Prize Claiming Thread MkII (MAQ March #10223)

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Absol Learns New Moves

KOC 4 -> 0
MC : 8 -> 12 -> 1

Counter (-3)
Substitute (-2)
Role Play (-2)
Iron Tail (-2)
Pay Back (-2)

Purchasing sableye for 7CC

CC : 8 -> 1



Saber
Sableye (M)

Nature:
Brave
(Attack increased by * ; Speed Decreased by * )
Type:
Dark/Ghost

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye:
(Type : Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stall: (Type : Passive)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Hidden Abilities:
Prankster
[DW Locked]: (Type : Passive)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP:
90
Atk: Rank 4 +
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 -
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: -
MC: 0
DC: 0/5
KOC: 0

Moves:
Leer (*)
Scratch (*)
Foresight (*)
Night Shade (*)
Astonish (*)
Fury Swipes (*)
Fake Out (*)
Detect (*)
Shadow Sneak (*)

Egg Moves:
Metal Burst (*)
Recover (*)
Sucker Punch (*)
Feint (*)
Psych Up (*)

Machine Moves:
Taunt (*)
Brick Break (*)
Shadow Claw (*)
Will-o-Wisp (*)
Toxic (*)
 
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Ranger: Approved.
Rediamond: Approved. You really should denote within the stat section what stats were raised and lowered.
ViralN9: Approved.
Eternal Drifter: Approved.
Frosty: Approved.
Neomance: Approved.
Box: Approved.
SimonSays: Approved.

+0.8 AUC
Self Approved.
 
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lionrt60 Hall +7 UC
Ragnarokalex Hall +9.5 UC

UC: 72 -> 88.5

---
Protowatt uses 2 KOC to convert into MC. MC = 13.

Purchasing: Double Team, Rest, Aqua Tail, Helping Hand, Icy Wind, Signal Beam, Sleep Talk (1 UC + 1 MC for this) (1)

Slowpoke converts 2 KOC to MC. MC = 10.

Puchasing: Aqua Tail, Iron Tail, Skill Swap, Signal Beam, Zen Headbutt

Lotad uses UC.

Purchasing: Zen Headbutt, Seed Bomb (4)

Azurill uses UC

Purchasing: Knock Off, Icy Wind, Iron Tail (6)

Squirtle uses UC

Purchasing: Iron Defense, Iron Tail (4)

Total 11 UC.

UC: 88.5 -> 77.5

Edit: +4 UC because Lotad already has Zen Headbutt and Squirtle has Iron Def
 
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Claiming 3 CC (62)
Épinine (Togekiss) gets 6 MC (7)
* Using 6 MC to learn Covet (2), Snore (2) & Uproar (2), leaving her at 1

Kirot (Metagross) gets 1 UC (+1 MC = 2)
* Using 2 MC to learn Snore (2), leaving it at 0

Cicuta (Roserade) has 5 MC
* Using 4 MC to learn Covet (2) & Snore (2), leaving her at 0

Katherine (Gardevoir) gets 8 UC (+8 MC)
* Using 8 MC to learn Magic Room (2), Wonder Room (2), Recycle (2) & Snore (2), leaving her at 0

Kurt (Slowbro) gets 4 UC (+4 MC)
* Using 4 MC to learn Iron Tail (2) & Recycle (2), leaving him at 0

Mirage (Bronzong) gets 2 UC (+2 MC)
* Using 2 MC to learn Snore (2), leaving it at 0

Omen (Medicham) gets 6 UC (+6 MC)
* Using 8 MC to learn Gravity (2), Sleep Talk (2), Trick (2), leaving him at 0

Mandala (Exceggute) gets 4 UC (+4 UC = 8 MC)
* Using 10 MC to learn Block (2), Giga Drain (2), Skill Swap (2) & Sleep Talk (2), leaving him at 0

Hecate (Aurumoth) gets 4 UC (+4 MC = 4)
* Using 4 MC to learn Magic Room (2) & Wonder Room (2), leaving him at 0

Using 7 CC to get Venus the Mawile, and using my remaining 22 UC and pouring it into her MC
*Using 22 MC to learn Foul Play (2), Ice Punch (2), Iron Head (2), Knock Off (2), Magnet Rise (2), Pain Split (2), Sleep Talk (2), Snatch (2), Stealth Rock (2), Super Fang (2), ThunderPunch (2), leaving her at 0

Venus (Mawile) {♀}
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel
  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
  • Hyper Cutter: (Passive)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
  • Intimidate: (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack and natural Attack stage by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    • Sheer Force: (Toggle)
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:

HP: 90
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 50
SC: 1
WC: 2
BST: 14


EC: ---
MC: 0
DC: 0 / 5


Attacks:

Astonish
Fake Tears
Bite
Sweet Scent
ViceGrip

Metal Burst
Punishment
Sucker Punch
Guard Swap
Poison Fang

Foul Play
Ice Punch
Iron Head
Knock Off
Magnet Rise
Pain Split
Sleep Talk
Snatch
Stealth Rock
Super Fang
ThunderPunch

Payback
Brick Break
Rock Slide
Torment
Taunt


Thus ending with 0 UC & 55 CC
 
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Spending 2 UC to purchase a Litwick (UC: 34 > 32)

Litwick [Hitodama] (M)
Nature: Timid (+15% Spe, +5% Accuracy, -1 Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire: Fire STAB; immune to burn status. Brighten Command.

Abilities:

Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator (DW Locked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard and Substitute with all of its attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 23 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Moves:

Level-Up:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Egg Moves:
Acid Amor
Clear Smog
Endure
Haze
Heat Wave

TM Moves:
Taunt
Protect
Psychic
Flame Charge
Energy Ball

Commands:
Brighten


Edit: I might as well update my team for Gen VI, including the above claim.


Scratchet [Saber] (Male)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/6
MC: 2
DC: 3/5
KOC: 3

Level-up:
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Hyper Voice

Egg Moves:
Confuse Ray
Stealth Rock
Yawn
Haze
Nature Power

TM Moves:
Return
Brick Break
Double Team
Substitute
Rock Slide

Tutor Moves:
Bounce



Ralts [Arthur] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Synchronize: (Passive)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Passive)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 0
DC: 2/5

Moves:

Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Imprison
Hypnosis

Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap

TM Moves:
Psyshock
Thunderbolt
Shadow Ball
Will-O-Wisp
Thunder Wave
Telekinesis

Tutor Moves:
Fire Punch
Ice Punch




Cupra [Purity] (Male)
Nature: Rash(+1 SpA, -1 SpD)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 1
DC: 2/5

Moves:

Level-up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Ancientpower

Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Hydro Pump

TM Moves:
Psychic
Shadow Ball
Reflect
Will-O-Wisp
Substitute

Tutor Moves:
Electroweb


Ralts [Guinevere] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Synchronize: (Passive)

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger)

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Telepathy (DW Locked): (Passive)

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/9
MC: 0
DC: 1/5

Moves:

Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Egg Moves:
Confuse Ray
Destiny Bond
Disable
Encore
Skill Swap

TM Moves:
Psyshock
Shadow Ball
Thunderbolt
Thunder Wave
Torment
Will-O-Wisp



Togepi [Vol] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:

Level-Up:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow

Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift

TM Moves:
Toxic
Protect
SolarBeam
Shadow Ball
Flamethrower



Caterpie [Vent] (F)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:

Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW Locked): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 2 (+)
Sp.Def: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/5
MC: 0
DC: 0/5

Moves:

Level-Up:
Tackle
String Shot
Bug Bite

Tutor:
Electroweb
Snore



Ledyba [Incandesce] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit attacks, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Rattled (DW Locked): (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed and natural Speed stage by one (1) when struck by attacks of those types. Self-targeted attacks do not increase the natural Speed stage.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 46 (46.75) (-)

EC: 0/6
MC: 0
DC: 0/5
Size Class: 2
Weight Class: 2
Base Rank Total: 12

Moves:

Level-Up:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Egg Moves:
Bide
Drain Punch
Focus Punch
Encore
Knock Off

TM Moves:
Toxic
Protect
SolarBeam
Dig
Acrobatics


No changes to Scratchet.

Scratchet [Saber] (Male)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal/Fighting
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/6
MC: 2
DC: 3/5
KOC: 3

Level-up:
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Hyper Voice

Egg Moves:
Confuse Ray
Stealth Rock
Yawn
Haze
Nature Power

TM Moves:
Return
Brick Break
Double Team
Substitute
Rock Slide

Tutor Moves:
Bounce


Ralts gains the Fairy-type, becoming a Psychic / Fairy-type.

Ralts [Arthur] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic/Fairy
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Synchronize: (Passive)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Passive)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 0
DC: 2/5

Moves:

Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Imprison
Hypnosis

Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap

TM Moves:
Psyshock
Thunderbolt
Shadow Ball
Will-O-Wisp
Thunder Wave
Telekinesis

Tutor Moves:
Fire Punch
Ice Punch


No changes for Cupra, aside from an updated version of Keen Eye.

Cupra [Purity] (Male)
Nature: Rash(+1 SpA, -1 SpD)
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.), in addition to being unaffected by an opponent’s evasion. The Pokemon's attacks are still affected by its own accuracy.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 1
DC: 2/5

Moves:

Level-up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Ancientpower

Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Hydro Pump

TM Moves:
Psychic
Shadow Ball
Reflect
Will-O-Wisp
Substitute

Tutor Moves:
Electroweb


Ralts gains the Fairy-type, becoming a Psychic / Fairy-type.
Ralts [Guinevere] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Synchronize: (Passive)

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger)

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Telepathy (DW Locked): (Passive)

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/9
MC: 0
DC: 1/5

Moves:

Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Egg Moves:
Confuse Ray
Destiny Bond
Disable
Encore
Skill Swap

TM Moves:
Psyshock
Shadow Ball
Thunderbolt
Thunder Wave
Torment
Will-O-Wisp


Togepi becomes a Fairy-type.

Togepi [Vol] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:

Level-Up:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow

Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift

TM Moves:
Toxic
Protect
SolarBeam
Shadow Ball
Flamethrower


No changes to Caterpie.

Caterpie [Vent] (F)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Bug
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Abilities:

Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW Locked): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 2 (+)
Sp.Def: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/5
MC: 0
DC: 0/5

Moves:

Level-Up:
Tackle
String Shot
Bug Bite

Tutor:
Electroweb
Snore


No changes to Ledyba.

Ledyba [Incandesce] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Bug/Flying
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage if Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Rattled (DW Locked): (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed and natural Speed stage by one (1) when struck by attacks of those types. Self-targeted attacks do not increase the natural Speed stage.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 46 (46.75) (-)

EC: 0/6
MC: 0
DC: 0/5
Size Class: 2
Weight Class: 2
Base Rank Total: 12

Moves:

Level-Up:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Egg Moves:
Bide
Drain Punch
Focus Punch
Encore
Knock Off

TM Moves:
Toxic
Protect
SolarBeam
Dig
Acrobatics
 
Last edited:
XY are coming tomorrow... and I have to get some moves before they increase in price.

Unmei the Natu has 1 MC stored. I'll have her learn the BW TM Ally Switch, and B2W2 Tutors Signal Beam and Skill Swap, a total of 1 MC and 5 UC.

Unmei the Natu, Seer of Fate:
EC: 5/6
MC: 0 (Gains Ally Switch, Signal Beam, and Skill Swap)
DC: 4/5

UC: 14

Fear, Terror, and Despair the Hydriegon have 1 MC stored. I'll have the Eaters learn B2W2 Move Tutors Iron Tail, Spite, and Tailwind for a total of 1 MC and 5 UC.

Fear, Terror, and Despair, the Hydreigon, Eaters of Worlds:
EC: 9/9
MC: 0 (Gains Iron Tail, Spite, and Tailwind)

UC: 9

Kyofu the Tyranitar will gain the B2W2 Move Tutors Block, Dragon Pulse, Iron Defense, and Spite, for 8 UC.

Kyofu the Tyranitar, Demon Lord of Tyranny:
EC: 9/9
MC: 0 (Gains Block, Dragon Pulse, Iron Defense, and Spite)
DC: 5/5

UC: 1

Tetsu the Bisharp has 1 MC stored. I'll have him spend it, with my last UC, on B2W2 Tutor Snatch.

Tetsu the Bisharp, Metal Demon:
EC: 6/6
MC: 0 (Gains Snatch)
DC: 5/5

Eternal Drifter:
Universal Counters: 0
 

Geodude6

Look at my shiny CT!
So I'm gonna update for Gen VI. I know it's a bit early, but w/e.

Current:

Braviary (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 110
Atk: Rank 6+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5
Spare KOC: 4

MAX MOVEPOOL - FLOOR(50/15)=3 CC

Attacks (50/50):
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Defog
Slash
Crush Claw
Superpower
Air Slash
Whirlwind
Sky Drop
Brave Bird
Thrash

Toxic
Bulk Up
Hidden Power (Grass, 7)
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Retaliate
Shadow Claw
Giga Impact
Work Up
Rock Slide
Swagger
Pluck
U-turn
Substitute
Rock Smash
Cut
Fly
Strength

Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Tailwind

Blaziken
(F)
Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks (53/106):
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Counter
Crush Claw
Curse

Endure
Featherdance
Feint
Flame Burst

Night Slash
Reversal
SmellingSalt

Focus Punch
Hone Claws
Roar
Toxic

Hidden Power (Ice, 7)
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Facade
Flame Charge
Secret Power

Rest
Attract
Low Sweep
Round
Echoed Voice

Overheat
Focus Blast
Fling
Incinerate
Will-O-Wisp
Acrobatics

Shadow Claw
Giga Impact
Stone Edge

Swords Dance
Bulldoze
Captivate

Rock Slide
Work Up
Natural Gift
Poison Jab
Swagger

Substitute
Rock Smash
Cut
Strength
Rock Climb


Blast Burn
Body Slam
Bounce
Counter
Double-Edge

Dual Chop
DynamicPunch
Fire Pledge
Fury Cutter
Headbutt

Heat Wave
Helping Hand
Knock Off
Last Resort
Low Kick

Mega Punch
Mega Kick
Mimic
Mud-Slap
Role Play
Seismic Toss

Sleep Talk
Snore
Superpower
Swift
Thunderpunch
Vacuum Wave

Salamence (M)
Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)
Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 115+
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Attacks (42/82):
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Dragonbreath
Zen Headbutt
Scary Face
Fly
Dragon Claw
Crunch
Double-Edge
Dragon Tail

Defense Curl
Dragon Dance
Dragon Rage
Dragon Rush
Endure
Hydro Pump
Thrash
Twister

Hone Claws
Roar

Toxic
Hidden Power
Sunny Day
Hyper Beam
Rain Dance
Frustration

Earthquake
Return
Brick Break
Double Team
Flamethrower

Fire Blast
Rock Tomb
Aerial Ace
Facade
Secret Power

Rest
Attract
Round
Incinerate
Steel Wing

Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Captivate

Rock Slide
Natural Gift
Swagger

Substitute
Cut
Strength
Defog
Rock Smash


Air Cutter
Aqua Tail
Body Slam
Draco Meteor
Dragon Pulse
Fury Cutter

Heat Wave
Hyper Voice
Iron Defense
Iron Tail
Mimic
Mud-Slap
Ominous Wind

Outrage
Rollout
Roost
Sleep Talk
Snore
Swift

Tailwind

Wish

Gardevoir (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Toggle) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 6+
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DW: 5/5

Attacks (28/94):
Healing Wish
Magical Leaf
Growl
Confusion
Double Team
Teleport
Lucky Chant
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Captivate
Charm
Hypnosis
Dream Eater
Stored Power

Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Memento
Shadow Sneak

Synchronoise

Psyshock
Toxic
Hidden Power (Ice, 7)
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration

Thunderbolt
Return
Shadow Ball
Reflect
Shock Wave
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Echoed Voice
Ally Switch

Focus Blast
Energy Ball
Fling
Charge Beam
Will-O-Wisp

Endure
Giga Impact
Flash
Thunder Wave
Psych Up
Natural Gift

Grass Knot
Swagger
Substitute
Trick Room


Body Slam
Defense Curl
Double-Edge
Fire Punch
Headbutt
Heal Bell
Helping Hand
Hyper Voice
Ice Punch
Icy Wind
Magic Coat
Magic Room
Mimic
Mud-Slap
Nightmare
Pain Split
Recycle
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Swift
Thunderpunch
Trick
Wonder Room
Zen Headbutt

Hydreigon (F)
Nature: Naive (+15% Spe, +15% Acc, -1 SpD)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 2-
Spe: 113+ (+15 Acc)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: N/A

Attacks (42/84):
Double Hit
Tri Attack
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush

Body Slam
Scary Face
Hyper Voice

Outrage

Assurance
Astonish
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang

Roar
Toxic
Hidden Power
Sunny Day

Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Double Team
Reflect
Flamethrower

Fire Blast
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice

Focus Blast
Charge Beam
Incinerate

Acrobatics
Payback
Giga Impact

Stone Edge
Thunder Wave
Psych Up
Bulldoze
Rock Slide
Dragon Tail
Swagger

U-turn
Substitute
Flash Cannon
Rock Smash

Fly
Surf
Strength

Aqua Tail
Dark Pulse
Draco Meteor
Earth Power
Heat Wave
Iron Tail
Roost
Signal Beam
Sleep Talk
Snore
Spite

Superpower
Tailwind
Uproar
Zen Headbutt

Wing Attack

Mothra [Aurumoth] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: (Toggle) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5+
SpD: Rank 2
Spe: 81-
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks (36/75):
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Reflect
Light Screen
Zen Headbutt

Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn
Wing Attack

Psyshock
Toxic
Hail
Hidden Power

Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solarbeam

Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Overheat
Ally Switch

Focus Blast
Fling
Retaliate
Giga Impact
Flash
Psych Up
X-Scissor
Dream Eater
Swagger

Substitute
Cut
Surf

Electroweb
Helping Hand
Icy Wind
Magic Coat
Magic Room
Recycle
Role Play
Skill Swap
Trick
Wonder Room

Hitmontop (M)
Nature: Impish (+1 Def, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: (Ability: Intimidate)
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast (DW): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1-
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks(35/76):
Fake Out
Foresight
Helping Hand
Revenge
Rolling Kick
Tackle
Focus Energy
Pursuit
Quick Attack
Triple Kick
Rapid Spin
Feint
Agility
Quick Guard
Wide Guard
Counter
Detect
Close Combat
Endeavor

Curse
Toxic
Bulk Up
Hidden Power
Sunny Day

Protect
Rain Dance
Frustration

Earthquake
Return
Dig

Brick Break
Double Team
Sandstorm
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Low Sweep
Round
Retaliate
Stone Edge
Gyro Ball
Bulldoze
Captivate

Rock Slide
Work Up
Natural Gift
Swagger
Substitute
Strength

Rock Smash

Bullet Punch
Endure
Hi Jump Kick
Mach Punch
Mind Reader
Vacuum Wave

Body Slam
Covet
Double-Edge

Drill Run
Headbutt
Low Kick
Mega Kick

Mimic
Mud-Slap
Role Play
Rollout
Seismic Toss
Sleep Talk
Snore

Sucker Punch
Swift
Twister
Uproar

Angel of Death [Charizard] (F)
Nature: Naughty
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

<Pwnemon> can i claim .2 uc for geodude's prize claim for "emotional trauma"

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (38/108):
Air Slash
Heat Wave
Dragon Claw
Scratch
Leer
Growl
Ember
Smokescreen
Metal Claw
Dragon Rage
Rage
Scary Face
Fire Fang
Flame Burst
Flamethrower
Slash
Wing Attack
Fire Spin

Inferno
Flare Blitz

Ancientpower
Beat Up
Belly Drum
Bite

Counter
Crunch
Dragon Dance
Dragon Rush
Focus Punch

Hone Claws
DynamicPunch
Headbutt
Curse
Roar
Toxic
Hidden Power

Sunny Day
Take Down
Hyper Beam
Protect
Frustration

Solarbeam
Submission
Dragonbreath

Earthquake
Return
Dig
Brick Break
Double Team
Sandstorm
Reflect

Bide
Fire Blast
Rock Tomb
Aerial Ace
Facade
Flame Charge
Secret Power
Skull Bash

Rest
Attract
Round
Echoed Voice

Overheat
Focus Blast
Fling

Sky Drop
Incinerate
Will-O-Wisp

Shadow Claw
Swords Dance
Bulldoze
Captivate
Rock Slide
Dragon Tail
Natural Gift
Swagger
Substitute
Cut
Fly
Strength
Defog
Rock Smash


Air Cutter
Blast Burn

Body Slam
Defense Curl
Double-Edge
Dragon Pulse
Fire Pledge
Fire Punch
Fury Cutter
Headbutt
Iron Tail
Mega Kick
Mega Punch
Mimic
Mud-Slap
Ominous Wind

Outrage
Roost
Seismic Toss
Sleep Talk
Snore
Swift
Tailwind

Thunderpunch
Twister

Nightcrawler [Houndoom] (M)
Nature: Lonely
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 1-
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks (35/81):
Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Fang
Faint Attack

Foul Play
Embargo
Flamethrower
Crunch
Nasty Plot
Inferno

Counter
Feint
Fire Spin
Punishment
Pursuit
Rage

Reversal
Sucker Punch

Curse
Roar
Toxic
Hidden Power

Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Solarbeam
Return
Shadow Ball
Double Team

Sludge Bomb
Fire Blast
Torment
Facade
Secret Power

Detect
Flame Charge
Rest
Attract
Thief
Round

Overheat
Incinerate
Endure

Will-O-Wisp
Payback
Retaliate
Giga Impact
Captivate
Natural Gift
Dream Eater
Swagger
Substitute

Snarl
Strength
Rock Smash


Body Slam
Dark Pulse
Double-Edge
Headbutt

Heat Wave
Hyper Voice
Iron Tail
Mimic
Mud-Slap
Nightmare
Role Play

Sleep Talk
Snatch
Snore
Spite
Super Fang
Swift
Uproar

Birchman [Pyroak] (F)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4+
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 51-
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (35/84):
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Flame Burst
Leaf Tornado
Synthesis
Iron Defense
Double-Edge
Petal Dance
Lava Plume
Zap Cannon
Heat Crash

Aromatherapy
Blaze Kick
Counter
Dragonbreath
GrassWhistle

Inferno
Natural Gift
Psybeam
Sand Tomb
Seed Bomb
Water Sport

Roar
Toxic
Hidden Power

Sunny Day
Hyper Beam
Light Screen
Safeguard

Protect
Frustration
Solarbeam
Earthquake
Return
Double Team

Flamethrower
Fire Blast
Rock Tomb
Facade
Flame Charge
Secret Power
Rest
Attract
Low Sweep
Round

Overheat
Energy Ball
Endure
Incinerate

Will-O-Wisp
Giga Impact
Flash
Swords Dance
Bulldoze

Rock Slide
Dragon Tail
Grass Knot
Natural Gift
Swagger
Substitute
Flash Cannon
Rock Smash
Strength
Rock Climb


Ancientpower
Block
Earth Power
Headbutt

Heat Wave
Iron Tail
Low Kick
Sleep Talk
Snore

Stealth Rock
Worry Seed

Meltdown [Rotom] (-)
Nature: Modest
Type: Electric/Fire
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 4
SpA: Rank 5+
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: N/A

Attacks:
Overheat
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Ominous Wind
Charge
Discharge

Toxic
Hidden Power (Ice, 7)
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Thunderbolt
Thunder
Shadow Ball
Reflect
Rest
Charge Beam
Will-O-Wisp
Volt Switch

Dark Pulse
Electroweb
Pain Split
Signal Beam
Sleep Talk
Sucker Punch

Ace [Darmanitan] (M)
Nature: Docile
Type: Fire, Fire/Psychic
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Sheer Force: (Toggle)
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Zen Mode (DW): (Toggle) No default effect. When toggled, once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats: (Normal Form)
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

(Zen Mode)
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Rollout
Incinerate
Rage
Swagger
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Taunt
Thrash
Belly Drum
Work Up
Superpower
Hammer Arm
Flare Blitz
Overheat

Hidden Power (Ice, 7)
Protect
Earthquake
Psychic
Brick Break
Double Team
Flame Charge
Focus Blast
Will-O-Wisp
Rock Slide
U-turn

Encore
Endure
Flame Wheel
Focus Energy
Take Down

Endeavor

Annie [Camerupt] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor: (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW) (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:
HP: 100
Atk: Rank 5+
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 34-
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 6/5

Attacks:
Tackle
Growl
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Flamethrower
Rock Slide
Earth Power
Yawn
Eruption
Earthquake

Sunny Day
Protect
Solarbeam
Dig
Fire Blast
Overheat
Will-O-Wisp
Explosion

Body Slam
Endure
Mud Bomb
Rollout
Stomp

Selfdestruct
Stealth Rock

Scylar (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 4+
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 3/6
MC: 0
DC: 3/5

Moves:
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear
Hail
Bug Buzz
Sheer Cold

Counter
Pin Missile
Signal Beam
Spikes
Tail Glow
Water Pulse

Hidden Power (Fire, 6)
Blizzard
Protect
Dig
Aerial Ace
Frost Breath

Sneasel (F)
Nature: Adamant
Type: Dark/Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 2/6
MC: 0
DC: 5/5

Attacks:
Scratch
Leer
Taunt
Quick Attack
Faint Attack
Icy Wind
Screech
Fury Swipes
Agility
Metal Claw
Hone Claws

Assist
Counter
Double Hit
Fake Out
Feint
Ice Shard

Hail
Dig
Brick Break
Aerial Ace
X-Scissor

Swinub (F)
Nature: Jolly (+15% Spe, +12% Acc, -1 SpA)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 58+ (+12% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake
Flail

Bite
Fissure
Icicle Crash
Icicle Spear
Stealth Rock

Hail
Protect
Dig
Double Team
Rock Slide

Superpower

Tepig (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW, locked): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3+
SpD: Rank 2
Spe: 39-
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Body Slam
Covet
Heavy Slam
Magnitude
Yawn

Sunny Day
Protect
Solarbeam
Fire Blast
Wild Charge


<Geodude> we DO get free nature changes because of stat changes, right?
<Deck_Knight> Yes.
First is Braviary. He has 4 spare KOC stockpiled that will be used to buy the XY TM moves Steel Wing (TM51) and Confide (TM100). Since it is unknown if Braviary gets any other moves (the only thing I saw in the research thread was Steel Wing, and everything gets Confide), I'm gonna say Braviary's movepool is once again maxed. Free nature change to Jolly.
Code:
[IMG]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/628.gif[/IMG]
[B]Braviary[/B] (M)
[B]Nature[/B]: Jolly (+15% Spe, +10% Acc, -1 SpA)
[B]Type[/B]: Normal/Flying
[B]Normal[/B]: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
[B]Flying[/B]: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

[B]Abilities[/B]:
[B]Keen Eye[/B]: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
[B]Sheer Force[/B]: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
[B]Defiant[/B] (H): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

[B]Stats[/B]:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 92+
Size Class: 3
Weight Class: 3
Base Rank Total: 20

[B]EC[/B]: 6/6
[B]MC[/B]: 0
[B]AC[/B]: 5/5

MAX MOVEPOOL - FLOOR(52/15)=3 CC

[B]Attacks[/B]:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Defog
Slash
Crush Claw
Superpower
Air Slash
Whirlwind
Sky Drop
Brave Bird
Thrash

Toxic
Bulk Up
Hidden Power (Grass, 7)
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Steel Wing
Retaliate
Shadow Claw
Giga Impact
Work Up
Rock Slide
Swagger
Pluck
U-turn
Substitute
Rock Smash
Confide
Cut
Fly
Strength

Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Tailwind
(I will be using code tags for easy c/p purposes).

