Its_A_Random
A distant memory
Requesting a subref for this battle please. Numerous Reminders to no avail...And the sooner this gets done, the sooner users are able to challenge the Ground Type Gym! :)
Taking the second.Issuing two of the same challenge.
Teenage Babysitters!
4v4 NFE Singles
The total evolution stage of your team cannot exceed 6
2 Day DQ
2 Subs
2 Recovers/5 Chills
Arena: Engineer's Type Changing Arena
Field Type: All Types
Complexity: Simple
Formats: All Formats
Restrictions: All moves are allowed.
Description:
It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP.
Summary: Certain types get buffed every round.
I'd like to play both Switch=OK and Items=ON for these battles if possible.
I dropped my battle will Subway as he had less mons than needed and I have now decided to up the mon count.6v6 singles
2 recovers/5 chills
NFE (Max of 3 Middle stagers)
I will allow training items
OR
3v3 singles
LC mons only
2 Recovers/5 Chills
Arena:
The Garden of Earthly Delights
A grassy arena twice the size of the ASB arena. There is a single large tree in the center (it is protected from all damage). 15 feet around the tree is a 4 foot deep moat.
This is a paradise for all Pokemon because the weather is clear and no weather inducing move can change it!. As great as this arena is, there is a catch!
This is the Garden of Earthly Delights!! This match will be governed by the Seven Deady Sins (not the user >.>): Wrath, Greed, Sloth, Pride, Lust, Envy, and Gluttony.
At the end of each round, the Pokemon will be governed by these "earthly delights".
The Earthy Delights and their effects:
1). Wrath: all Pokemon will be under the effects of Taunt and Work Up and will have -1 Def & Sp.Def until the end of the round.
2). Greed: two CC are dropped on the ground. A Pokemon can be ordered to go get one, but it takes and action to go grab one and a second go bring it back. Any CC not brought back at the end of the round disappears.
3). Sloth: Chills energy increase is doubled!! However, each chill comes at a 10 HP cost.
4). Pride: Both mons gain a sense of pride in their typing!! This means that STAB attacks have their final damage increased by 2 and they can only use STAB. STAB moves are done recklessly and have a 50% higher energy cost!! Pokemon without STAB moves Struggle.
5). Lust: if the mons are of different Genders, they are forever under the Attract status until the end of the round. If the mons are of the same gender, they are forever placed under the Confusion status until the end of the round. If one mon is genderless, it is treated as though both mons are of the same gender.
6). Envy: Both mons are envious of the others moves that they gain the ability to use their foe's moves!! Sadly, they cannot use any of their own moves.
7). Gluttony: Two large pies are placed on a table under the tree. A mon can take and action to eat one pie and only one!! Eating a pie fully recovers all energy and gives 15 HP. Starting on the action after eating the pie, the mon will gain 1 weight and size class until the end of the next round. Eating the pie is a priority action and cannot be blocked by Taunt. If a Pokemon is at the highest Weight or size class, their speed will then be treated as 1 until the end of the next round.
A creative Ref and opponent are a must!!
BumpOpen challenge
3v3 singles
Infinite recoveries/ chills
Judgement arena
Basically the arena is a great mountain range of snow-capped avalanche prone mountains. There is a very small hot spring dead Centre of this mountain range.
The hot spring has Only enough water to fuel certain water moves (like water pulse and hydro pump, but not surf or muddy water). The spring can only be used 6 times before it empties and starts spewing fire. When the spring empties, there is a 20% chance of any random Pokemon in the arena taking 10 damage from the fire catching on that Pokemon (does not incur a burn) but only for the first turn.
When this happens, If the Pokemon that got burned by the fires survives 9 full actions, they have 20 hp and 100% energy awarded to them.
Then the sprin fills up and this happens all over again.
Taking
Switch=OK
Abilites=All
Items= Nah
Sub=1
EDIT: Dropping previous challenge.
Also, since no DQ has been specified 3 days is fine by me.
Accepting, Pepper Hater.SoS: What are the choices? And does Dr. Pepper count?
