Prize Claiming Thread MkII (MAQ March #10223)

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Claiming a Honedge and a Froakie. I had two uc, and I had recently claimed a seven uc match, so that should leave me at five uc.


Honedge (Infinty Blade)[M]
Nature: Brave
Type:
Ghost/Steel

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

No Guard: Type: Passive

This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Pokemon with this ability: Machop, Machoke, Machamp, Karrablast, Golett, Golurk, Aurumoth.

Stats:


Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24.34 (24) (-15% speed -10% evasion flat)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/0
Moves:

Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace

Destiny Bond
Wide Guard

Brick Break
Shadow Ball
Flash Cannon
Protect
Rock Slide
Reflect
Double Team
Toxic



Froakie (復讐) [M]
Nature: Hasty
Type:
Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent: Type: Passive

When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Pokemon with this ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawatt, Dewott, Samurott

Protean (DW Locked): Type: Toggle

When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Pokemon with this ability: Kecleon, Froakie, Frogadier, Greninja


Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 82 (+23% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Moves:

Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling

Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Taunt
Blizzard
Grass Knot
Surf
Substitute


8:24 edit honedge has more tm moves because I thought I was told through the grapevine that if you don't have five egg moves you can have the difference in extra tm moves.

Edit updating team.


Trainer Name:
S0L1D G0LD
Pokemon: Nidoran♂ , Gible, Larvitar, Yanma, Grimer, Aron, Golett



Backpack:

Berry Pocket:
x2 Oran
x2 Pecha
x2 Leppa
x2 Rawst
x2 Cheri
x2 Chesto
x2 Aspear

Item Pocket:

Token Pocket:
Currency Counters: 0
Universal Counters: 2

Battle Slots:
[Any links to ongoing battles here]

Pokemon Team:

Old sprite in hide tags.

Nidoran♂ (Tyrannus Mactator) (Male)
Nature: Rash
Type:


Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Poison Point
:
Type: Toggle
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Rivalry :
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Hustle (DW locked):
Type: Toggle
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC: 3/9
MC: 0
DC: 3/5
KOC: 0


Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Horn Drill

Counter
Disable
Endure
Head Smash
Sucker Punch

Ice Beam
Thunderbolt
Sludge Bomb
Dig
Substitute

Flamethrower


old sprite.

Gible (SKORGE) (Male)
Nature: Naive
Type: Dragon/Ground

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ability:

Sand Veil:
Type: Passive
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin (DW locked):
Type: Passive
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 49 (+15%spe +8%acc)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 3/5
KOC: 0


Attacks:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Body Slam
Dragonbreath
Outrage
Thrash
Rock Climb

Dragon Claw
Dig
Earthquake
Double Team
Stone Edge
Fire Blast
Substitute


Larvitar (RAAM) (Male)
Nature: Quiet
Type:
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ability:
Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW locked):
Type: Passive
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35 (-15% spe, -10 Evasion)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC:1/9
MC: 0
DC: 1/5


Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Dragon Dance
Pursuit
Stealth Rock
Focus Energy
Curse

Taunt
Earthquake
Dig
Stone Edge
Protect

Superpower



Tempest (Yanma) (M)
Nature: Modest
Type: Bug/Flying
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).


Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:


Speed Boost:

Type: Passive

Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Compoundeyes:

Type: Passive

This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Frisk: (DW Locked)

Type: Passive

The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle
Foresight
Quick Attack
Double Team
Sonic Boom
Hypnosis
Detect
Supersonic

U-Turn
Dream Eater
Giga Drain
Substitute
Toxic

Faint Attack
Feint
Reversal
Signal Beam
Whirlwind



Imulsion (Grimer) (M)
Nature: Quiet
Type: Poison

Poison (close)

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Stench:

Type:
Passive

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move

Sticky Hold:

Type: Passive

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Pokemon with this ability: Shroomish, Breloom, Gliscor.

Poison Touch:

Type: Toggle

By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-15% spe, -10% evasion flat)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb

Sludge Wave
Thunderbolt
Flamethrower
Dig
Protect

Acid Spray
Haze
Imprison
Shadow Sneak
Stockpile



Aron (M)
Nature: Brave
Type:
Steel/Rock

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

Sturdy:

Type: Passive

This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head:

Type: Passive

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.


Heavy Metal (DW Locked):

Type: Passive

The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:


HP: 90
Atk: Rank 4 (+1)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 25.5 (26 rounded) (-15% spe, -10 evasion)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5
KOC: 0

Moves:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head

Toxic
Earthquake
Protect
Rock Slide
Substitute

Body Slam
Endeavor
Head Smash
Stealth Rock
Superpower



Golett (01000011 01101000 01110010 01101111 01101101 01100101) [-]
Nature: Brave
Type: Ground/Ghost

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

Iron Fist:
Type: Passive
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Klutz:
Type: Toggle
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
No Guard (DW Locked):
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (29.75, rounded. - 15% speed, - 10 evasion flat.)
Size Class: 2
Weight Class: 4
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Sneak
Iron Defense
Mega Punch
Magnitude

Protect
Telekinesis
Shadow Ball
Substitute
Rock Slide

Drain Punch
Gravity
Fire Punch
Ice Punch
ThunderPunch
I fixed all the problems I was told here, and updated my team as well, may I be approved now?
 
Last edited:
Stupid frickin' Jumpluff.

+4 CC, stockpiling (45 total)
Dragonite: +1 EC (1 KOC, 9/9; What? Dan is evolving!) and 3 MC (3 KOC). Dan learns Hurricane (Pre-25, Free), Fire Punch (Pre-25, Free), Thunder Punch (Pre-25, Free), Roost (Pre-25, Free), Dragon Tail (Level up, -1 MC) and Earthquake (TM, -2 MC).

On a happier note, I actually won a fight for once.

+9 CC (2 CC + 6 CC and 1 KOC from Lucario), stockpiling (54 total)
Lucario: The aforementioned CC bonus and KOC (I can do that, right?)
Togekiss: +5 MC (3 MC + 2 KOC), learns Dazzling Gleam (TM, -2 MC) and Psych Up (TM, -2 MC), stockpiles the last (1 total)
Gallade: +3 MC, learns Magic Coat (Past-gen, -3 MC)

So my Dragonite should look like this...

Dragonite [Dan] (Male)
"<You know, Will...we've gone over this a hundred times now and I still don't get what the hell you're talking about.>"
El's Dragonite, and Auroch's second in command. Dan seems to find himself breaking up fights in the team as he does breaking his opponents in combat.

Nature: Relaxed, (+1 Def, -15% Spe, -10 evasion)
Type: Dragon/Flying
Abilities: Inner Focus, Multiscale (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (25/??):
Level Up:
Agility
Dragon Rage
Dragon Tail
Fire Punch
Hurricane
Leer
Slam
Roost
Thunder Punch
Thunder Wave
Twister
Wrap

Egg:
Aqua Jet
Dragon Pulse
Extreme Speed
Mist
Supersonic

TM:
Earthquake
Flamethrower
Protect
Thunderbolt
Toxic
Waterfall

Other:
Endure
Icy Wind
 
http://www.smogon.com/forums/threads/a-complicated-piece-of-elevator_music.3490025/
48 CC–>53 CC

http://www.smogon.com/forums/threads/iar-vs-complications-3-v-3-triples.3489764/
53 CC—>55 CC
Lampent gets 2 EC (KOC), 4 MC (KOC), and a DC. Stockpiling, bringing his total to 4 MC.
Roselia gets 1 EC, 3 MC, and a DC. Stockpiling, bringing my total to 3.
Lairon gets 2 EC (Lucky Egg), 3 MC (KOC), and a DC. Stockpiling, bringing my total to 8.

Now, for Generation 6 changes:
Slawter the Gallade will go from Brave to Relaxed.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 69 (69.6>69)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Sauron the Deino will go from Adamant to Naive.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 44 (43.7>44)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
+7% ACC

Gluttony the Colosshale goes from Lonely to Jolly.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 98 (97.75>98)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
+22% ACC

Wrath the Corphish goes from Brave to Sassy.
Stats
HP: 90
ATK: 3
DEF: 3
SATK: 2
SDEF: 3 (+)
SPE: 30 (35/1.15=30.4>31)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Seth the Lampent's HA changes from Shadow Tag to Infiltrator.

Morgan the Venipede goes from Adamant to Jolly.
Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (65.55>66)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
+16 ACC

Thorn the Ferrothorn gains the ability Anticipate. He also gains 1 rank in SDef. He will go from Sassy to Brave.
Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (17.4>17)
Size Class: 2
Weight Class: 5
Base Rank Total: 19

Archeduke Ferdinand the Steelix gains 1 rank in Def.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 3
Spe: 26 (26.02>26)
Size Class: 7
Weight Class: 8
BRT: 22

I would like to buy a Scyther (4 CC), a Mawile (7 CC), an Aggronite (10 CC), a Mawilite (10 CC), a Gengarite (10 CC), and a Lucarionite (10 CC), costing me a total of 51 CC and leaving me with 4 CC.

Scyther (M) Fe (pronounced fee)

Nature: Careful (+SDef, -SAtk)

Type
Bug:
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Swarm
Passive
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Technician
Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Steadfast (DW Locked)
Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Vacuum Wave (*)
Quick Attack (*)
Leer (*)
Focus Energy (*)
Pursuit (*)
False Swipe (*)
Agility (*)
Wing Attack (*)
Fury Cutter (*)

Counter (*)
Endure (*)
Night Slash (*)
Defog (*)
Steel Wing (*)

U-Turn (*)
Protect (*)
Substitue (*)
Aerial Ace (*)
Brick Break (*)


Mawile (F) Titanium Queen

Nature: Sassy (+SDef, -Spe, -10% Eva)

Type
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Hyper Cutter
Passive
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Intimidate
Trigger
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

Sheer Force (DW Locked)
Toggle
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Huge Power (Mega Evolution)
Passive
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 3 (+)
Spe: 43 (43.5>43)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Mega Stats:
HP: 90
Atk: 4
Def: 5
SpA: 2
SpD 4 (+)
Spe: 43 (43.5>43)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

MC: 0
AC: 0/5

Attacks:
Play Rough (*)
Iron Head (*)
Fairy Wind (*)
Astonish (*)
Taunt (*)
Growl (*)
Fake Tears (*)
Bite (*)
Sweet Scent (*)
Vice Grip (*)

Fire Fang (*)
Ice Fang (*)
Thunder Fang (*)
Metal Burst (*)
Poison Fang (*)

Power-Up Punch (*)
Stone Edge (*)
Brick Break (*)
Protect (*)
Toxic (*)
 
Deck Knight: Approved.
Zarator: approved.
Zarator: approved.
Ullar: approved.
P2X7: Fletchling's Speed should be 72 and ACC boost of 18. Skiddo's Speed should be 45. Skrelp's speed should be 26. Until these are fixed, Not Approved.
The Wanderer: Approved.
Geodude6: approved.
SubwayJ: Approved.
Arcanite: Approved.
Complications: Approved.

-----

http://www.smogon.com/forums/thread...anderer-in-the-tower-of-heaven.3488720/page-2 7 UC
Spending 2 UC to purchase Binacle
Binacle [Handy] [M]

Adamant Nature (+1 ATK, -1 SPD)
Types: Rock/Water
Egg Group: Water 3
Abilities: Tough Claws, Sniper, Pickpocket (Locked)
Stats:
HP: 90
ATK: Rank 3 (+)
DEF: Rank 3
SPA: Rank 1 (-)
SPD: Rank 2
Speed: 50
Base Rank Total: 13
Size Class: 1
Weight Class: 3

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Shell Smash
Scratch
Sand Attack
Water Gun
Withdraw
Fury Swipes
Slash
Mud-Slap
Clamp
Rock Polish
Egg
Helping Hand
Water Sport
Tickle
TM/HM
Payback
Power-Up Punch
Protect
Rock Slide
Substitute
Taunt
Toxic


Spending 2 UC to purchase Amaura
Amaura [Littlefoot] [M]

Bold Nature (+1 Def, -1 Atk)
Types: Rock/Ice
Egg Group: Monster
Abilities: Refrigerate, Snow Warning (Locked)
Stats:
HP: 100
ATK: Rank 1 (-)
DEF: Rank 3 (+)
SPA: Rank 3
SPD: Rank 3
Speed: 46
Base Rank Total: 15
Size Class: 3
Weight Class: 3

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam
Egg
Discharge
Mirror Coat
Haze
TM/HM
Bulldoze
Dragon Tail
Protect
Rock Slide
Safeguard
Substitute
Toxic


Spending 2 UC to purchase Tyrunt
Tyrunt [Susan] [F]

Adamant Nature (+1 ATK, -1 SPA)
Types: Rock/Dragon
Egg Group: Monster/Dragon
Abilities: Strong Jaw, Rock Head (Locked)
Stats:
HP: 90
ATK: Rank 4 (+)
DEF: Rank 3
SPA: Rank 1 (-)
SPD: Rank 2
Speed: 48
Base Rank Total: 14
Size Class: 2
Weight Class: 3

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm
Egg
Dragon Dance
Fire Fang
Ice Fang
Poison Fang
Thunder Fang
TM/HM
Bulldoze
Protect
Rock Slide
Substitute
Toxic

Spending the remaing UC to purchase Crunch on Tyrunt.

Self-Approved.
 
Last edited:

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
King Serperior: Approved, note that your STAB descriptions are now your responsibility and any errors are your liability.

My profile is updated and self-approved as can be found here: http://www.smogon.com/forums/threads/profile-texas-cloverleaf.3491634/#post-4945491

Buying a Charizardite X for 10 CC
Buying a Garchompite for 10 CC

Buying a Skrelp, Tyrunt, Amaura, Noibat and Bergmite for 10 CC. This leaves me with 0 CC.


