Whimsicott

I have a few questions regarding all of these...

Not all of the non-damaging moves will be affected by Mischievous Heart?
And for the some that's affected, what will be their priority value? +1 or +2?

If it's +1, does its speed in relation to the opponent decide if it goes first (if it uses of course the non-attacking move)?
Weavile is faster than Erufuun, so does Ice Shard goes first before the latter?, no matter what non-attacking move it uses?

My guess is that it's going to be 1 priority higher than the move itself usually is. So 0 priority becomes +1 and +1 becomes +2 etc. Thus why for instance Trick room will still basically not go before anything.

Going by this logic, I move on to your other point. Yes, I believe Weavile would go first, as a +1 move from both pokemon (Most if not all none attacking moves would become +1 as most are 0) are the same as two 0 priorities, in which case the higher speed goes first.
 
It has not been proven that Status does not get priority. In fact the research thread says it does and has tested stun spore vs Aqua jet to show that it can beat Aqua jet.

Edit: Oh, there is the tester now.
 
Ah okay, that pretty much entirely eliminates the point of it getting chlorophyll entirely, then, given its low attacking stats. Erufuun is going to be the lead of choice for stopping SR leads imo, hopefully enabling me to use 4x weak pokes more :D
 
Here's a set I'd like to receive criticism/comments on. It was made up within seconds, so sorry if it's quite bad (I like the idea, TBH).

jkei2v.png

Erufunn @ Leftovers
Set Name: Swiss Army Knife Sheep
Ability: Mischievous Heart
Nature: Jolly
EVs: 4 HP l 252 Def l 252 Spe or 252 HP l 4 Def l 252 Spe or 4 HP l 252 SpDef l Spe
Moves:
-U-Turn
-Taunt
-Tickle
-Protect/Stun Spore/Encore

The idea of the set is simple, it aims to act as a stall breaker, scout, setup-aid all in one. Erufunn utilizes Taunt and U-Turn to mimic Gliscor's trademark stall breaker set, Taunting to prevent ANY entry hazards to be stacked and to prevent healing, and U-Turning into the appropriate Pokemon to deal with the one that switches in. Tickle aids in turning some switches into setup-fodder, powering down their physical attacks and lowering their defense. It also helps defeat walls, utilizing the explosive power of Gen V to destroy walls with their powerful attacks. Protect grants Erufunn insurance against Choiced 'Mons, because most will switch in expecting a useless Taunt. Erufunn will then proceed to Protect, determining which move it will use, allowing you to switch in a 'Mon accordingly.

I usually find myself looking for one Poke that can fill up multiple holes while team building, so I thought this set has a lot of potential. CC is appreciated, but comments like "This set sucks" without stating reason are not.
 
I think the set has a lot of potential. Tickle is good in conjunction with U-Turn and Taunt, and I can see this giving a lot of trouble to stall teams.

I wouldn't ever run Protect though. I think you're better off using Encore or Stun Spore in the last slot- Encore to force even more switches, Stun Spore to ruin sweeps. (:
 
I guess you're right about that. The only issue I see with Choiced 'Mons are bulky Specs and Band users, since they rely on their bulk to survive a hit, retaliate, and so on. Since those aren't so common, I'll slash in Stun Spore and Encore by Protect. Any other ideas?
 
Against bulky Pokémon you'll be able to U-Turn them before they attack you anyway, so that shouldn't be much of an issue.
 
Man, you guys are getting creative. Glad to see this guy get some attention.



Here's a set I'd like to receive criticism/comments on. It was made up within seconds, so sorry if it's quite bad (I like the idea, TBH).

jkei2v.png

Erufunn @ Leftovers
Set Name: Swiss Army Knife Sheep
Ability: Mischievous Heart
Nature: Jolly
EVs: 4 HP l 252 Def l 252 Spe or 252 HP l 4 Def l 252 Spe or 4 HP l 252 SpDef l Spe
Moves:
-U-Turn
-Taunt
-Tickle
-Protect/Stun Spore/Encore

The idea of the set is simple, it aims to act as a stall breaker, scout, setup-aid all in one. Erufunn utilizes Taunt and U-Turn to mimic Gliscor's trademark stall breaker set, Taunting to prevent ANY entry hazards to be stacked and to prevent healing, and U-Turning into the appropriate Pokemon to deal with the one that switches in. Tickle aids in turning some switches into setup-fodder, powering down their physical attacks and lowering their defense. It also helps defeat walls, utilizing the explosive power of Gen V to destroy walls with their powerful attacks. Protect grants Erufunn insurance against Choiced 'Mons, because most will switch in expecting a useless Taunt. Erufunn will then proceed to Protect, determining which move it will use, allowing you to switch in a 'Mon accordingly.

I usually find myself looking for one Poke that can fill up multiple holes while team building, so I thought this set has a lot of potential. CC is appreciated, but comments like "This set sucks" without stating reason are not.


