• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Other XY OU Victim of the Week [WEEK 6 (Read post #181)]

Status
Not open for further replies.
I've been using Bulky DD Gyarados on one of my teams; although for some reason that team hasn't faced Mega Luke yet, I ran the calcs and found that it can take on Physical Luke pretty well:

Gyarados @ Leftovers
Ability: Intimidate
EVs: 120 HP / 72 Atk / 100 Def / 216 Spd
Adamant Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce / Earthquake

+1 252 Atk Adaptability Mega Lucario Close Combat vs. 120 HP / 100 Def Gyarados: 153-181 (42.3 - 50.1%) -- guaranteed 3HKO after Leftovers recovery (after Intimidate)
+1 252+ Atk Adaptability Mega Lucario Close Combat vs. 120 HP / 100 Def Gyarados: 168-198 (46.5 - 54.8%) -- 10.9% chance to 2HKO after Leftovers recovery

That's the most powerful attack Mega Luke can throw against Gyarados. In return, Gyara outspeeds and OHKOs with Waterfall after a DD and the Def drop from CC. Earthquake will KO after the CC Def drop.

72+ Atk Gyarados Earthquake vs. -1 0 HP / 0 Def Mega Lucario: 340-400 (120.9 - 142.3%) -- guaranteed OHKO
+1 72+ Atk Gyarados Waterfall vs. -1 0 HP / 0 Def Mega Lucario: 306-360 (108.8 - 128.1%) -- guaranteed OHKO
That's actually a really solid check, but assuming Lucario switches it can't check it again which kind of sucks. However, I really like being able to setup on Lucario, so if I had to choose a poke out of everything I've seen so far, I would pick this gyrados set. A random stone edge set would really be depressing to face, but I don't think anyone runs stone edge anyway.
 
Dusclops @ Eviolite
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-o-Wisp
- Pain Split
- Seismic Toss
- Curse
Yeah, Dusclops sucks, but I have a soft spot for it, and it takes Physical Mega Lucario really well.
+2 252 Atk Mega Lucario Crunch vs. 248 HP / 252+ Def Eviolite Dusclops: 152-180 (53.7 - 63.6%) -- guaranteed 2HKO
Dusclops can easily come in, taking about 30% from unboosted Crunch or 60% if it Swords Dances, and can proceed to Will-o-Wisp and Pain Split. With Stealth Rock, a high roll on both Crunch's can 2HKO if it Swords Dances on the switch in, but Dusclops has a pretty good match up. If they've got a lastmon NP Mega Lucario for whatever, Dusclops can switch in on Flash Cannon or Nasty Plot, take 2 unboosted Flash Cannons or one at +2 and Curse to eliminate that too. Don't recommend that you use this, but it'll do its job. And Frisk is a cool buff for scouting.
 
202.png

Wobbuffet @ Leftovers
Ability: Shadow Tag
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Counter
- Mirror Coat
- Encore
- Safeguard / Destiny Bond / Tickle

DIE LUKE.

252 Atk Mega Lucario Crunch vs. 252 HP / 252+ Def Wobbuffet: 190-224 (32.5 - 38.3%) -- 1.9% chance to 3HKO after Leftovers recovery

+2 252 Atk Mega Lucario Crunch vs. 252 HP / 252+ Def Wobbuffet: 378-446 (64.7 - 76.3%) -- guaranteed 2HKO after Leftovers recovery

You all know how this works, Counter the attack, OHKO. Can't by OHKOd by +2 Crunch even with SR.
Fin.
 
202.png

Wobbuffet @ Leftovers
Ability: Shadow Tag
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Counter
- Mirror Coat
- Encore
- Safeguard / Destiny Bond / Tickle

DIE LUKE.

