Data Prize Claiming Thread (Update 5-09-13)

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Buying a Ralts with 2 TC and pumping in 3 AC into EC.


Ralts [Cypress] (Female)
Nature: Modest (+ Special Attack, - Attack)

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy: (DW- Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

EC: 3/9
MC: 0
DC: 0/5

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind

Encore
Will-o-Wisp
Disable

Thunderbolt
Psychic
Thunder Wave
 
Lets claim from this Hall challenge that is finally over.

9 + 6 = 15 TC

Volco the Numel gets 12 HC, lets spend them all now. 6 go into EC, so he evolves. The other 6 go into MC. He grabs Earth Power, Earthquake, Rock Slide and Eruption from LU and Solarbeam from BW TM. Meet the new Volco.

Camerupt [Volco] (M)
Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)

Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)

EC: 6/6
MC: 0
DC: 0/5

Abilities:

Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.

Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point: [DW LOCKED] (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Rock Slide
Earth Power
Earthquake
Eruption

Flamethrower
Dig
Will-O-Wisp
Solarbeam

Ancient Power
Mud Bomb
Yawn


EDIT:

I'll also claim 2 RC from here. I now have 19.
 
Claiming from the Hall preparations:

I get 5 BT, 3 of which go into Magikarp's EC, and the other 2 into MC: (Evolves into Gyarados!) (Gains Flying Type, Bite, Dragon Rage, Thrash, Intimidate and Moxie)

I spend the total of 4 MC on Aqua Tail (Lv) Dragon Dance (Lv) and Earthquake (TM)



Gyarados (M) Leviathan


Nature:
Adamant: Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack.

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

  • Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
  • Moxie: (DW) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (Not yet Active)

EC: 6/6
MC: 4
DC: 1/5
KO: 0

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81

Attacks:
Thrash
Splash
Tackle
Bite
Dragon Rage
Flail
Aqua Tail
Dragon Dance

Earthquake

Bounce
Bubble
Reversal
 

a fairy

is a Tournament Directoris a Site Content Manageris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Social Media Contributor Alumnus
Community Leader



Shelgon [Hirome] (Male)
Nature:
Adamant (Adds * to Attack, Subtracts * from SpA)
Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).


Shelgon
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50


EC: 5/9
MC: 6
DC: 5/5


Rock head:
Type: Innate

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

DW: Overcoat:

Type: Innate

This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.



Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)


and then these things happened

LS: 2 TC
Bagon and Tailow: 2 MC, 1EC, 1DC
OMG! Shelgon wants to learn moves!

-1: Zen Headbutt (Learned at level 37, by level up.)
-1: Crunch (Learned at level 50, by level up.)
-1: Protect (Learned at level 30, by level up)
-3: Outrage (Move Tutor, Generation Four)


making it at the end...




Shelgon [Hirome] (Male)
Nature:
Adamant (Adds * to Attack, Subtracts * from SpA)
Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).


Shelgon
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50


EC: 6/9
MC: 2
DC: 5/5


Rock head:
Type: Innate

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

DW: Overcoat:

Type: Innate

This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.



Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)
Zen Headbutt
Crunch
Protect
Outrage



Oh wait! You're telling me I missed a Pokemon? Oops!


Taillow [Aerial] (Female)
Nature:
Jolly (15% increase in Speed and +5% Acc; Subtracts * from SpA)
Type:
Normal/Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: **
SpA: *(-)
SpD: **
Spe: 98 (+)

EC: 3/6
MC: 4
DC: 2/5

Abilities:
Ability 1: Guts:

This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Ability 2: Scrappy (DW)
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)
Brave Bird (*)
Roost (*)
Whirlwind (*)
Fly (*)
Toxic (*)
Protect (*)




LS: 2 TC
Bagon and Tailow: 2 MC, 1EC, 1DC

Taillow [Aerial] (Female)
Nature:
Jolly (15% increase in Speed and +5% Acc; Subtracts * from SpA)
Type:
Normal/Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: **
SpA: *(-)
SpD: **
Spe: 98 (+)