Next up is Blaziken. No changes for her.
Code:
[IMG]https://www.pokecheck.org/i/anim/257.gif[/IMG][img]http://www.smogon.com/media/sprites/xy/front/blaziken-mega.png[/img]
[b]Blaziken[/B] (F)
[B]Nature[/B]: Quiet (+1 SpA, -15% Spe, 10% Eva)
[B]Type[/B]: Fire/Fighting
[B]Fire[/B]: Fire STAB; immune to burn status. Brighten Command.
[B]Fighting[/B]: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

[B]Abilities[/B]:
[B]Blaze[/B]: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
[B]Speed Boost[/B] (H): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

[B]Stats[/B]:
(Normal Blaziken)
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21

(Mega Blaziken)
Atk: Rank 7
Def: Rank 3
SpA: Rank 6+
SpD: Rank 3
Spe: 85-
Size Class: 3
Weight Class: 4
Base Rank Total: 25

[B]EC[/B]: 9/9
[B]MC[/B]: 0
[B]AC[/B]: 5/5

[B]Attacks[/B]:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Counter
Endure
Featherdance
Night Slash
Reversal

Hone Claws
Hidden Power (Ice, 7)
Sunny Day
Hyper Beam
Protect
Solarbeam
Earthquake
Dig
Double Team
Fire Blast
Aerial Ace
Rest
Overheat
Shadow Claw
Swords Dance
Rock Slide
Substitute

Blast Burn
Bounce
Dual Chop
DynamicPunch
Fire Pledge
Heat Wave
Mega Punch
Mega Kick
Sleep Talk
Superpower
Thunderpunch
Turns out Salamence has 1 MC stockpiled. Using it to buy the level-up move Scary Face.
Code:
[IMG]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/373.gif[/IMG]
[B]Salamence[/B] (M)
[B]Nature[/B]: Hasty (+15% Speed, +12% Accuracy, -1 Def)
[B]Type[/B]: Dragon/Flying
[B]Dragon[/B]: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
[B]Flying[/B]: effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

[B]Abilities[/B]:
[B]Intimidate[/B]: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
[B]Moxie[/B] (H): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

[B]Stats[/B]:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 115+
Size Class: 4
Weight Class: 5
Base Rank Total: 22

[B]EC[/B]: 9/9
[B]MC[/B]: 0
[B]AC[/B]: 5/5

[B]Attacks[/B]:
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Dragonbreath
Scary Face
Zen Headbutt
Fly
Dragon Claw
Crunch
Double-Edge
Dragon Tail

Dragon Dance
Dragon Rush
Endure
Hydro Pump
Thrash

Toxic
Earthquake
Brick Break
Fire Blast
Aerial Ace
Rest
Shadow Claw
Giga Impact
Stone Edge
Rock Slide
Substitute

Air Cutter
Aqua Tail
Draco Meteor
Heat Wave
Hyper Voice
Iron Defense
Iron Tail
Outrage
Roost
Sleep Talk
Tailwind

Wish
Gardevoir gets his nature changed to Brave. According to the research thread, Gardevoir gets Moonblast, Misty Terrain, and Wish from the relearner, so Gardevoir gets these for free.
Code:
[IMG]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/282.gif[/IMG][IMG]http://www.smogon.com/media/sprites/xy/front/gardevoir-mega.png[/IMG]
[B]Gardevoir[/B] (M)
[B]Nature[/B]: Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type[/B]: Psychic/Fairy
[B]Psychic[/B]: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[b]Fairy[/b]: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

[B]Abilities[/B]:
[B]Synchronize[/B]: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
[B]Trace[/B]: (Toggle) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
[B]Telepathy[/B] (H): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
[b]Pixelate[/b] (MEvo): (Toggle) When Active, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When Inactive, this Pokemon's Normal-type attacks have their BAP increased by two (2).

[B]Stats[/B]:
(Normal Gardevoir)
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 3
Base Rank Total: 21

(Mega Gardevoir)
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 7
SpD: Rank 5
Spe: 85-
Size Class: 3
Weight Class: 3
Base Rank Total: 25

[B]EC[/B]: 9/9
[B]MC[/B]: 0
[B]AC[/B]: 5/5

[B]Attacks[/B]:
Healing Wish
Magical Leaf
Moonblast
Misty Terrain
Wish
Growl
Confusion
Double Team
Teleport
Lucky Chant
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater
Stored Power

Destiny Bond
Disable
Encore
Grudge
Synchronoise

Psyshock
Hidden Power (Ice)
Thunderbolt
Shadow Ball
Focus Blast
Endure
Grass Knot
No change for Hydreigon.
Code:
[IMG]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/635.gif[/IMG]
[B]Hydreigon[/B] (F)
[B]Nature[/B]: Naive (+15% Spe, +15% Acc, -1 SpD)
[B]Type[/B]: Dark/Dragon
[B]Dark[/B]: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
[B]Dragon[/B]: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

[B]Abilities[/B]:
[B]Levitate[/B]: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Stats[/B]:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 2-
Spe: 113+ (+15 Acc)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

[B]EC[/B]: 9/9
[B]MC[/B]: 0
[B]AC[/B]: N/A

[B]Attacks[/B]:
Double Hit
Tri Attack
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Body Slam
Outrage

Assurance
Astonish
Fire Fang
Head Smash
Ice Fang
Thunder Fang

Roar
Taunt
Hyper Beam
Protect
Frustration
Earthquake
Return
Double Team
Fire Blast
Focus Blast
Acrobatics
Stone Edge
U-turn
Substitute
Fly
Surf

Dark Pulse
Draco Meteor
Heat Wave
Roost
Superpower
Tailwind
Zen Headbutt

Wing Attack
Aurumoth's nature changes to Sassy.
Code:
[IMG]http://i1135.photobucket.com/albums/m625/Its_A_Random/AurumothFront.png[/IMG]
[B]Mothra[/B] [Aurumoth] (F)
[B]Nature[/B]: Sassy (+1 SpD, -15% Spe, -10% Eva)
[B]Type[/B]: Bug/Psychic
[B]Bug[/B]: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
[B]Psychic[/B]: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[B]Abilities[/B]:
[B]Weak Armor[/B]: (Toggle) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
[B]No Guard[/B]: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
[B]Illusion[/B] (H): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.

[B]Stats[/B]:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3+
Spe: 81-
Size Class: 4
Weight Class: 5
Base Rank Total: 22

[B]EC[/B]: 9/9
[B]MC[/B]: 0
[B]AC[/B]: 5/5

[B]Attacks[/B]:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Reflect
Light Screen
Zen Headbutt

Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn

Psyshock
Ice Beam
Blizzard
Thunderbolt
Thunder
Psychic
Double Team
Focus Blast
Substitute
Surf

Helping Hand
Icy Wind
No changes for Hitmontop.
Code:
[IMG]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/237.gif[/IMG]
[B]Hitmontop[/B] (M)
[B]Nature[/B]: Impish (+1 Def, -1 SpA)
[B]Type[/B]: Fighting
[B]Fighting[/B]: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

[B]Abilities[/B]:
[B]Intimidate[/B]: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: (Ability: Intimidate)
[B]Technician[/B]: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
[B]Steadfast[/B] (H): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round

[B]Stats[/B]:
HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1-
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

[B]EC[/B]: 6/6
[B]MC[/B]: 0
[B]AC[/B]: 5/5

[B]Attacks[/B]:
Fake Out
Foresight
Helping Hand
Revenge
Rolling Kick
Tackle
Focus Energy
Pursuit
Quick Attack
Triple Kick
Rapid Spin
Feint
Agility
Quick Guard
Wide Guard
Counter
Detect
Close Combat
Endeavor

Toxic
Bulk Up
Protect
Earthquake
Brick Break
Double Team
Rock Slide
Rock Smash

Bullet Punch
Endure
Hi Jump Kick
Mach Punch
Vacuum Wave

Drill Run
Mimic
Sucker Punch
Charizard gets a nature change to Sassy.
Code:
[IMG]http://www.silver-islands.com/images/sprites/bw-shiny-ani/006charizard.gif[/IMG][img]http://www.smogon.com/media/sprites/xy/front/charizard-mega-x.png[/img][img]http://www.smogon.com/media/sprites/xy/front/charizard-mega-y.png[/img]
[B][URL='http://www.youtube.com/watch?v=K6_zsJ8KPP0']Angel of Death[/URL][/B] [Charizard] (F)
[B]Nature[/B]: Sassy (+1 SpD, -15% Spe, -10% Eva)
[B]Type[/B]: Fire/Flying, Fire/Dragon
[B]Fire[/B]: Fire STAB; immune to burn status. Brighten Command.
[B]Flying[/B]: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
[b]Dragon[/b]: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

<Pwnemon> can i claim .2 uc for geodude's prize claim for "emotional trauma"

[B]Abilities[/B]:
[B]Blaze[/B]: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
[B]Solar Power[/B] (H): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
[b]Tough Claws[/b] (MEvo X): (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
[b]Drought[/b] (MEvo Y): (Trigger) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and lasts for four (4) rounds, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

[B]Stats[/B]:
(Normal Charizard)
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 4+
Spe: 85-
Size Class: 3
Weight Class: 4
Base Rank Total: 20

(Mega Charizard X)
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 4+
Spe: 85-
Size Class: 3
Weight Class: 5
Base Rank Total: 24

(Mega Charizard Y)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 7
SpD: Rank 5+
Spe: 85-
Size Class: 3
Weight Class: 4
Base Rank Total: 25

[B]EC[/B]: 9/9
[B]MC[/B]: 0
[B]AC[/B]: 5/5

[B]Attacks[/B]:
Air Slash
Heat Wave
Dragon Claw
Scratch
Leer
Growl
Ember
Smokescreen
Metal Claw
Dragon Rage
Rage
Scary Face
Fire Fang
Flame Burst
Flamethrower
Slash
Inferno
Flare Blitz

Ancientpower
Counter
Crunch
Dragon Dance
Focus Punch

Sunny Day
Solarbeam
Earthquake
Dig
Double Team
Bide
Fire Blast
Rest
Attract
Overheat
Sky Drop
Shadow Claw

Body Slam
Outrage
Roost
Sleep Talk
Thunderpunch
Nature change for Houndoom to Bashful.
Code:
[IMG]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/229.gif[/IMG]
[URL='http://www.youtube.com/watch?v=JseJekD5T-M'][B]Nightcrawler[/B][/URL] [Houndoom] (M)
[B]Nature[/B]: Bashful
[B]Type[/B]: Dark/Fire
[B]Dark[/B]: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
[B]Fire[/B]: Fire STAB; immune to burn status. Brighten Command.

[B]Abilities[/B]:
[B]Early Bird[/B]: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
[B]Flash Fire[/B]: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
[B]Unnerve[/B] (H): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
[b]Solar Power[/b] (MEvo): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

[B]Stats[/B]:
(Normal Houndoom)
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

(Mega Houndoom)
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 115
Size Class: 4
Weight Class: 4
Base Rank Total: 21

[B]EC[/B]: 6/6
[B]MC[/B]: 0
[B]AC[/B]: 5/5

[B]Attacks[/B]:
Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Foul Play
Embargo
Flamethrower
Crunch
Nasty Plot
Inferno

Counter
Feint
Fire Spin
Reversal
Sucker Punch

Roar
Sunny Day
Taunt
Protect
Solarbeam
Sludge Bomb
Fire Blast
Torment
Detect
Flame Charge
Rest
Overheat
Will-O-Wisp
Snarl

Dark Pulse
Heat Wave
Hyper Voice
Sleep Talk
Next is Pyroak, who gets a nature change to Sassy.
Code:
[IMG]http://imageshack.us/a/img11/3631/e3g4.png[/IMG]
[B][URL='http://www.youtube.com/watch?v=eebzVpqm7-s']Birchman[/URL][/B][Pyroak] (F)
[B]Nature[/B]: Sassy (+1 SpD, -15% Spe, -10% Acc)
[B]Type[/B]: Fire/Grass
[B]Fire:[/B] Fire STAB; immune to burn status. Brighten Command
[B]Grass:[/B] Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

[B]Abilities[/B]:
[B]Rock Head[/B]: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Battle Armor[/B]: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
[B]Chlorophyll[/B] (H): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

[B]Stats[/B]:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4+
Spe: 51-
Size Class: 4
Weight Class: 5
Base Rank Total: 20

[B]EC[/B]: 9/9
[B]MC[/B]: 0
[B]AC[/B]: 5/5

[B]Attacks[/B]:
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Flame Burst
Leaf Tornado
Synthesis
Iron Defense
Double-Edge
Petal Dance
Lava Plume
Zap Cannon

Aromatherapy
Blaze Kick
Counter
Inferno
Psybeam
Seed Bomb

Sunny Day
Protect
Solarbeam
Earthquake
Flamethrower
Fire Blast
Overheat
Energy Ball
Will-O-Wisp
Rock Slide

Heat Wave
Stealth Rock
No changes for Rotom, Darmanitan, nor Camerupt.
Code:
[IMG]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/479.gif[/IMG]
[B][URL='http://www.youtube.com/watch?v=hOzulXud52I']Meltdown[/URL][/B] [Rotom] (-)
[B]Nature[/B]: Modest (+1 SpA, -1 Atk)
[B]Type[/B]: Electric/Ghost, Electric/Fire
[B]Electric[/B]: Electric STAB; immune to paralysis status.
[B]Ghost:[/B] Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
[b]Fire:[/b] Fire STAB; immune to burn status. Brighten command.

[B]Abilities[/B]:
[B]Levitate[/B]: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

[B]Stats[/B]:
(Normal Rotom)
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 91
Size Class: 2
Weight Class: 3
Base Rank Total: 20

(Rotom-A)
HP: 90
Atk: Rank 2-
Def: Rank 4
SpA: Rank 5+
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20

[B]EC[/B]: N/A
[B]MC[/B]: 0
[B]AC[/B]: N/A

[B]Attacks[/B]:
Overheat
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Ominous Wind
Charge
Discharge

Toxic
Hidden Power (Ice)
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Thunderbolt
Thunder
Shadow Ball
Reflect
Rest
Charge Beam
Will-O-Wisp
Volt Switch

Dark Pulse
Electroweb
Pain Split
Signal Beam
Sleep Talk
Sucker Punch
Code:
[IMG]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/555.gif[/IMG] [IMG]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/555-d.gif[/IMG]
[B][URL='http://www.youtube.com/watch?v=mXrz5h_Ida0']Ace[/URL][/B] [Darmanitan] (M)
[b]Nature[/b]: Docile
[b]Type[/b]: Fire, Fire/Psychic
[b]Fire[/b]: Fire STAB; immune to burn status. Brighten Command.
[b]Psychic[/b]: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

[b]Abilities[/b]:
[b]Sheer Force[/b]: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
[b]Zen Mode[/b] (H): (Toggle) No default effect. When toggled, once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

[b]Stats[/b]:
(Normal Form)
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

(Zen Mode)
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 21

[b]EC[/b]: 6/6
[b]MC[/b]: 0
[b]AC[/b]: 5/5

[b]Attacks[/b]:
Tackle
Rollout
Incinerate
Rage
Swagger
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Taunt
Thrash
Belly Drum
Work Up
Superpower
Hammer Arm
Flare Blitz
Overheat

Hidden Power (Ice, 7)
Protect
Earthquake
Psychic
Brick Break
Double Team
Flame Charge
Focus Blast
Will-O-Wisp
Rock Slide
U-turn

Encore
Endure
Flame Wheel
Focus Energy
Take Down

Endeavor
Code:
[IMG]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/323.gif[/IMG]
[B][URL='http://www.youtube.com/watch?v=e2HhRFi4zuQ']Annie[/URL][/B] [Camerupt] (F)
[B]Nature[/B]: Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type[/B]: Fire/Ground
[B]Fire[/B]: Fire STAB; immune to burn status. Brighten command.
[B]Ground[/B]: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

[B]Abilities[/B]:
[B]Magma Armor[/B]: (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
[B]Solid Rock[/B]: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
[B]Anger Point[/B] (DW) (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

[B]Stats[/B]:
HP: 100
Atk: Rank 5+
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 34-
Size Class: 4
Weight Class: 6
Base Rank Total: 19

[B]EC[/B]: 6/6
[B]MC[/B]: 0
[B]DC[/B]: 6/5

[B]Attacks[/B]:
Tackle
Growl
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Flamethrower
Rock Slide
Earth Power
Yawn
Eruption
Earthquake

Sunny Day
Protect
Solarbeam
Dig
Fire Blast
Overheat
Will-O-Wisp
Explosion

Body Slam
Endure
Mud Bomb
Rollout
Stomp

Selfdestruct
Stealth Rock
Syclar changes natures to Hasty.
Code:
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Syclar.png[/IMG]
[b]Scylar[/b] (F)
[b]Nature[/b]: Hasty (+15% Spe, +25% Acc, -1 Def)
[b]Type[/b]: Ice/Bug
[b]Ice[/b]: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
[b]Bug[/b]: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

[b]Abilities[/b]:
[b]Compoundeyes[/b]: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
[b]Snow Cloak[/b]: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
[b]Technician[/b] (H): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

[b]Stats[/b]:
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 105+
Size Class: 1
Weight Class: 1
Base Rank Total: 15

[b]EC[/b]: 3/6
[b]MC[/b]: 0
[b]AC[/b]: 3/5

[b]Moves[/b]:
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear
Hail
Bug Buzz
Sheer Cold

Counter
Pin Missile
Signal Beam
Spikes
Tail Glow
Water Pulse

Hidden Power (Fire)
Blizzard
Protect
Dig
Aerial Ace
Frost Breath
Sneasel gets a nature change to Jolly.
Code:
[IMG]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/215.gif[/IMG]
[b]Sneasel[/b] (F)
[b]Nature[/b]: Jolly (+15% Spe, +30% Acc, -1 SpA)
[b]Type[/b]: Dark/Ice
[b]Dark[/b]: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
[b]Ice[/b]: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

[b]Abilities[/b]:
[b]Inner Focus[/b]: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[b]Keen Eye[/b]: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
[b]Pickpocket[/b] (H): (Passive) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

[b]Stats[/b]:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1-
SpD: Rank 3
Spe: 132+
Size Class: 2
Weight Class: 3
Base Rank Total: 16

[b]EC[/b]: 2/6
[b]MC[/b]: 0
[b]AC[/b]: 5/5

[b]Attacks[/b]:
Scratch
Leer
Taunt
Quick Attack
Faint Attack
Icy Wind
Screech
Fury Swipes
Agility
Metal Claw
Hone Claws

Assist
Counter
Double Hit
Fake Out
Feint
Ice Shard

Hail
Dig
Brick Break
Aerial Ace
X-Scissor
No change for Swinub nor Tepig.
Code:
[IMG]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/220.gif[/IMG]
[b]Swinub[/b] (F)
[b]Nature[/b]: Jolly (+15% Spe, +12% Acc, -1 SpA)
[b]Type[/b]: Ice/Ground
[b]Ice[/b]: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
[b]Ground[/b]: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

[b]Abilities[/b]:
[b]Oblivious[/b]: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
[b]Snow Cloak[/b]: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
[b]Thick Fat[/b] (H): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

[b]Stats[/b]:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 58+ (+12% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

[b]EC[/b]: 1/9
[b]MC[/b]: 0
[b]AC[/b]: 1/5

[b]Attacks[/b]:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake
Flail

Bite
Fissure
Icicle Crash
Icicle Spear
Stealth Rock

Hail
Protect
Dig
Double Team
Rock Slide

Superpower
Code:
[IMG]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/498.gif[/IMG]
[b]Tepig[/b] (M)
[b]Nature[/b]: Quiet (+1 SpA, -15% Spe, -10% Eva)
[b]Type[/b]: Fire
[b]Fire[/b]: Fire STAB; immune to burn status. Brighten Command.

Abilities:
[b]Blaze[/b]: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
[b]Thick Fat[/b] (H): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

[b]Stats[/b]:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3+
SpD: Rank 2
Spe: 39-
Size Class: 1
Weight Class: 1
Base Rank Total: 14

[b]EC[/b]: 0/9
[b]MC[/b]: 0
[b]AC[/b]: 0/5

[b]Attacks[/b]:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Body Slam
Covet
Heavy Slam
Magnitude
Yawn

Sunny Day
Protect
Solarbeam
Fire Blast
Wild Charge
===

Gonna buy important moves before the cost goes up.

Current UC: 35

Blaziken learns Helping Hand, Knock Off, and Vacuum Wave (2 MC).

UC remaining: 29

Charizard gets Dragon Pulse, Iron Tail, and Tailwind (2 MC).

UC remaining: 23

Darmanitan gets Zen Headbutt (2 MC).

UC remaining: 21

Pyroak gets Block, Earth Power, Iron Tail, Low Kick, and Worry Seed (2 MC).

UC remaining: 11

Houndoom gets Super Fang (2 MC).

UC remaining: 9

Camerupt gets Heat Wave (2 MC).

UC remaining: 7

Tepig gets Endeavor, Heat Wave, and Superpower (2 MC)

UC remaining: 1
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Generation VI has not been launched yet, so all gen vi claims will not be approved until the generation is launched.

