring up much 'discussion', it was more of an observation that hey, some teams out there are massively Weavile weak

EDIT: I guess CB Weavile has some merit too. I was thinking purely in terms of sweeping, but running Pursuit over SD lets you pull off some cool trapping shenanigans, and while you won't sweep with good prediction you can still murder tons of things hoping to switch in on you. Just something else to consider
 
Who cares about the thief ability? Offensive weavile wants Life Orb / CB and I wouldn't risk my lead being OHKOed by random shit -especially with weavile's yoghurt-like bulk- and run focus sash from the start. The thief thing is useless.

The Weavile set I'm referring to is
Weavile @ Life Orb
Naure: Jolly
EVs: 252Atk, 252Spe, 4HP
Ability: Pressure
- Swords Dance
- Night Slash
- Ice Shard
- Low Kick

This set is the way to go. I've found SD weavile to be pretty awesome, it shits all over the main mach punch user (Breloom) with Ice Shard and Scizor/Roobushin is a big welcome hug for something like Gyarados to set up.
It's power is very nice actually plus outspeeding like everything is also a blessing. It does have a few counters, but, oh wait, every pokemon in the game does, so he's not really alone in that position. From experience, it's pretty hard for the opponent to cope with, with all that power, speed and priority and it can usually weaken teams pretty efficiently.


EDIT: I guess CB Weavile has some merit too. I was thinking purely in terms of sweeping, but running Pursuit over SD lets you pull off some cool trapping shenanigans

The funniest thing is, SD weavile is as good a trapper, even without pursuit X) psychics never switch out fearing the pursuit so you can just OHKO with night slash.
 
I've been running a lead beat up in singles OU that has been relatively successful:

Weavile @ King's Rock
Nature: Jolly
EVs: 252Atk, 252Spe, 4HP
Ability: Pressure
- Beat up
- Ice Punch
- Ice Shard
- Low Kick

With King's Rock, weavile's beatup gets 47% chance of flinch (1-.9^6). This means that 47% of the time, he will beat ninetales or politoad, he also 1hko ttar with low kick.

Alot of ghosts carry focus sash, which means weavile can KO them with beat up.

beatup has (120/10+5)*6 = 102 base power. which means it is actually 46% stronger than night slash when none of your pokemon have been fainted.
 
beatup has (120/10+5)*6 = 102 base power. which means it is actually 46% stronger than night slash when none of your pokemon have been fainted.

Beat Up doesn't work off of Weavile's base Attack 6 times, it only provides 17 BP, nothing else. The other five hits are based off the other five members of the team. If you're running a physically-based HO team, I suppose it could work, but if you're running balance, (some) bulky offense, stall (ESPECIALLY stall), etc. its not gong to be as powerful as Night Slash.
 
Beat Up doesn't work off of Weavile's base Attack 6 times, it only provides 17 BP, nothing else. The other five hits are based off the other five members of the team. If you're running a physically-based HO team, I suppose it could work, but if you're running balance, (some) bulky offense, stall (ESPECIALLY stall), etc. its not gong to be as powerful as Night Slash.

actually it does work off weavile's base attack:

"Beat Up deals damage, where the user attacks the target 1 to 6 times, depending on the number of Pokemon on the team. The names of the Pokemon are not given. The Base Power of each hit is determined as follows: Base Power = (Base Attack stat of attacker)/10 + 5
Damage calculation uses the base Attack of the user of Beat Up and the base Defense of the target. Each individual hit counts as a separate attack. Beat Up deals Dark-type damage and all hits will receive STAB if the user of the attack is Dark-type, regardless of the other team members' types. All Beat Up hits are boosted if the user of the move has an Attack-raising item such as Choice Band, but the attack ignores all stat changes from moves such as Swords Dance. Beat Up will trigger certain abilities, such as Weak Armor and Justified, multiple times. In a double or triple battle, if a Pokemon uses Beat Up on one of its teammates, then that teammate will attack itself."

http://www.smogon.com/bw/moves/beat_up
 
why do I have the feeling we will see more of this guy now that Moxiemence is out?

