Join Date: May 2009
Platinum Battle Tower Doubles, 265 wins with this team:
Kingdra @ Focus Sash
252 Special Attack / 228 Hp / 12 Sp. Def / 12 Speed / 4 Def
Ludicolo @ Lum Berry
252 Special Attack / 132 HP / 124 Speed
Obviously, this is a rain dance team. Turn 1 = Fake Out + Rain Dance. I'm not using jolteon/electrode because after setting up rain they can't really do much. Focus Sash on such a bulky pokemon may seem redundant, but the only other really viable option would be leftovers, but focus sash is crucial for powerful double dragons, critical hits, and the such. Another big reason for using kingdra as my rain dancer is that it's slower (without the rain) than a lot of other weather setter-uppers. For example, froslass, normally problematic due to immunity to fake out, can set up hail first and it won't matter because with kingdra going second I can immediately erase hail from the field. Also, typical sunny day users are generally fast fire types like entei, moltres, houndoom, charizard, etc. Since most things with 252 speed ev's will outspeed kingdra, I can set up rain after they set up sun.
Seriously, I believe these are the best two rain leads. Yes, water absorb is nice and stuff but you really have to use these two leads to appreciate them. I'd say about 30% of all games are won with just these two leads without having to use any of the reserves. They are very bulky, take status (including paralysis) pretty well, and on the other hand dish out a lot of damage, especially with double surf. Very occasionally, I might forego fake out if I can OHKO one of the opponents with grass knot/ice beam or if I really need to take something problematic out (walrein, for example, because of sheer cold/hail).
While the EV's may seem very random, they're not. 124 speed gets ludicolo to 212 speed (in the rain), outspeeding timid electrode, while 12 speed on kingdra gets her to 214 in the rain, outspeeding ludicolo so if need be I can rain dance and then surf with ludicolo, getting the boost. Meanwhile, 228/12/4 optimize kingdra's defensive stats because by giving her ev's in the defenses the 31 iv doesn't round down at level 50.
Backup Sweeper #1:
Kabutops @ Life Orb
188 Hp / 252 Attack / 60 Speed / 4 Def / 4 Sp. Def
My beastly physical attacker, way more useful than metagross. Yes it's still pretty frail, but it can take most unSTAB'ed t-bolts and EQ's. Meanwhile, Kabutops' LO double stab waterfall is approximately 1.7 times as powerful as Kingdra's 75% double stab surf, assuming equal opposing defenses. Rock Slide also deals a lot to unresisting opponents plus hits flyers nicely, although I try to use it as sparingly as possible due to the accuracy. Superpower rounds off the offense hitting those troublesome steel types.
188 HP brings Kabutops due a LO number of HP, 159. Then, 60 speed is put there so that kabutops reaches 216 speed in the rain, beating my other sweepers so in case I have to sacrifice Kabutops with surf I can at least attack before I go down. Then, 4 hp go in each defense so I don't lose a point in rounding down.
Rain Dance should theoretically be more useful for backup, but in 265 games I haven't needed it once while protect is more useful. Even though a backup rain dancer seems better, this team is built so that it isn't COMPLETELY reliant on the rain being up - a late game t-tar/abomasnow/hippowdon won't stop my sweepers, in fact one game I won with just these 3 pokemon against a full-freight hail team using froslass, walrein, abomasnow, and glaceon without setting up the rain once. Kabutops can take 1 double stab'ed surf from either kingdra or ludicolo, taking about 70%, but most of the time I can avoid hurting my partner a lot. Kabutops is crucial for balancing my team in both type coverage and physical coverage.
Backup Sweeper #2:
Latios @ Choice Specs
4 Hp / 252 Sp. Att / 252 Speed (finally a standard spread lol)
My main backup pokemon in case something goes wrong, most notably rain not going up. Without rain, latios is still quite beastly, outspeeding, surviving, and KO'ing many pokes. With rain, nothing can survive his onslaught except for shedinja. Thunderbolt is boosted ~26% by rain and gets perfect accuracy, while surf is boosted 50% by rain. Draco Meteor I try not to use too much due to the risk of missing, but when I do use it, KO's are sure to follow. Hell, I'm pretty sure it even OHKO's swampert. Timid definitely over modest because even though I already have swift swim latios is meant as a backup pokemon and incase rain doesn't go up latios still needs to outspeed stuff.
Sometimes in turn one I'm fine sacrificing Ludicolo because I gain a lot of momentum with the rain up and with my two rain-boosted sweepers. Quite often I fake out + protect on turn 1, ludicolo gets OHKO'ed by some crap (crobat brave bird, gallade close combat, etc.), and then I send in a sweeper and win 3-0. One close battle, gallade and infernape started. Turn 1 infernape faked out kingdra, preventing rain from going up, before I could fake out infernape, and then gallade OHKO'ed ludicolo with close combat. So after 1 turn I did almost 0 damage, lost a poke, and didn't get up rain. However, turn 2 I sent in latios, killed infernape with surf, did ~60% to gallade, and set up rain while gallade did ~70% to latios with night slash. From there, I easily swept, despite my bad start.
So far I must say I haven't gotten a whole lot of hax, although untimely freezes and brightpowder hax (lol one time ice beam missed 4x in a row vs. a torterra) is pretty annoying.
I'll post picture proof once my streak is over.
EDIT: Darn, I finally lost. Well, second place isn't so bad =).
NOT a bandwagoner - official Giants fan before 2002, sweet victory finally
Proud USAMO qualifier
Last edited by CBshuckle; Feb 14th, 2010 at 11:11:57 PM.