That is all.
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
LAST APPROVALS BEFORE GEN 6

dsss

Box: Approved
Gerard: Approved
P2X7: Note that STAB and Ability descriptions should be removed for gen 6, Approved
Eternal Drifter: Approved
Geodude6: Note that STAB and Ability descriptions should be removed for gen 6. Pyroak should have 52 Speed. Sneasel should have 133 Speed. Fix that and approved.
S0L1D G0LD: Approved
Frosty: Approved

+0.7 UC
 
Last edited:
Trainer Name:
Akela


Pokemon (120): Exploud, Eelektross, Gigalith, Golem, Malaconda, Kricketune, Cradily, Kabutops, Liepard, Carracosta, Arcanine, Archeops, Lilligant, Omastar, Rampardos, Crustle, Ursaring, Bastiodon, Probopass, Magcargo, Sudowoodo, Piloswine, Bolderdash, Pupitar, Rhydon, Cyndaquil, Aron, Charmander, Ralts, Tepig, Totodile, Axew, Klink, Caterpie, Weedle, Wurmple, Wurmple, Happiny, Igglybuff, Zubat, Pichu, Azurill, Snivy, Pidove, Starly, Pidgey, Bellsprout, Oddish, Sewaddle, Beldum, Exeggcute, Rattata, Spearow, Zigzagoon, Tyrogue, Onix, Anorith, Meowth, Colosshale, Shellos, Pawniard, Grimer, Smoochum, Drowzee, Slowpoke, Burmy, Burmy, Burmy, Burmy, Combee, Glameow, Voltorb, Murkrow, Sandshrew, Poochyena, Goldeen, Mantyke, Surskit, Misdreavus, Ferroseed, Remoraid, Trubbish, Psyduck, Blitzle, Doduo, Taillow, Rufflet, Vullaby, Hoothoot, Swablu, Numel, Protowatt, Tangela, Staryu, Paras, Foongus, Necturine, Cherubi, Drifloon, Frillish, Pineco, Yamask, Deerling, Ducklett, Stunky, Bidoof, Woobat, Skitty, Pinsir, Aerodactyl, Corsola, Relicanth, Shuckle, Miltank, Lunatone, Solrock, Unown, Minun, Plusle, Smeargle

Pokemon Counts:
21 FE, 3 ME, 83 LC, 12 NE

W/L/T: 9/17/0

Backpack:

Leppa Berry x02
Cheri Berry x02
Chesto Berry x02
Pecha Berry x02
Rawst Berry x02
Aspear Berry x02


Amulet Coin x02
Sun Stone x01
Thunder Stone x01
Rare Candy x01
EXP Share x05
Eviolite x01


Currency Counters: 0
Universal Counters: 0
Approval Universal Counters: 0.9
Exploration Tokens: 1


Battle Slots:
Battle Hall Challenge
Battle Subway
Battle Pike
Battle Arcade







Pokemon:
Pupitar [Tommy] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Monster
Abilities:
Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (Passive) (Locked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 17

EC: 8/9
MC: 0
DC: 4/5

Attacks: (28/113)
Level Up
Bite
Chip Away
Crunch
Earthquake
Hyper Beam
Leer
Payback
Rock Slide
Sandstorm
Scary Face
Screech
Stone Edge
Thrash
Egg
Assurance
Dragon Dance
Focus Energy
Iron Defense
Iron Head
Tutor
Dark Pulse
Iron Tail
Outrage
Snore
Superpower
TM/HM
Brick Break
Bulldoze
Dig
Protect
Rest
Rock Polish
Rock Tomb
Snarl
Taunt
Torment
Toxic

Aerodactyl [Kimberly] [F]

Lonely Nature (+1 Atk, -1 DEF)
Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure (Passive): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Passive) (Unlocked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 5/5

Attacks: (16/87)
Level Up
Agility
AncientPower
Bite
Fire Fing
Ice Fang
Roar
Rock Slide
Scary Face
Sky Drop
Supersonic
Thunder Fang
Wing Attack
Egg
Assurance
Roost
Steel Wing
Tailwind
Whirlwind
TM/HM
Dragon Claw
Earthquake
Stone Edge
Protect
Toxic

Bastiodon [Billy] [M]

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Rock/Steel
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Monster
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof (Passive) (Unlocked): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Stats
HP: 90
Atk: Rank 2
Def: Rank 8 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 26 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (24/73)
Level Up
Endure
Heavy Slam
Iron Defense
Iron Head
Metal Burst
Metal Sound
Protect
Swagger
Tackle
Take Down
Taunt
Egg
Body Slam
Counter
Fissure
Focus Energy
Rock Blast
Wide Guard
Tutor
TM/HM
Earthquake
Ice Beam
Rain Dance
Rock Slide
Sandstorm
Sunny Day
Toxic

Aron [Bulk] [M]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Rock/Steel
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Monster
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (Passive) (Locked): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks: (15/110)
Level Up
Harden
Headbutt
Iron Defense
Iron Head
Metal Claw
Mud-Slap
Roar
Tackle
Take Down
Egg
Body Slam
Endeavor
Head Smash
Stomp
Superpower
Tutor
TM/HM
Hone Claws
Protect
Rock Polish
Rock Tomb
Toxic

Rampardos [Skull] [M]

Brave Nature (+1 ATK, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster
Abilities:
Mold Breaker (Passive): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Sheer Force (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats:
HP: 110
Atk: Rank 8 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (19/89)
Level Up
Assurance
Chip Away
Focus Energy
Leer
Headbutt
Head Smash
Pursuit
Scary Face
Take Down
Zen Headbutt
Egg
Crunch
Double-Edge
Hammer Arm
Iron Head
Stomp
Tutor
Endeavor
Fire Punch
Mud-Slap
Pain Split
ThunderPunch
TM/HM
Earthquake
Protect
Rock Slide
Shock Wave
Stone Edge
Toxic

Charmander [Goldar] [M]

Naive Nature (+15% Speed, +19% Accuracy, -1 SpD)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Egg Group: Monster/Dragon
Abilities:
Blaze (Passive): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (Passive) (Locked): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (+) [+19 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Dragon Rage
Ember
Fire Fang
Growl
Leer
Metal Claw
Rage
Scary Face
Scratch
SmokeScreen
Egg
AncientPower
Beat Up
Counter
Dragon Pulse
Focus Punch
TM/HM
Fire Blast
Hidden Power (Type: Ground; BAP: 7)
Incinerate
Rock Tomb
Toxic

Colosshale [Zordon] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Dark/Water
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 2/Field
Abilities:
Rebound (Trigger): The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain (Passive): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (Passive) (Locked): This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Level Up
Bite
Body Slam
Bounce
BubbleBeam
Dig
Leer
Pursuit
Rapid Spin
Tackle
Egg
Double-Edge
Fake Out
Fire Fang
Thunder Fang
Water Spout
TM/HM
Earthquake
Facade
Protect
Quash
U-Turn

Axew [Jason] [M]

Jolly Nature (+15% Speed, +15% Accuracy, -1 SpA)
Type: Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Egg Group: Monster/Dragon
Abilities:
Rivalry (Passive): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (Passive) (Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+) [+15 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Assurance
Dragon Rage
Dual Chop
False Swipe
Leer
Scary Face
Scratch
Slash
Egg
Counter
Endure
Night Slash
Razor Wind
Reversal
TM/HM
Aerial Ace
Dig
Poison Jab
Rock Tomb
Round

Klink [Alpha 5] [-]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Steel
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Mineral
Abilities:
Plus (Passive): This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus (Passive): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (Passive) (Locked): This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Bind
Charge
Gear Grind
ThunderShock
ViceGrip
Tutor
Gravity
Magnet Rise
Recycle
Sleep Talk
Snore
TM/HM
Toxic
Substitute
Rest
Sandstorm
Flash Cannon

Pawniard [Lord Zedd] [M]

Impish Nature (+1 Def, -1 SpA)
Type: Dark/Steel
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Human-Like
Abilities:
Defiant (Passive): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (Passive) (Locked): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Level Up
Faint Attack
Fury Cutter
Leer
Metal Clw
Scary Face
Scratch
Torment
Egg
Psycho Cut
Pursuit
Revenge
Stealth Rock
Sucker Punch
TM/HM
Aerial Ace
Dig
Grass Knot
Low Sweep
Protect
Toxic

Grimer [Ivan Ooze] [M]

http://veekun.com/dex/media/pokemon/main-sprites/black-white/88.png[/IMG]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Egg Group: Amorphous
Abilities:
Stench (Passive): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold (Passive): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (Can Be Disabled) (Locked): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Level Up
Acid Armor
Disable
Harden
Minimize
Mud Bomb
Mud-Slap
Poison Gas
Pound
Sludge
Egg
Acid Spray
Haze
Imprison
Shadow Punch
Shadow Sneak
TM/HM
Double Team
Flamethrower
Protect
Rock Slide
Round
Thunderbolt

Smoochum [Rita Repulsa] [F]

Bold Nature (+1 Def, -1 Atk)
Types: Ice/Psychic
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Undiscovered
Abilities:
Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn (Passive): This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Hydration (Passive) (Locked): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Level Up
Confusion
Fake Tears
Heart Stamp
Lick
Mean Look
Perish Song
Pound
Powder Snow
Sing
Sweet Kiss
Egg
Fake Out
Lovely Kiss
Miracle Eye
Wake-U Slap
Wish
Tutor
Metronome
TM/HM
Frost Breath
Light Screen
Protect
Reflect
Shadow Ball

Drowzee [Finster] [M]

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Human-Like
Abilities:
Insomnia (Passive): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Forewarn (Passive): This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Inner Focus (Passive) (Locked): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 36 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Confusion
Disable
Headbutt
Hypnosis
Meditate
Poison Gas
Pound
Psybeam
Egg
Assist
Barrier
Psycho Cut
Role Play
Skill Swap
TM/HM
Flash
Light Screen
Protect
Reflect
Trick Room

Slowpoke [Baboo] [M]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Water/Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Monster/Water 1
Abilities:
Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (Passive) (Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Confusion
Curse
Disable
Growl
Headbutt
Tackle
Water Gun
Yawn
Yawn
Egg
Future Sight
Mud Sport
Safeguard
Sleep Talk
Snore
TM/HM
Dive
Protect
Rest
Thunder Wave
Toxic

Tepig [Squatt] [M]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Egg Group: Field
Abilities:
Blaze (Passive): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (Passive) (Locked): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Defense Curl
Ember
Flame Charge
Odor Sleuth
Rollout
Smog
Tackle
Tail Whip
Take Down
Egg
Body Slam
Endeavor
Heavy Slam
Magnitude
Superpower
TM/HM
Grass Knot
Gyro Ball
Protect
Toxic
Wild Charge

Meowth [Trini] [F]

Rash Nature (+1 SpA, -1 SpD)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Pickup (Passive): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Unnerve (Passive) (Locked):[/b] The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks: (16/98)
Level Up
Bite
Faint Attack
Fake Out
Fury Swipes
Pay Day
Scratch
Screech
Taunt
Egg
Assist
Flail
Foul Play
Tutor
TM/HM
Aerial Ace
Hidden Power (Type: Psychic; BAP: 6)
Round
Event
Petal Dance

Piloswine [Zack] [M]

Jolly Nature (+15% Speed, +6% Accuracy, -1 SpA)
Types: Ground/Ice
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Egg Group: Field
Abilities:
Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak (Passive): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (Passive) (Locked): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (+) [+6 ACC]
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 4/9
MC: 0
DC: 1/5

Attacks: (21/78)
Level Up
Ancient Power
Endure
Horn Attack
Ice Fang
Ice Shard
Icy Wind
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Tackle
Egg
Fissure
Icicle Crash
Icicle Spear
Rock Slide
Tutor
Endeavor
TM/HM
Bulldoze
Earthquake
Ice Beam

Liepard [Bagheera] [M]

Naughty Nature (+1 Atk, -1 SpD)
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Egg Group: Field
Abilities:
Limber (Passive): This Pokemon’s body is well trained and immune to paralysis.
Unburden (Passive): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (Passive): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks: (34/67)
Level Up
Assist
Assurance
Captivate
Fake Out
Fury Swipes
Growl
Hone Claws
Nasty Plot
Night Slash
Pursuit
Sand-Attack
Scratch
Slash
Snatch
Sucker Punch
Taunt
Torment
Egg
Charm
Encore
Faint Attack
Foul Play
Pay Day
Yawn
Tutor
Gunk Shot
Knock Off
Role Play
Seed Bomb
TM/HM
Aerial Ace
Cut
Embargo
Grass Knot
Payback
Protect
Shadow Claw
Snarl
Substitute
Thunder Wave
Toxic
U-Turn

Arcanine [Raksha] [F]

Lonely Nature (+1 Atk, -1 Def)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Egg Group: Field
Abilities:
Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.Command: (Ability: Intimidate)
Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (Passive) (Locked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (24/81)
Level Up
Agility
Bite
Ember
ExtremeSpeed
Fire Fang
Flame Burst
Flame Wheel
Flamethrower
Helping Hand
Leer
Odor Sleuth
Outrage
Reversal
Roar
Take Down
Thunder Fang
Egg
Close Combat
Crunch
Flare Blitz
Howl
TM/HM
Dig
Double Team
Flame Charge
Protect
Teleport
Wild Charge

Carracosta [Oo] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Water 1/Water 3
Abilities:
Solid Rock (Passive): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (65/65)
Level Up
AncientPower
Aqua Jet
Aqua Tail
Bide
Bite
Brine
Crunch
Curse
Hydro Pump
Protect
Rain Dance
Rock Slide
Rollout
Shell Smash
Smack Down
Water Gun
Wide Guard
Withdraw
Egg
Body Slam
Flail
Iron Defense
Knock Off
Rock Throw
Slam
Water Pulse
Whirlpool
Tutor
Block
Earth Power
Icy Wind
Iron Head
Iron Tail
Low Kick
Sleep Talk
Snore
Stealth Rock
Superpower
TM/HM
Attract
Blizzard
Bulldoze
Dig
Dive
Double Team
Earthquake
Facade
Focus Blast
Frustration
Giga Impact
Hidden Power (Type: Fire; BAP: 7)
Hyper Beam
Ice Beam
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Round
Sandstorm
Scald
Stone Edge
Strength
Substitute
Surf
Swagger
Toxic
Waterfall

Ursaring [Baloo] [M]

Adamant Nature (+1 ATK, -1 SPA)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Quick Feet (Passive): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Unnerve (Passive) (Unlocked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (18/100)
Level Up
Covet
Faint Attack
Fake Tears
Fury Swipes
Leer
Lick
Rest
Scratch
Slash
Snore
Sweet Scent
Egg
Belly Drum
Chip Away
Close Combat
Metal Claw
Take Down
Tutor
Ice Punch
TM/HM
Aerial Ace
Double Team
Facade
Protect
Toxic

Archeops [Mor] [F]

Lonely Nature (+1 ATK, -1 Def)
Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying/Water 3
Ability:
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0

Attacks: (70/70)
Level Up
Acrobatics
Agility
AncientPower
Crunch
Double Team
Dragon Claw
DragonBreath
Endeavor
Leer
Pluck
Quick Attack
Quick Guard
Rock Slide
Rock Throw
Scary Face
Thrash
U-Turn
Wing Attack
Egg
Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing
Tutor
Aqua Tail
Bounce
Heat Wave
Iron Defense
Iron Tail
Outrage
Roost
Sky Attack
Sleep Talk
Snore
Stealth Rock
Tailwind
Uproar
TM/HM
Aerial Ace
Attract
Bulldoze
Cut
Dig
Dragon Tail
Earthquake
Facade
Fly
Focus Blast
Frustration
Giga Impact
Hidden Power (BAP: 7; Type: Electric)
Hone Claws
Hyper Beam
Protect
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Roar
Round
Sandstorm
Shadow Claw
Smack Down
Stone Edge
Substitute
Swagger
Taunt
Torment
Toxic

Glameow [Shere Khan] [M]

Jolly Nature (+15% Speed, +22% Accuracy, -1 SPA)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Limber (Passive): This Pokemon’s body is well trained and immune to paralysis.
Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Keen Eye (Passive) (Locked): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 98 (+) [+22 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks: (17/77)
Level Up
Charm
Faint Attack
Fake Out
Fury Swipes
Growl
Hypnosis
Scratch
Egg
Bite
Flail
Quick Attack
Sand-Attack
Wake-Up Slap
TM/HM
Frustration
Protect
Substitute
Toxic
U-Turn

Totodile [Jacala] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Monster/Water 1
Abilities:
Torrent (Passive): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (Can Be Enabled) (Locked): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 37 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Level Up
Bite
Flail
Ice Fang
Leer
Rage
Scary Face
Scratch
Thrash
Egg
AncientPower
Metal Claw
Mud Sport
Razor Wind
Water Pulse
TM/HM
Dive
Ice Beam
Rock Tomb
Surf
Waterfall

Tyrogue [Mowgli] [M]
Sprite by UllarWarlod
Adamant Nature (+1 Atk, -1 SPA)
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Egg Group: Undiscovered
Abilities:
Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Vital Spirit (Passive) (Locked): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Helping Hand
Fake Out
Foresight
Egg
Endure
Hi Jump Kick
Mind Reader
Rapid Spin
Vacuum Wave
TM/HM
Bulldoze
Low Sweep
Rock Smash
Substitute
Toxic

Snivy [Kaa] [M]
Sprite by UllarWarlord
Hasty (+15% Speed, +18% Accuracy, -1 Def)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Field/Grass
Abilities:
Overgrow (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (Toggle) (Locked): No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Egg
Glare
Magical Leaf
Mirror Coat
Pursuit
Twister
TM/HM
Light Screen
Protect
Reflect
Substitute
Toxic

Zubat [Mang] [M]

Hasty Nature (+15% Speed, +14% Accuracy, -1 Def)
Types: Poison/Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (Passive) (Locked): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+) [+14 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Air Cutter
Astonish
Bite
Confuse Ray
Leech Life
Supersonic
Swift
Wing Attack
Egg
Brave Bird
Giga Drain
Gust
Quick Attack
Zen Headbutt
TM/HM
Fly
Protect
Sludge Bomb
Toxic
Venoshock

Poochyena [Tabaqui] [M]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Egg Group: Field
Abilities:
Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Quick Feet (Passive): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Rattled (Passive) (Locked): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Bite
Howl
Odor Sleuth
Roar
Sand-Attack
Swagger
Tackle
Egg
Astonish
Fire Fang
Ice Fang
Poison Fang
Thunder Fang
TM/HM
Dig
Facade
Protect
Substitute
Toxic

Sandshrew [Chikai] [F]

Careful Nature (+1 SpD, -1 SpA)
Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Field
Abilities:
Sand Veil (Passive): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (Passive) (Locked): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Level Up
Defense Curl
Fury Cutter
Furry Swipes
Magnitude
Poison Sting
Rapid Spin
Rollout
Sand Tomb
Sand-Attack
Scratch
Slash
Swift
Swift
Egg
Counter
Crush Claw
Metal Claw
Mud Shot
Night Slash
TM/HM
Bulldoze
Protect
Substitute
Toxic
X-Scissor

Murkrow [Ko] [M]

Hasty Nature (+15% Speed, +25% Accuracy, -1 Def)
Type: Dark/Flying
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Insomnia (Passive): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Super Luck (Passive): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster (Passive) (Locked): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+) [+25 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Level Up
Assurance
Astonish
Haze
Night Shade
Peck
Pursuit
Wing Attack
Egg
Confuse Ray
Mirror Move
Perish Song
Psycho Shift
Quick Attack
TM/HM
Fly
Protect
Substitute
Thunderwave
Toxic

Cyndaquil [Ikki] [F]

Modest Nature (+1 SPA, -1 ATK)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Egg Group: Field
Abilities:
Blaze (Passive): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
DC: 5/5
Attacks: (17/91)
Level Up
Defense Curl
Ember
Eruption
Flame Wheel
Flamethrower
Inferno
Leer
Quick Attack
SmokeScreen
Tackle
Egg
Double Kick
Extrasensory
Flame Burst
Nature Power
Tutor
TM/HM
Fire Blast
Hidden Power (BAP: 7; Type: Grass)
Sunny Day
Event

Rattata [Chuchundra] [F]

Jolly Nature (+15% Speed, +16% Accuracy, -1 SpA)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (Toggle) (Locked): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 83 (+) [+16 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Egg
Counter
Final Gambit
Flame Wheel
Me First
Revenge
TM/HM
Protect
Substitute
Thunder Wave
Toxic
U-Turn

Spearow [Ferao] [F]

Adamant Nature (+1 ATK, -1 SPA)
Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sniper (Passive) (Locked): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Peck
Growl
Leer
Fury Attack
Pursuit
Aerial Ace
Mirror Move
Agility
Egg
Astonish
FeatherDance
Quick Attack
Sky Attack
Steel Wing
TM/HM
Echoed Voice
Facade
Frustration
Round
U-Turn

Zigzagoon [The Dholes] [M]

Jolly Nature (+15% Speed, +11% Accuracy, -1 SpA)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Pickup (Passive): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Gluttony (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Quick Feet (Passive) (Locked): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+) [+11 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Growl
Tail Whip
Headbutt
Sand-Attack
Odor Sleuth
Mud Sport
Pin Missile
Egg
Helping Hand
Mud-Slap
Rock Climb
Simple Beam
Trick
TM/HM
Blizzard
Charge Beam
Frustration
Hone Claws
Thunder

Vullaby [Chil] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Dark/Flying
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Big Pecks (Passive): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat (Passive): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Weak Armor (Toggle) (Locked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack
Egg
Fake Tears
Knock Off
Mean Look
Scary Face
Steel Wing
TM/HM
Fly
Protect
Snarl
Substitute
Toxic
Taillow [Darzee] [F]

Jolly Nature (+15% Speed, +22% Accuracy, -1 SpA)
Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy (Passive) (Locked): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 98 (+) [+22 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team
Egg
Brave Bird
Defog
Mirror Move
Sky Attack
Steel Wing
TM/HM
Frustration
Protect
Return
Substitute
Toxic

Yamask [Messua's Husband] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Egg Group: Mineral/Amorphous
Ability:
Mummy (Passive): This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0

Attacks:
Level Up
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind
Egg
Endure
Fake Tears
Heal Block
Imprison
Nightmare
TM/HM
Energy Ball
Protect
Psychic
Substitute
Toxic

Omastar [Cthylla] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (25/84)
Level Up*
AncientPower
Bite
Brine
Constrict
Horn Attack
Hydro Pump
Leer
Mud Shot
Protect
Rollout
Shell Smash
Water Gun
Withdraw
Egg
Bide
Rock Slide
Spikes
Toxic Spikes
Water Pulse
Wring Out
Tutor
Icy Wind
TM/HM
Blizzard
Hail
Ice Beam
Protect
Scald
Stealth Rock
Surf

Kabutops [Gigan] [M]

Adamant Nature (+1 Atk, -1 SpA)
Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Toggle) (Unlocked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (12/96)
Level Up
Absorb
Aqua Jet
Feint
Fury Cutter
Harden
Hydro Pump
Leer
Mud Shot
Sand-Attack
Scratch
Egg
Aurora Beam
Confuse Ray
Foresight
Knock Off
Rapid Spin
TM/HM
Protect
Rock Slide
Sandstorm
Toxic
Waterfall

Cradily [Biollante] [F]

Calm Nature (+1 SpD, -1 Atk)
Type: Rock/Grass
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Water 3
Abilities:
Suction Cups (Passive): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (Passive) (Unlocked): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 43
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (23/73)
Level Up
Acid
Amnesia
AncientPower
Astonish
Confuse Ray
Constrict
Energy Ball
Gastro Acid
Ingrain
Wring Out
Egg
Barrier
Endure
Mirror Coat
Recover
Tickle
Tutor
Giga Drain
TM/HM
Earthquake
Flash
Grass Knot
Protect
Sludge Bomb
SolarBeam
Toxic

Anorith [Megaguirus] [F]

Jolly Nature (+15% Speed, +17% Accuracy, -1 SpA)
Type: Rock/Bug
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Water 3
Abilities:
Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim (Passive) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+) [+17 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks: (14/61)
Level Up
AncientPower
Crush Claw
Fury Cutter
Harden
Metal Claw
Mud Sport
Protect
Rock Blast
Scratch
Slash
Water Gun
X-Scissor
Egg
Cross Poison
Iron Defense
Knock Off
Rapid Spin
Water Pulse
TM/HM
Aerial Ace
Dig
Frustration
Return
Rock Slide
Toxic

Solrock [Bode] [-]

Bashful Nature (No effect on stats)
Types: Rock/Psychic
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Mineral
Abilities:
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17

MC: 0

Attacks: (19/83)
Level Up
Confusion
Embargo
Explosion
Fire Spin
Harden
Psychic
Psywave
Rock Polish
Rock Slide
Rock Throw
SolarBeam
Stone Edge
Tackle
Tutor
Helping Hand
Iron Head
Pain Split
Snore
Zen Headbutt
TM/HM
Bulldoze
Light Screen
Protect
Telekinesis
Toxic
Will-O-Wisp

Lunatone [Kepler] [-]

Bashful Nature (No effect on stats)
Types: Rock/Psychic
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Mineral
Abilities:
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17

MC: 0

Attacks: (19/79)
Level Up
Confusion
Cosmic Power
Embargo
Explosion
Harden
Heal Block
Hypnosis
Magic Room
Psychic
Psywave
Rock Polish
Rock Slide
Rock Throw
Stone Edge
Tackle
Tutor
Helping Hand
Icy Wind
Magic Coat
Pain Split
Signal Beam
TM/HM
Charge Beam
Grass Knot
Protect
Reflect
Substitute
Toxic

Probopass [Olmec] [M]

