Discussion CAP 5th Generation Revamp Main Thread

Deck Knight

Tornadic Cyclohm
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#1
This thread will be lengthy and very process oriented, so here's how we're going to go about it.

Do NOT Discuss Tomohawk, please. Tomohawk was created as a Fifth Generation Pokemon, and it will stay as such. It functions perfectly fine, and it was not denied any Fifth Generation goodies as some of the other CAPs were. Any posts that focus on Tomohawk will be deleted. If you feel that strongly about Tomohawk, then please discuss it on IRC/though PM with myself or Deck_Knight. Thanks, Kaxtar.

Because CAP ASB follows canon of the CAP Project, all 4th Generation moves the CAPs possess will be maintained. As such, this project will involve deciding 3 aspects of each 4th Generation CAP Pokemon:

1. 5th Generation Additions

These will be moves added in the 5th generation.

2. Hidden Abilities


Each CAP will go through a public process of deciding a Hidden Ability consistent with that CAP's Concept, if any.

3. Older Gen Level-up only moves

Moves that can only be obtained by level-up in older generations (including RBY/GSC/ADV Gen TMs/Tutors, which are obv. not applicable to 4th Gen Pokemon)

Any other element (stats, Height/Weight, etc.) is not up for discussion and will remain with the original design of the creators of each CAP Prevo.

Each CAP and its concept will be provided below. A working order will be established based on the most pressing concern.

Notes on any moves lost in the process: A player will be reimbursed for the value of the MC of any move lost in the process. The removal of a Hidden Ability will result in 5 additional MC to reimburse the apportioned DC. Otherwise, no other reimbursements will take place.

Which brings us to 4th Gen CAPs and their concepts:

CAP 1: Syclant
Concept: Infernape-like mixed attacker with a strong offensive type.

CAP 2: Revenankh
Concept: Swampert-like balanced Pokemon with unresisted STABs
Revenankh:



Height: 6' 0"
Weight: 96.8 lbs / 44 kg
Evolution: Revenankh
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats: 90 / 105 / 90 / 65 / 110 / 65

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

4th Gen Level-Up Moves:
0 Wrap
0 Bide
5 Sand Tomb
9 Wring Out
13 Rock Tomb
18 Arm Thrust
23 Mean Look
26 Glare
29 Shadow Punch
33 Revenge
38 Power Whip
44 Hammer Arm
52 Punishment
62 Moonlight

5th Gen Level-Up Moves:
0 Wrap
0 Bide
5 Sand Tomb
8 Wring Out
12 Rock Tomb
15 Arm Thrust
19 Mean Look
22 Glare
25 Shadow Punch
28 Vital Throw
33 Revenge
38 Power Whip
44 Hammer Arm
52 Punishment
55 Grudge
62 Moonlight

Egg Moves:
Counter
Curse
Destiny Bond
Force Palm
Hex
Mach Punch
Memento
Nasty Plot
Shadow Sneak
Submission
Wide Guard

4th Gen Tutor Moves:
Ancientpower
Helping Hand
Ice Punch
Knock Off
Mud-Slap
Ominous Wind
Pain Split
Spite
Sucker Punch
Superpower
Trick
Vacuum Wave

4th Gen TMs:
TM01 Focus Punch
TM06 Toxic
TM08 Bulk Up
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM20 Safeguard
TM21 Frustration
TM26 Earthquake
TM27 Return
TM30 Shadow Ball
TM31 Brick Break
TM32 Double Team
TM37 Sandstorm
TM39 Rock Tomb
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM52 Focus Blast
TM56 Fling
TM58 Endure
TM60 Drain Punch
TM63 Embargo
TM68 Giga Impact
TM77 Psych Up
TM78 Captivate
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM85 Dream Eater
TM87 Swagger
TM90 Substitute
HM04 Strength
HM06 Rock Smash

5th Gen TMs:
TM06 Toxic
TM08 Bulk Up
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM19 Telekinesis
TM20 Safeguard
TM21 Frustration
TM23 Smack Down
TM26 Earthquake
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM31 Brick Break
TM32 Double Team
TM37 Sandstorm
TM39 Rock Tomb
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM47 Low Sweep
TM48 Round
TM49 Echoed Voice
TM52 Focus Blast
TM56 Fling
TM63 Embargo
TM66 Payback
TM67 Retaliate
TM68 Giga Impact
TM77 Psych Up
TM78 Bulldoze
TM80 Rock Slide
TM83 Work Up
TM84 Poison Jab
TM85 Dream Eater
TM87 Swagger
TM90 Substitute
TM94 Rock Smash
HM04 Strength



CAP 3: Pyroak
Concept: Bulky special-attacker with unique defensive typing
Embirch:


Height: 3’ 3”
Weight: 61.6 lbs / 28 kg
Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 60 / 40 / 55 / 65 / 50 / 50

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

4th Gen Level-Up Moves:
0 Bullet Seed
0 Sweet Scent
5 Growth
9 Ember
13 Leech Seed
17 Flame Wheel
21 Giga Drain
25 Fire Spin
28 Petal Dance
34 Synthesis
37 Lava Plume

5th Gen Level-Up Moves:
0 Bullet Seed
0 Sweet Scent
5 Absorb
7 Growth
10 Ember
13 Leech Seed
17 Flame Wheel
25 Giga Drain
28 Leaf Tornado
34 Fire Spin
37 Petal Dance
43 Flame Burst
46 Synthesis
49 Lava Plume

