@ RB Golbat: what's that video number for?
Im guessing either what Nintendo confirmed saying, or the Shaymin freezing video, either way, test it out and see.
@ RB Golbat: what's that video number for?
Wouldn't ice already be a Skymin counter? It beats both Grass and Flying, remember.Oh really? That's really interesting. I wonder if there's a move that can freeze reliably that would be a good counter to Skymin...
Me and pkmndaisuki from GFAQs have been testing the weather glitch and found out it can also be activated while Uproar, Gravity, Fog or Trick Room are in effect (that's the priority order, meaning Uproar will activate Uproar and every weather, Gravity will activate Gravity, Uproar and every weather and so on). An interesting thing is that Fog can be cleared with Defog without interfering with the glitch. A video can be found on the GTS, it's number 71-58349-79250
Wouldn't ice already be a Skymin counter? It beats both Grass and Flying, remember.
Also, note that Land Shaymin has Natural Cure, so if it gets frozen you can get it out and it'll be fine when it comes back in. But what form would it come back out as?
Is the custap berry trigger activated by it going below 25% or it being below 25%? (X uses Ariel Ace. LO recoil knocks it down to 20% Y uses trick X obtained the custap Berry.)
Going below 25%. Once HP dips below that threshold, the holder gets the Custap Boost the next time it becomes applicable. If Y gives X a new item with Trick, X eats that item when it gets the Custap Berry boost. If it doesn't have an item, it still gets the boost.
Well, hopefully before too long, you'll be able to Platinum RNG them.I wanted to say something about the platinum birds. I'm not sure if this has been revealed or not, so please don't shoot me down if it's known or not
After experimenting for about an hour, I've determined that the IVs and Nature of the legendary birds is not set until you talk to Professor Oak in Eterna City. After catching all three of them 4 different times, I got 4 different Natures and IV spreads each time. It's actually thesible to Soft Reset for them!
However, since your just talking to someone to activate the event, Synchronize does not effect the nature of the birds at all. I guess that's a bit of a bummer.
Well, hopefully before too long, you'll be able to Platinum RNG them.
Has it been tested what happens when a pokemon learns a new move, but uses a move like outrage and deletes outrage? Because it's happened to me before, on ruby. What happened was my loudred was using uproar, and it learned a new move but i delete uproar, yet it still used it.
Uproar is a global move, kinda like using sunny day, or trick room.
So even if the move doesn't exsist anymore the global effect is still there til it times out.
Mimic cannot copy the move Sketch, unique to Smeargle to learn the target pokemon's move permanently. Mimic on Sketch will fail.
Example: Smeargle used Sketch on Latios
Latios used Mimic - But it failed
As I said earlier, Sketch is unique to Smeargle and cannot be learned, taught or copied by another pokemon.
does Dry Skin give a 2x weakness or a 25% weakness to fire?
The bolded part clearly reads that Magic Guard Pokemon can indeed be poisoned, but will take no damage in-battle from being poisoned. And this is, indeed, how Magic Guard usually works. However, I have witnessed somewhat of a contradiction to how Magic Guard works and perhaps other members could help test this contradiction further or perhaps see something that I'm missing or failed to account for. This contradiction involves the move Toxic Spikes. Here is the Smogon description for it:Spikes, Stealth Rock, burn, poison, Leech Seed, hail, sandstorm, Nightmare, Bad Dreams, Jaboca Berry recoil, Rowap Berry recoil, Life Orb's 10% recoil damage, and regular recoil do no damage to this Pokémon. Struggle's recoil, however, will still damage a Magic Guard Pokémon. This Pokémon can be poisoned or burned, but it will not take any damage. The physical damage drop associated with being burned still applies. Leech Seed will neither damage a Magic Guard Pokémon nor heal its enemy. Pokemon with Magic Guard cannot activate their target's Jaboca or Rowap Berry. Pain Split works normally on Magic Guard Pokemon.
If a Magic Guard Pokemon is under the effects of Toxic poison, their Toxic counter still increases normally, even though they aren't taking damage. This means that if the Pokemon loses Magic Guard, the Toxic damage it receives is the same as it would be getting on that turn if it hadn't had Magic Guard.
Magic Guard Pokemon still take poison damage out of battle.
This Pokemon can be paralyzed, and its Speed will be reduced in that case, but it cannot be fully paralyzed.
Judging by the descriptions of the two moves, the conclusion is that Toxic Spikes should poison a Pokemon with Magic Guard. However, I have found exactly the opposite to be true, I have found that Magic Guard perhaps does guard against being poisoned by Toxic Spikes! Now it should be noted that this is actually a disadvantage to Magic Guard Pokemon, since a Pokemon with Magic Guard would, under normal circumstances, love to be poisoned to avoid getting another status put onto it.This move lays down poison-inducing spikes on the opponent's field. If this move is used twice, the Toxic Spikes will cause toxic poison.
If the opponent uses Rapid Spin, the Toxic Spikes are removed. If a player switches in a grounded Poison-type Pokemon while Toxic Spikes are on that player's side of the field, the Toxic Spikes are removed, even if Safeguard is in effect or the Pokemon is Baton Passed a Substitute.
Toxic Spikes do not affect Flying- and Steel-type Pokémon, or Pokémon with the ability Levitate. If Gravity is in effect, Flying and Levitating Pokemon are hit by Toxic Spikes upon switching in. If a Flying or Levitating Pokemon is holding an Iron Ball, it is hit by Toxic Spikes upon switching in. If a Flying or Levitating Pokemon is Baton Passed an Ingrain, it is hit by Toxic Spikes upon switching in.
If a Pokemon is Baton Passed a Substitute, it is not poisoned by Toxic Spikes. If Safeguard is in effect when a Pokemon switches in, it is not poisoned by Toxic Spikes.
Toxic Spikes do not activate the ability Synchronize.
The definition of Magic Guard and the way it is programmed must have seperate rules for the way entry hazards interact in this case entry hazards ie toxic spikes are ignored. This is different to the way that secondary effects of moves or status moves interact and toxic/flame orb interact with magic guard. Hope this helped.