Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
Claiming from this: 3 Trainer Counters
- Fenris the Houndoom> 2 MCs, gets Protect
- Nidhogg the Serperior> 2 MCs, gets Reflect
Moreover, with my now 8 TC, I'll expand my team, getting back to 0.

215.png

Sneasel Skadi (F)
Nature: Jolly (+Spe, - SAtk)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus:(Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye:(Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket:(Locked)This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.


HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 -
SpD: Rank 3
Spe: 132 +

EC 0/6
MC 0
DC 0/5

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility

Ice Punch
Reflect
Counter

Aerial Ace
Dig
Double Team

198.png

Murkrow Muninn (M)
Nature: Relaxed (+Def, -Spe)

Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck:(Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster:(Locked)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 90
Atk: Rank 3
Def: Rank 3 +
SpA: Rank 3
SpD: Rank 2
Spe: 79 -

EC 0/6
MC 0
DC 0/5

Peck
Astonish
Wing Attack
Night Shade
Assurance

Featherdance
Brave Bird
Roost

Psychic
Payback
Double Team
133.png


Eevee Mani (M)
Nature: Bold (+Def, -Atk)
Type:
Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:(Innate)This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:(Innate)The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation:(Locked)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

HP: 90
Atk: Rank 1-
Def: Rank 3+
SpA: Rank 2
SpD: Rank 3
Spe: 55

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Detect
Tickle
Wish

Substitute
Shadow Ball
Double Team
 
Gerard, LS, Banryu, Blast, Lyris, Cloverleaf, Glacier Knight, DA, Steampowered, elDino, auramaster, Engineer, Banryu, Icebug, Korski, pimpgangster, DFrog, SoS, Frosty, Charmander approved.

Rickheg - not approved. Please list the effects of natures on your stats.

That gives me two AC and 6 remaining. Flora also gave me one RC from this battle.

E: Lupus too. 7
 
From this battle I claim 2 TC, bringing my TC total to 3. Captain Hook the Privatyke gets 1 EC, 2 MC and 1 DC, while Oogie Boogie the Duskull gets 1 EC and 2 MC (no DC due to no DW ability). No KOCs for either of them unfortunately.

Captain Hook the Privatyke is now at 2/6, 2 and 2/5. Oogie Boogie the Duskull is now at 1/9 and 2. I shall spend Captain Hook's MC on the level up moves Mach Punch and Focus Punch, bringing his MC to 0 again. Oogie Boogie's MC will be spent on the level-up moves Will-O-Wisp and Hex, bringing his MC to 0 too.

Now I would also like to spend my spare RC and BT. I have a total of 10 RC and 2 BT. I will put the 2 BT into Oogie Boogie the Duskull's EC, bringing it to 3/9. I will also put 2 RC into Ratcliffe the Piplup's EC, bringing it to 2/9. I will put 3 RC into Maleficent the Deino's EC, bringing that to 3/9. Finally, I will put the remaining 5 RC into Scar the Scratchet's EC, bringing that to 5/6. This brings my BT and RC totals to 0.

EDIT: I am buying this pokemon for 2 TC, bringing my TC total to 1 again:

19.gif

Rattata [Ratigan] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 72

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance

Counter
Flame Wheel
Last Resort

Dig
Facade
Wild Charge
 
Claiming from this: http://www.smogon.com/forums/showpost.php?p=3512709&postcount=240

I claim 2 TCs for myself.

For Puff, my Monohm, I claim 3 MC, 1 DC, and 1 EC. (the KOC is going into DC)

I will then use said MC to buy a 4th gen TM move: Dragon Pulse.

Monohmshiny.PNG

Monohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 60

EC: 1/9
MC: 0
DC: 1/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Locked) (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Heal Bell
Hydro Pump
DragonBreath

Flamethrower
Thunderbolt
Volt Switch
Dragon Pulse

For Brick, I claim 2 MC, 1 EC, and 2 DC. (KO goes into DC) This unlocks Brick's DW ability! With 4 MCs, I will buy Crunch and Fake Out.

