Data Prize Claiming Thread (Update 5-09-13)

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I'd like to spend four seven TC on a Ditto, the last Pokémon on my wish list.

Ditto: Xerox
Nature: Quirky: Neutral Nature

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

DC: 0/5

Abilities:

Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter: (DW, Locked): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Attacks:

Transform

Thanks!

EDIT: lol I have exactly 7 TC. That worked out well. :)
Thanks, Terrador.
 
(@EndQuote, Ditto requires 7 TC if it isn't a starter Pokemon; just thought you might want to change that before the approvers come around)

Spending my 10 RC on Safari the Chansey; putting 6 RC into filling out her EC/DC and another 3 purchase Gravity (Egg).

Also, 20 TC of my current 40 purchase Leftovers.


Chansey (Safari) [Female]

Type: Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Nature: Modest (+1 SAtk -1 Atk)

Abilities: Natural Cure:

Type: Innate

This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Serene Grace:

Type: Innate

This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Healer (DW):

Type: Innate

This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:
HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpD: Rank 3 (+)
SpA: Rank 4
Spe: 50
Size Class: 2
Weight Class: 3
BST: 19

EC: 6/9
MC: 0
DC: 2/5

Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Softboiled
Tail Whip
Minimize
DoubleSlap
Growl
Defense Curl
Sing
Heal Pulse
Light Screen

Aromatherapy
Counter
Substitute

Flamethrower
Ice Beam
Thunderbolt
Toxic
Psychic
Hyper Beam
Thunder Wave

Total: 24



Blissey (Safari) [Female]

Type: Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Nature: Modest (+1 SAtk -1 Atk)

Abilities: Natural Cure:

Type: Innate

This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Serene Grace:

Type: Innate

This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Healer (DW):

Type: Innate

This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:
HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpD: Rank 4 (+)
SpA: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
BST: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Softboiled
Tail Whip
Minimize
DoubleSlap
Growl
Defense Curl
Sing
Heal Pulse
Light Screen

Aromatherapy
Counter
Substitute
Gravity

Flamethrower
Ice Beam
Thunderbolt
Toxic
Psychic
Hyper Beam
Thunder Wave

Total: 25


EDIT: I'm using 3 of Abra's stockpiled 4 MC to purchase Guard Split, an Egg move. Time to show the Hall who's boss...
 
Maybe...just maybe....I'll be remotely succesful at the hall.

I get 4 TC and 4 BP. Locust the Nuzleaf gets 17 bajillion HC (read: 8), which I distribute as such. Also, I am getting a nature change (from way back when with the speed divisor changes or something) to a Naive Nature (+Speed, -Sp. Def)

EC: 9/9 (4 in here, he evolves) He gets Whirlwind, Nasty Plot, and Leaf Tornado as pre-25 moves.
MC: 10 (4 in here)->0 Sucker Punch (Past Gen), X-Scissor (TM), Aerial Ace (TM), and Tailwind (Tutor).
DC: 3/5 (none in here)


Shiftry [Locust] (M)
Nature
: Naive (+Speed, -Sp.Def)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Clorophyll:During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Pickpocket (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 92 (+) (Accuracy boost: 10%)
Height Class: 3
Muscle Class: 4
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 3/5

Attacks:
Bide
Harden
Growth
Nature Power
Synthesis
Razor Leaf
Pound
Fake Out
Torment
Razor Wind
ExtraSensory
Faint Attack
Whirlwind
Nasty Plot
Leaf Tornado

Leech Seed
Bullet Seed
Defog
Endure
Psych Up
Sucker Punch
Tailwind

Explosion
Dig
Swords Dance
Rollout
Seed Bomb
Brick Break
Rock Slide
Substitute
Low Sweep
Payback
Aerial Ace
X-Scissor
 
4 RC for me

EDIT: Also gonna use 2 TC to buy a Duskull, as well as pump 5 RC into its MC for later use


Duskull (TBD) Male
Nature:
Brave
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 5

Attacks:
Leer
Nightshade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Faint Attack
Imprison
Pain Split

Protect
Shadow Ball
Taunt
 
Claiming these four things.

So, Oki the Accelgor gets 3 MC and a KO (MC), which will purchase Recover (Level-Up), Me First (Level-Up), and Sludge Bomb (B/W TM). Fossilus the Armaldo gains 3 MC, which will purchase Aqua Tail (Gen IV Tutor).

