Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this battle.
I get 2 TC, making my total 6.
Privatyke get 1 EC, 2 MC, 1 DWC, and 1 KOC, the latter of which goes into EC.
His totals become:
EC: 2/6
MC: 2
DWC: 1/5
Rebble get 1 EC, 2 MC, 1 DWC, and 1 KOC, the latter of which goes into EC.
His totals become:
EC: 2/9
MC: 2
DWC: 1/5
 
Gonna claim from this victorious effort in a strong mon battle. I also have 10 BT I will spend some of.

By virtue of being Fully Evolved with their DW ability unlocked Flicka the Chandelure and Shocta the Magnezone both get 3 MC, with Shocta also turning his 2 KOs into MC.

Shocta: Already had 1 MC and I'm adding 2 BT so now sits at 8. Buys Hyper Beam, Reflect, Light Screen and Hidden Power (Ground, 7) all from BW TM.

Flicka: I will add in 2 BT to give him 5 MC. Grabs Endure (Egg Move) and Toxic (BW TM)

So I now have 6 BT left.

Oh also 15 + 2 = 17 TC
 
Since I don't have enough TC for any of the big-ticket items I may as well go after some new Pokemon now that the Rank 5 changes have been implemented.

231.png

Phanpy - Tuskstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 )+)
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Odor Sleuth
Tackle
Growl
Defense Curl
Flail
Take Down
Rollout
Natural Gift
Slam

Counter
Head Smash
Ice Shard

Toxic
Earthquake
Rest
396.png

Starly - Raptorstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace

Double-Edge
Revenge
Roost

Protect
Substitute
Fly
This leaves me with 3 TC.
 
Claiming http://www.smogon.com/forums/showthread.php?t=3450602&page=2
3TC brings me to 4TC

Slakoth evolves into Vigoroth and gets 1 EC 2 MC
Got Uproar, Fury Swipes, and Endure as level ups and im buying Taunt with the 2 MC
EC: 4/9
MC:0
Abilities:
Vital Spirit: Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 90

EC: 4/9
MC: 0

Attacks:
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Focus Energy
Uproar
Fury Swipes
Endure
Flail
Counter

Body Slam
Crush Claw
Pursuit

Bulk Up
Brick Break
Rock Slide
Shadow Claw
Taunt

Petlil gets 1 EC 2 MC and 1 DC which i am spending on Giga Drain and Helping Hand (Level up)
EC: 2/6
MC: 0
DC: 2/5
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore
Entrainment
Aroma Therapy
Giga Drain
Helping Hand

Ingrain
Bide
Worry Seed

Hidden Power (Rock,7)
Sunny Day
Toxic

Mime Jr. Evovles into a Mr. Mime and gets 1 EC 2 MC 1 DC and 2 KO which go into MC making it 4
Gets Magical Leaf, Quick Guard, Wide Guard, Power Swap, and Guard Swap from evovling
Spending MC on Taunt and Focus Blast (BW TM)
EC: Fully Evolved 6/6
MC: 0
DC: 4/5
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam
Substitute

Future Sight
Icy Wind
Nasty Plot

Psyshock
Shadow Ball
Charge Beam
Brick Break
Protect
Taunt
Focus Blast

Munchlax gets 1 EC 2 MC and 1 DC
Buying Rollout and Snatch (Level up)
EC: 1/6
MC: 0
DC: 1/5
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Rollout
Snatch

Charm
Counter
Substitute

Rock Slide
Toxic
Protect
 
Posts #2999 to here are approved.

That gets me 2 AC, with a counter of a lonely 1.

If we get a nature change from the Rank 5 cut-off change, I'd like to change my Zoroark's nature to Lonely and my Claydol to Quiet.
 
Alright, gonna buy new mons;

133.png

Eevee- Thorn (F)
Nature: Adamant (Adds 1 to Attack, Subtracts 1 from Special Attack)
Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:
Type: Innate

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.


