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Data Battle Tower (For all your Match-Seeking Needs!)

Discussion in 'ASB' started by Deck Knight, Feb 13, 2011.

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  1. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Taking this one.
  2. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520

    Is anyone going to ref these two matches? Please?
  3. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Subreffing this.
  4. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Need a ref for these two challenges:

    Open Challenge A (Vs. Gerard):
    2 Vs 2 Doubles Training Battle
    Bring 3 Pick 2
    2 Day DQ
    Training Items Only
    Open Challenge B (Vs. The Wolfe):
    2 Vs 2 Singles Training Battle
    Bring 3 Pick 2
    2 Day DQ
    Training Items Only
  5. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    issuing an open challenge

    3vs3 babymon triples (I will post the pokemon i am using below, your pokemon should be around the same level as theirs)
    1 day DQ
    1 recovery/1 chill
    1 sub per pokemon
    all abilities
    training items on
    no switch

    Arena: A grassy plain, with harsh sun. Sun is always shining bright (perma), and the grass is very thick and lush (grass moves gain 2bap).

    Snuggles the Swinub (open)

    [​IMG]
    Swinub [Snuggles, "The Runt"] (Female)

    Nature: Sassy (+spd, -spe)

    Info on Snuggles:

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 3/9
    MC: 0
    DC: 3/5

    Attacks:
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Earthquake
    Ice Shard
    Take Down

    Icicle Crash
    Body Slam
    Rock Slide

    Protect
    Bulldoze
    Substitute
    Hail

    18 moves
    Nova the Torchick (open)

    [​IMG]
    Nova the Torchic (F)

    Nature: Hasty (-Def, +Spe)

    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost: (DW LOCKED,Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 52 (+9% accuracy)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Scratch (*)
    Growl (*)
    Focus Energy (*)
    Ember (*)
    Peck (*)
    Sand Attack (*)
    Fire Spin (*)

    Feint
    Endure
    Night Slash

    Dig
    Protect
    Fire Blast
    Nepenthes the Bellsprout (open)


    [​IMG]
    Bellsprout (Nepenthes) (M)
    Nature: Quiet (+Spa, -Spe)

    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Chlorophyll : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Gluttony (DW unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Vine Whip
    Growth
    Wrap
    Sleep Powder
    Poison Powder
    Stun Spore
    Acid
    Gastro Acid
    Knock Off
    Razor Leaf

    Weather Ball
    Synthesis
    Worry Seed
    Giga Drain

    Sunny Day
    Sludge Bomb
    Protect
    Energy Ball
    Grass Knot

    Total Moves: 19
  6. Chastin

    Chastin

    Joined:
    Nov 17, 2012
    Messages:
    19
    Want a beginner battle.

    2v2
    Singles
    1 Days
    2 recovery moves, 5 chills
    An abandoned arena
    No restrictions except a roof to prevent weather, and most of the arena is dark (except in the middle) because the lights are broken.
  7. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    You had plenty of time and was online constantly through the several days while me and Ranger waited.

    The fact you flat out admited to be unnavaliable from Thursday to Sunday didnt help. It is not like reffing a simple 1 on 1 takes much more than 5 minutes either.

    Very sorry for that, but it just wasnt going to work.....the fact i have been waiting for reffing/opponent posting for the past days do not help either.
  8. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Glacier has told me on IRC that he'll be reffing this. Data is repeated below.

    2vs2 Doubles 1 FE and 1 NFE
    3 Day DQ
    Items = Training
    Switch = OK
    Abilities = All
    1 Recover, 3 Chills
    Arena: Flying Gym (-Tailwind Effect)

  9. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574

    Its on Glacier

    Swooly the Ralts (open)

    [​IMG]
    Ralts "Swooly" (F)
    *
    Nature: Modest (+SpA -Atk)
    *
    Type: Psychic
    *
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
    *
    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    *
    Trace: (Can Be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    *
    [DW] Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    *
    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    *
    EC: 2/9
    DC: 2/5
    MC
    *
    Attacks
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Hypnosis
    Psychic
    *
    Disable
    Will-O-Wisp
    Shadow Sneak
    Taunt
    *
    Shadow Ball
    Energy Ball
    Protect
    Thunder Wave
    *
    Moves: 18

    Mister Liley The Cacnea (open)

    [​IMG]
    Cacnea "Mister Liley" (*) (Male)
    Nature: Impish (+Def -SpA)
    *
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    *
    Abilities:
    Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
    *
    Water Absorb (DW) (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself
    *
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 14
    *
    EC: 2/6
    MC: 0
    DC: 1/5
    *
    Attacks:
    Poison Sting (*)
    Leer (*)
    Absorb (*)
    Growth (*)
    Leech Seed (*)
    Sand Attack (*)
    Pin Missile (*)
    Ingrain (*)
    Sucker Punch
    Sandstorm
    *
    Seed Bomb (*)
    Teeter Dance (*)
    Grass Whistle (*)
    *
    Double Team (*)
    Substitute (*)
    Swords Dance (*)
    *
    Moves: 16

    Bomar the Voodoll (open)

    [​IMG]
    Voodoll "Bomar" (M)
    Nature: Naughty (+ Atk -SpD)
    *
    Type: Normal/Dark
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    *
    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
    Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    *
    EC: 1/6
    DC: 1/5
    MC:
    *
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 70
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14
    *
    Moves:
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missle
    Dark Pulse
    *
    Perish Song
    Counter
    Focus Punch
    *
    Taunt
    Protect
    Substitute
    Torment

    My mons for glacier fight. of best bros

    Accepting this as well.

