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GRAMMAR DOJO

Discussion in 'Archives' started by sandshrewz, Jun 10, 2012.

  1. Chou Toshio

    Chou Toshio @Fighting Necktie
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    "Due to this," is still such a gross way to start a sentence... Please don't do that... At least use "This allows Heracross..." or "This gives Heracross..." or "This makes Heracross..."

    active/dynamic writing = good writing.
    passive voice = ewww...
  2. Furai

    Furai wellfare
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    Despite all of Heracross's power, it cannot beat everything in the tier,. Gligar can shrug off anything Heracross can throw at it and nullifyRoost the damage with Ro has lost. Heracross can't hurt Bbulky Ghost-types with hiits STAB moves, Close Combat and Megahorn. Zapdos, like the aforementioned Ghost -types, can take both of Heracross's STAB moves but has to beware of Stone Edge, and fast scarfers like. Fast Choice Scarf users, such as Victini and Darmatian, can OHKO Heracross with th.outspeed Heracross and OHKO it with their STAB moves. (uncompleted sentence, make sure you finish all of them) Heracross also has access to Swords Dance which can be used with a Sstatus Orb to beat most of its usual counters, but can rapidly rack up damage and does no favours to Heracross's middling sediocre (middling is just iffy...) Speed. Heracross can also run a RestTalk set, activating Gutshieving its Guts ability boost and healing itself in the process this set can also absorb sleep from. This set can also be put asleep by common sleep inducers likesuch as Roserade, activating the Sleep Clause thereforein order to preventing your opponent from putting any other pPokemon on your team to sleep but this set. This set, however, is quite unreliable, so it needs more team support thean its normalother sets. Even with these flaws Heracross shouldn't be taken lightly since it can easily sweep a weakened team on its own. As far as Heracross's abilities go, Heracross should always use Guts since the ability to gain a boost (again, uncompleted sentence) from a burn rather than be crippled by it, is too gooduseful for Heracross to pass up on. Heracross’s DW ability Moxie's Moxie ability, which is gained from the Dream World, is currently unrealesd but when it is it will be a much better option for the Choice Scarf set but would benefit more from Guts on allased. When it is released, however, it will become the superior option for the Choice Scarf set. (redundant, if you mention this set only it's obvious that the other sets want guts)


    C/P (open)
    Despite all of Heracross's power, it cannot beat everything in the tier. Gligar can shrug off anything Heracross can throw at it and Roost the damage it has lost. Heracross can't hurt bulky Ghost-types with its STAB moves, Close Combat and Megahorn. Zapdos, like the aforementioned Ghost-types, can take both of Heracross's STAB moves but has to beware of Stone Edge. Fast Choice Scarf users, such as Victini and Darmatian, can outspeed Heracross and OHKO it with their STAB moves. (uncompleted sentence, make sure you finish all of them) Heracross also has access to Swords Dance which can be used with a status Orb to beat most of its usual counters, but can rapidly rack up damage and does no favours to Heracross's mediocre (middling is just iffy...) Speed. Heracross can also run a RestTalk set, achieving its Guts ability boost and healing itself. This set can also be put asleep by common sleep inducers such as Roserade, activating Sleep Clause in order to prevent your opponent from putting any other Pokemon on your team to sleep. This set, however, is quite unreliable, so it needs more team support than its other sets. Even with these flaws Heracross shouldn't be taken lightly since it can easily sweep a weakened team on its own. As far as Heracross's abilities go, Heracross should always use Guts since the ability to gain a boost (again, uncompleted sentence) from a burn rather than be crippled by it, is too useful for Heracross to pass up on. Heracross's Moxie ability, which is gained from the Dream World, is currently unreleased. When it is released, however, it will become the superior option for the Choice Scarf set. (redundant, if you mention this set only it's obvious that the other sets want guts)


    I am cute.
  3. Woodchuck

    Woodchuck you spin mine head right round right round
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    Despite all of the Heracross's power it has, Heracross cannot beat everything in the tier. (Change comma to period) Gligar can shrug off anything Heracross can throw at it and nullify the damage with Roost. Zapdos, another flying type, can take both of Heracross's STAB moves but has to be wary of Stone Edge. Heracross can’t hurt Bulky Ghosts Bulky Ghost-types also find it easy to switch into Heracross's Bug- and Fighting-type attacks. with his STAB moves, Zapdos like the aforementioned Ghost types can take both of Heracross's STAB moves but has to beware of Stone Edge, and Fast scarfers like Victini and Darmatian can OHKO Heracross with their powerful Fire-type STAB. Heracross also has access to Swords Dance which can be used with a Status Orb to beat most of its usual counters but can rapidly rack up damage and does no favours to Heracross’s middling speed. Heracross can also run a ResTalk set activating Guts and healing itself in the process this set can also absorb sleep from common sleep inducers like Roserade activating the Sleep Clause therefore preventing your opponent from putting any other pokemon on your team to sleep but this set is quite unreliable so it needs more team support then its normal sets. Even with these flaws Heracross shouldn’t be taken lightly since it can easily sweep a weakened team on its own.
    Show Hide
    As far as Heracross’s abilities go Heracross should always use Guts since the ability to gain from a burn rather than be crippled by it is too good for Heracross to pass up. Heracross’s DW ability Moxie is currently unrealesd but when it is it will be a much better option for the Choice Scarf set but would benefit more from Guts on all the other sets.

