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Yugioh! TCG Thread

I think my freinds hate it even more when I pull a Foolish Burial, Jinzo, Armageddeon Knight, Reasoning, and DAD on turn one. It's usually game after that.
 
Gladiator Beasts win another SJC! Well hopefully something odd wins over at SJC Hawaii.. its already getting tiring seeing the same deck win.

oh and PACMAN almost made day 2.. it got 17th. Bummer.

Regionals are coming up soon for me.. although it's already a lock I'm playing Gladiator Beasts I'm gonna have to actually start preparing. Less than three weeks away :P
 
I might be going to a regional sometime next month (August something, don't remember the exact date) and atm I plan on using Gigaplant. I've been using it for a little bit and I really like it. Anyone have experience with it and want to offer any advice? Thanks, anything is appreciated.

I really wish the dad/pacman thing would have topped too, I saw that mirror match from round 1 and really liked it. I don't understand why they only used 2 DAD though?
 
check out Hero's Rule 2, it will be a great tech card from the deck. Stops Crows,Prema,Reborn, Fear Monger, Darius.. I suggest giving it a shot. I know someone that took the idea and ran it at Costa Mesa SJC (former SJC champ Hooman F.) with Zombies and ended up with an 8-2 record. He did Side Deck it mainly but it is now a main deck option since everything seems to be running it in twos in the main.
 
GB is overpowered. I predict the next format will include both bestiari and prisma at 1.

I have been running it with my 1 heraklinos at locals, but have been sacked immensely.

I pulled 3 solar recharge yesturday(1 ult), a lyla, fossil, and other stuff. I got the ult recharge and reg lyla out of 3 packs xD
I got really lucky with packs.
 
This format is only getting worse.
The new cards coming out can't compete with the current cards, so I'm expecting a huge equalizer coming with the next ban list.

Tuners only add more to current decks,
new spirits are really cool but can't compete with this ridiculous format
psychics look really weak overall

If the ban list doesn't fix this boring metagame, I will have lost all interest in yugioh.
I don't want to play games where the person who goes first wins.
 
It is very true. The current metagame is stale and very few different decks are hitting SJC wins. I would love to see mill and burn make a comeback along side some others, but it seems Konami is completely against those two archetypes.
 
there were four different decks that made the top 16 this SJC.

Lightsworn
Monarchs
DAD
Gladiator Beasts

I dunno how you could say this format is stale with that many decks making an impact on the metagame. Yes, Glads have won multiple times but give credit to where its at, other decks are doing WELL. Glad did have the most showing in the top 16 but lets look at the cream of the crop of the tournament.. the top 8 players.

1 Ling, Anthony - DAD
2 Kohanim, Michael - GLAD
3 Tortorella, Michael - Lightsworn
4 Corn, Adam - Monarch
5 Mak, Tom - Lightsworn
6 Williams, Tariq - Glad
7 Howell, Timonthy - Monarch
8 Silverman, Stephen - Glad

so.. 1 DAD, 3 Glad, 2 LS, 2 Monarch

looks pretty diversified to me.. hardly stale.
 
Decided to make a fun deck. It's an Ultimate Ancient Gear Golem Deck.

Monsters 16:
2x Ancient Gear Golem
2x Cyber Dragon
3x Ancient Gear Knight
3x Ancient Gear
3x Cyber Valley
3x King of the Swamp

Magic 21:
2x Polymerization
2x Power Bond
1x Future Fusion
2x Ancient Gear Drill
2x Ancient Gear Workshop
2x Machine Duplication
1x Limiter Remover
2x Hand Destruction
1x Swords of Revealing Light
2x Nightmare's Steelcage
1x Giant Trunade
1x Heavy Storm
1x Monster Reborn
1x Premature Burial

Traps 3:
3x Divine Wrath

Fusions:
3x Ultimate Ancient Gear Golem
3x Cyber Twin Dragon

Thoughts?

I'd like to fit Morphing Jar because him +Steelcage/Swords = an easy +Draw
I personally do not like Divine Wrath as the only trap, but it makes sense to help during the battle phase.

EDIT: Prisma just needs to be errata'd to only work for Elemental Heroes.
 
