Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=102318
Claiming 2 ref tokens for this, which I will put into Quetzalcoatl's EC, evolving it into a Flarelm.
flarelm.png

EC: 4/9
MC: 1
DC: 1/5

I'm also going to use 2 TC to buy a Darumaka
554.png

Darmuka(M)-Buddha
Nature: Docile

Type:
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up

Focus Punch
Hammer Arm
Yawn

Will-o-Wisp
U-Turn
Substitute
 
I'd like to claim this battle:
http://www.smogon.com/forums/showthread.php?t=102287
My TC will go to my stash, bringing me to ten.
Gastly: 1 MC, 1 EC, 1 KO (as an EC)
Machoke: 1 MC, 1 EC, 1 DC, 1 KO (as an MC)
Bringing totals to:
Gastly: 3 MC, 4 EC
Machoke: 3 MC, 5 EC, 2 DC
I'll evolve Gastly, and give him Toxic (-2 MC) and Hex (-1 EC). He also gets Shadow Punch due to evolving (oh joy).
Haunter: 0 MC, 4 EC
Machoke: 3 MC, 5 EC, 2 DC
 
http://www.smogon.com/forums/showthread.php?t=87020

Tim the Cranidos gets 1 EC, one MC, and two KO counters. I'm investing them both in Evolution, which lets it evolve into Rampardos! Yeah!

Saving the MC.

409.png

Rampardos [Tim] (M)

Nature: Naive (x1.15 to Speed, -1 to Special Defense)

Type: Rock

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Stats

HP: 110
Atk: *****
Def: ***
SpA: ***
SpD: * (-1)
Spe: 67 (58*1.15)

(x1.15, -1 to Special Defense)

EC: 6/6
MC: 1
DC: 5/5

And Haunter gets an EC, an MC, and a KO Counter I invest in Evolution.

Saving the MC.

093.png

EC: 7/9
MC: 1
DC: N/A

EDIT: Oh, and I get two TCs. With my other two TCs I saved, I'm buying another Poliwag and a Mantyke.

poliwag.png

Poliwag [Buff] (Male)

Nature: Adamant (+1 to Special Attack, -1 Attack)

Type: Water

Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: *** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 90

(+1 to Attack, -1 Special Attack)

EC: 0/9
MC: 0
DC: 0/5

Abilities

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Swift Swim: (DW, not activated) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Amnesia
Bubblebeam

Refresh
Encore
Mud Shot

Waterfall
Return
Toxic


spr5b458.png

Mantyke (*) Squishy (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water/Flying

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a lair of water which prevents burns.


Stats:
HP: 90
Atk: * (-1)
Def: **
SpA: **** (+1)
SpD: ****
Spe: 50


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Bubble
Supersonic
BubbleBeam
Headbutt
Agility
Wing Attack

Hydro Pump
Haze
Splash

Ice Beam
Surf
Rain Dance

Now I have 0 TC.
 
Claiming 3 ref tokens from this battle:

3 vs 3 singles, Zarator vs Rediamond

Which I'll use on King my Prinplup, used for 1 EC and 2 MC. The 2 MC will be used to buy the 5th Gen TM Grass Knot for his movepool.


Prinplupasb.gif

Prinplup(*) [King] (M)
EC: 8/9
MC: 0
DC: 3/5

Pound(*)
Growl(*)
Bubble(*)
Water Sport(*)
Peck(*)
Metal Claw
Bide(*)
Bubblebeam(*)
Fury Attack(*)

Aqua Ring(*)
Flail(*)
Mud Sport
Yawn(*)

Ice Beam(*)
Grass Knot
Pluck(*)
Surf(*)
 
Claiming my Ref Tokens from this battle.

Its 1 RC,which I'll use to make on my Rhyhorn's Ec, bringing it to 4/9, evolving it into Rhydon!

112.png

Rhydon*(Unicron)(M)
Nature:Impish (Adds * to Defense; Subtracts * From Special Attack)
Type:Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground:Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Lightningrod:(innate)These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Rock Head:(innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless(DW):(innate)This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Stats:

Rhydon
HP: 110
Atk: *****
Def: *****(+)
SpA: *(-)
SpD: **
Spe: 40

EC:4/9
MC:0
DC:2/5

Moves:
Horn Attack*
Tail Whip*
Fury Attack*
Stomp*
Scary Face*
Rock Blast*


Fire Fang*
Dragon Rush*
Counter*

Earthquake*
Rock Tomb*
Poison Jab*
Thunderbolt
 
Zarator's team now terrifies me :(

I claim for this battle: http://www.smogon.com/forums/showthread.php?t=86773

2 TCs (presumably)
Nidoran (F): 1 EC, 1 DC, 1 MC
Licktung: 1 DC, 1 MC, 1 KO (no EC, as it's full, and now evolved)

So, I am now at:
TCs: 4

Nidoran:
EC: 3/9
MC: 2
DC: 3/5

I'll also spend her two MC on Ice Beam, a BW TM, bringing her back to zero.