    I'll finish this later...
  4. Regret

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    Revisions (open)
    Despite all of Heracross's its power, it Heracross cannot beat everything in theits tier,; for example, Gligar can shrug off anything Heracross can throw at it take any hit Heracross can throw at it and nullify the damage with Roost Roost any damage it has taken. Additionally, Heracross can't(Make sure you use the right apostrophe.) hurt Bbulky Ghosts with hiits STAB moves: Megahorn and Close Combat. Another threat, Zapdos, like the aforementioned Ghost types can also take both of Heracross's STAB moves, but has to beware of Stone Edge although Zapdos must take precautions with Stone Edge., and fFast scarfers Choice Scarf users, like such as Victini and Darmantian, can OHKO Heracross with their own respective STAB moves.(I saw an incomplete sentence; make sure you fix these.) Although Heracross also has access to can use Swords Dance, which can be used paired with a Sstatus Orb to can beat most of its usual counters, but can rapidly rack up damage and does no favours to Heracross’s middling speed it still cannot beat several counters because of its mediocre speed, not to mention the residual damage that status Orbs inflicts on its user. Heracross can also run a RestTalk set, activating Guts and healing itself in the process which activates Guts and also heals itself from all damage it took; in addition, this set can also absorb sleep from Heracross can act as sleep fodder, which prevents common sleep inducers likesuch as Roserade activating the Sleep Clause therefore preventing your opponent from putting any other pokemon on your team to sleep from completing their job. but However, without great this set is quite unreliable so it needs more team support, then its normal sets RestTalk cannot be fully utilized. Even with these flaws Even though Heracross has its flaws, it shouldn't be taken lightly since, as it can easily sweep any weakened team on its own. As far as Heracross's abilities go, Heracross it should always use Guts since the ability to gain from a burn rather than be crippled by it is too good for Heracross to pass up it is the most beneficial ability that Heracross can exploit.(I did not like the choice of wording you gave.) Although Heracross’s gains Moxie from the DWream World, ability Moxieit is currently unrealeased and would become the most useful ability for Heracross's Choice Scarf set but when it is it will be a much better option for the Choice Scarf set but would benefit more from Guts on all the other sets.

    C/P (open)
    Despite its power, Heracross cannot beat everything in its tier; for example, Gligar can take any hit Heracross can throw at it and Roost any damage it has taken. Additionally, Heracross can't hurt bulky Ghosts with its STAB moves: Megahorn and Close Combat. Another threat, Zapdos, can also take both of Heracross's STAB moves, although Zapdos must take precautions with Stone Edge. Fast Choice Scarf users, such as Victini and Darmanitan, can OHKO Heracross with their own respective STAB moves. Although Heracross can use Swords Dance, which paired with a status Orb can beat most of its counters, it still cannot beat several counters because of its mediocre speed, not to mention the residual damage that status Orbs inflict on its user. Heracross can also run a RestTalk set, which activates Guts and also heals itself from all damage it took; in addition, Heracross can act as sleep fodder, which prevents common sleep inducers such as Roserade from completing their job. However, without great team support, RestTalk cannot be fully utilized. Even though Heracross has its flaws, it shouldn't be taken lightly, as it can easily sweep any weakened team. As far as Heracross's abilities go, it should always use Guts since it is the most beneficial ability that Heracross can exploit. Although Heracross gains Moxie from the Dream World, it is currently unreleased and would become the most useful ability for Heracross's Choice Scarf set.
  5. Amarillo

    Amarillo
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    OK so unlike normal paragraphs there's so many things wrong so I might as well just go sentence by sentence (abandon the typical 'gp' structure) and point out everything there and then. It looks like I completely rewrote the thing altogether, but if you read it, you'll realize I kept most of the wording intact.

    TL;DR (open)


    These Go These Stay Comments

    Despite all of Heracross's power it cannot beat everything in the tier, Gligar can shrug off anything Heracross can throw at it and nullify the damage with Roost.

    Heracross has all the power in the world, but it cannot beat everything in the tier. Gligar can shrug off anything Heracross can throw at it and Roost off the damage.

    (Comma splice needs to be fixed, made the first sentence and the last bit more direct.)

    Heracross can’t hurt Bulky Ghosts with his STAB moves, Zapdos like the aforementioned Ghost types can take both of Heracross's STAB moves but has to beware of Stone Edge, and fast scarfers like Victini and Darmatian can OHKO Heracross with th.

    Heracross can't hurt bulky Ghost-types with his STAB, either. Zapdos, like Dusclops and company, resists Megahorn and Close Combat, but has to beware of Stone Edge. Alternatively, fast Choice Scarf users such as Victini and Darmanitan can OHKO Heracross with their STAB.

    I don’t even know where to start. You have: 1. the curly ' 2. capitalization of Bulky 3. The first comma is a comma splice 4. You didn’t put commas around 'like the aforementioned Ghost-types' 5. You didn't mention any Ghost-types so you can’t actually say 'aforementioned.' I just put in an example for you! 6. You talked about 3 totally different things in a single sentence so I started a new sentence dealing with Choice Scarf users. 7. You can't say scarfers, only Choice Scarf users. 8. Your sentence was cut so I filled in the rest. All credits go to my imagination.

    Heracross also has access to Swords Dance which can be used with a Status Orb to beat most of its usual counters but can rapidly rack up damage and does no favours to Heracross’s middling speed.

