XY OU Suspect Process, Round 3 - BATON PASS [READ POST #590]

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Option 3 is not very well explained. So with that option, I cannot use Espeon and a Baton Passer on the same team at all?

If so, I think it should be changed to "A pokemon cannot have both Magic Bounce and Baton Pass"

Otherwise in addition to nerfing BP teams. you're also nerfing teams that use Espeon defensively, such as to counter SR or other stuff, and teams that use Baton Pass defensively, as a pseudo-U-Turn. This is unnecessary collateral damage.

This is a terrible option if I am understanding it correctly.
Its Magic Bounce Baton Pass Espeon, Baton Pass Mega Absol, Speed Boost Baton Pass Scolipede, and Baton Pass Speed Boost Ninjask that get banned, nothing else.
 

Mowtom

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Right
so if one of my Pokemon have Baton Pass. I can't use any of those above Pokemon at all? That's terrible, and clearly hurts non-BP-chain teams.

Just the implications alone are a great pain. Think about it. If I have Absol on my team, and use the move Baton Pass, in battle, you can 100% assume my Absol is not Mega Absol. You can similarly 100% assume my Espeon does not have Magic Bounce (and thus know you can safely use Stealth Rock whenever you want).

The ramifications of such a rule are beyond bad for the metagame.

I don't mean to sound drastic but I really urge people to re-consider before voting for this option, and similarly, I urge Smogon to re-consider before continuing to endorse this as an available option.

Edit: It would be different if the option only banned the combination of the ability and the move on the same Pokemon. imo this is what it should be changed to
That is what it is changed to? Nobody is saying that non-BP Espeon makes BP (insert mon here) broken.
 
so if one of my Pokemon have Baton Pass. I can't use any of those above Pokemon at all? That's terrible, and clearly hurts non-BP-chain teams.
No. I said that it banned those Pokemon only. As in, they (the Pokemon I listed) can no longer legally know Baton Pass. I have no idea where you're getting that BP Mon + Espeon / Scolipede w/out BP is even being considered, that ends the chain right there.
 

Karxrida

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Option 3 is not very well explained. So with that option, I cannot use Espeon and a Baton Passer on the same team at all?

If so, I think it should be changed to "A pokemon cannot have both Magic Bounce and Baton Pass"

Otherwise in addition to nerfing BP teams. you're also nerfing teams that use Espeon defensively, such as to counter SR or other stuff, and teams that use Baton Pass defensively, as a pseudo-U-Turn. This is unnecessary collateral damage.

This is a terrible option if I am understanding it correctly.
Espeon is shit outside of full BP; you should never be using it for anti-hazard support when you're forced to switch into every goddamn thing that might have Stealth Rock, many of which can OHKO or 2HKO Espeon without her being able to fight back.

Also, why is it that it's just now that people are starting to care about collateral damage? Swagger had legit uses too and it still got banned.
 
No. I said that it banned those Pokemon only. As in, they (the Pokemon I listed) can no longer legally know Baton Pass. I have no idea where you're getting that BP Mon + Espeon / Scolipede w/out BP is even being considered, that ends the chain right there.
Ahh I misread your post (or did you edit it?). Apologies then.
 
So for option number 3, it's that Speed Boost + Baton Pass is banned AND Magic Bounce + Baton Pass is banned? What about banning Baton Pass + Speed Boost + Magic Bounce on a team? That makes more sense to me. Because just having Speed Boost + Baton Pass without any other Baton Pass Pokemon isn't broken, and same with Magic Bounce + Baton Pass with no other BP pokes.
 

Syberia

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After playing a few days on the ladder, here are my initial thoughts. Baton Pass chains are annoying, there's no question about that. I've been getting around them by running Substitute Thundurus, going for the Nasty Plot as they can't do anything relevant with Scolipede, and then Thunderbolt ends up doing sufficient damage to punch a hole in the chain before Thundurus goes down. If they try to go to Sash Smeargle, I Substitute on the Spore and proceed to sweep. Leading with Sylveon is pretty much the only surefire way not to get wrecked, but that's an uncommon thing for a BP chain to lead with.

