When I design a team there is a list I check against. On my team, there should be a method/Pokemon that can handle these certain threats. Here it is and its in order from most important to least (though they all need to be taken into account):
1. Strong Dragon attacks
2. Volt-Turn (an ability to keep SR down, off your side)
3. Strong Water attacks (aka rain teams)
4. Status Users
4. Terrakion (sand teams/offensive teams)
5. Stall
6. Physical Fighting Types
7. Heatran (most things that cover heatran cover sun)
I have found that if your team generally doesn't have an answer to these threats, it will fail. It may seem to be a lot to cover, but most Pokes can cover more than one. For example Jellicent can act as an answer to Strong Water attacks, stall, most physical fighting types, and Heatran. The teams I build now are goal oriented, but if I can't answer these things it compromises my ability to do that.
1. Strong Dragon attacks
2. Volt-Turn (an ability to keep SR down, off your side)
3. Strong Water attacks (aka rain teams)
4. Status Users
4. Terrakion (sand teams/offensive teams)
5. Stall
6. Physical Fighting Types
7. Heatran (most things that cover heatran cover sun)
I have found that if your team generally doesn't have an answer to these threats, it will fail. It may seem to be a lot to cover, but most Pokes can cover more than one. For example Jellicent can act as an answer to Strong Water attacks, stall, most physical fighting types, and Heatran. The teams I build now are goal oriented, but if I can't answer these things it compromises my ability to do that.