Sassy Nature(+1 SpD, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Mineral
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Trigger): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Sand Force (Passive) (Unlocked)
: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 3
SpD: Rank 7 (+)
Spe: 34 (-)
Size Class: 3
Weight Class: 7
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks: (28/74)
Level Up
Block
Discharge
Earth Power
Gravity
Harden
Iron Defense
Lock-On
Magnet Bomb
Magnet Rise
Power Gem
Rest
Rock Blast
Rock Throw
Spark
Tackle
Thunder Wave
Zap Cannon
Egg
Double-Edge
Endure
Head Smash
Rollout
Stealth Rock
TM/HM
Earthquake
Protect
Rock Polish
Thunderbolt
Toxic
Volt Switch

Bolderdash [Rock Polish] [-]

Hasty Nature (+15% Speed, +28% Accuracy, -1 Def)
Type: Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Undiscovered
Abilities:
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (Passive) (Locked): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 127 (+) [+28 ACC]
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 1/5

Attacks: (18/71)
Level Up
Acupressure
AncientPower
Defense Curl
Disable
Double-Edge
Earth Power
Head Smash
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Rock Blast
Rock Polish
Rollout
Tackle
Vacuum Wave
Tutor
Giga Drain
Heat Wave
Snore
Stealth Rock
Swift
Trick
TM/HM
Aerial Ace
Energy Ball
Fire Blast
Flash
Flash Cannon
Protect
Shadow Ball
Toxic
Volt Switch

Rhydon [Hyde] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster/Field
Abilities:
Lightningrod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (Passive): This Pokemon has an Passively aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (30/121)
Level Up
Bulldoze
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Megahorn
Rock Blast
Scary Face
Stomp
Stone Edge
Tail Whip
Take Down
Egg
Counter
Ice Fang
Iron Tail
Rock Climb
Rock Slide
Skull Bash
Tutor
Double-Edge
Endeavor
Icy Wind
TM/HM
Blizzard
Dragon Tail
Fire Blast
Flamethrower
Ice Beam
Protect
Pay Day
Payback
Rock Polish
Submission
Substitute
Surf
Thunder
Thunderbolt

Onix [Sigmund] [M]

Jolly Nature (+15% Speed, +15% Accuracy, -1 SpA)
Types: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Mineral
Abilities:
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (Toggle) (Locked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 81 (+) [+15 ACC]
Size Class: 7
Weight Class: 6
Base Rank Total: 17

EC: 5/6
MC: 0
DC: 4/5

Attacks: (27/74)
Level Up
Bind
Curse
Dig
Double-Edge
DragonBreath
Harden
Mud Sport
Rage
Rock Polish
Rock Throw
Rock Tomb
Sandstorm
Screech
Slam
Smack Down
Stealth Rock
Tackle
Egg
Flail
Heavy Slam
Rock Blast
Rock Climb
Rollout
TM/HM
Bulldoze
Dragon Tail
Earthquake
Pay Back
Protect

Sudowoodo [Kinsey] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Undiscovered
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled (Passive): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 26 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks (34/77)
Level Up
Block
Copycat
Counter
Double-Edge
Faint Attack
Fake Tears
Flail
Low Kick
Mimic
Rock Slide
Rock Throw
Rock Tomb
Slam
Stone Edge
Sucker Punch
Wood Hammer
Egg
Defense Curl
Endure
Rollout
Sand Tomb
Stealth Rock
Tutor
Helping Hand
Role Play
ThunderPunch
TM/HM
Attract
Brick Break
Dig
Explosion
Frustration
Protect
Return
Rock Polish
Smack Down
Substitute
Swagger
Toxic

Golem [Ampersand] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Mineral
Abilities:
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (Passive) (Unlocked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 39 (-)
Size Class: 3
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (27/85)
Level Up
Bulldoze
Defense Curl
Double-Edge
Earthquake
Explosion
Heavy Slam
Magnitude
Mud Sport
Rock Blast
Rock Polish
Rock Throw
Rollout
Selfdestruct
Smack Down
Steamroller
Tackle
Egg
Endure
Focus Punch
Hammer Arm
Mega Punch
Rock Climb
Rock Slide
TM/HM
Flamethrower
Gyro Ball
Mud Sport
Protect
Rock Smash

Crustle [Core] [F]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Bug/Rock
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Groups: Bug/Mineral
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (56/56)
Level Up
Bug Bite
Faint Attack
Flail
Fury Cutter
Rock Blast
Rock Polish
Rock Slide
Rock Wrecker
Sand-Attack
Shell Smash
Slash
Smack Down
Stealth Rock
Withdraw
X-Scissor
Egg
Counter
Curse
Endure
Night Slash
Sand Tomb
Spikes
Tutor
Block
Iron Defense
Knock Off
Sleep Talk
Snore
TM/HM
Aerial Ace
Attract
Bulldoze
Cut
Dig
Double Team
Earthquake
Facade
Frustration
Giga Impact
Hidden Power Ice 7
Hone Claws
Hyper Beam
Poison Jab
Protect
Return
Rock Smash
Rock Tomb
Round
Sandstorm
Shadow Claw
SolarBeam
Stone Edge
Strength
Struggle Bug
Substitute
Swagger
Swords Dance
Toxic

Corsola [Filter] [F]

Sassy (+1 SpD, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Hustle (Toggle): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Regenerator (Passive):When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 30 [30.43] (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0
DC: 5/5

Attack: (21/85)
Level Up
AncientPower
Aqua Ring
Bubble
BubbleBeam
Endure
Harden
Iron Defense
Lucky Chant
Mirror Coat
Recover
Refresh
Rock Blast
Spike Cannon
Tackle
Egg
Barrier
Bide
Head Smash
Icicle Spear
Ingrain
Rock Slide
Safeguard
Tutor
Magic Coat
TM/HM
Explosion
Light Screen
Protect
Reflect
Rock Polish
Rock Tomb
Stone Edge
Surf
Toxic

Relicanth [Fossil] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Water 1/Water 2
Abilities:
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 5
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

MC: 0
DC: 5/5

Attacks: (17/69)
Level Up
Double-Edge
Harden
Rock Tomb
Tackle
Take Down
Water Gun
Yawn
Egg
Brine
Mud-Slap
Skull Bash
Sleep Talk
Snore
TM/HM
Bulldoze
Earthquake
Protect
Rest
Waterfall

Gigalith [Run] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Mineral
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (Passive):This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 21 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: max
DC: 5/5

Attacks: (49/49)
Level Up
Explosion
Harden
Headbutt
Iron Defense
Mud-Slap
Power Gem
Rock Blast
Rock Slide
Sand-Attack
Sandstorm
Smack Down
Stealth Rock
Stone Edge
Tackle
Egg
Autotomize
Curse
Gravity
Heavy Slam
Lock-On
Magnitude
Rock Tomb
Take Down
Tutor
Block
Earth Power
Sleep Talk
Snore
Superpower
TM/HM
Attract
Bulldoze
Double Team
Earthquake
Facadae
Flash Cannon
Frustration
Giga Impact
Hidden Power (Type: Ice; BAP: 7)
Hyper Beam
Iron Head
Protect
Rest
Return
Rock Polish
Rock Smash
Round
SolarBeam
Strength
Substitute
Swagger
Toxic

Shuckle [Shrugs] [M]

Brave Nature (+1 ATK, -15% Speed, -10% Evasion)
Types: Bug/Rock
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Bug
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary (Toggle) (Unlocked): No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

MC: 0
DC: 5/5

Attacks: (20/71)
Level Up
Bide
Constrict
Encore
Gastro Acid
Power Split
Rest
Rock Throw
Rollout
Safeguard
Struggle Bug
Withdraw
Wrap
Egg
Acid
Acupressure
Helping Hand
Knock Off
Sweet Scent
TM/HM
Earthquake
Flash
Gyro Ball
Protect
Substitute

Magcargo [Magmother] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Egg Group: Amorphous
Abilities:
Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Flame Body (Passive): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (Toggle) (Unlocked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats::
HP: 90
Atk: Rank 2
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks (22/74)
Level Up
AncientPower
Earth Power
Ember
Flame Burst
Flamethrower
Harden
Lava Plume
Recover
Rock Slide
Rock Throw
Smog
Yawn
Egg
Acid Armor
Curse
Heat Wave
Inferno
SmokeScreen
Tutor
Snore
TM/HM
Explosion
Light Screen
Protect
Reflect
Rest
Substitute
Toxic
Will-O-Wisp

Wurmple [Deus Toxin] [F]

Modest Nature (+1 SpA, -1 Atk)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shield Dust (Passive): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Attacks:
Level Up
Tackle
String Shot
Poison Sting
Bug Bite
Tutor
Electroweb
Snore

Wurmple [Narcissus] [F]

Bold Nature (+1 Def, -1 Atk)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shield Dust (Passive): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Attacks:
Level Up
Tackle
String Shot
Poison Sting
Bug Bite
Tutor
Electroweb
Snore

Caterpie [Monarch] [F]

Timid Nature (+15% Speed, +9% Accuracy, -1 Atk)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shield Dust (Passive): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 52 (+) [+9 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Attacks:
Level Up
Tackle
String Shot
Bug Bite
Tutor
Electroweb
Snore

Weedle [Neuro] [M]

Adamant Nature (+1 Atk, -1 SpA)
Type: Bug/Poison
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Egg Group: Bug
Abilities:
Shield Dust (Passive): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Attacks:
Level Up
Poison Sting
String Shot
Bug Bite
Tutor
Electroweb

Combee [Sting] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug/Flying
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Bug
Abilities:
Honey Gather (Passive): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (Can Be Enabled) (Locked): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Level Up
Sweet Scent
Gust
Bug Bite
Tutor
Air Cutter
Endeavor
Mud-Slap
Ominous Wind
Snore
String Shot
Swift
Tailwind

Burmy [To the Flame] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks:
Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Rock; BAP: 7)
Tutor
Electroweb
Snore
String Shot

Burmy [Triplicate Girl #1] [F]

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks:
Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Rock; BAP: 7)
Tutor
Electroweb
Snore
String Shot

Burmy [Triplicate Girl #2] [F]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks:
Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Ice; BAP: 7)
Tutor
Electroweb
Snore
String Shot

Burmy [Triplicate Girl #3] [F]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks:
Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Ground; BAP: 7)
Tutor
Electroweb
Snore
String Shot

Kricketune [F] [She-Who-Must-Not-Be-Named]

Rash Nature (+1 SpA, -1 SpD)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Swarm (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician (Passive) (Unlocked): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 4/4
MC: 0
DC: 5/5

Attacks: (14/56) [1 Events]
Level Up
Bide
Bug Bite
Focus Energy
Fury Cutter
Growl
Leech Life
Sing
Struggle Bug
Tutor
Endeavor
Mud-Slap
Snore
String Shot
Uproar
TM/HM
Aerial Ace

Surskit [F] [God Dammed Bat]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Bug/Water
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Bug
Abilities:
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (Passive) (Locked): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 56 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks: (15/55/75)[1 Event]
Level Up
Bubble
Quick Attack
Sweet Scent
Water Sport
Bubble Beam
Egg
Aqua Jet
Foresight
Hydro Pump
Mind Reader
Signal Beam
TM/HM
Protect
Scald
Shadow Ball
Substitute
Toxic

Mantyke [Quina] [F]

Modest Nature (+1 SpA, -1 Atk)
Types: Water/Flying
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Undiscovered
Abilities:
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Absorb (Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Water Veil (Passive) (Locked): Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 50
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (20/79)
Level Up
Agility
Bubble
BubbleBeam
Confuse Ray
Headbutt
Supersonic
Tackle
Water Pulse
Wide Guard
Wing Attack
Slam
Egg
Amnesia
Haze
Mud Sport
Mirror Coat
Mud Sport
Slam
TM/HM
Protect
Scald
Substitute
Surf
Toxic

Azurill [Captain Adelbert Steiner] [M]

Lonely Nature (+1 Atk, -1 Def)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Undiscovered
Abilities:
Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power (Passive): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (Passive) (Locked): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 2 (+) [3 Huge Power]
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9 [10 Huge Power]

EC: 0/9
MC: 0
DC: 0/5

Attacks: (21/93)
Level Up
Bounce
Bubble
BubbleBeam
Charm
Helping Hand
Slam
Splash
Tail Whip
Water Gun
Water Sport
Egg
Body Slam
Encore
Muddy Water
Refresh
Soak
Tutor
TM/HM
Facade
Frustration
Protect
Substitute
Toxic

Miltank [Calci] [F]

Adamant Nature (+1 Atk, -1 SpA)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Scrappy (Passive): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Sap Sipper (Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/0
MC: 0
DC: 5/5

Attacks: (28/89)
Level Up
Bide
Body Slam
Captivate
Defense Curl
Growl
Gyro Ball
Heal Bell
Milk Drink
Rollout
Stomp
Tackle
Wake-Up Slap
Zen Headbutt
Egg
Curse
Dizzy Punch
Double-Edge
Endure
Heart Stamp
Helping Hand
Present
Sleep Talk
Tutor
After You
Ice Punch
ThunderPunch
TM/HM
Facade
Frustration
Protect
Rest
Substitute

Exploud [Titanus] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Monster/Field
Abilities:
Soundproof (Passive): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Scrappy (Passive): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (41/95)
Level Up
Astonish
Bite
Crunch
Fire Fang
Howl
Hyper Beam
Hyper Voice
Ice Fang
Pound
Rest
Roar
Screech
Sleep Talk
Stomp
Supersonic
Synchronoise
Thunder Fang
Uproar
Egg
Circle Throw
Extrasensory
Hammer Arm
SmellingSalt
SmokeScreen
Snore
Tutor
Endeavor
Icy Wind
Zen Headbutt
TM/HM
Avalanche
Blizzard
Bulldoze
Earthquake
Echoed Voice
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Ice Beam
Overheat
Rest
Rock Slide
Round
Shadow Ball
SolarBeam
Surf
Toxic
Whirlpool

Lilligant [Dahlia] [F]

Mild Nature (+1 SpA, -1 Def)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Grass
Abilities:
Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard (Passive): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks: (29/56)
Level Up
Absorb
After You
Aromatherapy
Energy Ball
Entrainment
Giga Drain
Growth
Helping Hand
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Petal Dance
Quiver Dance
Sleep Powder
Stun Spore
Sunny Day
Synthesis
Teeter Dance
Egg
Bide
Charm
Endure
Healing Wish
Ingrain
Sweet Scent
TM/HM
Protect
SolarBeam
Substitute
Toxic

Eelektross [Ma'ar Nasai] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Amorphous
Ability:
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: (65/65)
Level Up
Acid
Acid Spray
Bind
Charge Beam
Coil
Crunch
Crush Claw
Discharge
Gastro Acid
Headbutt
Spark
Tackle
Thrash
Thunder Wave
Thunderbolt
Wild Charge
Zap Cannon
Tutor
Aqua Tail
Bounce
Drain Punch
Fire Punch
Giga Drain
Iron Tail
Knock Off
Magnet Rise
Signal Beam
Sleep Talk
Snore
Super Fang
Superpower
ThunderPunch
TM/HM
Acrobatics
Attract
Brick Break
Cut
Double Team
Dragon Claw
Dragon Tail
Facade
Flamethrower
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Hidden Power (Type: Ice; BAP: 7)
Hone Claws
Hyper Beam
Light Screen
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Strength
Substitute
Swagger
Thunder
Toxic
U-Turn
Volt Switch

Ralts [Princessless] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Amorphous
Abilities:
Synchronize (Passive): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace (Trigger): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability))
Telepathy (Passive) (Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/9
MC: 0
DC: 1/5

Attacks: (18/123)
Level Up
Calm Mind
Confusion
Double Team
Growl
Heal Pulse
Lucky Chant
Magical Leaf
Teleport
Egg
Confuse Ray
Disable
Encore
Shadow Sneak
Synchronoise
TM/HM
Grass Knot
Light Screen
Protect
Shadow Ball
Substitute
Taunt

Shellos [Chicken] [M]

Calm Nature (+1 SpD, -1 Atk)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Amorphous
Abilities:
Sticky Hold (Passive): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain (Passive): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (Passive) (Locked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 34
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (17/71)
Level Up
Harden
Hidden Power (Type: Ice; BAP: 7)
Mud Bomb
Mud Sport
Mud-Slap
Rain Dance
Water Pulse
Egg
Brine
Clear Smog
Fissure
Mist
Stockpile
TM/HM
Attract
Protect
Scald
Swagger
Toxic

Voltorb [Pokeball] [-]

Naive Nature (+15% Speed, +30% Accuracy, -1 SpD)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Mineral
Abilities:
Soundproof (Passive): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Static (Passive): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Aftermath (Passive) (Locked): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 115 (+) [+30 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (19/60)
Level Up
Charge
Charge Beam
Light Screen
Rollout
Screech
Selfdestruct
SonicBoom
Spark
Tackle
Tutor
Endure
Foul Play
Headbutt
Magic Coat
Signal Beam
TM/HM
Hidden Power (Type: Ice; BAP: 7)
Protect
Taunt
Thunder
Thunderbolt

Happiny [Naughty] [F]

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Undiscovered
Abilities:
Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace (Passive): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (Passive) (Locked): The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 110
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 1
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks: (15/127)
Level Up
Charm
Copycat
Pound
Refresh
Sweet Kiss
Egg
Endure
Counter
Heal Bell
Metronome
Present
TM/HM
Protect
Safeguard
Substitute
Thunder Wave
Toxic

Goldeen [Dogfish44] [M]

Mild Nature (+1 SpA, -1 Def)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 2
Abilities:
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil (Passive): Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Lightningrod (Passive) (Locked): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (17/68)
Level Up
Flail
Horn Attack
Peck
Supersonic
Tail Whip
Water Pulse
Water Sport
Egg
Haze
Hydro Pump
Mud Sport
Mud-Slap
Psybeam
TM/HM
Dive
Ice Beam
Protect
Substitute
Toxic

Pichu [AJ Lee] [F]

Rash Nature (+1 SpA, -1 SpD)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Undiscovered
Abilities:
Static (Passive): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (Passive) (Locked): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks: (16/106)
Level Up
Charm
Nasty Plot
Sweet Kiss
Tail Whip
Thunder Wave
ThunderShock
Egg
Bide
Charge
Fake Out
Present
Reversal
TM/HM
Attract
Charge Beam
Substitute
Swagger
Toxic

Unown [Miserable Bastard] [-]

Modest Nature (+1 SpA, -1 Atk)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Undiscovered
Ability:
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 14

MC: 0

Attacks:
Level Up
Hidden Power Bug: 50% Drain Effect
Hidden Power Dark: Taunt Effect
Hidden Power Dragon: Roar Effect
Hidden Power Electric: 30% Paralyze
Hidden Power Fighting: Calculates Damage Using Defense
Hidden Power Fire: 30% Burn
Hidden Power Flying: High Critical Hit Ratio
Hidden Power Ghost: 20% Special Defense Lower
Hidden Power Grass: 20% Sleep
Hidden Power Ground: 20% Accuracy Lower
Hidden Power Ice: 20% Freeze
Hidden Power Poison: 30% Toxic
Hidden Power Psychic: 20% Confusion
Hidden Power Rock: 20% Flinch
Hidden Power Steel: 20% Special Attack Lower
Hidden Power Water: 20% Speed Lower, Douse effect
Psychic

Misdreavus [F] [Lady in Wight]

Timid Nature (+15% Speed, +22% Accuracy, -1 Atk)
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Egg Group: Amorphous
Ability:
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+) [+22% ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0

Attacks: (18/83/88) [2 Events]
Level Up
Astonish
Confuse Ray
Growl
Hex
Mean Look
Psybeam
Psywave
Spite
Egg
Destiny Bond
Imprison
Ominous Wind
Shadow Sneak
Spite
TM/HM
Protect
Telekinesis
Thunder Wave
Toxic
Will-O-Wisp

Ferroseed [Litter] [M]

Careful Nature (+1 SpD, -1 SpA)
Types: Grass/Steel
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Grass/Mineral
Ability:
Iron Barbs (Passive): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 4 (+)
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0

Attacks:
Level Up
Curse
Gyro Ball
Harden
Metal Claw
Pin Missile
Rollout
Tackle
Egg
Bullet Seed
Leech Seed
Rock Climb
Spikes
Worry Seed
TM/HM
Double Team
Flash
Protect
Substitute
Toxic

Malaconda [M] [Anaconda]
Adamant Nature (+1 ATK, -1 SPA)

Types: Grass/Dark
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Harvest (Passive): At the end of each round, this Pokémon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.
Infiltrator (Passive) (Unlocked): Through a combination of speed and cunning, this Pokémon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 5
Spe: 55
Size Class: 5
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (19/x)
Level Up
Crunch
Grass Knot
Leaf Blade
Pursuit
Rapid Spin
Sucker Punch
Vine Whip
Wrap
Egg
Aromatherapy
Beat Up
Glare
Haze
Night Slash
Sweet Scent
TM/HM
Payback
Protect
Snarl
Substitute
Toxic

Pinsir [Maebure] [M]

Careful Nature (+1 SpD, -1 SpA)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie (Passive) (Locked): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 1/5

Attacks:
Level Up
Bind
Brick Break
Focus Energy
Harden
Revenge
Seismic Toss
Storm Throw
Superpower
ViceGrip
Vital Throw
X-Scissor
Egg
Close Combat
False Swipe
Fury Attack
Me First
Quick Attack
TM/HM
Earthquake
Protect
Rock Slide
Smack Down
Substitute
Toxic

Remoraid [Hastur] [M]

Mild Nature (+1 SpA, -1 Def)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 2
Abilities:
Hustle (Toggle): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper (Passive): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Passive) (Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Aurora Beam
Bubble Beam
Focus Energy
Lock-On
Psybeam
Water Gun
Egg
Acid Spray
Mud Shot
Snore
Swift
Water Spout
TM/HM
Charge Beam
Flamethrower
Protect
Psychic
Substitute

Psyduck [Bokrug] [F]

Mild Nature (+1 SpA, -1 Def)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Field
Abilities:
Damp (Passive): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Cloud Nine (Passive): Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field. Command: (Ability: Cloud Nine)
Swift Swim (Passive) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Confusion
Disable
Fury Swipes
Scratch
Screech
Tail Whip
Water Gun
Water Pulse
Water Sport
Egg
Confuse Ray
Cross Chop
Encore
Future Sight
Synchronoise
TM/HM
Dive
Protect
Substitute
Telekinesis
Toxic

Trubbish [Bugg-Shash] [M]

Adamant NAture (+1 Atk, -1 SPA)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Egg Group: Mineral
Abilities:
Stench (Passive): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold (Passive): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Aftermath (Passive) (Locked): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Acid Spray
DoubleSlap
Poison Gras
Pound
Recycle
Sludge
Stockpile
Swallow
Take Down
Toxic Spikes
Egg
Rock Blast
Haze
Rollout
Sand-Attack
Spikes
TM/HM
Protect
Sludge Wave
Substitute
Toxic
Venoshock

Minun [Male] [M]

Timid Nature (+15% Speed, +14% Accuracy, -1 ATK)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Fairy
Ability:
Minus (Passive): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+) [+14 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0

Attacks:
Level Up
Charge
Charm
Copycat
Electro Ball
Encore
Growl
Helping Hand
Quick Attack
Spark
Swift
Thunder
Thunder Wave
Egg
Discharge
Lucky Chant
Sing
Sweet Kiss
Wish
TM/HM
Grass Knot
Protect
Substitute
Toxic
Volt Switch

Plusle [Female] [F]

Timid Nature (+15% Speed, +14% Accuracy, -1 Atk)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Fairy
Ability:
Plus (Passive): This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0

Attacks:
Level Up
Charge
Copycat
Electro Ball
Encore
Fake Tears
Growl
Helping Hand
Quick Attack
Spark
Swift
Thunder
Thunder Wave
Egg
Discharge
Lucky Chant
Sing
Sweet Kiss
Wish
TM/HM
Charge Beam
Grass Knot
Protect
Toxic
Volt Switch

Blitzle [Zecora] [F]

Naive Nature (+15% Speed, +17% Accuracy, -1 SpD)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Field
Abilities:
Lightningrod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Motor Drive (Passive): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sap Sipper (Passive) (Locked): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 88 (+) [+17 ACC]
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Charge
Flame Charge
Pursuit
Quick Attack
Shock Wave
Spark
Tail Whip
Thunder Wave
Egg
Double-Edge
Double Kick
Me First
Rage
Sand Attack
TM/HM
Facade
Flash
Light Screen
Protect
Volt Switch

Pidgey [Homing] [F]

Hasty Nature (+15% Speed, +14% Accuracy, -1 Def)
Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tangled Feet (Passive): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.
Big Pecks (Passive) (Locked): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+) [+14 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
FeatherDance
Gust
Quick Attack
Sand-Attack
Tackle
Twister
Whirlwind
Wing Attack
Egg
Air Cutter
Air Slash
Defog
Steal Wing
Uproar
TM/HM
Fly
Protect
Substitute
Toxic
U-Turn

Pidove [Seeking] [M]

