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Discussion CAP 5th Generation Revamp Main Thread

Discussion in 'Policy Center' started by Deck Knight, Sep 5, 2011.

  1. Deck Knight

    Deck Knight Well-shuffled and flush
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
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    This thread will be lengthy and very process oriented, so here's how we're going to go about it.

    Do NOT Discuss Tomohawk, please. Tomohawk was created as a Fifth Generation Pokemon, and it will stay as such. It functions perfectly fine, and it was not denied any Fifth Generation goodies as some of the other CAPs were. Any posts that focus on Tomohawk will be deleted. If you feel that strongly about Tomohawk, then please discuss it on IRC/though PM with myself or Deck_Knight. Thanks, Kaxtar.

    Because CAP ASB follows canon of the CAP Project, all 4th Generation moves the CAPs possess will be maintained. As such, this project will involve deciding 3 aspects of each 4th Generation CAP Pokemon:

    1. 5th Generation Additions

    These will be moves added in the 5th generation.

    2. Hidden Abilities


    Each CAP will go through a public process of deciding a Hidden Ability consistent with that CAP's Concept, if any.

    3. Older Gen Level-up only moves

    Moves that can only be obtained by level-up in older generations (including RBY/GSC/ADV Gen TMs/Tutors, which are obv. not applicable to 4th Gen Pokemon)

    Any other element (stats, Height/Weight, etc.) is not up for discussion and will remain with the original design of the creators of each CAP Prevo.

    Each CAP and its concept will be provided below. A working order will be established based on the most pressing concern.

    Notes on any moves lost in the process: A player will be reimbursed for the value of the MC of any move lost in the process. The removal of a Hidden Ability will result in 5 additional MC to reimburse the apportioned DC. Otherwise, no other reimbursements will take place.

    Which brings us to 4th Gen CAPs and their concepts:

    CAP 1: Syclant
    Concept: Infernape-like mixed attacker with a strong offensive type.

    CAP 2: Revenankh
    Concept: Swampert-like balanced Pokemon with unresisted STABs
    Completed Revenankh (open)

    Revenankh:

    [​IMG]

    Height: 6' 0"
    Weight: 96.8 lbs / 44 kg
    Evolution: Revenankh
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats: 90 / 105 / 90 / 65 / 110 / 65

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    4th Gen Level-Up Moves:
    0 Wrap
    0 Bide
    5 Sand Tomb
    9 Wring Out
    13 Rock Tomb
    18 Arm Thrust
    23 Mean Look
    26 Glare
    29 Shadow Punch
    33 Revenge
    38 Power Whip
    44 Hammer Arm
    52 Punishment
    62 Moonlight

    5th Gen Level-Up Moves:
    0 Wrap
    0 Bide
    5 Sand Tomb
    8 Wring Out
    12 Rock Tomb
    15 Arm Thrust
    19 Mean Look
    22 Glare
    25 Shadow Punch
    28 Vital Throw
    33 Revenge
    38 Power Whip
    44 Hammer Arm
    52 Punishment
    55 Grudge
    62 Moonlight

    Egg Moves:
    Counter
    Curse
    Destiny Bond
    Force Palm
    Hex
    Mach Punch
    Memento
    Nasty Plot
    Shadow Sneak
    Submission
    Wide Guard

    4th Gen Tutor Moves:
    Ancientpower
    Helping Hand
    Ice Punch
    Knock Off
    Mud-Slap
    Ominous Wind
    Pain Split
    Spite
    Sucker Punch
    Superpower
    Trick
    Vacuum Wave

    4th Gen TMs:
    TM01 Focus Punch
    TM06 Toxic
    TM08 Bulk Up
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM17 Protect
    TM20 Safeguard
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM31 Brick Break
    TM32 Double Team
    TM37 Sandstorm
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM52 Focus Blast
    TM56 Fling
    TM58 Endure
    TM60 Drain Punch
    TM63 Embargo
    TM68 Giga Impact
    TM77 Psych Up
    TM78 Captivate
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash

    5th Gen TMs:
    TM06 Toxic
    TM08 Bulk Up
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM17 Protect
    TM19 Telekinesis
    TM20 Safeguard
    TM21 Frustration
    TM23 Smack Down
    TM26 Earthquake
    TM27 Return
    TM29 Psychic
    TM30 Shadow Ball
    TM31 Brick Break
    TM32 Double Team
    TM37 Sandstorm
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM47 Low Sweep
    TM48 Round
    TM49 Echoed Voice
    TM52 Focus Blast
    TM56 Fling
    TM63 Embargo
    TM66 Payback
    TM67 Retaliate
    TM68 Giga Impact
    TM77 Psych Up
    TM78 Bulldoze
    TM80 Rock Slide
    TM83 Work Up
    TM84 Poison Jab
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    TM94 Rock Smash
    HM04 Strength



    CAP 3: Pyroak
    Concept: Bulky special-attacker with unique defensive typing
    Completed Pyroak Line (open)

    Embirch:

    [​IMG]
    Height: 3’ 3”
    Weight: 61.6 lbs / 28 kg
    Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: 60 / 40 / 55 / 65 / 50 / 50

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    4th Gen Level-Up Moves:
    0 Bullet Seed
    0 Sweet Scent
    5 Growth
    9 Ember
    13 Leech Seed
    17 Flame Wheel
    21 Giga Drain
    25 Fire Spin
    28 Petal Dance
    34 Synthesis
    37 Lava Plume

    5th Gen Level-Up Moves:
    0 Bullet Seed
    0 Sweet Scent
    5 Absorb
    7 Growth
    10 Ember
    13 Leech Seed
    17 Flame Wheel
    25 Giga Drain
    28 Leaf Tornado
    34 Fire Spin
    37 Petal Dance
    43 Flame Burst
    46 Synthesis
    49 Lava Plume

