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All KOC will go to MC. I'll also convert 56 CC into 7 UC, giving me 48 CC and 45 UC.
Yadokingu (Slowking): Purchasing Captivate (Past Gen TM), Rage (Past Gen TM), and Take Down (Past Gen TM) for 5 MC and 4 UC. This completes Slowking's movepool.
Kuchiito (Mawile): Purchasing Sing (Event Move) for 3 MC.
I'll also buy a Heracross and a Heracronite for 17 CC:
Dratini evolves into Dragonair and uses 1 MC to learn Hyper Beam (XY Level-Up).
Dragonair [Dragonair] (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Dragon Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale (HA Locked): (Passive) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Note: I haven't DQ'd anyone in a considerable time, so let me know if I made any mistakes in the prizes. I'm not even sure if I should be receiving prizes at all, as I was the original ref, but was then subreffed before having the battle put back into my control. Actually, should I be giving the subref prizes as well? (Very short) Tl;dr: I'm confused about the rewards, but for the sake of ending this battle, I'm posting them anyway.
Spending 21 UC to purchase a Rotom, a Rotom Spin Fan, and a Rotom Wash Washer (UC: 91 > 70).
Rotom [Rotom] (-) Nature: Modest (+1 SpA, -1 Atk) Type: Electric / Ghost [Water / Flying] Electric: Electric STAB; immune to paralysis condition. Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Spending 14 UC, 6 of which to teach Aerodactyl Reflect (Past-Gen TM) and Sky Attack (Past-Gen Tutor), and 8 of which to purchase an Old Amber (UC: 76 > 62).
Rainman Legends: Togekiss' Weight Class should be 3. Fix & APPROVED. S0L1D G0LD: Your profile OP is ridiculously outdated (likewise your claim log) so I have absolutely no idea that you have that much CC or UC. I cannot approve someone when I do not know if it is accurate. Please update the OP of your thread and your claim log to show accurate CC / UC totals before claiming again. NOT APPROVED. waterwarrior: APPROVED. Eternal Drifter: APPROVED. Gale Wing Srock: Fidgit already has Tailwind. Fidgit has 3 extra MC. Fix & APPROVED. Leethoof: Update your claim log. APPROVED. Flame Emblem: Update your claim log. Defog is not a current generation TM on Staraptor so you cannot afford it and Protect. NOT APPROVED. Frosty: APPROVED. SubwayJ: APPROVED. tavok: APPROVED. Elevator Music: APPROVED. P2X7: APPROVED. AOPSUser: Dream Eater costs 2 MC on Revenankh. Revenankh has 1 extra MC. Fix & APPROVED.
So I am getting Stealth Rock as an Egg move (3 MC) for Fidgit
and also I did a few derps:
had claimed Rest twice for Gallade. So, with a stockpiled MC and the 2 MC from my derp, I am teaching Rajny the Gallade Trick as a Tutor move instead (3 MC).
had claimed Thunder Fang (Egg Move) twice for Colossoil. So claiming Knock Off as Tutor move instead. (3 MC).
Krlowatt has a stockpiled MC. So, Total Counter for Krilowatt = 6 EC, 1 MC, 5 AC and 0 KOC.
Total Counters for Fidgit: 6 EC, 0 MC, 5 AC and 0 KOC
Total Counters for Gallade: 9 EC, 0 MC, 5 AC and 0 KOC
Total Counters for Colossoil: 6 EC, 0 MC, 5 AC and 0 KOC
i get 21 UC.
Toxicroak will use some of this to buy Foul Play (Past Gen), Giga Impact (TM), Knock Off (Past Gen), Hyper Beam (TM), Rest (TM), and Sleep Talk (TM). -14 UC
Aerodactyl will use some of this to buy Tailwind (Egg) and Rest (TM) -5 UC
Spending 6 CC to purchase a Cupra, a Zorua, and a Mime Jr..