Adaptability:
Type: Innate

The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation: Dream World Locked
Type: Innate

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Leer
Tail Whip
Helping Hand
Sand Attack
Growl
Quick Attack

Wish
Tickle
Yawn

Dig
Double Team
Facade
133.png

Eevee- Psyjump (M)
Nature: Modest (Adds 1 to Special Attack, Subtracts 1 from Attack)
Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:
Type: Innate

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.


Adaptability:
Type: Innate

The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation: Dream World Locked
Type: Innate

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Leer
Tail Whip
Helping Hand
Sand Attack
Growl
Quick Attack

Fake Tears
Wish
Yawn

Shadow Ball
Substitute
Toxic
147.png

Dratini- Loch (F)
Nature: Modest (Adds 1 to Special Attack, Subtracts 1 from Attack)
Type: Dragon
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shed Skin:
Type: Innate

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale: Dream World Locked
Type: Innate

This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Water Pulse
Dragon Pulse
Extremespeed

Thunderbolt
Flamethrower
Ice Beam

7 TC > 1 TC
 
Claiming here!

Fossilus gets 2 MC, 1 DC, and 1 KO counter, which will be put towards MC! 2 MCs will be used to buy Stone Edge (Gen V TM), leaving me 1 MC.

MC: 0 -> 3 -> 1
DC: 2/5 -> 3/5

Neru gets 2 MC and 1 DC. Her 2 MCs will be used to get Protect (Gen V TM).

MC: 0 -> 2 -> 0
DC: 2/5 -> 3/5

And...2 TCs for me! Stockpiling, total at 9!
 
All the involved Pokémon receive 6 Move Counters. Kaxtar and danmantincan receive 4 Trainer Counters each, 3 Valor Counters each, and 8 KO Counters each to distribute freely between the Pokémon they brought to this raid, as well as a Glyph of Ice Shard and a Glyph of Ice Beam. From my raid here: http://www.smogon.com/forums/group.php?do=discuss&discussionid=3530&pp=10&page=5

Volcarona will get all the KO. Both pokemon will save the MC. Glyphs and VC are both saved.

EDIT: Buying some stuff. 4 of Volcarona's KO counters will go towards TC, giving me 20 total (with my previous 12, plus the four I received from this raid), letting me buy a Life Orb! Volcarona's six MC will go towards Substitute, Heat Wave, Safeguard, and Amnesia. The remaining 4 TC will go into TC, as Volcarona is almost complete!
 
ok this is short

I've got 19 TC, i'm using 1 rc/ac/whatever it is to boost it to 20 so i can buy myself a Life Orb

as unimportant as it is, i'm making my togekiss' nature bold and my druggigon quiet, or whatever the -speed +special attack one is, with the free nature change

---------------------
rickheg: fine by me
terrador: sure
leethoof: that's cool
kaxtar: good enough

1 ------> 5
 
Total of 9 RC:

http://www.smogon.com/forums/showthread.php?t=3450383 (Tutor)
http://www.smogon.com/forums/showthread.php?t=3450039 (Tutor)
http://www.smogon.com/forums/showthread.php?t=3450360 (Sub-ref)

This battle: http://www.smogon.com/forums/showthread.php?t=3451064
207.png

EC: 3/6 --> 4/6
MC: 0 --> 2 --> 0
DC: 2/5 --> 3/5

Buying Toxic (BW TM)

Using the TC to buy:

410.gif

Shieldon (Aegis) (M)
Nature: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Soundproof (DW) Locked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 26 (30/1.15 = 26)

EC: 0/6
MC: 3
DC: 0/5

Attacks:
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger

Wide Guard
Counter
Stealth Rock

Flash Cannon
Ice Beam
Hidden Power Rock 7

Putting 3 RC into his MC
 
From here: http://www.smogon.com/forums/forumdisplay.php?f=164

Claiming 2 TC, 1 EC, 2 MC, 1 DC (irrelevant, since Sealeo has unlocked his DW ability), and 1 KOC for Sealeo.