Skrelp (M)
Nature: Quiet (+SpA, -15% Spe, -10% Evasion)
Type: Water / Poison
Abilities: Poison Point / Poison Touch / Adaptability (H)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Tackle
Smokescreen
Water Gun
Feint Attack
Tail Whip
Bubble
Acid
Camouflage
Poison Tail
Water Pulse

Acid Armor
Haze
Play Rough
Toxic Spikes
Venom Drench

Toxic
Venoshock
Protect
Thunderbolt
Surf

Total Moves: 20



Tyrunt (M)
Nature: Jolly (+Spe, -SpA. +7% Acc)
Type: Rock / Dragon
Abilities: Strong Jaw / Rock Head (H)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 56 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm

Dragon Dance
Fire Fang
Ice Fang
Poison Fang
Thunder Fang

Toxic
Protect
Dig
Double Team
Rock Slide
Total Moves: 18



Amaura (F)
Nature: Modest (+Spa, -Atk)
Type: Rock / Ice
Abilities: Refrigerate / Snow Warning (H)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 46
Size Class: 3
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam

Barrier
Discharge
Haze
Magnet Rise
Mirror Coat

Protect
Reflect
Frost Breath
Flash Cannon
Dark Pulse

Total Moves: 21



Noibat (F)
Nature: Modest (+SpA, -Atk)
Type: Flying / Dragon
Abilities: Frisk / Infiltrator / Telepathy (H)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Screech
Supersonic
Tackle
Leech Life
Gust
Bite
Wing Attack
Agility
Air Cutter

Dark Pulse
Snatch
Switcheroo
Outrage
Tailwind

Taunt
Solarbeam
Psychic
Substitute
Fly

Total Moves: 19



Bergmite (M)
Nature: Gentle (+SpD, -Def)
Type: Ice
Abilities: Own Tempo / Ice Body / Sturdy (H)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 28
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Tackle
Bite
Harden
Powder Snow
Icy Wind
Take Down
Sharpen
Curse

Barrier
Mirror Coat
Mist
Recover

Toxic
Ice Beam
Protect
Rest
Stone Edge
Sleep Talk

Total Moves: 21


Self-Approved
 
Speed Boosting natures round up, Speed lowering natures round down. However, your calculations are what screwed you up.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I could've sworn that Speed boosting natures rounded normally, and that Speed lowering natures rounded down.
Speed boosting natures always round up.
Speed hindering natures always round down.
The accuracy boost from a speed boosting nature rounds normally.

You are still NOT APPROVED until Fletchling's Speed is correct.

EDIT: God damn it akela -.-'
 
Not to sound like/come off as an impatient ass, but what the fuck am I, chopped liver? Most of my recent claims seem to have been ignored.
 
Speed Boosting natures round up, Speed lowering natures round down. However, your calculations are what screwed you up.
Speed boosting natures always round up.
Speed hindering natures always round down.
The accuracy boost from a speed boosting nature rounds normally.

You are still NOT APPROVED until Fletchling's Speed is correct.

EDIT: God damn it akela -.-'
Ah. I've fixed Fletchling's Speed now. (Sorry about this post, everyone.)
 
It has come to my attention that Mawilite costs 15 CC rather than 10. Consequently, to compensate, I will use 1 UC as CC, allowing me to buy Mawilite and leaving me with 23 UC and 0 CC.
 
Ok, lets do this...

Hidden Power has it's BAP changed to 6 for everyone.

All references to the Dream World were removed


4 UC are used so Primeape can learn Power Up Punch and Confide, remaxing it.



<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)

Type: Fighting

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


About: He is the very first pokemon Matezoide obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour.
Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling trully alive during a battle with a worth opponent, he cares very much about his trainer and team mates.


Abilities:
Vital Spirit (Passive):


This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Anger Point (Passive):

When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.


Defiant (HIDDEN ABILITY UNLOCKED Passive):

The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.



Stats

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3
Base Rank Total: 17


EC: 6/6
MC: Max
AC: 5/5


Moves: - MAXED - 7 CC Bonus

Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Fling
Cross Chop
Punishment
Final Gambit
Swagger
Rage
Thrash


Dig(*)
Acrobatics(*)
Rock Slide(*)
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Counter
Curse
Defense Curl
Double-Edge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Endeavor
Endure
Facade
Fire Punch
Focus-Punch
Focus Blast
Foresight
Frustation
Giga Impact
Gunk Shot
Headbutt
Helping Hand
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Outrage
Overheat
Pay Day
Payback
Poison Jab
Power Up Punch
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Revenge
Rock-Smash
Rock Tomb
Role Play
Round
Secret Power
Seed-Bomb
Skull Bash
Sleep Talk
Smack-Down
Snore
Spite
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swift
Take Down
Taunt
Thief
Thunder
Thunder-Punch
Thunderbolt
Toxic
U-Turn
Uproar
Work Up



Close Combat(*)
Reversal(*)
Encore(*)
Beat Up
Captivate
Meditate
Mud-Slap
Natural Gift
Rock Climb
Smelling Salt
Vaccuum Wave


10 UC are used so Crawdaunt can learn Confide, Nature Power (TMs), Aqua Jet and Switcheroo (Breeding), remaxing it.



<Crawdaunt> [Rob] (Male)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)
Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

About: Rob was the first pokemon ever caught by Matt ,using it's Double-Team and Trump-Card techniches, he slowy gained an advantage against Steve and was about to easily defeat him, until being caught off-guard by an extremely powerfull Reversal combo, weakning him enough to be captured. Being prety much powerless against the lobster pokemon, Steve grew determined to become stronger.
Similary to the others, he cares deeply about his friends, and is willing to risk his life for them if necessary.....he is also a huge nerd, his favorite super-heroes being Superman, Spider-Man and Aquaman.
After a battle with Itsumo and his minions, Rob was left in the brink of death, which led his teammates to seek revenge on Itsumo. After several weeks, Rob fully recovered from the damage to his spine and is back to action, still determined to save Chuck.

Abilities:
Hyper Cutter (Passive):
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.


Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Adaptability (HIDDEN ABILITY UNLOCKED, Passive): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 47 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18


EC: 6/6
MC: 0
AC: 5/5



Moves: - MAXED - 5 CC Bonus
Bubble(*)
Harden(*)
Vice-Grip(*)
Leer(*)
BubbleBeam(*)
Protect(*)
Knock Off(*)
Crunch
Swords-Dance
Crabhammer
Taunt
Guillotine
Swift
Night Slash

Aerial Ace
Attract
Avalanche
Blizzard
Brick-Break(*)
Captivate
Counter
Confide
Cut
Dark Pulse
Dig
Dive
Double-Team(*)
Endeavor
Endure
Facade
False Swipe
Fling
Frustation
Fury Cutter
Giga Impact
Hail
Hidden Power (Fire)
Hone-Claws
Hyper Beam
Ice-Beam
Icy Wind
Iron Defense
Metal Claw
Mimic
Mud Slap
Natural Gift
Nature Power
Payback
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Sleep-Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spite
Substitute
Superpower
Surf
Swagger
Toxic
Water Pulse
Water Sport
Waterfall(*)
Whirlpool
X-Scissor


Dragon Dance (*)
Mudsport(*)
Trump Card(*)
Double-Edge
Body-Slam
AncientPower
Chip Away
Aqua Jet
Switcheroo



2 UC are spent so Rapidash can learn Confide (TM)


<Rapidash> [Twilight] (Female)

Nature: Naive (+17% accuracy)
Type: Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None




About: Caught after being found injured by Matt and nursed back to health, Twilight quickly showed it's amazing fighting abilites by defeating a pack of wild Grimer. Despite her naiveness,Twilight is by no means a fool and , despite managing to maintain a serious attitude, she is a sweet heart and quickly becomes timid depending on the situation.



Run Away (Passive):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash-Fire (Passive):

This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body (HIDDEN ABILITY UNLOCKED, Passive):

This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


Stats

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5



Moves: - MAXED - 4 CC Bonus

Growl(*)
Tackle(*)
Tail Whip(*)
Ember(*)
Flame Wheel(*)
Stomp(*)
Flame-Charge(*)
Fire-Spin(*)
Bounce
Agility
Flare-Blitz
Poison Jab
Megahorn
Quick Attack
Inferno
Fury Attack
Take Down


Attract
Baton Pass
Bide
Body-Slam
Confide
Curse
Double Kick
Double Team
Drill Run
Echoed Voice
Facade
Fire-Blast(*)
Flamethrower
Frustation
Giga Impact
Headbutt
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Iron Tail
Low Kick
Mimic
Natural Gift
Overheat
Pay Day
Protect
Rage
Reflect
Return
Round
Secret Power
Skull Bash
Sleep-Talk
Snore
Solar Beam
Strength
Substitute
Sunny-Day(*)
Swift
Thrash
Toxic
Wild-Charge(*)
Will-O-Wisp

Hypnosis(*)
Low-Kick(*)
Charm(*)
Morning Sun
Double-Edge
Endure
Horn Drill


7 UC are used so Muk can learn Power Up Punch, Infestation, Confide and Belch (The latter is a level up move).
The extra 4 moves brings Muk's total to 91, allowing it to get 6 CC as bonus after it battles.


<Muk> (Bosco) (Male)

Nature: Quiet (-10% evasion)
Type: Poison

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.


Abilites:

Stench (Passive):

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


Sticky Hold (Passive):

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


Poison Touch (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned.

Alternative effect: This Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).


Stats


HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5


Moves: - MAXED - 6 CC Bonus

Poison Gas(*)
Pound(*)
Harden(*)
Mud-Slap(*)
Disable(*)
Sludge(*)
Minimize(*)
Mud-Bomb(*)
Acid Armor
Gunk Shot
Memento
Sludge Bomb
Sludge Wave
Fling
Screech
Belch

Power Up Punch
Confide
Infestation
Attract
Bide
Block
Body-Slam
Brick-Break
Dark Pulse
Dig
Double-Team
Dynamic Punch
Endure
Explosion
Facade
Fire Blast
Fire Punch
Flamethrower(*)
Focus Blast
Focus Punch
Frustration
Giga-Drain
Giga Impact
Hidden-Power (Water)
Ice Punch
Pain-Split
Payback(*)
Poison-Jab(*)
Protect
Rain Dance
Rest
Return
Rock-Slide
Rock Tomb
Shadow Ball
Shadow Punch
Sleep-Talk
Sunny Day
Taunt
Thunder
Thunderbolt
Thunderpunch
Torment
Toxic
Venoshock
Zap Cannon
Strength
Substitute
Swagger
Thief
Snore
Round
Rock Smash
Hyper Beam
Incinerate
Capitivate
Mega Drain
Mimic
Natural Gift
Rage
Secret Power
Selfdestruct
Helping Hand
Shockwave

Curse(*)
Shadow-Sneak(*)
Acid-Spray(*)
Scary Face
Imprison
Haze
Stockpile
Swallow
Spit Up
Lick
Mean Look


As previously stated,Bosco is extremely fond of costumes,so far,those are the ones he wore.

Ponyta (Twilight) costume



Blastoise costume


Cheerleader.


Delibird costume




Dunsparce costume


Visser



Wesker



Since Beheeyem isnt in Gen 6, no UC is spent (According to IRC).


<Beheeyem> [Peter] (Male)
Nature: Brave nature (+ Attack,-10% evasion)
Type: Psychic; Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

About: Peter was captured after being over-powered by Rob's Crunch, his main characteristic are his remarkable inteligence (rivaling Twilight's) and braveness during combat, Peter strongly stands up for what he believes in and will fight until the bitter end.
He also has a small crush on Fiona.

Abilites:

Telepathy (Passive):

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Synchronize (Passive):

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Analytic (HIDDEN ABILITY UNLOCKED, Passive):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.


Stats

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 34 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 1
AC: 5/5


Moves: - MAXED - 4 CC Bonus

Confusion(*)
Growl(*)
Heal Block(*)
Miracle Eye(*)
Psybeam(*)
Headbutt(*)
Hidden-Power (Fighting)
Imprison(*)
Psychic
Recover
Simple-Beam
Zen Headbutt
Wonder Room
Calm Mind
Guard Split
Power Split

Attract
Ally Switch
After You
Charge Beam
Dark-Pulse
Double Team
Dream Eater
Echoed Voice
Embargo
Energy Ball
Facade
Flash
Frustation
Giga Impact
Gravity
Hyper Beam
Light Screen
Magic Coat
Pain-Split
Protect
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Rock Tomb
Rock-Slide(*)
Role Play
Round
Safeguard
Shadow-Ball
Signal Beam
Sleep Talk
Snatch
Snore
Substitute
Swagger
Telekinesis
Thief
Thunderbolt(*)
Thunder-Wave
Trick
Trick-Room(*)
Toxic
Uproar


Skill-Swap(*)
Teleport(*)
Nasty-Plot(*)
Barrier
Disable
Guard Swap


2 UC are used to teach it Confide, so Vanilluxe is remaxed


<Vanilluxe> [Fiona] (Female)
Nature: Modest (+ Sp.Attack - Attack)
Type: Ice

Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None



About: Aside from her physical difference betwen other Vanilluxe (wich Bosco described as ''delicious looking''), Fiona is a highly timid and modest pokemon, refusing to show off no matter what. Sadly, this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move, but will not hesitate to use it if she feels it is necessary.

Abilites:
Ice-Body (Passive):

This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Weak Armor (HIDDEN ABILITY UNLOCKED, Toggle):


Default effect: None.

Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 79
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
MC: 0
AC: 5/5

Moves: - MAXED - 2 CC Bonus

Icicle Spear(*)
Harden(*)
Astonish(*)
Uproar(*)
Icy Wind(*)
Mist(*)
Avalanche(*)
Taunt(*)
Acid Armor
Mirror Coat
Sheer-Cold
Weather Ball
Ice Beam


Attract
Blizzard (*)
Double Team
Explosion
Flash Cannon
Frost Breath
Frustation
Hail (*)
Hidden-Power (Electric)
Hyper-Beam
Light Screen
Magic Coat
Magnet Rise
Protect
Rain Dance
Rest
Return
Round
Signal Beam
Sleep Talk
Substitute
Swagger
Toxic

Automotize(*)
Water-Pulse(*)
Imprison(*)
Iron Defense
Ice Shard
Powder Snow
Natural Gift


Simisage learns Play Nice (Pre-level 26 move) for free.


<Simisage> [Johnny Bravo] (Male)
Nature: Hasty (+ Speed, - Def, + 16% accuracy)

Type: Grass

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is, until he starts talking. Johnny met the group during a training section, becoming infatulated by Twilight (and to a lesser extent, Fiona),but she didnt feel attracted to him at all (Unlike Fiona, who blushed a bit), leading him to try and prove his power to impress her, Johnny fought Bosco, but was quickly and easly defeated (In part, due to his constant winking at Twilight), being captured shorty after.

Abilites:

Gluttony (Passive):

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Overgrow (HIDDEN ABILITY UNLOCKED, Passive):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Stats

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Attacks:

Scratch(*)
Leer(*)
Lick(*)
Vine Whip(*)
Fury-Swipes(*)
Leech-Seed(*)
Bite(*)
Seed Bomb(*)
Torment(*)
Acrobatics
Crunch
Grass Knot
Play Nice

Attract(*)
Brick-Break
Dig(*)
Double-Team
Endeavor
Focus Blast
Frustration
Giga Drain
Giga Impact
Gunk Shot
Helping Hand
Hidden-Power Ice
Hyper Beam
Iron Tail
Knock Off
Low Sweep
Payback
Protect
Return
Rock-Slide
Rock Smash
Rock Tomb
Shadow-Claw(*)
Solar Beam
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Taunt
Uproar

Leaf-Storm(*)
Nasty-Plot(*)
Role-Play(*)
Magical Leaf
Bullet Seed
Low Kick



<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
.

