Data Prize Claiming Thread (Update 5-09-13)

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Claiming: http://www.smogon.com/forums/showpost.php?p=3774810&postcount=24

I get 2 TC,
Electivire gets 3 MC and 1 KO going to MC, teaching him Endure (3 MC, past gen) and saving the last MC.

Porygon-Z actually gets 3 MC because it has filled out its DC before the battle ended. That, along with the 1 KO and its origional 1 MC makes 5 MC. Teaching it Endure (Past gen, 3 MC) and Flamethrower (TM)

Finally Seadra gets 1 EC, 2 MC and 1 DC and 1 KO, going toward its EC, finally evolving it. Teaching my new Kingdra Protect ( 2 MC)


Kingdra (Ryuu)(M)
Nature: Mild (+1 SpA, -1 Def)
Type: Water
Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Dragon
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Bubble(*)
Smokescreen(*)
Leer(*)
Water Gun(*)
Focus Energy(*)
Bubblebeam(*)
Agility(*)
Dragon Pulse

Outrage(*)
Disable(*)
Dragon Rage(*)

Scald(*)
Ice Beam(*)
Surf(*)
Rain Dance
Dive
Substitute
Protect
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
#4415 to #4430 are approved. That leaves me with another AC and 9 remaining, somewhat annoyingly.

So now that I have 2 AC stockpiled, I'll use one on Stefan the Bonsly to evolve him!

Sudowoodo [Stefan] (M)
Nature:
Adamant (Adds a Rank to Attack, subtracts a Rank from Special Attack)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC:
0
DC:
2/5

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled (DW):
(Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks (18):
Fake Tears

Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack
Curse
Sand Tomb
Stealth Rock
Toxic
Double Team
Rock Slide

Sucker Punch
Double-Edge
Brick Break
Wood Hammer


He learns Wood Hammer upon evolution.

---

I'll use the other to evolve Morgan the Swinub.

Piloswine [Morgan] (M)
Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:
[Ice]: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
[Ground]: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (50/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 4/9
MC:
0
DC:
1/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks (19):
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Curse
Icicle Crash
Icicle Spear
Light Screen
Earthquake
Reflect
Ice Shard
Amnesia
AncientPower
Peck
Horn Attack


Learns AncientPower, Peck, and Horn Attack on evolution.
 
+6 RC

http://www.smogon.com/forums/showthread.php?t=3453085

+4 TC


MC: 0 --> 4 (KOc) --> 0

Getting Rest (2) and Fly (2)


MC: 4 --> 9 (KOc) --> 1

I'll get Bullet Seed (1), Ice Beam (1), Soak (1), Seed Bomb (3), and Surf (2).


MC: 0 --> 5 (KOc) --> 37 (32 BT) --> 0

2 MC: Grudge, Psyshock, Calm Mind, Hidden Power [Rock, 7], Hyper Beam, Double Team, Attract, Incinerate, Psych Up, Dream Eater, Swagger (22 MC)
3 MC: Mimic, Sleep Talk, Faint Attack, Power Swap, Spite (15 MC)


MC: 0 --> 3 --> 0

I'll get Knock Off (3)


EC: 3/6 --> 6/6 (KOc)
MC: 1 --> 3 --> 0
DC: 3/5 --> 5/5 (1 BT)

Evolving!


Breloom (Amanita) (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Grass

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Effect Spore
Type: Can be Disabled
This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Poison Heal
Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Technician (DW)
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 90
Atk+: 6
Def: 3
SpA-: 1
SpD: 2
Spe: 70
SC: 3
WC: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Seed Bomb
Spore
Worry Seed
Mach Punch
Counter

Drain Punch
Focus Punch
Helping Hand

ThunderPunch

Toxic
Substitute
Facade
Swords Dance


Getting ThunderPunch w/ MC


EC: 5/6 --> 6/6
MC: 0 --> 2 --> 0
DC: 2/5 --> 5/5 (2 BT)

Evolving!


