boltsandbombers
i'm sorry mr. man
Dude, the entry is fine. Please just remove the Toxic slash, everything else looks good imo.Well, i guess my analysis wont be approved then. I think im gonna survive.
Dude, the entry is fine. Please just remove the Toxic slash, everything else looks good imo.Well, i guess my analysis wont be approved then. I think im gonna survive.
Yeah basically when an analysis is done or something like this when there are multiple options available the more beneficial one in practice or more useful for the pokemons capabilities would be slashed first. Its more for blueprint purposes anyways to have a solid foundation so if someone wanted to change the moves to something else entirely by all means let them as long as they know the pros and cons.Well i removed the all important slash then.
I hadnt realised that the order of the slashed moves is a priority order, i thought it was a random order and i had always seen Toxic as a 3rd option on Ferro for teams that need it. I didnt wanna show it as the best option obviously.
I apologise from the depths of my heart for my grave mistake that got the pokemon community in all that peril. The threat is gone now.
Can you cut it with the sarcasm? It was a little mistake, we all make them.I apologise from the depths of my heart for my grave mistake that got the pokemon community in all that peril. The threat is gone now.
Or if you're me, make really stupid posts on a weekly basis.Can you cut it with the sarcasm? It was a little mistake, we all make them.
Can you cut it with the sarcasm? It was a little mistake, we all make them.
I think you meant Jolly, not Hasty. :)
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs:252 Atk / 4 Def / 252 Spe
Hasty Nature
- Earthquake
- Reversal
- Memento / Stone Edge / Substitute
- Stealth Rock
Role: Hazard User, Support (Trapper)
What It Does: Being one of the few trap Pokemon in OU, Dugtrio serves to eliminate specific threats that would otherwise ruin your team. Earthquake is Dugtrio's STAB move of choice and it KOs the likes of Heatran, Excadrill, Mega Charizard X and Mega Metagross. Reversal works fantastically with Focus Sash as Reversal gets stronger the less HP the user has. Reversal can easily KO Pokemon such as Tyranitar, Bisharp, Greninja, Terrakion, etc. Memento works well because of Arena Trap. By trapping a Pokemon, it forces them to stay put while Dugtrio uses Memento and drops the opponents Attack and Special Attack by two stages. This effectively opens up a chance for the sweeper to come in and set up safely. Dugtrio can also opt for either Stone Edge or Substitute. Stone Edge hits Talonflame super effectively while Substitute allows Dugtrio to bypass Bisharp's Sucker Punch mindgames. Stealth Rock is devoted to the last slot since Dugtrio's fast Speed stat and access to Focus Sash, guarantees Stealth Rock in many situations.
Good Teammates: Birdspam Pokemon (Staraptor, Mega Pinsir, Mega Pidgeot & Talonflame) really appreciate Dugtrio's ability to remove some of Birdspam's most difficult Pokemon such as Tyranitar, Bisharp and Heatran. Also Dugtrio appreciates teammates that can remove hazards off the field as Focus Sash is very important for Dugtrio, considering its frail nature.
What Counters It: It possesses average Attack power so any bulky Pokemon that can withstand Dugtrio's onslaught can effectively counter it. Skarmory, Landorus-T and Hippowdon are a few examples.
Any Additional Info: Dugtrio can't directly hard switch in on a Pokemon (unless it's an Electric-type move). Make sure Dugtrio comes in to revenge kill a Pokemon or its brought onto the field through a pivot move.
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Working on Defog Scizor
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Hasty lowers Dugtrio's Defense stat meaning it'll reach Sash (or close to it) much faster, thereby raising Reversal's power to the max. I should also slash Naive now that I think about it.I think you meant Jolly, not Hasty. :)
iirc a hasty nature is used so that dugtrio can get to low HP quicker in order to power up reversal.I think you meant Jolly, not Hasty. :)
Probably not all too necessary, but to make it look nice, should we go back and edit out any irrelevant text from out sets?Okay, I just confirmed that despite me moving things around constantly to keep the post limits happy (something I plan to to fix soon) "Keep it civil" is still in the OP. I know the situation has diffused on its own, but as general reminder, if you're going to post a set, try and be open to to criticism. Sometimes we make mistakes. For every mistake anyone here has made I probably have made 2 on this sight alone. What's important is that you be able to take criticism so that we as a community can create good, clear descriptions of Mons and their sets for new players. Remember, this thread is for them first and foremost, so we should leave our egos out of it. Also as a general guideline, unless the set fundamentally differs from any known set I'd really doubt that it would get rejected. I think I've only flat-out rejected a Scarf Mamoswine set and a couple Meloetta sets.
Conversely, if you do provide some form of advice or recommendation, please try and provide some concrete reason as to why you think something should be changed. People tend to take criticism better when they are given concrete reasons for it. Yeah, some people can't handle criticism no matter what you say, but we should at least provide good reasons for criticism so that if nothing else we can say we tried.
Lastly, I mentioned this before, but instead of posting whole sets in hide tags in the OP, I'm going to start posting hyperlinks to posts with appproved sets. This should help with the word limit issue in the OP and makes it easier on you guys when you want to edit stuff. This does mean though that you guys should reread your posts and try and fix as many grammar mistakes as you can.
I wouldn't worry to much about it. If it makes you feel better you can, but I don't think a new player's going to pay much heed to it.Probably not all too necessary, but to make it look nice, should we go back and edit out any irrelevant text from out sets?
Like I know I'd always write who I was working next and reserving lol
I don't think that's entirely necessary as long the post is there. It's not like they can miss the entire set while focusing on just a couple of sentences directed towards something else. They're going to be reading through a short essay anyways and if anything they'll be aware that another set for something they may be interested to look at is available or in the works.Probably not all too necessary, but to make it look nice, should we go back and edit out any irrelevant text from out sets?