Cupra (Cupra) (M)
Nature: Mild
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Roar (*)
Dig (*)
Double Team (*)
Grass Knot (*)
Dark Pulse (*)
Mime Jr. (Mime Jr.) (M)
Nature: Bold
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abra stockpiles 12 MC plus 1 KOC. Abra evolves. Kadabra learns Kinesis, (XY Lvl Up [Pre-26]) Confusion, (XY Lvl Up [Pre-26]) Disable, (XY Lvl Up [Pre-26]) Miracle Eye, (XY Lvl Up [Pre-26]) Ally Switch, (XY Lvl Up [Pre-26]) Psybeam, (XY Lvl Up [Pre-26]) Reflect, (XY Lvl Up [Pre-26]) and Recover. (XY Lvl Up [Pre-26]) Kadabra spends 12 MC plus 1 KOC as MC to learn Psychic, (XY Lvl Up) Counter, (Past-Gen Tutor) Endure, (Past-Gen Tutor/TM) and Bide. (Past-Gen TM)
Kadabra (Kadabra) (M)
Nature: Timid
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Snubbull spends 6 MC to learn Play Rough, (XY Lvl Up) Payback, (XY Lvl Up) Crunch, (XY Lvl Up) and Counter. (Past-Gen Tutor) Kecleon spends 9 MC plus 2 KOC to learn Substitute (XY Lvl Up) Sucker Punch, (XY Lvl Up) Aqua Tail, (Past-Gen Tutor) Counter, (Past-Gen Tutor) and Endure. (Past-Gen Tutor) Sharpedo spends 4 MC to learn Toxic (XY TM) and Poison Jab. (XY TM) Volkraken spends 4 MC plus 1 KOC to learn Memento, (XY Lvl Up) Toxic, (XY TM) and Swagger. (XY TM) Chinchou stockpiles 3 MC plus 1 KOC. Chinchou evolves. Lanturn learns Eerie Impulse. (XY Lvl Up [Pre-26]) Lanturn spends 3 MC plus 1 KOC to learn Aqua Ring (XY Lvl Up) and Bounce. (Past-Gen Tutor) Lucario spends 8 MC and stockpiles 1 KOC to learn Helping Hand, (Past-Gen Tutor) Flash Cannon, (XY TM) and Magnet Rise. (Past-Gen Tutor)
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
Eerie Impulse
Water Gun (*)
Bubble (*)
Thunder Wave (*)
Supersonic (*)
Flail (*)
Confuse Ray (*)
Spark (*)
Take Down (*)
Signal Beam
Discharge
Aqua Ring
Hydro Pump
Ion Deluge
Charge
S0L1D G0LD: Your profile OP is ridiculously outdated (likewise your claim log) so I have absolutely no idea that you have that much CC or UC. I cannot approve someone when I do not know if it is accurate. Please update the OP of your thread and your claim log to show accurate CC / UC totals before claiming again. NOT APPROVED.
I now have 4 CC and 6 UC total.
Staraptor will learn the TM moves Thief and Protect, expending 4 MC, leaving none.
Saltator the Kirlia evolves into Vir Fortis the Gallade. It learns Stored Power, Close Combat, Leaf Blade, Night Slash, Leer, Fury Cutter, and Slash at level 25 or sooner. I spend 3 MC on the levelup moves Psycho Cut, Helping Hand, and Feint, and 3 MC on the Egg move Encore, leaving 0 MC for later use.
Image:
Gallade
Male
Vir Fortis Types: Psychic/Fighting Abilities:: Steadfast / Justified (Unlocked) Nature: Relaxed (+Def, -Spe) Stats: HP: Value 100 Atk: Rank 5 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 4 Spe: Value 69 (-) (-10% evasion) Size Class: 3 Weight Class: 4 Base Rank Total: 21
EC: 9/9 MC: 0 AC: 5/5
Attacks: Level Up before 26
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Fury Cutter
Night Slash
Calm Mind
Heal Pulse
Level Up after 26
Imprison
Calm Mind
Psycho Cut
Helping Hand
Feint
Egg
Shadow Sneak
Memento
Misty Terrain
Confuse Ray
Ally Switch
Will-o-Wisp
Skill Swap
Encore
Mulan15262: Approved. Canis Majoris: Approved. Gale Wing Srock: Approved. Leethoof: Approved. S0L1D G0LD: LARGE CLAIM. You cannot equip items to a KOed pokemon. In order to get extra counters from a training item, the pokemon it is equipped to must perform an action in the battle with the item equipped to it. Kadabra's Speed is incorrect. Kadabra's Accuracy is incorrect (how do you screw that up? It's Accuracy for a +Speed Nature is right in the NDA). Kadabra's Size Class is incorrect. Kadabra's Base Rank Total is incorrect. Fix Kadabra's information and you are Approved. Flame Emblem: Approved.