Naive Nature (+15% Speed, +8% Accuracy, -1 SpD)
Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Big Pecks (Passive): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Super Luck (Passive): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Rivalry (Passive) (Locked): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50 (+) [+8 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Air Cutter
Detect
Growl
Gust
Leer
Quick Attack
Roost
Taunt
Egg
Hypnosis
Morning Sun
Steel Wing
Uproar
Wish
TM/HM
Fly
Protect
Substitute
Toxic
U-Turn

Starly [Rockstaraptor] [F]

Jolly Nature (+15% Speed, +16% Accuracy, -1 SpA)
Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Keen Eye (Passive) (Locked): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+) [+16 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Aerial Ace
Double Team
Endeavor
Growl
Tackle
Whirlwind
Wing Attack
Egg
Double-Edge
Foresight
Revenge
Roost
Steel Wing
TM/HM
Fly
Protect
Substitute
Toxic
U-Turn

Doduo [Cerebrus] [F]

Jolly Nature (+15% Speed, +17% Accuracy, -1 SpA)
Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Early Bird (Passive): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Tangled Feet (Passive) (Locked): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+) [+17 ACC]
Size Class: 3
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Fury Attack
Growl
Peck
Pursuit
Quick Attack
Rage
Tri Attack
Uproar
Egg
Assurance
Brave Bird
Faint Attack
Haze
Mirror Move
TM/HM
Aerial Ace
Fly
Protect
Substitute
Toxic

Hoothoot [Mister Owl] [M]

Mild Nature (+1 SpA, -1 Def)
Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Insomnia (Passive): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tinted Lens (Passive) (Locked): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Confusion
Echoed Voice
Foresight
Growl
Hypnosis
Peck
Reflect
Tackle
Take Down
Uproar
Egg
Agility
Defog
Faint Attack
Mirror Move
Sky Attack
TM/HM
Aerial Ace
Protect
Round
Substitute
Toxic

Rufflet [Raynos] [M]

Hasty (+15% Speed, +11% Accuracy, -1 Def)
Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Hustle (Toggle) (Locked): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+) [+11 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Aerial Ace
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Wing Attack
Tutor
Heat Wave
Roost
Sleep Talk
Snore
Tailwind
TM/HM
Protect
Rest
Substitute
Toxic
U-Turn

Swablu [Puff the Magic Dragon] [M]

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying/Dragon
Abilities:
Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (Trigger) (Locked): Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field. Command: (Ability: Cloud Nine)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Astonish
Fury Attack
Growl
Mist
Natural Gift
Peck
Round
Safeguard
Sing
Take Down
Egg
Agility
Power Swap
Rage
Roost
Steel Wing
TM/HM
Protect
Rain Dance
Substitute
Sunny Day
Toxic

Numel [Joe] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Fire/Ground
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group:[/B] Field
Abilities:
Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple (Passive): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (Passive) (Locked): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Amnesia
Ember
Flame Burst
Focus Energy
Growl
Lava Plume
Magnitude
Tackle
Take Down
Egg
AncientPower
Body Slam
Defense Curl
Endure
Yawn
TM/HM
Protect
Rock Slide
Substitute
Toxic
Will-O-Wisp

Tangela [Cyäegha] [M]

Hardy Nature (No effect on stats)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Grass
Abilities:
Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard (Passive): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (Passive) (Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Absorb
Bind
Constrict
Growth
Ingrain
Mega Drain
PoisonPowder
Sleep Powder
Vine Whip
Egg
Flail
Leech Seed
Power Swap
Rage Powder
Reflect
TM/HM
Energy Ball
Grass Knot
Protect
Substitute
Toxic

Protowatt [John Zoidberg] [M]

Timid Nature (+15% Speed, +28% Accuracy, -1 Atk)
Types: Electric / Water
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Fairy
Abilities:
Trace (Trigger): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Passive): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (Passive) (Locked): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+) [+28 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Bubble
Charge
Detect
Tackle
ThunderShock
Egg
Follow Me
Me First
Mind Reader
Muddy Water
Shock Wave
TM/HM
Dive
Protect
Scald
Substitute
Toxic

Bellsprout [Belfry] [M]

Bashful Nature (No effect on stats)
Types: Grass/Poison
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Egg Group: Grass
Abilities:
Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (Passive) (Locked): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Acid
Growth
PoisonPowder
Sleep Powder
Stun Spore
Vine Whip
Wrap
Vine Whip
Egg
Bullet Seed
Encore
Giga Drain
Leech Life
Weather Ball
TM/HM
Energy Ball
Protect
Substitute
Toxic
Venoshock


Exeggcute [Omelet] [F]

Bashful Nature (No effect on stats)
Types: Grass/Psychic
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Grass
Abilities:
Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (Passive) (Locked): At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Barrage
Bullet Seed
Confusion
Hypnosis
Leech Seed
PoisonPowder
Reflect
Sleep Powder
Stun Spore
Uproar
Egg
AncientPower
Giga Drain
Moonlight
Skill Swap
Synthesis
TM/HM
Grass Knot
Protect
Substitute
Sunny Day
Toxic

Igglybuff [Totoro] [M]

Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Undiscovered
Abilities:
Cute Charm (Passive): This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Friend Guard (Passive) (Locked): The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Charm
Copycat
Defense Curl
Pound
Sing
Sweet Kiss
Egg
Faint Attack
Last Resort
Perish Song
Present
Wish
TM/HM
Grass Knot
Protect
Psychic
Substitute
Toxic

Staryu [StarWii] [-]

Modest Nature (+1 SpA, -1 Atk)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 3
Abilities:
Illuminate (Toggle): No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (Passive) (Locked): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
BubbleBeam
Minimize
Egg
Aurora Beam
Barrier
Supersonic
TM/HM
Blizzard
Protect
Substitute
Thunder Wave
Toxic

Skitty [Inoffensif] [F]

Naughty Nature (+1 Atk, -1 SpD)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field/Fairy
Abilities:
Cute Charm (Passive): This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize (Toggle): This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. Its other attacks will change their typing to Normal, retain status-inducing and other properties, and not receive the Base Attack Power boost from this ability. When toggled, there is no effect.
Wonder Skin (Passive) (Locked): The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers. Moves used by a Pokemon with Mold Breaker bypass this.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack
Egg
Mud Bomb
Sucker Punch
Uproar
Wish
Zen Headbutt
TM/HM
Charge Beam
Frustration
Protect
Return
Toxic

Woobat [Woo Woo Swoon] [M]

Modest Nature (+1 SPA, -1 ATK)
Type: Psychic/Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying/Field
Abilities:
Unaware (Passive): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (Toggle): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
Simple (Passive) (Locked): This Pokemon Passively exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 72
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract
Egg
Charm
Fake Tears
Stored Power
Supersonic
Synchronoise
TM/HM
Light Screen
Protect
Reflect
Thunder Wave
Toxic

Bidoof [Lasek] [M]

Quirky [Stupid] Nature (No effect on stats)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Simple (Passive): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Unaware (Passive): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Moody (Passive) (Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 31
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC:
DC: 0/5

Attacks:
Level Up
Defense Curl
Growl
Headbutt
Hyper Fang
Rollout
Tackle
Yawn
Egg
Aqua Tail
Endure
Odor Sleuth
Quick Attack
Skull Bash
TM/HM
Protect
Shadow Ball
Substitute
Thunder Wave
Toxic

Stunky [Thiol] [F]

Naughty Nature (+1 Atk, -1 SpD)
Types: Poison/Dark
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Egg Group: Field
Abilities:
Stench (Passive): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath (Passive): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (Passive) (Locked): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 74
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash
Egg
Flame Burst
Foul Play
Haze
Pursuit
Smog
TM/HM
Dig
Protect
Snarl
Substitute
Venoshock

Ducklett [It's A Random] [M]

Hasty Nature (+15% Speed, +9% Accuracy, -1 Def)
Types: Water/Flying
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Water 1/Flying
Abilities:
Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Big Pecks (Passive): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Hydration (Passive) (Locked): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+) [+9 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Water Gun
Water Sport
Defog
Wing Attack
Water Pulse
Aerial Ace
BubbleBeam
Feather Dance
Aqua Ring
Egg
Brine
Gust
Me First
Mirror Move
Steel Wing
TM/HM
Dive
Fly
Protect
Substitute
Surf

Deerling [M] [Minnesota]

Jolly Nature (+15% Speed, +17% Accuracy, -1 SpA)
Types: Grass/Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Field
Abilities:
Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper (Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (Passive) (Locked): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+) [+17 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Egg
Agility
Baton Pass
Odor Sleuth
Synthesis
Worry Seed
TM/HM
Protect
Shadow Ball
Substitute
Thunder Wave
Toxic

Pineco [Grenade] [M]

Careful Nature (+1 SpD, -1 SpA)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Protect
Selfdestruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift
Spikes
Egg
Counter
Endure
Pin Missile
Sand Tomb
Swift
TM/HM
Earthquake
Protect
Struggle Bug
Substitute
Venoshock

Beldum [Turing] [-]

Careful Nature (+1 SpD, -1 SpA)
Types: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Mineral
Abilities:
Clear Body (Passive): This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (Passive) (Locked): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Take Down
Tutor
Headbutt
Iron Defense
Iron Head
Zen Headbutt


Frillish [Man O'War] [F]

Modest Nature (+1 SpA, -1 Atk)
Type: Water/Ghost
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Egg Group: Amorphous
Abilities:
Water Absorb (Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body (Passive): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Damp (Passive) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Egg
Acid Armor
Confuse Ray
Mist
Pain Split
Recover
TM/HM
Dive
Protect
Substitute
Toxic
Will-O-Wisp

Drifloon [DOA] [F]

Type: Ghost/Flying
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Amorphous
Abilities:
Aftermath (Passive): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden (Passive): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Flare Boost (Passive) (Locked): This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Astonish
Constrict
Focus Energy
Gust
Hex
Minimize
Ominous Wind
Payback
Stockpile
Egg
Body Slam
Clear Smog
Defog
Haze
Weather Ball
TM/HM
Protect
Substitute
Thunder Wave
Toxic
Will-O-Wisp

Sewaddle [Levana] [F]

Jolly Nature (+15% Speed, +8% Accuracy, -1 SpA)
Type: Bug/Grass
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Bug
Abilities:
Swarm (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 49 (+) [+8 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Egg
Air Slash
Camouflage
Me First
Razor Wind
Silver Wind
TM/HM
Flash
Light Screen
Substitute
Sunny Day
Toxic

Oddish [Rafflesia] [F]

Hardy Nature (No effect on stats)
Types: Grass/Poison
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Egg Group: Grass
Abilities:
Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Acid
Mega Drain
Lucky Chant
Egg
After You
Flail
Ingrain
Razor Leaf
Synthesis
TM/HM
Flash
Grass Knot
Protect
Substitute
Toxic

Cherubi [Cherry] [F]

Timid Nature (+15% Speed, +5% Accuracy, -1 Atk)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Fairy/Grass
Ability:
Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 41 (+) [+5 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0

Attacks:
Level Up
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Egg
Aromatherapy
Heal Pulse
Razor Leaf
Sweet Scent
Weather Ball
TM/HM
Protect
Safeguard
Substitute
Swagger
Toxic

Necturine [Rottieta] [F]

Bashful Nature (No effect on stats)
Types: Grass / Ghost
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Egg Group: Grass/Field
Abilities:
Anticipation (Passive): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (Passive) (Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Hex
Leer
Ominous Wind
Shadow Sneak
Toxic Spikes
Vine Whip
Will-O-Wisp
Egg
Curse
Gravity
Ingrain
Leaf Blade
Sketch
TM/HM
Frustration
Payback
Protect
Substitute
Toxic

Foongus [Item] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Grass/Poison
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Egg Group: Grass
Abilities:
Effect Spore (Toggle): By default, this Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When toggled, the Pokemon is more adept at using Powder attacks, resulting in their accuracy being increased by 10%.
Regenerator (Passive) (Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent
Egg
Body Slam
Defense Curl
Endure
Gastro Acid
Rollout
TM/HM
Flash
Protect
Substitute
Toxic
Venoshock

Paras [Tochukaso] [F]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Bug/Grass
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Egg Group: Bug/Grass
Abilities:
Effect Spore (Toggle): By default, this Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When toggled, the Pokemon is more adept at using Powder attacks, resulting in their accuracy being increased by 10%.
Dry Skin (Passive): This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Damp (Passive) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 21 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Scratch
Stun Spore
PoisonPowder
Leech Life
Fury Cutter
Spore
Egg
Agility
Counter
Leech Seed
Psybeam
Sweet Scent
TM/HM
Brick Break
Dig
Hone Claws
Protect
Substitute

Smeargle [Frederick Ulysses Christopher Kruger Young Oswald Unger] [M]

Naive Nature (+15% Speed, +9% Accuracy, -1 SpD)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-)
Spe: 87 (+) [+9 ACC]
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 0
DC: 5/5

Attacks:
Level Up
Sketch
Sketch
Sketch
Sketch
Sketched
After You (Lilligant)
AncientPower (Carracosta)
Barrier (Corsola)
Bide (Shuckle)
Brave Bird (Braviary)
Brine (Starmie)
Bulldoze (Nidoran♂)
Confuse Ray (Zubat)
Crunch (Colossoil)
Double Kick (Nidoran♂)
Drill Run (Colossoil)
Earthquake (Colossoil)
Electroweb (Wurmple)
Eruption (Cyndaquil)
ExtremeSpeed (Arcanine)
Helping Hand (Miltank)
Hi Jump Kick (Blaziken)
Icy Wind (Lunatone)
Imprison (Grimer)
Leech Life (Zubat)
Leech Seed (Exeggutor)
Light Screen (Slugma)
Mega Drain (Lilligant)
Milk Drink (Miltank)
Minimize (Starmie)
Pluck (Archeops)
Poison Jab (Grimer)
Psychic (Exeggutor)
Reflect (Slugma)
Skill Swap (Sigilyph)
Soak (Azurill)
Spikes (Dwebble)
Substitute (Grimer)
Swift (Flareon)
Tri Attack (Starmie)
Water Spout (Colosshale)
Yawn (Slugma)


Trainer Name:
Akela


Pokemon (120): Exploud, Eelektross, Gigalith, Golem, Malaconda, Kricketune, Cradily, Kabutops, Liepard, Carracosta, Arcanine, Archeops, Lilligant, Omastar, Rampardos, Crustle, Ursaring, Bastiodon, Probopass, Magcargo, Sudowoodo, Piloswine, Bolderdash, Pupitar, Rhydon, Cyndaquil, Aron, Charmander, Ralts, Tepig, Totodile, Axew, Klink, Caterpie, Weedle, Wurmple, Wurmple, Happiny, Igglybuff, Zubat, Pichu, Azurill, Snivy, Pidove, Starly, Pidgey, Bellsprout, Oddish, Sewaddle, Beldum, Exeggcute, Rattata, Spearow, Zigzagoon, Tyrogue, Onix, Anorith, Meowth, Colosshale, Shellos, Pawniard, Grimer, Smoochum, Drowzee, Slowpoke, Burmy, Burmy, Burmy, Burmy, Combee, Glameow, Voltorb, Murkrow, Sandshrew, Poochyena, Goldeen, Mantyke, Surskit, Misdreavus, Ferroseed, Remoraid, Trubbish, Psyduck, Blitzle, Doduo, Taillow, Rufflet, Vullaby, Hoothoot, Swablu, Numel, Protowatt, Tangela, Staryu, Paras, Foongus, Necturine, Cherubi, Drifloon, Frillish, Pineco, Yamask, Deerling, Ducklett, Stunky, Bidoof, Woobat, Skitty, Pinsir, Aerodactyl, Corsola, Relicanth, Shuckle, Miltank, Lunatone, Solrock, Unown, Minun, Plusle, Smeargle

Pokemon Counts:
21 FE, 3 ME, 83 LC, 12 NE

W/L/T: 9/17/0

Backpack:

Leppa Berry x02
Cheri Berry x02
Chesto Berry x02
Pecha Berry x02
Rawst Berry x02
Aspear Berry x02


Amulet Coin x02
Sun Stone x01
Thunder Stone x01
Rare Candy x01
EXP Share x05
Eviolite x01


Currency Counters: 0
Universal Counters: 0
Approval Universal Counters: 0.9
Exploration Tokens: 1


Battle Slots:
Battle Hall Challenge
Battle Subway
Battle Pike
Battle Arcade







Pupitar [Tommy] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Ground
Egg Group: Monster
Abilities: Guts, Sand Veil (Locked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 17

EC: 8/9
MC: 0
DC: 4/5

Attacks: (28/113)
Level Up
Bite
Chip Away
Crunch
Earthquake
Hyper Beam
Leer
Payback
Rock Slide
Sandstorm
Scary Face
Screech
Stone Edge
Thrash
Egg
Assurance
Dragon Dance
Focus Energy
Iron Defense
Iron Head
Tutor
Dark Pulse
Iron Tail
Outrage
Snore
Superpower
TM/HM
Brick Break
Bulldoze
Dig
Protect
Rest
Rock Polish
Rock Tomb
Snarl
Taunt
Torment
Toxic

Aerodactyl [Kimberly] [F]

Jolly Nature (+15% Speed, +26% Accuracy, -1 SpA)
Types: Rock/Flying
Egg Group: Flying
Abilities: Rock Head, Pressure, Unnerve
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 5/5

Attacks: (16/87)
Level Up
Agility
AncientPower
Bite
Fire Fing
Ice Fang
Roar
Rock Slide
Scary Face
Sky Drop
Supersonic
Thunder Fang
Wing Attack
Egg
Assurance
Roost
Steel Wing
Tailwind
Whirlwind
TM/HM
Dragon Claw
Earthquake
Stone Edge
Protect
Toxic

Bastiodon [Billy] [M]

Impish Nature (+1 Def, -1 SpA)
Type: Rock/Steel
Egg Group: Monster
Abilities: Sturdy, Soundproof
Stats
HP: 90
Atk: Rank 2
Def: Rank 8 (+)
SpA: Rank 1 (-)
SpD: Rank 5
Spe: 30
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (24/73)
Level Up
Endure
Heavy Slam
Iron Defense
Iron Head
Metal Burst
Metal Sound
Protect
Swagger
Tackle
Take Down
Taunt
Egg
Body Slam
Counter
Fissure
Focus Energy
Rock Blast
Wide Guard
Tutor
TM/HM
Earthquake
Ice Beam
Rain Dance
Rock Slide
Sandstorm
Sunny Day
Toxic

Aron [Bulk] [M]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Rock/Steel
Egg Group: Monster
Abilities: Sturdy, Rock Head, Heavy Metal (Locked)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks: (15/110)
Level Up
Harden
Headbutt
Iron Defense
Iron Head
Metal Claw
Mud-Slap
Roar
Tackle
Take Down
Egg
Body Slam
Endeavor
Head Smash
Stomp
Superpower
Tutor
TM/HM
Hone Claws
Protect
Rock Polish
Rock Tomb
Toxic

Rampardos [Skull] [M]

Brave Nature (+1 ATK, -15% Speed, -10% Evasion)
Type: Rock
Egg Group: Monster
Abilities: Mold Breaker, Sheer Force
Stats:
HP: 110
Atk: Rank 8 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (19/89)
Level Up
Assurance
Chip Away
Focus Energy
Leer
Headbutt
Head Smash
Pursuit
Scary Face
Take Down
Zen Headbutt
Egg
Crunch
Double-Edge
Hammer Arm
Iron Head
Stomp
Tutor
Endeavor
Fire Punch
Mud-Slap
Pain Split
ThunderPunch
TM/HM
Earthquake
Protect
Rock Slide
Shock Wave
Stone Edge
Toxic

Charmander [Goldar] [M]

Naive Nature (+15% Speed, +19% Accuracy, -1 SpD)
Type: Fire
Egg Group: Monster/Dragon
Abilities: Blaze, Solar Power (Locked)
Blaze (Passive): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (Passive) (Locked): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (+) [+19 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Dragon Rage
Ember
Fire Fang
Growl
Leer
Metal Claw
Rage
Scary Face
Scratch
SmokeScreen
Egg
AncientPower
Beat Up
Counter
Dragon Pulse
Focus Punch
TM/HM
Fire Blast
Hidden Power (Type: Ground; BAP: 7)
Incinerate
Rock Tomb
Toxic

Colosshale [Zordon] [M]

Jolly Nature (+15% Speed, +22% Accuracy, -1 SpA)
Types: Dark/Water
Egg Group: Water 2/Field
Abilities: Rebound, Storm Drain, Flare Boost (Locked)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Level Up
Bite
Body Slam
Bounce
BubbleBeam
Dig
Leer
Pursuit
Rapid Spin
Tackle
Egg
Double-Edge
Fake Out
Fire Fang
Thunder Fang
Water Spout
TM/HM
Earthquake
Facade
Protect
Quash
U-Turn

Axew [Jason] [M]

Jolly Nature (+15% Speed, +15% Accuracy, -1 SpA)
Type: Dragon
Egg Group: Monster/Dragon
Abilities: Rivarly, Mold Breaker, Unnerve (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+) [+15 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Assurance
Dragon Rage
Dual Chop
False Swipe
Leer
Scary Face
Scratch
Slash
Egg
Counter
Endure
Night Slash
Razor Wind
Reversal
TM/HM
Aerial Ace
Dig
Poison Jab
Rock Tomb
Round

Klink [Alpha 5] [-]

Serious Nature (No effect on stats)
Type: Steel
Egg Group: Mineral
Abilities: Plus, Minus, Clear Body (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Bind
Charge
Gear Grind
ThunderShock
ViceGrip
Tutor
Gravity
Magnet Rise
Recycle
Sleep Talk
Snore
TM/HM
Toxic
Substitute
Rest
Sandstorm
Flash Cannon

Pawniard [Lord Zedd] [M]

Impish Nature (+1 Def, -1 SpA)
Type: Dark/Steel
Egg Group: Human-Like
Abilities: Defiant, Inner Focus, Pressure (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Level Up
Faint Attack
Fury Cutter
Leer
Metal Clw
Scary Face
Scratch
Torment
Egg
Psycho Cut
Pursuit
Revenge
Stealth Rock
Sucker Punch
TM/HM
Aerial Ace
Dig
Grass Knot
Low Sweep
Protect
Toxic

Grimer [Ivan Ooze] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison
Egg Group: Amorphous
Abilities: Stench, Sticky Hold, Poison Touch (Locked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Level Up
Acid Armor
Disable
Harden
Minimize
Mud Bomb
Mud-Slap
Poison Gas
Pound
Sludge
Egg
Acid Spray
Haze
Imprison
Shadow Punch
Shadow Sneak
TM/HM
Double Team
Flamethrower
Protect
Rock Slide
Round
Thunderbolt

Smoochum [Rita Repulsa] [F]

Bold Nature (+1 Def, -1 Atk)
Types: Ice/Psychic
Egg Group: Undiscovered
Abilities: Oblivious, Forewarn, Hydration (Locked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Level Up
Confusion
Fake Tears
Heart Stamp
Lick
Mean Look
Perish Song
Pound
Powder Snow
Sing
Sweet Kiss
Egg
Fake Out
Lovely Kiss
Miracle Eye
Wake-U Slap
Wish
Tutor
Metronome
TM/HM
Frost Breath
Light Screen
Protect
Reflect
Shadow Ball

Drowzee [Finster] [M]

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Psychic
Egg Group: Human-Like
Abilities: Insomnia, Vital Spirit, Inner Focus (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 36 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Confusion
Disable
Headbutt
Hypnosis
Meditate
Poison Gas
Pound
Psybeam
Egg
Assist
Barrier
Psycho Cut
Role Play
Skill Swap
TM/HM
Flash
Light Screen
Protect
Reflect
Trick Room

Slowpoke [Baboo] [M]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Water/Psychic
Egg Group: Monster/Water 1
Abilities: Oblivious, Own Tempo, Regenerator (Locked)
Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (Passive) (Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Confusion
Curse
Disable
Growl
Headbutt
Tackle
Water Gun
Yawn
Yawn
Egg
Future Sight
Mud Sport
Safeguard
Sleep Talk
Snore
TM/HM
Dive
Protect
Rest
Thunder Wave
Toxic

Tepig [Squatt] [M]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire
Egg Group: Field
Abilities: Blaze, Thick Fat (Locked)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Defense Curl
Ember
Flame Charge
Odor Sleuth
Rollout
Smog
Tackle
Tail Whip
Take Down
Egg
Body Slam
Endeavor
Heavy Slam
Magnitude
Superpower
TM/HM
Grass Knot
Gyro Ball
Protect
Toxic
Wild Charge

Meowth [Trini] [F]

Naive Nature (+15% Speed, +25% Accuracy, -1 SpD)
Type: Normal
Egg Group: Field
Abilities: Pickup, Technician, Unnerve (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 104 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks: (16/98)
Level Up
Bite
Faint Attack
Fake Out
Fury Swipes
Pay Day
Scratch
Screech
Taunt
Egg
Assist
Flail
Foul Play
Tutor
TM/HM
Aerial Ace
Hidden Power (Type: Psychic; BAP: 6)
Round
Event
Petal Dance