    Egg Moves:
    Aromatherapy
    Blaze Kick
    Counter
    DragonBreath
    Earth Power
    GrassWhistle
    Inferno
    Natural Gift
    Psybeam
    Revenge
    Sand Tomb
    Seed Bomb
    Water Sport

    4th Gen Tutor Moves:
    Synthesis
    Ancientpower
    Earth Power
    Heat Wave
    Iron Defense
    Seed Bomb
    Worry Seed
    Low Kick
    Block
    Headbutt

    4th Gen TMs:
    TM06 Toxic
    TM09 Bullet Seed
    TM10 Hidden Power
    TM11 Sunny Day
    TM16 Light Screen
    TM17 Protect
    TM19 Giga Drain
    TM20 Safeguard
    TM21 Frustration
    TM22 SolarBeam
    TM23 Iron Tail
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM50 Overheat
    TM53 Energy Ball
    TM58 Endure
    TM61 Will-o-Wisp
    TM70 Flash
    TM75 Swords Dance
    TM76 Stealth Rock
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM16 Light Screen
    TM17 Protect
    TM21 Frustration
    TM22 SolarBeam
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Flame Charge
    TM44 Rest
    TM45 Attract
    TM47 Low Sweep
    TM48 Round
    TM50 Overheat
    TM53 Energy Ball
    TM59 Incinerate
    TM61 Will-o-Wisp
    TM70 Flash
    TM75 Swords Dance
    TM80 Rock Slide
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    TM94 Rock Smash
    HM04 Strength

    Flarelm:

    [​IMG]
    Height: 5’ 1”
    Weight: 123.2 lbs / 56 kg
    Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: 90 / 55 / 85 / 80 / 70 / 55 Speed

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    4th Gen Level-Up Moves:
    0 Bullet Seed
    0 Sweet Scent
    5 Growth
    9 Ember
    13 Leech Seed
    17 Flame Wheel
    21 Giga Drain
    28 Fire Spin
    32 Petal Dance
    39 Synthesis
    43 Lava Plume

    5th Gen Level-Up Moves:
    0 Bullet Seed
    0 Sweet Scent
    5 Absorb
    7 Growth
    10 Ember
    13 Leech Seed
    17 Flame Wheel
    25 Giga Drain
    28 Leaf Tornado
    34 Fire Spin
    39 Petal Dance
    43 Flame Burst
    50 Synthesis
    54 Lava Plume

    Egg Moves:
    Aromatherapy
    Blaze Kick
    Counter
    DragonBreath
    Earth Power
    GrassWhistle
    Inferno
    Natural Gift
    Psybeam
    Revenge
    Sand Tomb
    Seed Bomb
    Water Sport

    4th Gen Tutor Moves:
    Synthesis
    Ancientpower
    Earth Power
    Heat Wave
    Iron Defense
    Seed Bomb
    Worry Seed
    Low Kick
    Block
    Headbutt

    4th Gen TMs:
    TM06 Toxic
    TM09 Bullet Seed
    TM10 Hidden Power
    TM11 Sunny Day
    TM16 Light Screen
    TM17 Protect
    TM19 Giga Drain
    TM20 Safeguard
    TM21 Frustration
    TM22 SolarBeam
    TM23 Iron Tail
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM50 Overheat
    TM53 Energy Ball
    TM58 Endure
    TM61 Will-o-Wisp
    TM70 Flash
    TM75 Swords Dance
    TM76 Stealth Rock
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM16 Light Screen
    TM17 Protect
    TM21 Frustration
    TM22 SolarBeam
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Flame Charge
    TM44 Rest
    TM45 Attract
    TM47 Low Sweep
    TM48 Round
    TM50 Overheat
    TM53 Energy Ball
    TM59 Incinerate
    TM61 Will-o-Wisp
    TM70 Flash
    TM75 Swords Dance
    TM80 Rock Slide
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    TM94 Rock Smash
    HM04 Strength

    Pyroak:

    [​IMG]
    Height: 6’ 9”
    Weight: 369.6 lbs / 168 kg
    Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: 120 / 70 / 105 / 95 / 90 / 60

    HP: 120
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    4th Gen Level-Up Moves:
    0 Wood Hammer
    0 Flare Blitz
    0 Bullet Seed
    0 Sweet Scent
    5 Growth
    9 Ember
    13 Leech Seed
    17 Flame Wheel
    21 Giga Drain
    28 Fire Spin
    36 Petal Dance
    42 Iron Defense
    42 Amnesia
    48 Synthesis
    54 Lava Plume
    60 Zap Cannon

    5th Gen Level-Up Moves:
    0 Wood Hammer
    0 Flare Blitz
    0 Bullet Seed
    0 Sweet Scent
    5 Absorb
    7 Growth
    10 Ember
    13 Leech Seed
    17 Flame Wheel
    25 Giga Drain
    28 Leaf Tornado
    34 Fire Spin
    37 Petal Dance
    42 Iron Defense
    42 Amnesia
    47 Flame Burst
    56 Synthesis
    62 Lava Plume
    71 Zap Cannon
    77 Heat Crash

    Egg Moves:
    Aromatherapy
    Blaze Kick
    Counter
    DragonBreath
    Earth Power
    GrassWhistle
    Inferno
    Natural Gift
    Psybeam
    Revenge
    Sand Tomb
    Seed Bomb
    Water Sport

    4th Gen Tutor Moves:
    Synthesis
    Ancientpower
    Earth Power
    Heat Wave
    Iron Defense
    Seed Bomb
    Worry Seed
    Low Kick
    Block
    Headbutt

