CAP 12 CAP1 - Part 11b - (Non-Attacking Moves Poll)

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the pastor of disaster
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This poll will determine which of the attacking moves marked as controversial will be allowed, and which will be disallowed. The controversial moves in question are Disable, Hypnosis and Switcheroo/Trick. This will be a Bold Vote, the format of which is slightly different from that of other votes so far. For each move, write in bold either Allow Move or Disallow Move. So for instance, a legal vote might look like

Allow Disable
Allow Hypnosis
Disallow Switcheroo/Trick
If a move is allowed, it may be used in movepool submissions. This does not guarantee that Tomohawk will actually be able to use the move in question. If a move is disallowed, it will not be permitted on any movepool submissions.

Here is our Pokemon so far:

Concept: Momentum
General Description: This will be a Pokemon that can be utilized to gain or regain momentum for a player's team at any point in the match as its primary function.
Justification: Gen. 5 is a very powerful metagame. As such, most battles are won by the smarter strategist who can best maneuver around his/her opponent's onslaught to gain even a single turn's advantage, potentially clinching them the match. This process of gaining and regaining momentum is most often the defining element that makes a winner and a loser out of a single Pokemon battle. Any top player in this metagame should agree that momentum is the most crucial element in any given match; however, "momentum" itself is a rather vaguely defined term that is never really explored in concrete terms. Is it keeping opposing teams on the defensive? Forcing switches? Good prediction? Spamming U-turn? These have all been approaches to achieving momentum, but they are also player-side and largely synonymous with "strategy," as opposed to Pokemon-side and regarding a Pokemon's role on the team. Certainly there are threats like Ferrothorn/Gliscor (defensive) and Scizor/Latios/Voltlos, etc., etc. (offensive) that can achieve momentum as we know it, but there is no current niche for a "momentum Pokemon" because the concept has been purely delegated to players and not to Pokemon.
Questions to be Answered:
-How do we define momentum in terms of competitive Pokemon? What factors make current Pokemon able to achieve momentum and how can we incorporate that information into a successful CAP?
-How do different styles of play (Weather-based offense, stall, bulky offense, etc.) use momentum to achieve their goals and how can our CAP play to those strategies in an effort to take their momentum away?
-What type of traditional role (sweeper, tank, wall, support) would a Pokemon like this most resemble? Would it have to be able to fit more than one of these roles to fit in a variety of teams?
-How will the different playstyles be affected by the addition of a Pokemon that can regain offensive/defensive momentum at any given point? Will offensive teams play more conservatively? Will defensive teams play more recklessly? Will everything simply adapt to a new threat and move on normally?
Name: Tomohawk

Typing: Flying/Fighting

Base Stats: 105 HP/60 Atk/90 Def/115 SpA/80 SpD/85 Spe

Abilities: Intimidate/Prankster

This poll will close in 24 hours. Choose wisely!
Disallow Disable
Allow Hypnosis
Disallow Switcheroo/Trick

I don't see why we would hate Choiced attackers so much, or why we would love possibly Choiced Tomohawk so much. Hypnosis is lol. Poor Lovely Kiss :(


If you don't like stroopwafels you got to flikker op
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Disallow Disable
Disallow Hypnosis
Disallow Switcheroo/Trick

Yeah... couldn't copy/paste anyone.
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