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XY UU Beta Discussion (Read post #32)

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I'm a bit on the fence about magnezone. Trapping steel types is really not as important in UU as it is in OU, especially consdering that most of the primarily used steel types (i.e bisharp) are able to hold a move that can hit it hard as all hell regardless. At the same time its ability to trap defensive steels like empoleon and registeel are also realy useful. So it can go either way in that regard. Otherwise its kinda just mediocre.
As for pokemon who will be obvious UUs once the whole chaos subsides, I've been finding some great use from an offensive core of Sub+CM Delphox and Sub+BU Poliwrath of all things.
 
I don't really think there's a reason to use Delphox in UU. While it does have decent Special Attack and Speed, Delphox is pretty much outclassed by Victini in most regards. While Delphox is faster, it doesn't outspeed anything relevant that Victini doesn't, which turns down that. Delphox's higher Special Attack is also nothing in the face of Victini's Uber powerful STABs in V-Create and Blue Flare, both of which stupidly hard and leave Delphox in the shadows. The other unfortunate thing is that Delphox has lower overall bulk than Victini, so it will never be able to take hits that well. Overall though I can't really see a niche for Delphox in UU, since I'd much rather use Chandelure or Victini, both of which are significantly more threatening.

On the topic of Kalos starters though, I have been trying to get Chesnaught to work. With its fairly respectable physical bulk, cool set of support moves, and a decent defensive typing that, although gives a number of weaknesses, also gives a number of valuable resistances. Bulletproof is also a really cool ability that makes Chesnaught a good switch-in to things like Focus Blast, Shadow Ball, and a number of other moves. This thing also has a decent offensive presence. I've been trying out a Spikes+Roar set that has done me rather decently, it provides a nice check to some threats like Bisharp and Heracross, and overall gives a good physical tank that can support its team rather well. What are your thoughts on this thing?

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Roar
- Leech Seed
- Hammer Arm

Also, Magnezone seems like a pretty useful Pokemon on DragMag, since it weakens Empoleon, Bronzong, and to an extent Metagross and Escavalier, while its Flash Cannon wrecks Gardevoir and Clefable. Other than that though I have no experience with it, oughtta try it.
 
I'm a bit on the fence about magnezone. Trapping steel types is really not as important in UU as it is in OU, especially consdering that most of the primarily used steel types (i.e bisharp) are able to hold a move that can hit it hard as all hell regardless. At the same time its ability to trap defensive steels like empoleon and registeel are also realy useful. So it can go either way in that regard. Otherwise its kinda just mediocre.
As for pokemon who will be obvious UUs once the whole chaos subsides, I've been finding some great use from an offensive core of Sub+CM Delphox and Sub+BU Poliwrath of all things.

I think Magnezone's niche is really important, even if he's not the kind of mon you can slap on any team. Keep in mind that this tier is currently home to Kyurem, Haxorus, Kingdra, Latias and Hydreigon among others, all of whom have issues with Steel-types and Fairy-types. Magnezone does an admirable job of tackling both of those threats. There are certainly things like Bisharp that Magnezone doesn't fare so well against, but he even has options for those threats depending on the match-up. Modest Magnezone with a Life Orb and/or Analytic boost OHKO's Bisharp with Thunderbolt, at worst taking a Knock Off or Sucker Punch before OHKOing back (assuming Knock Off doesn't remove his Life Orb if that's his only boost in power.) Without either of those boosts Magnezone still deals a minimum 77.7% damage, meaning Bisharp only needs so much prior damage before it becomes hazardous to rely on him as an answer to Magnezone.

Blasting those hole's in your opponent's defense is great for teams that rely on offensive Dragons.

Ninja'd a bit there, but oh well.
 
I don't really think there's a reason to use Delphox in UU. While it does have decent Special Attack and Speed, Delphox is pretty much outclassed by Victini in most regards. While Delphox is faster, it doesn't outspeed anything relevant that Victini doesn't, which turns down that. Delphox's higher Special Attack is also nothing in the face of Victini's Uber powerful STABs in V-Create and Blue Flare, both of which stupidly hard and leave Delphox in the shadows. The other unfortunate thing is that Delphox has lower overall bulk than Victini, so it will never be able to take hits that well. Overall though I can't really see a niche for Delphox in UU, since I'd much rather use Chandelure or Victini, both of which are significantly more threatening.
Meh Victini plays differently by hitting hard off the bat and chandelure gets calm mind but is slow. While victini does have far better stabs in its moves, Delphox is a setup sweeper first and foremost and mystical fire makes setting up subs and Calm minds that much easier. (Fun fact it once won one-on-one against Hydreigon just by spamming Mystical fire and I was even able to keep a sub up after it died) But you do have a good point
 
What do people think of Latias being in UU and Bisharp going up to OU? .-.

Is this really happening? I keep running into Bisharp on showdown UU and I just battled with him on a team.

Also, STAB Knock Off and Sucker Punch were the biggest problems with this Pokemon. Knock Off is just a stupid good move and I really don't know what gamefreak was thinking. Sucker punch too, but at least with that you can sometimes guess lucky and play around it.
 
I've gotten used to putting Staraptor on nearly every team. It's an incredible revenge killer for some of the biggest threats in the tier. M-Heracross, M-Gardevoir, M-Medicham, Keldeo, and Darmanitan (without HP or Def. Investment) are all OHKO'd by a Jolly, Reckless Brave Bird
 
Is this really happening? I keep running into Bisharp on showdown UU and I just battled with him on a team.