Bronzong (Steve)

Nature: Brave
+1 Atk, -15% Spe, -10% Evasion

Type: Steel/Psychic

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Heatproof
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (DW)
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:
HP: 100
Atk+: 4
Def: 4
SpA: 3
SpD: 4
Spe-: 28
SC: 3
WC: 5

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Gyro Ball
Payback
Rain Dance
Sunny Day

Toxic
Earthquake
Rock Slide
Light Screen
Reflect
Psychic


Getting Psychic with the MC.
I'll use RC/BT to get Trick Room (2), Psyshock (2), Zen Heabutt (3), Heavy Slam (1)

Changing Blaziken's nature to Mild


Blaziken (007) (M)

Nature: Mild
+1 SpA, -1 Def

Type: Fire/Fighting

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Speed Boost (DW):
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: 5
Def-: 2
SpA+: 5
SpD: 3
Spe: 80
SC: 3
WC: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Double Kick
Mirror Move
Fire Punch
Hi Jump Kick
Brave Bird
Flare Blitz
Sky Uppercut
Blaze Kick
Quick Attack
Bulk Up

Rock Slide
Night Slash
Counter
Flame Burst
Last Resort
Low Kick
Reversal
Baton Pass

Flamethrower
Swords Dance
Shadow Claw
Acrobatics
Focus Punch
Overheat
Will-O-Wisp
Earthquake
Substitute
Hone Claws
Hidden Power [Ice, 7]
Sunny Day
Hyper Beam
Protect
Solar Beam
Earthquake
Dig
Facade
Rest
Low Sweep
Focus Blast
Incinerate
Giga Impact
Stone Edge
Poison Jab
Endure
Rock Climb
Sleep Talk
Toxic

Blast Burn
Magic Coat
Thunder Punch
Dynamic Punch
Bounce
Helping Hand
Superpower
Vacuum Wave
Seismic Toss


Using 10 TC to get a piece of Charcoal!!



Using 2 TC to get a Zubat

Zubat (Not earned yet) (M)

Nature: Hasty
+15% Spe, +14% Accuracy, -1 Def

Type: Poison/Flying

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator (DW)
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 90
Atk: 2
Def-: 1
SpA: 2
SpD: 2
Spe+: 64
SC: 1
WC: 1

EC: 0/9
MC: 0
DC: 0/5
NC: 0/1

Attacks:
Leech Life
Astonish
Bite
Supersonic
Wing Attack
Confuse Ray
Air Cutter

Brave Bird
Giga Drain
Whirlwind

Fly
Taunt
Toxic



 
I'd like to get another Poke for my team please!



Feebas [Prettyful] (Female)
Nature: Impish

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
Feebas
HP: 80
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Swift Swim: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Attacks:
Tackle
Flail

Hypnosis
Dragon Pulse
Confuse Ray

Attract
Double Team
Scald

Total: 8


I now have 9 TCs.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
woo, gonna claim from some reffings.

http://www.smogon.com/forums/showthread.php?t=3448114&page=5
+4 BT

http://www.smogon.com/forums/showthread.php?t=3452627&page=2
+8 BT

http://www.smogon.com/forums/showthread.php?t=3452412&page=3
+8 BT

http://www.smogon.com/forums/showthread.php?t=3452853
+4 BT

http://www.smogon.com/forums/showthread.php?t=3454318
+6 BT

http://www.smogon.com/forums/showthread.php?t=3452164&page=2
+4 BT

Cumulative total: +34 BT

EDIT: http://www.smogon.com/forums/showthread.php?t=3453338&page=2
+3 TC

All KOC are converted to MC.

Note: Though my profile says that Drapion only has 3/5 DC, it actually has 5/5 DC, as proven here, which should allow me to get the 3 MC. In addition, Golbat evolved into Crobat and filled up its DC outside of battle during the battle, so I also get 3 MC for Crobat.

Muk to 6/5/5.
Drapion to 6/4/5.
Crobat to 9/5/5.
Revenankh to --/2/1

Muk has 5 MC.
Toxic (BW TM)
Dig (BW TM)
Gunk Shot (LU)
Drapion has 4 MC.
Poison Fang (LU)
Protect (BW TM)
1 MC left.
Crobat has 5 MC.
Protect (BW TM)
Sky Attack (Tutor)
Revenankh has 2 MC.
Power Whip (LU)
Moonlight (LU)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Claiming from the Subway.

Korski: 6 BP (-->6 total)

Big Brass the HONCHKROW: 12 MC (-->12 total), 4 KOC (-->MC-->16 total); spending 16 MC on Foul Play (LU), Quash (LU), Dark Pulse (LU), Mean Look (LU), Pursuit (LU), Confuse Ray (Egg), Mirror Move (Egg), Quick Attack (Egg), and Hyper Beam (BW TM).