Then, Trill the Chingling and Dustwing the Venonat gain 1 EC, 2 MCs, and 1 DC. Trill also gains a KO counter, which will be used as an EC.

Cragg the Slugma, despite being able to make it clearly farther despite me sucknitude at finding the update to my Hall thread, gains a mere 2 HC. Instead of evolving him, I'm gonna toss it into MC, then spend 5 of the 6 on Flamethrower (Level-Up), Earth Power (Level-Up), and Pain Split (Gen IV Tutor). And then we'll try again in a week!

And 5 TCs, 2 RCs total! Huuzah and whatnot!

EDIT: deadfox, I'm in the right mind to do it...why has no one realized this yet...?
 
Some crappy luck, but at least I didn't lose to the fan!

I get 2 TC and 2 BP, both of which will be saved for later use.

Boulderstrike gets 4 HC, all of which go into MC. Buying Substitute (BW TM) and Rock Polish (BW TM), putting him back at 0
 
If for no other reason but that I'm sure no one else in their right mind would do it.. let's start building up towards a possible Bug Gym team.

Using 10 of my 14 RC to buy these folks (4+2+2+2)


Scyther [Crush] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Steadfast: [DW LOCKED] (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter

U-Turn
Aerial Ace
Brick Break

Counter
Reversal
Endure


Joltik [Kerzap] (F)
Nature: Quirky (No effect)

Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm: [DW LOCKED] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

Thunderbolt
Energy Ball
Toxic

Disable
Faint Attack
Pin Missile


Larvesta [Shine] (F)
Nature: Timid (+15% Speed, +11% Accuracy, -1 Atk)

Type: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 69 (60*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm: [DW LOCKED] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
Ember
String Shot
Leech Life
Take Down

Fire Blast
Psychic
Solarbeam

Endure
Morning Sun
Zen Headbutt


Anorith [Bones] (M)
Nature: Careful (+1 SpD, -1 SpA)

Type: Rock/Bug
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Swift Swim: [DW LOCKED] (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect

Dig
Rock Slide
X-Scissor

Knock Off
Rapid Spin
Water Pulse
 
Ok, 3rd time's the charm?

Claiming from here, saving all Counters except 2 TC, which i use to buy Monohm

Blitzkreig the Monohm

Monohm [Blitzkreig] (Male)
Nature: Modest (+1 Sp.A, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Moves:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Heal Bell
Dragonbreath
Magnet Rise

Flamethrower
Thunderbolt
Protect
 
Using 2 out of my 4 TC to claim a Trapinch!


Trapinch [Skye] (F)
Nature: Brave (+Atk, -15% Spe, - 10 Evasion)

Type(s):
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

Sheer Force: (DW) (Can be Enabled) (Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats
HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 10/1.15= 8.69=8
-10 Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves

Level Up
Bite
Sand-Attack
Faint Attack
Sand Tomb

Egg Moves
Quick Attack
Endure
Focus Energy

TMs
Earthquake
Rock Slide
Dig

I need a quick approval on this so I can turn around and fight Obbmud99.
 
Claiming from this battle.

Smiley gets 3 MC and 1 KOC that goes into his MC

EC: 9/9
MC: 1 > 5 > 0
DC: 5/5
The MC will be spent on Rain Dance (2 MC) and Focus Punch (3 MC)

Darkbone gets 1 EC 2 MC and 1DC, along with one KOC, so he can evolve! The MC will be spent on Taunt (2 MC)


EC: 4/6 > 6/6
MC: 0 > 2 > 0
DC: 3/5 > 4/5


Kitsunoh- Darkbone (M)

Nature: Adamant Attack increased by *; Special Attack reduced by *
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 4/5

Abilities:
Frisk:
(Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW) (Locked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Attacks:

Ice Fang
Thunder Fang
Tail Whip
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Perish Song


Dig
Subsitute
Will-o-Wisp
Rock Slide
Taunt


Yawn
Meteor Mash
Foul Play



Pain Split


Finally KFC the Torchic will claim the same as Darkbone but without the KOC. With the MC she has she'll buy Swords Dance (2 MC)


EC: 2/9> 3/9
MC: 0 > 2 > 0
DC: 2/5 > 3/5
 
Usual prizes,same old loss. Link

TC: 9 -> 11


Eevee (Fawkes) [F]
EC: 5/6 -> 6/6 Evolution
MC: 0 -> 2
DC: 4/5 -> 5/5 Dreamworld Unlocked!