    Mister Liley The Cacnea (open)

    [​IMG]
    Cacnea "Mister Liley" (*) (Male)
    Nature: Impish (+Def -SpA)
    *
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    *
    Abilities:
    Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
    *
    Water Absorb (DW) (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself
    *
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 14
    *
    EC: 2/6
    MC: 0
    DC: 1/5
    *
    Attacks:
    Poison Sting (*)
    Leer (*)
    Absorb (*)
    Growth (*)
    Leech Seed (*)
    Sand Attack (*)
    Pin Missile (*)
    Ingrain (*)
    Sucker Punch
    Sandstorm
    *
    Seed Bomb (*)
    Teeter Dance (*)
    Grass Whistle (*)
    *
    Double Team (*)
    Substitute (*)
    Swords Dance (*)
    *
    Moves: 16

    Bomar the Voodoll (open)

    [​IMG]
    Voodoll "Bomar" (M)
    Nature: Naughty (+ Atk -SpD)
    *
    Type: Normal/Dark
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    *
    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
    Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    *
    EC: 1/6
    DC: 1/5
    MC:
    *
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 70
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14
    *
    Moves:
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missle
    Dark Pulse
    *
    Perish Song
    Counter
    Focus Punch
    *
    Taunt
    Protect
    Substitute
    Torment

    Might as well post the mons I'll use
  10. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
  11. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
  12. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Again, Need a ref for these two challenges:

    Open Challenge A (Vs. Gerard):
    2 Vs 2 Doubles Training Battle
    Bring 3 Pick 2
    2 Day DQ
    Training Items Only
    Open Challenge B (Vs. The Wolfe):
    2 Vs 2 Singles Training Battle
    Bring 3 Pick 2
    2 Day DQ
    Training Items Only
  13. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168

    Still open, I can assure you I won't bring my Scyther

    EDIT: Scyther, Sneasel, etc. are legal

    But seriously, don't use scyther
  14. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Yeah ok.

    Switch = Batman beats the crap out of you
    Abilities = All
    Items = Training
  15. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
  16. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    ^Ill take it up.
  17. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    I'll withdraw my acceptance to Maxim's 2k and ref whoever takes it if that would help.
  18. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,532
    I'm fighting in Maxim's 2k. Let's get it.
  19. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Challenge accepted, let's get this going!
  20. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Well i need to get more fights rolling, so heres this:

    4v4 Doubles
    1 Day Player/2 Day Ref DQ
    2 Subs per mon
    Items: On
    Abilities: All
    Switch: OK
    Arena: An old arena of IceBug's

    The Grand Oak (open)
    Giant tree with incredibly thick branches and a trunk that can easily hide small Pokemon. If a Pokemon is knocked out of the tree, they will take 10 damage and have to spend an action climbing back up the tree. A Pokemon climbing back up cannot be attacked or targeted by effects while they haul themselves back up. Seismic attacks will mearly shake the tree, not dealing any damage to the combatants on the tree, but will cause it to shake violently, sending any mons that aren't ready for it flying out of the tree. Pokemon that are climbing up the tree will be able to maintain their grip on the tree in this instance.


    If anyone wants to switch something about the fight around they may say so when they accept
  21. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Bring it on! >:D

    And nope, there isn't anything I'd like to change around. :)
  22. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
  23. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Seeking a 1 vs 1 LC Flashmatch!
    Envy (open)

    Nincada (Envy) Male
    [​IMG]

    Nature: Adamant (+Atk, -SAtk)

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    CompoundEyes
    Type: (Innate)*
    This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Run Away *(DW)
    Type: (Innate)
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.


    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 1
    DC: 1/5

    Attacks
    Scratch (*)
    Harden (*)
    Leach Life (*)
    Sand Attack (*)
    Fury Swipes(*)
    Mind Reader(*)
    False Swipe *(*)
    Dig

    Endure (*)
    Night Slash (*)
    Final Gambit (*)

    X-Scissor (*)
    Aerial Ace (*)
    Substitute (*)

    ASB Arena
    Training Items
    12 Hour DQ
    All Abilities
    ASB Arena
  24. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Issuing an open challenge!!

    3v3 Singles (2LC and 2NFE)
    All abilities
    All items
    2Subs

    Arena: Armor Testing Facility V2 (open)

    Field Type: All
    Complexity: Moderate
    Format: All
    Restrictions: None except for the Armors

    Description:
    After cleaning up the mess from the disasterious battle between fellow scientist, King Serperior, and his foe, Glacier Knight, King Serperior scrapped all the armors and ordered his fellow scientists to go back to the drawing board.

    After two years of constant research, King Serperior and his fellow scientists came up with newer and better armors......