About: Before her capture, Dizzy was a greatly arrogant and un-nice Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.

Abilites:

Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet (Passive):

When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

Contrary (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: None.

Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.


Stats

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12

EC: NA
MC: 0
AC: 5/5

Attacks:

Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Teether Dance
Double Edge

Brick Break
Calm Mind
Covet
Dig
Double Team
Drain Punch
Endure
Facade
Fake out
Fire Punch
Frustation
Hyper Voice
Ice Punch
Icy Wind
Protect
Retaliate
Return
Rock Slide
Shadow Ball
Snatch
Substitute
Swagger(*)
Toxic
Trick Room(*)
Wild-Charge(*)

Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Last Resort
Psycho Cut
Encore
Disable




<Butterfree> [Max] (M)

Type:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.


About: Max has dreams of becoming powerfull and is determined to make this dream coming true, challenging Dizzy to a battle during her training, being quickly defeated and caught.
Now a Butterfree, his power (and confidence) greatly raised and he finaly feels like an equal to his teammates, but is determined to improve his battling abilites further.


Abilites:

Compoundeyes (Passive)

This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Tinted Lens (HIDDEN ABILITY UNLOCKED, Passive):

When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).


Stats


HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15


EC: 5/5
MC: 0
AC: 5/5


Attacks:
Tackle(*)
String Shot(*)
Bug-Bite(*)
Confusion
Poison Powder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Bug Buzz
Tailwind
Quiver Dance


Air Cutter
Bide
Double-Team
Electro Web(*)
Endure
Energy Ball
Giga Drain
Hidden Power ( Water)
Hyper Beam
Iron Defense
Psychic
Rain Dance
Razor Wind
Roost
Safeguard
Shadow Ball
Signal Beam
Snore(*)
Solarbeam
Teleport
U-Turn
Venoshock



<Donphan> [Alice] (F)
Nature: Careful (- Sp.Attack,+ Sp.Def)

Type: Ground

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

About: An extremely happy and careful Donphan, Alice always prefer to think it carefully before acting, she doesnt have any dreams for the future, prefering to live ''one day at a time''. Her small size when compared to the rest of the species as a Phanpy (Something that quickly caught the team's attention) didnt disapear upon evolution, as such, Alice boasts smaller fangs than the rest of her species.

Abilites:


Sturdy (Passive):


This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Sand Veil (HIDDEN ABILITY UNLOCKED, Passive):

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage


Stats


HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19


EC: 6/6
MC: 2
AC: 5/5

Attacks:

Assurance
Bulldoze
Defense Curl(*)
Double Edge
Endure
Fire Fang
Flail(*)
Giga Impact
Growl(*)
Horn Attack
Knock Off
Magnitude
Natural Gift(*)
Odor Sleuth(*)
Rapid Spin
Rollout(*)
Scary Face
Slam(*)
Tackle(*)
Take Down(*)
Thunder Fang


Block
Bounce
Double Team
Earthquake(*)
Endeavor
Facade
Gunk Shot
Gyro Ball
Iron Defense
Poison Jab
Protect(*)
Rest
Rock Polish
Rock Slide
Sandstorm
Seed-Bomb
Sleep-Talk
Stealth Rock
Stone Edge
Substitute
Superpower
Toxic(*)
Roar


Counter(*)
Ice-Shard(*)
Body-Slam(*)
Head Smash
Heavy Slam
Focus Energy
Fissure



<Dodrio> [Barry] (M)
Nature: Adamant (+ Attack, - Sp.Attack)


Type: Normal/Flying

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

About: A Dodrio caught by The Royal Guard and later traded to Matezoide, Barry quickly made friends with Steve and Rob, recognizing their strength almost instantly, growing to respect the others with time. Despite the 3 heads, they are more often than not in agreement and decided to have just 1 name for the sake of simplicity. The head's team-work is what allows Barry to spin them around like an helicopter to use Fly.

Abilities:
Run Away (Passive):

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Early Bird (Passive): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Tangled Feet (HIDDEN ABILITY UNLOCKED, Passive):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

Stats

HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 1
AC: 5/5

Attacks:
Acupressure
Agility
Double Hit
Drill Peck
Endeavor
Fury Attack
Growl
Peck
Pluck
Pursuit
Quick Attack
Rage
Thrash
Uproar
Endeavor

Bide
Brave Bird
Double-Team
Endure
Faint Attack
Flail
Frustration
Payback
Return
Roost
Sky Attack
Substitute
Taunt
Toxic

Aerial Ace
Torment
Steel Wing
Giga Impact
Fly
Low Kick
Mirror Move
Assurance



->

<Ivysaur> [Ozzy] (M)
Nature: Naughty (+ Attack, - Sp.Def)

Type:

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None



Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None



About: Ozzy was , in fact, Matezoide's first pokemon, being kidnapped by a mysterious group, Matezoide and Ozzy met again on a circus that used stolen pokemon for the shows. After defeating the thieves, Ozzy chose to go with Matezoide again after all this time. He bears no grudge against Steve for ''taking his place''.

Abilites:

Overgrow (Passive):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Chlorophyll (HIDDEN ABILITY UNLOCKED Passive):

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Thick Fat (Mega Evolution only, Passive):


This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.


Stats


Regular:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20


Mega Evolution:




EC: 9/9
MC: 0
AC: 5/5

Attacks

Tackle (*)
Growl (*)
Leech Seed (*)
Vine-Whip (*)
Poison Powder (*)
Sleep Powder (*)
Take Down (*)
Razor Leaf (*)
Sweet Scent (*)
Growth (*)
Seed Bomb
Double Edge
Worry Seed
Synthesis
Growth
Petal Dance


AncientPower
Bide
Bind
Bulldoze
Bullet Seed
Dig
Earthquake
Flash
Frenzy Plant
Giga Drain
Giga Impact
Hidden Power (Ice)
Hyper Beam
Knock Off
Light Screen
Protect
Reflect
Safeguard
Sludge Bomb
Solar Beam
String Shot
Substitute(*)
Sunny Day
Swagger
Outrage
Toxic
Venoshock(*)
Weather Ball


Endure (*)
Leaf Storm (*)
Skull Bash (*)
Power Whip
Ingraim
Charm





<Omastar> [Mordecai] (M)
Nature: Modest (+ Sp.Attack, - Attack)

Type:

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.

Abilites:


Swift Swim (Passive):

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Shell Armor (Passive):

This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: None.

Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


Stats

HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Constrict (*)
Withdraw (*)
Bite (*)
Water Gun (*)
Rollout (*)
Horn Attack (*)
Leer (*)
Mud Shot (*)
Ancient Power
Protect
Brine
Shell Smash
Hydro Pump

Double Team
Earth Power
Endure
Hidden Power (Electric)
Hyper Beam
Ice Beam
Icy Wind
Mimic
Rain Dance (*)
Rest
Rock Polish
Sandstorm
Scald
Stealth Rock
Substitute
Surf (*)
Toxic

Bide (*)
Toxic Spikes (*)
Spikes (*)
Whirlpool
Muddy Water
Wring Out


->



<Banette> [Chuck] (M)
Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)

Type:

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

About: Chuck used to live by himself on a haunted house, playing pranks on whoever came by.
In fact, Chuck was extremely lonely in the house, but far too afraid to actualy leave it by himself. Eventualy, Matezoide took a look at the house and was constantly tormented, but unlike past trainers, he decided to stay in there (Much to Bosco and Max's complaints), eventualy managing to trap and capture the ghost type, who finally had actual people to talk and play with.
Despite enjoying his company, Chuck saw himself growing more and more distant, as he watched the others evolve around him, he couldnt understand why he was unable to do that. Eventualy tracked by a doll, Chuck was convinced to fuse with it for power. The sheer evil he had inside his heart, as well as the doll's made Chuck's mind twisted and malignant, caring for nothing but power, he rarely talks to the others and often leaves their home by himself.
Currently, Chuck swore alliance to the Demon Lord Itsumo, abandoning his former friends.

Abilites:

Frisk (Passive):

The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Insomnia (Passive):

This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Cursed Body (HIDDEN ABILITY UNLOCKED, Passive):

When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Prankster (Mega Evolution only, Passive):


This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving it's non-damaging attacks a +1 increase in priority level.


Stats

Regular:

HP: 100d
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19


Mega Evolution:


HP: 100
Atk: 7
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 22


EC: 6/6
MC: 0
AC: 5/5


Attacks:

Knock Off (*)
Screech (*)
Night Shade (*)
Spite (*)
Will-O-Wisp (*)
Shadow Sneak (*)
Curse (*)
Faint Attack (*)
Shadow Ball
Grudge
Sucker Punch
Snatch
Hex
Trick


Body Slam
Calm Mind
Dark Pulse
Double-Team
Endure
Facade
Foul Play
Hidden Power (Fighting)
Hyper Beam
Icy Wind
Magic Coat
Pain Split
Payback
Protect
Psychic (*)
Pursuit
Rain Dance
Rest
Shock-Wave
Sleep Talk
Substitute
Taunt
Thunder
Thunderbolt (*)
Torment
Toxic
Trick Room (*)


Gunk Shot (*)
Destiny Bond (*)
Imprison (*)
Disable
Confuse Ray



Type changed to Fairy. 1 UC used so it can learn Play Rough (Level Uo)


<Marill> [Natara] (F)
Nature: Adamant (+ Attack, - Sp.Attack)


Type: Water/Fairy

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

About: A very jolly and happy Azurill caught by Athenodoros, Nate Natara is extremely easy to like, becoming friends with the usualy quiet and reserved Chuck in a few minutes, their oppositive natures made them bond with easy. Despite the sex changed caused by an unknown mutation (1/3 of each FEMALE Azurill become MALE upon evolving, not the oppositive), Natara is just as happy.
Natara is generaly seen as the team's little brother sister (alongside Mordecai) and is sure to bring joy and happiness wherever she goes.

Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.

Huge Power (Passive): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats

HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]


EC: 9/9
MC: 0
AC: 5/5

Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)
Bounce (*)
Helping Hand (*)
Bubblebeam (*)
Water Sport (*)
Rollout
Tackle
Defense Curl
Aqua Ring
Aqua Tail
Superpower
Ice Punch
Double-Edge
Play Rough

Attract
Bounce
Brick-Break
Bulldoze
Covet
Dig
Dive
Double Team (*)
Endure
Facade
Fling
Focus Punch
Giga Impact
Knock Off
Light Screen
Protect
Rain Dance
Rest
Sleep Talk
Substitute (*)
Toxic
Waterfall (*)

Encore (*)
Refresh (*)
Body Slam (*)
Aqua Jet
Perish Song
Scary Face
Foresight
Soak
Supersonic
Amnesia





<Magcargo> [Tara] (F)
Nature: Modest (+ Sp.Attack, - Attack)

Type: Fire/Rock

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None



Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

About: A Magcargo caught during Athenodoros's many travels and later traded to Matezoide, Tara is extremely mature and mother-like to the younger members of the team. She gets along extremely well with Alice, due to their ''live by the day'' phylosofies, wich she learned from a life-time of being slow.


Abilities:
Magma Armor (Passive):

This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Flame Body (Passive):

This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Weak Armor (HIDDEN ABILITY UNLOCKED, Can Be Enabled):

Type: Toggle

Default effect: None.

Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats

HP: 90
Att: Rank 1 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spd: 30
Size Class: 2
Weight Class: 4
Base Rank Total: 17


EC: 6/6
MC: 1
AC: 5/5

Attacks:
Yawn (*)
Smog (*)
Ember (*)
Rock Throw (*)
Harden (*)
Recover (*)
Flame Burst (*)
Shell Smash
Flamethrower
Earth Power
Ancientpower

Attract
Double Team (*)
Endure
Explosion
Fire Blast
Hidden Power Ice
Hyper Beam
Light Screen (*)
Overheat
Pain Split
Protect
Reflect
Refresh
Rest
Rock-Polish
Sandstorm
Sleep-Talk
Solar Beam (*)
Stealth Rock
Stockple
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp

Acid Armor (*)
Memento (*)
Heat Wave (*)
Stockpile
Swallow




<Throh> [Ernie] (Male)
Nature: Adamant (+ Attack, - Sp.Attack)

Type: Fighting

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

About: While meditating, Throh was approached by the team and instantly felt Steve's strength. During their battle, Ernie showed a lot of inteligence and cunning, used Steve's own strength against him and got an early lead, but Steve managed to recover and quickly turn the tables around. After being burned by his Fire Punch, Ernie activated his Guts ability and had little trouble beating down Steve, until his Anger Point activated and a single Close Combat was enough to fall the Judo Pokemon.

He decided to join the team and train harder than ever, due to his old age, he also feels responsable to the others and greatly enjoys Tara's company, due to her maturity.


Guts (Passive):

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Inner Focus (Passive):

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (HIDDEN ABILITY UNLOCKED, Passive):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Abilities bypassed by Mold Breaker:
Code:
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin
Stats

HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: None
MC: 0
AC: 5/5

Attacks

Bind (*)
Leer (*)
Bide (*)
Focus Energy (*)
Seismic Toss (*)
Vital Throw (*)
Revenge (*)
Storm Throw (*)
Bulk-Up
Superpower
Body Slam
Endure
Wide Guard
Reversal
Circle Throw


Block
Bulldoze
Dig
Double Team
Earthquake (*)
Facade (*)
Fire Punch
Giga Impact
Helping Hand
Ice Punch (*)
Knock Off
Low Kick
Low Sweep
Pain Split
Payback
Posion Jab
Protect
Rest (*)
Retaliate
Return
Rock-Slide
Rock Smash
Rock Tomb
Sleep-Talk (*)
Stone Edge
Substitute
Sunny Day
Swagger
Taunt
Thunder Punch (*)
Toxic





<Voodoom> [Aloysius] (Male)
Nature: Naive (+19% accuracy, -Sp.Defense)

Type: Fighting/Dark

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

About: A childhood friend of Chuck, Aloysius refused to follow the team when they met in the haunted house. Several weeks later, however, the house was destroyed to be replaced by a mall. Having no place to go, Aloysius wandered the forest before being found by the team, this time accepting to go with them.
Despite his innitial lack of trust, Aloysius came to respect the others and showed to be more sociable than Chuck. He shares Rob's love for comic books.


Abilities:

Volt Absorb (Passive): This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.

Lightning Rod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive (HIDDEN ABILITY UNLOCKED, Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.