Egg Moves:
Aromatherapy
Blaze Kick
Counter
DragonBreath
Earth Power
GrassWhistle
Inferno
Natural Gift
Psybeam
Revenge
Sand Tomb
Seed Bomb
Water Sport

4th Gen Tutor Moves:
Synthesis
Ancientpower
Earth Power
Heat Wave
Iron Defense
Seed Bomb
Worry Seed
Low Kick
Block
Headbutt

4th Gen TMs:
TM06 Toxic
TM09 Bullet Seed
TM10 Hidden Power
TM11 Sunny Day
TM16 Light Screen
TM17 Protect
TM19 Giga Drain
TM20 Safeguard
TM21 Frustration
TM22 SolarBeam
TM23 Iron Tail
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM50 Overheat
TM53 Energy Ball
TM58 Endure
TM61 Will-o-Wisp
TM70 Flash
TM75 Swords Dance
TM76 Stealth Rock
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
HM04 Strength
HM06 Rock Smash
HM08 Rock Climb

5th Gen TMs:
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM16 Light Screen
TM17 Protect
TM21 Frustration
TM22 SolarBeam
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Flame Charge
TM44 Rest
TM45 Attract
TM47 Low Sweep
TM48 Round
TM50 Overheat
TM53 Energy Ball
TM59 Incinerate
TM61 Will-o-Wisp
TM70 Flash
TM75 Swords Dance
TM80 Rock Slide
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM91 Flash Cannon
TM94 Rock Smash
HM04 Strength

Flarelm:


Height: 5’ 1”
Weight: 123.2 lbs / 56 kg
Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 90 / 55 / 85 / 80 / 70 / 55 Speed

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

4th Gen Level-Up Moves:
0 Bullet Seed
0 Sweet Scent
5 Growth
9 Ember
13 Leech Seed
17 Flame Wheel
21 Giga Drain
28 Fire Spin
32 Petal Dance
39 Synthesis
43 Lava Plume

5th Gen Level-Up Moves:
0 Bullet Seed
0 Sweet Scent
5 Absorb
7 Growth
10 Ember
13 Leech Seed
17 Flame Wheel
25 Giga Drain
28 Leaf Tornado
34 Fire Spin
39 Petal Dance
43 Flame Burst
50 Synthesis
54 Lava Plume

Egg Moves:
Aromatherapy
Blaze Kick
Counter
DragonBreath
Earth Power
GrassWhistle
Inferno
Natural Gift
Psybeam
Revenge
Sand Tomb
Seed Bomb
Water Sport

4th Gen Tutor Moves:
Synthesis
Ancientpower
Earth Power
Heat Wave
Iron Defense
Seed Bomb
Worry Seed
Low Kick
Block
Headbutt

4th Gen TMs:
TM06 Toxic
TM09 Bullet Seed
TM10 Hidden Power
TM11 Sunny Day
TM16 Light Screen
TM17 Protect
TM19 Giga Drain
TM20 Safeguard
TM21 Frustration
TM22 SolarBeam
TM23 Iron Tail
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM50 Overheat
TM53 Energy Ball
TM58 Endure
TM61 Will-o-Wisp
TM70 Flash
TM75 Swords Dance
TM76 Stealth Rock
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
HM04 Strength
HM06 Rock Smash
HM08 Rock Climb

5th Gen TMs:
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM16 Light Screen
TM17 Protect
TM21 Frustration
TM22 SolarBeam
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Flame Charge
TM44 Rest
TM45 Attract
TM47 Low Sweep
TM48 Round
TM50 Overheat
TM53 Energy Ball
TM59 Incinerate
TM61 Will-o-Wisp
TM70 Flash
TM75 Swords Dance
TM80 Rock Slide
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM91 Flash Cannon
TM94 Rock Smash
HM04 Strength

Pyroak:


Height: 6’ 9”
Weight: 369.6 lbs / 168 kg
Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 120 / 70 / 105 / 95 / 90 / 60

HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20

4th Gen Level-Up Moves:
0 Wood Hammer
0 Flare Blitz
0 Bullet Seed
0 Sweet Scent
5 Growth
9 Ember
13 Leech Seed
17 Flame Wheel
21 Giga Drain
28 Fire Spin
36 Petal Dance
42 Iron Defense
42 Amnesia
48 Synthesis
54 Lava Plume
60 Zap Cannon

5th Gen Level-Up Moves:
0 Wood Hammer
0 Flare Blitz
0 Bullet Seed
0 Sweet Scent
5 Absorb
7 Growth
10 Ember
13 Leech Seed
17 Flame Wheel
25 Giga Drain
28 Leaf Tornado
34 Fire Spin
37 Petal Dance
42 Iron Defense
42 Amnesia
47 Flame Burst
56 Synthesis
62 Lava Plume
71 Zap Cannon
77 Heat Crash

Egg Moves:
Aromatherapy
Blaze Kick
Counter
DragonBreath
Earth Power
GrassWhistle
Inferno
Natural Gift
Psybeam
Revenge
Sand Tomb
Seed Bomb
Water Sport

4th Gen Tutor Moves:
Synthesis
Ancientpower
Earth Power
Heat Wave
Iron Defense
Seed Bomb
Worry Seed
Low Kick
Block
Headbutt

4th Gen TMs:
TM05 Roar
TM06 Toxic
TM09 Bullet Seed
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM19 Giga Drain
TM20 Safeguard
TM21 Frustration
TM22 SolarBeam
TM23 Iron Tail
TM26 Earthquake
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM50 Overheat
TM53 Energy Ball
TM58 Endure
TM61 Will-o-Wisp
TM68 Giga Impact
TM70 Flash
TM75 Swords Dance
TM76 Stealth Rock
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
HM04 Strength
HM06 Rock Smash
HM08 Rock Climb

