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| View Poll Results: Ability = ???? | |||
| Air Lock |
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92 | 52.87% |
| No Ability |
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82 | 47.13% |
| Voters: 174. You may not vote on this poll | |||
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#1 |
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Join Date: Sep 2006
Posts: 2,679
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Previous Information and Threads:
Poll 7a - Ability Poll 7 - Ability Poll 6b - Art Poll 6a - Art Poll 6 - Art Part 5 - Base Stats Part 4a - Base Stat Range Part 4 - Base Stat Range Part 3 - Role Part 2b - Secondary Typing Part 2a - Secondary Typing Part 2 - Secondary Typing Part 1b- Main Typing Part 1a - Main Typing Part 1 - Main Typing The Beginning Typing: Ghost/Fighting 90 HP / 105 Attack / 90 Defense / 65 Sp. Attack / 110 Sp. Defense / 65 Speed Total = 525 BST Will not evolve from an already existing Pokemon Ability: Shed Skin This Pokémon has a 30% chance of removing Burn, Freeze, Paralysis, Poison, and Sleep at the end of each turn. Looks like this: ![]() The question for this poll is "What secondary ability do we give our Pokemon?" People can't agree, so we do this again. Air Lock While Pokémon with Air Lock are out, the effects of weather are temporarily disabled. Fire and Water moves are at normal power in sun and rain, Rocks have normal Special Defense in sandstorm, SolarBeam has 120 power and takes 2 turns, and Blizzard and Thunder have normal accuracy. The game will report that the weather is still going, however. The weather's effects will return when the Pokémon with Air Lock switches out. No Ability Self-explanatory. The only option on this Pokemon becomes Shed Skin. Mainly if you don't think any of the remaining abilities fit. Discuss the moveset for the Pokemon, no abilities in this thread. Otherwise, I won't be able to move on to the next poll. Anyways, the ability discussion is done to death in the other two threads. |
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#2 |
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Join Date: Aug 2007
Posts: 317
#vark
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This looks like it should be able to Bulk Up, but not Swords Dance or Calm Mind. A recovery move on this would also be weird flavor-wise. Can you see this thing using Recover, Wish, or Moonlight?
EDIT: First post.
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#3 |
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Join Date: May 2007
Posts: 1,675
Netherlands
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Well, it looks like a defensive poke, so air lock sounds like a good choice, but since it has nothing to do with the poke itself, I'm going with no ability.
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#4 |
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Join Date: Jun 2007
Posts: 4,484
PKMN Trainer Hijiri at your services
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Slack Off? Some sort of zombie/mummy healing powers?
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#5 |
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coolcoolcool
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Join Date: Dec 2005
Posts: 5,356
Plano, TX
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I can see Moonlight. No Swords Dance, Calm Mind. Nasty Plot makes sense, as does Bulk Up.
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#6 |
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Join Date: Dec 2007
Posts: 205
Connecticut
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I say no Moonlight, but Morning Sun. Morning Sun seems to be a better choice for a mummy, in my opinion. I also concur with having Bulk Up, Nasty Plot, and Slack Off in the moveset.
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#7 |
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Join Date: Aug 2007
Posts: 1,971
My Soul, Your Beats!
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From what I've read about the reasoning for Air Lock, with Air Lock our Pokemon can recreate the atmosphere that it is used to: a tomb. Personally, I believe it only makes sense in Sandstorms. I'll take No Ability over Air Lock.
Movepool... It has no legs, thus we should utilize its arms. How many of the Punches do we let it learn? Others to be considered on that concept: Arm Thrust Brick Break Close Combat Cross Chop Force Palm Karate Chop Rock Smash Seismic Toss Smellingsalt Vital Throw Wake-up Slap Something tells me that Punishment should be on the table, as well as Body Slam, Strength, Rock Tomb, and Sand Tomb.