Stats

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 6/6
MC: 0
AC: 5/5

Attacks

Astonish (*)
Copycat (*)
Mimic (*)
Pain Split (*)
Spite (*)
Grudge (*)
Charge (*)
Follow Me (*)
Pin Missile (*)
Substitute
Night Slash
Wrap
Revenge
Close-Combat
Aura Sphere
Beat Up
Accupressure

Dark Pulse
Double-Team
Dual Chop
Earthquake
Endure
Focus Blast
Foul Play
Hidden Power 7 (Fire)
Hyper Beam
Ice Punch
Magic Coat
Pain Split
Protect
Psychic (*)
Return (*)
Rock Slide
Shock-Wave
Snatch
Stone Edge
Taunt
Thunder-Wave (*)
Torment
Toxic
Vaccumm Wave
Wild Charge

Perish Song (*)
Counter (*)
Mach Punch (*)
Focus Punch
Imprison




<Sawk> [Bert] (M)
Nature: Jolly (+ Speed, - Sp.Attack. +11% accuracy)

Type: Fighting

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

About: Ernie's old friend, the team first saw him knocking down trees as part of his training. Upon hearing from Ernie how powerfull his new companions are, Bert couldnt help but challenge Steve, promissing to join them if he lost. After an incredibly hard fight, Steve was able to whistand his ''Fist Of Fury'' and finish it off with a powerfull Reversal attack. Content for fighting someone so powerfull, Bert allowed himself to be caught.
Bert is extremely focused and disciplined, but is incredibly easy-going, as shown when he first met Bosco.

Sturdy (Passive):

This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Inner Focus (Passive):

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (HIDDEN ABILITY UNLOCKED Passive):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Abilities bypassed by Mold Breaker:
Code:
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin
Stats

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+11% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: None
MC: 1
AC: 5/5

Rock-Smash (*)
Leer (*)
Bide (*)
Focus Energy (*)
Double Kick (*)
Low Sweep (*)
Counter (*)
Karate Chop (*)
Brick Break
Endure
Retaliate
Close-Combat
Reversal


Bulldoze
Dig
Double-Team
Dual Chop
Earthquake (*)
Fire Punch
Helping Hand
Icepunch (*)
Knock Off
Low Kick
Pain Split (*)
Payback
Poison Jab (*)
Protect
Rain Dance
Rest
Rock-Slide
Rock-Tomb
Sleep-Talk
Stone Edge (*)
Substitute
Taunt
Thunderpunch (*)
Toxic


1 UC spent so it can learn Flare-Blitz (Yolol)



<Flareon> [Bridget] (Female)

Nature: Rash (+ Sp.Attack, - Sp.Def)

Type: Fire


Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None




About: Even as a Flareon, Bridget is extremely innocent and curious, she has an extreme amount of respect (Even if rarely shown) towards the rest of the team and sees Chuck as her ''super-cool older brother'', despite being extremely worried about him. She chose to become a Flareon after being lost in the woods and seeing Twilight and Tara fight off a gang of water types, their passion for fighting and protecting those that need making Bridget realise what she wanted.

Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Guts (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 1
AC: 5/5

Heliping Hand (*)
Tackle (*)
Tail Whip (*)
Sand Attack (*)
Growl (*)
Quick Attack (*)
Bite (*)
Covet (*)
Take Down (*)
Double-Edge
Batom Pass
Last Resort
Ember
Fire Fang
Fire Blast
Flare Blitz

Bide
Dig (*)
Double Team
Facade (*)
Flame Charge
Flamethrower
Giga Impact
Heal Bell
Hidden Power Grass
Overheat
Protect
Reflect
Rest
Shadow Ball (*)
Sleep-Talk
Substitute
Sunny Day
Superpower
Swift
Zap Cannon


Wish (*)
Yawn (*)
Flail (*)
Endure
Charm





<Tauros> [Aldebaran] (M)

Nature: Hasty (+15% Spe, +19% Acc, -1 Def)

Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

About: Aldebaran was the leader of a Tauros herd and aided the team at taking down a group of thieves. After this, he decided to accompany them as he always wanted to travel around the world, as he knew he wasnt necessary anymore, Aldebaran left the protection of the herd at the hands of his son. He can be describled as Brave, Wise and Strong. He knows a move called Great Horn, taught to him by his father (Rock Climb combo) and is currently training to master the Greater Horn (Double Edge combo), a move he created. Because of his relative old age, he is among the pokemon that gets along well with Twilight, Tara and Ernie.

Abilities:
Intimidate (Activated):


When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Anger Point ( Passive):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Sheer Force (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: None.

Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.


Stats

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 127 (110 * 1.15^)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

Attacks:
Tackle (*)
Stomp (*)
Tail Whip (*)
Rage (*)
Horn Attack (*)
Scary Face (*)
Pursuit (*)
Rest (*)
Payback (*)

Bide
Giga Impact
Blizzard (*)
Double Edge
Double Team
Earthquake
Endure
Horn Drill
Fire-Blast (*)
Helping Hand (*)
Ice Beam
Iron Head
Iron Tail (*)
Outrage (*)
Protect
Quick Attack
Rain Dance
Retaliate
Rock Climb
Rock Slide (*)
Solarbeam
Spite
Thunder
Thunderbolt
Zap Cannon
Zen Headbutt





<Revenankh> [Nefertina] (Female)

Nature: Brave (+Attack, - Speed, -10% Evasion)

Type: Ghost/Fighting

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

About: A Revenankh met at the ruins during Bert's training, both pokemon stalemated for a long time before Nefertina was knocked out by a collapsing pillar. Knowing the ruins would give away soon, Matezoide and Bert removed the pillar and managed to carry her to safety. Sad that her home is gone, but happy about meeting someone that powerfull (And the promisse of there existing pokemon even stronger than Bert), Nefertina did not hesitate to be captured to further hone her skills. Although she was initially disapointed at the majority of the rest of the team (Calling them ''slackers'' and lazy), they eventually grew on her heart (Mostly because she saw their sparing matches and realised their strength).


Abilities:

Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock (Passive): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (DW UNLOCKED, Passive): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard and Substitute with all of its attacks.


Stats

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: Nothing
MC: 0
AC: 5/5

Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Moonlight
Power Whip
Revenge
Hammer Arm
Grudge


Brick Break (*)
Double Team
Drain Punch
Dual Chop
Earthquake (*)
Endure
Helping Hand
Ice Punch
Pain Split
Protect
Psychic (*)
Rock-Slide
Shadow Ball
Substitute
Superpower
Taunt
Torment

Mach Punch (*)
Shadow Sneak (*)
Wide Guard (*)
Hex
Counter
Destiny Bond





<Hitmonchan> [Little Mac] (Male)

Nature: Adamant

Type: Fighting

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

About: Small and light, Little Mac is a fighter at heart. He is not afraid to take on enemies larger than himself and aims to become the greatest boxer in the world. After learning everything he could learn from Doc Louis (At the moment), they went their separated ways, under the promisse that they will meet again when he is ready to finish the training.
Now a Hitmonchan, Doc Louis returned to finish the training. Mac finally mastered the Star Punch, and can shoot several variations of the move with changes in power, speed and typing. Despite this, Mac knows theres much to learn, so he continues to train his body and soul.
A recent event has given Mac a deep fear of karts, which did not lessen with his evolution.

Abilites:

Keen Eye (Passive):This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). It's vision also enables it to see through any attempts by an opponent to raise it's evasion.

Iron Fist (Passive): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Inner Focus (HIDDEN ABILITY UNLOCKED, Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.


Stats

HP: 90
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5


Tackle (*)
Helping Hand (*)
Fake Out (*)
Foresight (*)
Comet Punch
Agility
Revenge
Ice Punch
Fire Punch
ThunderPunch
Focus Punch
Sky Uppercut
Quick Guard
Close Combat
Detect
Mega Punch


Attract
Bide
Body Slam
Brick-Break
Bulk Up
Bulldoze
Dizzy Punch
Double Team
Drain Punch
Earthquake (*)
Facade
Fling
Low Kick
Low Sweep (*)
Metronome
Protect
Rain Dance
Retaliate
Rest
Rock-Slide (*)
Seismic Toss
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swagger
Thief
Toxic

Counter (*)
Hi Jump Kick (*)
Bullet Punch (*)
Feint
Mach Punch
Endure
Mind Reader
Pursuit
Rapid Spin


Aurumoth's Sp.Attack changed to 5.



<Aurumoth> (Will) [Female]
Nature: Sassy (+1 Sp.Defense, -15% Speed, -10% Evasion)

Type: Bug/Psychic
Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

About: Will comes from a big family, being the oldest sibling, Will has grown to be extremely responsable and careful for her brothers and sisters. As the years passed, she realised her brothers/sisters became old enough to take care of themselves, which upset her to an extent.
Eventualy, she met Matezoide and was caught. Although she isnt the oldest one anymore, Will is happy to be part of a new family, despite being rather tomboyish and unstable, Will has the personality and inteligence of a competent leader. The Heart of Kandrakar's power has grown considerably, affecting her physical appearance, though her mind hasnt changed one bit.


Abilities:


Weak Armor: (Toggle) Default effect: None.
Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion: (HIDDEN ABILITY UNLOCKED, Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Tackle (*)
String Shot (*)
Bug Bite (*)
Sunny Day (*)
Heal Pulse (*)
Zen Headbutt
Reflect
Wish
AncientPower
Final Gambit
Tail Glow
Healing Wish

Hidden Power Ground
Light Screen
Magic Coat
Protect
Psychic (*)
Psyshock
Shadow Ball (*)
Overheat
Thunder
Thunderbolt
Will-O-Wisp (*)
Wonder Room
Electroweb
Helping Hand
Ice Beam
X-Scissor
Safeguard
Substitute
Retaliate
Trick
Giga Impact
Skill Swap
Role Play
Icy Wind
Ally Switch
Toxic

Hydro Pump (*)
Bug Buzz (*)
Disable (*)
Close Combat
Feint
Counter
Megahorn
Wing Attack




<Leafeon> (Harold) [Male]
Nature: Adamant (+Atk, -SpAtk)

Type: Grass

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

About: As an unborn Eevee, Harold was defective. While his brothers and sister developed, Harold's was halted and when his mother gave birth, he was the only one that stayed behind, although nobody knew about his existence.
After several months inside his mother, the fetus that would turn into Harold started to die, but luckly, his family came across a Moss Rock. Due to Eevee's adaptable nature, his body began to change. This allowed Harold's fetus to fully develop and he was born a week later.
However, because of this event, part of his DNA is that of a Leafeon, leading Harold to be born with it's physical characteristics and making him immune to the effect of the other stones.


Abilities:

Leaf Guard: (Passive) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyl (HIDDEN ABILITY UNLOCKED, Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats

HP: 100
Atk: Rank 5(+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Covet (*)
Quick Attack (*)
Take Down (*)
Bite (*)
Double Edge
Charm
Razor Leaf
Magical Leaf
Grass Whistle
Giga Drain
Synthesis
Sunny Day
Leaf Blade
Swords Dance

Aerial Ace
Dig
Double-Team
Facade
Frustration
Heal Bell
Knock Off
Protect (*)
Seed Bomb
Substitute
Return
Round (*)
Work Up (*)
Worry Seed
X-Scissor

Endure (*)
Flail (*)
Yawn (*)
Wish
Covet




<Sigilyph> [Ezekiel] (Male)
Nature: Modest (+Sp.Attack, -Attack)

Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

About: A random Sigilyph caught at some ruins, he prefers to be called ''Zeke''. Ezekiel loves history and is always ready to learn more. Despite his confidence in his fighting abilites, Zeke really hates show-offs, and will not hesitate to attack whoever annoys him by being a dick.

ABILITIES
Wonder Skin (Passive):
The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard (Passive):This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens (HIDDEN ABILITY UNLOCKED, Passive): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats

HP: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 0
MC: 0
AC: 5/5


Attacks:

Gust (*)
Miracle Eye (*)
Hypnosis (*)
Psywave (*)
Tailwind (*)
Whirlwind (*)
Psybeam (*)
Air Cutter (*)
Light Screen (*)
Psychic
Cosmic Power
Reflect
Air Slash
Mirror Move
Gravity

Dark Pulse
Double Team (*)
Heat Wave
Energy Ball (*)
Flash Cannon (*)
Hidden Power (Fighting)
Ice Beam (*)
Thunder-Wave
Solarbeam
Protect
Substitute
Safeguard
Shadow Ball
Fly
Trick Room
Icy Wind
Signal Beam
Telekinesis
Hyper Beam

AncientPower (*)
Psychoshift (*)
Roost (*)
Skill Swap (*)
Stored Power (*)


Defenses changed to 5.


<Bronzong> (Zero)
Nature: Brave (+Attack, -Speed, -10% evasion)

Type: Steel/Psychic

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

About: A Bronzor met at the Iron Island, Zero always heard tales of the out-side world. Upon capture, the young Bronzor is extremely curious and courageous (If not reckless) to explore his new surroundings. Sadly, Zero also realised just how much better life would be if he had arms. The ability to punch and grabs things looks extremely interesting to him, but alas, it is not meant to be.
Or was it? On a random day, on a carnival, Zero got into a fight. Upon getting knocked down on a ''manly stuff'' stand, he accidentally drunk an entire bottle of Old-Spice, combined with Red Bull. As a result, the testosterone filled his body, and within seconds, not only did Zero evolve, but he also grew four arms! Armed (heh) with his new power, Zero couldnt be any happier!

Abilities:
Levitate (Passive):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss
Heatproof (Passive):This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW UNLOCKED, Passive): The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (8 with heavy metal)
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Extrasensory (*)
Psywave (*)
Iron Defense (*)
Faint Attack (*)
Safeguard (*)
Heavy Slam
Future Sight
Payback
Heal Block

Double-Team
Earthquake (*)
Endure
Giga Impact
Gravity (*)
Grass Knot
Gyro Ball (*)
Hidden Power Fire
Hyper Beam
Iron Head
Light Screen
Psyshock (*)
Protect
Psych Up
Reflect
Rest (*)
Rock-Slide (*)
Rock Polish
Shadow Ball
Signal Beam (*)
Sleep Talk (*)
Solarbeam
Stealth Rock (*)
Substitute
Toxic
Trick (*)
Trick-Room
Zen Headbutt



Attack increased.



<Fraxure> (Yumi) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

About: Despite being the strongest Axew out of her brothers, Yumi was always threated differently due to being a girl. While she was forced to learn how to take care of babies and get vegetables, her brothers were taught how to hunt by her father. Unable to take this for any longer, Yumi ran away. Learning how to fend off and hunt by herself, the Axew finally felt happy. One day, however, she was ambushed by Chuck, who was having fun assassinating other wild pokemon to test his new power after training with Itsumo. Yumi fought fiercely, but she was no match for the fallen Bannete. Thankfully, Chuck noticed Matezoide and some of his pokemon approaching and quickly escaped. Yumi was nursed back to health having little memory of her assaliant and happily agreed to join her saviors.