That said, though, regarding option 3, I have never had too much of an issue with Speed Boost + Baton Pass. Maybe it's just the fact that I've been running a semi-stall team throughout the test, plus Prankster Sableye to burn anything that's passed a boost, but it's Magic Bounce that I find to be the huge issue. Even then, though, virtually requiring every decent team to carry a Prankster Taunt user is not healthy for the metagame, IMO.
 
So for option number 3, it's that Speed Boost + Baton Pass is banned AND Magic Bounce + Baton Pass is banned? What about banning Baton Pass + Speed Boost + Magic Bounce on a team? That makes more sense to me. Because just having Speed Boost + Baton Pass without any other Baton Pass Pokemon isn't broken, and same with Magic Bounce + Baton Pass with no other BP pokes.
More or less what I was thinking. Prankster has a fair enough chance to check Speed Boost through status effects, but that's futile once the boosts are passed onto a Magic Bounce poke.
 
Just to add onto that point, had I used morning sun in front of his scizor like I should have (lets face it, scizor was doing nothing to me), I could have easily tanked the draco meteor and carried on my way. I misplayed badly and it cost me the game, again.

Ugh, why am I the only player hell bent on proving scolipede is op? I feel like if a more competent player built a team around iron defense scoli, knowing what it's capable of, he could wreck far harder then I can.
Because you're not really proving he's OP, you're proving he's able to compete. Quick passing speed and defense is good, but it's not some ultimate way to win, and it's a valid strategy which deserves to exist. I've used him for that purpose before as well, and while good, it still has similar issues to any other style of Quick Passing.

http://replay.pokemonshowdown.com/ou-124436796 You'll probably like that replay because it shows just Scoli + Espeon as a 'splashable' core destroying a team (me on an Alt), however you've always got to factor in the strength of the opponent, and that guy was simply pretty bad. It wouldn't have mattered what team I was using really and against the better players, it becomes a lot more difficult to pull stuff like that off.
 
Also, why is it that it's just now that people are starting to care about collateral damage? Swagger had legit uses too and it still got banned.
And for that matter, why do people seem to be under the impression that the third option causes that much collateral damage in the first place?

For reference, here are the things affected by this ban:
Espeon
Scolipede
Mega Absol
Ninjask


Out of the four, one is completely unviable in OU, and one is perfectly viable without BP. That leaves Espeon, which is basically defined by its use in full BP teams, and Scolipede.

If Espeon and Scolipede are the things that make BP overpowered/overcentralizing/broken, then complex banning Speed Boost + Baton Pass and Magic Bounce + Baton Pass deals with the problematic aspects of BP effectively. (Scolipede + Espeon + Sylveon/another backup sweeper without the ban is still a broken core IMO, especially since you can use your last 3 teamslots to deal with BP counters (trappers for Haze users, SR setters for Talonflame and Mega Pinsir, etc.)

tl;dr the Speed Boost/Magic Bounce + Baton Pass complex ban fixes the problem far better than the BP user limit. Collateral damage shouldn't even be an issue at this point.
 
To be fair Mega Pinsir only has maybe 5 or so viable counters (Similar to baton pass counters) A few checks (also similar to baton pass), Yet no1 is asking for it to be banned.
Also all well put together teams should be acting as one.

I simply don't find baton pass as unhealthy or broken as some of the other things banned. 2 ppl got high on the ladder with it (not that great imo), by now people should know to prepare against it. Baton pass isn't nearly as luck reliant as swag play, ohko moves, or evasion moves. Also it isn't nearly as dominant as MegaLucario or MegaKang. Some people are making to be a nearly unstoppable play style, but it really isn't people just need to prepare against it. The suspect ladder has shown so far that if well prepared for, Baton Pass can be beaten pretty easily. I don't just mean weird things like Circle Throw Exploud. CM Lando, CM Gardevoir, Mega Pinsir, etc... all work well. I just really think we shouldn't be banning things unless we have to.
Several thing stop Pinsir, one of them being the most prevalent thing in the game in rocks. Skarmory laughs at anything Pinsir even thinks of doing. both of which are extremely common. Don't get me wrong, I'm not saying Pinsir isn't a threat, but it's no where near as broken as BP chains are. . .