    4th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM09 Bullet Seed
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM19 Giga Drain
    TM20 Safeguard
    TM21 Frustration
    TM22 SolarBeam
    TM23 Iron Tail
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM50 Overheat
    TM53 Energy Ball
    TM58 Endure
    TM61 Will-o-Wisp
    TM68 Giga Impact
    TM70 Flash
    TM75 Swords Dance
    TM76 Stealth Rock
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM21 Frustration
    TM22 SolarBeam
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Flame Charge
    TM44 Rest
    TM45 Attract
    TM47 Low Sweep
    TM48 Round
    TM50 Overheat
    TM53 Energy Ball
    TM59 Incinerate
    TM61 Will-o-Wisp
    TM68 Giga Impact
    TM70 Flash
    TM75 Swords Dance
    TM78 Bulldoze
    TM80 Rock Slide
    TM82 Dragon Tail
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    TM94 Rock Smash
    HM04 Strength


    Cap 4: Fidgit
    Concept: Pure Utility Pokemon
    Completed Fidgit Line (open)

    Breezi:

    [​IMG]
    Height: 1’0.
    Weight: 6.6 lbs / 3 kg
    Evolution: Breezi --> level up /w Iron Ball --> Fidgit
    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats: 55 / 36 / 49 / 70 / 45 / 85

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    4th Gen Level-Up Moves:
    0 Gust
    0 Tailwind
    5 Encore
    9 Rapid Spin
    14 Knock Off
    19 Copycat
    25 Whirlwind
    30 Body Slam
    35 Sludge Bomb
    41 Toxic Spikes
    49 Gravity
    53 Heal Block
    59 Me First
    67 Lucky Chant

    5th Gen Level-Up Moves:
    0 Gust
    0 Tailwind
    0 Encore
    0 Rapid Spin
    6 Clear Smog
    14 Knock Off
    19 Copycat
    22 Whirlwind
    25 Razor Wind
    30 Body Slam
    35 Sludge Bomb
    43 Toxic Spikes
    49 Gravity
    53 Heal Block
    59 Air Slash
    67 Lucky Chant

    Egg Moves:
    Acid Spray
    After You
    Disable
    Entrainment
    Follow Me
    Haze
    Heal Pulse
    Me First
    Metronome
    Mimic
    Quick Guard
    Sand Tomb
    Spikes
    Stealth Rock
    Wish

    4th Gen Tutor Moves:
    Earth Power
    Gastro Acid
    Gravity
    Helping Hand
    Knock Off
    Mud-Slap
    Ominous Wind
    Snore
    Swift
    Tailwind
    Twister

    4th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Skill Swap
    TM49 Snatch
    TM56 Fling
    TM58 Endure
    TM76 Stealth Rock
    TM77 Psych Up
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM84 Poison Jab
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM92 Trick Room

    5th Gen TMs:
    TM06 Toxic
    TM09 Venoshock
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM19 Telekinesis
    TM20 Safeguard
    TM21 Frustration
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Round
    TM49 Echoed Voice
    TM51 Ally Switch
    TM63 Embargo
    TM67 Retaliate
    TM76 Struggle Bug
    TM89 U-turn
    TM90 Substitute
    TM92 Trick Room

    Fidgit:

    [​IMG]
    Height: 3’ 1”
    Weight: 116.6 lbs / 53 kg
    Evolution: Breezi --> level up /w Iron Ball --> Fidgit
    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats: 95 / 76 / 109 / 90 / 80 / 105

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    4th Gen Level-Up Moves:
    0 Gust
    0 Tailwind
    0 Comet Punch
    0 Helping Hand
    5 Encore
    9 Rapid Spin
    14 Knock Off
    19 Copycat
    25 Whirlwind
    30 Body Slam
    35 Sludge Bomb
    41 Toxic Spikes
    49 Gravity
    53 Heal Block
    59 Earth Power
    67 Lucky Chant

    5th Gen Level-Up Moves:
    0 Magic Room
    0 Wonder Room
    0 Circle Throw
    0 Gust
    0 Tailwind
    0 Comet Punch
    0 Helping Hand
    0 Encore
    0 Rapid Spin
    6 Clear Smog
    14 Knock Off
    19 Copycat
    22 Whirlwind
    25 Wide Guard
    30 Body Slam
    35 Sludge Bomb
    43 Toxic Spikes
    49 Gravity
    53 Heal Block
    59 Earth Power
    67 Lucky Chant

    Egg Moves:
    Acid Spray
    After You
    Disable
    Entrainment
    Follow Me
    Haze
    Heal Pulse
    Me First
    Metronome
    Mimic
    Sand Tomb
    Spikes
    Stealth Rock
    Wish

    4th Gen Tutor Moves:
    Block
    Earth Power
    Gastro Acid
    Gravity
    Helping Hand
    Icy Wind
    Knock Off
    Mud-Slap
    Ominous Wind
    Snore
    Swift
    Tailwind
    Twister

    4th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Skill Swap
    TM49 Snatch
    TM56 Fling
    TM58 Endure
    TM68 Giga Impact
    TM71 Stone Edge
    TM76 Stealth Rock
    TM77 Psych Up
    TM78 Captivate
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM84 Poison Jab
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM92 Trick Room
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM06 Toxic
    TM09 Venoshock
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM19 Telekinesis
    TM20 Safeguard
    TM21 Frustration
    TM23 Knock Down
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TM30 Shadow Ball
    TM32 Double Team
    TM33 Reflect
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM39 Rock Tomb
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM47 Low Sweep
    TM48 Round
    TM49 Echoed Voice
    TM51 Ally Switch
    TM56 Fling
    TM60 Quash
    TM62 Acrobatics
    TM63 Embargo
    TM67 Retaliate
    TM68 Giga Impact
    TM71 Stone Edge
    TM76 Struggle Bug
    TM78 Bulldoze
    TM80 Rock Slide
    TM84 Poison Jab
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM92 Trick Room
    TM94 Rock Smash
    HM04 Strength



    Cap 5: Stratagem
    Concept: Break the Mold (Defies the stereotypes for Pokemon of its type)

    Cap 6: Arghonaut
    Concept: Decentralizer (Checks the majority of the top 5 Pokemon)
    Completed Arghonaut Line (open)

    Privatyke:

    [​IMG]
    Height: 3’ 6”
    Weight: 121 lbs / 55 kg
    Evolution: Privatke -> Level 32 -> Arghonaut
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats: 90 / 70 / 75 / 30 / 50 / 35

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 15

    4th Gen Level-Up Moves:
    0 Bubble
    7 Smokescreen
    10 Yawn
    16 Wrap
    21 Arm Thrust
    27 Aqua Jet
    32 Mach Punch
    36 Taunt
    41 Revenge
    47 Thief
    55 Submission
    60 Punishment
    67 Focus Punch

    5th Gen Level-Up moves:
    0 Bubble
    0 Smokescreen
    7 Yawn
    10 Wrap
    13 Chip Away
    17 Arm Thrust
    21 Aqua Jet
    28 Mach Punch
    32 Taunt
    39 Revenge
    43 Thief
    50 Waterfall
    54 Submission
    61 Punishment
    67 Focus Punch

    Egg Moves:
    Bulk Up
    Circle Throw
    Cross Chop
    Headbutt
    Octazooka
    Recover
    Rock Blast
    Scary Face
    Seismic Toss
    Soak
    Venoshock

    4th Gen Tutor Moves:
    Dive
    Gunk Shot
    Headbutt
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Snore
    Superpower
    Vacuum Wave

    4th Gen TMs:
    TM01 Focus Punch
    TM03 Water Pulse
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM36 Sludge Bomb
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM49 Snatch
    TM52 Focus Blast
    TM55 Brine
    TM56 Fling
    TM58 Endure
    TM60 Drain Punch
    TM63 Embargo
    TM78 Captivate
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM90 Substitute
    HM01 Cut
    HM03 Surf
    HM04 Strength
    HM05 Whirlpool
    HM06 Rock Smash
    HM08 Waterfall

    5th Gen TMs:
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM47 Low Sweep
    TM48 Round
    TM49 Echoed Voice
    TM52 Focus Blast
    TM55 Scald
    TM56 Fling
    TM63 Embargo
    TM78 Bulldoze
    TM80 Rock Slide
    TM83 Work Up
    TM84 Poison Jab
    TM87 Swagger
    TM90 Substitute
    TM94 Rock Smash
    TM95 Snarl
    HM01 Cut
    HM03 Surf
    HM04 Strength
    HM05 Waterfall
    HM06 Dive

    Arghonaut:

    [​IMG]
    Height: 5’ 6”
    Weight: 332.2 lbs / 151 kg
    Evolution: Pryvatke -> Level 32 -> Arghonaut
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats: 105 / 110 / 95 / 70 / 100 / 75

    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    4th Gen Level-Up Moves:
    0 Bubble
    0 Yawn
    0 Wrap
    7 Smokescreen
    10 Yawn
    16 Wrap
    21 Arm Thrust
    27 Aqua Jet
    32 Mach Punch
    36 Taunt
    41 Revenge
    47 Thief
    55 Submission
    60 Punishment
    67 Focus Punch

    5th Gen Level-Up moves:
    0 Night Slash
    0 Constrict
    0 Bubble
    0 Smokescreen
    0 Yawn
    7 Yawn
    10 Wrap
    13 Chip Away
    17 Arm Thrust
    21 Aqua Jet
    28 Mach Punch
    32 Foul Play
    36 Taunt
    41 Revenge
    47 Thief
    56 Waterfall
    62 Submission
    71 Punishment
    77 Focus Punch

    Egg Moves:
    Bulk Up
    Circle Throw
    Cross Chop
    Headbutt
    Octazooka
    Recover
    Rock Blast
    Scary Face
    Seismic Toss
    Soak
    Venoshock

    4th Gen Tutor Moves:
    Dive
    Gunk Shot
    Headbutt
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Snore
    Superpower
    ThunderPunch
    Vacuum Wave

    4th Gen TMs:
    TM01 Focus Punch
    TM03 Water Pulse
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM36 Sludge Bomb
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM49 Snatch
    TM52 Focus Blast
    TM55 Brine
    TM56 Fling
    TM58 Endure
    TM60 Drain Punch
    TM63 Embargo
    TM68 Giga Impact
    TM71 Stone Edge
    TM78 Captivate
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM90 Substitute
    HM01 Cut
    HM03 Surf
    HM04 Strength
    HM05 Whirlpool
    HM06 Rock Smash
    HM08 Waterfall

    5th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Smack Down
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM39 Rock Tomb
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM47 Low Sweep
    TM48 Round
    TM49 Echoed Voice
    TM52 Focus Blast
    TM55 Scald
    TM56 Fling
    TM60 Quash
    TM63 Embargo
    TM68 Giga Impact
    TM71 Stone Edge
    TM78 Bulldoze
    TM80 Rock Slide
    TM83 Work Up
    TM84 Poison Jab
    TM87 Swagger
    TM90 Substitute
    TM94 Rock Smash
    TM95 Snarl
    HM01 Cut
    HM03 Surf
    HM04 Strength
    HM05 Waterfall
    HM06 Dive



    CAP 7: Kitsunoh
    Concept: Ultimate Scout (Excels at gathering information about the opponent's team)
    Completed Kitsunoh Line (open)

    Nohface:

    [​IMG]
    Height: 1’4”
    Weight: 66 lbs / 30 kg
    Evolution: Nohface -> Level-Up with Curse -> Kitsunoh
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Stats: 80 / 53 / 85 / 25 / 80 / 10

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    4th Gen Level-Up Moves:
    0 Scratch
    0 Iron Defense
    6 Lick
    10 Odor Sleuth
    14 Faint Attack
    18 Shadow Sneak
    22 Curse
    27 Copycat
    31 Memento
    35 Fake Out
    40 Iron Head
    44 Revenge
    49 ShadowStrike
    55 Perish Song