EC: 4/6
MC: 6
DC: 3/5

Abilities:
Ability 1: Guts:

This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Ability 2: Scrappy (DW)
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)
Brave Bird (*)
Roost (*)
Whirlwind (*)
Fly (*)
Toxic (*)
Protect (*)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Gonna claim 6 RT and 2 TC. 2 RT will go into TC (I have 3 atm) along with the two from the second link for a total of 7, allowing me to get a Sableye. The other 4 RT will turn into DC for Sableye.


Sableye Evol (F)

Type: Dark/Ghost
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities: Keen Eye, Stall
  • Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
  • Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
  • Prankster (LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)

MC: 0
DC: 4/5

Attacks:

Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak

Metal Burst
Recover
Sucker Punch

Brick Break
Snatch
Payback


To finish out collecting for that second link, they go as follows:
  • Bullshorts the MUNCHLAX gets 1 EC (1/6), 2 MC (LUs Body Slam and Crunch), 1 DC (1/5), 1 KOC (-->EC) (2/6)
  • Criminal the GHASTLY: 1 EC (1/9), 2 MC (LUs Destiny Bond and Hex), 2 KOC (-->EC) (3/9)
 
LEETHOOF CLAIMS FROM THAT BATTLE KORSKI REFFED http://www.smogon.com/forums/showpost.php?p=3656785&postcount=18

I get two TC, I'll buy the Shieldon later.

Cranidos is now:
EC:4/6
MC: 7
DC: 3/5

Seedot is now:
EC: 4/9 KO IN HERE
MC: 4
DC: 3/5

Voodoll is now:
EC: 3/6 I then proceed to pump three RC into this making him evolve 6/6
MC: 4
DC: 2/5

He also learns Dark Pulse (before he evolves) and Aura Sphere (after he evolves) and Hidden Power Ice 7

Voodoom (Stasis) (F)
Nature: Naive (+Speed, -Sp Def)

Type: Fightingl/Dark
Fighting:
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (110x1.15=126.5^127)

EC: 6/6
MC: 0
DC: 2/5

Moves:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Aura Sphere

Mach Punch
Counter
Pursuit

Taunt
Psychic
Thunder Wave
Hidden Power Ice 7
 

LightWolf

lightwoof
is a Forum Moderator Alumnus
http://www.smogon.com/forums/showpost.php?p=3656785&postcount=18

Claiming the two TC from this battle(which I will use at the end of this post)

Chimchar, Solosis and Magnemite all gain the 1 DC/2MC/1EC
Magnemite uses 1 KOC as MC the other as EC, then uses all his MC to gain the move Magic Coat a HGSS move tutor move.
Solosis uses the KOC as EC, and spends an MC on the Level-up move Psychic.
Chimchar gets the BW TM Taunt using all of his MCs.

Leaving them with:
Chimchar: 1DC/0MC/1EC
Solosis: 1DC/1MC/2EC
Magnemite: 1DC/0MC/2EC

and now from the 2 TC I get myself a Gible:


Gible [Jinbe], (M)
Nature: Adamant

Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 42

Counters:
EC: 0/9
MC: 0
DC: 0/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (Innate) (DW) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Outrage
Twister
Iron Tail

Dragon Claw
Earthquake
Rock Slide
 
loudkirbyking: NOT APPROVED. HC can only be used on the pokemon that earned them in the Battle Hall, not on any of your other pokemon.
I was doing doubles, so both pokemon were flinging punches in there. Guess I shoulda specified it was a doubles hall challenge... my bad, sorry.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Claiming from the same battle as Flame, fuk RNG etc.

Typhlosion has unlocked his DW ability, so gets 3 MC, 2 of which are used on the BW TM Brick Break.

Dragonite has also unlocked his DW ability, gets 3 MC. After putting the KOC in MC, he goes to 5. I'll buy Light Screen and Brick Break (both BW TM) and save the other.