UC: 48+4= 52
CC: 1+1+6-6=2
Spending 6 CC on a Exp. Share
Cupra
EC: 2+1+2=5/9
MC: 2-2=0
AC: 2+1=3/5
Cupra uses its 2 KOC as EC, allowing it to evolve into Argalis. It uses its 2 MC to learn Ice Beam (XY TM)
Dratini
EC: 3+1=4/9
MC: 3-3=0
AC: 1+1=2/5
Dratini evolves in Dragonair, and he uses his 3 MC to learn Endure (Past-Gen TM)
Ralts
EC: 3+1+1=5/9
MC: 3-3=0
AC: 3+1=4/5
Ralts uses her 1 KOC as EC, allowing her to evolve into Kirlia. She then uses her 3 MC to learn Helping Hand (Past Gen TM)
Charmander
EC: 0
MC: 9-9=0
AC: 0
Charmander uses his 9 KOC as MC, which he then uses on Flamethrower (Level-Up), Flame Burst (Level-Up), Endure (Past Gen TM), Fire Blast (XY TM), and Aerial Ace (XY TM)
Using these counters just approved (It seems weird to put them on the profile given that I am about to spend them all, but let me know if I need to put them on the profile) to get the following stuff.
Gardevoir
Getting the following moves: LU:
- Wish (pre 25)
Egg (6MC):
- Ally Switch
- Destiny Bond
Past Gen Tutor (24MC):
- Endure
- Heal Bell
- Helping Hand
- Hyper Voice
- Icy Wind
- Magic Coat
- Pain Split
- Snatch
XYTM (14MC):
- Hidden Power Ground
- Sunny Day
- Rain Dance
- Focus Blast
- Energy Ball
- Thunder Wave
- Trick Room.
That results in 46 MC being spent. 30 gardevoir already has and the other 16 comes from my UC stockpile.
UC: 44->28
Sableye:
Past Gen Tutor (15MC):
- Double-Edge
- Dynamic Punch
- Mimic
- Signal Beam
- Snore
Past Gen TM (3MC):
- Telekinesis
XYTM (24MC):
- Psychic
- Rock Tomb
- Aerial Ace
- Rest
- Sleep Talk
- Low Sweep
- Incinerate
- Poison Jab
- Rock Smash
- Snarl
- Power Up Punch
- Dazzling Gleam
Total of 42MC needed. 14 Sableye already has and for the other 28 I will use my UC.
UC: 30->0
Aerodactyl:
Past Gen Tutor (6MC):
- Heat Wave
- Sky Attack
Past Gen TM (3MC):
- Detect
XYTM (4MC):
- Payback
- Rock Smash
13MC total. 7 I have, 6 will come from CC (48CC turn into 6UC at a 8 to 1 rate).
CC: 128->80
Banette:
XYTM: Round and Calm Mind.
MC: 4->0
Torterra:
XYTM: Sandstorm and Rock Tomb
MC: 4->0
Blaziken:
XYTM: Facade, Flame Charge
MC: 4->0
Ferrothorn:
XYTM: Hidden Power Ice, Sunny Day, Hyper Beam, Solarbeam, Thunderbolt, Thunder, Double Team
Turning 8CC into 1UC (CC: 80->72). Turning that 1UC into MC.
http://www.smogon.com/forums/threads/leethoof-and-maxim-give-me-lots-of-uc.3520622/#post-5821623
I get 3 CC.
Annabelle the Swablu gets 1 EC, 2 MC, and 1 DC. She will buy Moonblast and Mirror Move, both level-up moves.
Rainmaker the Squirtle gets 1 EC, 3 MC, and 1 DC. She will buy Hydro Pump, Rain Dance, and Iron Defense, all level-up moves.
Naomi the Grotle gets 1 EC, 2 MC, and 1 DC. She will buy Double Team (TM).
Andre the Emboar gets 3 MC. He will buy Earthquake (TM) and save the other MC.
Mortimer the Koffing gets 1 EC, 3 MC, and 1 KOC. He will put the KOC into MC, and buy Infestation and Torment, both TMs.
Vanguard the Bastiodon gets 3 MC. He will buy Avalanche (Past-Gen).
Jeddediah the Larvitar gets 1 EC, 3 MC, 1 DC, and 1 KOC. The KOC will go into MC, and he will buy Payback, Crunch, Earthquake, and Stone Edge, all level-up moves.
Helton the Rhyperior gets 3 MC and 7 KOC lol. 2 of these KOC will go to CC, and 5 into MC. He will then buy Submission (Past-Gen), Sunny Day (TM), and DynamicPunch (Past-Gen).
