I'll just say this again because people don't seem to realize it.
When I say deoxys outclasses every other hazard setter in the game, this is what I mean. If you have an azlef, which most people seem to be comparing to deoxys, then yes, against most "standard" leads in BW you will get a guaranteed layer of stealth rock! This would be broken in my own opinion if there were not ways to stop it. For example, a fast taunt (there are faster taunt users), a prankster taunt (sableye), a starmie surf + rapid spin. If you use any of these strategies, it will result in azelf's death and NO hazards. Or you could just set up with volcarona and laugh as they get their stealth rock. There are major differences between this and how deoxys can operate. First, it requires no focus sash, giving it the freedom to run mental herb or red card, both of which allow it one or more layers against pokemon that would not let any other hazard setter get any layers up. It also has stealth rock AND spikes, allowing it to get multiple layers up at a time. It also has the pleasure of the wonderful magic coat, letting it reflect any taunt it wants. No other hazard setter has this amazing combination of bulk, speed, item freedom, and both hazard moves.
I'll remind you of the set I am speaking of:
Deoxys-D @ Red Card
- Stealth Rock
- Taunt
- Spikes
- Magic Coat
This really doesn't require prediction, either. If you're faced with anything that can taunt you and is faster, you magic coat. Otherwise, Stealth Rock. If something spins, it gets red carded and SR goes up again. If something sets up, it gets red carded when it attacks. No taunt user is fast + powerful enough to predict the magic coat and keep hazards down, aside from taunt gengar or something. We all know that's a complete joke anyway.
The only thing that can beat this set is a magic bounce user, which in that case just replace magic coat with skill swap. 1 move change and it can beat the other half of its counters. 50-50 choice to keep this thing from getting hazards up, if you have a counter SO DEDICATED to keeping the hazards down against deoxys.
I remind you that if you use 90% of the strategies used to prevent deoxys' SR that can be beaten by the appropriate move against any other hazard user, no hazards would go up. When applying a dedicated counter strategy to deoxys, you still cannot prevent the SR. That's what makes it outclass things.
@diatom every one of those pokes you mentioned is completely destroyed by prankster taunt, setup sweepers, and magic bounce, because they all need focus sash where deoxys can have the freedom to run whatever item it wants, usually red card to beat spinners/setup mons, as well as the great luxury of magic coat and a taunt of its own, which none of the pokes you mentioned normally run. Against a regular offensive pokemon, such as terrakion, accelgor can get 2 layers, while deoxys can as well. But when accelgor is faced with a priority taunt user it can't get any up where deoxys will get at least one. That's what separates it.
When I say deoxys outclasses every other hazard setter in the game, this is what I mean. If you have an azlef, which most people seem to be comparing to deoxys, then yes, against most "standard" leads in BW you will get a guaranteed layer of stealth rock! This would be broken in my own opinion if there were not ways to stop it. For example, a fast taunt (there are faster taunt users), a prankster taunt (sableye), a starmie surf + rapid spin. If you use any of these strategies, it will result in azelf's death and NO hazards. Or you could just set up with volcarona and laugh as they get their stealth rock. There are major differences between this and how deoxys can operate. First, it requires no focus sash, giving it the freedom to run mental herb or red card, both of which allow it one or more layers against pokemon that would not let any other hazard setter get any layers up. It also has stealth rock AND spikes, allowing it to get multiple layers up at a time. It also has the pleasure of the wonderful magic coat, letting it reflect any taunt it wants. No other hazard setter has this amazing combination of bulk, speed, item freedom, and both hazard moves.
I'll remind you of the set I am speaking of:
Deoxys-D @ Red Card
- Stealth Rock
- Taunt
- Spikes
- Magic Coat
This really doesn't require prediction, either. If you're faced with anything that can taunt you and is faster, you magic coat. Otherwise, Stealth Rock. If something spins, it gets red carded and SR goes up again. If something sets up, it gets red carded when it attacks. No taunt user is fast + powerful enough to predict the magic coat and keep hazards down, aside from taunt gengar or something. We all know that's a complete joke anyway.
The only thing that can beat this set is a magic bounce user, which in that case just replace magic coat with skill swap. 1 move change and it can beat the other half of its counters. 50-50 choice to keep this thing from getting hazards up, if you have a counter SO DEDICATED to keeping the hazards down against deoxys.
I remind you that if you use 90% of the strategies used to prevent deoxys' SR that can be beaten by the appropriate move against any other hazard user, no hazards would go up. When applying a dedicated counter strategy to deoxys, you still cannot prevent the SR. That's what makes it outclass things.