[06:06am] orcinus: i don't get dr pepper
[06:06am] orcinus: tbh
[06:06am] orcinus: don't see what people like about it
[06:06am] SoS: Orcinus, we must fight to the death.
CHALLENGING SoS
FE, 2v2 Doubles (bring 3 mons each)
Items On
Switch=wtfko?
Arena: Warioware
An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.
At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.
Accepting.Throwing out my own challenge.
3v3 NFE singles
2 day DQ
2 recovers, 5 chills
1 sub
Warioware arena as above.
Open challenge
3v3 singles
Infinite recoveries/ chills
Judgement arena
Basically the arena is a great mountain range of snow-capped avalanche prone mountains. There is a very small hot spring dead Centre of this mountain range.
The hot spring has Only enough water to fuel certain water moves (like water pulse and hydro pump, but not surf or muddy water). The spring can only be used 6 times before it empties and starts spewing fire. When the spring empties, there is a 20% chance of any random Pokemon in the arena taking 10 damage from the fire catching on that Pokemon (does not incur a burn) but only for the first turn.
When this happens, If the Pokemon that got burned by the fires survives 9 full actions, they have 20 hp and 100% energy awarded to them.
Then the sprin fills up and this happens all over again.
Taking
Switch=OK
Abilites=All
Items= Nah
Sub=1
EDIT: Dropping previous challenge.
Also, since no DQ has been specified 3 days is fine by me.
Sure send mons :3Bump
WTF Orcinus no like DPeppy??
Anyways, dropping my battle with Mr.L, as that would be my last slot and I want the counters now (money whore I know)
OPEN CHALLENGE
1v1 FE Training Singles
1 Day DQ
One Sub
One Ability
No Recovers / 2 Chills
Arena: IAR's Terra Cage
Arena: Terra Cage
Field Type: Ground
Complexity: Moderate
Format: All
Restrictions: All Weather inducing moves/abilites bar Sandstorm/Sand Stream/Cloud Nine/Air Lock will fail, No Water Source, No Natural Grass, Limited ceiling
Description: Terra Cage is a rough, indoor, desolate place that despite its hard, rocky surface, can be dug into. It is about 50x50m in length & width, & it is 30m high. The main mechanic here that gives Ground Types an advantage here is that when Sandstorm is used, it randomly fuses itself with the mud that can be found in some places around the arena, & the Sandstorm turns into a Mudstorm.
During a Mudstorm, at the end of every action, anything that isn't a Ground Type takes 2 Damage, +1 if the Pokemon is weak to Ground, or -1 if the Pokemon resists Ground (Flying & Levitiate is considered Neutral, Pokemon with Overcoat/Magic Guard don't take any damage). In addition, all non-Ground Type moves used by non-Ground Type Pokemon have a flat 5% reduction in Accuracy. Any Ground-Type Pokemon that would benefit from Sandstorm through Typing, Abilities, etc. Will receive the same benefits in a Mudstorm. Mudstorms only last the first three turns of a Sandstorm, after which, it will go back to a regular Sandstorm.
Summary: Anything mentioned in the Restrictions, plus Sandstorm will turn into a Mudstorm when used.
Requesting Training Items On
Oh no! Return of the Mudstorm! I will ref this...Send me your teams.Accepting The Wanderer and typon77.
Items=Training
Abilities=ONE
Switch=OK
where relevant. Everything else is covered by the challengers.
Issuing two of the same challenge.
Teenage Babysitters!
4v4 NFE Singles
The total evolution stage of your team cannot exceed 6
2 Day DQ
2 Subs
2 Recovers/5 Chills
Arena: Engineer's Type Changing Arena
Field Type: All Types
Complexity: Simple
Formats: All Formats
Restrictions: All moves are allowed.
Description:
It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP.
Summary: Certain types get buffed every round.
I'd like to play both Switch=OK and Items=ON for these battles if possible.
Taking the second.
Items=ON
All abilities
Switch = Do we have to?
consider this taken, Unown soupMeh...That kinda whomps...
Well, seeking a 1v1 NFE Singles. Standard training battle in any sense, the acceptor may choose the arena.