So a few years back I found this awesome online quiz. It's pretty damn thorough. There are a few loaded questions but if you look into the HTML used, the average statistics, or just your own advanced results the quiz is pretty unlikely to have fickle results.
D&D Character Test
Because I feel it's such a good quiz, I retook the test to see if I changed at all. I changed from being a Wizard three years ago to a Sorcerer today, which I think is an accurate change (though for a test aimed at nerds, both are the most common result).
I was curious what the sort of average on Smogon would be, so here we are.
I am a Neutral Good Human Sorcerer
STR 10, DEX 11, CON 14, INT 18, WIS 18, CHA 16
Not too much to comment on besides the change. I thought Int and Cha would be switched around but I didn't expect either to be so high.
Thought I'd make class descriptions that apply more to real life than the ones in the test. Many classes are restricted alignment as I will note, just saying in advance that I don't agree with that in general.
D&D Character Test
Because I feel it's such a good quiz, I retook the test to see if I changed at all. I changed from being a Wizard three years ago to a Sorcerer today, which I think is an accurate change (though for a test aimed at nerds, both are the most common result).
I was curious what the sort of average on Smogon would be, so here we are.
I am a Neutral Good Human Sorcerer
STR 10, DEX 11, CON 14, INT 18, WIS 18, CHA 16
Not too much to comment on besides the change. I thought Int and Cha would be switched around but I didn't expect either to be so high.
Thought I'd make class descriptions that apply more to real life than the ones in the test. Many classes are restricted alignment as I will note, just saying in advance that I don't agree with that in general.
Barbarians
Barbarians are uncivilized, and that's actually the extent of their character really. Their specialty is going into a rage-filled bloodlust, which apparently civilized people can't do because it's not polite or something. It does actually make some sense that Barbarians cannot be Lawful, though even then I'd say there are rare exceptions. Barbarian is the class the least people end up as, probably because Barbarians cannot read (ok, as far as the test is concerned they don't like to, nor do they like technology for that matter). Barbarians are simpletons and recluses. Their highest attributes should be their physical ones.
Bard
Bards are artists and wanderers. They like adventure but aren't really cut out for it, so they make friends who drag them into all the interesting things they end up doing. It's a geeky class but Bards are very social, relying on a high Charisma. They tend to be Intelligent too, but if they have any decent physical attribute it is probably Dexterity. Bards cannot be Lawful.
Cleric
A Cleric's divine magic is granted to them by a god of their choice, so being religious is the only unifying trait between all Clerics. They don't even have to be zealots, that's the Paladin's deal. Clerics can be from any alignment but this quiz assumes they are all Good. If I were making the test, I'd have split Good and Evil Clerics into two classes and then alignment restricted them but whatever. Generally people play Clerics to help the poor, cause if you are gonna be Evil you at least want a class with Prismatic Spray. A Cleric's primary ability is Wisdom.
Druid
Druids are nature lovers and hippies. You don't see many people ending up as Druids because it barely translates to real life. If you ever knew a guy who chained himself to a tree then he is probably a Druid. Druid's only alignment requirements are that they have to be Neutral in any way, so of course Druids are almost invariably pretentious dicks out of touch with reality (to clarify, some players think that True Neutral means that you don't care about anything, and that is how they play Druids). Only in D&D being a Druid lets you change into animals and cast spells. A Druid's primary ability is Wisdom.
Fighters
Fighters are the rank and file of any D&D military, meaning that 99% of Fighters don't live past Level 1. In real life this really only equates to the actual military (and even then I'd say something like a Navy Seal is more of a Ranger). However as far as this test is concerned, if you valued physical ability above all else then you are a Fighter. It is at least accurate as far as metagaming is concerned.
Monk
Monks are pretty much exactly what they are in real life. They are the embodiment of self improvement and discipline, so only Lawful. Like how Clerics are basically super Good in this test, Monks are basically super Lawful. They care about their physical stats, but Monks also need to be very Wise.
Paladin
Paladins are in many player's opinions the zealots of D&D, and there is no alignment restriction I disagree with more than the fact that Paladin has to be Lawful Good. Well, Clerics were religious, so in this case Paladins are associated with their sense of honor and their drive to defend the weak. Cause you can't be a Champion of Good unless you are also Lawful apparently.
Ranger
Ranger is the third most common result of this test, and it may not be easy to see why when you associate with the outdoors. They are, but there is more to them than that. Sure, mostly only nerds take this test, but nerds are the reason there are whole books on zombie survival and if you know where to go in the event of the apocalypse you are probably a Ranger. Rangers are also one of two practical skills classes, so if you answered those questions according and aren't a scoundrel you are a Ranger.
Rogue
Whereas if you are a scoundrel you are a Rogue. Which isn't to say that Rogues have alignment requirements, it just means that you are not afraid to be underhanded to get what you want. In D&D, stealing isn't even Good/Evil. So you can be a Good Rogue who does bad things for a greater good, or a Lawful Rogue who works well within the confines of society to achieve your goals. Rogues are allowed this flexibility because having a flexible skill set defines a Rogue. They can be Intelligent, Charismatic, or just plains good with their hands (Dexterity) to reach their goals.
Sorcerer
Now we get to the nerd classes, naturally being the two most common results. Sorcerers are the only core class that has to be born the way they are, as Sorcerers can use magic naturally due to magical blood (Dragons are whores). So Sorcerers are geniuses and fall somewhere between self-confident and arrogant. This isn't to say they always have high Intelligence, they are just Charismatic enough to make it seem like they do.
Wizard
Wizards on the other hand study hard all of their life to be as Intelligent as they are. They actually worked hard in school so that they could be doctors, scientists, mathematicians, etc. This is the core difference between Sorcerers and Wizards, but the two otherwise are so similar in game that it makes sense that they are similar in real life. Nerds.