Also, STAB Knock Off and Sucker Punch were the biggest problems with this Pokemon. Knock Off is just a stupid good move and I really don't know what gamefreak was thinking.
Maybe they wanted to discourage evolite from being used? That and make people use megas more.
 
Being immune to twave and toxic doesn't hurt but I see what you mean. Scarf diggersby makes a great volt turn core with zone too

You just have to watch out for fighting types since they do share a fighting weakness.

I liked Magnezone early BW1 that worked great with Dragonite. But, the meta got faster and I found it tougher to use him more. Then, Keldeo and Breloom came on the scene around BW2, and my magnezone has been collecting dust, so to speak lol
 
idk if this is just me, but SubLiechi Hawlucha completely Destroys this new meta imo. It's only hard stopped by doublade and hippo from prior testing, and even hippo has a 32.8 chance to be 2HKOd by HJK at +1 with 1 layer of spikes up and it 2HKO's/OHKOs the majority of UU with HJK or Acrobatics at +1. thundurus-t is an honorable mention as a check, but it is also 2HKO'd after the liechi boost AND before the liechi boost w/ rocks. Once people find out how much destruction this thing rains down on uu, it's usage will get buffed up. I'm guesssing you could say Ray won't be so mysterio anymore.
 
idk if this is just me, but SubLiechi Hawlucha completely Destroys this new meta imo. It's only hard stopped by doublade and hippo from prior testing, and even hippo has a 32.8 chance to be 2HKOd by HJK at +1 with 1 layer of spikes up and it 2HKO's/OHKOs the majority of UU with HJK or Acrobatics at +1. thundurus-t is an honorable mention as a check, but it is also 2HKO'd after the liechi boost AND before the liechi boost w/ rocks. Once people find out how much destruction this thing rains down on uu, it's usage will get buffed up. I'm guesssing you could say Ray won't be so mysterio anymore.
YEAAAAAAAAAAAAAHHHHHHHHHH
 
idk if this is just me, but SubLiechi Hawlucha completely Destroys this new meta imo. It's only hard stopped by doublade and hippo from prior testing, and even hippo has a 32.8 chance to be 2HKOd by HJK at +1 with 1 layer of spikes up and it 2HKO's/OHKOs the majority of UU with HJK or Acrobatics at +1. thundurus-t is an honorable mention as a check, but it is also 2HKO'd after the liechi boost AND before the liechi boost w/ rocks. Once people find out how much destruction this thing rains down on uu, it's usage will get buffed up. I'm guesssing you could say Ray won't be so mysterio anymore.

Actually, I'm using the Weakness Policy set, and it's working well for me. 252 EVs in HP makes it surprisingly bulky.
 
I have always thought Zoroark an overlooked threat. It has always been powerful as an attacker or Nasty Plot Sweeper. I have also been using it very well in OU (especially because I am not very good). Also, it has greatly increased in viability because its STAB is no longer resisted by steel.

-Ununhexium
 
I cannot agree more with DTC about the need to ban manaphy. Tail Glow is just too powerful for UU and it tears my Crocune apart along with the rest of my team one it gets that +3 SPatk
 
I havent seen any sun since uu started. But i can see it as very strong with sweepers like victrebell (who now has access to weatherball and power whip on the same set).

I've not even seen one sun team used either, although I saw quite a lot of rain teams before the Drizzle ban. I've seen Abomasnow too, but never on an actual hail team.

I could see sun teams being potentially very good though (with Ninetales of course, it'd be a different matter if Vulpix was the only Drought Pokemon).
 
O
I've not even seen one sun team used either, although I saw quite a lot of rain teams before the Drizzle ban. I've seen Abomasnow too, but never on an actual hail team.

I could see sun teams being potentially very good though (with Ninetales of course, it'd be a different matter if Vulpix was the only Drought Pokemon).

I think the main playstyles is knock off spam and deoxys hazard spam. Drought will probably become the new offensive style once deoxys are (hopefully) bumped. Ninetales hits abomasnow and hippowdon hard. But the 5 turn limit with sr weakness would balance it out imo.

I think ima try a sun team this weekend with tales and mixed victrebel.

Also what are peoples opinions on status orb pokes? I was thinking of trying toxic orb hariyama with facade,close combat, knock off and a filler move (fake out to prevent knock off maybe).
 
I just broke into the top 500 in UU last night (may or may not be a big accomplishment, idk how many people are actually playing UU), and I'm finding that I'm really enjoying the metagame for whatever reason.

I've gotten around the lack of good rapid spinners other then Mega Blastoise by using Choice Band Hitmontop as both a Rapid Spinner early on and as a revenge killer later. Here's the set I've been using:

Hitmontop @ Choice Band
Ability: Technician
EVs: 252 HP/252 Atk/4 SpD
Adamant Nature
-Rapid Spin
-Mach Punch
-Pursuit
-Close Combat

Rapid Spin, Mach Punch, and Pursuit all benefit from Technician, boosting their effective BP, while Close Combat is a high power STAB meant for breaking through more defensive targets if I have to use Hitmontop in that capacity late game (though usually I'll save one of my sweepers for that). Rapid Spin is obviously just for situations where I want to switch in, Rapid Spin, and switch out. Mach Punch is priority STAB that allows me to beat a lot of weakened sweepers. Pursuit allows me to bring in Hitmontop on pokemon like Chandelure and Latias, trap them, and eliminate them, opening up holes for the rest of my team.

I know it's kind of a Frankenstein's monster set (Adamant CB without speed investment, Rapid Spin without Intimidate to aid switching in), so what do you guys think of it?
 