Heracross goes to:
MC: 2
DC: 5/5

Unlocking Moxie. I'll use the MC on Toxic (BW TM).

After putting the KOC in DC, Tyranitar goes to:
EC: 9/9
MC: 2
DC: 3/5

The MC are used on Dragon Claw (BW TM).

My TCs go to 9, so I'll buy an Absol for 7.

Absol [Shogun] (F)
Nature: Quiet (+Spa, -Spe)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65 (75/1.15)

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (DW Locked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Moves:
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Bite
Pursuit
Swords Dance

Zen Headbutt
Megahorn
Sucker Punch

Blizzard
Thunder
Fire Blast

And a Budew for 2.

Budew [Venus] (F)
Nature: Bold (+Def, -Atk)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW Locked): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Moves:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Spikes
Extrasensory
Synthesis

Toxic
Venoshock
Energy Ball

Leaving me on 0.
 
From this battle I claim 3 TC, bringing my TC total to 17.

Facilier the Honchkrow gets 3 MC and 1 KOC (going into his MC), bringing his MC to 4. I will also put one of my spare 6 RC (bringing my RC total to 5) into his MC, bringing that to 5. I will use those 5 MC to teach him the egg move Perish Song (how the fuck did I miss this?) and the BW TM Hidden Power Ground 7, bringing his MC back to 0.

Jafar the Gliscor gets 3 MC, bringing his MC to 3. I'll use the 3 MC to teach him the BW TM Torment and the level up move Screech, bringing his MC back to 0.

Madam Mim the Emolga gets 3 MC and 2 KOC (obvious where they're going), bringing her MC to 5. I'll use those 5 MC to buy the BW TMs Rain Dance and Thunder and the level up move Volt Switch, bringing her MC back to 0.

Scar the c-c-c-combo breaker Tomohawk gets 2 MC and 1 DC. His DC is now at 2/5 and his MC is at 2. He also gets 1 KOC, which I stick in his MC, bringing that to 3. Those 3 MC will be used to buy the egg move Nature Power, bringing his MC to 0.
 
http://www.smogon.com/forums/showthread.php?t=3450349

rampardos gets 3 mc which it will put into buying pain split, a tutor
heracross gets 3 mc it which it will put into buying reversal, a level up, and facade, a tm

2 tc bring me to 9

http://www.smogon.com/forums/showthread.php?t=3450232

I tutored this 1v1, which gives me 1 rc, bringing me to 10

I'm buying another heracross with 7 tc, putting me at 2. I spend an rc on Close Combat, a level up, bringing me to 9 again.


Heracross [Mushimushi] Male
Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack, Adds 10% Accuracy)

Type: Bug/Fighting

Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15)

x1.15 To Speed, -1 to Special Attack

EC: N/A
MC: 0
DC: 0/5

Abilities:
Swarm (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Guts (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Attacks:

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat

Megahorn
Focus Punch
Bide

Stone Edge
Swords Dance
Earthquake


I'll also put 5 RC into plicowatt's EC, bringing it to 5, and my ec to 4.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Claiming late from this battle.

Destiny_Warrior said:
Rewards
Alchemator's mons: 1 EC, 2 MC, 1 DC, 1 KOC each
Alchemator: 2 TC

Gallade [Alexander] (M)
EC: 9/9
MC: 0
DC: 3/5

Using its KO counter combined with its two MC to get Thunderpunch (pre-gen tutor)

---


Butterfree [Jessica] (F)
EC: 5/5
MC: 2
DC: 3/5

Using its stored 2 MC to get Bug Buzz and Quiver Dance (BW Lvl), and the 2 MC gained in the battle to get Hidden Power [Fire] [7]. KO counter goes in DC.

---


Starmie [Steve] (N/A)
EC: 6/6
MC: 0
DC: 3/5

Two MC buy it Thunder (TM), and the KO combined with an AC gets it Blizzard (TM).