Like I know I'd always write who I was working next and reserving lol
Iron Tail really needs to be in front of Ice Punch imo, because of Unaware Clefable and Azumarill. Landorus-T & Gliscor already get hit hard by +2/+1 Iron Tail so Ice Punch is a little redundant.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Swords Dance
- Extreme Speed
- Ice Punch / Iron Tail
Role: Late-game cleaner, Wallbreaker
The Mega variant (which your set is) cannot be teamed up with Zard for obvious reasons. Also, is there an alternate spread that gives some Special bulk? Could have sworn there was one, but I can't remember what it let you survive.
Scizor @ Scizorite
Ability: Light Metal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Bullet Punch
- Knock Off / Superpower / U-turn
Role: Support (Hazard remover)
What It Does: With a great defensive typing in Bug-Steel, access to reliable recovery in Roost and respectable bulk (70/140/100 in Mega form), Scizor can perform a Bulky Defog role quite well. The set itself is quite self-explanatory. Defog removes hazards off both sides of the field while Roost provides Scizor with recovery, to heal off damage. Bullet Punch is STAB that gets a Technician boost and boasts +1 priority meaning it can threaten the likes of Mamoswine, Terrakion and Mega Aerodactyl. Knock Off provides great utility and can cripple defensive Pokemon that switch in on Scizor. Superpower hits Heatran super effectively and does massive amounts of damage. U-turn is not only STAB but also carries momentum for Scizor. Mega Scizor is best for this role so a Scizorite is appropriate, while 252/252+ provides Mega Scizor with maximum bulk.
Good Teammates: Charizard is great because it resists Scizor's sole weakness and loves the Defog support that it gets. Talonflame is also another good teammate for Scizor for similar reasons. Landorus-T is another choice because it can reliably set up Stealth Rock and scares out Fire-type Pokemon.
What Counters It: Talonflame fears very little except the Knock Off, which even then won't mean too much. Without Superpower, Heatran can easily counter Scizor. Also in the same vein, Magnezone can actually trap Scizor and KO with HP Fire. Pokemon that resist Bullet Punch and that have access to Taunt are solid counters as well (i.e Infernape).
Any Additional Info: Scizor lacks power in this variant and can therefore become setup fodder. Make sure the team is capable of answering the threat should this situation arise!
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Reserving Life Orb Hydreigon, Swords Dance + Tailwind Mega Charizard X and Focus Sash Alakazam
LOL. This is what happens what you write up something when you shouldn't be. Well I could slash Lefties in there, since not every team can afford a Mega Pokemon for Defogging. Also there probably is an alternate spread. It might've been to allow Scizor to fight Latios/Latias with HP Fire one on one or something along those lines.The Mega variant (which your set is) cannot be teamed up with Zard for obvious reasons. Also, is there an alternate spread that gives some Special bulk? Could have sworn there was one, but I can't remember what it let you survive.
I'd mention that if you decide to run Leftovers you should make sure to use Technician instead of Light Metal. It doesn't need to be a slash per say, but it should be mentioned. As Karxrida said I'd also mention for good team mates that Charizard is a good team mate provided you aren't using Scizorite. It should be implied, but god knows how many Specs Charizard you can find on the lower ladder. Other than that it looks good.
Scizor @ Scizorite / Leftovers
Ability: Light Metal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Bullet Punch
- Knock Off / Superpower / U-turn
Role: Support (Hazard remover)
What It Does: With a great defensive typing in Bug-Steel, access to reliable recovery in Roost and respectable bulk (70/140/100 in Mega form), Scizor can perform a Bulky Defog role quite well. The set itself is quite self-explanatory. Defog removes hazards off both sides of the field while Roost provides Scizor with recovery, to heal off damage. Bullet Punch is STAB that gets a Technician boost and boasts +1 priority meaning it can threaten the likes of Mamoswine, Terrakion and Mega Aerodactyl. Knock Off provides great utility and can cripple defensive Pokemon that switch in on Scizor. Superpower hits Heatran super effectively and does massive amounts of damage. U-turn is not only STAB but also carries momentum for Scizor. Mega Scizor is best for this role so a Scizorite is appropriate, while 252/252+ provides Mega Scizor with maximum bulk. However, if the team can't afford a Mega, Leftovers is a reliable substitute.
Good Teammates: Charizard is great because it resists Scizor's sole weakness and loves the Defog support that it gets. Talonflame is also another good teammate for Scizor for similar reasons. Landorus-T is another choice because it can reliably set up Stealth Rock and scares out Fire-type Pokemon.
What Counters It: Talonflame fears very little except the Knock Off, which even then won't mean too much. Without Superpower, Heatran can easily counter Scizor. Also in the same vein, Magnezone can actually trap Scizor and KO with HP Fire. Pokemon that resist Bullet Punch and that have access to Taunt are solid counters as well (i.e Infernape).
Any Additional Info: Scizor lacks power in this variant and can therefore become setup fodder. Make sure the team is capable of answering the threat should this situation arise!
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Reserving Life Orb Hydreigon, Swords Dance + Tailwind Mega Charizard X and Focus Sash Alakazam
It's what I'm working on now. Hopefully within the next day or two (depending on school) I should have all the sets replaced with links to posts.Would it be better to make cyberlinks for all the pokes on the OP so that it looks better in the eye? It looks a buit weird now that half pokes are linked and the rest are there :P
Pivot mostly, as it checks a lot of shit like Birdspam but lack of reliable recovery means it can't wall stuff constantly. It usually ends up dying.A question: What exactly is the role of defensive Rotom-W? I mean its something between a mixed wall, a pivot and a tank but i really dont know under which category it would fall in a thread like this.