Piloswine [Zack] [M]

Jolly Nature (+15% Speed, +6% Accuracy, -1 SpA)
Types: Ground/Ice
Egg Group: Field
Abilities: Oblivious, Snow Cloak, Thick Fat (Locked)
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (+) [+6 ACC]
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 4/9
MC: 0
DC: 1/5

Attacks: (21/78)
Level Up
Ancient Power
Endure
Horn Attack
Ice Fang
Ice Shard
Icy Wind
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Tackle
Egg
Fissure
Icicle Crash
Icicle Spear
Rock Slide
Tutor
Endeavor
TM/HM
Bulldoze
Earthquake
Ice Beam

Liepard [Bagheera] [M]

Naive Nature (+15% Speed, +17% Accuracy, -1 SpD)
Type: Dark
Egg Group: Field
Abilities: Limber, Unburden, Prankster
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 122 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks: (34/67)
Level Up
Assist
Assurance
Captivate
Fake Out
Fury Swipes
Growl
Hone Claws
Nasty Plot
Night Slash
Pursuit
Sand-Attack
Scratch
Slash
Snatch
Sucker Punch
Taunt
Torment
Egg
Charm
Encore
Faint Attack
Foul Play
Pay Day
Yawn
Tutor
Gunk Shot
Knock Off
Role Play
Seed Bomb
TM/HM
Aerial Ace
Cut
Embargo
Grass Knot
Payback
Protect
Shadow Claw
Snarl
Substitute
Thunder Wave
Toxic
U-Turn

Arcanine [Raksha] [F]

Bashful Nature (No effect on stats)
Type: Fire
Egg Group: Field
Abilities: Intimidate, Flash Fire, Justified
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (24/81)
Level Up
Agility
Bite
Ember
ExtremeSpeed
Fire Fang
Flame Burst
Flame Wheel
Flamethrower
Helping Hand
Leer
Odor Sleuth
Outrage
Reversal
Roar
Take Down
Thunder Fang
Egg
Close Combat
Crunch
Flare Blitz
Howl
TM/HM
Dig
Double Team
Flame Charge
Protect
Teleport
Wild Charge

Carracosta [Oo] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Egg Group: Water 1/Water 3
Abilities: Solid Rock, Sturdy, Swift Swim
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (65/65)
Level Up
AncientPower
Aqua Jet
Aqua Tail
Bide
Bite
Brine
Crunch
Curse
Hydro Pump
Protect
Rain Dance
Rock Slide
Rollout
Shell Smash
Smack Down
Water Gun
Wide Guard
Withdraw
Egg
Body Slam
Flail
Iron Defense
Knock Off
Rock Throw
Slam
Water Pulse
Whirlpool
Tutor
Block
Earth Power
Icy Wind
Iron Head
Iron Tail
Low Kick
Sleep Talk
Snore
Stealth Rock
Superpower
TM/HM
Attract
Blizzard
Bulldoze
Dig
Dive
Double Team
Earthquake
Facade
Focus Blast
Frustration
Giga Impact
Hidden Power (Type: Fire; BAP: 7)
Hyper Beam
Ice Beam
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Round
Sandstorm
Scald
Stone Edge
Strength
Substitute
Surf
Swagger
Toxic
Waterfall

Ursaring [Baloo] [M]

Adamant Nature (+1 ATK, -1 SPA)
Type: Normal
Egg Group: Field
Abilities: Guts, Quick Feet, Unnerve
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (18/100)
Level Up
Covet
Faint Attack
Fake Tears
Fury Swipes
Leer
Lick
Rest
Scratch
Slash
Snore
Sweet Scent
Egg
Belly Drum
Chip Away
Close Combat
Metal Claw
Take Down
Tutor
Ice Punch
TM/HM
Aerial Ace
Double Team
Facade
Protect
Toxic

Archeops [Mor] [F]

Jolly Nature (+15% Speed, +19% Accuracy, -1 SpA)
Types: Rock/Flying
Egg Group: Flying/Water 3
Ability: Defeatist
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0

Attacks: (70/70)
Level Up
Acrobatics
Agility
AncientPower
Crunch
Double Team
Dragon Claw
DragonBreath
Endeavor
Leer
Pluck
Quick Attack
Quick Guard
Rock Slide
Rock Throw
Scary Face
Thrash
U-Turn
Wing Attack
Egg
Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing
Tutor
Aqua Tail
Bounce
Heat Wave
Iron Defense
Iron Tail
Outrage
Roost
Sky Attack
Sleep Talk
Snore
Stealth Rock
Tailwind
Uproar
TM/HM
Aerial Ace
Attract
Bulldoze
Cut
Dig
Dragon Tail
Earthquake
Facade
Fly
Focus Blast
Frustration
Giga Impact
Hidden Power (BAP: 7; Type: Electric)
Hone Claws
Hyper Beam
Protect
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Roar
Round
Sandstorm
Shadow Claw
Smack Down
Stone Edge
Substitute
Swagger
Taunt
Torment
Toxic

Glameow [Shere Khan] [M]

Jolly Nature (+15% Speed, +22% Accuracy, -1 SPA)
Type: Normal
Egg Group: Field
Abilities: Limber, Own Tempo, Keen Eye (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 98 (+) [+22 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks: (17/77)
Level Up
Charm
Faint Attack
Fake Out
Fury Swipes
Growl
Hypnosis
Scratch
Egg
Bite
Flail
Quick Attack
Sand-Attack
Wake-Up Slap
TM/HM
Frustration
Protect
Substitute
Toxic
U-Turn

Totodile [Jacala] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Egg Group: Monster/Water 1
Abilities: Torrent, Sheer Force (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 37 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Level Up
Bite
Flail
Ice Fang
Leer
Rage
Scary Face
Scratch
Thrash
Egg
AncientPower
Metal Claw
Mud Sport
Razor Wind
Water Pulse
TM/HM
Dive
Ice Beam
Rock Tomb
Surf
Waterfall

Tyrogue [Mowgli] [M]
Sprite by UllarWarlod
Adamant Nature (+1 Atk, -1 SPA)
Type: Fighting
Egg Group: Undiscovered
Abilities: Guts, Steadfast, Vital Spirit (Locked)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Helping Hand
Fake Out
Foresight
Egg
Endure
Hi Jump Kick
Mind Reader
Rapid Spin
Vacuum Wave
TM/HM
Bulldoze
Low Sweep
Rock Smash
Substitute
Toxic

Snivy [Kaa] [M]
Sprite by UllarWarlord
Hasty (+15% Speed, +18% Accuracy, -1 Def)
Type: Grass
Egg Group: Field/Grass
Abilities: Overgrow, Contrary (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Egg
Glare
Magical Leaf
Mirror Coat
Pursuit
Twister
TM/HM
Light Screen
Protect
Reflect
Substitute
Toxic

Zubat [Mang] [M]

Hasty Nature (+15% Speed, +14% Accuracy, -1 Def)
Types: Poison/Flying
Egg Group: Flying
Abilities: Inner Focus (Infiltrator (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+) [+14 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Air Cutter
Astonish
Bite
Confuse Ray
Leech Life
Supersonic
Swift
Wing Attack
Egg
Brave Bird
Giga Drain
Gust
Quick Attack
Zen Headbutt
TM/HM
Fly
Protect
Sludge Bomb
Toxic
Venoshock

Poochyena [Tabaqui] [M]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Type: Dark
Egg Group: Field
Abilities: Run Away, Quick Feet, Rattled (Locked)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Bite
Howl
Odor Sleuth
Roar
Sand-Attack
Swagger
Tackle
Egg
Astonish
Fire Fang
Ice Fang
Poison Fang
Thunder Fang
TM/HM
Dig
Facade
Protect
Substitute
Toxic

Sandshrew [Chikai] [F]

Careful Nature (+1 SpD, -1 SpA)
Type: Ground
Egg Group: Field
Abilities: Sand Veil, Sand Rush (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Level Up
Defense Curl
Fury Cutter
Furry Swipes
Magnitude
Poison Sting
Rapid Spin
Rollout
Sand Tomb
Sand-Attack
Scratch
Slash
Swift
Swift
Egg
Counter
Crush Claw
Metal Claw
Mud Shot
Night Slash
TM/HM
Bulldoze
Protect
Substitute
Toxic
X-Scissor

Murkrow [Ko] [M]

Hasty Nature (+15% Speed, +25% Accuracy, -1 Def)
Type: Dark/Flying
Egg Group: Flying
Abilities: Insomnia, Super Luck, Prankster (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+) [+25 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Assurance
Astonish
Haze
Night Shade
Peck
Pursuit
Wing Attack
Egg
Confuse Ray
Mirror Move
Perish Song
Psycho Shift
Quick Attack
TM/HM
Fly
Protect
Substitute
Thunderwave
Toxic

Cyndaquil [Ikki] [F]

Modest Nature (+1 SPA, -1 ATK)
Type: Fire
Egg Group: Field
Abilities: Blaze, Flash Fire
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 5/5

Attacks: (17/91)
Level Up
Defense Curl
Ember
Eruption
Flame Wheel
Flamethrower
Inferno
Leer
Quick Attack
SmokeScreen
Tackle
Egg
Double Kick
Extrasensory
Flame Burst
Nature Power
Tutor
TM/HM
Fire Blast
Hidden Power (BAP: 7; Type: Grass)
Sunny Day
Event

Rattata [Chuchundra] [F]

Jolly Nature (+15% Speed, +16% Accuracy, -1 SpA)
Type: Normal
Egg Group: Field
Abilities: Run Away, Guts, Hustle (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 83 (+) [+16 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Egg
Counter
Final Gambit
Flame Wheel
Me First
Revenge
TM/HM
Protect
Substitute
Thunder Wave
Toxic
U-Turn

Spearow [Ferao] [F]

Adamant Nature (+1 ATK, -1 SPA)
Types: Normal/Flying
Egg Group: Flying
Abilities: Keen Eye, Sniper (Locked)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Peck
Growl
Leer
Fury Attack
Pursuit
Aerial Ace
Mirror Move
Agility
Egg
Astonish
FeatherDance
Quick Attack
Sky Attack
Steel Wing
TM/HM
Echoed Voice
Facade
Frustration
Round
U-Turn

Zigzagoon [The Dholes] [M]

Jolly Nature (+15% Speed, +11% Accuracy, -1 SpA)
Type: Normal
Egg Group: Field
Abilities: Pickup, Gluttony, Quick Feet (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+) [+11 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Growl
Tail Whip
Headbutt
Sand-Attack
Odor Sleuth
Mud Sport
Pin Missile
Egg
Helping Hand
Mud-Slap
Rock Climb
Simple Beam
Trick
TM/HM
Blizzard
Charge Beam
Frustration
Hone Claws
Thunder

Vullaby [Chil] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Dark/Flying
Egg Group: Flying
Abilities: Big Pecks, Overcoat, Weak Armor (Locked)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack
Egg
Fake Tears
Knock Off
Mean Look
Scary Face
Steel Wing
TM/HM
Fly
Protect
Snarl
Substitute
Toxic
Taillow [Darzee] [F]

Jolly Nature (+15% Speed, +22% Accuracy, -1 SpA)
Types: Normal/Flying
Egg Group: Flying
Abilities: Guts, Scrappy (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 98 (+) [+22 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team
Egg
Brave Bird
Defog
Mirror Move
Sky Attack
Steel Wing
TM/HM
Frustration
Protect
Return
Substitute
Toxic

Yamask [Messua's Husband] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Ghost
Egg Group: Mineral/Amorphous
Ability: Mummy
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0

Attacks:
Level Up
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind
Egg
Endure
Fake Tears
Heal Block
Imprison
Nightmare
TM/HM
Energy Ball
Protect
Psychic
Substitute
Toxic

Omastar [Cthylla] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Rock/Water
Egg Group: Water 1/Water 3
Abilities: Swift Swim, Shell Armor, Weak Armor
Stats:
HP: 100
Atk: Rank 2
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (25/84)
Level Up
AncientPower
Bite
Brine
Constrict
Horn Attack
Hydro Pump
Leer
Mud Shot
Protect
Rollout
Shell Smash
Water Gun
Withdraw
Egg
Bide
Rock Slide
Spikes
Toxic Spikes
Water Pulse
Wring Out
Tutor
Icy Wind
TM/HM
Blizzard
Hail
Ice Beam
Protect
Scald
Stealth Rock
Surf

Kabutops [Gigan] [M]

Adamant Nature (+1 Atk, -1 SpA)
Types: Rock/Water
Egg Group: Water 1/Water 3
Abilities: Swift Swim, Battle Armor, Weak Armor
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (12/96)
Level Up
Absorb
Aqua Jet
Feint
Fury Cutter
Harden
Hydro Pump
Leer
Mud Shot
Sand-Attack
Scratch
Egg
Aurora Beam
Confuse Ray
Foresight
Knock Off
Rapid Spin
TM/HM
Protect
Rock Slide
Sandstorm
Toxic
Waterfall

Cradily [Biollante] [F]

Calm Nature (+1 SpD, -1 Atk)
Type: Rock/Grass
Egg Group: Water 3
Abilities: Suction Cups, Storm Drain
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 43
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (23/73)
Level Up
Acid
Amnesia
AncientPower
Astonish
Confuse Ray
Constrict
Energy Ball
Gastro Acid
Ingrain
Wring Out
Egg
Barrier
Endure
Mirror Coat
Recover
Tickle
Tutor
Giga Drain
TM/HM
Earthquake
Flash
Grass Knot
Protect
Sludge Bomb
SolarBeam
Toxic

Anorith [Megaguirus] [F]

Jolly Nature (+15% Speed, +17% Accuracy, -1 SpA)
Type: Rock/Bug
Egg Group: Water 3
Abilities: Battle Armor, Swift Swim (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+) [+17 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks: (14/61)
Level Up
AncientPower
Crush Claw
Fury Cutter
Harden
Metal Claw
Mud Sport
Protect
Rock Blast
Scratch
Slash
Water Gun
X-Scissor
Egg
Cross Poison
Iron Defense
Knock Off
Rapid Spin
Water Pulse
TM/HM
Aerial Ace
Dig
Frustration
Return
Rock Slide
Toxic

Solrock [Bode] [-]

Bashful Nature (No effect on stats)
Types: Rock/Psychic
Egg Group: Mineral
Abilities: Levitate
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17

MC: 0

Attacks: (19/83)
Level Up
Confusion
Embargo
Explosion
Fire Spin
Harden
Psychic
Psywave
Rock Polish
Rock Slide
Rock Throw
SolarBeam
Stone Edge
Tackle
Tutor
Helping Hand
Iron Head
Pain Split
Snore
Zen Headbutt
TM/HM
Bulldoze
Light Screen
Protect
Telekinesis
Toxic
Will-O-Wisp

Lunatone [Kepler] [-]

Bashful Nature (No effect on stats)
Types: Rock/Psychic
Egg Group: Mineral
Abilities: Levitate
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17

MC: 0

Attacks: (19/79)
Level Up
Confusion
Cosmic Power
Embargo
Explosion
Harden
Heal Block
Hypnosis
Magic Room
Psychic
Psywave
Rock Polish
Rock Slide
Rock Throw
Stone Edge
Tackle
Tutor
Helping Hand
Icy Wind
Magic Coat
Pain Split
Signal Beam
TM/HM
Charge Beam
Grass Knot
Protect
Reflect
Substitute
Toxic

Probopass [Olmec] [M]

Sassy Nature(+1 SpD, -15% Speed, -10% Evasion)
Type: Rock/Steel
Egg Group: Mineral
Abilities: Sturdy, Magnet Pull, Sand Force
Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 3
SpD: Rank 7 (+)
Spe: 34 (-)
Size Class: 3
Weight Class: 7
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks: (28/74)
Level Up
Block
Discharge
Earth Power
Gravity
Harden
Iron Defense
Lock-On
Magnet Bomb
Magnet Rise
Power Gem
Rest
Rock Blast
Rock Throw
Spark
Tackle
Thunder Wave
Zap Cannon
Egg
Double-Edge
Endure
Head Smash
Rollout
Stealth Rock
TM/HM
Earthquake
Protect
Rock Polish
Thunderbolt
Toxic
Volt Switch

Bolderdash [Rock Polish] [-]

Hasty Nature (+15% Speed, +28% Accuracy, -1 Def)
Type: Rock
Egg Group: Undiscovered
Abilities: Levitate, Technician, Mold Breaker (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 127 (+) [+28 ACC]
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 1/5

Attacks: (18/71)
Level Up
Acupressure
AncientPower
Defense Curl
Disable
Double-Edge
Earth Power
Head Smash
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Rock Blast
Rock Polish
Rollout
Tackle
Vacuum Wave
Tutor
Giga Drain
Heat Wave
Snore
Stealth Rock
Swift
Trick
TM/HM
Aerial Ace
Energy Ball
Fire Blast
Flash
Flash Cannon
Protect
Shadow Ball
Toxic
Volt Switch

Rhydon [Hyde] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Egg Group: Monster/Field
Abilities: Lightningrod, Rock Head, Reckless
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (30/121)
Level Up
Bulldoze
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Megahorn
Rock Blast
Scary Face
Stomp
Stone Edge
Tail Whip
Take Down
Egg
Counter
Ice Fang
Iron Tail
Rock Climb
Rock Slide
Skull Bash
Tutor
Double-Edge
Endeavor
Icy Wind
TM/HM
Blizzard
Dragon Tail
Fire Blast
Flamethrower
Ice Beam
Protect
Pay Day
Payback
Rock Polish
Submission
Substitute
Surf
Thunder
Thunderbolt

Onix [Sigmund] [M]

Jolly Nature (+15% Speed, +15% Accuracy, -1 SpA)
Types: Rock/Ground
Egg Group: Mineral
Abilities: Rock Head, Sturdy, Weak Armor (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 81 (+) [+15 ACC]
Size Class: 7
Weight Class: 6
Base Rank Total: 17

EC: 5/6
MC: 0
DC: 4/5

Attacks: (27/74)
Level Up
Bind
Curse
Dig
Double-Edge
DragonBreath
Harden
Mud Sport
Rage
Rock Polish
Rock Throw
Rock Tomb
Sandstorm
Screech
Slam
Smack Down
Stealth Rock
Tackle
Egg
Flail
Heavy Slam
Rock Blast
Rock Climb
Rollout
TM/HM
Bulldoze
Dragon Tail
Earthquake
Pay Back
Protect

Sudowoodo [Kinsey] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Rock
Egg Group: Undiscovered
Abilities: Sturdy, Rock Head, Rattled
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 26 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks (34/77)
Level Up
Block
Copycat
Counter
Double-Edge
Faint Attack
Fake Tears
Flail
Low Kick
Mimic
Rock Slide
Rock Throw
Rock Tomb
Slam
Stone Edge
Sucker Punch
Wood Hammer
Egg
Defense Curl
Endure
Rollout
Sand Tomb
Stealth Rock
Tutor
Helping Hand
Role Play
ThunderPunch
TM/HM
Attract
Brick Break
Dig
Explosion
Frustration
Protect
Return
Rock Polish
Smack Down
Substitute
Swagger
Toxic

Golem [Ampersand] [M]

Careful Nature (+1 SpD, -1 SpA)
Types: Rock/Ground
Egg Group: Mineral
Abilities: Rock Head, Sturdy, Sand Veil
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (27/85)
Level Up
Bulldoze
Defense Curl
Double-Edge
Earthquake
Explosion
Heavy Slam
Magnitude
Mud Sport
Rock Blast
Rock Polish
Rock Throw
Rollout
Selfdestruct
Smack Down
Steamroller
Tackle
Egg
Endure
Focus Punch
Hammer Arm
Mega Punch
Rock Climb
Rock Slide
TM/HM
Flamethrower
Gyro Ball
Mud Sport
Protect
Rock Smash

Crustle [Core] [F]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Bug/Rock
Egg Groups: Bug/Mineral
Abilities: Sturdy, Shell Armor, Weak Armor
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (56/56)
Level Up
Bug Bite
Faint Attack
Flail
Fury Cutter
Rock Blast
Rock Polish
Rock Slide
Rock Wrecker
Sand-Attack
Shell Smash
Slash
Smack Down
Stealth Rock
Withdraw
X-Scissor
Egg
Counter
Curse
Endure
Night Slash
Sand Tomb
Spikes
Tutor
Block
Iron Defense
Knock Off
Sleep Talk
Snore
TM/HM
Aerial Ace
Attract
Bulldoze
Cut
Dig
Double Team
Earthquake
Facade
Frustration
Giga Impact
Hidden Power Ice 7
Hone Claws
Hyper Beam
Poison Jab
Protect
Return
Rock Smash
Rock Tomb
Round
Sandstorm
Shadow Claw
SolarBeam
Stone Edge
Strength
Struggle Bug
Substitute
Swagger
Swords Dance
Toxic

Corsola [Filter] [F]

Sassy (+1 SpD, -15% Speed, -10% Evasion)
Types: Rock/Water
Egg Group: Water 1/Water 3
Abilities: Hustle, Natural Cure, Regenerator
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 30 [30.43] (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0
DC: 5/5

Attack: (21/85)
Level Up
AncientPower
Aqua Ring
Bubble
BubbleBeam
Endure
Harden
Iron Defense
Lucky Chant
Mirror Coat
Recover
Refresh
Rock Blast
Spike Cannon
Tackle
Egg
Barrier
Bide
Head Smash
Icicle Spear
Ingrain
Rock Slide
Safeguard
Tutor
Magic Coat
TM/HM
Explosion
Light Screen
Protect
Reflect
Rock Polish
Rock Tomb
Stone Edge
Surf
Toxic

Relicanth [Fossil] [M]

Careful Nature (+1 SpD, -1 SpA)
Types: Water/Rock
Egg Group: Water 1/Water 2
Abilities: Swift Swim, Rock Head, Sturdy
Stats:
HP: 110
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 19

MC: 0
DC: 5/5

Attacks: (17/69)
Level Up
Double-Edge
Harden
Rock Tomb
Tackle
Take Down
Water Gun
Yawn
Egg
Brine
Mud-Slap
Skull Bash
Sleep Talk
Snore
TM/HM
Bulldoze
Earthquake
Protect
Rest
Waterfall

Gigalith [Run] [M]

Careful Nature (+1 SpD, -1 SpA)
Type: Rock
Egg Group: Mineral
Abilities: Sturdy, Sand Force
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 25
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: max
DC: 5/5

Attacks: (49/49)
Level Up
Explosion
Harden
Headbutt
Iron Defense
Mud-Slap
Power Gem
Rock Blast
Rock Slide
Sand-Attack
Sandstorm
Smack Down
Stealth Rock
Stone Edge
Tackle
Egg
Autotomize
Curse
Gravity
Heavy Slam
Lock-On
Magnitude
Rock Tomb
Take Down
Tutor
Block
Earth Power
Sleep Talk
Snore
Superpower
TM/HM
Attract
Bulldoze
Double Team
Earthquake
Facadae
Flash Cannon
Frustration
Giga Impact
Hidden Power (Type: Ice; BAP: 7)
Hyper Beam
Iron Head
Protect
Rest
Return
Rock Polish
Rock Smash
Round
SolarBeam
Strength
Substitute
Swagger
Toxic

Shuckle [Shrugs] [M]

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Types: Bug/Rock
Egg Group: Bug
Abilities: Sturdy, Gluttony, Contrary
Stats:
HP: 80
Atk: Rank 1
Def: Rank 11 (+)
SpA: Rank 1
SpD: Rank 10
Spe: 4 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

MC: 0
DC: 5/5

Attacks: (20/71)
Level Up
Bide
Constrict
Encore
Gastro Acid
Power Split
Rest
Rock Throw
Rollout
Safeguard
Struggle Bug
Withdraw
Wrap
Egg
Acid
Acupressure
Helping Hand
Knock Off
Sweet Scent
TM/HM
Earthquake
Flash
Gyro Ball
Protect
Substitute

Magcargo [Magmother] [F]

Modest Nature (+1 SpA, -Atk)
Type Fire/Rock
Egg Group: Amorphous
Abilities: Magma Armor, Flame Body, Weak Armor
Stats::
HP: 90
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks (22/74)
Level Up
AncientPower
Earth Power
Ember
Flame Burst
Flamethrower
Harden
Lava Plume
Recover
Rock Slide
Rock Throw
Smog
Yawn
Egg
Acid Armor
Curse
Heat Wave
Inferno
SmokeScreen
Tutor
Snore
TM/HM
Explosion
Light Screen
Protect
Reflect
Rest
Substitute
Toxic
Will-O-Wisp

Wurmple [Deus Toxin] [F]