    Heracross also has access to Swords Dance, which can be used with a status Orb to beat most of its usual counters. However, the passive damage can quickly rack up, and Swords Dance does no favors to Heracross's middling Speed.

    Not bad. I fixed the capitalization on status, curly apostrophes, and some awkward prose. Also, English spelling!

    Heracross can also run a ResTalk set activating Guts and healing itself in the process this set can also absorb sleep from common sleep inducers like Roserade activating the Sleep Clause therefore preventing your opponent from putting any other pokemon on your team to sleep but this set is quite unreliable so it needs more team support then its normal sets.

    Heracross can also run a RestTalk set, activating Guts and healing itself in the process. This allows Heracross to switch into common sleep inducers such as Roserade, activating Sleep Clause and protecting your team from sleep. However, this set is quite unreliable, so it requires more team support.

    What are commas or periods I don't know

    Even with these flaws Heracross shouldn’t shouldn't be taken lightly since it can easily sweep a weakened team on its own.

    As far as Heracross’s abilities go Heracross should always use Guts since the ability to gain from a burn rather than be crippled by it is too good for Heracross to pass up.

    Guts is the superior ability for Heracross since the ability to benefit from a burn, rather than be crippled by it, is too great to pass up.

    Heracross’s DW ability Moxie is currently unrealesd but when it is it will be a much better option for the Choice Scarf set but would benefit more from Guts on all the other sets.

    Heracross's Dream World ability, Moxie, is currently unreleased. It will be a superior option for the Choice Scarf set for easier late-game clean-up, but other sets would benefit from Guts more.


    cp: Heracross has all the power in the world, but it cannot beat everything in the tier. Gligar can shrug off anything Heracross can throw at it and Roost off the damage. Heracross can't hurt bulky Ghost-types with his STAB, either. Zapdos, like Dusclops and company, resists Megahorn and Close Combat, but has to beware of Stone Edge. Alternatively, fast Choice Scarf users such as Victini and Darmanitan can OHKO Heracross with their STAB. Heracross also has access to Swords Dance, which can be used with a status Orb to beat most of its usual counters. However, the passive damage can quickly rack up, and Swords Dance does no favors to Heracross's middling Speed. Heracross can also run a RestTalk set, activating Guts and healing itself in the process. This allows Heracross to switch into common sleep inducers such as Roserade, activating Sleep Clause and protecting your team from sleep. However, this set is quite unreliable, so it requires more team support. Even with these flaws Heracross shouldn't be taken lightly since it can easily sweep a weakened team on its own. Guts is the superior ability for Heracross since the ability to benefit from a burn, rather than be crippled by it, is too great to pass up. Heracross's Dream World ability, Moxie, is currently unreleased. It will be a superior option for the Choice Scarf set for easier late-game clean-up, but other sets would benefit from Guts more.

  6. ShortsTheory

    ShortsTheory

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    GP checked this when the writer PMed me the paragraph earlier, but I suppose it belongs here too!

    Needed some changes! (open)

    Inspite all of Heracross's power it cannot beat everything in the tier,: Gligar can shrug off anything Heracross can throw at it and nullify the damage with Roost. Heracross can’t hurt Bbulky Ghost-types with hiits STAB moves, Zapdos like the aforementioned Ghost-types can take both of Heracross's STAB moves but has to bewarey of Stone Edge, and fast scarfers like. Fast Choice Scarf users, such as Victini and Darmatian can OHKO Heracross with their STAB moves. Heracross also has access to Swords Dance which can be used with a StatusFlame Orb to beat most of its usual counters but can rapidly rack up damage and does no favours to. However, this curtails Heracross's longetivity and does nothing to improve Heracross's middling sSpeed stat. Heracross can also run a RestTalk set activating Guts and healing itself in the process t. This set can also absorb sleep from common sleep-inducers likesuch as Roserade; activating the Sleep Clause therefore preventing your opponent from putting any other pPokemon on your team to sleep but this set is quite unreliable so it. This strategy is unreliable, though, and needs more team support then its normalan the other sets. Even with these flaws Heracross shouldn’t be taken lightly since it can easilyoverlooked since it has the capability to sweep a weakened teams on its own.As far as Heracross’s abilities go, Heracross should always use Guts since the ability to gain the Attack boost from a burn rather than to be crippled by it is too good for Heracross to pass up. Heracross’s DW ability Moxie is currently unrealesd but when it is it will be a much better option for the Choice Scarf set but would benefit more from Guts on all the other setsased, but barring the Choice Scarf set, Guts is a much better option.


    Have fun, sandshrewz and W********!
  7. Perfexionist

    Perfexionist

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    Despite all of Heracross's power,<comma> it cannot beat everything in the tier. For example, Gligar can shrug off anything Heracross can throw at it and nullify the damage with Roost. Also, Heracross can't hurt Bbulky Ghost-types with hiits STAB moves. In addition, Zapdos,<comma> like the aforementioned Ghost -<hyphen>types,<comma> can take both of Heracross's STAB moves bu, though it has to be warey of Stone Edge, and fast scarfers like. Finally, fast Choice Scarf users, such as Victini and Darmatian, <comma> can OHKO Heracross with th.eir Fire-type STAB moves. Note that Heracross also has access to Swords Dance, <comma> which can be used with a Sstatus Orb to beat most of its usual counters, <comma> but this can rapidly rack up damage, <comma> and does no favours tofor Heracross's middling sSpeed. Heracross can also run a RestTalk set activating, enabling it to activate its ability Guts and healing itself in the process this set can als. It can be used to absorb sleep from common sleep inducers likesuch as Roserade, <comma> activating the Sleep Clause and therefore preventing your opponent from putting any other pPokemon on your team to sleep but . However, this set is quite unreliable, <comma> so it needs more team support then its norman Heracross's usual sets. Even with these flaws, <comma> Heracross shouldn't be taken lightly since ; <semicolon> it can easily sweep a weakened team on its own. As far as Heracross's abilities go, <comma> Heracross should always use Guts since , as the ability to gain from a burn, <comma> rather than be crippled by it, <comma> is too good for Heracross to pass up. Heracross's DW ream World ability Moxie is currently unrealesd but when it isased, but upon release it will be a much better option than Guts for the Choice Scarf set but would benefit more from Guts on all the other sets..
  8. Cereza