If you wanna know back stories, petro and I decided to both create fun decks to compliment own competitive ones (he's using gears, I get wetlands)

My current deck:

monsters: 17
3x unifrog
3x substitoad
3x starboy
3x mother grizzly
2x penguin soldier
2x nightmare penguin
1x des frog

spells: 16
3x wetlands
2x terraforming
1x level limit- area B
2x inferno reckless summon
1x scapegoat
1x fires of doomday
2x salvage
1x MST
1x brain control
1x premature burial
1x monster reborn

traps: 7
2x limit reverse
2x robbin goblin
1x gravity bind
1x torrential tribute
1x phoenix wing wind blast

I absolutely love this deck. What starts as harmless little monsters can quickly snowball into me easily swarming the whole field, dealing tremendous damage. Robbin goblin can clear whole hands, and unifrog can potentially clear the entire backrow if supported by des frog (scapegoat + substitoad = 3 unifrogs, 1 desfrog, and a substitoad to protect them all)

PWWB will probably come out for United We Stand if I can get one, and Des Frog may come out for a Posion Draw Frog if I can get one.
 
Well, I thought I'd throw in my most recent beast of a deck. This started as a fun milling project and turned into a very nice deck. Competetively? Haven't got the chance to try it. But I've beaten Zombies and my own DAD deck with it on a regular basis. If anyone wants to try it out and give me a heads up I'd love it. :D The only thing I should probably mention though is the sidedeck. It has 2 Mask of Darkness for Desert Sunlight Abuse if you go that route, and 3 pulling the rug because monarchs royally screwed this. Anyway. Hope everyone has fun playing Yugioh in the future.

STALL
Monsters: 11
1x Morphing Jar
3x Needle Worm
1x Spirit Reaper
1x Marshmallon
1x Snipe Hunter
2x Destiny Hero - Defender
3x Morphin Jar #2

Spells: 21
3x Stumbling
2x Gravekeeper's Servant
1x Sword of Revealing Light
1x Level Limit Area - B
1x Lightning Vortex
1x Card Destruction
2x Book of Moon
3x Nightmare's Steel Cage
3x Shallow Grave
2x Hand Destruction
2x Offerings to the Doomed

Traps: 10
3x Dark Bribe
1x Torential Tribute
1x Mirror Force
1x Gravity Bind
2x Drastic Drop Off
2x Desert sunlight

SIDE DECK:
2x Mask of Darkness
3x Pulling the Rug
 
So... four decks compete?

Sure.
That's not stale.

this isn't your local tournament, this is a SJC. People are going there to win. I hardly call it stale when 4 deck are competitive. Stop being so pessimistic and enjoy what you have to play or don't play at all.
 
this isn't your local tournament, this is a SJC. People are going there to win. I hardly call it stale when 4 deck are competitive. Stop being so pessimistic and enjoy what you have to play or don't play at all.
Four decks does not make a metagame stale. What makes it stale to me is the number of SJC's that those four have one. I like more variety in my metagame. For Example. I remember a few years ago. At one point there were 10 different decks frequently topping. I'm not saying that those aren't good decks at all....

I guess all I am really hoping for is some variety in the metagame.
 
raikizen, sweet deck. Playing lightsworn with that deck would be an interesting matchup. On one hand, you're basicly helping them accomplish their own goal, but on the other hand, you can deck them out in like 4 turns. It would really depend on if you milled judgement dragon or not in the process, because he's coming out if you don't.
 
Mill... heh. I haven't seen one of these in a while. I used to play a mean mill back when tsukuyomi was still legal. I miss that card... lol

Anyway, however much I like the card, I just can't see drastic drop off being that helpful here. You're already forcing them to draw with dark bribe, defender, card destruction, morphing jar, and hand destruction, and they still get their normal draw phase plus whatever draw cards they use. You aren't stopping that much from happening, really, especially considering they get to choose which card to toss when they draw more than one.

I also can't say I like offerings to the doomed much, as weakening your own draw power is never a good thing.

Then you've got gravekeeper's servant. If they're attacking... aren't you... dying? I can't see that card ever depriving your foe of too many cards in a duel, and by that time you would be dead, and that's assuming you get it out first turn. I understand that it punishes them for attacking your flip effect monsters, but it seems like you would just get swarmed if you're not actually stopping their attacks.

I was gonna say something about defender in here, but now I can actually see it working fairly well.

Nightmare's steel cage only stalls for so long. I'd much rather block with something that lasts, such as messenger of peace. Even though monsters with 1400 or less atk can still get through, there aren't too many of those out there nowadays, it seems, given the more aggro nature of the metagame, with a lower reliance on flip and field to graveyard effects.