Modest Nature (+1 SpA, -1 Atk)
Type: Bug
Egg Group: Bug
Abilities: Shield Dust, Run Away (Locked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Attacks:
Level Up
Tackle
String Shot
Poison Sting
Bug Bite
Tutor
Electroweb
Snore

Wurmple [Narcissus] [F]

Bold Nature (+1 Def, -1 Atk)
Type: Bug
Egg Group: Bug
Abilities: Shield Dust, Run Away (Locked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Attacks:
Level Up
Tackle
String Shot
Poison Sting
Bug Bite
Tutor
Electroweb
Snore

Caterpie [Monarch] [F]

Timid Nature (+15% Speed, +9% Accuracy, -1 Atk)
Type: Bug
Egg Group: Bug
Abilities: Shield Dust, Run Away (Locked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 52 (+) [+9 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Attacks:
Level Up
Tackle
String Shot
Bug Bite
Tutor
Electroweb
Snore

Weedle [Neuro] [M]

Adamant Nature (+1 Atk, -1 SpA)
Type: Bug/Poison
Egg Group: Bug
Abilities: Shield Dust, Run Away (Locked)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Attacks:
Level Up
Poison Sting
String Shot
Bug Bite
Tutor
Electroweb

Combee [Sting] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug/Flying
Egg Group: Bug
Abilities: Honey Gather, Hustle (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Level Up
Sweet Scent
Gust
Bug Bite
Tutor
Air Cutter
Endeavor
Mud-Slap
Ominous Wind
Snore
String Shot
Swift
Tailwind

Burmy [To the Flame] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug
Egg Group: Bug
Abilities: Shed Skin, Overcoat (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks:
Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Rock; BAP: 7)
Tutor
Electroweb
Snore
String Shot

Burmy [Triplicate Girl #1] [F]

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Bug
Egg Group: Bug
Abilities: Shed Skin, Overcoat (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks:
Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Rock; BAP: 7)
Tutor
Electroweb
Snore
String Shot

Burmy [Triplicate Girl #2] [F]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Bug
Egg Group: Bug
Abilities: Shed Skin, Overcoat (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks:
Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Ice; BAP: 7)
Tutor
Electroweb
Snore
String Shot

Burmy [Triplicate Girl #3] [F]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Bug
Egg Group: Bug
Abilities: Shed Skin, Overcoat (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks:
Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Ground; BAP: 7)
Tutor
Electroweb
Snore
String Shot

Kricketune [F] [She-Who-Must-Not-Be-Named]

Rash Nature (+1 SpA, -1 SpD)
Type: Bug
Egg Group: Bug
Abilities: Swarm, Technician
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 4/4
MC: 0
DC: 5/5

Attacks: (14/56) [1 Events]
Level Up
Bide
Bug Bite
Focus Energy
Fury Cutter
Growl
Leech Life
Sing
Struggle Bug
Tutor
Endeavor
Mud-Slap
Snore
String Shot
Uproar
TM/HM
Aerial Ace

Surskit [F] [God Dammed Bat]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Bug/Water
Egg Group: Water 1/Bug
Abilities: Swift Swim, Rain Dish (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 56 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks: (15/55/75)[1 Event]
Level Up
Bubble
Quick Attack
Sweet Scent
Water Sport
Bubble Beam
Egg
Aqua Jet
Foresight
Hydro Pump
Mind Reader
Signal Beam
TM/HM
Protect
Scald
Shadow Ball
Substitute
Toxic

Mantyke [Quina] [F]

Modest Nature (+1 SpA, -1 Atk)
Types: Water/Flying
Egg Group: Undiscovered
Abilities: Swift Swim, Water Absorb, Water Veil (Locked)
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 50
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (20/79)
Level Up
Agility
Bubble
BubbleBeam
Confuse Ray
Headbutt
Supersonic
Tackle
Water Pulse
Wide Guard
Wing Attack
Slam
Egg
Amnesia
Haze
Mud Sport
Mirror Coat
Mud Sport
Slam
TM/HM
Protect
Scald
Substitute
Surf
Toxic

Azurill [Captain Adelbert Steiner] [M]

Lonely Nature (+1 Atk, -1 Def)
Type: Normal
Egg Group: Undiscovered
Abilities: Thick Fat, Huge Power, Sap Sipper (Locked)
Stats:
HP: 90
Atk: Rank 2 (+) [3 Huge Power]
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9 [10 Huge Power]

EC: 0/9
MC: 0
DC: 0/5

Attacks: (21/93)
Level Up
Bounce
Bubble
BubbleBeam
Charm
Helping Hand
Slam
Splash
Tail Whip
Water Gun
Water Sport
Egg
Body Slam
Encore
Muddy Water
Refresh
Soak
Tutor
TM/HM
Facade
Frustration
Protect
Substitute
Toxic

Miltank [Calci] [F]

Adamant Nature (+1 Atk, -1 SpA)
Type: Normal
Egg Group: Field
Abilities: Thick Fat, Scrappy, Sap Sipper
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/0
MC: 0
DC: 5/5

Attacks: (28/89)
Level Up
Bide
Body Slam
Captivate
Defense Curl
Growl
Gyro Ball
Heal Bell
Milk Drink
Rollout
Stomp
Tackle
Wake-Up Slap
Zen Headbutt
Egg
Curse
Dizzy Punch
Double-Edge
Endure
Heart Stamp
Helping Hand
Present
Sleep Talk
Tutor
After You
Ice Punch
ThunderPunch
TM/HM
Facade
Frustration
Protect
Rest
Substitute

Exploud [Titanus] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Egg Group: Monster/Field
Abilities: Soundproof, Scrappy
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (42/95)
Level Up
Astonish
Bite
Boomburst
Crunch
Fire Fang
Howl
Hyper Beam
Hyper Voice
Ice Fang
Pound
Rest
Roar
Screech
Sleep Talk
Stomp
Supersonic
Synchronoise
Thunder Fang
Uproar
Egg
Circle Throw
Extrasensory
Hammer Arm
SmellingSalt
SmokeScreen
Snore
Tutor
Endeavor
Icy Wind
Zen Headbutt
TM/HM
Avalanche
Blizzard
Bulldoze
Earthquake
Echoed Voice
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Ice Beam
Overheat
Rest
Rock Slide
Round
Shadow Ball
SolarBeam
Surf
Toxic
Whirlpool

Lilligant [Dahlia] [F]

Mild Nature (+1 SpA, -1 Def)
Type: Grass
Egg Group: Grass
Abilities: Chlorophyll, Own Tempo, Leaf Guard
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks: (29/56)
Level Up
Absorb
After You
Aromatherapy
Energy Ball
Entrainment
Giga Drain
Growth
Helping Hand
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Petal Dance
Quiver Dance
Sleep Powder
Stun Spore
Sunny Day
Synthesis
Teeter Dance
Egg
Bide
Charm
Endure
Healing Wish
Ingrain
Sweet Scent
TM/HM
Protect
SolarBeam
Substitute
Toxic

Eelektross [Ma'ar Nasai] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric
Egg Group: Amorphous
Ability: Levitate
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: (65/65)
Level Up
Acid
Acid Spray
Bind
Charge Beam
Coil
Crunch
Crush Claw
Discharge
Gastro Acid
Headbutt
Spark
Tackle
Thrash
Thunder Wave
Thunderbolt
Wild Charge
Zap Cannon
Tutor
Aqua Tail
Bounce
Drain Punch
Fire Punch
Giga Drain
Iron Tail
Knock Off
Magnet Rise
Signal Beam
Sleep Talk
Snore
Super Fang
Superpower
ThunderPunch
TM/HM
Acrobatics
Attract
Brick Break
Cut
Double Team
Dragon Claw
Dragon Tail
Facade
Flamethrower
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Hidden Power (Type: Ice; BAP: 7)
Hone Claws
Hyper Beam
Light Screen
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Strength
Substitute
Swagger
Thunder
Toxic
U-Turn
Volt Switch

Ralts [Princessless] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic/Fairy
Egg Group: Amorphous
Abilities: Synchronize, Trace, Telepathy (Locked)
Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/9
MC: 0
DC: 1/5

Attacks: (18/123)
Level Up
Calm Mind
Confusion
Double Team
Growl
Heal Pulse
Lucky Chant
Magical Leaf
Teleport
Egg
Confuse Ray
Disable
Encore
Shadow Sneak
Synchronoise
TM/HM
Grass Knot
Light Screen
Protect
Shadow Ball
Substitute
Taunt

Shellos [Chicken] [M]

Calm Nature (+1 SpD, -1 Atk)
Type: Water
Egg Group: Water 1/Amorphous
Abilities: Sticky Hold, Storm Drain, Sand Force (Locked)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 34
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (17/71)
Level Up
Harden
Hidden Power (Type: Ice; BAP: 7)
Mud Bomb
Mud Sport
Mud-Slap
Rain Dance
Water Pulse
Egg
Brine
Clear Smog
Fissure
Mist
Stockpile
TM/HM
Attract
Protect
Scald
Swagger
Toxic

Voltorb [Pokeball] [-]

Naive Nature (+15% Speed, +30% Accuracy, -1 SpD)
Type: Electric
Egg Group: Mineral
Abilities: Soundproof, Static, Aftermath (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 115 (+) [+30 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (19/60)
Level Up
Charge
Charge Beam
Eerie Impulse
Light Screen
Rollout
Screech
Selfdestruct
SonicBoom
Spark
Tackle
Tutor
Endure
Foul Play
Headbutt
Magic Coat
Signal Beam
TM/HM
Hidden Power (Type: Ice; BAP: 7)
Protect
Taunt
Thunder
Thunderbolt

Happiny [Naughty] [F]

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Normal
Egg Group: Undiscovered
Abilities: Natural Cure, Serene Grace, Friend Guard (Locked)
Stats:
HP: 110
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 1
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks: (15/127)
Level Up
Charm
Copycat
Pound
Refresh
Sweet Kiss
Egg
Endure
Counter
Heal Bell
Metronome
Present
TM/HM
Protect
Safeguard
Substitute
Thunder Wave
Toxic

Goldeen [Dogfish44] [M]

Mild Nature (+1 SpA, -1 Def)
Type: Water
Egg Group: Water 2
Abilities: Swift Swim, Water Veil, Lightningrod (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (17/68)
Level Up
Flail
Horn Attack
Peck
Supersonic
Tail Whip
Water Pulse
Water Sport
Egg
Haze
Hydro Pump
Mud Sport
Mud-Slap
Psybeam
TM/HM
Dive
Ice Beam
Protect
Substitute
Toxic

Pichu [AJ Lee] [F]

Rash Nature (+1 SpA, -1 SpD)
Type: Electric
Egg Group: Undiscovered
Abilities: Static, Lightningrod (Locked)
Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks: (16/106)
Level Up
Charm
Nasty Plot
Sweet Kiss
Tail Whip
Thunder Wave
ThunderShock
Egg
Bide
Charge
Fake Out
Present
Reversal
TM/HM
Attract
Charge Beam
Substitute
Swagger
Toxic

Unown [Miserable Bastard] [-]

Modest Nature (+1 SpA, -1 Atk)
Type: Psychic
Egg Group: Undiscovered
Ability: Levitate
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 14

MC: 0

Attacks:
Level Up
Hidden Power Bug: 50% Drain Effect
Hidden Power Dark: Taunt Effect
Hidden Power Dragon: Roar Effect
Hidden Power Electric: 30% Paralyze
Hidden Power Fairy: 20% Attack Lower (Play Rough)
Hidden Power Fighting: 20% Defense Lower, Calculates Damage Using Defense (Rock Smash, Secret Sword)
Hidden Power Fire: 30% Burn (Lava Plume), Hits All on Field
Hidden Power Flying: High Critical Hit Ratio (Aeroblast / Air Cutter), Hits All Opponents
Hidden Power Ghost: 20% Special Defense Lower
Hidden Power Grass: 20% Sleep
Hidden Power Ground: 20% Accuracy Lower
Hidden Power Ice: 20% Freeze
Hidden Power Poison: 30% Toxic
Hidden Power Psychic: 20% Confusion
Hidden Power Rock: 20% Flinch
Hidden Power Steel: 20% Special Attack Lower
Hidden Power Water: 20% Speed Lower, Douse effect
Psychic

Misdreavus [F] [Lady in Wight]

Timid Nature (+15% Speed, +22% Accuracy, -1 Atk)
Type: Ghost
Egg Group: Amorphous
Ability: Levitate
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+) [+22% ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0

Attacks: (18/83/88) [2 Events]
Level Up
Astonish
Confuse Ray
Growl
Hex
Mean Look
Psybeam
Psywave
Spite
Egg
Destiny Bond
Imprison
Ominous Wind
Shadow Sneak
Spite
TM/HM
Protect
Telekinesis
Thunder Wave
Toxic
Will-O-Wisp

Ferroseed [Litter] [M]

Careful Nature (+1 SpD, -1 SpA)
Types: Grass/Steel
Egg Group: Grass/Mineral
Ability: Iron Barbs, Anticipation (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 4 (+)
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0

Attacks:
Level Up
Curse
Gyro Ball
Harden
Metal Claw
Pin Missile
Rollout
Tackle
Egg
Bullet Seed
Leech Seed
Rock Climb
Spikes
Worry Seed
TM/HM
Double Team
Flash
Protect
Substitute
Toxic

Malaconda [M] [Anaconda]
Adamant Nature (+1 ATK, -1 SPA)

Types: Grass/Dark
Abilities: Harvest, Infiltrator
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 5
Spe: 55
Size Class: 5
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (19/x)
Level Up
Crunch
Grass Knot
Leaf Blade
Pursuit
Rapid Spin
Sucker Punch
Vine Whip
Wrap
Egg
Aromatherapy
Beat Up
Glare
Haze
Night Slash
Sweet Scent
TM/HM
Payback
Protect
Snarl
Substitute
Toxic

Pinsir [Maebure] [M]

Careful Nature (+1 SpD, -1 SpA)
Type: Bug.
Egg Group: Bug
Abilities: Hyper Cutter, Mold Breaker, Moxie (Locked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 1/5

Attacks:
Level Up
Bind
Brick Break
Focus Energy
Harden
Revenge
Seismic Toss
Storm Throw
Superpower
ViceGrip
Vital Throw
X-Scissor
Egg
Close Combat
False Swipe
Fury Attack
Me First
Quick Attack
TM/HM
Earthquake
Protect
Rock Slide
Smack Down
Substitute
Toxic

Remoraid [Hastur] [M]

Mild Nature (+1 SpA, -1 Def)
Type: Water
Egg Group: Water 1/Water 2
Abilities: Hustle, Sniper, Moody (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Aurora Beam
Bubble Beam
Focus Energy
Lock-On
Psybeam
Water Gun
Egg
Acid Spray
Mud Shot
Snore
Swift
Water Spout
TM/HM
Charge Beam
Flamethrower
Protect
Psychic
Substitute

Psyduck [Bokrug] [F]

Mild Nature (+1 SpA, -1 Def)
Type: Water
Egg Group: Water 1/Field
Abilities: Damp, Cloud Nine, Swift Swim (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Confusion
Disable
Fury Swipes
Scratch
Screech
Tail Whip
Water Gun
Water Pulse
Water Sport
Egg
Confuse Ray
Cross Chop
Encore
Future Sight
Synchronoise
TM/HM
Dive
Protect
Substitute
Telekinesis
Toxic

Trubbish [Bugg-Shash] [M]

Adamant NAture (+1 Atk, -1 SPA)
Type: Poison
Egg Group: Mineral
Abilities: Stench, Sticky Hold, Aftermath (Locked)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Acid Spray
DoubleSlap
Poison Gras
Pound
Recycle
Sludge
Stockpile
Swallow
Take Down
Toxic Spikes
Egg
Rock Blast
Haze
Rollout
Sand-Attack
Spikes
TM/HM
Protect
Sludge Wave
Substitute
Toxic
Venoshock

Minun [Male] [M]

Timid Nature (+15% Speed, +14% Accuracy, -1 ATK)
Type: Electric
Egg Group: Fairy
Ability: Minus, Volt Absorb (Locked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+) [+14 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0
AC: 0/5

Attacks:
Level Up
Charge
Charm
Copycat
Electro Ball
Encore
Growl
Helping Hand
Nuzzle
Play Nice
Quick Attack
Spark
Swift
Thunder
Thunder Wave
Egg
Discharge
Lucky Chant
Sing
Sweet Kiss
Wish
TM/HM
Grass Knot
Protect
Substitute
Toxic
Volt Switch

Plusle [Female] [F]

Timid Nature (+15% Speed, +14% Accuracy, -1 Atk)
Type: Electric
Egg Group: Fairy
Ability: Plus, Lightningrod (Locked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0
AC: 0/5

Attacks:
Level Up
Charge
Copycat
Electro Ball
Encore
Fake Tears
Growl
Helping Hand
Nuzzle
Play Nice
Quick Attack
Spark
Swift
Thunder
Thunder Wave
Egg
Discharge
Lucky Chant
Sing
Sweet Kiss
Wish
TM/HM
Charge Beam
Grass Knot
Protect
Toxic
Volt Switch

Blitzle [Zecora] [F]

Naive Nature (+15% Speed, +17% Accuracy, -1 SpD)
Type: Electric
Egg Group: Field
Abilities: Lightningrod, Motor Drive, Sap Sipper (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 88 (+) [+17 ACC]
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Charge
Flame Charge
Pursuit
Quick Attack
Shock Wave
Spark
Tail Whip
Thunder Wave
Egg
Double-Edge
Double Kick
Me First
Rage
Sand Attack
TM/HM
Facade
Flash
Light Screen
Protect
Volt Switch

Pidgey [Homing] [F]

Hasty Nature (+15% Speed, +14% Accuracy, -1 Def)
Types: Normal/Flying
Egg Group: Flying
Abilities: Keen Eye, Tangled Feet, Big Pecks (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+) [+14 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
FeatherDance
Gust
Quick Attack
Sand-Attack
Tackle
Twister
Whirlwind
Wing Attack
Egg
Air Cutter
Air Slash
Defog
Steal Wing
Uproar
TM/HM
Fly
Protect
Substitute
Toxic
U-Turn

Pidove [Seeking] [M]

Naive Nature (+15% Speed, +8% Accuracy, -1 SpD)
Types: Normal/Flying
Egg Group: Flying
Abilities: Big Pecks, Super Luck, Rivalry (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50 (+) [+8 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Air Cutter
Detect
Growl
Gust
Leer
Quick Attack
Roost
Taunt
Egg
Hypnosis
Morning Sun
Steel Wing
Uproar
Wish
TM/HM
Fly
Protect
Substitute
Toxic
U-Turn

Starly [Rockstaraptor] [F]

Jolly Nature (+15% Speed, +16% Accuracy, -1 SpA)
Types: Normal/Flying
Egg Group: Flying
Abilities: Keen Eye, Reckless (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+) [+16 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Aerial Ace
Double Team
Endeavor
Growl
Tackle
Whirlwind
Wing Attack
Egg
Double-Edge
Foresight
Revenge
Roost
Steel Wing
TM/HM
Fly
Protect
Substitute
Toxic
U-Turn

Doduo [Cerebrus] [F]

Jolly Nature (+15% Speed, +17% Accuracy, -1 SpA)
Types: Normal/Flying
Egg Group: Flying
Abilities: Run Away, Early Bid, Tangled Feet (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+) [+17 ACC]
Size Class: 3
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Fury Attack
Growl
Peck
Pursuit
Quick Attack
Rage
Tri Attack
Uproar
Egg
Assurance
Brave Bird
Faint Attack
Haze
Mirror Move
TM/HM
Aerial Ace
Fly
Protect
Substitute
Toxic

Hoothoot [Mister Owl] [M]

Mild Nature (+1 SpA, -1 Def)
Types: Normal/Flying
Egg Group: Flying
Abilities: Insomnia, Keen Eye, Tinted Lens (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Confusion
Echoed Voice
Foresight
Growl
Hypnosis
Peck
Reflect
Tackle
Take Down
Uproar
Egg
Agility
Defog
Faint Attack
Mirror Move
Sky Attack
TM/HM
Aerial Ace
Protect
Round
Substitute
Toxic

Rufflet [Raynos] [M]

Hasty (+15% Speed, +11% Accuracy, -1 Def)
Types: Normal/Flying
Egg Group: Flying
Abilities: Keen Eye, Sheer Force, Hustle (Locked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+) [+11 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Aerial Ace
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Wing Attack
Tutor
Heat Wave
Roost
Sleep Talk
Snore
Tailwind
TM/HM
Protect
Rest
Substitute
Toxic
U-Turn

Swablu [Puff the Magic Dragon] [M]

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Types: Normal/Flying
Egg Group: Flying/Dragon
Abilities: Natural Cure, Cloud Nine (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Astonish
Fury Attack
Growl
Mist
Natural Gift
Peck
Round
Safeguard
Sing
Take Down
Egg
Agility
Power Swap
Rage
Roost
Steel Wing
TM/HM
Protect
Rain Dance
Substitute
Sunny Day
Toxic

Numel [Joe] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Fire/Ground
Egg Group:[/B] Field
Abilities: Oblivious, Simple, Own Tempo (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Amnesia
Ember
Flame Burst
Focus Energy
Growl
Lava Plume
Magnitude
Tackle
Take Down
Egg
AncientPower
Body Slam
Defense Curl
Endure
Yawn
TM/HM
Protect
Rock Slide
Substitute
Toxic
Will-O-Wisp

Tangela [Cyäegha] [M]

Hardy Nature (No effect on stats)
Type: Grass
Egg Group: Grass
Abilities: Chlorophyll, Leaf Guard, Regenerator (Locked)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Absorb
Bind
Constrict
Growth
Ingrain
Mega Drain
PoisonPowder
Sleep Powder
Vine Whip
Egg
Flail
Leech Seed
Power Swap
Rage Powder
Reflect
TM/HM
Energy Ball
Grass Knot
Protect
Substitute
Toxic

Protowatt [John Zoidberg] [M]

Timid Nature (+15% Speed, +28% Accuracy, -1 Atk)
Types: Electric / Water
Egg Group: Water 1/Fairy
Abilities: Trace, Magic Guard, Shed Skin (Locked)
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+) [+28 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Bubble
Charge
Detect
Tackle
ThunderShock
Egg
Follow Me
Me First
Mind Reader
Muddy Water
Shock Wave
TM/HM
Dive
Protect
Scald
Substitute
Toxic

Bellsprout [Belfry] [M]

Bashful Nature (No effect on stats)
Types: Grass/Poison
Egg Group: Grass
Abilities: Chlorophyll, Gluttony (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Acid
Growth
PoisonPowder
Sleep Powder
Stun Spore
Vine Whip
Wrap
Vine Whip
Egg
Bullet Seed
Encore
Giga Drain
Leech Life
Weather Ball
TM/HM
Energy Ball
Protect
Substitute
Toxic
Venoshock

Exeggcute [Omelet] [F]

Bashful Nature (No effect on stats)
Types: Grass/Psychic
Egg Group: Grass
Abilities: Chlorophyll, Harvest (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Barrage
Bullet Seed
Confusion
Hypnosis
Leech Seed
PoisonPowder
Reflect
Sleep Powder
Stun Spore
Uproar
Egg
AncientPower
Giga Drain
Moonlight
Skill Swap
Synthesis
TM/HM
Grass Knot
Protect
Substitute
Sunny Day
Toxic

Igglybuff [Totoro] [M]

Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal/Fairy
Egg Group: Undiscovered
Abilities: Cute Charm, Competitive, Friend Guard (Locked)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Charm
Copycat
Defense Curl
Pound
Sing
Sweet Kiss
Egg
Faint Attack
Last Resort
Perish Song
Present
Wish
TM/HM
Grass Knot
Protect
Psychic
Substitute
Toxic

Staryu [StarWii] [-]

Modest Nature (+1 SpA, -1 Atk)
Type: Water
Egg Group: Water 3
Abilities: Illuminate, Natural Cure, Analytic (Locked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
BubbleBeam
Minimize
Egg
Aurora Beam
Barrier
Supersonic
TM/HM
Blizzard
Protect
Substitute
Thunder Wave
Toxic

Skitty [Inoffensif] [F]

Naughty Nature (+1 Atk, -1 SpD)
Type: Normal
Egg Group: Field/Fairy
Abilities: Cute Charm, Normalize, Wonder Skin (Locked)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack
Egg
Mud Bomb
Sucker Punch
Uproar
Wish
Zen Headbutt
TM/HM
Charge Beam
Frustration
Protect
Return
Toxic

Woobat [Woo Woo Swoon] [M]

Modest Nature (+1 SPA, -1 ATK)
Type: Psychic/Flying
Egg Group: Flying/Field
Abilities: Unaware, Klutz, Simple (Locked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 72
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract
Egg
Charm
Fake Tears
Stored Power
Supersonic
Synchronoise
TM/HM
Light Screen
Protect
Reflect
Thunder Wave
Toxic

Bidoof [Lasek] [M]

