lordkira said:
One thing I'm curious ta this point, which I'd lik to test in this meta is to compare garchomp and dragonite under rain and sun. As much as I firmly believe garchomp will remain to be one of the top-tier mons, I can't say I'd personally choose garchomp over dragonite under the sun and rainstorm. Garchomp does have the raw speed, natural bulk, SR resistance, and STAB EQ, I'm wondering if that's enough to be chosen over dragonite, which has multiscale, dragon dance to sweep easier, and ground-attack resistance.
As for the CB set, garchomp, again, has the natural speed and STAB-EQ advantages (and more). But dragonite bring its multiscale and extremespeed (though I personally belive ES to be a very situational attack that isn't too big of an advantage).
And to end my series of questions, I'd like to finish off with a technical question: Is it really important to look at the pokemon's future effect on the meta...whether it will be healthy to the meta or not? Or are we simply looking at the uncompetitiveness/brokenness of one specific mon?
I'm not that fond of comparing one Pokemon against another mainly for the fact that it's completely subjective and they often perform different roles. People have different opinions on what Pokemon is "better" and will argue until the death that one is superior to the other. The way I see it, they both perform different but similar roles, in that they are both pretty bulky in relation to the other Dragons. This means that both of them have a pretty easy time setting up their respective boosts, and can even afford to run more defensive sets (Stealth Rock Garchomp, Bulky DD Nite, etc).
Like I said before, both of these have their benefits, and as a result will contribute in different ways to your team. Garchomp has Rough Skin making it a pretty good check against a lot of common physical attackers, such as Scizor and Terrakion. It deters your opponent from continually U-Turning out when hazards are up, while Garchomp in general deals with VoltTurn pretty nicely. Garchomp also has access to Stealth Rock, which is a great boon to offensive teams. Garchomp can setup Stealth Rock while still applying offensive pressure, meaning that you won't have trouble getting your hazards up. Garchomp is also immune to Thunder Wave, unlike Dragonite. This means Garchomp has set up a lot easier against defensive 'mons carrying Thunder Wave, such as Ferrothorn and Chansey. It's also worth noting that Garchomp's dual STAB is a lot more threatening than Dragonite's, having much fewer reliable switch-ins to Dragon Claw + Earthquake, and some of those do not appreciate a boosted move either.
Dragonite on the other hand also has some access to some cool stuff that Garchomp doesn't. The main difference between the two is Multiscale, which is arguably the best ability in the game. Multiscale essentially gives Dragonite a free turn of setup when Stealth Rock isn't up, taking normal damage from super effective moves. This means Dragonite can run a much better defensive set, as Dragonite also has access to Thunder Wave and Roost, unlike Garchomp. Dragonite is also not Toxic Spikes weak, meaning Garchomp cannot setup that easy when Toxic Spikes are down, whereas Dragonite can. Another thing that sets Dragonite aside from other Dragons is priority in Extremespeed, which partly makes up for the lack of a worse dual STAB than Garchomp.
I'd say that they are two of the best Dragons in OU, and both are pretty viable on all types of weather. Most sets won't directly benefit from weather, especially now Sand Veil is banned, but they definitely have their purposes on weather, such as Garchomp helping with Dragons for Sun Teams, or Dragonite using a set with Hurricane in Rain.