Yeah, Objection and I could really use a subref, please.
Also challenging Rediamond...
2v2 Doubles
1 Recover/2 Chills
2 Day DQ for Battlers (Strict), Refs should stick to 2 Days as well
Arena: Labyrinth
A scary underground labyrinth with smooth stone walls, slight mist hanging in the air, torches lighting the arena along the walls, and a few rocks scattered around here or there. There is a center room from which there a three offshoot paths exist. One path leads to a room with a pool of water (large enough for diving and about 3 Surfs) surrounded by molten lava. Another path leads to a graveyard, in which each attack used has a 30% chance of becoming Disabled after use from the disturbed spirits. The final path leads to a room of anti-gravity, in which all sorts of crazy things can happen; all up to the ref, of course.
Also challenging Rediamond...
2v2 Doubles
1 Recover/2 Chills
2 Day DQ for Battlers (Strict), Refs should stick to 2 Days as well
Arena: Labyrinth
A scary underground labyrinth with smooth stone walls, slight mist hanging in the air, torches lighting the arena along the walls, and a few rocks scattered around here or there. There is a center room from which there a three offshoot paths exist. One path leads to a room with a pool of water (large enough for diving and about 3 Surfs) surrounded by molten lava. Another path leads to a graveyard, in which each attack used has a 30% chance of becoming Disabled after use from the disturbed spirits. The final path leads to a room of anti-gravity, in which all sorts of crazy things can happen; all up to the ref, of course.