Here's what I would probably do with that deck:

-2 Gravekeeper's Servant
-2 Offerings to the Doomed
-3 Nightmare's Steel Cage
-1 Stumbling

-2 Drastic Drop Off

+1 Night Assailant
+1 Sangan
+1 Des Lacooda

+2 My Body as a Shield
+2 Hammer Shot
+3 Messenger of Peace

Night Assailant should help you get back those flip effect monsters once they get sent to the graveyard, and sangan can fetch any monster in your deck. My Body as a Shield is great for stopping effects that would destroy your monsters before you can flip them, and one can even take down a dark armed dragon if it's stupid enough to go for your monsters first, and it should also help with zaborg, too, not to mention turning defender into a nearly untouchable fortress with one of the block attack cards down. Hammer shot should make up for the lost removal from offerings to the doomed. Des Lacooda should help with your draw power a bit, unfortunately it needs to be flip summoned, so no desert sunlight tricks. It's not a quickplay, but at least it's removal. I opted for a third messenger over a third stumbling, but there are probably a few other cards you could take out instead. I also would've liked to include a couple penguin soldiers for reusing already flipped monsters (although it's probably too slow in this format, anyway... not saying that this deck in general isn't slow >_>). I'm personally not a big fan of snipe hunter, but I understand why people like it, so I left it alone.

You're gonna need a bigger sidedeck than that, but I really suck at building sidedecks, so I'm not gonna even try to make suggestions.
 
I played something similar in the past. I haven't played it in years but this is how I would run it nowadays.


STALL
Monsters: 11
1x Morphing Jar
3x Needle Worm
1x Spirit Reaper
2x Des Lacooda
1x Sangan
3x Morphin Jar #2

Spells: 20
3x Stumbling
1x Sword of Revealing Light
1x Level Limit Area - B
1x Lightning Vortex
1x Card Destruction
2x Book of Moon
3x Book of Taiyou
2x Messenger of Peace
3x Shallow Grave
3x Hand Destruction

Traps: 10
3x Dark Bribe
3x Solemn Judgment
1x Torential Tribute
1x Mirror Force
1x Gravity Bind
1x Desert sunlight
 
Mill... heh. I haven't seen one of these in a while. I used to play a mean mill back when tsukuyomi was still legal. I miss that card... lol

Anyway, however much I like the card, I just can't see drastic drop off being that helpful here. You're already forcing them to draw with dark bribe, defender, card destruction, morphing jar, and hand destruction, and they still get their normal draw phase plus whatever draw cards they use. You aren't stopping that much from happening, really, especially considering they get to choose which card to toss when they draw more than one.

I also can't say I like offerings to the doomed much, as weakening your own draw power is never a good thing.

Then you've got gravekeeper's servant. If they're attacking... aren't you... dying? I can't see that card ever depriving your foe of too many cards in a duel, and by that time you would be dead, and that's assuming you get it out first turn. I understand that it punishes them for attacking your flip effect monsters, but it seems like you would just get swarmed if you're not actually stopping their attacks.

I was gonna say something about defender in here, but now I can actually see it working fairly well.

Nightmare's steel cage only stalls for so long. I'd much rather block with something that lasts, such as messenger of peace. Even though monsters with 1400 or less atk can still get through, there aren't too many of those out there nowadays, it seems, given the more aggro nature of the metagame, with a lower reliance on flip and field to graveyard effects.

Here's what I would probably do with that deck:

-2 Gravekeeper's Servant
-2 Offerings to the Doomed
-3 Nightmare's Steel Cage
-1 Stumbling

-2 Drastic Drop Off

+1 Night Assailant
+1 Sangan
+1 Des Lacooda

+2 My Body as a Shield
+2 Hammer Shot
+3 Messenger of Peace

Night Assailant should help you get back those flip effect monsters once they get sent to the graveyard, and sangan can fetch any monster in your deck. My Body as a Shield is great for stopping effects that would destroy your monsters before you can flip them, and one can even take down a dark armed dragon if it's stupid enough to go for your monsters first, and it should also help with zaborg, too, not to mention turning defender into a nearly untouchable fortress with one of the block attack cards down. Hammer shot should make up for the lost removal from offerings to the doomed. Des Lacooda should help with your draw power a bit, unfortunately it needs to be flip summoned, so no desert sunlight tricks. It's not a quickplay, but at least it's removal. I opted for a third messenger over a third stumbling, but there are probably a few other cards you could take out instead. I also would've liked to include a couple penguin soldiers for reusing already flipped monsters (although it's probably too slow in this format, anyway... not saying that this deck in general isn't slow >_>). I'm personally not a big fan of snipe hunter, but I understand why people like it, so I left it alone.

