Welcome to an even newer DPP research thread! Pokemon Diamond, Pearl, and Platinum have been out for a while now, so this may be the last research thread for this generation—but there are still some things that need to be tested, so please help out!
Here is an index of the older research threads:
DP Research Thread #5 ("Newest yet")
DP Research Thread #4 ("Newer still")
DP Research Thread #3 ("Newer")
DP Research Thread #2 ("New")
DP Research Thread #1 ("Old")
As you probably know, I've been working on a complete rewrite of Shoddy Battle over the last several months, and it's approaching completion. The goal is to be 100% faithful to the game's mechanics, and that's only been possible because of the great research done by community members, and with a little help from you we should be able to cross all of the remaining questions off this list.
Don't hesitate to ask if you need help setting up a test. I will be happy to explain something in detail if the question or test is unclear.
For greater clarity: we are doing research on the DS games, not in Shoddy Battle. Do not post anything in this thread about how a move, ability, item, or other mechanic behaves in Shoddy Battle. Only post about the behaviour in the DS games.
Some mechanics may have changed among the versions of the game, so when you post a result, post whether you carried the test out on DP, Platinum, or PBR. Also, PBR should generally be avoided since it may have different mechanics from the DS game. If you do use it, make sure you post that clearly.
Additionally, this thread is not for simple questions about game mechanics. For that, try the Simple Questions thread.
Here is a list of research that still needs to be done (it is not that long); more questions may be added later.
Conversion2
How exactly does Conversion2 work? More to be explored here.
Platinum weather mechanics
These questions apply only to Platinum.
First, a reminder of how to get multiple weathers in effect at the same time. If the host of the link battle kills a switching Pokemon with a double-power Pursuit then all of the weathers of a “lower” index than the currently effective weather get turned on. This is the order:
Trick Room
Fog
Gravity
Uproar
Hail
Sun
Sand
Rain
So, for example, killing a switching pokemon while Sun is currently active gives you a situation where Sun, Sand, and Rain are all concurrently effective. Understanding these mechanics is required to carry out any of the following tests.
[none right now]
Results
Snatch: Snatch changes the user of the move before Pressure can cause an additional PP loss. (1)
Bad Dreams: A sleeping pokemon loses health to Bad Dreams for each enemy with the Bad Dreams ability. Pokemon do not have Bad Dreams from their partner's ability. (1, 2)
Weather Ball: Weather Ball has the type of the highest priority weather, excluding Fog. (1)
Synthesis and friends: If Sun is present, heals 2/3. Heals 1/4 in Rain, Sand, and Hail (unless Sun is present). Heals 1/2 otherwise. (1)
Perfect accuracy attacks versus Protect in Platinum (1): Neither No Guard nor Mind Reader / Lock On can break through Protect with < 100% accurate moves in Platinum.
Rage (1):
Rage ending unapplies:
Substitute
Confusion
Torment
Infatuation
Rage ending does not unapply:
Taunt
Embargo
Aqua Ring
Disable
Leech Seed
Ingrain
Magnet Rise
Drowziness
End of turn effects (1, 2, 3):
1.0 Reflect wears off: "your team's reflect wore off"
1.1 Light Screen wears off: "your team's light screen wore off"
1.2 Mist wears off: "your team's mist wore off"
1.3 Safeguard fades: "your team is no longer protected by safeguard"
1.4 Tailwind ends: "your team's tailwind petered out"
1.5 Lucky Chant: your team's lucky chant wore off"
2.0 Wish: "pokemon's wish came true"
3.0 Hail, Rain, Sandstorm, or Sun message
4.0 Dry Skin, Hydration, Ice Body, Rain Dish
5.0 Gravity
6.0 Ingrain
6.1 Aqua Ring
6.2 Speed Boost, Shed Skin
6.3 Black Sludge, Leftovers: "pokémon restored a little HP using its leftovers"
6.4 Leech Seed: "pokémon's health is sapped by leech seed"
6.5 Burn, Nightmare, Poison Heal, Poison: "pokémon is hurt by poison"
6.6 Flame Orb activation, Toxic Orb activation
6.7 Curse (from a Ghost)
6.8 Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool, Wrap
6.9 Bad Dreams Damage
6.10 End of Outrage, Petal Dance, Thrash, Uproar: "pokémon caused an uproar" & "pokémon calmed down"
6.11 Disable ends: "pokémon is no longer disabled"
6.12 Encore ends
6.13 Taunt wears off
6.14 Magnet Rise
6.15 Heal Block: "the foe pokémon's heal block wore off"
6.16 Embargo
6.17 Yawn
6.18 Sticky Barb
7.0 Doom Desire, Future Sight
8.0 Perish Song
9.0 Trick Room
10.0 Pokemon is switched in (if previous Pokemon fainted)
10.1 Toxic Spikes
10.2 Spikes
10.3 Stealth Rock
Solarbeam (1): Solarbeam has half power if rain, sand, or hail is active, even if sun is also active.