Tulowitzki the Aerodactyl gets 3 MC. He will buy Payback (TM) and save the other MC.
Spending my 3 current CC + 3 from this battle + 2 from Rhyperior's KOC to purchase a Protector.
In this post, I claimed Ice Beam as a Gen 4 levelup move on Syclar, but already had it as a TM move. Refunding this 1 MC and buying Avalanche instead as a gen 6 levelup move.
Using 3 UC for 3 EC for Duclohm-->Evolves into Cyclohm
29-->26 UC
Stockpiling 1 CC
+1 EC-->6/9
+3 MC
+3 UC-->+3 EC-->9/9
Claims Whirlwind, Bide, Weather Ball, Tri Attack, and Ion Deluge (All Pre 25 Movepool, 0 MC). Uses 3 MC to Claim Endure (Previous Gen TM, 3 MC)
Duclohm (Thundaga) (Male) Types:
Electric: immune to paralysis status. Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage. Abilities:
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring. Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Overcoat (H): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature: Modest: (+1 SpA, -1 Atk)
Stats:
HP: 110 Atk: 1 (-) Def: 5 SpA: 5 (+) SpD: 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 21 EC: 9/9 MC: 0 AC: 5/5 Attacks:
Level Up
Weather Ball
Ion Deluge
Tri Attack
Whirlwind
Bide
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonic Boom
Dragon Pulse
Slack Off
Hurricane
Dragon Tail
Zap Cannon
Egg
Hydro Pump
Shock Wave
Dragon Breath
Magnet Rise
Heal Bell
Power Gem
TM/HM
Volt Switch
Flamethrower
Thunderbolt
Thunder Wave
Surf
Protect
Hidden Power (Grass)
Light Screen
Endure
Converting my VCs to CCs as per Raid update. Two Tower losses, and a Hall reffing, brought me 1 CC, 3 CC, and 5 UC. Totalling 34 CC and 264 UC.
Gray the Lucario earns 3 MC, plus 2 UC to learn HP Grass and Swift.
Elfman the Camerupt earns 4 MC (1 from KOC), plus 10 UC, to learn Rollout, Defense Curl (2 past-gen moves), Rock Tomb, Rock Polish, Return and Frustration (4 GenVI TM/Tutors).
Gajeel the Honchkrow earns 3 MC, plus 6 UC to learn Mirror Move (1 Egg move), Snatch, and Spite (3 past-gen tutors).
Mirajane the Castform earns 3 MC, plus 3 UC to learn Thunder Wave, Thunderbolt, and Thunder.
Laxus the Tynamo gains 1 EC and 3 MC, to be stockpiled. Also stacking 2 UC into EC, cranking it up to 3.
Finally, taking Rias Gremory the Tyrunt from the pound, 2 CC for the paperwork. Spending another 8 CC for her mother's Jaw Fossil.
Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.
The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.
Nature: Mild (+1 SpAtk, -1 Def)
Type: Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.
Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).
Attacks:
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Circle Throw
Close Combat
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
Hidden Power Grass
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Slide (*)
Rock Tomb
Screech (*)
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute (*)
Sunny Day
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Camerupt - Elfman (M)
"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.
Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.
Type: Fire type: Fire STAB; immune to burn status.
Brighten Command said:
For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).
Ability 2: Solid Rock
Type: Passive
Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).
Ability 3: Anger Point (DW Unlocked)
Type: Passive
When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.
Attacks:
Amnesia
Ancient Power
Body Slam
Bulldoze
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Fire Blast
Fissure
Flame Burst
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Heat Wave
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Tomb
Rollout
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
Honchkrow – Gajeel (M)
Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.
Having treasure-hunted a Dusk Stone, Gajeel spent some days learning how to learn the arts native to his species, guarded by Pantherlily in the progress. The transformation itself is painful, but having endured it, something seems... both more and less in him now. When Zheng found out about his sudden bursts of suppressed emotions, it can only be attributed to Gajeel's efforts. Seeing it as only the results of his evolution, Zheng did nothing else but allow him to discover this new path, mostly on his own. What Zheng didn't know though, was that the lads have secretly form an agreement - to take turns watch over Gajeel whenever he had one of his bursts.