Lickilicky:
EC: 6/6
MC: 3
DC: 4/5

And I'll spend two of his MC on Swords Dance, a BW TM, bringing him back to one.
 
Son of Shadoo, NyxNocturne, iiMKUltra, Wyverii, Danmantincan, Lord Jessues, are approved.
DarkAmber, poliwag does not get amnesia until level 38, so please remove that.

I now get another token, and my counter drops to six.

6
 
Just realised I only claimed two ref counters here.

I'll use the third on Banquo's EC, bringing it to 6/6 and evolving it to Kitsunoh.
 
claiming prize from here, for one KO counter, which is going towards 'Buto's MC, and one each for MC EC and DC, bringing his total to 1 EC 2 MC and 1 DC, and I'll use the two MC to get protect on him.

I also get 2 TC and I'll use them to get this guy:
622.png

Golett [Gol'] (U)
Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2).

Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

No Guard (DW): (Innate) his Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Stats:
HP: 100
Atk: ***
Def: **
SpA: **
SpD: * (-)
Spe: 41 (+)

EC: 0
MC: 0
DC: 0

Attacks:
Pound (*)
Astonish (*)
Defense Curl (*)
Mud Slap (*)
Rollout (*)
Shadow Punch (*)
Iron defense (*)
Mega Punch (*)
Magnitude (*)
Curse (*)
Hammer Arm (*)
Earthquake (*)
Protect (*)
Rock Polish (*)
Rock Slide (*)
 
http://www.smogon.com/forums/showthr...=1#post3358473
http://www.smogon.com/forums/showthread.php?t=87156
http://www.smogon.com/forums/showthread.php?t=102648

Those = 6 ref tokens. Was just waiting for a battle of mine to end.

http://www.smogon.com/forums/showthread.php?t=102202

My Croagunk would like 1 EC, 1 MC, 1 DC, and 1 KO Counter. KO Counter going to be a MC. Using 5 of those ref tokens to evolve Croagunk into Toxicroak. Last ref token is going for a MC. So 3 MC in total... 1 going for the level-up move Sucker Punch and 2 going for the TM Stone Edge.

Should look like this after all the stuff:

454.png

Toxicroak (Garnet) (F)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats
Toxicroak
HP: 100
Atk: *****(+)
Def: ***
SpA: **(-)
SpD: ***
Spe: 85

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Attacks:
Astonish
Mud-slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Sucker Punch

Protect
Torment
Rock Slide
Stone Edge

Counter
Cross Chop
Bullet Punch

Aaaand, the 2 TCs. Will use them for my first CAP:

coloshale3.png

Colosshale (Orchid) (F)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).

Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Revenge and Vengeance have Energy Cost reduced by one (1).
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ***(+)
Def: **
SpA: **(-)
SpD: ***
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Heat Rampage (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Attacks:
Leer
Tackle
Mud Shot
Rapid Spin
Bubblebeam
Mud Bomb
Pursuit

Earthquake
Taunt
U-turn

Encore
Sucker Punch
Aqua Tail

Thanks!
http://www.smogon.com/forums/showthread.php?t=102648
 
from this battle, Sludge (Grimer) gets 1 EC, 1 MC, and 1 DC. I will use the MC for his levelup move Gunk Shot.

I will also use my 2 TC on this:

322.png

Numel: [Lemun] (M)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Oblivious (Innate): This Pokemon is incapable of being effected by Attract or Cute Charm

Simple (Innate): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Own Tempo (Innate) (DW): This Pokemon moves at its own pace and cannot be confused by any method

Stats:
HP: 100
Atk: **** (+1)
Def: **
SpA: ***
SpD: **
Spe: 30 (35 / 1.15)

EC: 0
MC: 0
DC: 0

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down

Yawn
Ancientpower
Howl

Earthquake
Flamethrower
Dig


copying and pasting because the forums stopped the last few times i tried to post this, hopefully the formatting is ok
 
From This battle I get 10 trainer credits like atheno said right? can I buy a new pokemon? I had one left over from when i first made my CAP ASB thingie. so that would mean i have 11? I'm sorry, I'm unsure if I got all these prize thingines right :/

EDIT: Flora cleared somethings up for me.

