• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Role Playing World's Largest Dungeon - Day 1

Altezz fires and misses the prone opponent.
Bleshet misses his standing opponents.

The remaining two orcs stand and ready their weapons, including the orc that had slumped over.

LightWolf comes out of delay.

DungeonA_zps728afb9f.jpg
 
I move 20 feet towards the closest Orc. If I can get in melee range I strike him with 8 to hit and dealing 10 damage. If that won't get me in range I total defense.
 
"Much appreciated." I heal for 1.

"Let's try engaging again."

5ft SE, readying an action to trip any orc who either moves into my threatened area or attempts to attack anyone including myself within my threatened area.

"I'll cut your knees off if you attack me."
 
"Also, this initiation was fine as only I got attacked but I think we should have capitalized more on their initial prone position, possibly via charging."

"I think that our formation is ok now. We are in superior physical condition compared to them so we should be victorious. Even now, it is not too late to charge."
 
Last edited:
Severian strikes true, severely injuring the orc.

As the SE orc moves in to attack Stahl, Bleshet tries to trip him. Bleshet is not well trained in tripping people however, and as a result get slashed right across the arms by the orc. This deals 12 damage, downing Bleshet. Moving back to his original target, the orc tries to slash Stahl, but the falchion only glides over his chainmail.

The NE orc takes the opportunity to walk over Bleshet's downed body. Standing on top of him, he attacks Dargon, dealing 9 damage.

LightWolf's turn.

 
Last edited:
"Natural selection at it's finest"

Attacking the orc that tried to hit me, but first I study him as a move action +1 to damage and hit against it(these are not included in the roll, so actual damage is 14 and hit is 20)

[00:48] <+LightWolf> 1d20+3 ; 1d6+7
[00:48] <%Alea> LightWolf, 1d20+3: 19 [1d20=16]; 1d6+7: 13 [1d6=6]

Don't see much of a reason to move away other than to give the orcs a charge lane, so I just stand still.
 
You swing overhead, but put too much force into it and strike the ground. Meanwhile Bleshet stops bleeding to death, healing for 1.

The orc on top of Bleshet swings at Stahl, but is too light headed to hit anything right now. He finally falls over, having bled to death. His corpse lays atop Bleshet. The orc that had been color sprayed stabilizes.

DungeonA_zps5bd94406.jpg

Black is dead orc

LightWolf's turn.
 
I move to the not coloured Orc

[22:19] <+LightWolf> 1d20+4 to hit
[22:19] <%Alea> LightWolf, to hit: 9 [1d20=5]
[22:19] <+LightWolf> 1d6+8 to damage
[22:19] <%Alea> LightWolf, to damage: 10 [1d6=2]
 
Last edited:
I move 20 feet south (if a normal move would provoke somehow then i only 5 foot south) and cast infernal healing on myself, using up the last of my spells for today

goddamn it sucks being a level 1 spellcaster
 
Back
Top