Not when I tested it. I might have made mistakes testing it though, might as well retest it.iirc it gets power from the other signature moves or something like that
Not when I tested it. I might have made mistakes testing it though, might as well retest it.iirc it gets power from the other signature moves or something like that
This has been in every 4th and 5th gen game I think. To answer your question, yes, if there is no recipient, leech seed will not take any health. This was a change that occurred in the newer games (as in, for example, 3rd gen, you would switch when a pokemon fainted, not at the turn's end; in DP and on, you switch at the turn's end and thus go after leech seed).Does Leech Seed decrease the infected Pokémon's health if the opponent's side has no recipient for the healing effect? I am asking this because my seeded paralyzed guts Roobushin @ leftovers did not lose any health due to Leech Seed the turns that it knocked out an opposing Pokémon, and I was wondering if this is part of Leech Seed's effect or a PO glitch. Bulbapedia says that this is no glitch, but Smogon's description of Leech Seed makes no mention of this mechanic. I would like for this to be cleared up. Thanks!
The halving effect I'm referencing is Explosion's loss of the defense-halving effect. Even so, in doubles, Explosion reaches >150 BP, which is decent for a move hitting all opponents at once.Charmeleon, I hope you mean Explosion is still viable without the halving in effect, as you said it's still viable with the halving in effect.
Serebii suggests otherwise, and although Serebii isn't always right, it's unlikely that it reported two moves which don't exist at all. There may be a catch or something.Not when I tested it. I might have made mistakes testing it though, might as well retest it.
Cleaf Smog has absolute accuracy, just as swift, shock wave & aura sphere.yet another stupid question by me!
does clear smog ever miss if the opponent has evasion boosts or the user has accuracy drops?
ctrl-f is your friendIts a bit difficult to sift through the whole "
New moves\items\abilites" section, is there a list posted somewhere with just new abilities?
After about 45 minutes to an hour of analyzing Inconsistent while keeping a running log of all the stats while fighting wild Pokémon, I have come to the conclusion that when a stat reaches +6 or -6, Inconsistent will simply not pick that stat to raise or lower respectively. Furthermore, when a particular stat is at +5 or -5, it will only go up by +1 or -1, not +2 or -2.Unreleased Dream World Abilities (low priority)
Can Inconsistent attempt to raise or lower a stat at +6 or -6, respectively, and fail, or will it never attempt to do that?
I don't think that it does since Tailwind is a general boost to your side of the field rather than an actual stat boost so I doubt that it would be copied.ctrl-f is your friend
Does transform (and eccentric) copy tailwind speed boost?
So Inconsistent doesn't affect stats that are already minimised/maximised? If you have -6, is it impossible for that stat to be increased again?After about 45 minutes to an hour of analyzing Inconsistent while keeping a running log of all the stats while fighting wild Pokémon, I have come to the conclusion that when a stat reaches +6 or -6, Inconsistent will simply not pick that stat to raise or lower respectively. Furthermore, when a particular stat is at +5 or -5, it will only go up by +1 or -1, not +2 or -2.
Not at all.So Inconsistent doesn't affect stats that are already minimised/maximised? If you have -6, is it impossible for that stat to be increased again?
Also, your wording on the last part is a bit ambiguous. Inconsistent raises a stat by 2 stages and lowers a stat by 1 stage; if a stat is at -5 and gets increased, would it go to -4 or -3?
Hey guys, this should be an easy test, and it's important for our simulator, but I don't have my DS here so I can't test it.
Can someone find out if a Pokemon holding Balloon gets hurt by Spikes or Toxic Spikes? It doesn't specify in the OP.
Ah, I understand. Well, I'll get coyotte to fix PO's implementation.Not at all.
In that case you explained, it is impossible for that stat at -6 to be decreased to a theoretical -7. Just like I had no stats at +6 that were increasing to a theoretical +8. However stats at -6 can still be raised +2 to be at -4. While testing, I had stats at +6 and they were decreased down to -5 again.
It would be raised to -3. -5+2 = -3.
I hope I made some more sense.