252 Atk Mega Lucario Crunch vs. 252 HP / 252+ Def Wobbuffet: 190-224 (32.5 - 38.3%) -- 1.9% chance to 3HKO after Leftovers recovery
+2 252 Atk Mega Lucario Crunch vs. 252 HP / 252+ Def Wobbuffet: 378-446 (64.7 - 76.3%) -- guaranteed 2HKO after Leftovers recovery

You all know how this works, Counter the attack, OHKO. Can't by OHKOd by +2 Crunch even with SR.
Fin.
One problem: Wobbuffet is setup fodder and the opponent knows this. The main problem is that it cannot do anything in return to Lucario and cannot prevent it from SDing. Even if you can lock it in SD, it will eventually wear off and you eventually have to switch out in order not to die. Also, Encore and Destiny Bond will run out PP much earlier than SD.
 
If you Encore SD/NP (easier said than done of course), immediately switch to a check to Lucario. It will switch in safely and still have one more free turn to do what it wants to Lucario, or more likely the pokemon that Luc switches to that turn.
 
I don't think Moltres is good at all. It's just too weak to SR, and since you can't guarantee it won't be up 100% of the time, you can't guarantee Moltres will handle it. If +2 CC did like 40-45%, it'd be relevant, but it really isn't since that's not so.

Physical Lucario has better counters. But Moltres is one of the few that handles both physical and special lucario extremely well.

+2 252 SpA Adaptability Mega Lucario Flash Cannon vs. 252 HP / 252+ SpD Moltres: 147-174 (38.2 - 45.3%) -- guaranteed 3HKO after Leftovers recovery
+2 252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 0 Def Moltres: 310-365 (80.7 - 95%) -- guaranteed 2HKO after Leftovers recovery

If Rocks are down, Moltres *technically* counters both physical and special Lucario with the same set. Very very few pokemon have this honor. As long as you keep the rocks off the field, Moltres can switch into any Lucario variant (without Stone Edge) and come out on top.

If you slap on a Choice Scarf, 252/0 Moltres lives through all of Lucario's non-boosted attacks (except Stone Edge) and outspeeds & KOs with 100% accurate Flamethrower.

202.png

Wobbuffet @ Leftovers
Ability: Shadow Tag
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Counter
- Mirror Coat
- Encore
- Safeguard / Destiny Bond / Tickle

DIE LUKE.

252 Atk Mega Lucario Crunch vs. 252 HP / 252+ Def Wobbuffet: 190-224 (32.5 - 38.3%) -- 1.9% chance to 3HKO after Leftovers recovery
+2 252 Atk Mega Lucario Crunch vs. 252 HP / 252+ Def Wobbuffet: 378-446 (64.7 - 76.3%) -- guaranteed 2HKO after Leftovers recovery

You all know how this works, Counter the attack, OHKO. Can't by OHKOd by +2 Crunch even with SR.
Fin.


+2 252 SpA Mega Lucario Dark Pulse vs. 252 HP / 0 SpD Wobbuffet: 572-674 (97.9 - 115.4%) -- 87.5% chance to OHKO

If you switch into a Nasty Plot, you lose.

I know this topic is focusing on the academic "what breaks Swords Dance Luke"... but honestly... for a lot of teams, you have one turn to decide whether or not Luke is a Sp. Attacker or Physical Attacker. If you guess wrong, your team gets swept.

So from a perspective of "what is useful to me", knowing about sets like Moltres, which can theoretically handle both physical and special lucario at the same time, is quite useful.
 
Last edited:
But it's still not supposed to be for NP Luke. Yes, this round of VoW is rather useless for that reason, but they're still just doing SD Luke as an isolated 'mon for the moment.
 
Here's mine Laby~ :3

Talonflame_XY.gif

Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Flare Blitz
- Roost
- Brave Bird
- U-turn

Talonflame's overall speed in this set is 386 at level 100. Comparing to Lucario-Mega's overall speed at level 100, which is 355 only.