Since kokoloko allowed ban discussion here, I went out and tested everything that I thought to be broken barring Staraptor (I've faced it enough though :/). By doing so, I have some opinions that I'd like to post on what I think should be banned. Do note that these are only my opinions, so if you disagree with them, feel free to argue against me respectfully. Without further ado, here's the list:

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Heracronite

Mega Heracross beats a shitload of threats one-on-one and is overall very hard to check reliably. Its only hard checks are Granbull, Mega Bannette, Cofagrigus, and Nidoqueen, and the latter three can be gotten past with some good prediction, hazards, and the right moves. For example, Mega Heracross can set up a Swords Dance as Cofagrigus switches in, and then can proceed to OHKO with Rock Blast/Bullet Seed granted that Stealth Rock is on the field. While Mega Banette can cripple Heracross with a priority Will-O-Wisp, it can never directly switch in unless you're good at predicting and switch in on a Close Combat. Mega Banette is OHKOed by Rock Blast after Stealth Rock and a layer of Spikes, and even without the latter, Heracross has a very small chance to OHKO. This means that Mega Banette will have to switch in after something dies or on a Close Combat if it doesn't want to be crippled. Nidoqueen, on the other hand, can be hit hard on the switch with Bullet Seed, which is a clean 2HKO, and since Nidoqueen almost never runs max Speed EVs while Heracross almost always does, Heracross will come out on top. Even if you mispredict, Nidoqueen will never OHKO a full health Heracross with Fire Blast, which will let it defeat Nidoqueen with Bullet Seed since, again, it will be faster most of the time. This will leave Heracross crippled though, but it will still come out on top. Heracross's other set is SubPunch, which is extremely threatening in its own regard. Heracross forces tons of switches, such as that on the extremely common Bisharp, which gives it ample of opportunities to set up a Substitute and blast the switch-in with Focus Punch. Many "resists" are also hit for astounding damage, usually doing more than half damage. To show its power, I have presented some calcs:

252+ Atk Mega Heracross Focus Punch vs. 252 HP / 0 Def Nidoqueen: 198-233 (51.5 - 60.6%) -- guaranteed 2HKO
252+ Atk Mega Heracross Focus Punch vs. 252 HP / 0 Def Florges: 241-284 (66.9 - 78.8%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Mega Heracross Focus Punch vs. 4 HP / 0 Def Thundurus: 235-277 (78.3 - 92.3%) -- guaranteed 2HKO
252+ Atk Mega Heracross Focus Punch vs. 4 HP / 0 Def Latias: 192-226 (63.5 - 74.8%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Mega Heracross Focus Punch vs. 4 HP / 0 Def Mega Gardevoir: 124-147 (44.6 - 52.8%) -- 25.8% chance to 2HKO (Garde 4x resists this as well)

Mega Heracross's Speed, while fairly low, is still fast enough to outpace common threats such as Metagross and Bisharp and hit them extremely hard before they even have a chance to attack. There are very few Pokemon that are faster than Mega Heracross, can switch into it safely, and OHKO it. The only Pokemon I can think of is Granbull, which is the only real hard counter that exists in UU. You know if something is broken if you feel you have to run one of three Pokemon to be able to deal with it, otherwise, they'll wreck you. Overall, Mega Heracross is a really threatening Pokemon on the battlefield, and is one that can switch in after something has died and is guaranteed to kill off at least one Pokemon (sometimes two) before finally dying unless the opposing team has something to take a hit and retaliate.

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Zygarde

Now this is a weird and unexpected one that I expect no one to agree with, but Treecko and DTC were right in saying that Zygarde is a total monster of a Pokemon. Zygarde's great bulk lets it set up Dragon Dances with ease, and a strong priority in Extreme Speed compliments its great STABs very well. Or, you can choose to run a SubDD set to set up in the face of walls such as Bronzong and Chansey, as well as avoid priority. The fact that Zygarde doesn't get Dragon Claw really hurts it, since it is now forced to run either Outrage or Dragon Tail, both of which are problematic moves for a late-game sweeper as the former locks Zygarde into that move and confuses it while the latter is pathetically weak, but Zygarde can still work around that. Once at +2 (sometimes, I have even gotten to +3), Zygarde outspeeds everything up to positive-natured Choice Scarf Weavile, which is non-existent. Furthermore, Zygarde now has a 65% to 2HKO 252/0 Bronzong with Outrage, which is really saying something. Even if one does switch in a revenge killer, Zygarde can get to +1 on the switch, which allows it to outspeed Choice Scarf Heracross and Chandelure and OHKO them with the right move. Furthermore, every common Pokemon that does outspeed Zygarde even at +1 can never OHKO, while Zygarde almost always does back. Because Zygarde can set up so easily and then proceed to wreck teams, I believe that it is unhealthy for the metagame and should be given the boot, despite it being less of a threat initially and being very underrated.

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Deoxys-D and Deoxys-S

These two Pokemon are similar since they can support their teams with impunity. The only thing stopping them is a Mega Heracross or a fast Choice Scarf Pokemon, and even then, they can get up at least one layer of hazards since they're either faster or bulky/have a Focus Sash. Deoxys-D uses its godlike defenses to set up two-three layers while still having great Speed while Deoxys-S uses its godlike Speed to set up hazards while still having great defenses. Furthermore, if they are satisfied with the number of hazards they have gotten in, they can support the team even more with Knock Off to rid the opponent of an item before going down. Both Pokemon can also utilize dual screens. Deoxys-S usually carries Taunt to stop the opposition from doing anything funky while Deoxys-D usually carries Recover to be an upright pain in the ass and continue to support the team forever. While the hazards they set are easier to remove with Defog, smart players can work around that by preserving these two and bluffing them to be another set while getting rid of their defogger. Once that happens, they can switch in their Deoxys formes and set up hazards freely. There isn't much to be said about these guys, so I'll leave it off here, but I highly believe the impunity these two have in providing support makes them unhealthy for the metagame.