I'm gonna put that set in....
 
Running a team of scouts with U-turn and having this thing Encore stat-up moves, then U-turn to scout their switch and trap it with Shanderaa...
*drool*
 
I like Stickerz set but I think I'd rather run:

Erufunn @ Leftovers
Jolly, Mischievous Heart
252 HP / 252 Spe / 4 SpD
- Encore
- Stun Spore
- Taunt
- U-Turn
 
This thing should be ridiculously useful. Despite its lack of bulk, it has exactly the right combination of moves and ability to completely screw over a lot of the hypothetical metagame.

Priority Leech Seed and Sub is ridiculous enough, since with Leftovers its barely losing HP while the opponent dies slowly. With Encore, I'm predicting in terms of sheer utility top OU (although this'd take a hit if Chandelier thingy goes Uber)>
 
I just played wifi vs a random player, I used Erufuun and paralyzed & leech-seeded his Scizor, then I stalled with substitute; I played first every turn, even if Scisor (paralyzed) used Bullet Punch.

After a while the other player rage-quit. Im in love.
 
This guy is really not bulky enough to run Leftovers if you plan on using him in the lead slot. Focus Sash > Leftovers imo. Pretty cool, I'll have to try a Taunt-based lead to keep Dragonite's Multi Scale in tact.
 
I just played wifi vs a random player, I used Erufuun and paralyzed & leech-seeded his Scizor, then I stalled with substitute; I played first every turn, even if Scisor (paralyzed) used Bullet Punch.

After a while the other player rage-quit. Im in love.

XD Glad to see he works.

This thing should be ridiculously useful. Despite its lack of bulk, it has exactly the right combination of moves and ability to completely screw over a lot of the hypothetical metagame.

Priority Leech Seed and Sub is ridiculous enough, since with Leftovers its barely losing HP while the opponent dies slowly. With Encore, I'm predicting in terms of sheer utility top OU (although this'd take a hit if Chandelier thingy goes Uber)>

Yeah, Priority Leech Seed means he can pretty much outstall most of the metagame. Priority Encore means anything that tries to Set-Up is screwed, and then you could switch in Shanderra and just Calm Mind away.

EDIT: Lol, Over 9,000 Views.
 
Fantastic support Pokemon.

I've got a quick set, but it may not be very good...

Erufuun@Leftovers
Mischievous Heart
Jolly
252 HP / 4 Attk / 252 Spe
-Trick Room
-U-Turn
-Encore
-Taunt

The EV's are pretty messed up, but the idea is to get a fast Trick Room off, then get a slow U-turn off to bring in frailer sweepers, like Clamperl for free. Encore and Taunt are basically to shut down set ups and recovery on walls, so sweepers have an easier time.
 
Fantastic support Pokemon.

I've got a quick set, but it may not be very good...

Erufuun@Leftovers
Mischievous Heart
Jolly
252 HP / 4 Attk / 252 Spe
-Trick Room
-U-Turn
-Encore
-Taunt

The EV's are pretty messed up, but the idea is to get a fast Trick Room off, then get a slow U-turn off to bring in frailer sweepers, like Clamperl for free. Encore and Taunt are basically to shut down set ups and recovery on walls, so sweepers have an easier time.
This is a good idea, but I'd slash in focus sash as it might not survive the trick room set-up turn otherwise...
 
Fantastic support Pokemon.

I've got a quick set, but it may not be very good...

Erufuun@Leftovers
Mischievous Heart
Jolly
252 HP / 4 Attk / 252 Spe
-Trick Room
-U-Turn
-Encore
-Taunt

The EV's are pretty messed up, but the idea is to get a fast Trick Room off, then get a slow U-turn off to bring in frailer sweepers, like Clamperl for free. Encore and Taunt are basically to shut down set ups and recovery on walls, so sweepers have an easier time.

It sounds good, but TR isn't fast. Mischevious Heart only boosts status moves by one level. Meaning TR will be -6. The only things you'll be outspeeding will be Dragon Tail and Overhead Throw.
 
I thought of this set on sunday, but didnt post it since i thought it was here anyway.
turns out it isnt, so here it goes:

Lead/supporter/anti set up
Erufuun@lefties
252 hp/44 def/212 sdef, Bold
Taunt
Encore
protect
u turn

you basically taunt first turn if they could have hazards/taunt but cant OHKO you (which isnt easy, it survives many things. the EVs are just for balanced defenses because im not sure which spectrum is more important to take hits from with erufuun), then you either protect if they can hurt you or u turn if they cant (and preferably are faster, like aero who has no chance against this). this is also great if they try to set up a DD or agility sweep (SD with priority is dangerous though) only to get encored, enabing you a free u turn. protect is also great for punishing mispredictions like when a metagross EQs in fear of a fire type coming in, letting you either get something in without harm or u turning to a check.
 
Damn I was going to make a thread on this lol, but I don't know where all of you guys are finding tm/hm, new ability/move descriptions.