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#8 |
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Join Date: Jul 2007
Posts: 935
Granada, Spain
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I say no recovery move other than Rest, decently varied movepool in the STAB department, but not so much in other types, NO WoW and NO Pain Split. Maybe an elemental punch or two, maybe Rock Slide (not SE), some flavor move like Sand Tomb...
Also, support moves like Trick Room, Heal Block, Taunt, etc.
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#9 |
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Join Date: Sep 2006
Posts: 2,679
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It's not getting Slack Off. It doesn't need better recovery than Dusknoir. We are not trying to replace the guy. Moonlight/Morning Sun are the only recovery options I will consider. This ban also applies to Pain Split and Will-o-Wisp to help differentiate this from Dusknoir and not just being a better version of him.
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#10 |
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Join Date: Aug 2006
Posts: 225
UW Medical Campus
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Air Lock barely winning. Come on guys. :[
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#11 | |
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Join Date: Jan 2005
Posts: 632
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Quote:
Edit: I think Rest should be his only recovery. He can take a hit en recover it of easily and nailing it with Burn or Toxic won't really work either.
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Not cool enough for a signature Last edited by Grawl; Feb 27th, 2008 at 6:40:42 PM. |
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#12 | |
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Join Date: Jul 2007
Posts: 935
Granada, Spain
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Quote:
Considering it's very possible it'll get Air Lock, that means those two moves will always recover 50% HP. So that makes them the same as Slack Off/Recover/Roost. I say no to Moonlight/Morning sun, too.
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D/P FC: 2749 8421 3675 |
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#13 |
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coolcoolcool
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Join Date: Dec 2005
Posts: 5,356
Plano, TX
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Hmm... Air Lock + Morning Sun/Moonlight..
edit: haha same time and idea as Time Mage.
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#14 |
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Join Date: Sep 2006
Posts: 2,679
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Ahh, forgot that. Well, since Air Lock seems to be hated, I'll still leave them on the table for now.
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#15 |
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Join Date: Jun 2007
Posts: 4,484
PKMN Trainer Hijiri at your services
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I only said Slack Off because...okay technically speaking I don't know how a zombie/mummy could slack off anyway? I mean, isn't it constantly moving or something.
I mention it a few times now, but you going have to mention what this guy main role is in a team and how is it different from Dusknoir. Hell I want to know if everyone know what's Dusknoir's role is anyway.
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Diamond: Rinneth (3222 2619 1334) Platinum: Remilia (5328 9611 0881) White: Hijiri (3138 5947 0732) I can clone in B&W now. PM/VM if you need any. Everything I ever RNG'd is here What you buying stranger? |
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#16 |
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CAP 8 Playtesting Expert
Join Date: Nov 2007
Posts: 669
It's a showdown.
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It doesn't have to be called Air Lock when it's finalized. There are alternative names to it. I remember a few being mentioned in the last topic. Sealed Tomb and Grave Aura particularly jumped out at me. But that's just an opinion.
Anyhow, why does everybody think it absolutely needs a recovery move? Snorlax and Swampert sure don't, and yet you see them out and about. Hey, why not give it Mach Punch in opposition to Noir's Shadow Sneak? |
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#17 |
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Join Date: Aug 2006
Posts: 2,741
enjoying this amazing avatar by yamipoli
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Air Lock because it makes sense. There is no weather inside tombs as they are (supposed to be) airtight.
But if it does get Air Lock then rofl Morning Sun. |
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#18 | |
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Join Date: Jul 2007
Posts: 935
Granada, Spain
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Quote:
My comments, in bold. Also, I'd add Mack Punch as another Egg Move, so it can't have both Mach Punch and Shadow Sneak at the same time, but can choose between them.
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#19 |
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Join Date: Jan 2005
Posts: 632
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He later changed EL to Dynamic Punch IIRC
And WOW is a big no-no, but that's been discussed anyway.
