Third installation of my Emerald Nuzlocke Mark II is done Off the Grindstone and into the Fire (Move your mouse to reveal the content) Off the Grindstone and into the Fire (open) Off the Grindstone and into the Fire (close) Lavaridge Town and the Jagged Pass - Ground Chopper to lvl 26 in the Gym and the Pass when his EXP. Growth began to grow slow, his risk of fainting was growing high, and my patience was thin. I also realized that due to my two bag item limit, I would need a Pecha Berry to defeat Flannery, thus inspiring my trek across Hoenn. Site Seeing Through Hoenn - First I levelled Chopper to 27 inside the Trick Masters House, and then I searched all available routes for a Pecha Berry. Unfortunately for me, I found none, and only got a White Herb in the process. I then headed to Granite Cave, where I knew a Rare Candy was hidden. I found the candy, gave it to Chopper, and he finally evolved into Machoke. My missions done, I headed back to Lavaridge. Lavaridge Town - Without the Pecha Berry, I knew I would have to resort to using a status healing item, luckily I possessed two Full Heals. I also purchased 5 Energy Roots for maximum HP restoration. Then, once I healed my team, I headed in to face my fate. Trainer Severus vs. Gym Leader Flannery Trainer Severus' Team: VS.Gym Leader Flannery's Team: Now I shall reveal to you my master plan for taking on this powerful Gym. Clearly I lack a Water, Ground, or Rock type move, as well as any notable resist to Fire and Ground. So, my plan was this-- abuse Jupiter's decent bulk, set up Bulk Ups, and spam Double Kick. This strategy had actually worked exceptionally well for me in my previous run, so I figured it would again here. VS.Alright, so immediately I am going "Fuck," because I thought that Flannery used Slugma first, not Numel, which was why I was so insistant on getting a Pecha Berry, because Slugma always poisons me with Smog. But this put me a far more precarious of a situation, I knew Numel was packing Magnitude, but I also knew I outsped and out powered by 6 levels (my 30 to her 24), so I took the gamble and used a Bulk Up. Jupiter used Bulk Up, Numel used Take Down, Numel was hit with recoil. VS.That could have gone worse, thankfully it didn't. I lost about 10 HP, and had a +1 Def and Atk boost, sounded pretty good to me. Might as well go for another. Jupiter used Bulk Up, Numel used Magnitude-- Magnitude 7!!! VS.Here I closed my eyes, because I feared a crit and the loss of my star player. But surprisingly, the Magnitude only did about 10 damage as well. Even more confident now, I went for another Bulk Up, as +3 is better than +2. Jupiter used Bulk Up, Numel used Sunny Day. The sunlight is strong. VS.I kinda shrugged my shoulders at this moment in the game. While my Fire resist had technically just been removed, I was at +3 Atk and Def, as well as faster than her whole team, meaning I was a freakin monster. Knowing I was in a good position, I went on the offensive. Jupiter used Double Kick, Hit 1 time, foe Numel fainted! The sunlight is strong. Gym Leader Flannery sent out Slugma!! VS.So as expected, +3 Double Kick coming off a Pokemon who outlevelled by 6 was too much for Numel to handle. And now Slugma joined in to meet the same fate. Well, can't have too much of a good thing, so I happily clicked Double Kick again and watched the carnage unfold. Jupiter used Double Kick, Hit 1 Time, the foe Slugma fainted!! Gym Leader Flannery sent out Camerupt. The sunlight is strong VS.Another one bites the dust. Camerupt now only had a 4 level disadvantage and a whole lot more power behind it. But still, at this point my only real option was too Double Kick, as none of my other moves would have been effective. Jupiter used Double Kick, Hit 2 times, the foe Camerupt fainted!! Gym Leader Flannery sent out Torkoal. The sunlight is strong. VS.Here is where I grew worried. My options were limited to exactly 1: Double Kick. Switching out was pointless, as I would lose all momentum, boosting again would also do very little, and my other two attacking moves were extremely weak. Meanwhile, Flannery's Torkoal would not be KO'd by my Double Kick, and could cripple me either through a sun boosted Overheat, a paralysis from Body Slam, or by striking me with Attract. But not having any options I clicked Double Kick and prayed. Jupiter used Double Kick, Hit 2 times, foe Torkoal used Attract. Jupiter became infatuated with foe Torkoal. The sunlight faded. VS. Here I basically proceeded to swear with every foul word I knew. I mean seriously!! I can understand falling for the hotty that is Flannery, but not for that ugly tortoise!! And worse yet, Flannery