Thunder (1): Thunder has perfect accuracy in rain even if sun is also active.
Here is an index of the older research threads:
DP Research Thread #5 ("Newest yet")
DP Research Thread #4 ("Newer still")
DP Research Thread #3 ("Newer")
DP Research Thread #2 ("New")
DP Research Thread #1 ("Old")
As you probably know, I've been working on a complete rewrite of Shoddy Battle over the last several months, and it's approaching completion. The goal is to be 100% faithful to the game's mechanics, and that's only been possible because of the great research done by community members, and with a little help from you we should be able to cross all of the remaining questions off this list.
Don't hesitate to ask if you need help setting up a test. I will be happy to explain something in detail if the question or test is unclear.
For greater clarity: we are doing research on the DS games, not in Shoddy Battle. Do not post anything in this thread about how a move, ability, item, or other mechanic behaves in Shoddy Battle. Only post about the behaviour in the DS games.
Some mechanics may have changed among the versions of the game, so when you post a result, post whether you carried the test out on DP, Platinum, or PBR. Also, PBR should generally be avoided since it may have different mechanics from the DS game. If you do use it, make sure you post that clearly.
Additionally, this thread is not for simple questions about game mechanics. For that, try the Simple Questions thread.
Here is a list of research that still needs to be done (it is not that long); more questions may be added later.
Conversion2
How exactly does Conversion2 work? More to be explored here.
Platinum weather mechanics
These questions apply only to Platinum.
First, a reminder of how to get multiple weathers in effect at the same time. If the host of the link battle kills a switching Pokemon with a double-power Pursuit then all of the weathers of a “lower” index than the currently effective weather get turned on. This is the order:
Trick Room
Fog
Gravity
Uproar
Hail
Sun
Sand
Rain
So, for example, killing a switching pokemon while Sun is currently active gives you a situation where Sun, Sand, and Rain are all concurrently effective. Understanding these mechanics is required to carry out any of the following tests.
[none right now]
Results
Snatch: Snatch changes the user of the move before Pressure can cause an additional PP loss. (1)
Bad Dreams: A sleeping pokemon loses health to Bad Dreams for each enemy with the Bad Dreams ability. Pokemon do not have Bad Dreams from their partner's ability. (1, 2)
Weather Ball: Weather Ball has the type of the highest priority weather, excluding Fog. (1)
Synthesis and friends: If Sun is present, heals 2/3. Heals 1/4 in Rain, Sand, and Hail (unless Sun is present). Heals 1/2 otherwise. (1)
Perfect accuracy attacks versus Protect in Platinum (1): Neither No Guard nor Mind Reader / Lock On can break through Protect with < 100% accurate moves in Platinum.
Rage (1):
Rage ending unapplies:
Substitute
Confusion
Torment
Infatuation
Rage ending does not unapply:
Taunt
Embargo
Aqua Ring
Disable
Leech Seed
Ingrain
Magnet Rise
Drowziness
End of turn effects (1, 2, 3):
1.0 Reflect wears off: "your team's reflect wore off"
1.1 Light Screen wears off: "your team's light screen wore off"
1.2 Mist wears off: "your team's mist wore off"
1.3 Safeguard fades: "your team is no longer protected by safeguard"
1.4 Tailwind ends: "your team's tailwind petered out"
1.5 Lucky Chant: your team's lucky chant wore off"
2.0 Wish: "pokemon's wish came true"
3.0 Hail, Rain, Sandstorm, or Sun message
4.0 Dry Skin, Hydration, Ice Body, Rain Dish
5.0 Gravity
6.0 Ingrain
6.1 Aqua Ring
6.2 Speed Boost, Shed Skin
6.3 Black Sludge, Leftovers: "pokémon restored a little HP using its leftovers"
6.4 Leech Seed: "pokémon's health is sapped by leech seed"
6.5 Burn, Nightmare, Poison Heal, Poison: "pokémon is hurt by poison"
6.6 Flame Orb activation, Toxic Orb activation
6.7 Curse (from a Ghost)
6.8 Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool, Wrap
6.9 Bad Dreams Damage
6.10 End of Outrage, Petal Dance, Thrash, Uproar: "pokémon caused an uproar" & "pokémon calmed down"
6.11 Disable ends: "pokémon is no longer disabled"
6.12 Encore ends
6.13 Taunt wears off
6.14 Magnet Rise
6.15 Heal Block: "the foe pokémon's heal block wore off"
6.16 Embargo
6.17 Yawn
6.18 Sticky Barb
7.0 Doom Desire, Future Sight
8.0 Perish Song
9.0 Trick Room
10.0 Pokemon is switched in (if previous Pokemon fainted)
10.1 Toxic Spikes
10.2 Spikes
10.3 Stealth Rock
Solarbeam (1): Solarbeam has half power if rain, sand, or hail is active, even if sun is also active.
Thunder (1): Thunder has perfect accuracy in rain even if sun is also active.