5th Gen TMs:
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM21 Frustration
TM22 SolarBeam
TM26 Earthquake
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Flame Charge
TM44 Rest
TM45 Attract
TM47 Low Sweep
TM48 Round
TM50 Overheat
TM53 Energy Ball
TM59 Incinerate
TM61 Will-o-Wisp
TM68 Giga Impact
TM70 Flash
TM75 Swords Dance
TM78 Bulldoze
TM80 Rock Slide
TM82 Dragon Tail
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM91 Flash Cannon
TM94 Rock Smash
HM04 Strength


Cap 4: Fidgit
Concept: Pure Utility Pokemon
Breezi:


Height: 1’0.
Weight: 6.6 lbs / 3 kg
Evolution: Breezi --> level up /w Iron Ball --> Fidgit
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats: 55 / 36 / 49 / 70 / 45 / 85

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

4th Gen Level-Up Moves:
0 Gust
0 Tailwind
5 Encore
9 Rapid Spin
14 Knock Off
19 Copycat
25 Whirlwind
30 Body Slam
35 Sludge Bomb
41 Toxic Spikes
49 Gravity
53 Heal Block
59 Me First
67 Lucky Chant

5th Gen Level-Up Moves:
0 Gust
0 Tailwind
0 Encore
0 Rapid Spin
6 Clear Smog
14 Knock Off
19 Copycat
22 Whirlwind
25 Razor Wind
30 Body Slam
35 Sludge Bomb
43 Toxic Spikes
49 Gravity
53 Heal Block
59 Air Slash
67 Lucky Chant

Egg Moves:
Acid Spray
After You
Disable
Entrainment
Follow Me
Haze
Heal Pulse
Me First
Metronome
Mimic
Quick Guard
Sand Tomb
Spikes
Stealth Rock
Wish

4th Gen Tutor Moves:
Earth Power
Gastro Acid
Gravity
Helping Hand
Knock Off
Mud-Slap
Ominous Wind
Snore
Swift
Tailwind
Twister

4th Gen TMs:
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM26 Earthquake
TM27 Return
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM36 Sludge Bomb
TM37 Sandstorm
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Skill Swap
TM49 Snatch
TM56 Fling
TM58 Endure
TM76 Stealth Rock
TM77 Psych Up
TM78 Captivate
TM82 Sleep Talk
TM83 Natural Gift
TM84 Poison Jab
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM92 Trick Room

5th Gen TMs:
TM06 Toxic
TM09 Venoshock
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM19 Telekinesis
TM20 Safeguard
TM21 Frustration
TM27 Return
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM34 Sludge Wave
TM36 Sludge Bomb
TM37 Sandstorm
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM49 Echoed Voice
TM51 Ally Switch
TM63 Embargo
TM67 Retaliate
TM76 Struggle Bug
TM89 U-turn
TM90 Substitute
TM92 Trick Room

Fidgit:


Height: 3’ 1”
Weight: 116.6 lbs / 53 kg
Evolution: Breezi --> level up /w Iron Ball --> Fidgit
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats: 95 / 76 / 109 / 90 / 80 / 105

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

4th Gen Level-Up Moves:
0 Gust
0 Tailwind
0 Comet Punch
0 Helping Hand
5 Encore
9 Rapid Spin
14 Knock Off
19 Copycat
25 Whirlwind
30 Body Slam
35 Sludge Bomb
41 Toxic Spikes
49 Gravity
53 Heal Block
59 Earth Power
67 Lucky Chant

5th Gen Level-Up Moves:
0 Magic Room
0 Wonder Room
0 Circle Throw
0 Gust
0 Tailwind
0 Comet Punch
0 Helping Hand
0 Encore
0 Rapid Spin
6 Clear Smog
14 Knock Off
19 Copycat
22 Whirlwind
25 Wide Guard
30 Body Slam
35 Sludge Bomb
43 Toxic Spikes
49 Gravity
53 Heal Block
59 Earth Power
67 Lucky Chant

Egg Moves:
Acid Spray
After You
Disable
Entrainment
Follow Me
Haze
Heal Pulse
Me First
Metronome
Mimic
Sand Tomb
Spikes
Stealth Rock
Wish

4th Gen Tutor Moves:
Block
Earth Power
Gastro Acid
Gravity
Helping Hand
Icy Wind
Knock Off
Mud-Slap
Ominous Wind
Snore
Swift
Tailwind
Twister

4th Gen TMs:
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM26 Earthquake
TM27 Return
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM36 Sludge Bomb
TM37 Sandstorm
TM39 Rock Tomb
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Skill Swap
TM49 Snatch
TM56 Fling
TM58 Endure
TM68 Giga Impact
TM71 Stone Edge
TM76 Stealth Rock
TM77 Psych Up
TM78 Captivate
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM84 Poison Jab
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM92 Trick Room
HM06 Rock Smash
HM08 Rock Climb

5th Gen TMs:
TM06 Toxic
TM09 Venoshock
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM19 Telekinesis
TM20 Safeguard
TM21 Frustration
TM23 Knock Down
TM26 Earthquake
TM27 Return
TM28 Dig
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM34 Sludge Wave
TM36 Sludge Bomb
TM37 Sandstorm
TM39 Rock Tomb
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM47 Low Sweep
TM48 Round
TM49 Echoed Voice
TM51 Ally Switch
TM56 Fling
TM60 Quash
TM62 Acrobatics
TM63 Embargo
TM67 Retaliate
TM68 Giga Impact
TM71 Stone Edge
TM76 Struggle Bug
TM78 Bulldoze
TM80 Rock Slide
TM84 Poison Jab
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM92 Trick Room
TM94 Rock Smash
HM04 Strength