    Cereza Tastes Like Candy

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    [Other Options]

    <p>Heracross has access to Swords Dance which can be used along with a status Orb to beat most of its usual, however, this shortens Heracross's longevity and doesn't do its middling Speed any favors. A RestTalk set can be used as it activates Guts and prevents the opponent from putting a teammate to sleep, thanks to Sleep Clause; however, this set is quite unreliable and needs a lot of team support to work properly.</p>

    [Checks and Counters]


    <p>Despite all of its power, Heracross cannot beat everything in UU. Gligar for example, shrugs off at Heracross attacks and nullifies any damage taken with Roost. Heracross can't do much to bulky Ghost-types such as Cofagrigus and Dusclops, as they are immune to Close Combat and resist Megahorn. Zapdos, like the aforementioned Ghost-types, can also easily tank both of Heracross's STAB moves, and only fears Stone Edge. Fast Choice Scarf users such as Victini and Darmanitan can outspeed and OHKO Heracross with their Fire-type STAB moves.</p>


    [Unreleased]

    <p>Heracross's Dream Word ability, Moxie, is a much better option for the Choice Scarf set, as it lets Heracross boost its Attack while having a respectable Speed. However, Heracross benefits more from Guts on all the other sets.</p>



    I decided to move all the information where it belongs, sorry for all the hassle.
  9. sandshrewz

    sandshrewz
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    Eekkkk Cereza! No need to split them up xD It's not from an analysis haha xD I'll indicate if it's from an analysis :) ps where are your changes? >.> haha

    edit: I've finally updated my post here and left a couple of comments for everyone! It isn't exactly extensive but hope it helps! :)

    Note to all GPers: You can help out by visiting the GP Team social group! :D If you're not in it, you can ask ibo or Fate to invite you in ^_^ Thanks!
  10. kittenmay

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    [Checks and Counters]
    Despite all of Heracross's power, it cannot beat everything in the tier. Gligar can shrug off anything Heracross can throw at it, and nullify the damage with Roost. Heracross can’t hurt bulky Ghosts with his STAB moves. Zapdos, like the aforementioned Ghost-types, can take both of Heracross's STAB moves but has to beware of Stone Edge, and fast Scarfers like Victini and Darmatian can OHKO Heracross with th What happened here? Finish sentences please.

    [Other Options]
    Although Heracross also has access to Swords Dance, which can be used with a status Orb to beat most of its usual counters, but can rapidly rack up damage and does no favours to Heracross’s middling speed. the addition of such an Orb causes a great deal of damage to Heracross, and its mediocre Speed does not give it the advantage that it needs in order to use the Orb. Heracross can also run a RestTalk set, activating Guts and healing itself in the process. This set can also absorb Sleep from common Sleep inducers like Roserade. By doing so, Heracross activates the Sleep Clause and prevents the opponent from putting any other Pokemon to sleep. However, this set is quite unreliable, and activating the Sleep Clause therefore preventing your opponent from putting any other pokemon on your team to sleep but this set is quite unreliable so it needs more team support then its normal sets. Even with these flaws, Heracross shouldn’t be taken lightly, as since it can easily sweep through a weakened team on its own.
    As far as Heracross’s abilities go, Heracross should always use Guts; being able to benefit from a burn is a great opportunity for it. since the ability to gain from a burn rather than be crippled by it is too good for Heracross to pass up.

    [Unreleased]
    Heracross’s DW ability Moxie is currently unreleased, but when it is, it Moxie will would be a much better option for the Choice Scarf set, although having Guts would still benefit all the other set options. but would benefit more from Guts on all the other sets.


  11. Cereza

    Cereza Tastes Like Candy

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    did another one and I bet it sucks