Abilities:
Rivalry (Passive):
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (HIDDEN ABILITY LOCKED, Passive):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Abilities bypassed by Mold Breaker:
Code:
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin[/code]
Unnerve (DW LOCKED, Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/9
MC: 0
AC: 4/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw
Outrage
Guillotine
Dragon Dance
Taunt

Aerial Ace
Aqua Tail
Dig (*)
Double-Team (*)
Endeavor
Payback (*)
Protect
Rock-Tomb (*)
Superpower
Substitute
X-Scissor (*)

Endure (*)
Night Slash (*)
Counter (*)
Focus Energy (*)
Reversal (*)




<Lanturn> (Solomon) (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water / Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.


About: In the 19th century, a lone pokemon was abandoned by his trainer. Travelling without a destination, Solomon was attacked by a wild Parasect on the swamps. After suffering heavy damage and having his body almost entirely paralysed by the beast's spores, Solomon fell on the lake and died from his injures.
Several years later, the water type woke up, with very little resemblance on his former life and having no idea how he got there, he wandered for months on his own, eventualy meeting with Matezoide and getting caught.
The years spent ''dead'' greatly damaged Solomon's mind, reducing his inteligence and his ability to speak, but is surprisigly happy. The very first thing Solomon remembered is that he was ''born on a monday'', which led to Twilight to naming him after the poem, Solomon Grundy.
Upon evolving, Grundy realised he has no soul, which explains the ''empty'' feeling he always had, the Lanturn is currently looking for ways to recover it.

Abilities:

Volt Absorb (Passive):: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate (Toggle):

Default effect: None.

Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Water Absorb (HIDDEN ABILITY UNLOCKED Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


Stats

Lanturn
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18



EC: 6/6
MC: 0
AC: 5/5

Supersonic (*)
Bubble (*)
Thunder-Wave (*)
Flail (*)
Confuse Ray (*)
Water Gun (*)
Spark (*)
Take Down (*)
Electro Ball
Hydro Pump
Rest
Sleep Talk
Signal Beam
Aqua Ring
Charge
Bubblebeam
Discharge

Endure
Heal Bell
Hidden Power (7, Fire)
Hyper Beam
Ice Beam (*)
Light Screen
Protect
Substitute
Scald (*)
Surf (*)
Sleep-Talk
Thunderbolt (*)
Thunder
Thunder-Wave
Rain Dance
Rest
Sleep-Talk
Volt Switch (*)
Zap Cannon

Agility (*)
Brine (*)
Whirlpool (*)
Psybeam (*)
Mist (*)


1 UC spent so it can learn Play Rough. Type changed to pure Fairy



<Granbull> (Stella) (F)
Nature: Careful (+1 Sp.Def, -1 Attack)
Type: Fairy

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)


About: An extremely wealthy Snubull, Stella Muchmoney always had an easy life. Acess to the finest foods, the best rooms and the most luxurious training programs, Stella really has everything. One day, when she happened to pass by Matezoide, she quickly developed a crush on Steve. This, as well as always wanting to battle and see just how powerful could be, she (basically) begged to be captured. Luckly, she did not lose any money with this and now, Matezoide's money has been tripled from her allowance!
Although she is a bit annoying and spoilled, the sheer amount of money made the vast majority of Matezoide's team (Matezoide included) hasty to accept her.
Currently, Stella is a happy Granbull that found talent in boxing, constantly sparring with Mac.

Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Rattled (HIDDEN ABILITY UNLOCKED Passive): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


Stats

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 45
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Ice Fang (*)
Thunder Fang (*)
Fire Fang (*)
Tackle (*)
Scary Face (*)
Tail Whip (*)
Charm (*)
Bite (*)
Lick (*)
Headbutt (*)
Roar (*)
Crunch
Payback
Outrage
Play Rough

Brick-Break (*)
Dig
Double-Team
Earthquake (*)
Endure
Retaliate (*)
Reflect
Return (*)
Thunder-Wave (*)
Facade
Taunt
Toxic
Stone Edge
Rock Slide
Giga Impact
Facade
Rain Dance
Sunny Day
Fire Punch
Ice Punch
Thunderpunch
Last Resort
Low Kick
Super Fang
Superpower
Covet
Lovely Kiss
Metronome
Body-Slam
Torment
Counter

Heal Bell (*)
Focus Punch (*)
Double-Edge (*)
Mimic (*)
Metronome (*)
Close-Combat




<Turtwig> [Ana] (F)
Nature: Brave (-10% evasion)
Type: Grass

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


About: Bored with her life in the Torterra island, Ana slipped into a ship unnoticed and reached....wherever the fuck ASB takes place. Excited to meet new pokemon and battle strong foes, Ana fought many battles with wild and trained pokemon, revealing her passion for battling and the unknown.
Eventually caught my Matezoide after being defeated by Yumi, Ana is ready to take on new challenges with a smile on her face!


Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 26 (31/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 3/9
MC: 0
AC: 3/5



Abilities:
Overgrow (Passive):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (HIDDEN ABILITY LOCKED, Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Attacks:
Tackle (*)
Withdraw (*)
Absorb (*)
Razor Leaf (*)
Curse (*)
Bite (*)
Mega Drain (*)
Synthesis
Leech Seed
Leaf Storm

Return (*)
Light Screen (*)
Solarbeam (*)
Substitute
Protect (*)
Toxic (*)
Stealth Rock
Endure

Superpower (*)
Sand Tomb (*)
Seed Bomb (*)
Body Slam (*)
Wide Guard (*)






<Tepig> [Paul] (M)
Nature: Quiet (-10% Evasion)

Type:Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None




About: Paul is a Tepig that was born to act. Captured by Matezoide while wandering Pokestar Studios, Paul quickly revealed his dreams for acting and soon participated in several movies there.
Althouh he had a lot of fun, as a pokemon, Paul's role did not get much recognition and did not attain the fame he hoped for. Luckly, he was quickly cheered up when he realised that meant he could travel with Matezoide and get through a lot of new, exciting experiences.
Also, his father was a Typhlosion.


Abilities:
Blaze (Passive):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (HIDDEN ABILITY LOCKED, Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)


HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (45/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/9
MC: 0
AC: 2/5

Attacks (17):
Tackle (*)
Tail Whip (*)
Ember (*)
Odor Sleuth (*)
Defense Curl (*)
Flame Charge (*)
Smog (*)
Rollout (*)
Take Down (*)
Flamethrower
Head Smash
Flare Blitz

Protect (*)
Gyro Ball (*)
Wild Charge (*)
Solarbeam (*)
Fire Blast (*)
Superpower

Endeavor (*)
Body-Slam (*)
Covet (*)
Yawn (*)
Curse (*)
Magnitude




<Heatmor> [Illyana] (F)
Nature: Quiet (-10% Evasion)

Type:Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None




About: An orphan Heatmor, Illyana was raised by Durants. Although she cared for her foster family (Basicaly the entire colony) and knew she was seen as an equal by the rest of them, it was impossible for Illyana to not feel different. One day, when she witnessed a gang of Heatmor attacking and eating Durants, she was shocked. Sure, she knew Heatmor eat Durants, but watching her friends getting melted and eaten deeply affected her.
Feeling an immesurable rage, Illyana attacked and drove away the Heatmor gang, however, knowing she , too, is a Heatmor, and believing her instincts for Durant meat would overwhelm her, Illyana decided to leave the colony, knowing they would be safer without her. She was caught by Matezoide soon after.


Abilities:
Gluttony (Passive):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

White Smoke (HIDDEN ABILITY UNLOCKED, Passive): Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Intimidate, etc.) These Pokemon are also immune to Fog and lingering smoke-based effects.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC:0
AC:2/5

Attacks:

Incinerate (*)
Lick (*)
Oder Sleuth (*)
Bind (*)
Fire Spin (*)
Fury Swipes (*)
Slash
Flamethrower
Inferno

Bug Bite
Solarbeam (*)
Dig (*)
Giga Drain
Fire Blast (*)
Focus Blast (*)
Taunt (*)

Sucker Punch (*)
Night Slash (*)
Heat Wave (*)
Body Slam (*)
Faint Attack (*)







<Munchlax> [Owen] (M)

Nature: Quiet (-10% Evasion)

Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.


About: A Munchlax with a knack for battling, there is nothing Owen likes more than a good fight (Other than food, naturally). Attracted by a honey tree, Owen was quick to ignore it in order to defend himself against Stella's Close-Combat, much to everyone's surprise. After a short stalemate, Owen was quickly brought down by Will's Megahorn and captured.
Loving the opportunity to train and become a strong, fat Snorlax, the young Munchlax trains hard and wishes to battle as many strong opponents as he can.....after he is done eating.


Pickup: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (HIDDEN ABILITY LOCKED): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16


EC: 2/6
MC: 0
AC: 2/5


EC: 0/6
MC: 0
DC: 0/5


Attacks:

Metronome (*)
Odor Sleuth (*)
Tackle (*)
Defense Curl (*)
Amnesia (*)
Lick (*)
Recycle (*)
Screech (*)
Chip Away (*)
Stockpile (*)
Body-Slam


Brick-Break
Ice Beam (*)
Flamethrower (*)
Thunderbolt (*)
Solarbeam
Surf
Return (*)
Earthquake (*)

Selfdestruct (*)
Counter (*)
Double-Edge (*)
Pursuit (*)
Whirlwind (*)





<Ditto> (Ottis) [No Gender]

Nature: Quirky
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

About: A Shiny Ditto, Ottis is a joker at heart. Although he means no harm, Ottis is unable to not change the opponent's form upon transforming, mostly in an (mostly sucessful) attempt at making other people laugh and annoy the enemy.
He bonded extremely well with Bosco, given their similar form, shininess and....''unique'' natures.

Abilities:
Limber (Passive
): This Pokemon’s body is well trained and immune to paralysis.
Imposter (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: N/A
MC: N/A
AC: 5/5

Attacks - COMPLETE- 0 CC

Transform





<Dunsparce> [Snake] (M)
Nature: Brave (+ Attack, - Speed, -10% Evasion)

Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.


About: Will come later

Abilities:

Serene Grace (Passive):

This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Run away (Passive):

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Rattled (HIDDEN ABILITY LOCKED, Passive):

These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Size Class: 3
Weight Class: 2
Base Rank Total: 18



EC: -
MC: 0
AC: 0/5

Attacks:

Rage (*)
Defense Curl (*)
Rollout (*)
Spite (*)
Pursuit (*)
Screech (*)
Yawn (*)
Ancientpower (*)
Take Down (*)
Roost (*)
Glare (*)

Earthquake (*)
Thunder-Wave (*)
Rock-Slide (*)
Gyro Ball (*)
Retaliate (*)

Bide (*)
Agility (*)
Magic Coat (*)
Curse (*)
Hex (*)





<Stunfisk> [Maya] (F)

Nature: Quiet (+ Sp.Attack, -Speed, -10% Evasion)

Type: Ground/Electric

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.



About: Will come later


Abilities::


Static (Passive):

This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Limber (Passive):

This Pokemon’s body is well trained and immune to paralysis.

Sand Veil (HIDDEN ABILITY LOCKED, Passive):

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.


Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 0
AC: 0/5

Attacks:

Mud-Slap (*)
Mud Sport (*)
Bide (*)
Thundershock (*)
Mud-Shot (*)
Camouflage (*)
Mud Bomb (*)
Discharge (*)

Thunderbolt (*)
Scald (*)
Earthquake (*)
Thunder-Wave (*)
Sludge-Wave (*)

Pain Split (*)
Yawn (*)
Curse (*)
EarthPower (*)
Spark (*)



<Happiny> [Luna] (F)

Nature: Modest (+1 Sp.Attack, -1 Attack)

Type

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.


About: Will come later


Abilities:

Natural Cure (Passive)
:

This Pokémon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.

Serene Grace (Passive):

This Pokémon has a blessing which doubles the success chance of its attack's secondary effects. (eg. Paralysis from Thunderbolt).

Friend Guard (HIDDEN ABILITY LOCKED, Passive):

The Pokémon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).


Stats:
HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks:

Pound (*)
Charm (*)
Copycat (*)
Refresh (*)
Sweet Kiss (*)

Shadow Ball (*)
Flamethrower (*)
Solarbeam (*)
Psychic (*)
Toxic (*)

Counter (*)
Endure (*)
Helping Hand (*)
Metronome (*)
Aromatherapy (*)



Using 20 CC to buy a Banettite and a Venusaurite


28 UC were spent in total
 
Last edited:
S0L1D G0LD: Approved. All instances of DC are now AC.
P2X7: Approved.
Box: Approved.
Complications: Approved.
AOPSUser: Approved. DC is now AC, however.
Matezoide: Approved.

-----
http://www.smogon.com/forums/thread...ranger97-for-domination.3490963/#post-4948758 3 CC

Stockpiling

Meowth gains 1 EC, 2 MC, 1 DC, and 1 KOC, increasing its EC from 1/6 to 2/6 and AC from 1/5 to 2/5. Spending the KOC as MC to purchase Slash (Level Up), Night Slash (Level Up), and Feint (Level Up).
Aronr receives 1 EC, 3 MC, 1 DC, and 1 KOC, increasing its EC from 0/9 to 1/9 and AC from 0/5 to 1/5. Spending the MC and KOC to purchase Heavy Slam (Level Up), Double-Edge (Level Up), Metal Burst (Level Up), and Iron Tail (Level Up).

Self Approved.
 
Last edited:
http://www.smogon.com/forums/thread...ranger97-for-domination.3490963/#post-4948758
Claiming my 2CC from this.
Togepi gets: 1EC, 2MC, 1AC, and 1KoC.
KoC goes into EC, and using the MC to purchase Dazzling Gleam (2MC)
Ralts gets: 1EC, 2MC, and 1AC
Using the MC to purchase Dazzling Gleam as well.

Using my 2CC to purchase another Fairy.

Azurill (Khorne) (M)
Nature: Adamant (+Atk -SpA)
Type: Normal/Fairy

Abilities: Thick Fat, Huge Power, Sap Sipper (HA LOCKED)

Stats:
HP: 90
Atk: Rank 2 (3 with Huge Power) (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
BRT: 9 (10 with Huge Power)

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up

Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce

Egg
Body Slam
Encore
Refresh
Sing
Soak

TM/HM
Toxic
Protect
Double Team
Attract
Waterfall

Brings my CC down to 0 again

EDIT: http://www.smogon.com/forums/thread...-maxim-vs-complications.3491755/#post-4948950
I get 2UC from here. putting it into Cleffa's EC, bringing it to 2.
That is all.
 
Last edited:
Well, there goes the first ASB Mega Pokemon Match.

Currency Counters: 0+1=1

Maya (Kangaskhan):
MC: 2
AC: 1/5
KOC: 1

Spending the MC on Power Up Punch (TM) and the KOC on AC.