I like this guy he's somewhat like Jumpluff with a plus, but no Sleep Powder. On the other hand Mischievous Heart does give it some pretty amazing utility (if the description holds true) I think.

I mean think about it, if it means all non-attacking moves, (or just some select ones), thanks to it's already extremely fast base stat it could be one of the best "utility" Pokemon (not sure of the term). It being the fastest Mischievous Heart Pokemon with only 2 (Legend flying(/electric) Pokemon) 111 base Speed and Leperasudu who is 106 base speed, behind it, while Erufuun rests at a nice 116 base speed, means it will almost surely go first with non attacking moves all the time.

So say you are about to be swept by a Stat Upped Pokemon (+2, +2 Kingdra?), you can just cripple it with Erufuun using Stun Spore, Encore, Memento, GrassWhistle (risky but eh), Cotton Spore, or some hampering item (Iron Ball?) with Switcheroo. And if this generation turns out to be as weather oriented as it is looking, Erufuun using a Priority Sunny Day can be the difference between getting swept by a team of Sand/Rain sweepers or you sweeping them. And if Mischievous Heart cancels out Trick Rooms negative priority or they nerfed it or something this generation, it can utilize that as well. It will also always be able to stop set up (leads) no matter what (assuming the mechanics haven't changed or something), Ultimate Anti-Lead anyone :)?

Taunt, Tailwind, Helping Hand are obviously good options as well, maybe very useful in Doubles/Triples as well, though I don't know much about that.

Sleep Powder would have made this thing beastly, but I think it still has a lot more potential than just a leech seed set, which does seem a little forced, but at least it has Mischievous Heart to set itself apart from other Leech Seeders (despite it being walled by Grass-Types).

edit:
Example Sets:

Anti-Fuun

Erufuun @ Leftovers
Ability: Mischevious Heart
EVs: 240 HP / 128 Def / 136 SpD / 4 Spe
Calm nature (+SpD, -Atk)
- Taunt
- Stun Spore / Encore
- Leech Seed
- Substitute / Encore / U-Turn / Sunny Day

Stop you from getting swept I suppose? Doesn't seem like you'd need speed evs unless your paranoid about being outsped by Leperasudu or the two Flying(/Electric) Legends (last two seem like they might go to Ubers soon, but no theorymonning from me!). 321 max HP gives a Leech Seed number + 1 for max amount of Subs in order to destroy your opponent.

or with basically the same set

Toxic/Seed Killer

Erufuun @ Leftovers
Ability: Mischevious Heart
EVs: 240 HP / 128 Def / 136 SpD / 4 Spe
Calm nature (+SpD, -Atk)
- Taunt / Encore
- Toxic / Encore
- Leech Seed / Encore
- Substitute

Encore somewhere maybe! Use your all priority moveset to slowly (but actually not that slow) to completely Leech Seed / Toxic your opponent to death. 321 max HP gives a Leech Seed number + 1 for max amount of Subs in order to destroy your opponent. Maybe not as effective as I'm hoping for, but looks like it might be good for one kill or at least destroy stall, aid other pokes with Leech Seed or Toxicing a troublesome opponent, and most likely very easily punish a stat upper with Encore. Encore will always be faster thanks to Mischievous Heart (we're assuming by the description), so if you switch in Erufuun on a Dragon Dance from Salamence or whoever, they'll always be Encore'd (assuming no other mechanics other than normal are at work), which means you can then proceed to Leech Seed / Toxic Sub Stall. Always walled by pretty much all Grass/Poison Types, or Steels and Poisons if you only go with Toxic, and Grasses if you only go with Leech Seed.


Holy Shit, how did I miss this. I'm gonna add the 240 HP mark.
 
What would happen if you had it as an anti-lead, and used Taunt. Aero tries to use SR, but fails due to Taunt. The you Encore next turn and Areo is forced to Struggle or switch because it's locked into an attack it can't use.

Unfortunately, Encore will fail, because Aerodactyl never executed a move.

Anyway, I can see this guy being really fun to use. It kind of gets countered pretty bad by fellow grass types, though.
 
Erufuun, more like EruFUN.

I am really surprised GF actually gave this guy the learnset to make use of the awesome ability. Tickle looks really promising IMO.
 
I wonder does this allow Erufuun to go ahead od priority attacks like Extreme Speed? Also U-turn wreak the subseeder because any move would wear off immediately and the opponent can now send in Shanderaa for the OHKO (though he could be encored allowing a heatran set up
 
I wonder does this allow Erufuun to go ahead od priority attacks like Extreme Speed? Also U-turn wreak the subseeder because any move would wear off immediately and the opponent can now send in Shanderaa for the OHKO (though he could be encored allowing a heatran set up

Yep. It's been proven that provided your naturally faster, you go first.

i.e, you will outpace a Scizor Bullet Punch, but not a Weavile Ice Shard.
 
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