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    Despite all of Heracross's power it cannot beat everything in the tier, Gligarits power, Heracross still cannot beat every Pokemon in UU. Gligar for example, can shrugs off anything Heracross can throw at it and nullify the damage with Roost. Heracross can’t hurt Bulky Ghosts with his STAB moves,t all of Heracross attacks and with Roost, it nullifies any damage taken. Heracross can't do much to bulky Ghost-types such as Dusclops and Cofagrigus, as they are immune to Close Combat and resist Megahorn. Zapdos, like the aforementioned Ghost-types, can takeeasily tank both of Heracross's STAB moves but ha,however, Zapdos needs to bewarey of Stone Edge, and fast s. Fast Choice Scarf users likesuch as Victini and Darmatian cannitan outspeed OHKO Heracross with their Fire-type STAB moves. Heracross also has access to Swords Dance which can be used along with a Sstatus Orb to beatKO most of its usual counters but can; however, this rapidly racks up residual damage and does no favours to Heracross’s middling speedn't do Heracross's Speed any favor. Heracross can also run a RestTalk set, which can be used to activatinge Guts and healing itself Heracross in the process; this set can alsois also useful as it can absorb sleep from common sleep inducers like Roserade activating the Sleep Clause therefore preventing your opponent from putting any other pokemon on your team to sleep butsuch as Roserade, however, this set is quite unreliable so itand needs more team support then itan Heracross's normal sets. Even with these flaws Heracross shouldn't be taken lightly sinceas it can easily sweep a weakened team on its own. As far as Heracross's abilities go, Heracross should always use Guts sinceas the ability to gainboost its Attack from a burn rather than be crippled by it, is too good for Heracross to pass up. Heracross's DWream World ability, Moxie, is currently unrealesdased, but when it is it wiavailable, it'll be a much better option for the Choice Scarf set but would. Heracross benefits more from Guts on all the other sets.
  12. sandshrewz

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    Alright, you have roughly 24 hours to get in your entries if you've not done so! :)
  13. Ray Jay

    Ray Jay "The sky's the limit, okey-dokey!"
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    sandz asked me to post the next paragraph:

    paragraph 3 (open)

    Giratina-o is one of the most prominent Pokémon in Ubers. He has access to a wide arsenal of moves, like Draco Meteor, Dragon Tail, Earthquake, Shadow Sneak and more, while these are backed up with 120 offenses. It is definitely one of the most ntable forces in Ubers, and is capable of checking common threats such as Mewtwo, Groudon, and Arceus. With it's ability it can freely switch in and out because it does not take (Toxic) Spikes damage. It’s probably most known for being one of the best spin blockers in the game and it’s Mixed Attacker set, that allows it to put a lot of pressure on Stall teams by constantly shuffling and hard hitting. However it does not stop their: Giratina-o can effictively run a SubCM set to turn common Pokemon like Forretress to a set up bait. But since Giratina-O does not have a recovery move, it can trade Substitute and a coverage move for Rest and Sleep Talk, and by that healing himself instantly. Giratina-O does have his flaws, however. No way of healing itself besides ResTalk is really suckish. This makes him also weak to status, especially poison, coming from unpredictable Pokemon such as Forretress. It also isn't fast, base 90 Speed only allows it to tie with common threats, such as Kyogre and Dialga, if running max Speed. Weakness to common Dragon and Ice moves isnt doing any favors neither. Regardless, Giratina-o is not to be overlooked when making your team.


    The author donated this one and inserted some mistakes on purpose, good luck!
  14. sandshrewz

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    Ray Jay you didn't post the answers!! ):< lol. Sorry for being late with the answers x.x

    Answer for Paragraph 2 (open)
    Despite all of Heracross's power having plenty of power, Heracross it cannot beat everything in the tier;<semicolon> for example, Gligar can shrug off anything Heracross can throw at it and nullify heal off the damage with Roost. Heracross can't hurt bulky Ghost-types, such as Dusclops, with his its STAB moves. Zapdos like the aforementioned Ghost types can take both of Heracross's STAB moves but has to beware of Stone Edge, and fast scarfers like Victini and Darmatian can OHKO Heracross with th. Zapdos is in the same boat as the bulky Ghost-types as it also resist both Heracross's STAB moves, but it has to be wary of Stone Edge. Fast Choice Scarf users such as Victini and Darmanitan can OHKO Heracross with their STAB moves, making them decent checks or revenge killers that can halt Heracross's sweep. (1) Heracross also has access to Swords Dance which can be used with a Status Orb to beat most of its usual counters but can rapidly rack up damage and does no favours to Heracross’s middling speed. Though there are many checks to Heracross, it can get past most of its usual checks with Swords Dance and a status Orb, but unfortunately, it is worn down quickly by residual damage and it is still held back by its middling Speed. Heracross can also run a RestTalk set activating Guts and healing itself in the process to fully heal itself with Rest and activate Guts. (2) this set RestTalk Heracross can also absorb sleep from common sleep inducers like such as (3) Roserade activating the Sleep Clause therefore preventing your opponent from putting any other pokemon on your team to sleep but ; however, this set is quite unreliable so it needs more team support then than its normal usual sets. Even with these flaws, Heracross shouldn't be taken lightly since as it can easily sweep a weakened team on its own. As far as Heracross's abilities go, Heracross it should always use Guts since as the ability to turn a status affliction into an Attack boost to gain from a burn rather than be crippled by it is too good for Heracross to pass up. Heracross’s DW ability Moxie is currently unrealesd but when it is it will be a Heracross's unreleased Dream World Ability, Moxie, will be a much better option for the Choice Scarf set but for would benefit more from Guts on all the other sets, Guts is the preferred option.



    1. Sometimes writers can get careless and skip what they were writing halfway. I expected that either you left a note to complete the sentence or try to interpret and finish the sentence :)
    2. A comma should be used before the word 'activating' at the bare minimum
    3. Such as should be used over like when stating examples
    There wasn't much explanation required here as it was mainly prose changes to make the paragraph flow better. Other than that, it was mainly obvious changes like PokeGrammar etc.