Bullshorts the SNORLAX: 3 MC (-->3 total); spending 3 MC on Stockpile, Swallow, and Snatch, all LU moves.

Crumbles the RHYPERIOR: 3 MC (-->3 total), 1 KOC (-->MC-->4 total); spending 4 MC on Drill Run (LU) and Dragon Rush (Egg).

EDIT: Claiming 4 RT that will go straight into Ichabod the SCRAGGY's MC, bringing its total to 4 and buying Hi Jump Kick, Crunch, Focus Punch, and Head Smash, all LU moves.
 
Claiming from an unfortunate DQ win here.

+3 TC has me at 6

Woosh the Scratchet gets 1 EC, 2 MC, 1 DC. Buys Taunt and Superpower from LU with the MC.

Splat the Lairon gets 1 EC, 2 MC (DC is already maxed). She's gonna grab Rock Polish out of a BW TM.
 
Buying a few more NFEs now with my 12 TC!


Scratchet [Canas] (Male)
Nature: Modest (+ SpA, - Atk)
Type:
Normal/Fighting: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
BST: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Confuse Ray
Roost
Stealth Rock

Taunt
Substitute
Reflect

Total: 11


Syclar [Cooler] (Male)
Nature: Mild (+ SpA, - Def)
Type:
Ice/Bug: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
BST: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Earth Power
Counter
Spikes

Taunt
Blizzard
Substitute

Total: 15


Rhyhorn [Rod] (Male)
Nature: Careful (+ SpD, - SpA)
Type:
Ground/Rock: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3(+)
Spe: 25
Size Class: 3
Weight Class: 5
BST: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast

Fire Fang
Ice Fang
Counter

Substitute
Protect
Sunny Day

Total: 12


Slowpoke [Pants] (Male)
Nature: Relaxed (+ Def, - Spe, -10 Eva)
Type:
Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 3
Weight Class: 3
BST: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Curse
Yawn
Tackle
Growl
Confusion
Water Gun
Disable
Headbutt

Safeguard
Zen Headbutt
Me First

Substitute
Flamethrower
Ice Beam

Total: 14


Togepi [Emma] (Female)
Nature: Modest (+ SpA, - Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
BST: 12

EC: 0/4/9
MC: 0
DC: 0/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Extrasensory
Mirror Move
Morning Sun

Substitute
Flamethrower
Shadow Ball

Total: 15


Magnemite [Voltron] (Eunuch)
Nature: Calm (+ SpD, - Atk)
Type:
Electric/Steel: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 45
Size Class: 1
Weight Class: 1
BST: 13

EC: 0/4/9
MC: 0
DC: 0/5

Attacks:
Metal Sound
Tackle
ThunderShock
Supersonic
SonicBoom
Thunder Wave
Spark
Discharge
Mirror Shot
Magnet Rise

Substitute
Light Screen
Reflect

Total: 13


Breezi [Twitch] (Male)
Nature: Modest (+ SpA, - Atk)
Type:
Poison/Flying: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
BST: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment

Disable
Spikes
Earth Power

Taunt
Light Screen
Reflect

Total: 17


That's all the purchases for now; thanks for approving!

http://www.smogon.com/forums/showthread.php?t=3454379 Winning. +2 TC, +1 EC, +2 MC (+1 KOC), +1 DC. Purchasing Endure (Emerald Tutor).

http://www.smogon.com/forums/showthread.php?t=3449368&page=6 +8 BT, stockpiling.

TC: 12-2(7)+2=0
 
claimin from the above fights

Zakireth the Litwick
1 EC up to 4
2 MC spent to learn Psychic
1 DC up to 1

Zakireth evolves into Lampent!


Litwick (Zakireth) Male
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag:
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 63 (+) (+7% Accuracy & Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 4/9
MC: 0
DC: 1/5

Attacks:
Ember
Minimize
Astonish
Smog
Firespin
Confuse Ray
Nightshade
Will o Wisp
Flame Burst
Imprison
Shadow Ball
Pain Split

Endure
Heat Wave
Acid Armor

Taunt
Trick Room
Energy Ball
Psychic


and 2 TC for myself
 
Claiming this remarkably quick counter gain.

2 RC (I believe, correct me if I'm wrong and I'll only grab the counters I'm owed). Total to 4.

Also buying a Grimer, so 26 TC -> 24 TC.