Yes, it evolves, gaining Confusion as a pre-25 move!


Espeon (Fawkes) [F]
Nature: Bashful (No effect)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 110
Size Class: 2
Weight Class: 3
Base Rank Total: 20


EC: 6/6
MC: 2
DC: 5/5


Attacks:
Tackle
Tail Whip
Helping Hand
Growl
Sand Attack
Quick Attack
Last Resort
Focus Energy
Baton Pass
Trump Card

Tickle
Wish
Yawn

Sunny Day
Shadow Ball
Return
 
SoS, Korski, Objection, jas, Toast, Galladiator, C$FP, EndQuote, Terrador, Leethoof (It's Size/Weight Class, not Height/Muscle/Whatever Class. Please fix this on all of your Mons in your profile), Ragnarokalex, IceBug, Flamestrike, deadfox (You can add Double Team to Scyther's movepool. Mark Anorith's SpD with a "+".), Mr.L (Just note that you shouldn't get 4 TC from that match, you should get 2. It seems to be a typo from the ref.), 2nd ShinySkarmory (Round down with negative natures, making Trapinch's Speed 8), rewindman, Metal Bagon, SimonSays are Approved

ShinySkarmory: Not Approved. Lapras doesn't learn Scald.
BM-Zeo: Not Approved. Weavile's Ability is Pressure, not Inner Focus+Keen Eye. Fix the MC to 0, since you've already added to moves to it. Also, I think you meant Dratini, not Dragonite.

That's 2 AC with 3 leftover.
 
Polarity (Castform) purchasing Substitute(TM) and Thunder Wave(TM) with his random 4 MC.

Also buying two Air Balloons for a total of 6 TC.

Also, Toxicroak gets Earthquake for 2 MC.
 
Match. I get 2 TC. Scizor gets 4 MC, teaching her Thief and Metal Claw, storing the last one.

EDIT: Putting 6 total RC into Monohm's EC and DC to unlock Sheer Force and evolve it into a Duclohm (soon to be edited in here).


Monohm [Zeus] (Male)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shield Dust
Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Ability 2: Static
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Ability 3 (DW) [unlocked]: Sheer Force
Type: Can Be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane

Hydro Pump
Signal Beam
Power Gem
Draco Meteor

Thunder
Fire Blast
Double Team

Moves: 19
 
Claiming from Here.

I get 2RC, which I'll pump into my Riolu's MC, which is brought to 3 with his stored MC, and I'll spend all 3 on Copycat (Level-Up) and Rock Slide (BW TM), leaving him with 0.

Also, the 4TC isn't a typo, that's the result of my Meowth using Pay Day Twice.
 
claiming from here

Gage the Nidoking
3 MC spent to learn Surf and Mega Horn

and 13 TC for myself.......dont look at me like that its legit........


Also gonna claim from this DQ, which i think gives me 2 RC if i have it right
 
http://www.smogon.com/forums/showthread.php?t=3453412

From this DQ I believe my lovely Swablu, Naru, and my temperemental but gorgeous Natsumi both collect 1 EC, 2 MC and 1 DC. I think I'll buy Mirror Move and Dragon Pulse on Naru (1 MC each) if I haven't already, and Psychic and Hypnosis on Natsumi (1 MC each). From THIS failed Hall Challenge: http://www.smogon.com/forums/showthread.php?t=3452863&page=2 (if my Heat Wave was approved just a smidge earlier...:<) Naru gets 2 EC from her 2 HC and I get 1 BP and TC. Woot!?!?!?!? *stores TC for a long time* I also et 2 TC from the first match I posted here. (the DQ)

EDIT: Derp, I have already attempted to get DP and MM on Naru and been approved, so I'll buy Dream Eater instead (-2 MC)
 
Link Getting progressively better, I think.

TC: 11 -> 14
BP: 0 -> 3


Aron (Baron) [M]
EC: 1/9 -> 2/9 (+HC)
MC: 0 -> 4 (+4HC) -> 0
DC: 1/5 -> 2/5 (+HC)
Learns Metal Burst, Heavy Slam (Level-Up) and Substitute (BW TM)
 
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