Bug Reports v2.0 (READ OP BEFORE POSTING!!)

Arcticblast

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Rather odd glitch I noticed a while ago that hasn't been fixed: the RU ladder doesn't decay. Proof is as follows.

http://www.smogon.com/forums/showthread.php?t=3478376
This is the council page from January28th, I laddered hard and got an ok spot, I'm speedg sitting at 1842, #42 on the ladder.



And this is that same account from about a half hour ago. I'v used it sporadically after that first screen shot which is why the numbers are slightly different, but I haven't used it since the beginning of February at least so it should be decayed for sure. Just curious if this is just a glitch in this tier or if it's across all the ladders as all I really ladder in is RU. Any help on this would be appreciated, thanks.
When a suspect test ends, the ratings on said ladder are generally frozen in place and do not decay. If said ladder needs to be reactivated, its ratings will be reset.
 
Struggle still hits through wonderguard even if it's a typeless attack
He was saying that Struggle was being blocked by Wonder Guard if the Wonder Guard user had a substitute, which is a bug (I brought it up before in this thread, but no one noticed apparently). It hits through Wonder Guard as intended when there is no sub.
 
Hello I haven't read through the thread, but one problem I found is that the Mac OS downloadable version of PS! has been borked ever since that big crash that happened a couple months back when PS was down for a couple days or more. It never worked after that.


Is there a simple solution to this, and is anyone actually working on that still? Just curious because it was quite convenient.

here is the error I get now: http://i47.tinypic.com/30covg3.jpg
 

Zarel

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Creator of PS
Hello I haven't read through the thread, but one problem I found is that the Mac OS downloadable version of PS! has been borked ever since that big crash that happened a couple months back when PS was down for a couple days or more. It never worked after that.


Is there a simple solution to this, and is anyone actually working on that still? Just curious because it was quite convenient.

here is the error I get now: http://i47.tinypic.com/30covg3.jpg
Restarting doesn't fix it? You need some way to reset your DNS cache; might be somewhere in System Preferences...
 
Foul Play substitutes the target's Attack stat (including regular stat boost) instead of the user's in the damage formula. Does not get an Attack boost from items the target is holding, but if the user is holding an Attack-boosting item such as Choice Band, or has the damage-halving effect of Burn, this is factored into the damage.
On PS, Foul Play gets boosted by the opponent's item when it should not. For example, Foul Play from Spiritomb against CB Entei does 72.23 - 85.17% when it should be doing 47.97 - 56.87%.
 
The hax

i don't have any replays at the moment for it but the hax in showdown is kinda broken. not like glitched its just because this one match i protected 3 times in a row with yanmegga and getting the second protect on showdown is so easy not like in the game. Also the hax in this game the secondary effects hax effects land more often on showdown.
 
i don't have any replays at the moment for it but the hax in showdown is kinda broken. not like glitched its just because this one match i protected 3 times in a row with yanmegga and getting the second protect on showdown is so easy not like in the game. Also the hax in this game the secondary effects hax effects land more often on showdown.
No im going to have to say your wrong, you can look at the code yourself if you like. If you truly feel this is the case then you will need to prove it either through testing and counting yourself (with an appropriate data size) or prove the code is flawed...
 

Electrolyte

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Anybody else having problems with rapid spin not spinning away hazards? I was spinning against an armaldo so it wasn't a ghost.
Did your spinner faint right afterwards? For example, by LO / Iron Barbs / Rough Skin / Rocky Helmet?

If so, Rapid Spin would not have worked; that is a known 'glitch'.
 
On PS, Foul Play gets boosted by the opponent's item when it should not. For example, Foul Play from Spiritomb against CB Entei does 72.23 - 85.17% when it should be doing 47.97 - 56.87%.
You put it yourself in the quote. Unlike something like Life Orb, which only boosts the power of attacks, Choice Band boosts the Attack stat itself, so it is factored into Foul Play damage.
 

Marty

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Did your spinner faint right afterwards? For example, by LO / Iron Barbs / Rough Skin / Rocky Helmet?

If so, Rapid Spin would not have worked; that is a known 'glitch'.
Life Orb recoil happens after the Rapid Spin effect, so it can't be Life Orb; since Armaldo doesn't get Rough Skin or Iron Barbs, it can only be Rocky Helmet.

You put it yourself in the quote. Unlike something like Life Orb, which only boosts the power of attacks, Choice Band boosts the Attack stat itself, so it is factored into Foul Play damage.
No, Choice Band boosts the Attack of the holder during the damage calculation; Foul Play uses your own item, Ability, and burn status. If Choice Band boosted the raw stat then it would be factored into self-damage from confusion, but it's not (in-game, anyway).
 
Okay I don't know how often stuff gets updated, but it's saying that Torterra can't learn Stockpile with its dream world ability. It was released through an event with Shell Armor and Stockpile as a special move.
 
Yeah I had a problem with Outrage too. My opponent in this battle used Outage with Kyurem-B, used it for two turns, never got confused, nor did it say the rampage had ended, and then was able to Freeze Shock my Ferrothorn (which is how I know it wasn't Lum or anything). What's the deal with that?
The same happened to me, twice, while playing Random Battle. The first time I was receiving, the second time I was dealing. There were no items/abilities involved that could’ve caused it, the game just suddenly let me pick other moves without giving me Outrage’s confusion.

Edit: oh, no interruption of any kind happened either (Protect, paralysis or the like).
 
shiltomp sent out Forretress!


Gyarados used Earthquake!
The foe's Forretress lost 40% of its health!

Gyarados used Waterfall!
The foe's Forretress lost 25% of its health!

Why does a STAB neutral do less than a non-STAB neutral?