559.gif

Scraggy [Brick] (Male)
Nature: Adamant

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
About Brick: Spenstar found Brick in the muddy plains after his second battle. Using Grave, (Ruby was tired from the battle) Spenstar fought the Scraggy and won. Upon capturing him, he decided to nickname him Brick, after his determination to overcome any obstacle, even a brick wall. Brick is pretty young, and full of heart and excitement. He always cheers his team on in battles that he's not involved in, and fights to his limits constantly when he's in a battle. His claim to fame is defeating a Scyther and then a Gengar with no break in between, before even evolution. Spenstar and his other Pokemon think of Brick as the "little brother". They all adore him and want him to live up to his potential, and with their help. Brick will scale even the highest walls.

Stats:
Scraggy
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 48

EC: 2/6
MC: 0
DC: 5/5 DW Unlocked!

Abilities:
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate: (DW) (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Focus Punch
Crunch

Zen Headbutt
Drain Punch
Counter
Fake Out

Toxic
Rock Slide
Bulk Up

I will hold onto my TC for later
 
With my now approved MC and TC, I will spend 2 of Feebas' MC to teach her Rest bringing her total to zero.

I will also purchase Zoan the Charmander and Behemoth the Monohm with my TC brining that total to zero.

Spr_3f_004.png

Charmander, Zoan, Male
Nature: Lonely (+Atk, -Def)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Blaze: Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(DW) Solar Power: Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
Charmander
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65

EC: 0/9
MC:
DC: 0/5

Moves:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Dragon Dance
Flare Blitz
Crunch

Flamethrower
Rock Slide
Dragon Claw
Monohm.png

Monohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 0/9
MC:
DC: 0/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Hydro Pump
Signal Beam
Power Gem

Thunderbolt
Flamethrower
Charge Beam
 
Lupus, DV317, Objection, Spenstar, RD, Pika, Cloverleaf

Approved.

That gives me another AC with 4 remaining.

E: Guess I'll claim from this, in which I should get 3 MC.

Diana [Ninetales] will spend those 3 MC on Magic Coat (HGSS Tutor)
 
Claiming from this battle

Gligar and Gible(Now Gabite) gain 1 EC 2 MC and 1 DC Gligar gets 2 KOc which go to MC

Gligar evolves into Giscor! He gains the moves Fire Fang, Ice Fang Thunder fang and Poison Jab because they come before level 25.

Gliscor* Winger (Female)
Nature: Adamant (Plus Attack; Minus Special Attack)
Type: Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats-
HP: 100
Atk: Rank 4(+1 adamant)
Def: Rank 5
SpA: Rank 1(-1 adamant)
SpD: Rank 3
Spe: 95

EC: 6/6
MC:7
DC:4/5

Level Up Moves
Acrobatics
Poison Sting*
Sand-Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
Fire Fang
Ice Fang
Thunder Fang
Poison Jab

Egg Moves
Agility*
Cross Poison*
Night Slash*

TM/HM Moves
Aerial Ace*
Earthquake*
Dig*
Abilities: Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

Immunity(DW)- Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.


reposting, added Gliscor's stuff so you guys could check it
 
Time to expand my roster. First, I'm claiming from this match. Swifty the Mienshao has full EC and DC, so he gets 3 MC, and I'll throw the 2 KO into MC as well, bringing him up to 9 MC. Liberty the Syclant also gets 3 MC. Levi the Whimsicott gets 2 MC, and a DC alongside a KO I'll put into DC, bringing him up to 6 MC and 3/5 DC. I'll use the 2 TC to pick up a Tirtouga;

564.png

Tirtouga [Atlantis] (Male)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Solid Rock
Type: Innate
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Swift Swim (DW)
Type: Innate
The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:

HP: 90
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 19(-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard

Body Slam
Flail
Iron Defense

Toxic
Dig
Waterfall

I'll use my remaining 7 TC to buy myself a Rotom;

479.png

Rotom [Plasma Moto] (genderless)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Electric/Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Levitate
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 91

EC: n/a
MC: 0
DC: n/a

Attacks:

Trick
Astonish
Thunder Wave
Thundershock
Conuse Ray
Uproar
Double Team
Shock Wave
Hex
Charge
Discharge

Light Screen
Shadow Ball
Will-O-Wisp

This brings me to 0 TC remaining.
I figured I might as well repost this when I fix it, which I have.
 