252 Atk Life Orb Talonflame Brave Bird vs. 4 HP / 0 Def Mega Lucario: 208-246 (73.7 - 87.2%) -- guaranteed 2HKO
You can use Brave Bird on Lucario-Mega if it's HP is less than 73% to guarantee a OHKO. using a Priority move thanks to it's Gale Wings, Lucario-Mega's Priority moves are useless(except Extremespeed).
But if Lucario-Mega's HP is above 74%, you can set aside your +1 Priority Brave Bird, then use Flare Blitz instead.

252 Atk Life Orb Talonflame Flare Blitz vs. 4 HP / 0 Def Mega Lucario: 416-491 (147.5 - 174.1%) -- guaranteed OHKO
 
Last edited by a moderator:
Here's mine Laby~ :3

Talonflame_XY.gif

Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Flare Blitz
- Roost
- Brave Bird
- U-turn

Talonflame's overall speed in this set is 386 at level 100. Comparing to Lucario-Mega's overall speed at level 100, which is 355 only.
252 Atk Life Orb Talonflame Brave Bird vs. 4 HP / 0 Def Mega Lucario: 208-246 (73.7 - 87.2%) -- guaranteed 2HKO
You can use Brave Bird on Lucario-Mega if it's HP is less than 73% to guarantee a OHKO. using a Priority move thanks to it's Gale Wings, Lucario-Mega's Priority moves are useless(except Extremespeed).
But if
Lucario-Mega's HP is above 74%, you can set aside your +1 Priority Brave Bird, then use Flare Blitz instead.
252 Atk Life Orb Talonflame Flare Blitz vs. 4 HP / 0 Def Mega Lucario: 416-491 (147.5 - 174.1%) -- guaranteed OHKO
Given that Talonflame only takes about 25% from bullet punch anyway, you might as well go Adamant, which along with CB gives it a good chance to OHKO mega Lucario with Brave Bird:
252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Mega Lucario: 262-309 (93.2 - 109.9%) -- 56.3% chance to OHKO
 
Given that Talonflame only takes about 25% from bullet punch anyway, you might as well go Adamant, which along with CB gives it a good chance to OHKO mega Lucario with Brave Bird:
252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Mega Lucario: 262-309 (93.2 - 109.9%) -- 56.3% chance to OHKO

My point is, Brave Bird has a +1 Priority. remember that after that 25% damage from Lucario-Mega's attack, there's still a recoil from Flare Blitz. It's better if you run on Jolly rather than Adamant.
like I said Talonflame has 386 Speed stat at level 100 if you're using Jolly. It will drop to 351 if you're using Adamant.
Jolly Lucario-Mega's Speed stat's 355.
 
Last edited by a moderator:
Here's mine Laby~ :3

Talonflame_XY.gif

Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Flare Blitz
- Roost
- Brave Bird
- U-turn

Talonflame's overall speed in this set is 386 at level 100. Comparing to Lucario-Mega's overall speed at level 100, which is 355 only.
252 Atk Life Orb Talonflame Brave Bird vs. 4 HP / 0 Def Mega Lucario: 208-246 (73.7 - 87.2%) -- guaranteed 2HKO
You can use Brave Bird on Lucario-Mega if it's HP is less than 73% to guarantee a OHKO. using a Priority move thanks to it's Gale Wings, Lucario-Mega's Priority moves are useless(except Extremespeed).
But if
Lucario-Mega's HP is above 74%, you can set aside your +1 Priority Brave Bird, then use Flare Blitz instead.
252 Atk Life Orb Talonflame Flare Blitz vs. 4 HP / 0 Def Mega Lucario: 416-491 (147.5 - 174.1%) -- guaranteed OHKO

Why not use banded TFlame then? If you're going Jolly you're compromising its power against other threats in exchange for the ability to beat MLuke, so might as well go Jolly Band to get the extra power without compromising your survivability.
 