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Medichamite

The thing is, Medicham hits way too hard. It literally 2HKOes max Hippodown and 4/0 Latias with High Jump Kick without the help of hazards. Medicham's Speed tier and bulk are both very good as well, the former more than the latter. Mega Medicham has no trouble Mega evolving with the help of Fake Out, which ensures it doesn't have to live as its slow, frail self for too long. Mega Medicham's bulk allows it to survive many hits as long as they're not too powerful like Bisharp's Sucker Punch and then it can proceed to OHKO or at least cripple the threat at hand. So basically, Mega Medicham is much like a faster, frailer version of Mega Heracross. What makes Medicham so deadly is that it is extremely hard to switch into and will get your Pokemon crippled no matter what, unless you're a Mega Banette and you happen to switch in on a Fighting-type move. For this reason, I'm doubting how healthy Medicham really is for the metagame, despite there being a select few Pokemon that can revenge kill it, like Bisharp or Choice Band Stoutland with sand support.

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Bisharp

Now, I was on the fence for Bisharp, but I honestly think that it is fairly broken. There are only two hard counters to it, and those are Cobalion and Keldeo, and then there are checks such as Mega Blastoise and Virizion that still do good against it. Bisharp's huge power combined with high-powered STABs and an excellent priority in Sucker Punch makes it a very hard Pokemon to take hits from. Furthermore, Defiant makes increasing Bisharp's power very easy, as it can switch in on Defogs and Sticky Webs to gain that juicy +2 Attack boost. Furthermore, Bisharp is boosted from Intimidate and can get past Fairies with ease, so these "would-be-counters" are a huge liability. Bisharp's low Speed is practically a non-issue with Sucker Punch, while it can throw around pathetically powerful Knock Offs with little to no fear. We all know how Bisharp works by now and how much of a monster it is, but overall, if Bisharp doesn't move up to OU usage soon, it will be a broken force in the UU metagame imo.

That's all for now, even though there are other Pokemon I feel to be a little broken, they have some factors that prevents them from utterly wrecking everything like the above six do. But, in case you were wondering, here are some honorable mentions:

Hydreigon: This thing is very powerful and has many coverage options to utilize. It has a good Speed tier and formidable bulk, which lets it rampage through many Pokemon in UU. The ultimate thing is, however, many common and excellent tanks in UU that have little to no trouble with dealing with Hydriegon. Chansey, Mega Gardevoir, and Chansey all defeat this thing one-on-one with ease, and then there are many other checks that can come in and defeat it like Mega Medicham and Keldeo, which makes me believe that Hydreigon isn't broken, but I am still kind of doubtful.

Keldeo: Many people were very scared of this thing, and for good reason, it's a monster, however, all of Keldeo's hard counters have descended into UU with it, which makes it much less threatening. Jellicent, Celebi, and Latias are all excellent Pokemon that can deal with Keldeo very well. Despite Choice Specs Keldeo's immediate power, there are many Pokemon that can stop it, such as Choice Scarf users like Thundurus-T and Staraptor even if they can't switch into it. I might be wrong about Keldeo, but from my experiences on the ladder, it isn't a broken threat.

Chansey: This thing is REALLY annoying, until it gets its Eviolite knocked off. Chansey is a very bulky Pokemon on both sides with Eviolite, but without it, it's a fairly easy wall to get rid of with decently powerful physical attackers and even some strong as hell special attackers. Chansey also has zero offensive presence, with its only way of damage being Toxic and Seismic Toss, both of which are fairly easy to work around. Because of the Knock Off buff, Chansey is not what it was in BW, which I believe keeps it in control and prevents it from being broken.

Latias: The thing with Latias is that it is easy to check. With common Pokemon like Metagross, Escavalier, Bisharp, Florges, Gardevoir, etc. running around, Latias is always kept at bay. While Latias is very strong, it doesn't compare to other behemoths like Hyreigon, Thundurus-T, and Keldeo, and its coverage is fairly sub-par with many Pokemon not caring for it. Don't get me wrong, Latias is an excellent Pokemon, it's just that Latias isn't overpowered, much to the opposite of many people's beliefs (did I use that saying right??).

Drought has crossed my mind as well, but the thing is, I haven't tested it enough to know if it's broken or not, so I'll leave that argument out for today.

So, what do you guys think of my list? Do you agree? Disagree (if so, why)? Do you think I missed something or do you think I mentioned something that shouldn't be here (bring on the Zygarde hate n_n)? Feel free to discuss respectfully ^.^
 
I agree with Zygarde (incredibly underrated), Deoxys-S, and Medichamite for sure and Deoxys-D, Chansey, Bisharp and Latias should be considered. Mega Heracross doesn't have much speed or any priority and, while bulky, isn't tanky enough to be sweeping for long, even with it's massive attack stat. Having just power doesn't serve a pokemon very well, as shown by Rampardos. Status and hazards cripple it harshly, burn and Sticky Web in particular. Keldeo is a great sweeper with great stats, but as you mentioned, it has some checks and counters and its movepool is fairly shallow. Plus Drizzle is banned in UU now, so there's no Choice Specs Hydro Pump coming off of 129 SA to worry about. Everyone else on that list should probably be considered.

EDIT: Like SmashBrosBrawl said below me, I don't think anything needs to be banned at this moment other than the quickbans we just had of Black Kyurem, Manaphy and Drizzle. These are just things that could be banned in the future. I also agree with Srn9130 that Haxorus should also be considered to be banned.
 
