Mario With Lasers
Self-proclaimed NERFED king
This talk of move combos make me wonder what they'll do for Singles. Doubles, Triples and Rotation are shaping up to be quite the strategic battling modes, while Singles has its most important strategic element, switching, being shat in every possible way by glitched Pursuit and ubiquitous Stealth Rock (I'm talking about the number of pokémon getting it and the difficulty to take them out, mind you). Gen V will be compatible with Gen IV so we will still have half the universe learning Stealth Rock, but they do have a chance to make the whole "hazard/pursuit system" less, how can I say, unbalanced. Make Stealth Rock do damage only to Ground-immune pokémon for 25% max damage, make Rock-types absorb it, give Toxic Spikes to more pokémon, let Rapid Spin work even against Ghost-types, make Defog useful, create a "healing hazard" move, maybe also a reverse hazard, also a move that throws all of them to the other side of the field, maybe another Pursuit, blahblahblah... Regardless of what they do, they should do something. Singles can't be left to bite the dust while Doubles and Triples get all the new toys to play with. I mean, no one switches out in Doubles/Triples anyway, so why not emphasize the switching mechanic in Gen V Singles?
Lolwut, 80%? I thought the highest flinch rate posible for it was 50% (20% * Serene Grace + King's Rock)?Togekiss gets Twister, which hits two opponents. Not totally gamebreaking, but you're still disabling two opponents every turn.
(Well, to be fair, it'd be an 64% chance of disabling both, since Twister's flinch rate is only 80%.)
You could do that already in ADV Doubles. Explosion spamming ~__~Also, I think that they should have increased the team limit of six. I mean, now you can legally win a match in two moves.