You're gonna need a bigger sidedeck than that, but I really suck at building sidedecks, so I'm not gonna even try to make suggestions.
Well, I wasn't exaclty looking for any rate/fixes. lol But I'll just in general explain why some of the fixes you mentioned weren't included. See, almost all of your suggestions have been offered before (Barring Hammer Shot. Offerings to the Doomed is just so much faster. You can hit DAD or Jinzo the minute they show up, not a turn later. Speed is the key.) First is Des Lacooda. I originally had des lacooda in here, but I never got him when I needed him. First turn and with little stall to back him up he is a useless monster. Mid-Late game when I've milled away most of my opponents' (and my) deck, he becomes useless draw, as I'm just reusing all of my monsters. Night Assailant would have been added, except the deck runs marginally faster as it is. If I really need to reuse my flip effects, then desert sunlight with morphing jar is the key. Playtesting with Night Assailant early on showed that when I did need a flip effect monster back, I usually needed more than one and couldn't get them all. My Beef with Messenger of Peace is the three slots it takes up and it can't even stop searchers, who can still just ram through my terribly small defensed monsters. D-Heo Defender was mainly included to add mill and become a meat shield with Stumbling. Stumbling also protects my life points by letting monsters summoned for their effect be switched into defense position. Snip Hunter is in there to abuse this. Summon him, he goes to defense, and I can discard any extra cards to clear their field.


I suppose I'm just rambling on, so I'll sum it up like this: All of your changes have been suggested before. They have been used, and thoroughly tested. This version just runs a lot more smoothly as it currently is. Sorry if I just seemed to be ranting or whatnot. Just wanted to clarify that your changes have been noted in the past. =]

EDIT: Also, as a sidenote. I would run My Body as a Shield if I had any, but I do not. The moment I get two of them out the DDO goes.
 
Sengenjin... I don't know if that's a good thing or a bad thing.

But, overall it's shaping out to be pretty stellar.
 
Just built a deck focused on delivering an OTK using Superancient Deepsea King Coelacanth. Haven't gotten to do much testing yet, though, so it's far from complete. Oh, and don't mind the set names... it's just the way YVD handles export to text.

Total: 40

Trib Monsters (7):
3|Ptdn|Superancient Deepsea King Coelacanth
3|Taev|Cranium Fish
1|Dp05|Destiny Hero - Dasher

Non-trib Monsters (13):
3|Ptdn|The Calculator
3|Taev|Ocean's Keeper
2|Ptdn|Golden Flying Fish
2|Lon|Aqua Spirit
1|Soi|Treeborn Frog
1|Jump|Elemental Hero Stratos
1|Wc07|Destiny Hero - Disk Commander

Spells (18):
3|Dp05|Destiny Draw
3|Dp07|Hand Destruction
3|Sod|Big Wave Small Wave
1|Lod|Reinforcement of the Army
1|Sdrl|Foolish Burial
1|Sdj|Monster Reborn
1|Psv|Premature Burial
1|Sd5|Lightning Vortex
1|Tlm|Brain Control
1|Ast|Enemy Controller
1|Ysdj|Heavy Storm
1|Sd2|Giant Trunade

Traps (2):
1|Mrd|Mirror Force
1|Sd2|Torrential Tribute

Basically, get coalecanth on the field, use its effect to pull out the ocean's keepers and/or golden flying fish, and then SS cranium fish/plasma and attack.

edit: cool 1200th post

edit regarding deck: Massive changes since this was posted
 
Ok I just made a few more changes and in the process completely changed the way my coelacanth deck runs. It is now a full fledged OTK. =)

SS treeborn/aqua spirit (or just plain having a water monster out from the previous turn will work) -> big wave small wave -> SS coelacanth -> normal summon calculator -> use coelacanth to SS three fish and attack for a minimum of 8200 damage assuming their field is clear.

Play testing now. =)
 
I used to have three plasma and a second dasher, and apparently never reconsidered my ddraw:dhero ratio when I took them out. I definitely need more dheroes to fuel ddraw, but I also need to make room for more removal (can't really do anything about big monsters atm besides hope I can trib something off to golden flying fish or get a lightning vortex/brain control/econ), so I really have no idea what to take out to fit more stuff in here. I also found through testing that this deck really wants a third golden flying fish, which I've added without taking anything out for now, because I simply don't know what to get rid of.
 
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