When I said working as one, I didn't mean one team, I meant one Pokemon. . . It's essentially one HUGE Pokemon setting up until it feels it's time to start dealing damage. Pinsir can be phazed out, much like most set up sweepers. Good luck doing that with a competent player using a BP chain.

The thing is. . . People have began to prepare for it. . . Yet, BP and dEnIsSsS remain at least in the top two positions in the ladder (Not that great in your opinion, that's cute, you must be the greatest player ever). The thing is, if the person facing the BP chain makes one wrong move, it can lose them the game regardless of how "prepared" their team is, it's as simple as that. As I stated in my first comment on this thread, if you don't think BP chains are broken and uncompetitive, then you're one of two things, ignorant to what a COMPETITIVE meta game should look like, or biased.

If you don't see how BP chains are broken, then I'm not sure where you've been the last few months.
 
The one thing that really pisses me off about this suspect is that it was completely avoidable. Had the announcement that bp is a both not been announced people wouldn't be spamming the ladder with bp ( also we need a clever name for this suspect stage)
dEnIsSsS the Menace?

Incidentally, I am laddering to ban baton pass, haven't decided which option yet. Yeah, on the ladder, baton pass seems to be more prevalent than it ever was. I'm sitting at just over 2200 COIL right now, after going on tilt at least twice. I should be able to get the last 500 in the next couple of days. Baton Pass, as players get more and more skilled using it, can even stop things like stallbreaker Gengar if played correctly, which is what I am trying to use to beat it, with little success now. Honestly, it doesn't take skill to beat otherwise well-balanced teams with baton pass, and against things that are running stuff that is supposed to beat it, such as Mega Pinsir, stallbreaker Gengar, and prankster taunters, it can just play around them. It really isn't fun to play with or against, which is a pretty deciding factor in my mind, if not anyone else's.

Best of luck to everyone laddering to ban this too.
 
I know that I'm in the super-minority here (though I suspect from the poor arguments that the opinion proportions may be skewed by obligatory bandwagoning), but I don't think that baton pass as a whole is as incredibly broken and uncompetitive as people seem to think. Many make it seem like baton pass cannot be stopped without overpreparing, but I think otherwise, at least usually.

The main reason why I think that the required preparing is not OVER preparation is because the checks to bp can be fit easily into literally any teamstyle. Prankster taunt has been mentioned as a fantastic check (sure, you can predict and switch in espeon, but I can also predict and thunderbolt. In fact, first turn life orb thunderbolt itself has the potential to tear apart bp teams, taunt or otherwise), and thundurus happens to be one of the best offensive mons in the tier.

More balanced teams can (cleverly) utilize roar, as well as general hard-hitting special attackers which, first turn, can ko errting (especially if they have poison/steel coverage for sylveon. Think landorus)

Stall teams generally run haze quagsire who can indeed be played around, but the quag user can far more easily play around the baton pass user if we are to assume equal skill levels. Perish song also exists, and mr. mime is increasingly uncommon.
While all of this may sound good on paper, It really does not always work in practice.

For example: You mention prankster taunt being a thing. It is a thing (I use Thundurus and Whimsicott on both of my successful teams). However, Mental Herb is also a thing and the opponents can use that to their advantage. So basically if you're NOT running a taunter with prankster you're gonna lose out as the opponent subs up and passes their speed to Espeon, rendering taunt useless.

Roar kind of falls in the same unreliable boat. Yes you may get lucky and get a roar off, catching your opponent off guard.... but that is only avoiding the ineviatble. For example, let's say you have a Heatran with Roar. When ever your opponent sees that Heatran again, they will automatically BP to their Espeon and boost in your face. Good opponents don't make the same mistake twice.