    5th Gen Level-Up:
    0 Scratch
    0 Iron Defense
    7 Lick
    10 Metal Burst
    13 Faint Attack
    20 Shadow Sneak
    22 Curse
    26 Copycat
    32 Memento
    35 Fake Out
    38 Iron Head
    44 Revenge
    47 Hex
    53 Perish Song

    Egg Moves:
    Curse
    FeatherDance
    Flail
    Foul Play
    Hex
    Metal Sound
    Meteor Mash
    Psycho Shift
    Yawn

    4th Gen Tutor Moves:
    Endeavor
    Fury Cutter
    Headbutt
    Icy Wind
    Iron Defense
    Iron Head
    Knock Off
    Last Resort
    Magic Coat
    Ominous Wind
    Pain Split
    Role Play
    Snore
    Spite
    Trick

    4th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM27 Return
    TM28 Dig
    TM30 Shadow Ball
    TM32 Double Team
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM49 Snatch
    TM61 Will-O-Wisp
    TM63 Embargo
    TM66 Payback
    TM70 Flash
    TM77 Psych Up
    TM78 Captivate
    TM79 Dark Pulse
    TM82 Sleep Talk
    TM83 Natural Gift
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    TM92 Trick Room

    5th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM27 Return
    TM28 Dig
    TM29 Psychic
    TM30 Shadow Ball
    TM32 Double Team
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Round
    TM61 Will-o-Wisp
    TM63 Embargo
    TM66 Payback
    TM67 Retaliate
    TM70 Flash
    TM74 Gyro Ball
    TM77 Psych Up
    TM83 Natural Gift
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    TM92 Trick Room
    TM94 Rock Smash
    HM01 Cut

    Kitsunoh:

    [​IMG]
    Height: 3’7”
    Weight: 112.2 lbs / 51 kg
    Evolution: Nohface -> Level-Up with Curse -> Kitsunoh
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats: 80 / 103 / 85 / 55 / 80 / 110

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    4th Gen Level-Up Moves:
    0 Scratch
    0 Tail Whip
    6 Lick
    10 Odor Sleuth
    14 Faint Attack
    18 Shadow Sneak
    22 Copycat
    27 Metal Claw
    31 Memento
    35 Fake Out
    40 Shadow Claw
    44 Revenge
    49 ShadowStrike
    55 Perish Song

    5th Gen Level-Up Moves:
    0 Imprison
    0 Scratch
    0 Tail Whip
    0 Iron Defense
    0 Lick
    7 Lick
    10 Odor Sleuth
    13 Faint Attack
    20 Shadow Sneak
    22 Metal Claw
    26 Copycat
    30 Memento
    34 Fake Out
    39 Shadow Claw
    44 Iron Head
    52 Revenge
    57 ShadowStrike
    65 Perish Song


    Egg Moves:
    Curse
    FeatherDance
    Flail
    Foul Play
    Hex
    Metal Sound
    Meteor Mash
    Psycho Shift
    Yawn

    4th Gen Tutor Moves:
    Endeavor
    Fury Cutter
    Headbutt
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Head
    Knock Off
    Last Resort
    Low Kick
    Magic Coat
    Ominous Wind
    Pain Split
    Snore
    Spite
    Sucker Punch
    Super Fang
    Superpower
    ThunderPunch
    Trick

    4th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM23 Iron Tail
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TM30 Shadow Ball
    TM32 Double Team
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM49 Snatch
    TM54 False Swipe
    TM56 Fling
    TM61 Will-O-Wisp
    TM63 Embargo
    TM65 Shadow Claw
    TM66 Payback
    TM68 Giga Impact
    TM70 Flash
    TM77 Psych Up
    TM78 Captivate
    TM79 Dark Pulse
    TM82 Sleep Talk
    TM83 Natural Gift
    TM85 Dream Eater
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM91 Flash Cannon
    TM92 Trick Room
    HM01 Cut
    HM05 Defog

    5th Gen TMs:
    TM01 Hone Claws
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM20 Safeguard
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TN29 Psychic
    TM30 Shadow Ball
    TM32 Double Team
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Round
    TM54 False Swipe
    TM56 Fling
    TM61 Will-o-Wisp
    TM63 Embargo
    TM65 Shadow Claw
    TM66 Payback
    TM67 Retaliate
    TM68 Giga Impact
    TM70 Flash
    TM74 Gyro Ball
    TM77 Psych Up
    TM78 Bulldoze
    TM80 Rock Slide
    TM85 Dream Eater
    TM87 Swagger
    TM89 U-Turn
    TM90 Substitute
    TM91 Flash Cannon
    TM92 Trick Room
    TM94 Rock Smash
    HM01 Cut
    HM04 Strength


    CAP 8: Cyclohm
    Concept: Neglected Ability (Useful abilities that aren't featured on a strong OU Pokemon)
    Completed Cyclohm Line (open)

    Monohm:

    [​IMG]

    Height: 2' 4"
    Weight: 41.8 lbs / 19 kg
    Evolution: Monohm --Level 22--> Duclohm --Level 33--> Cyclohm
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats: 48 / 50 / 68 / 62 / 40 / 60

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    4th Gen Level-Up Moves:
    0 Tackle
    0 Growl
    7 Dragon Rage
    11 Charge
    15 Thundershock
    19 Rain Dance
    25 Sonicboom
    29 Discharge
    33 Slack Off
    37 Thrash
    42 Zap Cannon

    5th Gen Level-Up Moves:
    0 Tackle
    0 Growl
    5 Twister
    7 Dragon Rage
    11 Charge
    15 Thundershock
    21 Rain Dance
    25 Sonicboom
    31 Dragon Tail
    35 Discharge
    41 Slack Off
    45 Dragon Pulse
    51 Hurricane
    55 Weather Ball
    61 Zap Cannon

    Egg Moves:
    Dragon Dance
    Dragon Rush
    DragonBreath
    Gust
    Heal Bell
    Hydro Pump
    Magnet Rise
    Mud-Slap
    Power Gem
    Shock Wave
    Spark
    Thrash
    Water Pulse