    Before we get to the armors, the arena is an exact replica of the ASB Arena.

    When the pokemon are sent in, the ref RNG's which armor is given to each mon before the battle begins.

    1). Aero Armor - An oldie, but a goodie. This jet-powered armor adds an extra flying-typing to the wearer and increases base speed by 33%. If the wearer is already of the flying type, then it gains 2X STAB on all of its flying moves and its Flying weaknesses are doubled. It also gains the following moves as long as it wears the armor: Aerial Ace and Air Cutter

    2). Pyro Armor - This specially designed armor is made from a synthetic material that automatically catches itself on fire with no harm to the wearer. The wearer gains the ability, Flame Body, while wearing this armor. All contact moves used by the wearer have a 20% chance to burn the foe. The wearer gains use of the moves, Flame Charge and Flame Burst.

    3). Blaster Armor - Strong armor with two large cannons are strapped to the wearer. Each cannon has auto-targeting capabiities. This allows the Wearer to use the move Lock On at half its energy cost rounded up after STAB is applied (Note: If mon does not already know the move Lock On, it gains full use of this move via this armor). Each cannon give the wearer offensive capabilities as well in the form of Charge Beam and Bullet Seed.

    4). Power Armor - The wearer gains use of an armor that focuses its power into the upper torso and arms of the user. (If the wearer lacks arms and legs, this armor automatically unfolds mechanical arms and legs). Physical attacks used against the wearer have their BAP decreased by 2. The wearer of the armor gains the moves, Close Combat and Mach Punch.

    5). Heavyweight Armor - After countless retesting and experimentation, this failed and overpowered armor was completely redesigned. The wearer's weight class becomes 12. The wearer cannot use moves that cannot be used in Gravity (Note that Levitating and Flying pokemon are hit for full damage by ground attacks). The Defense and Sp.Defense ranks of the wearer are increased by 2. The wearer learns the moves, Magnitude and Iron Defense.

    6). Reversal Armor - This question-mark covered armor gives the ability, Contrary, to the wearer. It also reverses the type weaknesses and resistenses of the wearer. If the wearer is a fire/bug type, its 4X rock weakness becomes a 4X rock resist. Any immunties that the wearer has are kept. The wearer gains the ability to use Reversal and Mirror Coat.

    7). Brood Armor - After studing the relationship between Combee and Vespiquen, this armor was built. Small Sentries float around the wearer and intercept multi-hit attacks, reducing thier BAP by 3. These sentries also protect the wearer from damage from allied attacks like Earthquake. Finally, the sentries allow the use of Attack Order and Heal Order.

    8). Magna Armor - Magnezone have baffled scientists for many years now. Their ability to live is unexplainable. Though many have come up with theories, no one knows for sure. That is why we have designed an armor that replicates the powers of these pokemon to an extent. This Armor is covered with many very strong magnets that attract and repel each other so fluidly, the wearer won't notice that it is wearing industrial grade magnets. This allows the user to gain the power of Magnet Pull. Within the armor are nanobots that feed off of electricity. This means that when an electrical attack is used against the wearer, for the next 6 actions, all electrical attacks used by the wearer get a BAP increase of 2. Finally, this armor allows the wearer to learn Magnet Rise and Magnet Bomb. The Magnetic Field causes incoming special attacks of BAP of 7 or higher moves to be lowered by 2.

    9). Aqua-Lung Armor - This armor is designed to allow perfect movement under the water. (Water Typing added to original typing; If already of the water type, it gains double STAB on water moves and all water weaknesses are doubled;Can breathe and have excellent mobility when underwater). The micro-propellers make moves of the Water Typing much easier to use (The wearer gains STAB on all Water Moves even it it isn't of the Water typing). There is a Torpedo Tube that is attached to the armor that can be converted into a compressed water cannon. This allows for the use of moves such as and Aqua Jet. The Torpedo attack is a 6BAP Special Steel move with 95Acc and a 40% chance to lower the special Def of the target. This move costs 7 energy to use.




    The Opponent decides the rest
  25. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Mine.

    Azurill. Exp Share (open)

    [​IMG]
    <Azurill> [Nate] (M)
    Nature: Adamant (+ Attack, - Sp.Attack)


    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    About: A very jolly and happy Azurill caught by Athenodoros, Nate is extremely easy to like, becoming friends with the usualy quiet and reserved Chuck in a few minutes, their oppositive natures made them bond with easy.
    Nate is generaly seen as the team's little brother (alongside Mordecai) and is sure to bring joy and happiness wherever it goes.

    Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.

    Huge Power (Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Sap Sipper (DW LOCKED, Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    HP: 90
    Atk: Rank 3 (+, Huge Power)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1


    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Splash (*)
    Charm (*)
    Tail Whip (*)
    Bubble (*)
    Slam (*)
    Water Gun (*)
    Bounce (*)
    Helping Hand (*)
    Bubblebeam (*)
    Water Sport (*)


    Double Team (*)
    Waterfall (*)
    Substitute (*)
    Facade
    Rest
    Sleep Talk


    Encore (*)
    Refresh (*)
    Body Slam (*)
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