You brought up a good point with Quagsire. I'm not sure if Haze goes through substitute or not, but Clef and Quag do have Unaware so they ignore boosts. However they can both be played around. It really depends on skill.

That being said, I really believe option 2 is the most feasible option at this point. BP itself is not completely broken... (Espeon and Scolipede have a nice niche) it is the chain that is broken in general and damn near impossible to beat after only a couple turns. I love Thundurus and Whimsicott but I should not have to carry them on a staple on my team just to beat the standard cookie cutter team we've all been seeing on the OU ladder lately. Last time I checked, that's what over-centralizing was.
 
Mold breaker Haxorus with roar can get rid of any baton passer without a taunter on their team and even then mental herb is an option, also a adamant poison jab can ohko Mr mime 100% of the time and will do 60.7 - 71.6% to this http://www.smogon.com/forums/threads/genius-pass-standard-baton-pass-chain.3506272/ variation of Sylvion provided the have no def boosts up. i wouldn't say its the best counter but it still works, and if it doesn't work just use a bunch of priority and taunt that might work to.
 

Jaiho

bandy legged troll
Mold breaker Haxorus with roar can get rid of any baton passer without a taunter on their team and even then mental herb is an option, also a adamant poison jab can ohko Mr mime 100% of the time and will do 60.7 - 71.6% to this http://www.smogon.com/forums/threads/genius-pass-standard-baton-pass-chain.3506272/ variation of Sylvion provided the have no def boosts up. i wouldn't say its the best counter but it still works, and if it doesn't work just use a bunch of priority and taunt that might work to.
I am NOT using such a subpar 'mon just to beat BP. If we have to stoop to that then BP is even more obviously broken.
 
If we have to stoop to that then BP is even more obviously broken.
We don't have to though. That's merely another (terrible) option at our disposal.

When somebody posts a crappy pokemon that beats BP, there's always someone who replies to that and tries to make the bad extrapolation that only pokemon like that are able to be effective against BP, when that's clearly not the case. In fact, the ones which are among the best against BP are already mostly S and A-ranked to begin with, like Thundurus-I, Lando-I and Pinsir.
 
Syberia Prankster WoW is nice and all, but what happens when a special setup sweeper like Togekiss or Manaphy get the def + speed boost? Sure you can try to taunt it to stop them from boosting their attack, but they are still fast af and are darn near impossible to kill. Heck even bulky talonflame can come in with that defense boost, absorb the burn, and use sable as setup bait (if it has enough defense boosts to live the foul play obv) or just outright kill the nuisance.

jbtc10 Here's the difference between scolipede and your run-of-the-mill quick passer, scolipede has (psudo-)bulk to quick pass multiple times. Assuming he has even one teammate who can take whatever hit is incoming (factoring in the defense boost ofc), that teammate basically gets a free turn to setup. Given the sheer number of sweepers in the tier that are dangerous with a single turn of setup, that free turn is frequently all they need to begin sweeping. Most teams can stop an ultra-powerful, un-outspeedable +2 sweeper once, but how many of them can do so twice? That is why Scolipede is so dangerous and imo broken. Also, having next to 0 counters and only checks is not cool. Being able to take a CB TFlame Brave Bird with SR up is not cool at all.
 
Several thing stop Pinsir, one of them being the most prevalent thing in the game in rocks. Skarmory laughs at anything Pinsir even thinks of doing. both of which are extremely common. Don't get me wrong, I'm not saying Pinsir isn't a threat, but it's no where near as broken as BP chains are. . .

When I said working as one, I didn't mean one team, I meant one Pokemon. . . It's essentially one HUGE Pokemon setting up until it feels it's time to start dealing damage. Pinsir can be phazed out, much like most set up sweepers. Good luck doing that with a competent player using a BP chain.