    4th Gen Tutor Moves:
    Draco Meteor
    Headbutt
    Mud-Slap
    Outrage
    Signal Beam
    Snore
    Swift
    Twister

    5th Gen Tutor Moves:
    Draco Meteor

    4th Gen TMs:
    TM02 Dragon Claw
    TM03 Water Pulse
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM27 Return
    TM32 Double Team
    TM34 Shock Wave
    TM35 Flamethrower
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM57 Charge Beam
    TM58 Endure
    TM59 Dragon Pulse
    TM70 Flash
    TM73 Thunder Wave
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    TM92 Trick Room
    HM03 Surf
    HM04 Strength
    HM07 Waterfall

    5th Gen TMs:
    TM01 Hone Claws
    TM02 Dragon Claw
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM57 Charge Beam
    TM59 Incinerate
    TM70 Flash
    TM72 Volt Switch
    TM73 Thunder Wave
    TM82 Dragon Tail
    TM90 Substitute
    TM92 Trick Room
    TM93 Wild Charge
    HM03 Surf
    HM04 Strength
    HM05 Waterfall

    Duclohm:

    [​IMG]

    Height: 3'4"
    Weight: 86.8 lbs / 39 kg
    Evolution: Monohm --Level 22--> Duclohm --Level 33--> Cyclohm
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats: 78 / 55 / 88 / 82 / 55 / 60

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    4th Gen Level-Up Moves:
    0 Tackle
    0 Growl
    7 Dragon Rage
    11 Charge
    15 Thundershock
    19 Rain Dance
    22 Double Hit
    29 Sonicboom
    35 Discharge
    39 Slack Off
    44 Thrash
    53 Zap Cannon

    5th Gen Level-Up Moves:
    0 Double Hit
    0 Tackle
    0 Growl
    5 Twister
    7 Dragon Rage
    11 Charge
    15 Thundershock
    21 Rain Dance
    22 Double Hit
    27 Sonicboom
    33 Dragon Tail
    39 Discharge
    47 Slack Off
    53 Dragon Pulse
    61 Hurricane
    67 Weather Ball
    75 Zap Cannon

    Egg Moves:
    Dragon Dance
    Dragon Rush
    DragonBreath
    Gust
    Heal Bell
    Hydro Pump
    Magnet Rise
    Mud-Slap
    Power Gem
    Shock Wave
    Spark
    Thrash
    Water Pulse

    4th Gen Tutor Moves:
    Draco Meteor
    Headbutt
    Mud-Slap
    Outrage
    Signal Beam
    Snore
    Swift
    Twister

    5th Gen Tutor Moves:
    Draco Meteor

    4th Gen TMs:
    TM02 Dragon Claw
    TM03 Water Pulse
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM27 Return
    TM32 Double Team
    TM34 Shock Wave
    TM35 Flamethrower
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM57 Charge Beam
    TM58 Endure
    TM59 Dragon Pulse
    TM70 Flash
    TM73 Thunder Wave
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    TM92 Trick Room
    HM03 Surf
    HM04 Strength
    HM07 Waterfall

    5th Gen TMs:
    TM01 Hone Claws
    TM02 Dragon Claw
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM57 Charge Beam
    TM59 Incinerate
    TM70 Flash
    TM72 Volt Switch
    TM73 Thunder Wave
    TM82 Dragon Tail
    TM90 Substitute
    TM92 Trick Room
    TM93 Wild Charge
    HM03 Surf
    HM04 Strength
    HM05 Waterfall

    Cyclohm:

    [​IMG]

    Height: 5'4"
    Weight: 129.8 kbs / 59 kg.
    Evolution: Monohm --Level 22--> Duclohm --Level 33--> Cyclohm
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfact accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats: 108 / 60 / 118 / 112 / 70 / 80

    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    4th Gen Level-Up Moves
    0 Whirlwind
    0 Bide
    0 Tackle
    0 Growl
    7 Dragon Rage
    11 Charge
    15 Thundershock
    19 Rain Dance
    22 Double Hit
    29 Sonicboom
    33 Tri Attack
    37 Discharge
    42 Slack Off
    50 Thrash
    59 Zap Cannon

    5th Gen Level-Up Moves:
    0 Whirlwind
    0 Bide
    0 Weather Ball
    0 Tri Attack
    0 Tackle
    0 Growl
    0 Leer
    5 Twister
    7 Dragon Rage
    11 Charge
    15 Thundershock
    21 Rain Dance
    22 Double Hit
    27 Sonicboom
    33 Dragon Tail
    33 Tri Attack
    39 Discharge
    47 Slack Off
    53 Dragon Pulse
    61 Hurricane
    67 Weather Ball
    75 Zap Cannon
    81 Outrage

    Egg Moves:
    Dragon Dance
    Dragon Rush
    DragonBreath
    Gust
    Heal Bell
    Hydro Pump
    Magnet Rise
    Mud-Slap
    Power Gem
    Shock Wave
    Spark
    Thrash
    Water Pulse

    4th Gen Tutor Moves:
    Draco Meteor
    Headbutt
    Mud-Slap
    Outrage
    Signal Beam
    Snore
    Swift
    Twister

    5th Gen Tutor Moves:
    Draco Meteor

    4th Gen TMs:
    TM02 Dragon Claw
    TM03 Water Pulse
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM11 Sunny Day
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM34 Shock Wave
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM57 Charge Beam
    TM58 Endure
    TM59 Dragon Pulse
    TM68 Giga Impact
    TM70 Flash
    TM73 Thunder Wave
    TM78 Captivate
    TM82 Sleep Talk
    TM83 Natural Gift
    TM90 Substitute
    TM92 Trick Room
    HM03 Surf
    HM04 Strength
    HM07 Waterfall