Cap 5: Stratagem
Concept: Break the Mold (Defies the stereotypes for Pokemon of its type)

Cap 6: Arghonaut
Concept: Decentralizer (Checks the majority of the top 5 Pokemon)
Privatyke:


Height: 3’ 6”
Weight: 121 lbs / 55 kg
Evolution: Privatke -> Level 32 -> Arghonaut
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats: 90 / 70 / 75 / 30 / 50 / 35

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 15

4th Gen Level-Up Moves:
0 Bubble
7 Smokescreen
10 Yawn
16 Wrap
21 Arm Thrust
27 Aqua Jet
32 Mach Punch
36 Taunt
41 Revenge
47 Thief
55 Submission
60 Punishment
67 Focus Punch

5th Gen Level-Up moves:
0 Bubble
0 Smokescreen
7 Yawn
10 Wrap
13 Chip Away
17 Arm Thrust
21 Aqua Jet
28 Mach Punch
32 Taunt
39 Revenge
43 Thief
50 Waterfall
54 Submission
61 Punishment
67 Focus Punch

Egg Moves:
Bulk Up
Circle Throw
Cross Chop
Headbutt
Octazooka
Recover
Rock Blast
Scary Face
Seismic Toss
Soak
Venoshock

4th Gen Tutor Moves:
Dive
Gunk Shot
Headbutt
Ice Punch
Icy Wind
Knock Off
Low Kick
Snore
Superpower
Vacuum Wave

4th Gen TMs:
TM01 Focus Punch
TM03 Water Pulse
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM12 Taunt
TM13 Ice Beam
TM14 Blizzard
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM26 Earthquake
TM27 Return
TM31 Brick Break
TM32 Double Team
TM36 Sludge Bomb
TM39 Rock Tomb
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM46 Thief
TM49 Snatch
TM52 Focus Blast
TM55 Brine
TM56 Fling
TM58 Endure
TM60 Drain Punch
TM63 Embargo
TM78 Captivate
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM87 Swagger
TM90 Substitute
HM01 Cut
HM03 Surf
HM04 Strength
HM05 Whirlpool
HM06 Rock Smash
HM08 Waterfall

5th Gen TMs:
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM12 Taunt
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM26 Earthquake
TM27 Return
TM31 Brick Break
TM32 Double Team
TM34 Sludge Wave
TM36 Sludge Bomb
TM39 Rock Tomb
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM47 Low Sweep
TM48 Round
TM49 Echoed Voice
TM52 Focus Blast
TM55 Scald
TM56 Fling
TM63 Embargo
TM78 Bulldoze
TM80 Rock Slide
TM83 Work Up
TM84 Poison Jab
TM87 Swagger
TM90 Substitute
TM94 Rock Smash
TM95 Snarl
HM01 Cut
HM03 Surf
HM04 Strength
HM05 Waterfall
HM06 Dive

Arghonaut:


Height: 5’ 6”
Weight: 332.2 lbs / 151 kg
Evolution: Pryvatke -> Level 32 -> Arghonaut
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats: 105 / 110 / 95 / 70 / 100 / 75

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21

4th Gen Level-Up Moves:
0 Bubble
0 Yawn
0 Wrap
7 Smokescreen
10 Yawn
16 Wrap
21 Arm Thrust
27 Aqua Jet
32 Mach Punch
36 Taunt
41 Revenge
47 Thief
55 Submission
60 Punishment
67 Focus Punch

5th Gen Level-Up moves:
0 Night Slash
0 Constrict
0 Bubble
0 Smokescreen
0 Yawn
7 Yawn
10 Wrap
13 Chip Away
17 Arm Thrust
21 Aqua Jet
28 Mach Punch
32 Foul Play
36 Taunt
41 Revenge
47 Thief
56 Waterfall
62 Submission
71 Punishment
77 Focus Punch

Egg Moves:
Bulk Up
Circle Throw
Cross Chop
Headbutt
Octazooka
Recover
Rock Blast
Scary Face
Seismic Toss
Soak
Venoshock

4th Gen Tutor Moves:
Dive
Gunk Shot
Headbutt
Ice Punch
Icy Wind
Knock Off
Low Kick
Snore
Superpower
ThunderPunch
Vacuum Wave

4th Gen TMs:
TM01 Focus Punch
TM03 Water Pulse
TM05 Roar
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM12 Taunt
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM26 Earthquake
TM27 Return
TM31 Brick Break
TM32 Double Team
TM36 Sludge Bomb
TM39 Rock Tomb
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM46 Thief
TM49 Snatch
TM52 Focus Blast
TM55 Brine
TM56 Fling
TM58 Endure
TM60 Drain Punch
TM63 Embargo
TM68 Giga Impact
TM71 Stone Edge
TM78 Captivate
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM87 Swagger
TM90 Substitute
HM01 Cut
HM03 Surf
HM04 Strength
HM05 Whirlpool
HM06 Rock Smash
HM08 Waterfall