So Rocky the onix got one KO counter, and Hoot-chan and Rocky both get EC:1 MC:1 and DC:1. Since I have two battles completed, I get EC:2 MC:2 DC:2 on Hootchan who participated in this battle with Albino, and for rocky I have EC:2 (where i place my KO credit) MC:1 and DC:1, and I have 1+2+2+2 trainer credits. I had one left over from the registration, 2 from atheno's battle, two from Albino's battle and 2 from my incomplete battle with solstice.

So I now have 9 trainer credits I can allot however I want?
 
Just realized that I only claimed 1 RC from this match from earlier

So I'm going to use my second RC to evolve my Surskit into Masquerain!


284.png

Masquerain*(Dave Strider)(M)
Nature:Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Type:
Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Intimidate:(Can be activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Unnerve(DW):(Innate)The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: ***
Def: ***
SpA: ***
SpD: **(-)
Spe: 69(60*1.15=69)(+)

EC:6/6
MC:0
DC:2/5

Moves:
Bubble*
Quick Attack*
Sweet Scent*
Water Sport*
Bubblebeam*
Ominous Wind
Gust

Aqua Jet*
Signal Beam*
Hydro Pump*

Ice Beam*
Hidden Power Grass 7*
Shadow Ball*
Double Team
 
Crap, suddenly realised, I forgot to allocate Lickilicky's KO counter... I'll put it on his DC, bringing him to 5/5, thus unlocking Cloud Nine.
 
Porygon3: Numel can't have SR as a TM move for starting off, its a fourth gen TM. It can only have 5th gen TMs when starting off, but you can purchase Stealth Rock later. So choose a different TM please, but for now, not approved.

Nyx and Son of Shadoo: Approved.

Doran: Your prizes are approved, but you don't have 9 TC, you have 5 TC. You can't claim prizes until your battle is over, therefore you only have 5 (1 leftover from registration, and four from two completed battles). So now you can spend 5 TC any way you wish.

This gives me another approver token, while my counter drops back down to one.

1
 
http://www.smogon.com/forums/showthread.php?t=86412

Haunter gets 1 EC and 1 MC. I'll use my two MC to teach it Psychic, which brings it down to 0, being a 5th gen tm.

093.png

EC: 8/9
MC: 0
DC: N/A

Yuniran/Solosis gets 1 EC, 1 MC, 1 DW, and 1 KO. I'm investing the KO in EC, which lets it evolve in Duosion (I don't know the Japanese so I'm just ignoring it) and saving the MC.

duosion.png

EC: 5/9
MC: 1
DC: 1/5

HP: 100
Atk: **
Def: **
SpA: ***** (+1)
SpD: ***
Spe: 26 (30*20/23 rounded down)

(+1 to Special Attack, x20/23 to Speed)


And I'm saving the move counter.
 
-Charmander- gets 2 TC
Breeze gets 1 /MC/DC and 1 KO counter

yeah breeze is a Mismagius

so that MC will combine with her other one to get her energy ball
and the KO counter will be another MC

edit: using my five TCs to get scyther
123.png

Scyther [Mantis] (M)

Nature:
Adamant

Type:
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats:

Scyther
HP: 100
Atk: ***** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 105

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Steadfast: (Innate) [DW] If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Brick Break
Swords Dance
X-Scissor
Night Slash
Counter
Steel Wing
 
http://www.smogon.com/forums/showthread.php?t=102289
http://www.smogon.com/forums/showthread.php?t=101986

Using my 5 of my 6 Trainer Counters to capture Scyth.
123.png

Scyther [Scyth] (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Bug
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Abilities:

Swarm:(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast (DW):(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Stats:
HP: 100
Atk: *****(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 105

EC: 0/9
MC: 0
DC: 0

Moves:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter

Night Slash
Reversal
Steel Wing

Aerial Ace
X-Scissor
U-Turn

Also using HardHead's KO Counter on an Evolution Counter and using Chomp's KO Counter on an Evolution Counter to evolve him into a Vibrava!

329.png

Vibrava [Chomp] (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 70

EC: 4/9
MC: 1
DC: 2

Moves:
Bite(*)
Sand-Attack (*)
Faint Attack (*)
Sand Tomb (*)
Crunch
SonicBoom

Quick Attack (*)
Bug Bite (*)
Endure (*)

Earthquake (*)
Dig (*)
Toxic (*)
 
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