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Since kokoloko allowed ban discussion here, I went out and tested everything that I thought to be broken barring Staraptor (I've faced it enough though :/). By doing so, I have some opinions that I'd like to post on what I think should be banned. Do note that these are only my opinions, so if you disagree with them, feel free to argue against me respectfully. Without further ado, here's the list:

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Heracronite

Mega Heracross beats a shitload of threats one-on-one and is overall very hard to check reliably. Its only hard checks are Granbull, Mega Bannette, Cofagrigus, and Nidoqueen, and the latter three can be gotten past with some good prediction, hazards, and the right moves. For example, Mega Heracross can set up a Swords Dance as Cofagrigus switches in, and then can proceed to OHKO with Rock Blast/Bullet Seed granted that Stealth Rock is on the field. While Mega Banette can cripple Heracross with a priority Will-O-Wisp, it can never directly switch in unless you're good at predicting and switch in on a Close Combat. Mega Banette is OHKOed by Rock Blast after Stealth Rock and a layer of Spikes, and even without the latter, Heracross has a very small chance to OHKO. This means that Mega Banette will have to switch in after something dies or on a Close Combat if it doesn't want to be crippled. Nidoqueen, on the other hand, can be hit hard on the switch with Bullet Seed, which is a clean 2HKO, and since Nidoqueen almost never runs max Speed EVs while Heracross almost always does, Heracross will come out on top. Even if you mispredict, Nidoqueen will never OHKO a full health Heracross with Fire Blast, which will let it defeat Nidoqueen with Bullet Seed since, again, it will be faster most of the time. This will leave Heracross crippled though, but it will still come out on top. Heracross's other set is SubPunch, which is extremely threatening in its own regard. Heracross forces tons of switches, such as that on the extremely common Bisharp, which gives it ample of opportunities to set up a Substitute and blast the switch-in with Focus Punch. Many "resists" are also hit for astounding damage, usually doing more than half damage. To show its power, I have presented some calcs:

252+ Atk Mega Heracross Focus Punch vs. 252 HP / 0 Def Nidoqueen: 198-233 (51.5 - 60.6%) -- guaranteed 2HKO
252+ Atk Mega Heracross Focus Punch vs. 252 HP / 0 Def Florges: 241-284 (66.9 - 78.8%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Mega Heracross Focus Punch vs. 4 HP / 0 Def Thundurus: 235-277 (78.3 - 92.3%) -- guaranteed 2HKO
252+ Atk Mega Heracross Focus Punch vs. 4 HP / 0 Def Latias: 192-226 (63.5 - 74.8%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Mega Heracross Focus Punch vs. 4 HP / 0 Def Mega Gardevoir: 124-147 (44.6 - 52.8%) -- 25.8% chance to 2HKO (Garde 4x resists this as well)

Mega Heracross's Speed, while fairly low, is still fast enough to outpace common threats such as Metagross and Bisharp and hit them extremely hard before they even have a chance to attack. There are very few Pokemon that are faster than Mega Heracross, can switch into it safely, and OHKO it. The only Pokemon I can think of is Granbull, which is the only real hard counter that exists in UU. You know if something is broken if you feel you have to run one of three Pokemon to be able to deal with it, otherwise, they'll wreck you. Overall, Mega Heracross is a really threatening Pokemon on the battlefield, and is one that can switch in after something has died and is guaranteed to kill off at least one Pokemon (sometimes two) before finally dying unless the opposing team has something to take a hit and retaliate.

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Zygarde

Now this is a weird and unexpected one that I expect no one to agree with, but Treecko and DTC were right in saying that Zygarde is a total monster of a Pokemon. Zygarde's great bulk lets it set up Dragon Dances with ease, and a strong priority in Extreme Speed compliments its great STABs very well. Or, you can choose to run a SubDD set to set up in the face of walls such as Bronzong and Chansey, as well as avoid priority. The fact that Zygarde doesn't get Dragon Claw really hurts it, since it is now forced to run either Outrage or Dragon Tail, both of which are problematic moves for a late-game sweeper as the former locks Zygarde into that move and confuses it while the latter is pathetically weak, but Zygarde can still work around that. Once at +2 (sometimes, I have even gotten to +3), Zygarde outspeeds everything up to positive-natured Choice Scarf Weavile, which is non-existent. Furthermore, Zygarde now has a 65% to 2HKO 252/0 Bronzong with Outrage, which is really saying something. Even if one does switch in a revenge killer, Zygarde can get to +1 on the switch, which allows it to outspeed Choice Scarf Heracross and Chandelure and OHKO them with the right move. Furthermore, every common Pokemon that does outspeed Zygarde even at +1 can never OHKO, while Zygarde almost always does back. Because Zygarde can set up so easily and then proceed to wreck teams, I believe that it is unhealthy for the metagame and should be given the boot, despite it being less of a threat initially and being very underrated.

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Deoxys-D and Deoxys-S

These two Pokemon are similar since they can support their teams with impunity. The only thing stopping them is a Mega Heracross or a fast Choice Scarf Pokemon, and even then, they can get up at least one layer of hazards since they're either faster or bulky/have a Focus Sash. Deoxys-D uses its godlike defenses to set up two-three layers while still having great Speed while Deoxys-S uses its godlike Speed to set up hazards while still having great defenses. Furthermore, if they are satisfied with the number of hazards they have gotten in, they can support the team even more with Knock Off to rid the opponent of an item before going down. Both Pokemon can also utilize dual screens. Deoxys-S usually carries Taunt to stop the opposition from doing anything funky while Deoxys-D usually carries Recover to be an upright pain in the ass and continue to support the team forever. While the hazards they set are easier to remove with Defog, smart players can work around that by preserving these two and bluffing them to be another set while getting rid of their defogger. Once that happens, they can switch in their Deoxys formes and set up hazards freely. There isn't much to be said about these guys, so I'll leave it off here, but I highly believe the impunity these two have in providing support makes them unhealthy for the metagame.

