blarajan said:Scraggy is in, uses HJK as Croagunk switches in. Since I don't know how much HP you'll take from Stealth Rock since I don't know your EV spread, I'm going to keep this in terms of percentage, even though that is rather iffy. Takes 6.25% + 31% from HJK, or I'll just guess and say around 25% from a normal HJK? IDK NEED A SPREAD. so let's say Gunk takes the SR / HJK and now has 68.75% left. Now, when I handle Gunk with Scraggy, my main thing is NEVER LET IT DRAIN PUNCH EVER. So when you use Drain Punch, I'm switching to Drifloon here. But the thing is...Aron is a really really really obvious Drifloon check. As in, so obvious that I will...double switch to Scraggy 100% of the time I'm not even making predictions. And then we're back in the same situation. I'm going to HJK again, and you will switch in Gunk and take more Stealth Rock and then get HJK'd again. Notice how I AM NOT setting up. At this point, you're at like 37.5% left assuming that 25% was accurate. If I was doing more, I might KO you here, otherwise, I don't know. Well I'll switch back to Drifloon, and if you predict that, you might go for the Shadow Ball but that won't OHKO. With Drifloon, I'll use Acrobatics. You can either leave Gunk is predicting I switch back to Scraggy, or switch in Aron. DGAF, I'm sacking Drifloon here, do what you want. I then go to Scraggy (who is at full health), set up to +1, either sponge a Superpower, or watch you switch back to Gunk. If I sponge a Superpower, I'm going to use Drain Punch to get most of my HP back, so I can live a Vacuum Wave from Gunk after that. If you switched back to Gunk, I'll HJK there and KO and sweep your team with a full health Scraggy.
I think you misread:blarajan said:Furthermore, if I use Destiny Bond, then I don't have to make a prediction. If he uses Sucker Punch to OHKO Drifloon before I attack, then he dies to Destiny Bond...that's just how that move works. IE, Drifloon uses Destiny Bond, Croagunk uses Sucker Punch and it fails. Drifloon uses Acrobatics, Croagunk uses Sucker Punch, KOs Drifloon, and dies to Destiny Bond. No predictions.
Either Drifloon attacks, or uses Destiny Bond. Attacking first would be utterly stupid because this Croagunk can only hit you with Sucker Punch, but it is technically an option. The only other option is to use Destiny Bond.Turn 4:
Croagunk uses Sucker Punch (no matter what)
master predictor Drifloon uses Destiny Bond
Either way, Croagunk isn't attacking if you have Destiny Bond up. So if you spam it, you run out of PP and Sucker Punch automatically wins. Lets say you predict right and use Acrobatics.
Turn 5:
Drifloon uses Acrobatics (best move to use here, HP Fire never KOes and Shadow Ball only has 1/16 to KO)
Croagunk tries to use Bulk Up
Croagunk @ dead
Drifloon @ 75%
If we were disallowing ridiculous / overspecialized / etc counters then the only "legitimate non specialized counters with great synergy" would be mine, you could argue EMs, and maybe you could argue for yours (but I could just as easily argue against it).blarajan said:It works now, though I would like to point out some of these counters are veering to the point of ridiculousness. Bulk Up Croagunk / Fight Gem Automatize Superpower Aron? I guesssssssss..........
This may work in a vacuum, but with Stealth Rock up Duskull can be 2HKO'd by Hydro Pump. Also, if we take counter to mean that your Pokemon/pair can take on the given core numerous times throughout a match, this falls short. Duskull can only set up TR once and then it dies, and if the 5 turns are stalled out before you take out the core Cranidos becomes dead weight, and no longer can be considered a counter.
Duskull (M) @ Eviolite
Trait: Levitate
EVs: 196 HP / 116 SAtk / 196 SDef
Sassy Nature (+SDef, -Spd)
- Trick Room
- Memento
- Destiny Bond
- Shadow Ball
Cranidos (F) @ Choice Band
Trait: Mold Breaker
EVs: 220 HP / 236 Atk / 36 Def
Brave Nature (+Atk, -Spd)
- Head Smash
- Head Smash
- Head Smash
- Head Smash
Switch in Duskull, who can come in with a decent amount of security on just about everything bar Hydro Pump (33.3% - 47.6%), but even then it can come in on that. Set up Trick Room then kill yourself.
Switch in Cranidos and use HEAD SMASH!
That's pretty much it.
This may work in a vacuum, but with Stealth Rock up Duskull can be 2HKO'd by Hydro Pump. Also, if we take counter to mean that your Pokemon/pair can take on the given core numerous times throughout a match, this falls short. Duskull can only set up TR once and then it dies, and if the 5 turns are stalled out before you take out the core Cranidos becomes dead weight, and no longer can be considered a counter.
I hate to be that guy (at least I'm not iss), but I don't see how you effectively counter this....prem said:staryu
-hydro Pump-Staryu (200 EVs, Neutral Nature) Hydro Pump vs Scraggy@Evolution Stone (196/196 EVs, +Nature): 37.5 ~ 50% (9 ~ 12 HP). i guess more difficult because 2 max damage rolls can kill scraggy, but it can easily rest up damage and drain punch.
-rapid spin- lol
-psychic- no damage
-recover-no damage and i get free healing
Well now I'm being that guy.blarajan said:
Mantyke (M) @ Eviolite Trait: Swift Swim
EVs: 156 HP / 200 SAtk / 120 SDef
Calm Nature (+SDef, -Atk)
- Rest
- Rain Dance
- Hidden Power [Flying]
- Toxic