---

Using the two TC to grab this:

Purrloin [Frankie] (F)
Nature: Lonely (Adds one (1) Rank to Attack, subtracts one (1) Rank from Defense)

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:


HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 66

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Scratch
Growl
Assist
Sand Attack
Fury Swipes
Pursuit
Torment
Fake Out
Charm
Encore
Yawn
Taunt
Thunder Wave
Grass Knot
Night Slash


Using an AC to get it the BW Lvl move Night Slash.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
buying a Zorua with 2 TC.

Zorua (Zorro) (F)
Nature: Mild (Special Attack increased by *, Defense decreased by *)

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats: 40 / 65 / 40 / 80 / 40 / 65

HP: 90
Atk: *** (3)
Def-: * (1)
SpA+: **** (4)
SpD: ** (2)
Spe: 65

Evolution Counter: 3 / 6
Move Counter: 0
Dream Counter: Not Applicable.

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt

Counter
Snatch
Sucker Punch

Protect
Torment
Dig

Spending 3 BT on its EC.
 
From this battle:

I get 2 TC, bringing my total to 5.

Embirch gets 1EC, 2MC, 1DC. The EC is enough to let it evolve to Flarem. It gets Leaf Blade from evolution, and the MC are going to go to Sythesis and Flash Cannon (both BW Level Up).


*Flarem [DragonCannon] (Male)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (55/1.15) (-)

EC:4/9
MC:0
DC:4/5

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Bullet Seed*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Flame Wheel*
Giga Drain*
Fire Spin*
Pound*
Energy Ball
Leaf Blade
Synthesis
Flash Cannon

Grasswhistle*
Psybeam*
Earth Power*

SolarBeam*
Flamethrower*
Will-o-wisp*
Sunny Day
Brick Break


Rebble gets 1EC, 2MC, 1DC, 2KOC. It also gets enough EC to evolve. It gets Vacuum Wave from evolving. The 2MC and 1 of the KOC are going to go to Swift (4th Gen Tutor). The remaining KOC is going to go to the DC, unlocking its DW Ability.


Boulderdash [Clovis]
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110

EC:4/9
MC:0
DC:5/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Moves:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Paleo Wave
Earth Power
Ancient Power
Vacuum Wave

Calm Mind
Flamethrower
Substitute
Shadow Ball
Energy Ball

Swift
 
Terrador, deadfox, Arcanite (change the MC to 0 since you spent it all), LS, Leethoof (Voodoom should have 100 HP, Kax (shouldn't edit your profile before you're approved), lkk, XVIcaliber, Fire Blast, Objection, Darkamber (don't edit your profile before you're approved, also the new Heracross's STAB summaries are outdated (for that matter Rampardos and your older Hera do too, you may want to update those)), C$FP, Timmet, Frosty, Alch (you can add Hone Claws to Purrloin's level-up movepool, he gets it at level 24), Engineer, DarthVader, and TEA_DEMON are APPROVED

Korski, Snatch isn't a BW TM, so you'll have to replace it with something else. Also, Munchlax doesn't learn Crunch by level-up, so that needs to be replaced as well. Finally, your Munchlax should already have at least 1 EC and 1 DC since it was in our 4v4 Doubles. NOT APPROVED.

LightWolf, your Chimchar already knows Taunt as a level-up move, so either stock those MC or choose another move. APPROVED regardless.

MK, Giga Drain isn't a BW TM, you'll have to replace it with something else. NOT APPROVED.

21 gives me 2 more AC with 5 left

If someone else could approve this I'd be grateful. Also as a note, if you're not approved please link to the post that wasn't approved or repost entirely; don't just say that you fixed it, otherwise we have to go back and find it to make sure it's fixed, and with prizes coming in as quickly as they are that could mean slogging through quite a few prizes. Remember, the easier you make it for us, the quicker we can approve!
 
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