    There were some PokeGrammar errors here that were the same as those in the previous paragraph. So no one should be making the same mistakes if they did the previous time. Still, if you've made the same mistakes, I hope you can learn from it now and avoid them when checking analyses. Thanks :)

    Thanks for participating once again! Hope to see more participation for Paragraph 3 ^_^

    e: will be giving a couple of comments if I have the time~~ :)
  15. Ray Jay

    Ray Jay "The sky's the limit, okey-dokey!"
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    I call foul. I was only told to have an answer key made for paragraph 3. Whatever.

    Anyways good luck on paragraph 3 sorry im a failure as a dojo master
  16. Perfexionist

    Perfexionist

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    I made a check of Paragraph 3:

    Changes Illustrated (open)
    Giratina-oO is one of the most prominent Pokéemon in Ubers. Hethe Uber tier. It has access to a wide arsenal of moves, likesuch as Draco Meteor, Dragon Tail, Earthquake, Shadow Sneak, <comma> and more, while; <semicolon> these are backed up with 120 offenses. Itboth a base 120 Attack stat and a base 120 Special Attack stat. Giratina-O is definitely one of the most notable forces in Ubersthe Uber tier, and is capable of checking common threats such as Mewtwo, Groudon, and Arceus. With it's ability Levitate, it can freely switch in and out because it does not take (damage from Spikes or Toxic) Spikes damage. It’. Giratina-O is probably most known for being one of the best spin<remove space>blockers in the game and it’s, in addition to having a powerful Mmixed Aattacker set, that allowenables it to put a lot ofheavy pressure on Sstall teams by constantly shuffling and hard hitting. However, <comma> it does not stop their:re; Giratina-oO can effiectively run a SubCMstitute Calm Mind set to turn common Pokemon like Forretress to a, such as Forretress, into set<remove space>up bait. But sincAlso, because Giratina-O does not have a recovery move, it can trade Substitute and a coverage move for Rest and Sleep Talk, and by that healing himenabling it to heal itself instantly. Giratina-O does have hiits flaws, however. NHaving no way of healing itself besides ResTalk is really suckish. This makes him alsot is not ideal. This makes Giratina-O particularly weak to status, especially poison, comingwhich can come from unpredictable Pokemon such as Forretress. It alsoGiratina-O isn't fast, b. Base 90 Speed only allowenables it to tie with common threats, such as Kyogre and Dialga, if it is running max Speed. WA weakness to common Dragon and Ice moves isn' <apostrophe>t doing Giratina-O any favors n, <comma> either. Regardless, Giratina-o isO should not to be overlooked when making youra team.


    Changes Implemented (open)
    Giratina-O is one of the most prominent Pokemon in the Uber tier. It has access to a wide arsenal of moves, such as Draco Meteor, Dragon Tail, Earthquake, Shadow Sneak, and more; these are backed up with both a base 120 Attack stat and a base 120 Special Attack stat. Giratina-O is definitely one of the most notable forces in the Uber tier, and is capable of checking common threats such as Mewtwo, Groudon, and Arceus. With its ability Levitate, it can freely switch in and out because it does not take damage from Spikes or Toxic Spikes. Giratina-O is probably most known for being one of the best spinblockers in the game, in addition to having a powerful mixed attacker set that enables it to put heavy pressure on stall teams by constant shuffling and hard hitting. However, it does not stop there; Giratina-O can effectively run a Substitute Calm Mind set to turn common Pokemon, such as Forretress, into setup bait. Also, because Giratina-O does not have a recovery move, it can trade Substitute and a coverage move for Rest and Sleep Talk, enabling it to heal itself instantly. Giratina-O does have its flaws, however. Having no way of healing itself besides Rest is not ideal. This makes Giratina-O particularly weak to status, especially poison, which can come from unpredictable Pokemon such as Forretress. Giratina-O isn't fast. Base 90 Speed only enables it to tie with common threats, such as Kyogre and Dialga, if it is running max Speed. A weakness to common Dragon and Ice moves isn't doing Giratina-O any favors, either. Regardless, Giratina-O should not be overlooked when making a team.
  17. Cereza

    Cereza Tastes Like Candy

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    Giratina-oO is one of the most prominent Pokéemon in Ubers. HeIt has access to a wide arsenal of moves, likemovepool which includes moves, such as Draco Meteor, Dragon Tail, Earthquake, and Shadow Sneak and more, while; these are backed up withby its base 120 offenses. ItGiratina-O is definitely one of the most notable forces in Ubers, ands it is capable of checking common threats such as Mewtwo, Groudon, and Arceus. With it's ability it can freely switch in and out because it does not take (Levitate allows Giratina-O freely switch in and out, as with it; Giratina-O can avoid Spikes and Toxic) Spikes damage. It’s probably. Giratina-O is most known for being one of the best spin blockers in the game and for its Mmixed Aattacker set, that allows itwhich allows Giratina-O to put a lot of pressure on Sstall teams by constantly shuffling and hard hittingas it is able to hit hard and phaze. However, it does not stop their:re; Giratina-oO can effictively run a SubCM set to turn common Pokemon likesuch as Forretress to ainto set up bait. But sinceas Giratina-O does not havelacks a recovery move, it can trade Substitute and a coverage move for Rest and Sleep Talk, and by that healing himself instantlyto run an effective RestTalk set. Giratina-O does have hiits flaws, however. N, no way of healing itself besides ResTalkt is really suckishbad. This makes himit also weak to status, especially poison, comingthat come from unpredictable Pokemon such as Forretress. It also isn't fastslow, base 90 Speed only allows it to Speed tie with common threats, such as Kyogre and Dialga, if it running maxs maximum Speed. Weakness to common Dragon- and Ice-type moves idoesn't doing it any favors neither. Regardless, Giratina-o is not to be overlookedyou should not overlook Giratina-O when making youra team.
  18. GatoDelFuego

    GatoDelFuego The little hand says it's time to rock and roll
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    Back after a stupidly long time and a stupidly long amount of amateur checks? I'm on this.