    5th Gen TMs:
    TM01 Hone Claws
    TM02 Dragon Claw
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM11 Sunny Day
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM24 Thunderbolt
    TM25 Thunder
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM37 Sandstorm
    TM38 Fire Blast
    TM40 Aerial Ace
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM57 Charge Beam
    TM59 Incinerate
    TM68 Giga Impact
    TM70 Flash
    TM72 Volt Switch
    TM73 Thunder Wave
    TM78 Bulldoze
    TM82 Dragon Tail
    TM90 Substitute
    TM92 Trick Room
    TM93 Wild Charge
    HM03 Surf
    HM04 Strength
    HM05 Waterfall


    CAP 9: Colossoil
    Concept: Stop the Secondary (Punish hazards and other secondary forms of damage)
    Completed Colossoil Line (open)

    Colosshale:

    [​IMG]

    Height: 6' 11"
    Weight: 1205.6 lbs / 548 kg
    Evolution: Colosshale -> Level-Up with Dig -> Colossoil
    Type: Dark/Water
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
    Stats: 83 / 42 / 52 / 71 / 62 / 85

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16

    4th Gen Level-Up Moves:
    0 Leer
    0 Tackle
    6 Bubblebeam
    11 Bite
    17 Rapid Spin
    22 Body Slam
    29 Pursuit
    35 Bounce
    41 Dig
    42 Magnitude
    48 Stockpile
    48 Swallow
    48 Spit Up
    55 Muddy Water

    5th Gen Level-Up Moves:
    0 Leer
    0 Tackle
    6 Bubblebeam
    11 Bite
    17 Rapid Spin
    22 Body Slam
    29 Pursuit
    35 Bounce
    41 Dig
    42 Magnitude
    48 Stockpile
    48 Swallow
    48 Spit Up
    55 Muddy Water

    Egg Moves:
    Double-Edge
    Encore
    Fake Out
    Fire Fang
    Fissure
    Flail
    Foul Play
    Horn Drill
    Mud Bomb
    Mud Shot
    Sand Tomb
    Screech
    Sucker Punch
    Thunder Fang
    Water Spout

    4th Gen Tutor Moves:
    AncientPower
    Aqua Tail
    Bounce
    Dive
    Earth Power
    Knock Off
    Rollout
    Snore
    Sucker Punch

    4th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM12 Taunt
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Iron Tail
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM49 Snatch
    TM58 Endure
    TM63 Embargo
    TM66 Payback
    TM78 Captivate
    TM79 Dark Pulse
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash

    5th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM12 Taunt
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Round
    TM49 Echoed Voice
    TM60 Quash
    TM63 Embargo
    TM66 Payback
    TM67 Retaliate
    TM78 Bulldoze
    TM80 Rock Slide
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM94 Rock Smash
    TM95 Snarl
    HM04 Strength

    Colossoil:

    [​IMG]

    Height: 8' 8"
    Weight: 1504.8 lbs / 684 kg
    Evolution: Colosshale -> Level-Up with Dig -> Colossoil
    Type: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats: 133 / 122 / 72 / 71 / 72 / 95

    Colossoil
    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    4th Gen Level-Up Moves:
    0 Leer
    0 Peck
    6 Horn Attack
    11 Bite
    17 Rapid Spin
    22 Body Slam
    29 Pursuit
    35 Bounce
    42 Magnitude
    48 Stockpile
    48 Swallow
    48 Spit Up
    55 Crunch
    63 Megahorn
    70 Horn Drill

    5th Gen Level-Up Moves:
    0 Drill Run
    0 Leer
    0 Peck
    6 Horn Attack
    11 Bite
    17 Rapid Spin
    22 Body Slam
    29 Pursuit
    35 Bounce
    42 Magnitude
    48 Stockpile
    48 Swallow
    48 Spit Up
    55 Crunch
    63 Megahorn
    70 Horn Drill

    Egg Moves:
    Double-Edge
    Encore
    Fake Out
    Fire Fang
    Fissure
    Flail
    Foul Play
    Horn Drill
    Mud Bomb
    Mud Shot
    Sand Tomb
    Screech
    Sucker Punch
    Thunder Fang
    Water Spout

    4th Gen Tutors:
    AncientPower
    Aqua Tail
    Body Slam
    Bounce
    Dive
    Earth Power
    Knock Off
    Rollout
    Snore
    Sucker Punch
    Superpower

    4th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Iron Tail
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM37 Sandstorm
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM49 Snatch
    TM58 Endure
    TM63 Embargo
    TM66 Payback
    TM68 Giga Impact
    TM71 Stone Edge
    TM78 Captivate
    TM79 Dark Pulse
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash

    5th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM12 Taunt
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM23 Smack Down
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TM31 Brick Break
    TM32 Double Team
    TM34 Sludge Wave
    TM36 Sludge Bomb
    TM37 Sandstorm
    TM39 Rock Tomb
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Round
    TM49 Echoed Voice
    TM60 Quash
    TM63 Embargo
    TM66 Payback
    TM67 Retaliate
    TM71 Stone Edge
    TM78 Bulldoze
    TM80 Rock Slide
    TM82 Dragon Tail
    TM84 Poison Jab
    TM87 Swagger
    TM89 U-turn
    TM90 Substitute
    TM94 Rock Smash
    TM95 Snarl
    HM04 Strength



    CAP 10: Krillowatt
    Concept: Utility Counter (be able to stop several threatening Pokemon, but not all at once.)

    CAP 11: Voodoom
    Concept: Perfect Mate (A Pokemon that combines well with other Pokemon to from offensive synergy. Togekiss was selected during the process.)

    So with that out of the way, lets get to deciding the first Pokemon to pick.

    Due solely to its popularity and continued complaints, Cyclohm will be the first Pokemon to be revised. The rest will be considered here based on your input. Please explain why that Pokemon should be next, not what you want to add to it. Remember that the pre-vos will also be revamped along with them.