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Medichamite

The thing is, Medicham hits way too hard. It literally 2HKOes max Hippodown and 4/0 Latias with High Jump Kick without the help of hazards. Medicham's Speed tier and bulk are both very good as well, the former more than the latter. Mega Medicham has no trouble Mega evolving with the help of Fake Out, which ensures it doesn't have to live as its slow, frail self for too long. Mega Medicham's bulk allows it to survive many hits as long as they're not too powerful like Bisharp's Sucker Punch and then it can proceed to OHKO or at least cripple the threat at hand. So basically, Mega Medicham is much like a faster, frailer version of Mega Heracross. What makes Medicham so deadly is that it is extremely hard to switch into and will get your Pokemon crippled no matter what, unless you're a Mega Banette and you happen to switch in on a Fighting-type move. For this reason, I'm doubting how healthy Medicham really is for the metagame, despite there being a select few Pokemon that can revenge kill it, like Bisharp or Choice Band Stoutland with sand support.

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Bisharp

Now, I was on the fence for Bisharp, but I honestly think that it is fairly broken. There are only two hard counters to it, and those are Cobalion and Keldeo, and then there are checks such as Mega Blastoise and Virizion that still do good against it. Bisharp's huge power combined with high-powered STABs and an excellent priority in Sucker Punch makes it a very hard Pokemon to take hits from. Furthermore, Defiant makes increasing Bisharp's power very easy, as it can switch in on Defogs and Sticky Webs to gain that juicy +2 Attack boost. Furthermore, Bisharp is boosted from Intimidate and can get past Fairies with ease, so these "would-be-counters" are a huge liability. Bisharp's low Speed is practically a non-issue with Sucker Punch, while it can throw around pathetically powerful Knock Offs with little to no fear. We all know how Bisharp works by now and how much of a monster it is, but overall, if Bisharp doesn't move up to OU usage soon, it will be a broken force in the UU metagame imo.

That's all for now, even though there are other Pokemon I feel to be a little broken, they have some factors that prevents them from utterly wrecking everything like the above six do. But, in case you were wondering, here are some honorable mentions:

Hydreigon: This thing is very powerful and has many coverage options to utilize. It has a good Speed tier and formidable bulk, which lets it rampage through many Pokemon in UU. The ultimate thing is, however, many common and excellent tanks in UU that have little to no trouble with dealing with Hydriegon. Chansey, Mega Gardevoir, and Chansey all defeat this thing one-on-one with ease, and then there are many other checks that can come in and defeat it like Mega Medicham and Keldeo, which makes me believe that Hydreigon isn't broken, but I am still kind of doubtful.

Keldeo: Many people were very scared of this thing, and for good reason, it's a monster, however, all of Keldeo's hard counters have descended into UU with it, which makes it much less threatening. Jellicent, Celebi, and Latias are all excellent Pokemon that can deal with Keldeo very well. Despite Choice Specs Keldeo's immediate power, there are many Pokemon that can stop it, such as Choice Scarf users like Thundurus-T and Staraptor even if they can't switch into it. I might be wrong about Keldeo, but from my experiences on the ladder, it isn't a broken threat.

Chansey: This thing is REALLY annoying, until it gets its Eviolite knocked off. Chansey is a very bulky Pokemon on both sides with Eviolite, but without it, it's a fairly easy wall to get rid of with decently powerful physical attackers and even some strong as hell special attackers. Chansey also has zero offensive presence, with its only way of damage being Toxic and Seismic Toss, both of which are fairly easy to work around. Because of the Knock Off buff, Chansey is not what it was in BW, which I believe keeps it in control and prevents it from being broken.

Latias: The thing with Latias is that it is easy to check. With common Pokemon like Metagross, Escavalier, Bisharp, Florges, Gardevoir, etc. running around, Latias is always kept at bay. While Latias is very strong, it doesn't compare to other behemoths like Hyreigon, Thundurus-T, and Keldeo, and its coverage is fairly sub-par with many Pokemon not caring for it. Don't get me wrong, Latias is an excellent Pokemon, it's just that Latias isn't overpowered, much to the opposite of many people's beliefs (did I use that saying right??).

Drought has crossed my mind as well, but the thing is, I haven't tested it enough to know if it's broken or not, so I'll leave that argument out for today.

So, what do you guys think of my list? Do you agree? Disagree (if so, why)? Do you think I missed something or do you think I mentioned something that shouldn't be here (bring on the Zygarde hate n_n)? Feel free to discuss respectfully ^.^

I think that's a solid list, but I would include something like Haxorus as well. His 147 base attack stat boosted by a life orb or choice band is pretty monstrous. He's outsped by base 100 scarfers after a dragon dance, but outside of that, he hits like a truck with outrage and eq&poison jab give him decent coverage, poison jab being there for fairies. A lum berry dragon dance set can also be used to great effect, but the point is, this guy hits way too damn hard for UU atm. This is the set I run on my team:

Haxorus @ Choice Band
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Outrage
- Earthquake
- Poison Jab
- Superpower