On a side note, I forgot to claim the ability Competitive for Igglybuff there.

That'll be all!
 
Step 1: Update STABs - DONE!
  • Removed all descriptions of STABs
  • Starfire the Cleffa, Unohana the Togepi, Link/Zelda the Ralts, and Fluttershy the Whimsicot are now FAIRY GOD PARENTS!
Step 2: Update Abilities - DONE
  • Removed descriptions of abilities
  • Rarity the Milotic now has Competitive
Step 3: Update Stats-DONE
  • DC -> AC
  • Shi Huangdi the Onix, Frozone the Cloyster, Biggoron the Snorlax, Pinkie Pie the Blissey, Beauty the Beautifly, Menelik II the Shieldon, Fluttershy the Whimsicott, and Klavier Gavin the Syclant have all been updated
Step 4: Mega Evolutions - DONE
  • Added the Mega evolution stuffs for Houdin the Alakazam, Squirts the Blastoise, Edgeworth the Absol, and Phoenix the Lucario
Step 5: Update Moves - DONE
  • Faint Attack -> Feint Attack because Nintendo said so
  • Removed power number in Hidden Power

The OGs:

Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Abilities: Synchronize/ Inner Focus/ Magic Guard (unlocked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Mega Evolution:
Ability
- Trace
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173 (+)
+30% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 24


EC: 9/9
MC: 0
AC: 5/5

Attacks: (100/ 100? total moves)
Physical:
Bide
Body Slam
Counter
Dig
Double-Edge
Drain Punch
DynamicPunch
Facade
Fire Punch*
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Knock Off
Mega Kick
Mega Punch
Natural Gift
Psycho Cut
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Slash
Submission
Take Down
Thief
ThunderPunch
Zen Headbutt
Special:
Charge Beam
Confusion
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Fire)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Psywave
Round
Shadow Ball*
Signal Beam
Snore
Tri Attack
Zap Cannon

Status:
Ally Switch
Attract
Barrier
Calm Mind
Disable
Double Team
Encore*
Endure
Embargo
Flash
Foresight
Gravity
Guard Swap*
Guard Split
Hypnosis
Kinesis
Light Screen
Magic Coat
Magic Room
Metronome
Mimic
Miracle Eye
Nightmare
Power Trick
Protect
Psych Up
Rain Dance
Recover
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport*
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wonder Room


Swampert (Kippy) Male
Nature: Adamant
Type: Water / Ground
Abilities: Torrent/Damp (unlocked)

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
AC: 5/5

Attacks: (87/94? total moves)
Physical:
Aqua Tail
Avalanche*
Bide*
Body Slam
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge
DynamicPunch
Earthquake
Endeavor
Facade
Fling
Focus Punch
Frustration
Giga Impact
Hammer Arm
Headbutt
Ice Ball
Ice Punch
Iron Tail
Low Kick
Mega Kick
Mega Punch
Outrage
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Seismic Toss
Stomp
Stone Edge
Strength
Superpower
Tackle*
Take Down
Waterfall*

Special:
Blizzard
Earth Power
Echoed Voice
Focus Blast
Hidden Power (Grass)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-slap*
Mud Shot
Muddy Water
Round
Scald
Sludge Wave
Snore
Surf
Uproar
Water Gun*
Water Pledge
Water Pulse
Whirlpool

Status:
Attract
Curse*
Double Team
Endure
Foresight*
Growl*
Hail
Mimic
Mud Sport*
Protect
Rain Dance
Refresh
Rest*
Roar
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Wide Guard
Yawn*


Blastoise* (Squirts) Female
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Water
Abilities: Torrent/ Rain Dish (Unlocked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Evolution
Ability:
Mega Launcher
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks: (34/ 94? total moves)
Physical:
Aqua Tail
Bite*
Brick Break
Counter
Dragon Tail
Fake Out
Rapid Spin*
Skull Bash
Tackle*

Special:
Blizzard
Brine*
Bubble*
Flash Cannon
Focus Blast
Hidden Power (Grass)
Hydro Pump
Ice Beam*
Mirror Coat
Scald
Surf*
Waterfall
Water Gun*
Water Pledge
Water Pulse*
Water Spout

Status:
Aqua Ring*
Double Team*
Endure
Iron Defense
Protect*
Rain Dance
Substitute
Tail Whip*
Toxic
Withdraw*
Yawn*


Skyrim:

Weavile (Dovahkiin) Male
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice


Abilities: Pressure/Pickpocket (Unlocked)

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks: (79/ 102? total moves)
Physical:
Aerial Ace
Assurance
Avalanche
Beat Up
Bite
Brick Break
Counter
Crush Claw
Dig
Double Hit
DynamicPunch
Facade
Feint Attack
Fake Out
Feint
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Ice Punch
Ice Shard
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Night Slash
Payback
Poison Jab
Punishment
Pursuit
Quick Attack
Retaliate
Return
Revenge
Scratch
Shadow Claw
Slash
Strength
X-Scissor

Special:
Blizzard
Dark Pulse
Focus Blast
Hidden Power Rock
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Shadow Ball
Snarl
Surf
Whirlpool

Status:
Agility
Assist
Attract
Double Team
Embargo
Endure
Foresight
Hail
Hone Claws
Leer
Moonlight
Nasty Plot
Protect
Reflect
Rest
Screech
Sleep Talk
Snatch
Spite
Substitute
Swords Dance
Taunt
Torment
Toxic


Dragonite (Alduin) Male
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type: Dragon/Flying

Abilities: Inner Focus/Multiscale (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 18

EC: 9/9
MC: 0
AC: 5/5

Attacks: (26/ 116? total moves)
Physical:
Aqua Tail
Dragon Rush
Dragon Tail
ExtremeSpeed
Fire Punch
Outrage
Slam
ThunderPunch
Waterfall
Wrap

Special:
Dragon Pulse
Dragon Rage
Hurricane
Hyper Beam
Thunderbolt
Twister

Status:
Agility
Dragon Dance
Leer
Light Screen
Protect
Roost
Safeguard
Substitute
Thunder Wave
Toxic


Froslass (Wispmonther) Female
Nature: Modest (+SpA, -Atk)
Type: Ice/Ghost

Abilities: Snow Cloak/ Cursed Body (Unlocked)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: (39/ ? total moves)
Physical:
Astonish
Avalanche
Bide
Bite
Headbutt
Ice Shard

Special:
Blizzard
Frost Breath
Hex
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Ominous Wind
Powder Snow
Psychic
Shadow Ball
Signal Beam
Thunder
Thunderbolt

Status:
Block
Confuse Ray
Destiny Bond
Disable
Double Team
Endure
Hail
Leer
Light Screen
Pain Split
Protect
Rest
Sleep Talk
Spikes
Substitute
Taunt
Thunder Wave
Torment
Toxic


Phoenix Wright:

Lucario (Phoenix) Male
Nature: Hasty (+Spe, -Def, +12% Acc)
Type: Fighting/ Steel
Abilities: Steadfast/ Inner Focus/ Justified (Unlocked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Evolution:
Ability:
Adaptability
Stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+)
+19% Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 1
AC: 5/5

Attacks: (68/ 99? total moves)
Physical:
Blaze Kick
Bone Rush
Bonemerang
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Feint
Focus Punch
Force Palm
Frustration
Giga Impact
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Payback
Quick Attack
Reversal
Return
Rock Slide
Shadow Claw
Sky Uppercut
Stone Edge
ThunderPunch

Special:
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Flash Cannon
Focus Blast
Hidden Power Grass
Hyper Beam
Psychic
Shadow Ball
Vacuum Wave
Status:
Agility
Calm Mind
Copycat
Detect
Double Team
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Magnet Rise
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect
Rest
Screech
Substitute
Swords Dance
Toxic
Work Up


Absol (Edgeworth) Male
Nature: Mild (+1 SpA, -1 Def)
Type: Dark
Abilities: Pressure/ Super Luck/ Justified (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Mega Evolution:
Ability:
Magic Bounce
Stats:
HP: 100
Atk: Rank 6
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 115
Size Class: 3
Weight Class: 3
Base Rank Total: 21


EC: N/A
MC: 1
AC: 5/5

Moves: (36/ ? total moves)
Physical:
Bounce
Counter
Double-Edge
Feint Attack
Feint
Giga Impact
Megahorn
Night Slash
Psycho Cut
Pursuit
Quick Attack
Razor Wind
Scratch
Shadow Claw
Slash
Stone Edge
Sucker Punch
Superpower
X-Scissor
Zen Headbutt

Special:
Dark Pulse
Flamethrower
Future Sight
Ice Beam
Thunderbolt

Status:
Detect
Double Team
Endure
Leer
Magic Coat
Me First
Perish Song
Substitute
Swords Dance
Taunt
Torment


Serperior (Franziska) Female
Nature: Serious (No change)
Type: Grass
Abilities: Overgrow/ Contrary (Unlocked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
AC: 5/5

Attacks: (34/ ? total moves)
Physical:
Aqua Tail
Dragon Tail
Iron Tail
Leaf Blade
Pursuit
Slam
Tackle
VINE WHIP
Wrap
Special:
Dragon Pulse
Energy Ball
Giga Drain
Grass Pledge
Hidden Power Fire
Hyper Beam
Leaf Storm
Leaf Tornado
Magical Leaf
Mega Drain
Mirror Coat
Twister
Wring Out

Status:
Attract
Coil
Double Team
Gastro Acid
Glare
Growth
Leech Seed
Leer
Light Screen
Protect
Reflect
Substitute
Synthesis
Taunt
Torment


Electivire (von Karma) Male
Nature: Rash (+SpA, -SpD)
Type: Electric
Abilities: Motor Drive/ Vital Spirit (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: (45/ 96? total moves)
Physical:
Brick Break
Cross Chop
Dig
Dual Chop
Earthquake
Feint
Fire Punch
Focus Punch
Giga Impact
Ice Punch
Low Kick
Quick Attack
Return
Rock Slide
Thunderpunch
Wild Charge

Special:
Discharge
Electro Ball
Flamethrower
Focus Blast
Hidden Power Grass
Hyper Beam
Psychic
Shock Wave
Signal Beam
Swift
Thunder
Thunderbolt
Thundershock
Volt Switch

Status:
Double Team
Endure
Helping Hand
Leer
Light Screen
Magnet Rise
Protect
Substitute
Taunt
Thunder Wave
Torment
Toxic


Help me, my sprite is awful!
Anorith (Godot) Male
Nature: Adamant (+ Atk, -SpA)
Type: Rock / Bug
Abilities: Battle Armor/ Swift Swim (Locked)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 1
AC: 2/5

Attacks: (21/ ? total moves)
Physical:
Cross Poison
Crush Claw
Dig
Fury Cutter
Knock Off
Metal Claw
Rapid Spin
Rock Blast
Rock Slide
Scratch
Slash
Stone Edge
X-Scissor

Special:
Ancientpower
Water Gun

Status:
Harden
Iron Defense
Mud Sport
Protect
Screech
Substitute


Loudred (Apollo) Male
Nature: Brave (+Atk, -15% Spe, -10% Eva)
Type: Normal
Abilities: Soundproof/ Scrappy (Locked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 41 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 4/9
MC: 0
AC: 3/5

Attacks: (18 total)
Physical:
Astonish
Bite
Circle Throw
Earthquake
Endeavor
Frustration
Hammer Arm
Pound
Stomp
Take Down

Special:
Extrasensory
Fire Blast
Hyper Voice
Ice Beam
Uproar

Status:
Howl
Protect
Roar
Substitute
Supersonic


Syclant (Klavier Gavin) Male
Nature: Hasty (+Spe, -Def)
Type: Ice/Bug
Abilities: Compoundeyes/ Mountaineer/ Technician (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 139 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks: (59/ 77? total moves)
Physical:
Acrobatics
Aerial Ace
Avalanche
Brick Break
Bug Bite
Bulldoze
Counter
Dig
Earthquake
Facade
Focus Punch
Frustration
Fury Cutter
Giga Impact
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Knock Off
Return
Rock Slide
Scratch
Slash
Stone Edge
Superpower
U-Turn
X-Scissor

Special:
Blizzard
Bug Buzz
Earth Power
Electroweb
Focus Blast
Giga Drain
Frost Breath
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Leech Life
Sheer Cold
Signal Beam
Silver Wind
Solarbeam
Venoshock
Water Pulse

Status:
Double Team
Endure
Focus Energy
Hail
Leer
Protect
Rest
Sleep Talk
Spikes
Substitute
Swords Dance
Tail Glow
Taunt
Toxic


Necturine (Elise Deauxnim) Female
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type: Grass / Ghost
Abilities: Anticipation/ Telepathy

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/6
MC: 0
AC: 2/5

Attacks: (21 total)
Physical:
Horn Leech
Leaf Blade
Power Whip
Return
Shadow Sneak
Vine Whip

Special:
Giga Drain
Hex
Leaf Storm
Ominous Wind
Psychic
Shadow Ball

Status:
Double Team
Ingrain
Leer
Pain Split
Protect
Sketch
Substitute
Toxic Spikes
Will-O-Wisp


IRL Royalty:

Nidorina (Victoria) Female
Nature: Modest
Type: Poison
Abilities: Poison Point/ Rivalry/ Hustle (Locked)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 56
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 5/9
MC: 3
AC: 2/5

Attacks: (19/ ? total moves)
Physical:
Bite
Counter
Dig
Double Kick
Fury Swipes
Poison Sting
Scratch
Skull Bash

Special:
Ice Beam
Sludge Bomb
Thunderbolt

Status:
Charm
Disable
Double Team
Endure
Growl
Helping Hand
Protect
Tail Whip


Oliver Cromwell (Nidorino) (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Poison
Abilities: Poison Point/ Rivalry/ Hustle (Locked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 4/9
MC: 0
AC: 1/5

Attacks: (22/ ? total moves)
Physical:
Counter
Dig
Double Kick
Fury Attack
Head Smash
Horn Attack
Sucker Punch
Super Fang
Peck
Poison Jab
Poison Sting
Tackle

Special:
Ice Beam
Sludge Bomb
Thunderbolt
Venoshock
Status:
Disable
Endure
Focus Energy
Helping Hand
Leer
Toxic


Shieldon (Menelik II) Male
Nature: Quiet (+1 SpA, -15% Speed, -10% Eva)
Type: Rock/ Steel

Abilities: Sturdy/ Soundproof (Locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 5
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 1/6
MC: 0
AC: 1/5

Attacks: (20/ ? total moves)
Physical:
Counter
Heavy Slam
Metal Burst
Rock Blast
Stone Edge
Tackle
Take Down

Special:
Fire Blast
Flash Cannon
Thunder

Status:
Endure
Focus Energy
Iron Defense
Metal Sound
Protect
Stealth Rock
Substitute
Swagger
Taunt
Wide Guard