Grimer Zol (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (25/1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch: (DW) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).


Attacks:

Poison Gas
Pound
Harden
Mud Slap
Disable
Minimize
Sludge
Mud Bomb

Imprison
Shadow Sneak
Stockpile

Protect
Thunderbolt
Fire Blast
 
Claiming from here:

TC increases to 33

Lucario uses MC to learn Ice Punch

Cottonee puts KOC into EC, uses MC to learn Cotton Guard and Helping Hand

4/6 EC
0 MC
2/5 DC

EDIT: Also claiming from my latest Battle Hall Fail!

Arcanite: 3 TC, 3 BP
Cagnazzo: 6 HC
TC increases to 36
BP increases to 12

6 HC, 3 into each of DC and EC.

EC: 4/6
MC: 0
DC: 4/5
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Claiming from the same battle as Objection.

Gothitelle's KOC is used on MC, taking her to 5, and she gets:
Psychic (1, BW Level Up)
Hidden Power Fighting 7 (2, BW TM)
Light Screen (2, BW TM)

Torterra's KOC is used on DC, taking him to 4/5. The 2 MC are used on Earthquake, with 1 saved.

Metagross' KOC is used on MC, taking him to 5, and it gets:
Earthquake (2, BW TM)
Bullet Punch (1, BW Level Up)
Protect (2, BW TM)

Tyranitar's 3 MC are used on Protect, with 1 saved.

2 of the 3 TC are used on a Ferroseed.

Ferroseed [Ajax] (M)
Nature: Adamant (+Atk, -Spa)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Moves:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Spikes
Stealth Rock
Leech Seed

Thunder Wave
Toxic
Protect
 
http://www.smogon.com/forums/showthread.php?p=3777751#post3777751

  • Lord Jesseus gets 3 TC
  • Tau the Alakazam gets 3 MC and 2 KOC
  • Sigma the Machamp gets 3 MC
  • Iota the Gengar gets 3 MC and 1 KOC
  • Gamma the Rotom gets 3 MC and 1 KOC
KOC as MC.
Let's buy some shit!

Alakazam (8 MC): Skill Swap, Gravity, Taunt. 8-3-3-2=0
Machamp (4 MC): Rest, Earthquake. 4-2-2=0
Gengar (4 MC): Destiny Bond, Pain Split. 4-1-3=0
Rotom (4 MC): Thunder, Rain Dance. 4-2-2=0
Galvantula (7 MC): Rest, Sucker Punch, X-Scissor, Agility. 7-2-1-2-1=1

I'll also invest all my TC (19) and 1 RC to buy an Amulet Coin.

Also using 5 RC to buy a Slowpoke (2) with Pay Day (3)

Slowpoke [Omega] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Eva: -10%
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (DW) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Belly Drum
Sleep Talk
Safeguard

Surf
Rest
Trick Room
Pay Day
 
nosepass op

I get two TC.

Maglev the magnemite gets 1 EC, 2 MC, 1 DC, 1 KO.

EC: 5/9
MC: 3 (KO)->0 Teleport (Past gen)
DC: 5/5 (Analytic unlocked!)

Slag the nosepass gets 1 EC, 2 MC, 1 DC, 1 KO.

EC: 6/6 (KO)
MC: 2->0 Flash Cannon
DC: 4/5

EVOLVUTION: He learns Magnet Rise, Gravity, Iron Defense, Magnet Bomb.


Probopass (Slag) (M)

Nature: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
Rock:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Surdy:This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull:This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sand Force (DW) Locked:This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 6
Spe: 34 (40/1.15) (-10% evasion)
Short Class: 2
Magnetic Force Class: 4

EC: 6/6
MC: 0
DC: 4/5

Attacks:
Tackle
Harden
Rock Throw
Block
Thunder Wave
Power Gem
Earth Power
Zap Cannon
Lock On
Magnet Rise
Gravity
Magnet Bomb
Iron Defense

Endure
Double Edge
Stealth Rock

Smack Down
Thunderbolt
Sandstorm
Toxic
Protect
Flash Cannon


Bulwark the Shieldon gets 1 EC, 2 MC, 1 DC, 1 KO.
EC: 3/6
MC: 3 (KO)->0 Rock Smash (TM) and Endure (Level up)
DC: 3/5
 
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