    Below a list of links to each revamp thread will be provided:


    Cyclohm Revamp
    Pyroak Revamp
    Kitsunoh Revamp
    Arghonaut Revamp
    Revenankh Revamp
    Fidgit Revamp
    Colossoil Revamp
  2. Deck Knight

    Deck Knight Well-shuffled and flush
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    Think I'll close this for a bit since each mon will have its own thread.

    OK, the thread is now reopening. What I want to do is drive discussing as to which CAP Pokemon will be next.

    The next thread will be Pyroak, you may discuss it there when the thread goes up.

    Otherwise, please use your posts to try and assemble a priority list for the remaining 8 CAPs. Focus on movepool creep (or lack thereof), power issues, or anything else that has been added in the 5th generation that doesn't fit.
  3. Tortferngatr

    Tortferngatr

    Joined:
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    1. Syclant is fairly low-priority IMO-it honestly dies VERY easily to Fire-type moves (which more and more things get), and thanks to the Mountaineer changes it's theoretically easier to kill. That being said, I haven't used String Shot for RPing yet...
    2. Krill is medium priority. I would guess that the substitution rules hurt its ability to CounterCoat efficiently, while opponents can easily Dig Krill to death.
  4. TravelLog

    TravelLog

    Joined:
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    I think Kitsunoh should get medium-high priority. Changes to priority moves, giving Perish Song -1 priority and the proliferation of fire/ground type moves have taken some of the punch out of kitsunoh's scouting and offensive capabilities.
  5. shinyskarmory

    shinyskarmory

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    I think Kitsunoh should get highest priority outside of the ones already done, because it's the one I see most often.

    End of story.
  6. ToastTyrant13

    ToastTyrant13

    Joined:
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    imo, Rvenankh and Arghonaut could both use a little bit of attention. Other than those, Kitsunoh and Perish Song deserve a good looking in to as well.
  7. Gerard

    Gerard

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    ^
    Perish song was already nerfed by making it -1 (meaning anything with taunt will get rid of it), still kitsunoh is the most popular CAP behind Cyclohm and it's a very interesting pokemon, a revamp could be welcomed
  8. Deck Knight

    Deck Knight Well-shuffled and flush
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  9. Kaxtar

    Kaxtar

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    Arghonaut and Rev are the most underwhelming CAPs ATM, so I feel that they should be given the most attention, now that cychlom and oak have been addressed. Failing that, Krilowatt has also been considered "broken" at times, so maybe it deserves a thread soon.
  10. ToastTyrant13

    ToastTyrant13

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    I definetly vote for Revenankh or Arghonaut. Krillowat doesn't seem to bad (atm, at least), so we should look at some of the more underwhelming 'mons first.
  11. Flamestrike

    Flamestrike

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    I'd actually say that Voodoom is the most underwhelming of the CAPs, personally. Rev and Argh are both pretty good. Voodoom, well I'm not sure simply because I haven't seem him enough to decide, but that should say something about it. I wouldn't mind any of the three, but I think Voodoom should at least be considered.
  12. Son_of_Shadoo

    Son_of_Shadoo

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    I have a question regarding this progress: If changes are made while a trainer has a CAP in battle/roleplay, do the changes take effect immediately, or after the battle/roleplay has finished?
  13. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

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    After the battle/rollplay is over.
  14. Deck Knight

    Deck Knight Well-shuffled and flush
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    Kitsunoh is done, but I'm a bit behind. I'll get Rev and Arghonaut up shortly since they have similar problems. Then we'll decide the rest.
  15. Deck Knight

    Deck Knight Well-shuffled and flush
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    So yeah I recently started working on this again.
  16. Doran Dragon

    Doran Dragon

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    HEY kitsunoh's sprite has changed! i feel it should change to the 5th gen sprite along with it's revamping!

    i put alot of hard work into that sprite :/
  17. Deck Knight

    Deck Knight Well-shuffled and flush
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    So Colossoil finall got completed, this should be bumped.
  18. Wobbanaut

    Wobbanaut

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    I think we should do Voodoom next its really underwhelming atm
  19. waterwarrior

    waterwarrior

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    Either Voodoom or Syclant. Voodoom's reasoning is pretty much, well.... does anyone even use Voodoom any more (EDIT: Outside of raids/TLRs, of course)?

    Syclant's reasoning is, well.... is it weak to Ice/Bug? No? Ok, Syclant is probably going to lose, or have a really tough time winning. Frankly, Mountaineer is almost useless most of the time, and its weaknesses are just too crippling.
  20. LouisCyphre

    LouisCyphre heralds disaster.

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    I can attest that Voodoom pairs rather poorly with Togekiss. But how can we fix this in ASB?
  21. Son_of_Shadoo

    Son_of_Shadoo

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    I think it would be rather difficult without an EXTREMELY drastic change to the switch rules. It may be better to focus on improving some other aspects.
  22. SubwayJ

    SubwayJ

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    I'd say either Voodoom or Krillowatt need to be updated next (Mostly because Krillowatt deserves soak)
  23. LouisCyphre

    LouisCyphre heralds disaster.

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    Let it be known that Krillowatt does NOT need Soak.

    I mean that, for example, Togekiss appreciates paralyzed foes. So, logically, Voodoom would want more ways to paralyze foes, such as Body Slam or Force Palm.

    I'm all for a Voodoom update next.
  24. deadfox081

    deadfox081

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    Wow saying Syclant needs to rely on its STABs to win couldn't be further from the truth. The thing has coverage out the whazoo, not to mention Technician and numerous ways to annoy the opponent (Taunt, Spikes, Double Team, a very fast Dig). Hardly in need of a buff at all, in fact I would say just right.

    Voodoom on the other hand I agree is pretty terrible.
  25. Gerard

    Gerard

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    I thing Voodom should be granted an electric attack (even a weak one like shock wave or spark), as a way to grant himself a way to abuse his own abilities, which I think are the problem, even when they're awesome as a way to take electric attacks, all of them do the same, making them all but useless against anything without an electric STAB

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