Why not use banded TFlame then? If you're going Jolly you're compromising its power against other threats in exchange for the ability to beat MLuke, so might as well go Jolly Band to get the extra power without compromising your survivability.
So that I can recover some HP using +1 Priority Roost. ^^
 
Last edited by a moderator:
So that I can recover some HP using +1 Priority Roost. ^^
+2 252 Atk Mega Lucario Extreme Speed vs. 0 HP / 4 Def Talonflame: 249-294 (83.8 - 98.9%) -- guaranteed 2HKO
+2 252 Atk Adaptability Mega Lucario Close Combat vs. 0 HP / 4 Def Talonflame: 374-440 (125.9 - 148.1%) -- guaranteed OHKO

You're still dead if you can't outheal the recoil you got from using Brave Bird though, since using Roost implies you plan to stay in on MLuke. Kinda shaky if you ask me.
 
+2 252 Atk Mega Lucario Extreme Speed vs. 0 HP / 4 Def Talonflame: 249-294 (83.8 - 98.9%) -- guaranteed 2HKO
+2 252 Atk Adaptability Mega Lucario Close Combat vs. 0 HP / 4 Def Talonflame: 374-440 (125.9 - 148.1%) -- guaranteed OHKO

You're still dead if you can't outheal the recoil you got from using Brave Bird though, since using Roost implies you plan to stay in on MLuke. Kinda shaky if you ask me.
I'm not implying that I need to stay on Lucario-Mega. I'm just saying that Roost heals some damage done by the recoil of Brave Bird and Flare Blitz. Also, Close Combat doesn't have any priority.
 
Last edited by a moderator:
Unfortunately 4hp / 0 def talonflame fails to meet standards as a counter. If it switches into close combat, it then dies to extremespeed which moves before it. Try a more defensive spread on Talonflame to reliably counter Lucario.
 
Reuniclus can counter either Lucario a majority of the time (using LO focus blast), but not both at once. It needs 252 HP and 164 Def EVs to survive +2 Crunch, and 252 HP+148 SPD to survive +2 Flash Cannon/Dark Pulse, assuming no secondary effects hax. It's also easier to keep at full health than most counters because of magic guard and recover.

So it technically fits the definition of counter, but the hax stacks up.
 
I use Specs Noivern there are 2 combinations of moves that threaten noivern if he switches into mega luke. Neither of the Special Sets threaten at all because he needs priority to have a shot at KO ing.
Noivern's Moves
Flamethrower 113.8 - 134.5%
Draco Meteor 61.5 - 72.5%
Boomburst 44.1 - 51.9%
Hurricane 104.6 - 123.1%

Mega Lucario's Moves
Close Combat 54.9 - 64.9%
Extreme Speed 36.6 - 43.4%
Bullet Punch 36.6 - 43.7%
Flash Cannon 71.3 - 84.2%
Vacuum Wave 18 - 21.2%

Maxed out both SPA and Attk evs as well as using hasty/jolly/timid nature for best case luke

Noivern is Timid nature and has a guarenteed OHKO with either flamethrower or Hurricane

However He is about 40% to die to Close Combat +Priority move if higher end damage range occurs. 32ish percent from the special distributions. So he can in theory come in and live the hit/combo and ohko back. stealth rock makes this irrelevant though.

Here's some +2 lucario numbers
Close Combat 109.6 - 129.2%
Extreme Speed 72.9 - 86.1%
Vacuum Wave 35.6 - 42.1%
Flash Cannon 142.1 - 167.2%
Bullet Punch 73.3 - 86.8%

Same deal Max SA/Attk investment etc... Lives every priority hit and can OHKO back if Lucario boosted on the switch.

Amusingly if we are trying to just beat lucario with noivern, then 168 speed creeps him by 1 point and then with 88 hp investment he can only die from physical combinations an estimate of 6% of the time. At 104 Hp investment both his moves still Comfortably OHKO (236 SA I believe) and he will not die from ANY combination of lucario attacks.

If stealth rock is in play, or Lucario throws out a rogue Ice punch (not very common) this is all irrelevant. Tornadus-t is in the same camp with these calcs, he can take the special hits better but the physical hits worse. Tornadus-t would need actual bulk investment but fills the same role.
Please note I manually calcd the combinations to KO and I didn't use the higher level (joint distribution formulas) but estimate formulas. The percentages are close enough and I dont have to think as much.
 