The thing is. . . People have began to prepare for it. . . Yet, BP and dEnIsSsS remain at least in the top two positions in the ladder (Not that great in your opinion, that's cute, you must be the greatest player ever). The thing is, if the person facing the BP chain makes one wrong move, it can lose them the game regardless of how "prepared" their team is, it's as simple as that. As I stated in my first comment on this thread, if you don't think BP chains are broken and uncompetitive, then you're one of two things, ignorant to what a COMPETITIVE meta game should look like, or biased.

If you don't see how BP chains are broken, then I'm not sure where you've been the last few months.
This isn't debating Pinsir, but rocks don't stop it, only slow it down. Also its only counters are pretty much, Skarm, RotomW, and Zapdos. Checks: Thundurus, Pinsir. That is about it, there is a few other checks, but not to much.

2 People have topped the ladder with baton pass, other than that it hasn't received that much success. Its beaten unprepared noobs, but so have MegaPinsir and MegaVenusaur, but the meta and most good players adjusted to them. I simply believe the meta should adjust to baton pass.

That is what I did a few months ago, adjusted to baton pass. I'm just wondering why everyone else hasn't and is instead complaining and just saying it should be banned without trying to adapt.

Baton Pass is a very good strategy, that obviously got a boost this generation. Yet, I don't think it is any more over centralizing than some other threats.
 

Karxrida

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This isn't debating Pinsir, but rocks don't stop it, only slow it down. Also its only counters are pretty much, Skarm, RotomW, and Zapdos. Checks: Thundurus, Pinsir. That is about it, there is a few other checks, but not to much.

2 People have topped the ladder with baton pass, other than that it hasn't received that much success. Its beaten unprepared noobs, but so have MegaPinsir and MegaVenusaur, but the meta and most good players adjusted to them. I simply believe the meta should adjust to baton pass.

That is what I did a few months ago, adjusted to baton pass. I'm just wondering why everyone else hasn't and is instead complaining and just saying it should be banned without trying to adapt.

Baton Pass is a very good strategy, that obviously got a boost this generation. Yet, I don't think it is any more over centralizing than some other threats.
The difference here is that Baton Pass is overcentralizing, with its counters doing nothing outside of beating it while counters/checks to Pokemon like Mega Pinsir have other uses. There's also the fact that it is, for lack of a better term, an automatic win against any remotely defensive teams and turns the meta into nothing but Hyper Offense, shitty counter-BP teams, and BP.
 

Jukain

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just gonna say that bp isnt that good on the suspect ladder because people are ridiculously overpreparing with all their random shit bp counters, if that's your only bp experience ever know it isn't actually representative of the actual meta, where it is ridiculous to be so prepared for it.
 
just gonna say that bp isnt that good on the suspect ladder because people are ridiculously overpreparing with all their random shit bp counters, if that's your only bp experience ever know it isn't actually representative of the actual meta, where it is ridiculous to be so prepared for it.
I'll open the can.

Or it could show that BP is completely not over powered as much as people believed and the meta can adapt to easily handle it. I mean in a format where far more people are running BP than ever before it's still failing. Maybe the meta just needs to be let adapt. I mean if it's truly so overpowered it should probably be dominating no?
 
The difference here is that Baton Pass is overcentralizing, with its counters doing nothing outside of beating it while counters/checks to Pokemon like Mega Pinsir have other uses. There's also the fact that it is, for lack of a better term, an automatic win against any remotely defensive teams and turns the meta into nothing but Hyper Offense, shitty counter-BP teams, and BP.
I have to say tho atm pure stall really isn't good (This may be a function of baton pass, but in general full stall struggles due to wall breakers like taunt gengar, which works pretty well vs baton pass to btw. Most good stall teams are semi-stall, which if built well, can also handle baton pass.

Mega Lucario was practically Not counterable. Mega Kang counters IronBarb Rocky Helmet Ferrothron (EQ caused trouble tho) Sableye (Sub sets caused trouble)
Genesect-R
Basically these had few options to counter them.

Status doesn't work since they are constant subs and espeon reflects it. Same with phazing

Strong attacks eventually can't break through due to iron defense and calm minds boosts. When they are about to die they just baton pass to another. Eventually espeon justs wrecks havoc with strong stored powered attacks.