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    Giratina-O is one of the most prominent Pokémon in Ubers. He It has access to a wide arsenal of moves, like including Draco Meteor, Dragon Tail, Earthquake, and Shadow Sneak and more, along with titanic while these are backed up with base 120 offenses. It is definitely one of the most notable forces in Ubers, Besides being one of the most powerful Pokemon in the tier, it is also and is capable of checking common threats like such as Mewtwo, Groudon, and Arceus. With its ability it can freely switch in without Spikes damage, and for this reason it is considered and out because it does not take (Toxic) Spikes damage. It’s probably most known for being one of the best spin blockers in the game. (period) and Not only that, but its Mixed Attacker set, (remove comma) that allows it to put a lot of pressure on Stall teams by constantly shuffling opponents around and hard hitting. However it does not stop there - Giratina-O can effectively run a SubCM set, (add comma) to turning common Pokemon like Forretress into setup bait. But However, since Giratina-O does not have a recovery move, it can trade Substitute and a coverage move for Rest and Sleep Talk, and by that to heal itself instantly. Giratina-O does have its flaws, however. A lack of reliable healing really keeps it from stalling effectively. No way of healing itself besides ResTalk is really suckish. This also makes it weak to status, especially poison, (remove comma) coming from unpredictable Pokemon like Forretress. It also isn't that fast, as base 90 Speed only allows it to tie with common threats, such as Kyogre and Dialga, if running max Speed. Weakness to common Dragon and Ice moves isn't doing it any favors either. Regardless, Giratina-O is shouldnot to be overlooked when making your team.

    I haven't done this for a while...how was it?
  19. Jellicent

    Jellicent ~the spirit who loves spirits~
    is a member of the Site Staffis a Super Moderatoris a Smogon Media Contributoris a Contributor to Smogonis a Community Contributor Alumnus
    Ruiner of Alph

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    Answer 3 (open)
    Giratina-O is one of the most prominent Pokemon in Ubers. He It(1) has access to a wide arsenal of moves, like including Draco Meteor, Dragon Tail, Earthquake, and Shadow Sneak, which and more, while these(2) are backed up with base 120 offenses. It is definitely one of the most ntable forces in Ubers, and is capable of checking It also notably checks(3) common threats such as Mewtwo, Groudon, and Arceus. With it's ability it can freely switch in and out because it does not take (Toxic) Spikes damage. Thanks to its ability, Levitate, Giratina-O is immune to Spikes and Toxic Spikes.(4) It’s probably Mostly known for being as one of the best spinblockers in the game, it can also run an effective mixed attacker set that puts pressure on stall teams with constant shuffling and hard hits. and it’s Mixed Attacker set, that allows it to put a lot of pressure on Stall teams by constantly shuffling and hard hitting. However it does not stop their: The fun doesn't stop thereGiratina-O can effectively run a SubCM set to turn common Pokemon like Forretress to a set up that turns common walls such as Forretress into setup bait. But since As Giratina-O does not have a reliable recovery move, it can trade Substitute and a coverage move for Rest and Sleep Talk, and by that healing himself instantly to keep itself healthy. Giratina-O does have his its flaws, however. No way of healing itself besides ResTalk is really suckish. This makes him also weak to status, especially poison, coming from unpredictable Pokemon such as Forretress. A lack of reliable recovery is a turnoff, as it makes Giratina-O prone to residual damage, especially poison. It also isn't particularly fast; base 90 Speed only allows it to tie with common threats, such as Kyogre and Dialga, if running max Speed. Weaknesses to common Dragon- and Ice-type moves isn't doing any favors, neither. Regardless, Giratina-O is not to should never be overlooked when making your team.


    Reasons (open)
    1. Pronoun usage should be consistent throughout. Also, I hope you caught the various "Giratina-o" and that use of Pokemon with the accented e.
    2. There's no reason to mention "and more" when listing specific examples.
    3. Be concise. Also, "ntable" >.>
    4. If a sentence is poorly worded, feel free to just rewrite it. I did that a few times in this check, though normally this many aren't necessary. Patch up awkward wording, but try to stay as true to the original writer's intent and tone as possible.

    If there's anything you don't understand in that check, feel free to ask. Also, if you think I missed something, you can bring that up as well. Remember, everything gets GPed twice for a reason ^.^

    Sandz didn't tell me what the next paragraph will be, so you'll have to wait for him to post it up :P
  20. sandshrewz

    sandshrewz
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    I'll only comment if you've made any wrong changes! If you've missed out some changes, you can just refer to the answer key ^_^



    If you've made the same error as you did the previous round, you better learn from it and not make the same mistake again! ^_^ This was a pretty good round and I'll say most of you if not everyone made an improvement! It's a job well done! :D Perfexionist and Amarillo are tied for the best check here. Perfexionist can be more daring and change the prose more though! :)

    edit: I hope to have your patience for the next one to come! Thanks and sorry for the inconvenience! >.>
  21. Perfexionist

    Perfexionist

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    Thanks so much for your comments sand. I always enjoy reading them, and they are helpful.