His speed tier is a little annoying because you still get outsped by base 100s and you don't have too much bulk , but this guy can demolish so many things its ridiculous. I go jolly because there are a lot of base 95 pokemon that I want to outspeed, like electivire and arcanine. Let's see some walls take hits from this guy.
252 Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 252+ Def Hippowdon: 207-244 (49.2 - 58%) -- 60.5% chance to 2HKO after Leftovers recovery
252 Atk Choice Band Mold Breaker Haxorus Earthquake vs. 252 HP / 0 Def Mega Aggron: 170-202 (49.4 - 58.7%) -- 98.8% chance to 2HKO
(mold breaker ignores filter yay)
252 Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 252+ Def Mega Blastoise: 204-241 (56.3 - 66.5%) -- guaranteed 2HKO
-1 252 Atk Choice Band Mold Breaker Haxorus Poison Jab vs. 252 HP / 0 Def Granbull: 242-286 (63 - 74.4%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 252+ Def Jellicent: 289-342 (71.5 - 84.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 252+ Def Slowbro: 217-256 (55 - 64.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 252+ Def Umbreon: 217-256 (55 - 64.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 252+ Def Vaporeon: 316-373 (68.1 - 80.3%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 252+ Def Quagsire: 258-304 (65.4 - 77.1%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 252+ Def Reuniclus: 279-328 (65.8 - 77.3%) -- guaranteed 2HKO
252 Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 252+ Def Swampert: 249-294 (61.6 - 72.7%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 252+ Def Rotom-H: 220-261 (72.3 - 85.8%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Mold Breaker Haxorus Superpower vs. 252 HP / 252+ Def Avalugg: 198-234 (50.2 - 59.3%) -- 79.3% chance to 2HKO after Leftovers recovery
252 Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 252+ Def Cresselia: 204-241 (45.9 - 54.2%) -- 5.5% chance to 2HKO after Leftovers recovery
252 Atk Choice Band Mold Breaker Haxorus Outrage vs. 248 HP / 252+ Def Eviolite Dusclops: 129-153 (45.5 - 54%) -- 41.8% chance to 2HKO
-1 252 Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 252+ Def Hitmontop: 160-189 (52.6 - 62.1%) -- 98.8% chance to 2HKO after Leftovers recovery
-1 252 Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 252+ Def Krookodile: 178-211 (45.1 - 53.5%) -- 2% chance to 2HKO after Leftovers recovery
252 Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 252+ Def Suicune: 211-249 (52.2 - 61.6%) -- 97.7% chance to 2HKO after Leftovers recovery

As you can see, banded haxorus hits like a firetruck dropped from an airplane landing on a small puppy. It can easily just rip holes in teams and there are few pokemon that can take his hits, but even fewer run max/max defense. The rare exception that only has a 39.5% chance to survive after leftovers on the switch in is hippowdon. It's easily revenged, sure, but its purpose is to rip holes, and once it has weakened defensive pokemon its job is done. Pair it with a nice dragon dancer or another physical sweeper and you'll get pretty good results.

It's not really banworthy, but most of the pokemon included in the honorable mentions aren't either, so he should be in that section.

TL;DR He hits damn hard
 
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While I may agree with a majority of your "suspects" Rohail, there are a few that haven't been entirely thought through. I'll give you my ten cents on the ones I don't agree with.

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Zygarde

Now this is a weird and unexpected one that I expect no one to agree with, but Treecko and DTC were right in saying that Zygarde is a total monster of a Pokemon. Zygarde's great bulk lets it set up Dragon Dances with ease, and a strong priority in Extreme Speed compliments its great STABs very well. Or, you can choose to run a SubDD set to set up in the face of walls such as Bronzong and Chansey, as well as avoid priority. The fact that Zygarde doesn't get Dragon Claw really hurts it, since it is now forced to run either Outrage or Dragon Tail, both of which are problematic moves for a late-game sweeper as the former locks Zygarde into that move and confuses it while the latter is pathetically weak, but Zygarde can still work around that. Once at +2 (sometimes, I have even gotten to +3), Zygarde outspeeds everything up to positive-natured Choice Scarf Weavile, which is non-existent. Furthermore, Zygarde now has a 65% to 2HKO 252/0 Bronzong with Outrage, which is really saying something. Even if one does switch in a revenge killer, Zygarde can get to +1 on the switch, which allows it to outspeed Choice Scarf Heracross and Chandelure and OHKO them with the right move. Furthermore, every common Pokemon that does outspeed Zygarde even at +1 can never OHKO, while Zygarde almost always does back. Because Zygarde can set up so easily and then proceed to wreck teams, I believe that it is unhealthy for the metagame and should be given the boot, despite it being less of a threat initially and being very underrated.

With Kyurem-B having been banned recently, Zygarde may have found its chance to shine as the premier physical Dragon-type of UU, and it's pretty good at it too. However, It's not nearly as strong as you're claiming it to be, and must be set up in order to reach those power levels. I've found it easy for Zygarde to get to +1, having faced more than I'd care for, but getting beyond that is not as easy. Zygarde sits at a really unfortunate speed tier for something of its stature. It's fast enough to yes, get the jump on common revenge killers, but is still outsped by Choice Scarf users with base 100 Speed or higher. I've found Zygarde to be much more susceptible to burns than Kyurem-B was simply because it lacks both the immediate power and can't use its Special Attack very well, making it mildly easier to manage.

In short, Zygarde is in my mind, a textbook UU Pokemon. It gets this "acclamation" due to its garbage ability, poor movepool, okay typing, and great stats, none of which should warrant it a ban. It has Raikou syndrome; does one or two things very well, but still has its checks and counters to keep it in line with the metagame. Personally, I find Haxorus to be a much bigger threat due to its wider movepool and Mold Breaker.