5th Gen TMs:
TM05 Roar
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM12 Taunt
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM23 Smack Down
TM26 Earthquake
TM27 Return
TM31 Brick Break
TM32 Double Team
TM34 Sludge Wave
TM36 Sludge Bomb
TM39 Rock Tomb
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM47 Low Sweep
TM48 Round
TM49 Echoed Voice
TM52 Focus Blast
TM55 Scald
TM56 Fling
TM60 Quash
TM63 Embargo
TM68 Giga Impact
TM71 Stone Edge
TM78 Bulldoze
TM80 Rock Slide
TM83 Work Up
TM84 Poison Jab
TM87 Swagger
TM90 Substitute
TM94 Rock Smash
TM95 Snarl
HM01 Cut
HM03 Surf
HM04 Strength
HM05 Waterfall
HM06 Dive



CAP 7: Kitsunoh
Concept: Ultimate Scout (Excels at gathering information about the opponent's team)
Nohface:


Height: 1’4”
Weight: 66 lbs / 30 kg
Evolution: Nohface -> Level-Up with Curse -> Kitsunoh
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats: 80 / 53 / 85 / 25 / 80 / 10

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

4th Gen Level-Up Moves:
0 Scratch
0 Iron Defense
6 Lick
10 Odor Sleuth
14 Faint Attack
18 Shadow Sneak
22 Curse
27 Copycat
31 Memento
35 Fake Out
40 Iron Head
44 Revenge
49 ShadowStrike
55 Perish Song

5th Gen Level-Up:
0 Scratch
0 Iron Defense
7 Lick
10 Metal Burst
13 Faint Attack
20 Shadow Sneak
22 Curse
26 Copycat
32 Memento
35 Fake Out
38 Iron Head
44 Revenge
47 Hex
53 Perish Song

Egg Moves:
Curse
FeatherDance
Flail
Foul Play
Hex
Metal Sound
Meteor Mash
Psycho Shift
Yawn

4th Gen Tutor Moves:
Endeavor
Fury Cutter
Headbutt
Icy Wind
Iron Defense
Iron Head
Knock Off
Last Resort
Magic Coat
Ominous Wind
Pain Split
Role Play
Snore
Spite
Trick

4th Gen TMs:
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM27 Return
TM28 Dig
TM30 Shadow Ball
TM32 Double Team
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM46 Thief
TM49 Snatch
TM61 Will-O-Wisp
TM63 Embargo
TM66 Payback
TM70 Flash
TM77 Psych Up
TM78 Captivate
TM79 Dark Pulse
TM82 Sleep Talk
TM83 Natural Gift
TM85 Dream Eater
TM87 Swagger
TM90 Substitute
TM91 Flash Cannon
TM92 Trick Room

5th Gen TMs:
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM27 Return
TM28 Dig
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM61 Will-o-Wisp
TM63 Embargo
TM66 Payback
TM67 Retaliate
TM70 Flash
TM74 Gyro Ball
TM77 Psych Up
TM83 Natural Gift
TM85 Dream Eater
TM87 Swagger
TM90 Substitute
TM91 Flash Cannon
TM92 Trick Room
TM94 Rock Smash
HM01 Cut

Kitsunoh:


Height: 3’7”
Weight: 112.2 lbs / 51 kg
Evolution: Nohface -> Level-Up with Curse -> Kitsunoh
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats: 80 / 103 / 85 / 55 / 80 / 110

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

4th Gen Level-Up Moves:
0 Scratch
0 Tail Whip
6 Lick
10 Odor Sleuth
14 Faint Attack
18 Shadow Sneak
22 Copycat
27 Metal Claw
31 Memento
35 Fake Out
40 Shadow Claw
44 Revenge
49 ShadowStrike
55 Perish Song

5th Gen Level-Up Moves:
0 Imprison
0 Scratch
0 Tail Whip
0 Iron Defense
0 Lick
7 Lick
10 Odor Sleuth
13 Faint Attack
20 Shadow Sneak
22 Metal Claw
26 Copycat
30 Memento
34 Fake Out
39 Shadow Claw
44 Iron Head
52 Revenge
57 ShadowStrike
65 Perish Song


Egg Moves:
Curse
FeatherDance
Flail
Foul Play
Hex
Metal Sound
Meteor Mash
Psycho Shift
Yawn

4th Gen Tutor Moves:
Endeavor
Fury Cutter
Headbutt
Ice Punch
Icy Wind
Iron Defense
Iron Head
Knock Off
Last Resort
Low Kick
Magic Coat
Ominous Wind
Pain Split
Snore
Spite
Sucker Punch
Super Fang
Superpower
ThunderPunch
Trick

4th Gen TMs:
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM23 Iron Tail
TM26 Earthquake
TM27 Return
TM28 Dig
TM30 Shadow Ball
TM32 Double Team
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM46 Thief
TM49 Snatch
TM54 False Swipe
TM56 Fling
TM61 Will-O-Wisp
TM63 Embargo
TM65 Shadow Claw
TM66 Payback
TM68 Giga Impact
TM70 Flash
TM77 Psych Up
TM78 Captivate
TM79 Dark Pulse
TM82 Sleep Talk
TM83 Natural Gift
TM85 Dream Eater
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM91 Flash Cannon
TM92 Trick Room
HM01 Cut
HM05 Defog

5th Gen TMs:
TM01 Hone Claws
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM26 Earthquake
TM27 Return
TM28 Dig
TN29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM54 False Swipe
TM56 Fling
TM61 Will-o-Wisp
TM63 Embargo
TM65 Shadow Claw
TM66 Payback
TM67 Retaliate
TM68 Giga Impact
TM70 Flash
TM74 Gyro Ball
TM77 Psych Up
TM78 Bulldoze
TM80 Rock Slide
TM85 Dream Eater
TM87 Swagger
TM89 U-Turn
TM90 Substitute
TM91 Flash Cannon
TM92 Trick Room
TM94 Rock Smash
HM01 Cut
HM04 Strength