Onix (Shi Haungdi) Male
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock/Ground

Abilities: Sturdy/ Rock Head/ Weak Armor (Locked)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 18

EC: 4/6
MC: 2
AC: 3/5

Attacks: (26/ 87 total moves)
Physical:
Bind
Dig
Double-Edge
Dragon Tail
Earthquake
Explosion
Flail
Gyro Ball
Heavy Slam
Iron Tail
Rage
Rock Slide
Rock Tomb
Rock Throw
Smack Down
Stone Edge
Tackle

Special:

Status:

Block
Harden
Mud Sport
Protect
Sandstorm
Screech
Stealth Rock
Substitute
Taunt

/
(currently in Fridge form)
Rotom (Gorbachev) -
Nature: Modest (+SpA, -Atk)
Type: Electric/Ghost/ Ice (in Fridge)

Abilities: Levitate

Stats: (Normal/Fridge)
HP: 90
Atk: Rank 1/ 2 (-)
Def: Rank 3/ 4
SpA: Rank 4/ 5 (+)
SpD: Rank 3/ 4
Spe: 91/ 86
Size Class: 1/ 2
Weight Class: 1/ 3
Base Rank Total: 16

EC:
N/A
MC: 0
AC: N/A

Attacks: (53/ 53? total moves)
Physical:
Astonish
Facade
Frustration
Natural Gift
Return
Secret Power
Sucker Punch
Thief

Special:
Blizzard (with Fridge only)
Charge Beam
Dark Pulse
Discharge
Dream Eater
Electro Ball
Electroweb
Hex
Hidden Power Ground
Mud-slap
Ominous Wind
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Swift
Thunder
Thunderbolt
ThunderShock
Uproar
Volt Switch

Status:
Charge
Confuse Ray
Double Team
Endure
Flash
Light Screen
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Will-o-Wisp


MLP

Whimsicott (Fluttershy) Female
Nature: Timid (+15% Spe, +21% Acc, -Atk)
Type: Grass/Fairy

Abilities: Prankster/ Infiltrator/ Chlorophyll

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 134 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: (34/ ? total moves)
Physical:
Beat Up
Knock Off
Razor Leaf
Special:
Absorb
Energy Ball
Giga Drain
Gust
Hidden Power Fire
Hurricane
Mega Drain
Psychic
Solarbeam
Shadow Ball

Status:
Charm
Cotton Guard
Cotton Spore
Encore
Endeavor
Grasswhistle
Growth
Helping Hand
Leech Seed
Light Screen
Poisonpowder
Protect
Safeguard
Stun Spore
Substitute
Sunny Day
Switcheroo
Tailwind
Taunt
Toxic
Worry Seed


Milotic (Rarity) Female
Nature: Modest (+SpA, -Atk)
Type: Water

Abilities: Marvel Scale/ Competitive/ Cute Charm (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks: (26/ ? total moves)
Physical:
Dive
Flail
Tackle
Wrap
Special:
Brine
Dragon Pulse
Hydro Pump
Ice Beam
Mirror Coat
Scald
Surf
Twister
Water Gun
Water Pulse
Status:
Attract
Aqua Ring
Captivate
Confuse Ray
Protect
Light Screen
Recover
Refresh
Safegaurd
Splash
Toxic
Water Sport


Blissey (Pinkie Pie) Female
Nature: Modest (+SpA, -Atk)
Type: Normal

Abilities: Natural Cure/ Serene Grace/ Healer (Unlocked)

Stats:
HP: 145
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks: (46/ ? total moves)
Physical:
Counter
Doubleslap
Endeavor
Pound

Special:
Blizzard
Echoed Voice
Grass Knot
Hyper Beam
Hyper Voice
Ice Beam
Fire Blast
Flamethrower
Focus Blast
Psychic
Shadow Ball
Solarbeam
Thunder
Thunderbolt

Status:
Aromatherapy
Bestow
Charm
Copycat
Defense Curl
Endure
Growl
Heal Bell
Heal Pulse
Helping Hand
Light Screen
Metronome
Minimize
Protect
Reflect
Refresh
Safeguard
Sing
Snatch
Softboiled
Stealth Rock
Substitute
Sunny Day
Sweet Kiss
Tail Whip
Thunder Wave
Toxic

Dispel


Espeon (Twilight Sparkle) Female
Nature: Timid (+15% Spe, -1 Atk, +19% Acc)
Type: Psychic

Abilities: Synchronize/ Magic Bounce (Unlocked)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks: (23/ ? total moves)
Physical:
Covet
Quick Attack
Tackle

Special:
Confusion
Future Sight
Grass Knot
Hidden Power Fighting
Psychic
Psyshock
Round
Shadow Ball
Stored Power

Status:
Detect
Endure
Growl
Helping Hand
Morning Sun
Reflect
Sand-Attack
Tail Whip
Toxic
Wish
Yawn


Staraptor (Rainbow Dash) Female
Nature: Adamant (+Atk, -SpA)
Type: Normal / Flying

Abilities: Intimidate/ Reckless (Unlocked)

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC: 1
AC: 5/5

Attacks: (23/ ? total moves)
Physical:
Aerial Ace
Brave Bird
Close Combat
Double-Edge
Fly
Quick Attack
Return
Revenge
Steel Wing
Tackle
Take Down
U-Turn
Wing Attack

Special:
Final Gambit

Status:
Agility
Double Team
Endeavor
Foresight
Growl
Protect
Roost
Substitute
Whirlwind


Mienfoo (Applejack) Female
Nature: Hasty (+15% Spe, -1 Def, +13% Acc)
Type: Fighting

Abilities: Inner Focus/ Regenerator/ Reckless (Locked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 75 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 4/6
MC: 0
AC: 2/5

Attacks: (22 total)
Physical:
Bounce
Doubleslap
Dig
Drain Punch
Fake Out
Hi Jump Kick
Knock Off
Low Kick
Pound
Reversal
Stone Edge
U-Turn
Vital Throw

Special:
Aura Sphere
Focus Blast
Swift

Status:
Calm Mind
Detect
Endure
Meditate
Me First
Substitute


Slowpoke (Derpy Hooves) Female
Nature: Sassy (+SpD, -Spe, -10% evasion)
Type: Water/Psychic

Abilities: Oblivious/ Own Tempo/ Regenerator

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 26 (30/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: (53 total)
Physical:
Aqua Tail
Brick Break
Counter
Dig
Dive
Drain Punch
Earthquake
Focus Punch
Headbutt
Tackle
Zen Headbutt

Special:
Brine
Confusion
Fire Blast
Flamethrower
Focus Blast
Future Sight
Hyper Beam
Ice Beam
Grass Knot
Psychic
Psyshock
Scald
Shadow Ball
Signal Beam
Surf
Water Gun

Status:
Block
Curse
Disable
Double Team
Endure
Growl
Heal Pulse
Light Screen
Magic Coat
Me First
Mud Sport
Protect
Rain Dance
Recycle
Reflect
Rest
Safeguard
Slack Off
Sleep Talk
Substitute
Telekinesis
Thunder Wave
Toxic
Trick Room
Wonder Room
Yawn


Whiscash (Steven Magnet) Male
Nature: Brave (+1 Atk, -15% Spe, -10% evasion)
Type: Water/Ground

Abilities: Oblivious/ Anticipation/ Hydration

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks: (23 total)
Physical:
Aqua Tail
Bounce
Bulldoze
Dive
Earthquake
Magnitude
Spark
Stone Edge
Thrash
Waterfall
Zen Headbutt

Special:
Earth Power
Future Sight
Hydro Pump
Ice Beam
Mud Bomb
Mud-slap
Water Gun
Water Pulse

Status:
Amnesia
Dragon Dance
Mud Sport
Protect
Tickle
Water Sport


Portal:

Jynx (Chell) Female
Nature: Timid (+Spe, -Atk, +14% Acc)
Type: Ice/Psychic

Abilities: Oblivious/ Forewarn/ Dry Skin

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks: (58/ 110 total moves)
Physical:
Avalanche
Bide
Counter
Fake Out
Focus Punch
Heart Stamp
Ice Punch
Lick
Pound
Wake-Up Slap
Zen Headbutt

Special:
Blizzard
Confusion
Drain Punch
Energy Ball
Focus Blast
Frost Breath
Grass Knot
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Shadow Ball
Signal Beam
Powder Snow
Psychic
Psyshock
Wring Out

Status:
Calm Mind
Copycat
Double Team
Endure
Fake Tears
Hail
Heal Bell
Helping Hand
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Miracle Eye
Perish Song
Protect
Rain Dance
Reflect
Rest
Sing
Sleep Talk
Substitute
Sweet Kiss
Taunt
Teleport
Torment
Toxic
Wish


Porygon (GLaDOS) U
Nature: Timid (+15% Spa, -1 Atk, +10% Acc)
Type: Normal

Abilities: Trace/ Download/ Analytic (Locked)

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 46 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/9
MC: 0
AC: 0/5

Attacks: (18 total)
Physical:
Foul Play
Tackle

Special:
Ice Beam
Psybeam
Psyshock
Shadow Ball
Signal Beam
Thunderbolt

Status:
Agility
Conversion
Conversion 2
Endure
Gravity
Magnet Rise
Pain Split
Protect
Recover
Sharpen


Stratagem (Turret) -
Nature: Timid (+Spe, -Atk, +26% Acc)
Type: Rock

Abilities: Levitate/ Technician/ Mold Breaker (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 150 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks: (26 total)
Physical:
Head Smash
Rollout
Rock Blast
Tackle

Special:
Ancientpower
Earth Power
Electro Ball
Energy Ball
Fire Blast
Giga Drain
Heat Wave
Hyper Beam
Mud Shot
Paleo Wave
Power Gem
Shadow Ball
Vacuum Wave
Weather Ball

Status:
Accupressure
Defense Curl
Disable
Magnet Rise
Protect
Sleep Talk
Stealth Rock
Substitute


LoZ:


Snorlax (Biggoron) Male
Nature: Brave (+Atk, -Spe)
Type: Normal

Abilities: Immunity/ Thick Fat/ Gluttony (Locked)

Stats:
HP: 130
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 2/5

Attacks: (22 total)
Physical:
Chip Away
Counter
Double-Edge
Earthquake
Last Resort
Lick
Return
Tackle
Zen Headbutt
Special:
Flamethrower
Status:
Amnesia
Belly Drum
Defense Curl
Metronome
Odor Sleuth
Recycle
Rest
Screech
Sleep Talk
Snatch
Stockpile
Yawn


Ralts (Link) Male
Nature: Impish (+Def, -SpA)
Type: Psychic/Fairy

Abilities: Synchonize/ Trace/ Telepathy (Locked)

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Attacks: (18 total)
Physical:
Shadow Sneak

Special:
Confusion
Grass Knot
Magical Leaf
Psychic
Psyshock
Shadow Ball

Status:
Calm Mind
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Growl
Heal Pulse
Lucky Chant
Teleport
Will-o-Wisp


Ralts (Zelda) Female
Nature: Bold (+Def, -Atk)
Type: Psychic/Fairy

Abilities: Synchonize/ Trace/ Telepathy (Locked)

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Attacks: (18 total)
Physical:
Shadow Sneak

Special:
Confusion
Grass Knot
Magical Leaf
Psychic
Psyshock
Shadow Ball

Status:
Calm Mind
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Growl
Heal Pulse
Lucky Chant
Teleport
Will-o-Wisp


Glaceon (White Wolfos) Male
Nature: Calm (+SpD, -Atk)
Type: Ice
Abilities: Snow Cloak / Ice Body

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks: (37 total)
Physical:
Avalanche
Bide
Bite
Covet
Dig
Flail
Ice Fang
Ice Shard
Quick Attack
Tackle
Take Down

Special:
Blizzard
Frost Breath
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Mirror Coat
Shadow Ball
Signal Beam
Synchronoise

Status:
Barrier
Baton Pass
Double Team
Endure
Growl
Hail
Heal Bell
Helping Hand
Protect
Reflect
Rest
Sand-Attack
Substitute
Tail Whip
Toxic
Wish
Yawn


Mollux (Torch Slug) Female
Nature: Bold (+1 Def, -1 Atk)
Type: Fire / Poison
Abilities: Dry Skin/ Illuminate (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 1
AC: 5/5

Attacks: (20 total)
Physical:
Bide

Special:
Acid
Acid Spray
Clear Smog
Ember
Eruption
Fire Spin
Flamethrower
Lava Plume
Sludge Bomb
Solarbeam
Thunderbolt

Status:
Aqua Ring
Confuse Ray
Heal Bell
Heal Pulse
Helping Hand
Moonlight
Protect
Withdraw


Teen Titans:

Rufflet (Robin/Dick Grayson) Male
Nature: Adamant (+Atk, -Spa)
Type: Normal/Flying
Abilities: Keen Eye/ Sheer Foce/ Defiant (Unlocked)

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks: (19/ 50 total moves)
Physical:
Aerial Ace
Brave Bird
Fly
Fury Attack
Peck
Rock Slide
Superpower
Thrash
U-Turn
Wing Attack

Special:
Heat Wave

Status:
Double Team
Hone Claws
Leer
Protect
Roost
Scary Face
Substitute
Whirlwind


Metang (Cyborg) -
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Steel/Psychic
Abilities: Clear Body/ Light Metal (Unlocked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 6 [5 Light Metal]
Base Rank Total: 16

EC: 8/9
MC: 0
AC: 5/5

Attacks: (15 total)
Physical:
Brick Break
Bullet Punch
Earthquake
Headbutt
Iron Head
Metal Claw
Meteor Mash
Pursuit
Take Down
Zen Headbutt

Special:
Confusion
Hyper Beam
Psychic

Status:
Agility
Endure
Iron Defense
Magnet Rise
Miracle Eye
Protect
Scary Face


Misdreavus (Raven) Female
Nature: Modest (+SpA, - Def)
Type: Ghost
Abilities: Levitate

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 1/6
MC: 0
AC: N/A

Attacks: (18 total)
Physical:
Astonish
Sucker Punch

Special:
Hex
Ominous Wind
Shadow Ball
Thunderbolt
Psychic
Psywave

Status:
Confuse Ray
Destiny Bond
Growl
Imprison
Mean Look
Nasty Plot
Protect
Spite
Taunt
Will-o-Wisp


Cleffa (Starfire) Female
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type: Fairy
Abilities: Cute Charm/ Magic Guard/ Friend Guard (Locked)

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (15/1.15)
-10% evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 3
AC: 1/5