    While I try to preserve the writer's work as much as possible, I will look into being more bold with prose edits.
  22. Jukain

    Jukain fuck redew
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    When will the next paragraph be up?
  23. sandshrewz

    sandshrewz
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    Sorry for the wait everyone!! Only 3 checks for paragraph 3 u_u /me sad. Anyway, let's try something a little different this time :D All participants, you will not be doing one check by yourself as you've previously done so! This time, every participant / amateur GP checker will work together to produce a single check for this paragraph. How are you going to do that? Anyone can start off with a rough check of the paragraph, but please don't overkill and make lots of changes till there isn't much to change anymore. After a rough check is made, discuss in this thread or come on #grammar and give suggestions to improve the check and point out errors. Try to support your suggestion if possible. If everyone / most people is agreeable to a change, someone can take the initiative to work on top of the previous check to add in all the agreed changes. Keep improving the check until everyone thinks there's no more room for improvement! When you're all agreeable that this is the best check that can be produced, just post saying so!

    A few things to note though. If discussion is made in #grammar please post a log or a summary of the proposed changes so that participants that are not on IRC at that time are not left out. This thread will be where the main discussion takes place. However, use whatever means you're comfortable with but don't get left out! The more people there are the more opinions there are to make the check better. The purpose of this is to let everyone learn from each other instead of just from their own mistakes. This way, hopefully you can learn what are the alternatives to making changes and broaden your perspectives when making your checks. Remember, there's infinite possibilities in GP checking! This should be a group effort and no one should have a monopoly and no one should shy away! Have fun discussing and I hope you all can gain something invaluable from this that you might not get the chance to normally.

    Paragraph 4 (open)
    Wynaut has a terrible movepool that's comparable to that of Unown, it has only seven moves to choose from and one of them being Magikarp's signature move: Splash. Wynaut can be said to be worser than Unown in the sense that it doesn't even have a single attacking move which means that it's a complete Taunt bait. Wynaut in practice is actually not too bad though. Wynaut has an excellent ability in Shadow Tag that allows it to trap opposing Pokemon and prevent them from switching. Wynaut has all the tools it needs to KO Choice item users. It has access to both Counter and Mirror Coat that allow Wynaut to pick the appropriate move to pick off Choice item users. Wynaut can also lock foes into the appropriate moves with Encore. Wynaut can also use Destiny Bond to bring down the opponent together with it in its suicide if Counter and Mirror Coat are not enough. Wynaut can opt to use Tickle and then bring in a Pursuiter to KO a fleeing opponent with its lowered Defence. Wynauts stats are almost as terrible as its movepool. It only has a reasonable base 95 HP paired with terrible base 48 defenses. Wynaut has Eviolite to bolster its defenses a little, however. Wynaut's Psychic-typing is also one of its downfall as it makes it a Pursuit bait. Wynaut's saving grace is pretty much only its access to both Counter and Mirror Coat and also one of the best ability in Shadow Tag. It does best at dispatching Choice-locked Pokemon and probably nothing more.


    Don't forget that there's a couple of links related to grammar and prose in the OP! They're quite useful resources and I hope you can refer to them if you have the time! Good luck and have fun everyone! :D I hope to see plenty of participation this round ^_^

    Wynaut give this a try?? :)
  24. Furai

    Furai wellfare
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    Paragraph 3 was made by a cute user, btw. Thanks for the comments sandz~ and yeah I made some dumbass mistakes :D
  25. GatoDelFuego

    GatoDelFuego The little hand says it's time to rock and roll
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    I'll be starting this off, and I'll be sure to leave some things I guess!

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    Wynaut has a terrible movepool, (add comma) that's comparable to that of Unown, it has only seven moves to choose from and with one of its moves them being Magikarp's signature move: Splash. Wynaut is can be said to be worse than Unown in the sense that it doesn't even have a single attacking move, (add comma) which means that it's a complete Taunt bait. Wynaut in battle practice is actually not too bad, (add comma) though. Wynaut has an excellent ability in Shadow Tag that allows it to trap opposing Pokemon.(add period) and prevent them from switching. It has With access to both Counter and Mirror Coat, (add comma) Wynaut has all the tools it needs to KO Choice item users. that allow Wynaut to pick the appropriate move to pick off Choice item users. In case the opponent is not an offensive Pokemon, Wynaut can also lock them into a single the appropriate move with Encore. Finally, Wynaut can also use Destiny Bond to bring down the opponent together with it in its suicide if Counter and Mirror Coat are not enough. Wynaut can opt to use Tickle and then switch to bring in a Pursuiter to KO a fleeing opponent with its lowered Defense. However, Wynaut's stats are almost as terrible as its movepool. It only has a reasonable base 95 HP, (add comma) paired with terrible base 48 defenses. However, Wynaut can use has Eviolite to bolster its defenses a little, however. Wynaut's Psychic-typing is also one of its downfalls, (add comma) as it leaves makes it vulnerable to a Pursuit bait. Wynaut's saving grace is pretty much only its access to both Counter and Mirror Coat, (add comma) as well as and also one of the best abilities in the game Shadow Tag. It shines does best at dispatching Choice-locked Pokemon, (add comma) but and probably nothing more.


    EDIT: I caught some mistakes I made in my coloring, didn't really change anything around. Besides, it doesn't seem like anybody's actually doing anything...;(

    Generally I suck with prose, and am afraid to change most sentences around. However, I hopefully didn't make any actual grammar mistakes.

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