CAP 8: Cyclohm
Concept: Neglected Ability (Useful abilities that aren't featured on a strong OU Pokemon)
Monohm:



Height: 2' 4"
Weight: 41.8 lbs / 19 kg
Evolution: Monohm --Level 22--> Duclohm --Level 33--> Cyclohm
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats: 48 / 50 / 68 / 62 / 40 / 60

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

4th Gen Level-Up Moves:
0 Tackle
0 Growl
7 Dragon Rage
11 Charge
15 Thundershock
19 Rain Dance
25 Sonicboom
29 Discharge
33 Slack Off
37 Thrash
42 Zap Cannon

5th Gen Level-Up Moves:
0 Tackle
0 Growl
5 Twister
7 Dragon Rage
11 Charge
15 Thundershock
21 Rain Dance
25 Sonicboom
31 Dragon Tail
35 Discharge
41 Slack Off
45 Dragon Pulse
51 Hurricane
55 Weather Ball
61 Zap Cannon

Egg Moves:
Dragon Dance
Dragon Rush
DragonBreath
Gust
Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Power Gem
Shock Wave
Spark
Thrash
Water Pulse

4th Gen Tutor Moves:
Draco Meteor
Headbutt
Mud-Slap
Outrage
Signal Beam
Snore
Swift
Twister

5th Gen Tutor Moves:
Draco Meteor

4th Gen TMs:
TM02 Dragon Claw
TM03 Water Pulse
TM05 Roar
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM32 Double Team
TM34 Shock Wave
TM35 Flamethrower
TM38 Fire Blast
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM57 Charge Beam
TM58 Endure
TM59 Dragon Pulse
TM70 Flash
TM73 Thunder Wave
TM78 Captivate
TM82 Sleep Talk
TM83 Natural Gift
TM90 Substitute
TM92 Trick Room
HM03 Surf
HM04 Strength
HM07 Waterfall

5th Gen TMs:
TM01 Hone Claws
TM02 Dragon Claw
TM05 Roar
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM57 Charge Beam
TM59 Incinerate
TM70 Flash
TM72 Volt Switch
TM73 Thunder Wave
TM82 Dragon Tail
TM90 Substitute
TM92 Trick Room
TM93 Wild Charge
HM03 Surf
HM04 Strength
HM05 Waterfall

Duclohm:



Height: 3'4"
Weight: 86.8 lbs / 39 kg
Evolution: Monohm --Level 22--> Duclohm --Level 33--> Cyclohm
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats: 78 / 55 / 88 / 82 / 55 / 60

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

4th Gen Level-Up Moves:
0 Tackle
0 Growl
7 Dragon Rage
11 Charge
15 Thundershock
19 Rain Dance
22 Double Hit
29 Sonicboom
35 Discharge
39 Slack Off
44 Thrash
53 Zap Cannon

5th Gen Level-Up Moves:
0 Double Hit
0 Tackle
0 Growl
5 Twister
7 Dragon Rage
11 Charge
15 Thundershock
21 Rain Dance
22 Double Hit
27 Sonicboom
33 Dragon Tail
39 Discharge
47 Slack Off
53 Dragon Pulse
61 Hurricane
67 Weather Ball
75 Zap Cannon

Egg Moves:
Dragon Dance
Dragon Rush
DragonBreath
Gust
Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Power Gem
Shock Wave
Spark
Thrash
Water Pulse

4th Gen Tutor Moves:
Draco Meteor
Headbutt
Mud-Slap
Outrage
Signal Beam
Snore
Swift
Twister

5th Gen Tutor Moves:
Draco Meteor

4th Gen TMs:
TM02 Dragon Claw
TM03 Water Pulse
TM05 Roar
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM32 Double Team
TM34 Shock Wave
TM35 Flamethrower
TM38 Fire Blast
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM57 Charge Beam
TM58 Endure
TM59 Dragon Pulse
TM70 Flash
TM73 Thunder Wave
TM78 Captivate
TM82 Sleep Talk
TM83 Natural Gift
TM90 Substitute
TM92 Trick Room
HM03 Surf
HM04 Strength
HM07 Waterfall

5th Gen TMs:
TM01 Hone Claws
TM02 Dragon Claw
TM05 Roar
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM57 Charge Beam
TM59 Incinerate
TM70 Flash
TM72 Volt Switch
TM73 Thunder Wave
TM82 Dragon Tail
TM90 Substitute
TM92 Trick Room
TM93 Wild Charge
HM03 Surf
HM04 Strength
HM05 Waterfall

Cyclohm:



Height: 5'4"
Weight: 129.8 kbs / 59 kg.
Evolution: Monohm --Level 22--> Duclohm --Level 33--> Cyclohm
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfact accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats: 108 / 60 / 118 / 112 / 70 / 80

HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

4th Gen Level-Up Moves
0 Whirlwind
0 Bide
0 Tackle
0 Growl
7 Dragon Rage
11 Charge
15 Thundershock
19 Rain Dance
22 Double Hit
29 Sonicboom
33 Tri Attack
37 Discharge
42 Slack Off
50 Thrash
59 Zap Cannon