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Deoxys-D and Deoxys-S

These two Pokemon are similar since they can support their teams with impunity. The only thing stopping them is a Mega Heracross or a fast Choice Scarf Pokemon, and even then, they can get up at least one layer of hazards since they're either faster or bulky/have a Focus Sash. Deoxys-D uses its godlike defenses to set up two-three layers while still having great Speed while Deoxys-S uses its godlike Speed to set up hazards while still having great defenses. Furthermore, if they are satisfied with the number of hazards they have gotten in, they can support the team even more with Knock Off to rid the opponent of an item before going down. Both Pokemon can also utilize dual screens. Deoxys-S usually carries Taunt to stop the opposition from doing anything funky while Deoxys-D usually carries Recover to be an upright pain in the ass and continue to support the team forever. While the hazards they set are easier to remove with Defog, smart players can work around that by preserving these two and bluffing them to be another set while getting rid of their defogger. Once that happens, they can switch in their Deoxys formes and set up hazards freely. There isn't much to be said about these guys, so I'll leave it off here, but I highly believe the impunity these two have in providing support makes them unhealthy for the metagame.

I wholeheartedly agree that Deoxys-Defence needs to go. Of the two forms, it lasts longer than its faster counterpart and is typically a driving engine of the stall playstyle. However, I strongly disagree with Deoxys-Speed warranting a ban, only on the premise of it dies quickly. Deoxys-Speed is usually a Pokemon that goes down in a matter of turns, all while managing to get 2 or 3 layers up on you. However, that's essentially all it does, as I've found the offensive sets to be rather underwhelming in a metagame without Genesect. Once Deoxys-Speed faints, it's not coming back. This makes the removal of its hazards significantly easier, as you only have to do it once. I've brought this up with PKGaming and a few others on #xyuu, who have countered my position using my team as an example: intense offensive pressure brought about by teams with Deoxys-Speed can make it difficult or impossible to pull off a safe Defog or Rapid Spin. I'll stay out of further debates on Deoxys-Speed, but I will keep my position and want others to know that it isn't hard to handle Deoxys-Speed.

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Medichamite

The thing is, Medicham hits way too hard. It literally 2HKOes max Hippodown and 4/0 Latias with High Jump Kick without the help of hazards. Medicham's Speed tier and bulk are both very good as well, the former more than the latter. Mega Medicham has no trouble Mega evolving with the help of Fake Out, which ensures it doesn't have to live as its slow, frail self for too long. Mega Medicham's bulk allows it to survive many hits as long as they're not too powerful like Bisharp's Sucker Punch and then it can proceed to OHKO or at least cripple the threat at hand. So basically, Mega Medicham is much like a faster, frailer version of Mega Heracross. What makes Medicham so deadly is that it is extremely hard to switch into and will get your Pokemon crippled no matter what, unless you're a Mega Banette and you happen to switch in on a Fighting-type move. For this reason, I'm doubting how healthy Medicham really is for the metagame, despite there being a select few Pokemon that can revenge kill it, like Bisharp or Choice Band Stoutland with sand support.

I can already tell that you've never used Mega-Medicham, based on the part that I've bolded. Having once used Mega-Medicham on my team, Cesspool Sweepers, I know from first-hand experience that the only way Mega-Medicham becomes a massive threat is if you run it alongside Sticky Web or intense Thunder Wave support, as it sits at a very disappointing speed tier. While its power may be unparalleled, Mega-Medicham has no way of boosting its speed without receiving boosts from Baton Pass, and therefore suffers in a metagame where a slew of faster threats make their home. A "bulk" of 65 / 85 / 85 won't get Mega-Medicham through many tough opponents either, and folds or takes significant damage from even a low-end attacker. For the record, anything capable of resisting, or possessing an immunity, to High Jump Kick is essentially given a free switch in on Mega-Medicham, as it's probably the biggest example of a Pokemon that suffers from 4MSS.

I didn't find any of your honorable mentions to be of any major concern. They're just good at what they do, and somehow that keeps translating into "this Pokemon is/could be broken, let's get it out of the metagame asap", when in all reality, there's nothing terribly wrong with them. Kyurem-B, Drizzle, and Manaphy were all banned because of their centralizing effect on the metagame. The only Pokemon I could immediately name off the top of my head that has the same effect right now is Mega-Heracross, which you've already brought to light.
 
Ill be honest here, i dont think we should be banning anything atm. Am i saying that i dont think anything is broken? No i am not, i actually think there are overpowered stuff, but the thing is, this metagame has only existed for a very short time. Its very easy for something to look broken early in a tier but as stuff develops and standard sets/strategies are settled on, everything will radically change. I dont really see any harm in playing this for a few more months, officialize it as an actual tier, and only then start to testing/quick banning stuff. I mean did drizzle seriously lasted through the whole bw ou tier but it got banned in an unoffical xy uu after like one week lol?. It needs to be taken in consideration that xy ou itself is barely stable now, the ''new mon hype'' is still strong which explains why things like deoxys and keldeo are sitting on uu. A lot of these ''broken'' (deoxys, keldeo, bisharp) stuff are actually just barely making the cut off for ou and theres no doubt that they will reach it anyway so whats even the point of bothering with banning stuff now? I dont really like the way this is being handled, i just want to see the metagame develop naturally. Banning anything at such an early point just doesnt make any sense, the standards are not yet set, of course a lot of threats are going to steamroll shit now, exactly like how sd aegislash steamrolled shit in early xy ou and now its easily the worst set. Seriously lets just give some time, you know things are getting ridiculous when someone is proposing that we ban something whose only niche is kill something with outrage and gets revenged/setuped on next turn.
 
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