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#20 | |
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Join Date: Sep 2006
Posts: 2,679
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Quote:
General Purpose Wall with the ability to stop most major threats. I really don't want to impede on the second one. Dusknoir can cover almost all physical attackers and most special attackers in D/P depending on its moves. Will-o-Wisp and Pain Split are considered the core of most Dusknoir sets, although RestTalk and some 3 attack variants exist. Anything that makes this guy outclass Dusknoir in those two aspects is going to almost going to get axed. The second part of Dusknoir's great tanking ability is the fact that its movepool is so varied that if you are weak to something, Dusknoir probably learns something to hit you with. It gets much trickier here though. Just because Dusknoir has an attack doesn't mean our Mummy shouldn't have that same attack. However, some of Dusknoir's movepool just doesn't fit the design right off the bat (Earthquake and ThunderPunch come to mind). Other moves we will look at on a case by case basis. That clear up what I mean? |
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#21 |
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Join Date: Jun 2007
Posts: 553
Los Angeles, CA
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Morning Sun is a great idea ... as long as Air Lock is not an option. With Air Lock, this would have 50% recovery at all times.
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#22 |
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Join Date: Jan 2008
Posts: 869
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lol 17 to 17 tied.
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#23 |
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Join Date: Feb 2007
Posts: 612
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Just want to point out that giving this guy Moonlight/Morning Sun would actually give Air Lock a decent enough advantage over Shed Skin to consider using.
EDIT: I notice now that others have also pointed this out. Don't forget that you forgoe the advantages of Shed Skin if you want this 50% recovery move. And the 1/3 chance of Resting and waking up on the same turn seems more "broken" than using Moonlight/Morning Sun with a guaranteed 50% recovery...especially as you only have 8PP. Last edited by Jonathan; Feb 27th, 2008 at 7:27:55 PM. |
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#24 |
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Join Date: Feb 2006
Posts: 933
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Level Up Moves:
Lvl 01 - Wrap Lvl 01 - Curse Lvl 04 - Arm Thrust Lvl 09 - Sand Tomb Lvl 13 - Icy Wind Lvl 19 - Spite Lvl 22 - Endure Lvl 26 - Dizzy Punch Lvl 31 - Mean Look Lvl 35 - Nightmare Lvl 41 - Shadow Punch Lvl 47 - Grudge Lvl 50 - Rest Lvl 52 - Sleep Talk Lvl 60 - Glare Lvl 72 - Hammer Arm Lvl 80 - Bulk Up Lvl 89 - Power Whip Egg Moves: HumanShape: - Knock Off - Punishment - Pursuit - Revenge - Aura Sphere Indeterminate: - Night Slash - Shadow Sneak - Sucker Punch - Night Shade TMs: - 01 Focus Punch - 05 Roar - 08 Bulk Up - 10 Hidden Power - 11 Sunny Day - 17 Protect - 18 Rain Dance - 20 Safeguard - 21 Frustration - 26 Earthquake - 30 Shadow Ball - 31 Brick Break - 37 Sandstorm - 39 Rock Tomb - 41 Torment - 43 Secret Power - 44 Rest - 54 False Swipe - 58 Endure - 66 Payback - 78 Captivate - 80 Rock Slide - 82 Sleep Talk - 85 Dream Eater - 92 Trick Room HMs: - 04 Strength - 06 Rock Smash Here's my prospective move list. Tried to get as many "vengeful" techniques as possible, as well as anything that seems like it would work for him. I gave him HumanShape and Indeterminate egg groups, and tried not to give him the most powerful attacks possible (Shadow Claw and Close Combat, for example).
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#25 |
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kuahahahaha
Join Date: Oct 2006
Posts: 1,118
India
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Well, even if it DOES get Air Lock, I'd say Moonlight wouldn't be all that broken. It has just 8 PP...
@Time Mage, lots of things get EQ, and with this being something that'll likely focus on Defense, EQ won't make a huge difference. And Sunny Day/Rain Dance don't make sense on a lot of Pokemon that learn it. Pokemon really doesn't make sense...
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