On my phone so I can't calc right now but I've found that volcarona and moltres can both switch in on a swords dance and tank a close combat, providing stealth rocks aren't up :/
 
I still use physically defensive Nidoqueen occasionally. Makes a nice initial switch-in and is pretty tricky to wear down (especially since she synergises well with most WishPassers). Lucario's +2 Ice Punch doesn't have a hope of breaking through, whereas you always OHKO with STAB Earthquake.

Nidoqueen @ Life Orb, Sheer Force
252 HP / 252 Def / 4 SpAtk, Relaxed
- Earth Power
- Flamethrower
- Ice Beam
- Toxic Spikes / Stealth Rock

Leftovers technically makes her a better Luke counter, lending greater survivability while still being able to OHKO Lucario, but I usually find Life Orb the superior choice for those crucial OHKO's and 2HKO's on things you hit supereffectively.
 
No one at all has mentioned Aegislash?

252+ SpA Aegislash-Blade Shadow Ball vs. 0 HP / 4 SpD Mega Lucario: 213-252 (75.8 - 89.6%) -- guaranteed 2HKO
4 Atk Aegislash-Blade Shadow Sneak vs. 0 HP / 0 Def Mega Lucario: 69-82 (24.5 - 29.1%) -- 99.8% chance to 4HKO

dead.

252+ SpA Spooky Plate Aegislash-Blade Shadow Ball vs. 0 HP / 4 SpD Mega Lucario: 255-301 (90.7 - 107.1%) -- 43.8% chance to OHKO

probably dead.

252 Atk Mega Lucario Crunch vs. 252 HP / 0 Def Aegislash-Shield: 134-158 (41.3 - 48.7%) -- guaranteed 3HKO after Leftovers recovery

not dead.

done.

I know this is a very blunt post, but it's about as easy as it gets. Aegislash can switch into a Crunch or an SD and Shadow Ball as it takes another or takes a +2 Crunch, either leaving it dead or in Shadow Sneak range. Either way, the only way that Aegislash is going to lose is if you lose a prediction with King's Shield and they set up again or kill you or they set up to +2 on the switch and then properly predict when you will King's Shield and Crunch and Bullet Punch at the right times. Either way, they're at an enormous disadvantage, and they need to crit you with +2 Crunch in order to keep the Lucario from being easy pickings for something else.

Hell, you can even run physical Aegislash and beat Lucario reliably:

252+ Atk Aegislash-Blade Sacred Sword vs. 0 HP / 0 Def Mega Lucario: 268-316 (95.3 - 112.4%) -- 68.8% chance to OHKO

So I guess my set would be:

Aegislash @ Leftovers / Spooky Plate
Ability: Stance Change
252 HP / 4 Def / 252 SpA
Quiet Nature
- King's Shield
- Shadow Ball
- Shadow Sneak
- Sacred Sword / Iron Head

or

Aegislash @ who cares
Ability: Stance Change
252 Atk / who cares
Adamant Nature
- King's Shield
- Shadow Sneak
- Sacred Sword
- whatever

Aegislash is honestly about as good of a check as you can get to Mega Lucario. I suppose it doesn't ~hard counter~ it, per se, but it's better at checking it while still being a solid Pokemon in the metagame than pretty much everything else in this thread so far.

oh also to the person who put their posts in a bunch of pretty colors and formatting: don't. it's annoying.
 
Yiff in Hell (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 88 Atk / 252 HP / 116 Def / 52 SDef
Adamant Nature
- Superpower
- Play Rough
- Waterfall
- Knock Off

With Assault Vest and this specific EV spread, Azumarill can switch into any attack from either special or physical Lucario and avoid a 2HKO, even if Stealth Rocks are up. It can then OHKO with Super Power.