Venser > 3 Trainer Counters
- Swells > 2 KOCs | 2 MCs
- Umbra > 2 MCs | 1 DC
Claiming from the same battle as Charmander above.

Swell's counters all go into MC, bringing its MC to 5.

Umbra goes to
MC: 4
DC: 2/5

And i get +3 TC.

Also: claiming from here
Venser > 2 Trainer Counters
- Troll > 1 KOC | 1 EC | 2 MCs | 1 DC
- Jyuu > 1 EC | 2 MCs | 1 DC
- Daredevil > 1 KOC | 1 EC | 2 MCs | 1 DC
Troll goes to

EC:
6/6
MC: 7
DC: 5/5

Jyuu becomes:

frontnormal-mkitsunoh.png

Kitsunoh [Jyuu] (♂)

Nature: Adamant (+ Attack, - Special Attack)

Type: Steel / Ghost

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 5 +
Def: Rank 3
SpA: Rank 1 -
SpD: Rank 3
Spe: 110

EC: 6/6
MC: 2
DC: 4/5

Attacks
Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
ShadowStrike
Fake Out

Psycho Shift
Meteor Mash
Yawn
Pain Split
Magic Coat

Will-o-Wisp
Dig
Earthquake
Taunt
and hihidaruma becomes:

EC: 6/6
MC: 5
DC: 5/5


+2 TC
 
Originally Posted by Fat Rediamond
http://www.smogon.com/forums/showthread.php?t=3448245

Claiming 2TC

Ninetales gets 4MC (post-KO), which are used on Disable. One is saved.

Gengar gets 3 MC, which are used on Toxic and Hex



http://www.smogon.com/forums/showthread.php?t=3447359

Claiming (late, as usual) from this battle.
Skorupi hits 6/6 and evolves to Drapion. DC goes to 1. Gets 3 MC from 2MC and KO. This gets him the infamous combo of Toxic and Venoshock. Also get 2 TC, one of which is used to pay Dogfish44, while I keep one.


452.png

Drapion [Phoenix] (M)
Nature: Adamant (+*Att, -*SpAtt)

Type: Dark/Poison,
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: ****(+)
Def: ****
SpA: *(-)
SpD: ***
Spe: 95
EC: 6/6
MC: 0
DC: 1/5

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. [Dreamlocked]

Attacks:
Ice Fang
Thunder Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Accupuncture
Scary Face
Venoshock

Confuse Ray
Night Slash
Agility

Brick Break
X-Scissor
Dig
Toxic
 
This battle gets me:

- 2 TC
- 4 MC for Kecleon (3 + a KO counter)
- 1 EC / 2 MC / 1 DC for Bayleef
- Kecleon learns Disable (EM) and Shadow Claw (LU)
- Bayleef learns Substitute

EDIT: One more battle: redeeming 4 Ref Tokens from this.

EDIT AGAIN: No approvals yet, so I can claim 4 more Ref Tokens from this fight. :P
 
CLaiming from this http://www.smogon.com/forums/showthread.php?t=3448528

Blazekinmaster-Zeo > 2 Trainer Counters
- Combusken > 1 KOC | 1 EC | 2 MCs | 1 DC
- Gabite > 1 KOC | 1 EC | 2 MCs | 1 DC
- Gligar > 1 KOC | 1 EC | 2 MCs | 1 DC

Whats this Combusken is evolving?

Blaziken* Blazer (Male)
Nature: Naughty (Plus attack Minus Special defence)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas


Stats:
HP: 90
Atk: Rank 5(+Naughty bonus)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2(-Naughty bonus)
Spe: 80

He also unlocked his Dream world ability Speed boost and learned Fire Punch and Hi Jump Kick because he learns them before level 25.