He'll put the KOC in MC (giving him 3 MC) and buy egg move Sleep Talk with those 3 MC...and it seems he's reached 9 EC!

What?
364.png

Sealeo Flotsam (M)
Nature: Sassy (A 15% decrease in Base Speed [Truncated] and a +10% flat increase in the accuracy (e.g. 85 Accuracy becomes 95) on the opponent Pokemon's attacks; +1 rank in special defense)

Type: Ice/Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats: 70/60/70/75/70+/45-

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4(+)
Spe: 39 (-)

EC: 8/9
MC: 2
DC: 5/5-DW unlocked!

Abilities:
Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Ability 2: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ability 3: Oblivious: (Innate, DW) This Pokemon is incapable of being effected by Attract or Cute Charm.

Attacks:
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Blizzard
Rest

Signal Beam
Curse
Yawn

Earthquake
Rock Slide
Waterfall
Protect
Surf
Toxic
Whirlpool

Super Fang

Sealeo is evolving!

Orange underline=naturally learned levelup moves with evolution.
Plain Cyan=paid moves.
365.png

Walrein Flotsam (M)
Nature: Sassy (A 15% decrease in Base Speed [Truncated] and a +10% flat increase in the accuracy (e.g. 85 Accuracy becomes 95) on the opponent Pokemon's attacks; +1 rank in special defense)

Type: Ice/Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats: 110/80/90/95/90+/65-

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4(+)
Spe: 56 (-)

EC: 9/9
MC: 2 (2+3-3)
DC: 5/5-DW unlocked!

Abilities:
Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Ability 2: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ability 3: Oblivious: (Innate, DW) This Pokemon is incapable of being effected by Attract or Cute Charm.

Attacks:
Crunch
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Hail
Blizzard
Rest

Signal Beam
Curse
Yawn
Sleep Talk

Earthquake
Rock Slide
Waterfall
Protect
Surf
Toxic
Whirlpool

Super Fang

Storing the 2 TC until I can figure out what to do with it, since apparently I can't combo Meditate and Blizzard on Smoochum.

EDIT: I know what I'm buying now, although buffed Zorua is probably next on my list. This guy will help so much in Raids once she evolves...

447.png

Riolu (Force) F
Nature: Brave (+1 Attack, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Ability 1: Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Ability 2: Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Prankster: (DQ not yet unlocked, innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

EC: 0/6
MC: 0
DC: 0/5

Stats: 40/70+/40/35/40/60-

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Blaze Kick
Crunch
Hi Jump Kick

Protect
Earthquake
Swords Dance
 
Well to start off the buying of items, I hereby buy an Expert Belt with 20 TC. I still don't like the idea of being able to do it though.

Also: http://www.smogon.com/forums/showthread.php?t=3450665

032.gif

Mars the Nidoran (M)
Uses his two KO Counters as EC. Then he learns Toxic.
EC: 3
MC: 0 + 2 - 2 = 0
DC: 1

447.gif

Ares the Riolu
Learns Earthquake.
EC: 1
MC: 0 + 2 - 2 = 0
DC: 1

TC += 2

I just realised that there was an error in this on the last page: Riolu already knew Earthquake. Instead, he can just keep 2 MC.
 
Well with the new Rank 5 in mind, I'm gonna change my Weavile's Nature from Adamant to Jolly.

461.png

Weavile [Slica] (M)

Nature: Jolly (+15% Speed, +24% Accuracy, -1 Special Attack)

Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144(125*1.15)

EC: 6/6
MC: 1
DC: 3/5

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Pickpocket: [DW LOCKED] (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Hone Claws
Ice Shard
Embargo
Revenge
Assurance
Nasty Plot
Night Slash

Brick Break
Aerial Ace
Shadow Claw
X-Scissor

Ice Punch
Bite
Fake Out
 
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