Mamoswine is a better user of the move and Scizors Bullet Punch is also equally effective.
Weavile is one of these Pokemon that are kinda usable in OU, but overall just don`t cut it 99% of the time, because there is always something that does something similar with less drawbacks.
 
Mamoswine is a better user of the move and Scizors Bullet Punch is also equally effective.
Weavile is one of these Pokemon that are kinda usable in OU, but overall just don`t cut it 99% of the time, because there is always something that does something similar with less drawbacks.

Ehhh... yes and no. Yes, Scizor's BP does a lot, but its not a surefire OHKO (if the Mence has 70% left, it has a 100% chance of surviving) like the two Ice Shards. Weavile also has its reasons over Mamo by the fact that it outspeeds almost everything, while Mamoswine doesn't have anywhere near that. If you're using it for mainly priority abuse, use Mamo, you can't really argue.

If you want a poke that when armed with a Choice Band (or LO w/ SD, but I've always found CB Weavile more effective) can take down many of the top threats in OU like the badass assassin he is, playing Pursuit mindgames while you think it has Night Slash, making you lose your Latios, Reuniclus, or pretty much anything else weak to Dark/Ice, while not getting outsped by almost anything that isn't a priority attack, making an excellent late-game cleaner once Scizor is down, use Weavile, da bawse.
 
Weavile needs desperately Technician or Adaptability. Wait until 6th gen, but now it's usable in OU as Dragon/Psychics/Ghost (revenge) killer.
 
beatup would be awesome with technician.

it would have (120/10+5)*1.5*1.5*6=229 base power

add a king's rock to that, and you are looking at a 229 base power move with 47% flinch chance.

focus sash leads slower than weavile wouldn't stand a chance
 
beatup would be awesome with technician.

it would have (120/10+5)*1.5*1.5*6=229 base power

add a king's rock to that, and you are looking at a 229 base power move with 47% flinch chance.

focus sash leads slower than weavile wouldn't stand a chance

... In a perfect world dude/ett, in a perfect world.

p.s this thread got a necro bump XD
 
I don't think Weavile's going to be OU again until a 100 BP Dark Move gets released. With Ice Punch/Shard & Low Kick, Weavile does get some really nice coverage, but there's so much that Night Slash just isn't strong enough to KO even at +2. All Bulky Water-types (minus Jellicent & the Slowpoke Family) & all Steel/Psychic-types just sort of laugh off that 70 BP Night Slash. +2 Night Slash will 2HKO them but most of them carry moves to either KO or burn Weavile before it can break though. Not to forget that his options vs bulky Fighting-types & the newly released Unburden Hitmonlee are shaky & limited at best. Spikes support would really help though but Weavile has a tough time trying to sweep by himself without them.
 
beatup would be awesome with technician.

it would have (120/10+5)*1.5*1.5*6=229 base power

add a king's rock to that, and you are looking at a 229 base power move with 47% flinch chance.

focus sash leads slower than weavile wouldn't stand a chance

That would be cool but isn't kings rock illegal? I've had a simple idea, sub punching weavile. Or just subbing anways.
 
That would be cool but isn't kings rock illegal? I've had a simple idea, sub punching weavile. Or just subbing anways.

I'm kinda wondering if kings rock is illegal too. I thought it was but then I battled a Kings Rock Jirachi in a tournament (flinched Ice Punch) and the guy and some other dude watching said it was legal? Perhaps it's just frowned upon? lol

Anyway as for Weavile it's got it's own niche in the current OU Metagame but certainly not near enough to classify it as OU. SR damage just hurts it too much and if it happens to run LO as well it's just going to die sooner rather than later. (I mean, it's benefits just isn't worth all the added damage through SR + LO the majority of time.) But perhaps it would work decently as a late game sweeper (if used right) since many OU Pokemon share a common Weavile weakness - Ice/Dark/Fighting(Low Kick). But only as a late game sweeper.

Anyway back to my original question - is Kings Rock banned or not? Could someone please clarify?
 
Back
Top