Nature: Mild (+1 SpA, -1 Def)
Type: Dark type: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Insomnia
Type: Passive
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Ability 2: Super Luck
Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Ability 3: Moxie (DW Unlocked)
Type: Passive
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Attacks:
Aerial Ace
Air Cutter
Assurance
Astonish
Brave Bird
Confuse Ray
Dark Pulse
Defog
Double Team
Drill Peck
Endure
Facade
Feint Attack
Fly
Foul Play
Frustration
Haze
Heat Wave
Hyper Beam
Icy Wind
Incinerate
Mean Look
Mirror Move
Mud-Slap
Nasty Plot
Night Shade
Night Slash
Ominous Wind
Payback
Peck
Perish Song
Pluck
Protect
Psychic
Psycho Shift
Pursuit
Quash
Quick Attack
Retaliate
Roost
Shadow Ball
Sky Attack
Sleep Talk
Snarl
Snatch
Spite
Steel Wing
Substitute
Sucker Punch
Superpower
Swagger
Swift
Tailwind
Taunt
Thief
Thunder Wave
Torment
Toxic
Twister
Whirlwind
Wing Attack
Castform - Mirajane (F)
Mirajane is a sweet girl, always smiling at everyone, even though she sometimes do gets into fights with Erza when the latter is not busy pounding Natsu. She helped Elfman overcome his innate fear to swimming by teaching him patiently in Lake Lucid. As a result, the latter treated her as an elder sister, always protective of her while respecting her opinions on every turn. In turn, Mirajane always stays near Elfman for guidance, often perching atop his head on journeys and summoning sunny skies to invigorate the Numel. Despite her small stature, no one else in the family looks upon her as the one to be protected - Mirajane is very capable of looking after herself, usually resolving conflicts around her in a diplomatic way but more than willing to respond with force if necessary.
Nature: Modest (+1 SpA, -1 Atk)
Type (weather-dependent): Normal type: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Thrash or Outrage will not be disrupted by oncoming damage. Sunny Fire type: Fire STAB; immune to burn status. Brighten Command. Rainy Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving energy cost reduced to 5 per action. Snowy Ice type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Ability:
Forecast
Type: Passive
Mirajane is adept at changing and adapting to the weather, granting her immunity to all forms of weather. Mirajane can also change the typing of Weather Ball accordingly, and take different forms during Sunlight, Rain, and Hail. The Energy Cost of Weather Ball and all weather changing moves are reduced to 6.
Attacks:
Amnesia
Avalanche
Blizzard
Clear Smog
Disable
Double Team
Ember
Endure
Energy Ball
Fire Blast
Flamethrower
Flash
Future Sight
Hail
Headbutt
Hex
Hydro Pump
Ice Beam
Icy Wind
Incinerate
Lucky Chant
Mimic
Ominous Wind
Powder Snow
Protect
Psych Up
Rain Dance
Rest
Round
Sandstorm
Scald
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Swift
Tackle
Tailwind
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Water Pulse
Weather Ball
Laxus - Tynamo (M)
Misunderstood since he had memory about his gender and sexuality, Laxus often feels angry at the world. At capture, he felt that only Zheng was non-judgemental to him, and more important, his anger. Yet, he still often lashes out at the people he loved because he's angry with himself for being weak. And he tries to be stronger by projecting his will upon others. Erza and Mirajane are the two who'd stand up to his reckless tantrums, not allowing him to hurt himself or those around him.
Nature: Quiet (+ SpA, -15% Speed, -10% Evasion)
Type: Electric type: Electric STAB; immune to paralysis status.
Abilities:
Ability 1: Levitate
Type: Passive
Laxus naturally floats above the earth when released, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Rias Gremory, "Princess of Crimson Ruin" - Tyrunt (F)
flavour after approval
Nature: Adamant (+Atk, -SpAtk)
Type: Rock type: Rock STAB; Rias is fast on her mind to add an additional level of Priority on Protect. She also takes reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, and is immune to Sandstorm damage. Her natural magic can mold and build rocks, ignoring Arena restrictions on Rock attacks requiring an external rock source. Dragon type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Her powerful will allows Thrash or Outrage to be undisrupted by oncoming damage.
Abilities:
Ability 1: Strong Jaw
Type: Passive
Rias' thick fang and massive jaws give her incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Crunch, Fire Fang, Ice Fang, Poison Fang, Thunder Fang.
Ability 2: Sturdy (Hidden)
Type: Passive
Rias' body and willpower fortifies herself in battle, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
+9 UC
6 goes into Unohana the Togekiss's MC to purchase the past-gen TMs Defog and Telekenisis
3 goes into Torch Slug the Mollux's MC to purchase the pst-gen TM Stealth Rock