Mr. mime just encores boosting moves so that usually doesn't work. It also stops perish song.

Things that seem to at least semi-work:
Priority taunt: It will stop them from switching out via baton pass. They could switch to espeon but will lose the boosts.

CM unaware Clefable, Takes little damage from anything can do large damage itself. (can be roared away)

Priority attacks work to some extent but 252+ Atk Choice Band Talonflame Flare Blitz vs. +2 252 HP / 252+ Def Scolipede: 186-218 (57.4 - 67.2%) -- guaranteed 2HKO once boosted a supereffective attack doesn't work then it can just baton pass to Vaporeon 252+ Atk Choice Band Talonflame Brave Bird vs. +2 252 HP / 252+ Def Vaporeon: 117-138 (25.2 - 29.7%) -- 0% chance to 4HKO after Leftovers recovery.

Mega pinsir does work pretty well with its ability to set up and priority

Other options haze+clear smog (but both have few niches outside of stopping baton pass) also clear smog doesn't work through subs and doesn't affect steels.

Dragontail is an option, but doesn't hurt fairies doesn't go through subs. Circle throw also phazes, but again doesn't go through subs

Surprise phazing (phazing on things that don't normally have it)

Mold breaker whirlwind/roar/taunt

Dark types get a certain nod for being immune to stored power but fear hyper voice and dazzling gleam.

Shedninja can't be hurt at all also it works pretty good vs rain offense

Curse works ok, but they can switch out. Best to use with trevevant for its reliable recovery

Red card can break the chain once (must survive attack tho so sturdy recommended

Multihitting moves also work well as they breaks subs and focus sash. Rock blast get a nod for not being resisted by anything on team.

Trick can cause problems, but not full stop.

Ditto can copy boosts

priority encore

Manaphy can cause problems with its sheer power or even use heartswap

Most boosting special attackers in general.

Trace gardevoir or mega alakazam.

Topsy Turvy


I realize some of these are niche and useless vs other teams or aren't full stops, but this is just to show there is a lot that can mess with Baton Pass.

Even going niche etc other things banned didn't have nearly as many options to stop it.
 

Jukain

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I'll open the can.

Or it could show that BP is completely not over powered as much as people believed and the meta can adapt to easily handle it. I mean in a format where far more people are running BP than ever before it's still failing. Maybe the meta just needs to be let adapt. I mean if it's truly so overpowered it should probably be dominating no?
bp is a strategy that succeeds because it is not logical to carry its counters on every team and still be successful. i only win bp matchups because i'm using a fuck mega gardevoir, otherwise it's like cm lando or maybe check it with pinsir or that ass taunt np thundy, or i'm screwed with an offensive team. stall is using lolhaze even still losing if the bp player is good. in the suspect ladder, you can expect lots of bp so it is logical to overprepare, but on a normal basis where people aren't (BAN ME PLEASE)s you're placing yourself at a disadvantage. let's say this stuff all becomes common, bp falls, stuff becomes uncommon because little bp, bp is an issue again. the suspect ladder is not a state of meta that would maintain.
 
bp is a strategy that succeeds because it is not logical to carry its counters on every team and still be successful. i only win bp matchups because i'm using a fuck mega gardevoir, otherwise it's like cm lando or maybe check it with pinsir or that ass taunt np thundy, or i'm screwed with an offensive team. stall is using lolhaze even still losing if the bp player is good. in the suspect ladder, you can expect lots of bp so it is logical to overprepare, but on a normal basis where people aren't (BAN ME PLEASE)s you're placing yourself at a disadvantage. let's say this stuff all becomes common, bp falls, stuff becomes uncommon because little bp, bp is an issue again. the suspect ladder is not a state of meta that would maintain.
So your point is if people stop using counters stuff would be broken? I'm not seeing the point. If mega gard counters a significant portion of the meta game I'm not seeing the problem.
 
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