could easily take back the match now if attraction roles didnt work in my favor. And all I needed was one more turn of Double Kicks to win!! I resumed my prayers, and clicked Double Kick. Jupiter is in love with foe Torkoal, Jupiter used Double Kick, the foe Torkoal fainted!! Trainer Severus defeated Gym Leader Flannery!!!! And now comes the obligatory whoops, hollers, and random dances of joy, as one of the most difficult battles in the game was won without a single casualty, item, or dipping into the orange health zone. It was a flawless battle, good job Jupiter and better luck next time Flannery, you are still gorgeous either way. Lavaridge Town - Leaving the Gym, I met up with May, got my Go-Goggles, healed my team, deposited Sheala, who had outlived her usefulness (as of now), and saved. The Team (Move your mouse to reveal the content) The Team (open) The Team (close) Jupiter the Combusken (M) Level: 31 Nature: Hasty Ability: Blaze Moves: Double Kick, Ember, Peck, Bulk Up Opinion: Officially the MVP of the team, his performance in Flannery's Gym was nothing short of fantastic. Soloing one of the hardest gyms in the region is something to brag about. Strong, reliable, and packing 2 great moves in Bulk Up and Double Kick, the future should be bright for Jupiter. Margarita the Lombre (F) Level: 28 Nature: Rash Ability: Swift Swim Moves: Fake Out, Absorb, Astonish, Bullet Seed Opinion: Margarita is exactly the same as last time. She saw absolutely no usage this instalment. While still boasting the same great attributes in bulk, typing, and nature, she is held back again by lack of powerful moves and a reliable STAB. Sorry Margarita, you are the LVP, but that will soon change after we beat Norman. Toadette the Breloom (F) Level: 28 Nature: Relaxed Ability: Effect Spore Moves: Mach Punch, Headbutt, Mega Drain, Leech Seed Opinion: Toadette is granted arguably the best typing on the team, the highest attacking stat, and the best moves to abuse all those attributes. Right now she is a solid Pokemon, taking down most foes with ease. Leech Seed is still her best move, providing much needed passive damage and recovery. Right now she will see little action due to a horrible typing disadvantage, but I doubt this is the end for her. (Yes, this is the exact same post as from last time) Kearra the Manectric (F) Level: 28 Nature: Rash Ability: Static Moves: Quick Attack, Spark, Tackle, Thunderwave Opinion: Kearra is exactly what I expected: and that is a great Pokemon. With the second highest attack stat on the team, and the now strongest STAB, she leaves a dent in anything that opposes her. Unfortunately she is frail and lacks coverage, but that will change once I aquire Flamethrower. Unfortunately her only usage was in EXP. Share grinding Chopper. But still, the future looks bright for Kearra. Chopper the Machop (M) Level: 28 Nature: Serious Ability: Guts Moves: Revenge, Karate Chop, Leer, Foresight Opinion: Evolution should have been a blessing for Chopper, though I am still unsure, as he lacks power and coverage. But soon I'll evolve him, get some better moves, and then things will probably turn around in his favor. Here's to the future Chopper. The Reserves (Move your mouse to reveal the content) The Reserves (open) The Reserves (close) Georgina the Poocheyena (F); Lvl 3 Entre the Beautifly (M); Lvl 16 Ino the Nincada (F); Lvl 6 StevePerry the Whismur(M); Lvl 6 Flapper the Zubat (M); Lvl 7 ??? (forgot a nickname) the Oddish (M); Lvl 13 Noomnooms the Numel (F); Lvl 16 Freighter the Torkoal (F); Lvl 15 Disappoint the Spinda (M); Lvl 14 Cloudia the Swablu (F); Lvl 16 Helios the Solrock (-); Lvl 14 Sheala the Linoone (F); Lvl 28 The Dead (Move your mouse to reveal the content) The Dead (open) The Dead (close) None =D State of the Union: Opinons of the Past (Move your mouse to reveal the content) State of the Union: Opinons of the Past (open) State of the Union: Opinons of the Past (close) As of now, I have to say I think my teams position has never been better. I have 3 heavy hitters in Jupiter, Kearra, and Toadette, one solid back up in Chopper, and a soon-to-be-hero in Margarita. As for the battle with Norman, I think a team of level 33's will suffice, especially since half my team is of the Fight-type. As for the past, I really cant complain. No deaths, a Gym superbly soloed, and a pretty good set of backups in the box, I think I am pretty safe. As for the future, I still fear the Maxie-Tabitha battle, and I am beginning to fear the battle against Liza and Tate, as I have no real way of beating them. I'll have to devise that plan soon, or else this Nuzlocke may turn from hero to zero real quick.