Reposting Gligar's evolution because its neater just to approve everything in one go

Gliscor* Winger (Female)
Nature: Adamant (Plus Attack; Minus Special Attack)
Type: Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats-
HP: 100
Atk: Rank 4(+1 adamant)
Def: Rank 5
SpA: Rank 1(-1 adamant)
SpD: Rank 3
Spe: 95

EC: 6/6
MC:7
DC:4/5

Level Up Moves
Acrobatics
Poison Sting*
Sand-Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
Fire Fang
Ice Fang
Thunder Fang
Poison Jab

Egg Moves
Agility*
Cross Poison*
Night Slash*

TM/HM Moves
Aerial Ace*
Earthquake*
Dig*
Abilities: Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

Immunity(DW)- Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

 
An extension to this battle.
Claiming the 2 Trainer Counters Bane forgot
Master Bane said:
And of course, Lyris gets 2 TC.
, which I am gonna spend my first Dragon-type! (based on Forum rules, is it OK if I use romaji Japanese names? If not, I'll simply not nickname it).
610.png

Axew [Kibago] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Dragon
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Unnerve (DW) (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
Nature: Adamant
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Counter
Iron Tail
Reversal

Hone Claws
Dragon Claw
Swords Dance
 
http://www.smogon.com/forums/showthread.php?p=3566274#post3566274

1 EC, DC and 2 MC for Pilcowatt.
And guess what! HE EVOLVES!

frontnormal-mkrilowatt.png

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105

New Moves:
Ice Shard (Level 0 moves count right?)
Charge
Confuse Ray
Imprison
Aqua Jet
Then, using 8 MC
Thunder (1)
Hydro Pump (1)
Earthquake (2)
Hone Claws (2)
Waterfall (2)
 
Claiming from me vs. Xaq

Reward Summary:
- I get 4 Ref Tokens
- LKK and Xaqwais get 2 TC each
- all participating Pokemon get 1 EC / 2 MC / 1 DC each
- Courage the Pawniard gets 1 KO Counter
- Reginarate the Staryu gets 1 KO Counter
- Wisdom the Ralts gets 1 KO Counter

That brings me up to 4 TC. I'll use three of it to get this, which means I got 1 left for whatever.

Spr_5b_190_m.png

Aipom [Chocobo] (Male)
Nature: Adamant(+Atk, -Sp. Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Run Away: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Skill Link (DW): This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech

Facade
Acrobatics
Shadow Claw

Fake Out
Counter
Pursuit

Wisdom and Courage both get the counters, yes. I'll use 1 of Wisdom's move counters to get him Psychic(Level up 32), and save the other.

Courage, I'll use one move counter to get Iron defense (Level up 46), and the other to get Swords dance (Level up 57).

The KO counters for them will both go into EC. So, overall.

Wisdom the Ralts gains 2 EC and 1 DC. Also gains Psychic and 1 MC.
Courage the Pawniard gains 2 EC and 1 DC. Also learns Iron Defense and Swords Dance.
 
Claiming for http://www.smogon.com/forums/showthread.php?t=3447670&page=2

i get 3 TC which brings me to 3 TC

Slakoth gets 1 EC 2 MC and 1 KO which goes to EC
EC: 2/9
MC: 2

Spending two MC on Flail and Counter both level ups

Petilil
EC: 1/6
MC: 2
DC: 1

Spending 2 MC on Entrainment and Aroma Therapy both level ups

Tyrogue
EC: 2/6
MC: 3
DC: 2/5

Machoke
EC: 9/9 (already evolved from a quick battle i did before this ended)
MC: 3
DC: 5/5

spending the 3 MC on Scary Face (Level Up) and Brick Break (BW TM)
 
Claiming from this battle.
I get 2 TC, making my total 16.

Lucario gets 3 MC, which he spends on Shadow Ball (BW TM) and Calm Mind (Level Up).
 
Status
Not open for further replies.
Back
Top