5th Gen Level-Up Moves:
0 Whirlwind
0 Bide
0 Weather Ball
0 Tri Attack
0 Tackle
0 Growl
0 Leer
5 Twister
7 Dragon Rage
11 Charge
15 Thundershock
21 Rain Dance
22 Double Hit
27 Sonicboom
33 Dragon Tail
33 Tri Attack
39 Discharge
47 Slack Off
53 Dragon Pulse
61 Hurricane
67 Weather Ball
75 Zap Cannon
81 Outrage

Egg Moves:
Dragon Dance
Dragon Rush
DragonBreath
Gust
Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Power Gem
Shock Wave
Spark
Thrash
Water Pulse

4th Gen Tutor Moves:
Draco Meteor
Headbutt
Mud-Slap
Outrage
Signal Beam
Snore
Swift
Twister

5th Gen Tutor Moves:
Draco Meteor

4th Gen TMs:
TM02 Dragon Claw
TM03 Water Pulse
TM05 Roar
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM24 Thunderbolt
TM25 Thunder
TM26 Earthquake
TM27 Return
TM32 Double Team
TM34 Shock Wave
TM35 Flamethrower
TM37 Sandstorm
TM38 Fire Blast
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM57 Charge Beam
TM58 Endure
TM59 Dragon Pulse
TM68 Giga Impact
TM70 Flash
TM73 Thunder Wave
TM78 Captivate
TM82 Sleep Talk
TM83 Natural Gift
TM90 Substitute
TM92 Trick Room
HM03 Surf
HM04 Strength
HM07 Waterfall

5th Gen TMs:
TM01 Hone Claws
TM02 Dragon Claw
TM05 Roar
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM24 Thunderbolt
TM25 Thunder
TM26 Earthquake
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM37 Sandstorm
TM38 Fire Blast
TM40 Aerial Ace
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM57 Charge Beam
TM59 Incinerate
TM68 Giga Impact
TM70 Flash
TM72 Volt Switch
TM73 Thunder Wave
TM78 Bulldoze
TM82 Dragon Tail
TM90 Substitute
TM92 Trick Room
TM93 Wild Charge
HM03 Surf
HM04 Strength
HM05 Waterfall


CAP 9: Colossoil
Concept: Stop the Secondary (Punish hazards and other secondary forms of damage)
Colosshale:



Height: 6' 11"
Weight: 1205.6 lbs / 548 kg
Evolution: Colosshale -> Level-Up with Dig -> Colossoil
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats: 83 / 42 / 52 / 71 / 62 / 85

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16

4th Gen Level-Up Moves:
0 Leer
0 Tackle
6 Bubblebeam
11 Bite
17 Rapid Spin
22 Body Slam
29 Pursuit
35 Bounce
41 Dig
42 Magnitude
48 Stockpile
48 Swallow
48 Spit Up
55 Muddy Water

5th Gen Level-Up Moves:
0 Leer
0 Tackle
6 Bubblebeam
11 Bite
17 Rapid Spin
22 Body Slam
29 Pursuit
35 Bounce
41 Dig
42 Magnitude
48 Stockpile
48 Swallow
48 Spit Up
55 Muddy Water

Egg Moves:
Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Horn Drill
Mud Bomb
Mud Shot
Sand Tomb
Screech
Sucker Punch
Thunder Fang
Water Spout

4th Gen Tutor Moves:
AncientPower
Aqua Tail
Bounce
Dive
Earth Power
Knock Off
Rollout
Snore
Sucker Punch

4th Gen TMs:
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM12 Taunt
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM23 Iron Tail
TM26 Earthquake
TM27 Return
TM32 Double Team
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM49 Snatch
TM58 Endure
TM63 Embargo
TM66 Payback
TM78 Captivate
TM79 Dark Pulse
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM87 Swagger
TM89 U-turn
TM90 Substitute
HM04 Strength
HM06 Rock Smash

5th Gen TMs:
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM12 Taunt
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM26 Earthquake
TM27 Return
TM32 Double Team
TM34 Sludge Wave
TM36 Sludge Bomb
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM49 Echoed Voice
TM60 Quash
TM63 Embargo
TM66 Payback
TM67 Retaliate
TM78 Bulldoze
TM80 Rock Slide
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM94 Rock Smash
TM95 Snarl
HM04 Strength

Colossoil:



Height: 8' 8"
Weight: 1504.8 lbs / 684 kg
Evolution: Colosshale -> Level-Up with Dig -> Colossoil
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats: 133 / 122 / 72 / 71 / 72 / 95

Colossoil
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

4th Gen Level-Up Moves:
0 Leer
0 Peck
6 Horn Attack
11 Bite
17 Rapid Spin
22 Body Slam
29 Pursuit
35 Bounce
42 Magnitude
48 Stockpile
48 Swallow
48 Spit Up
55 Crunch
63 Megahorn
70 Horn Drill

5th Gen Level-Up Moves:
0 Drill Run
0 Leer
0 Peck
6 Horn Attack
11 Bite
17 Rapid Spin
22 Body Slam
29 Pursuit
35 Bounce
42 Magnitude
48 Stockpile
48 Swallow
48 Spit Up
55 Crunch
63 Megahorn
70 Horn Drill

Egg Moves:
Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Horn Drill
Mud Bomb
Mud Shot
Sand Tomb
Screech
Sucker Punch
Thunder Fang
Water Spout

4th Gen Tutors:
AncientPower
Aqua Tail
Body Slam
Bounce
Dive
Earth Power
Knock Off
Rollout
Snore
Sucker Punch
Superpower

