4. If we can keep hazards off the field then it'll make maintaining that illusion a lot easier, so a spinner is necessary. As such, I suggest
LO Starmie as a teammate. Asside from spinning, it also is a very powerful special attacker and potent revenge killer, with resistances to Mach and Bullet Punch to boot. It can also function as an illusion partner, taking the same hazard damage as Zoroark. Zoroark disguised as it can easily lure in spinblockers to demolish with Dark Pulse, making keeping hazards off the field easier. It can also lure in and destroy Tyranitar. All in all, seems like a good partner to me.
EDIT: Since Pocket wanted an actual full set, here's the general standard for Starmie.
@ Life Orb
Nature: Timid
Ability: Natural Cure
EVs: 252 SpA / 252 Spe / 4 HP
- Rapid Spin
- Thunderbolt / Psychic (For Infernape, Conk, Virizon and other fighting types not hit hard enough by other moves).
- Ice Beam
- Hydro Pump / Surf
We can always change it around if we want to as well, but for starters this should be fine. Something like Trick-Specs could be fun though, screwing with Blissey and Chansey and the like for Zoroark, but I'll just go with the safe option for start.
Yeah I said I was going to nominate it again and I meant it. Sure it doesn't check ALL the threats listed by Pocket, but it doesn't have to. We have 3 more Pokemon to chose after this one remember! It does however check Gyarados, Dragonite, Infernape, Gengar (well if it's weakened), SD Virizon (Weakened again), Haxorus (Before boost), Tornadus, Latias, Terrakion, Volcarona, Salamance, Landorus (assuming it doesn't Scarf Turn on you), Gliscor and many more.
However if you REALLY want to focus on revenge killing, here's a fun set that can really screw with shit. Of course, you lose out on Rapid Spin... but hey, this could possibly be a better fit.
@
Choice Scarf
Nature: Modest
Ability: Natural Cure
EVs: 252 SpA / 252 Spe / 4 HP
-
Trick
- Thunderbolt / Psychic
- Ice Beam
- Hydro Pump / Surf
Wait what you say? Scarfed Starmie? Why would you do that? Oh ho, well I'm glad you asked. Now you outspeed pretty much everything not just unboosted, but also at +1, and have the moveset to take it out. It doesn't have a lot of power compared to Life Orb, but I know from experience using Starmie that you hardly need power when you have coverage like Starmie does. Trick allows us to REALLY screw with Blissey, Chansey, Jellicent, SDef Jirachi etc., all of which usually switch into Starmie without fear. Basically, this Starmie serves two roles; one, it serves as a very potent revenge killer against a very wide array of Pokemon, and two, it can cripple a wall when we don't need the extra speed and then continue to function as a fairly fast check to threats like Gliscor and Dragonite even after losing its scarf.
Nature is Modest, because it still outspeeds +1 Salamence (the fastest threat it'll likely be called on to check) with Scarf and the extra power is much appreciated, but Timid can be run instead if we find ourselves being outsped by too many things after tricking our Scarf away (as after tricking away the scarf you fail to outspeed positive natured base 101+, including important things like Landorus, Infernape, Terrakion and Virizon). Sure it can't check EVERYTHING (Some things it won't be able to OHKO that can OHKO in return, such as SD Scizor or bulky DDnite), but if you thought we were going to check absolutely everything with one Pokemon then you're nuts. Remember again, 3 more Pokemon after this one.
But wait! There's more! I'm also nominating this new gem I only recently rediscovered; Life Orb Mamoswine.
@ Life Orb
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Jolly / Adamant
- Earthquake
- Icicle Crash
- Ice Shard
- Stone Edge / Hail
I never really appreciated Mamoswine until I started using it, and my god what a godly revenge killer/wallbreaker does he make. Ice Shard hammers so, SO many things in the tier for super-effective damage, and can KO many of them from full health or after just a tiny bit of prior damage. Lati@s, Dragonite, Salamence, Gliscor, Landorus, Virizon, every Chloro Sweeper except Tangrowth (who's slow enough we can beat it with something else), Tornadus, Jolteon, Celebi and more all fall to his mighty Ice Shard. And that's not all he's good for either; Mamoswine hits like an absolute truck and gets great coverage between it's stabs in OU. Gliscor is flat out OHKO'd by Icicle Crash, Jellicent, gastrodon, and Vaporeon are 2HKO'd by Earthquake, Forretress and Ferrothorn are 2HKO'd after taking one layer of spikes and SR, and Skarmory is 3HKO'd by Icicle Crash which doesn't sound like much until you factor in the 30% flinch chance, meaning you flat out beat it most of the time with Rocks up. Finally, as long as hail and sandstorm aren't present it can masquerade as Zoroark pretty damn well too. Oh, and if you want you can run Hail in place of Stone Edge (you don't lose a ton of coverage, really just Gyrados and Rotom-W which you can only hit on the switch anyway) to remove Sandstorm and faciliate Illusion for things like Terrakion, as well as just to generally screw with weather. Snow Cloak becomes a nice bonus then too.
Again, Mamoswine won't check everything with this set. Scizor, Infernape, Gyarados, Air Balloon heatran and others will still defeat it. But again, no matter who we chose this stage we'll still need at least one other Pokemon to check the remainder of the threats we need. Let's face it; Haxorus and Zoroark aren't checking a lot of things on their own, so no matter what we're going to need to beef up on our checks.
Note: All three nominations are separate; the difference between Scarf Starmie and LO Starmie is vast enough that grouping them together is kind of stupid.
ALSO! That Haxorus picture is so badass, I want it as an enemy in Skyrim now.