Attacks: (17/ 141 total moves)
Physical:
Pound

Special:
Flamethrower
Magical Leaf
Psychic
Round
Shadow Ball
Solarbeam

Status:
Aromatherapy
Charm
Copycat
Encore
Metronome
Mimic
Sing
Substitute
Sweet Kiss
Wish


Ditto (Beast Boy) -
Nature: Quirky
Type: Normal
Abilities: Limber/ Imposter (Unlocked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: N/A
MC: N/A
AC: 5/5

Attacks: (1/ 1 total moves)
Status:
Transform


Disney:

Beautifly (Beauty) Female
Nature: Quiet (+1 SpA, -1 Spe, -10% evasion)
Type: Bug/Flying
Abilities: Swarm/ Rivalry (Locked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 5/5
MC: 0
AC: 3/5

Attacks: (21 total)
Physical:
Bug Bite
Poison Sting
Tackle

Special:
Absorb
Bug Buzz
Electroweb
Giga Drain
Gust
Mega Drain
Shadow Ball
Signal Beam
Silver Wind
Solarbeam
Snore

Status:
Harden
Morning Sun
Quiver Dance
Protect
String Shot
Stun Spore
Whirlwind


Dustox (Beast) Male
Nature: Quiet (+1 SpA, -1 Spe, -10% evasion)
Type: Bug/Poison
Abilities: Shield Dust/ Compoundeyes

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 56 (65/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 5/5
MC: 0
AC: 3/5

Attacks: (22 total)
Physical:
Acrobatics
Bug Bite
Poison Sting
Tackle

Special:
Bug Buzz
Confusion
Giga Drain
Gust
Psybeam
Silver Wind
Snore
Venoshock

Status:
Harden
Moonlight
Light Screen
Protect
Quiver Dance
String Shot
Substitute
Tailwind
Toxic
Whilrwind


Cloyster (Frozone) Male

Nature: Lonely (+Atk, -Def)
Type: Water/ Ice
Abilities: Shell Armor/ Skill Link/ Overcoat (Unlocked)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 7 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks: (53 moves total)
Physical:
Avalanche
Bide
Clamp
Dive
Explosion
Facade
Frustration
Giga Impact
Ice Shard
Icicle Crash
Icicle Spear
Payback
Poison Jab
Rapid Spin
Razor Shell
Return
Rock Blast
Selfdestruct
Spike Cannon
Tackle
Twineedle

Special:
Aurora Beam
Blizzard
Brine
Hyper Beam
Hydro Pump
Ice Beam
Icy Wind
Signal Beam
Surf
Whirlpool

Status:
Aqua Ring
Double Team
Endure
Iron Defense
Leer
Mimic
Protect
Rain Dance
Reflect
Rest
Shell Smash
Sleep Talk
Spikes
Substitute
Supersonic
Teleport
Torment
Toxic
Toxic Spikes
Withdraw


Walrein (The Walrus) Male
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Ice/ Water
Abilities: Thick Fat/ Ice Body/ Oblivious (Unlcoked)

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks: (44 total)
Physical:
Aqua Tail
Avalanche
Body Slam
Bulldoze
Crunch
Dive
Earthquake
Facade
Frustration
Giga Impact
Ice Ball
Iron Head
Return
Rock Slide
Super Fang
Waterfall

Special:
Aurora Beam
Blizzard
Brine
Hyper Beam
Ice Beam
Icy Wind
Powder Snow
Sheer Cold
Signal Beam
Surf
Water Gun

Status:
Aqua Ring
Block
Defense Curl
Double Team
Encore
Endure
Growl
Hail
Protect
Rest
Roar
Sleep Talk
Stockpile
Substitute
Swallow
Toxic


Tirtouga (Crush) Male
Nature: Quiet (+Sp Atk, -15% speed, -10% evasion)
Type: Water/Rock
Abilities: Sturdy/ Solid Rock/ Swift Swim (Locked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 18 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks: (20 total)
Physical:
AncientPower
Aqua Jet
Bide
Bite
Body Slam
Crunch
Dive
Earthquake
Flail
Rollout
Stone Edge
Waterfall

Special:
Surf
Water Gun
Water Pulse
Whirlpool

Status:
Iron Defense
Protect
Wide Guard
Withdraw


The Goddamn Batman:

Zubat (Batman) Male
Nature: Adamant (+1 Atk, -1 SpA)
Type: Poison/Flying
Abilities: Inner Focus/ Infiltrator (Locked)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks: (18 total)
Physical:
Astonish
Bite
Brave Bird
Leech Life
Wing Attack
Zen Headbutt

Special:
Air Cutter
Giga Drain
Shadow Ball
Swift
Venoshock
Status:
Confuse Ray
Double Team
Hypnosis
Supersonic
Taunt
Toxic
Whirlwind


Mamoswine (Mr. Freeze) Male
Nature: Jolly (-SpA, +Spe, +10% Acc)
Type: Ice/Ground
Abilities: Oblivious/ Snow Cloak/ Thick Fat (Unlocked)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (80x1.15) (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 8
AC: 5/5

Attacks: (57 total)
Physical:
Avalanche
Body Slam
Bulldoze
Dig
Double Hit
Double-Edge
Earthquake
Endeavor
Facade
Fissure
Flail
Frustration
Fury Attack
Fury Cutter
Giga Impact
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Iron Head
Knock Off
Peck
Return
Rock Slide
Stone Edge
Superpower
Tackle
Take Down
Thrash

Special:
AncientPower
Blizzard
Earth Power
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Mud Bomb
Powder Snow

Status:
Amnesia
Attract
Block
Double Team
Endure
Hail
Light Screen
Mist
Mud Sport
Odor Sleuth
Protect
Reflect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Toxic


Pidgey (Robin/Tim Drake) (M)
Nature: Impish (+Def, -SpA)
Type: Normal/Flying
Abilities: Keen Eye/ Tangled Feet/ Big Pecks (Locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 56
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
AC: 1/5

Attacks: (19/ 62 total moves)
Physical:
Brave Bird
Feint Attack
Fly
Quick Attack
Pursuit
Return
Steel Wing
Tackle
U-Turn
Wing Attack

Special:
Gust
Twister

Status:
Double Team
Featherdance
Foresight
Protect
Sand-Attack
Substitute
Whirlwind


Revenankh (Ra's al Ghul) Male
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost / Fighting
Abilities: Shed Skin/ Air Lock/ Infiltrator (Unlocked)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20


EC: N/A
MC: 0
AC: 5/5

Attacks: (45/ 90 total moves)
Physical:
Arm Thrust
Bide
Brick Break
Counter
Drain Punch
Dual Chop
Earthquake
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Low Sweep
Mach Punch
Payback
Power Whip
Revenge
Rock Slide
Rock Tomb
Shadow Punch
Shadow Sneak
Smack Down
Sucker Punch
Superpower
Vital Throw
Wrap

Special:
Sand Tomb
Shadow Ball
Wring Out

Status:
Destiny Bond
Double Team
Endure
Glare
Helping Hand
Mean Look
Moonlight
Pain Split
Protect
Safeguard
Sleep Talk
Substitute
Taunt
Telekinesis
Torment
Toxic
Wide Guard


Horsea (Deadshot) Male
Nature: Naive (+15% Spe, -1 SpD, +16% Acc)
Type: Water
Abilities: Swift Swim/ Sniper/ Damp (Locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 0 (-)
Spe: 69 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Physical:
Dragon Rush
Outrage
Waterfall

Special:
Bubble
BubbleBeam
Ice Beam
Muddy Water
Signal Beam
Surf
Water Gun

Status:
Agility
Disable
Focus Energy
Leer
Protect
SmokeScreen
Substitute


Spider-Man:

Jolteon (Electro) Male
Nature: Modest (+SpA, -Atk)
Type: Electric
Abilities: Volt Absorb / Quick Feet (unlocked)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks: (30 total)
Physical:
Bite
Covet
Dig
Double Kick
Pin Missile
Quick Attack
Tackle
Take Down
Thunder Fang

Special:
Discharge
Hyper Beam
Hyper Voice
Shadow Ball
Synchronoise
Thunder
Thunderbolt
Thundershock

Status:
Agility
Detect
Endure
Focus Energy
Growl
Helping Hand
Protect
Sand-Attack
Substitute
Tail Whip
Thunder Wave
Wish
Yawn


Bleach:

Torchic (Ichigo) Male
Nature: Rash (+1 SpA, -1 SpD)
Type: Fire
Abilities: Blaze/ Speed Boost (Locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 1
AC: 2/5

Attacks: (18 attacks)
Physical:
Counter
Peck
Quick Attack
Reversal
Rock Slide
Scratch
Shadow Claw

Special:
Ember
Fire Blast
Fire Spin
Flamethrower

Status:
Agility
Endure
Focus Energy
Growl
Protect
Sand-Attack
Substitute


Voodoll (Kon) Male
Nature: Naive (+15% Spe, -1 SpD, +15% Acc)
Type: Normal/Dark
Abilities: Insomnia/ Normalize/ Cursed Body (locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 81 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 0
AC: 2/5

Attacks: (21/ 89 total moves)
Physical:
Astonish
Brick Break
Counter
Focus Punch
Foul Play
Frustration
Mach Punch
Payback
Pin Missile
Return

Special:
Dark Pulse

Status:
Charge
Copycat
Follow Me
Grudge
Mimic
Pain Split
Perish Song
Protect
Spite
Substitute


Zorua (Aizen) Male
Nature: Hasty (+15% Spe, -1 Def, +13% Acc)
Type: Dark
Abilities: Illusion

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
AC: N/A

Attacks: (18 total)
Physical:
Counter
Dig
Feint Attack
Fury Swipes
Pursuit
Scratch
Sucker Punch

Special:
Dark Pulse
Extrasensory
Grass Knot
Shadow Ball

Status:
Fake Tears
Leer
Protect
Scary Face
Snatch
Substitute
Taunt


Tepig (Yamamoto) Male
Nature: Quiet (+1 SpA, -10% Spe, -10% Evasion)
Type: Fire
Abilities: Blaze/ Thick Fat (Locked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks: (19 total)
Physical:
Body Slam
Endeavor
Flame Charge
Rollout
Superpower
Tackle
Take Down
Thrash
Wild Charge

Special:
Ember
Fire Blast
Flamethrower
Smog
Solarbeam

Status:
Defense Curl
Odor Sleuth
Protect
Tail Whip
Yawn


Togepi (Unohana) Female
Nature: Timid (+15% Spe, -1 Atk, +5% Spe)
Type: Fairy
Abilities: Hustle/ Serene Grace/ Super Luck (Locked)

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 23 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks: (19 total)
Physical:
Return

Special:
AncientPower
Extrasensory
Flamethrower
Shadow Ball
Solarbeam

Status:
Bestow
Charm
Encore
Follow Me
Foresight
Growl
Metronome
Mirror Move
Morning Sun
Psycho Shift
Reflect
Sweet Kiss
Yawn


Machoke (Kenpachi) Male
Nature: Quiet (+SpA, -15% Spe, -10% Eva)
Type: Fighting
Abilities: Guts/ No Guard/ Steadfast (Locked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 16


EC: 5/9
MC: 0
DC: 2/5

Attacks: (21 attacks)
Physical:
Brick Break
Bullet Punch
Close Combat
Counter
Cross Chop
DynamicPunch
Earthquake
Ice Punch
Karate Chop
Low Kick
Low Sweep
Revenge
Rock Slide
Seismic Toss
ThunderPunch
Vital Throw

Special:
Fire Blast
Focus Blast

Status:
Encore
Focus Energy
Foresight
Leer
 
Last edited:
Alright...time to make some purchases.

Honedge: -2 CC
Riolu: -2 CC
Goomy: -2 CC
Eevee: -2 CC
Noibat: -2 CC
Garchompite: -10 CC
Medichamite: -15 CC
Tyranitarite: -15 CC
Lucarionite: -10 CC
Dusk Stone: -8 CC
Rare Candy: -15 CC

CC: 109->26


Honedge "Athena" (F)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)

Type: Ghost/Steel

Abilities: No Guard

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
-10% Evasion

EC: 0/9
MC: 0
AC: N/A

Attacks:

Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace

Destiny Bond
Wide Guard
Shadow Claw
Gyro Ball
Protect

Double Team
Substitute
Rest
Sleep Talk
Rock Slide

Total: 18

Riolu "Anubis" (M)
Nature: Mild (+Special Attack, -Defense)

Type: Fighting

Abilities: Steadfast/Inner Focus/Prankster (Locked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech

High Jump Kick
Crunch
Bullet Punch
Agility
Blaze Kick

Brick Break
Protect
Double Team
Substitute
Toxic

Total: 19

Goomy "The Blob" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Dragon

Abilities: Sap Sipper/Hydration/Gooey (DW Locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
-10% Evasion

EC: 0/9
MC: 0
AC: 0/5

Attacks:

Tackle
Bubble
Absorb
Protect
Bide
Dragonbreath
Rain Dance

Acid Armor
Endure
Counter
Iron Tail
Poison Tail

Toxic
Substitute
Double Team
Thunderbolt
Sludge Wave

Total: 17

Eevee "Sylvester" (M)
Nature: Bold (+Defense, -Attack)

Type: Normal

Abilities: Run Away/Adaptability/Anticipation (Locked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Helping Hand
Tackle
Tail Whip
Growl
Sand-Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Covet
Take Down
Refresh

Captivate
Charm
Covet
Wish
Yawn

Protect
Substitute
Double Team
Toxic
Dig

Total: 22

Noibat "Sonicboom" (M)
Nature: Mild (+Special Attack, -Defense)

Type: Dragon/Flying

Abilities: Frisk/Infiltrator/Telepathy (Locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Screech
Supersonic
Tackle
Leech Life
Gust
Bite
Wing Attack
Agility
Air Cutter

Dark Pulse
Outrage
Snatch
Switcheroo
Tailwind

Roost
Protect
Double Team
Substitute
Toxic

Total: 19
 
Last edited:
I actually made a mistake on my claim.


Vanilluxe gets Freeze-Dry as a pre-level 26 move for free.

In addition, 7 CC and 7 UC are spent to change Banette and Vanilluxe's Hidden Powers.


Vanilluxe's HP is changed to Ground (From Electric) and Banette's to Ice (From Fighting).


This leaves me with 116 CC and 261,5 UC.


Edit: Apparentely, according to Box, we are getting free Hidden Power changes, however, that will have no impact on this claim.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Ok, I'm all done here with updating. I'm boring as tar; literally none of my Pokemon got new types, stats, or moves. I'll go through and edit in new TMs when I have my profile up.

Fighting Qualifier

+2 CC

Gallade: +3 MC | + 1 KOC (MC)
Tomohawk: +3 MC | +1 KOC (MC)
Revenankh: +2 MC | +1 KOC (MC)

Storing it all.
 
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