4th Gen TMs:
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM23 Iron Tail
TM26 Earthquake
TM27 Return
TM31 Brick Break
TM32 Double Team
TM37 Sandstorm
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM49 Snatch
TM58 Endure
TM63 Embargo
TM66 Payback
TM68 Giga Impact
TM71 Stone Edge
TM78 Captivate
TM79 Dark Pulse
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM87 Swagger
TM89 U-turn
TM90 Substitute
HM04 Strength
HM06 Rock Smash

5th Gen TMs:
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM23 Smack Down
TM26 Earthquake
TM27 Return
TM28 Dig
TM31 Brick Break
TM32 Double Team
TM34 Sludge Wave
TM36 Sludge Bomb
TM37 Sandstorm
TM39 Rock Tomb
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM49 Echoed Voice
TM60 Quash
TM63 Embargo
TM66 Payback
TM67 Retaliate
TM71 Stone Edge
TM78 Bulldoze
TM80 Rock Slide
TM82 Dragon Tail
TM84 Poison Jab
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM94 Rock Smash
TM95 Snarl
HM04 Strength



CAP 10: Krillowatt
Concept: Utility Counter (be able to stop several threatening Pokemon, but not all at once.)

CAP 11: Voodoom
Concept: Perfect Mate (A Pokemon that combines well with other Pokemon to from offensive synergy. Togekiss was selected during the process.)

So with that out of the way, lets get to deciding the first Pokemon to pick.

Due solely to its popularity and continued complaints, Cyclohm will be the first Pokemon to be revised. The rest will be considered here based on your input. Please explain why that Pokemon should be next, not what you want to add to it. Remember that the pre-vos will also be revamped along with them.

Below a list of links to each revamp thread will be provided:


Cyclohm Revamp
Pyroak Revamp
Kitsunoh Revamp
Arghonaut Revamp
Revenankh Revamp
Fidgit Revamp
Colossoil Revamp
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#2
Think I'll close this for a bit since each mon will have its own thread.

OK, the thread is now reopening. What I want to do is drive discussing as to which CAP Pokemon will be next.

The next thread will be Pyroak, you may discuss it there when the thread goes up.

Otherwise, please use your posts to try and assemble a priority list for the remaining 8 CAPs. Focus on movepool creep (or lack thereof), power issues, or anything else that has been added in the 5th generation that doesn't fit.
 
#3
1. Syclant is fairly low-priority IMO-it honestly dies VERY easily to Fire-type moves (which more and more things get), and thanks to the Mountaineer changes it's theoretically easier to kill. That being said, I haven't used String Shot for RPing yet...
2. Krill is medium priority. I would guess that the substitution rules hurt its ability to CounterCoat efficiently, while opponents can easily Dig Krill to death.
 
#4
I think Kitsunoh should get medium-high priority. Changes to priority moves, giving Perish Song -1 priority and the proliferation of fire/ground type moves have taken some of the punch out of kitsunoh's scouting and offensive capabilities.
 
#7
^
Perish song was already nerfed by making it -1 (meaning anything with taunt will get rid of it), still kitsunoh is the most popular CAP behind Cyclohm and it's a very interesting pokemon, a revamp could be welcomed
 
#9
Arghonaut and Rev are the most underwhelming CAPs ATM, so I feel that they should be given the most attention, now that cychlom and oak have been addressed. Failing that, Krilowatt has also been considered "broken" at times, so maybe it deserves a thread soon.
 
#11
I'd actually say that Voodoom is the most underwhelming of the CAPs, personally. Rev and Argh are both pretty good. Voodoom, well I'm not sure simply because I haven't seem him enough to decide, but that should say something about it. I wouldn't mind any of the three, but I think Voodoom should at least be considered.
 
#12
I have a question regarding this progress: If changes are made while a trainer has a CAP in battle/roleplay, do the changes take effect immediately, or after the battle/roleplay has finished?
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#14
Kitsunoh is done, but I'm a bit behind. I'll get Rev and Arghonaut up shortly since they have similar problems. Then we'll decide the rest.
 

SilvanRaptor

formerly Doran Dragon
#16
HEY kitsunoh's sprite has changed! i feel it should change to the 5th gen sprite along with it's revamping!

i put alot of hard work into that sprite :/
 
#19
Either Voodoom or Syclant. Voodoom's reasoning is pretty much, well.... does anyone even use Voodoom any more (EDIT: Outside of raids/TLRs, of course)?

Syclant's reasoning is, well.... is it weak to Ice/Bug? No? Ok, Syclant is probably going to lose, or have a really tough time winning. Frankly, Mountaineer is almost useless most of the time, and its weaknesses are just too crippling.
 

LouisCyphre

heralds disaster.
#23
Let it be known that Krillowatt does NOT need Soak.

I think it would be rather difficult without an EXTREMELY drastic change to the switch rules. It may be better to focus on improving some other aspects.
I mean that, for example, Togekiss appreciates paralyzed foes. So, logically, Voodoom would want more ways to paralyze foes, such as Body Slam or Force Palm.

I'm all for a Voodoom update next.
 
#24
Wow saying Syclant needs to rely on its STABs to win couldn't be further from the truth. The thing has coverage out the whazoo, not to mention Technician and numerous ways to annoy the opponent (Taunt, Spikes, Double Team, a very fast Dig). Hardly in need of a buff at all, in fact I would say just right.

Voodoom on the other hand I agree is pretty terrible.
 
#25
I thing Voodom should be granted an electric attack (even a weak one like shock wave or spark), as a way to grant himself a way to abuse his own abilities, which I think are the problem, even when they're awesome as a way to take electric attacks, all of them do the same, making them all but useless against anything without an electric STAB