252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 116 Def Azumarill: 149-176 (36.8 - 43.5%) -- guaranteed 3HKO after Stealth Rock
252 SpA Adaptability Mega Lucario Flash Cannon vs. 252 HP / 52 SpD Assault Vest Azumarill: 140-166 (34.6 - 41%) -- guaranteed 3HKO after Stealth Rock
88+ Atk Huge Power Azumarill Superpower vs. 0 HP / 0 Def Mega Lucario: 282-332 (100.3 - 118.1%) -- guaranteed OHKO
 
This is gonna sound really stupid buuuut, special mega lucario checks phys mega lucario (and sorta checks special mega luca too, if already mega evoed)

Relevant calcs

252 SpA Adaptability Mega Lucario Vacuum Wave vs. 0 HP / 4 SpD Mega Lucario: 248-292 (88.2 - 103.9%) -- 18.8% chance to OHKO

252+ SpA Adaptability Mega Lucario Vacuum Wave vs. 0 HP / 4 SpD Mega Lucario: 272-320 (96.7 - 113.8%) -- 75% chance to OHKO

I don't think I need to show what a +2 mega luca can do back on the chance he lives though.

So yeah, an unboosted mega luca can check his boosted counterpart if his counterpart has any prior damage and the unboosted one wins the probable speed tie.

Phys defensive wobb isn't a bad check either. Always encore in this matchup though, as you cannot risk a +4 mega luca of either stripe. If he locks himself into a special move, t-tar does particularly well in forcing him out, chande can handle most phys moves a mega luca can choose to lock himself into besides crunch, which conkeldurr can handle just fine.
 
No one at all has mentioned Aegislash?
Uh, I listed Aegislash back on the first page, because it's one of the few that can counter even with SR up. Apparently no one noticed my post though :(

That AV Azumarill set is a good answer as well, especially since it can survive against special sets as well after SR. With only 88 Atk EVs and Superpower, it's obviously custom-built to beat Megaluke and it's giving up quite a bit of power. Unfortunately most of these checks/counters can only check Luke once, and can't switch into it repeatedly (which is the biggest problem with Megaluke in general).
 
Great work on Mega Lucario, all of you. I think we generated some good discussion on countering their premier threat (and I guess the difficulty of doing so as well).

----------

Victim of the Week #2
Perhaps one of the most fearsome wallbreakers currently available in OU: Mega Charizard Y.

charizard-mega-y.png

Mega Charizard-Y @ Charzardite Y
Ability: Drought
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty / Mild Nature
- Fire Blast
- Solar Beam
- Dragon Pulse / Focus Blast
- Earthquake / Roost

Thanks to Drought, Mega Charizard-Y is one of the heaviest hitters available. Its STAB, sun boosted Fire Blast decimates everything that its coverage moves don't, while boasting a mammoth base 159 Special Attack stat. It also has somewhat decent bulk lets it take some hits, ensuring it isn't just some standard glass cannon. Unlike other Fire-types, Mega Charizard-Y also has the ability to murder Heatran with Earthquake as well as Water-types with its ready-to-go Solar Beam. One of Mega Charizard-Y's other deadly traits is that when it initially switches in, opponents are unlikely to know which Mega forme that Charizard intends to Mega evolve into.

I'll update the OP with Mega Lucario's entry (under past weeks) shortly.
Done.
 
Last edited:
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Wish
- Toxic
- Protect/Softboiled
- Heal Bell

Takin' the easy one here =3. Chansey walls Charizard just like it walls all other Special mons...
252 SpA Mega Charizard Y Focus Blast vs. 252 HP / 4 SpD Eviolite Chansey: 194-230 (27.5 - 32.6%) -- guaranteed 4HKO
252+ SpA Mega Charizard Y Focus Blast vs. 252 HP / 4 SpD Eviolite Chansey: 214-252 (30.3 - 35.7%) -- 37.5% chance to 3HKO
And can slowly kill it with Toxic damage, assuming they actually stay in, or pass a Wish assuming they do the logical thing and switch out.
 
Status
Not open for further replies.
Back
Top