Quirky [Stupid] Nature (No effect on stats)
Type: Normal
Abilities: Simple, Unaware, Moody (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 31
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC:
DC: 0/5

Attacks:
Level Up
Defense Curl
Growl
Headbutt
Hyper Fang
Rollout
Tackle
Yawn
Egg
Aqua Tail
Endure
Odor Sleuth
Quick Attack
Skull Bash
TM/HM
Protect
Shadow Ball
Substitute
Thunder Wave
Toxic

Stunky [Thiol] [F]

Naughty Nature (+1 Atk, -1 SpD)
Types: Poison/Dark
Egg Group: Field
Abilities: Stench, Aftermath, Keen Eye (Locked)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 74
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash
Egg
Flame Burst
Foul Play
Haze
Pursuit
Smog
TM/HM
Dig
Protect
Snarl
Substitute
Venoshock

Ducklett [It's A Random] [M]

Hasty Nature (+15% Speed, +9% Accuracy, -1 Def)
Types: Water/Flying
Egg Group: Water 1/Flying
Abilities: Keen Eye, Big Pecks, Hydration (Locked)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+) [+9 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Water Gun
Water Sport
Defog
Wing Attack
Water Pulse
Aerial Ace
BubbleBeam
Feather Dance
Aqua Ring
Egg
Brine
Gust
Me First
Mirror Move
Steel Wing
TM/HM
Dive
Fly
Protect
Substitute
Surf

Deerling [M] [Minnesota]

Jolly Nature (+15% Speed, +17% Accuracy, -1 SpA)
Types: Normal/Grass
Egg Group: Field
Abilities: Chlorophyll, Sap Sipper, Serene Grace (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+) [+17 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Egg
Agility
Baton Pass
Odor Sleuth
Synthesis
Worry Seed
TM/HM
Protect
Shadow Ball
Substitute
Thunder Wave
Toxic

Pineco [Grenade] [M]

Careful Nature (+1 SpD, -1 SpA)
Type: Bug
Egg Group: Bug
Abilities: Sturdy, Overcoat (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Protect
Selfdestruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift
Spikes
Egg
Counter
Endure
Pin Missile
Sand Tomb
Swift
TM/HM
Earthquake
Protect
Struggle Bug
Substitute
Venoshock

Beldum [Turing] [-]

Careful Nature (+1 SpD, -1 SpA)
Types: Steel/Psychic
Egg Group: Mineral
Abilities: Clear Body, Light Metal (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Take Down
Tutor
Headbutt
Iron Defense
Iron Head
Zen Headbutt


Frillish [Man O'War] [F]

Modest Nature (+1 SpA, -1 Atk)
Type: Water/Ghost
Egg Group: Amorphous
Abilities: Water Absorb, Cursed Body, Damp (Locked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Egg
Acid Armor
Confuse Ray
Mist
Pain Split
Recover
TM/HM
Dive
Protect
Substitute
Toxic
Will-O-Wisp

Drifloon [DOA] [F]

Type: Ghost/Flying
Egg Group: Amorphous
Abilities: Aftermath, Unburden, Flare Boost
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Astonish
Constrict
Focus Energy
Gust
Hex
Minimize
Ominous Wind
Payback
Stockpile
Egg
Body Slam
Clear Smog
Defog
Haze
Weather Ball
TM/HM
Protect
Substitute
Thunder Wave
Toxic
Will-O-Wisp

Sewaddle [Levana] [F]

Jolly Nature (+15% Speed, +8% Accuracy, -1 SpA)
Type: Bug/Grass
Egg Group: Bug
Abilities: Swarm, Chlorophyll, Overcoat (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 49 (+) [+8 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Egg
Air Slash
Camouflage
Me First
Razor Wind
Silver Wind
TM/HM
Flash
Light Screen
Substitute
Sunny Day
Toxic

Oddish [Rafflesia] [F]

Hardy Nature (No effect on stats)
Types: Grass/Poison
Egg Group: Grass
Abilities: Chlorophyll, Run Away (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Acid
Mega Drain
Lucky Chant
Egg
After You
Flail
Ingrain
Razor Leaf
Synthesis
TM/HM
Flash
Grass Knot
Protect
Substitute
Toxic

Cherubi [Cherry] [F]

Timid Nature (+15% Speed, +5% Accuracy, -1 Atk)
Type: Grass
Egg Group: Fairy/Grass
Ability: Chlorophyll
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 41 (+) [+5 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0

Attacks:
Level Up
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Egg
Aromatherapy
Heal Pulse
Razor Leaf
Sweet Scent
Weather Ball
TM/HM
Protect
Safeguard
Substitute
Swagger
Toxic

Necturine [Rottieta] [F]

Bashful Nature (No effect on stats)
Types: Grass / Ghost
Egg Group: Grass/Field
Abilities: Anticipation, Telepathy (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Hex
Leer
Ominous Wind
Shadow Sneak
Toxic Spikes
Vine Whip
Will-O-Wisp
Egg
Curse
Gravity
Ingrain
Leaf Blade
Sketch
TM/HM
Frustration
Payback
Protect
Substitute
Toxic

Foongus [Item] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Grass/Poison
Egg Group: Grass
Abilities: Effect Spore, Regnerator (Locked)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent
Egg
Body Slam
Defense Curl
Endure
Gastro Acid
Rollout
TM/HM
Flash
Protect
Substitute
Toxic
Venoshock

Paras [Tochukaso] [F]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Bug/Grass
Egg Group: Bug/Grass
Abilities: Effect Spore, Dry Skin, Damp (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 21 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Scratch
Stun Spore
PoisonPowder
Leech Life
Fury Cutter
Spore
Egg
Agility
Counter
Leech Seed
Psybeam
Sweet Scent
TM/HM
Brick Break
Dig
Hone Claws
Protect
Substitute

Smeargle [Frederick Ulysses Christopher Kruger Young Oswald Unger] [M]

Naive Nature (+15% Speed, +9% Accuracy, -1 SpD)
Type: Normal
Egg Group: Field
Abilities: Own Tempo, Techician, Moody
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-)
Spe: 87 (+) [+9 ACC]
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 0
DC: 5/5

Attacks:
Level Up
Sketch
Sketch
Sketch
Sketch
Sketched
After You (Lilligant)
AncientPower (Carracosta)
Barrier (Corsola)
Bide (Shuckle)
Brave Bird (Braviary)
Brine (Starmie)
Bulldoze (Nidoran♂)
Confuse Ray (Zubat)
Crunch (Colossoil)
Double Kick (Nidoran♂)
Drill Run (Colossoil)
Earthquake (Colossoil)
Electroweb (Wurmple)
Eruption (Cyndaquil)
ExtremeSpeed (Arcanine)
Helping Hand (Miltank)
Hi Jump Kick (Blaziken)
Icy Wind (Lunatone)
Imprison (Grimer)
Leech Life (Zubat)
Leech Seed (Exeggutor)
Light Screen (Slugma)
Mega Drain (Lilligant)
Milk Drink (Miltank)
Minimize (Starmie)
Pluck (Archeops)
Poison Jab (Grimer)
Psychic (Exeggutor)
Reflect (Slugma)
Skill Swap (Sigilyph)
Soak (Azurill)
Spikes (Dwebble)
Substitute (Grimer)
Swift (Flareon)
Tri Attack (Starmie)
Water Spout (Colosshale)
Yawn (Slugma)

For everyone's sanity:

Self Approved.
 
Last edited:
LOOK UPON MY MONS, YE APPROVER, AND DESPAIR!
EDIT: Ready for approval.

First, Rico gets Power-up Punch (Pre-25, free) and info on his mega evolution...
->

Lucario(*) [Rico] (Male)
"Hey, did you ever watch Giga Woman vs. Ghydrei? You know that part where she ripped the Tokyo Tower out of the ground and chucked it at him?...Yeah, what I'm about to do is something like that."
Ben's beloved sidekick. If one could describe this snarky Lucario's fighting style in a single word, it'd be "flashy." Seriously, when your idea of using Bone Rush involves smacking a foe with a colossal sword made of aura, how could it not be?

Nature: Naughty (+1 Atk, -1 SpD)
Type: Fighting/Steel -> Fighting/Steel
Abilities: Inner Focus, Steadfast, Justified (Unlocked), Adaptability (ME)

Stats (Normal -> Mega):
HP: 100 -> 100
Atk: Rank 5 -> Rank 7 (+)
Def: Rank 3 -> Rank 3
SpA: Rank 4 -> Rank 5
SpD: Rank 2 -> Rank 2 (-)
Spe: 90 -> 112
Size Class: 3 -> 3
Weight Class: 4 -> 4
Base Rank Total: 20 -> 24

EC: Mastered!
MC: 18
AC: Mastered!

Attacks (101/102?)
Level Up(*):
Counter(*)
Endure(*)
Feint(*)
Force Palm(*)
Foresight(*)
Quick Attack(*)
Reversal(*)
Screech(*)

Level Up:
Aura Sphere
Bone Rush
Calm Mind
Close Combat
Copycat
Dark Pulse
Detect
Dragon Pulse
Extremespeed
Final Gambit
Heal Pulse
Me First
Metal Claw
Metal Sound
Nasty Plot
Power-up Punch
Quck Guard

Egg(*):
Blaze Kick(*)
Iron Defense(*)
Vacuum wave(*)

Egg:
Agility
Bite
Bullet Punch
Circle Throw
Cross Chop
Crunch
Follow Me
High Jump Kick
Mind Reader
Sky Uppercut

TM(*):
Earthquake(*)
Hidden Power(*) - Ice
Swords Dance(*)

TM:
Attract
Bulk Up
Bulldoze
Brick Break
Dig
Double Team
Facade
Flash Cannon
Fling
Focus Blast
Frustration
Giga Impact
Hone Claws
Hyper Beam
Low Sweep
Payback
Poison Jab
Protect
Psychic
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Shadow Ball
Shadow Claw
Stone Edge
Strength
Substitute
Sunny Day
Toxic

Other:
Bonemerang
Captivate
Drain Punch
Dual Chop
Focus Punch
Fury Cutter
Headbutt
Helping Hand
Ice Punch
Iron Tail
Low Kick
Magnet Rise
Mud-slap
Natural Gift
Rock Climb
Role Play
Secret Power
Sleep Talk
Snore
Swagger
Swift
Thunder Punch
Water Pulse
Work Up
Zen Headbutt


Seth gets a type change and Fairy Wind (Pre-25, free)...

Togekiss(*) [Sethim] (Male)
"<Naw, that's not Cthulhu. That's the letter Q.>"
Rico's little brother (Their mom was a Ditto) and one of Ben's starting mons. Seth is an utter space cadet, and no one really knows what he goes on and on about.

Nature: Bold (+1 Def, -1 Atk)
Type: Fairy/Flying
Abilities: Serene Grace, Hustle, Super Luck (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: Mastered!
MC: 0
AC: Mastered!

Attacks (77/Something more than 117):
Level Up(*):
Ancient Power(*)
Bestow(*)
Charm(*)
Encore(*)
Growl(*)
Follow Me(*)
Metronome(*)
Sweet Kiss(*)
Yawn(*)

Level Up:
After You
Air Slash
Aura Sphere
Baton Pass
Double-edge
Extreme Speed
Fairy Wind
Last Resort
Magical Leaf
Safeguard
Sky Attack

Egg(*):
Extrasensory(*)
Morning Sun(*)
Nasty Plot(*)

Egg:
Foresight
Future Sight
Mirror Move
Stored Power

TM(*):
Flamethrower(*)
Grass Knot(*)
Thunder Wave(*)

TM:
Aerial Ace
Attract
Brick Break
Double Team
Fire Blast
Fly
Flash
Hidden Power - Ice
Hyper Beam
Light Screen
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Shadow Ball
Solar Beam
Substitute
Sunny Day
Toxic

Other:
Air Cutter
Body Slam
Captivate
Counter
Curse
Defense Curl
Defog
Detect
Drain Punch
Endure
Heal Bell
Heat Wave
Helping Hand
Hyper Voice
Magic Coat
Mud-slap
Roost
Shock Wave
Signal Beam
Silver Wind
Sleep Talk
Tailwind
Telekinesis
Trick
Water Pulse
Zap Cannon


Alex gets Baby-Doll Eyes and Electric Terrain (Both Pre-25, free)...

Luxray(*) [Alexander] (Male)
"<Where are my enemies?! Where is the blood I was promised?!>"
A violent Luxray that Ben had caught early in his travels, then just a Shinx. Alexander's bloodlust is legendary, and he'll attack friend and foe alike to spill blood in the name of Khorne (whoever he is...)

Nature: Jolly (15% speed, +8 Accuracy, -1 SpA)
Type: Electric
Abilities: Rivalry, Intimidate, Guts (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+)
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: Mastered!
MC: 1
AC: Mastered!

Attacks (32/59?)
Level Up(*):
Bite(*)
Charge(*)
Leer(*)
Roar(*)
Spark(*)
Swagger(*)
Tackle(*)

Level Up:
Baby-Doll Eyes
Crunch
Discharge
Electric Terrain
Thunder Fang
Wild Charge

Egg(*):
Fire Fang(*)
Ice Fang(*)
Quick Attack(*)

Egg:
Double Kick
Helping Hand
Night Slash
Swift

TM(*):
Light Screen(*)
Protect(*)
Thunder Wave(*)

TM:
Charge Beam
Double Team
Substitute
Toxic
Volt Switch

Other:
Endure
Magnet Rise
Mud-slap
Superpower


Amelia remains unchanged...

Kitsunoh [Amelia] (Female)
"<After a while, you just stop asking questions.>"
A Kitsunoh Ben caught early in his travels. Amelia is pretty much the team's only sane mon.

Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
Type: Steel/Ghost
Abilities: Frisk, Limber, Cursed Body (Unlocked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0
AC: Mastered!

Attacks (62/100?)
Level Up:
Copycat
Curse
Fake Out
Feint Attack
Hex
Imprison
Iron Defense
Iron Head
Lick
Metal Burst
Metal Claw
Odor Sleuth
Perish Song
Revenge
Scratch
Shadow Claw
Shadow Sneak
Shadowstrike
Tail Whip

Egg:
Featherdance
Flail
Foul Play
Meteor Mash
Psycho Shift
Yawn

TM:
Aerial Ace
Attract
Bulldoze
Dig
Double Team
Earthquake
Flash
Giga Impact
Hone Claws
Protect
Psychic
Rest
Roar
Rock Slide
Rock Smash
Shadow Ball
Substitute
Taunt
Torment
Toxic
U-turn
Will-o-Wisp

Other:
Defog
Endeavor
Endure
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Pain Split
Sleep Talk
Snore
Sucker Punch
Super Fang
Superpower
Thunder Punch


Quass gets Close Combat (Pre-25, free)...

Gallade [Quass] (Male)
"<Foul villain who terrorizes the innocent, your day of reckoning has co-don't try that with me! I know well enough you were sneaking that oran berry! Now prepare yourself!>"
A Gallade (then Ralts) that Ben caught on one of his earlier adventures. "Lawful Stupid" would be the most adequate description of him.

Nature: Hardy (No effect on stats)
Type: Psychic/Fighting
Abilities: Steadfast, Justified (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: Mastered!
MC: 0
AC: Mastered!

Attacks (53/125?):
Level Up:
Calm Mind
Charm
Close Combat
Confusion
Double Team
Dream Eater
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Hypnosis
Imprison
Leaf Blade
Leer
Lucky Chant
Magical Leaf
Night Slash
Psychic
Psycho Cut
Slash
Stored Power
Teleport

Egg:
Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak

TM:
Aerial Ace
Brick Break
Bulldoze
Charge Beam
Earthquake
Light Screen
Protect
Psyshock
Reflect
Rock Slide
Shadow Ball
Substitute
Taunt
Thunderbolt
Thunder Wave
Will-o-Wisp

Other:
Drain Punch
Dual Chop
Endure
Fire Punch
Focus Punch
Ice Punch
Icy Wind
Pain Split
Thunder Punch


Lucius remains unchanged...

Hydreigon [Lucius] (Male)
"<Well monsieur, it's been a smashing party, but I do believe it's time to set you ablaze and dine on your charred corpse. Don't take it personally, alright?>"
A Hydreigon that Ben obtained through unknown means. Lucius is classy, but thoroughly depraved, and will sadistically eat anything that moves alive if left unchecked.

Nature: Serious (No effect on stats)
Type: Dragon/Dark
Abilities: Levitate

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: Mastered!
MC: 0

Attacks (60/82?):
Level Up:
Bite
Body Slam
Crunch
Double Hit
Dragon Breath
Dragon Pulse
Dragon Rage
Dragon Rush
Focus Energy
Headbutt
Hyper Voice
Outrage
Roar
Tackle
Tri Attack
Work Up

Egg:
Assurance
Astonish
Dark Pulse
Earth Power
Fire Fang
Head Smash
Ice Fang
Thunder Fang

TM:
Acrobatics
Attract
Bulldoze
Charge Beam
Double Team
Dragon Tail
Earthquake
Echoed Voice
Facade
Fire Blast
Flamethrower
Flash Cannon
Fly
Focus Blast
Frustration
Hidden Power - Fighting
Hyper Beam
Protect
Reflect
Rest
Rock Slide
Sleep Talk
Substitute
Surf
Taunt
Thunder Wave
Torment
Toxic
U-turn

Other:
Aqua Tail
Draco Meteor
Heat Wave
Roost
Superpower
Tailwind
Zen Headbutt


Elaine remains unchanged...

Tomohawk [Elaine] (Female)
"<I've already forseen your defeat, so just give up now! Or you could prove how incompetent you are; either path works for me!>"
A shiny (and snooty) Tomohawk that Ben caught a couple years back. Elaine claims she can see the future, though the rest of the team things it's bullshit (and it probably is).

Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Abilities: Intimidate, Prankster, Justified (Unlocked)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: Mastered!
MC: 0
AC: Mastered!

Attacks (48/83?)
Level Up:
Aerial Ace
Air Slash
Aura Sphere
Bulk Up
Earth Power
Focus Energy
Fury Swipes
Harden
Healing Wish
Heat Wave
Hurricane
Hyper Voice
Morning Sun
Rain Dance
Retaliate
Roar
Rock Smash
Sky Drop
Sunny Day
Whirlwind
Work Up

Egg:
Baton Pass
Confuse Ray
Haze
Rapid Spin
Roost
Stealth Rock
Yawn

TM:
Acrobatics
Attract
Brick Break
Bulldoze
Double Team
Fly
Grass Knot
Hidden Power - Ice
Hyper Beam
Protect
Reflect
Rest
Solar Beam
Substitute
Taunt
Toxic

Other:
Bounce
Covet
Sleep Talk
Tailwind


The Brothers Karamazov get updated stats...

Cyclohm [Karamazov (From left head: Mitya, Alyosha and Ivan)] (Male)
*Endless arguing*
A Cyclohm Ben caught along with Elaine. Karamazov's heads are legendary for their inability to get along.

Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Abilities: Shield Dust, Static, Overcoat (Unlocked)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: Mastered!
MC: 0
AC: Mastered!

Attacks (42/87?)
Level Up:
Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Growl
Hurricane
Leer
Rain Dance
Slack Off
Sonic Boom
Tackle
Thunder Shock
Tri Attack
Twister
Weather Ball
Whirlwind
Zap Cannon

Egg:
Gust
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Shock Wave

TM:
Blizzard
Charge Beam
Fire Blast
Flamethrower
Hail
Hidden Power - Ground
Ice Beam
Light Screen
Protect
Sandstorm
Sunny Day
Thunder
Thunderbolt
Thunder Wave
Volt Switch

Other:
Draco Meteor
Electroweb


Fion remains unchanged...

Necturna [Fion] (Female)
"<Get away from my darling...or I'll END you!>"
A Necturna Ben caught along with Anonicus (who also happens to be something of a surrogate father to her). Fion is cold and uncaring to everyone except the aformentioned Haxorus and Seth (the latter of which she's a total yandere for).

Nature: Relaxed (+1 Def, -15% Spe, -10 evasion)
Type: Grass/Ghost
Abilities: Forewarn, Telepathy (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: Mastered!
MC: 0
AC: Mastered!

Attacks (29/69?)
Level Up:
Hex
Horn Leech
Leer
Ominous Wind
Pain Split
Poison Fang
Power Whip
Shadow Ball
Shadow Sneak
Super Fang
Thunder Fang
Toxic Spikes
Vine Whip
Will-o-Wisp

Egg:
Giga Drain
Gravity
Leaf Blade
Leaf Storm
Nightmare
Sketch (Extreme Speed)

TM:
Payback
Protect
Psychic
Stone Edge
Substitute
Torment
Toxic

Other:
Seed Bomb
Synthesis


Anonicus remains unchanged...

Haxorus [Anonicus] (Male)
"<VAE VICTUS!>"
A Haxorus Ben caught along with his ward, Fion. Anonicus, like Quass, is a valiant do-gooder, but unlike his Gallade counterpart, he pulls this off without having a few rods up his ass.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Dragon
Abilities: Rivalry, Mold Breaker, Unnerve (Unlocked)

Stats:
HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: Mastered!
MC: 0
AC: Mastered!

Attacks (29/69?)
Level Up:
Assurance
Dragon Dance
Dragon Rage
Dual Chop
False Swipe
Giga Impact
Guillotine
Leer
Outrage
Scary Face
Scratch
Slash
Swords Dance
Taunt

Egg:
Counter
Endure
Focus Energy
Night Slash
Reversal

TM:
Aerial Ace
Bulldoze
Dig
Dragon Tail
Earthquake
Payback
Protect
Rock Slide

Other:
Aqua Tail
Superpower


Chevy remains unchanged...

Feraligatr [Chevrolet] (Male)
"<OH GOD>"
A Feraligatr that Ben caught during a foray in the Big Easy. Although quite savage in a fight, Chevy is quite the gentlemon the rest of the time.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Water
Abilities: Torrent, Sheer Force (Unlocked)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 78
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 1
AC: Mastered!

Attacks (28/99?)
Level Up:
Agility
Bite
Crunch
Flail
Ice Fang
Leer
Rage
Scary Face
Scratch
Superpower
Thrash
Water Gun

Egg:
Aqua Jet
Block
Dragon Dance
Ice Punch
Mud Sport

TM:
Aerial Ace
Brick Break
Dig
Earthquake
Protect
Rock Slide
Shadow Claw
Waterfall

Other:
Counter
Dive
Endure


Krom gets mega evolution info...
->

Tyranitar [Krom] (Male)
"<Krom duzzn't t'ink many of 'dem Toyranitah gitz 'ere sound very Toyranitah-loyk. Sow if Krom seez wunno 'dose gitz, 'e'z gunna krump 'iz teef out 'til 'da grot starts tokkin' loyk wut'z roight an' proppa. An 'den Krom'll take 'da teef wiffim so 'e can aff...affo...'ave enuff teef ta boy 'da best choppa 'e kan get, see?>"
One of Ben's more recent catches, Krom is the orkiest Tyranitar you will ever know.

Nature: Quiet (+1 SpA, -15% Spe, -10 evasion)
Type: Rock/Dark -> Rock/Dark
Abilities: Sand Stream, Unnerve (Unlocked), Sand Stream (ME)

Stats (Normal -> Mega):
HP: 110
Atk: Rank 5 -> Rank 7
Def: Rank 4 -> Rank 6
SpA: Rank 4 -> Rank 4 (+)
SpD: Rank 4 -> Rank 5
Spe: 52 -> 61 (-)
Size Class: 4 -> 4
Weight Class: 6 -> 6
Base Rank Total: 23 -> 28

EC: Mastered!
MC: 1
AC: Mastered!

Attacks (58/114?):
Level Up:
Bite
Chip Away
Crunch
Dark Pulse
Earthquake
Fire Fang
Giga Impact
Hyper Beam
Ice Fang
Leer
Payback
Rock Slide
Sandstorm
Scary Face
Screech
Stone Edge
Thrash
Thunder Fang

Egg:
Ancient Power
Dragon Dance
Focus Energy
Iron Tail
Pursuit
Stealth Rock

TM:
Blizzard
Brick Break
Bulldoze
Dig
Dragon Tail
Fire Blast
Flamethrower
Ice Beam
Protect
Rest
Smack Down
Substitute
Surf
Taunt
Thunder
Thunderbolt
Thunder Wave
Toxic

Other:
Aqua Tail
Avalanche
Body Slam
Counter
Dragon Pulse
Earth Power
Endure
Fire Punch
Focus Punch
Ice Punch
Iron Defense
Iron Head
Outrage
Sleep Talk
Thunder Punch
Whirlpool


Charles remains unchanged...

Colossoil [Charles] (Male)
"<Chump, spare me the diatribe before I slam jam your gatdam ass so hard you won't be able to sit down for months.>"
One of Ben's later catches, this Colossoil is very good at basketball. So much so, in fact, that he's capable of several verboten jams, like the chaos dunk.

Nature: Naive (+15% Spe, +14 accuracy, -1 SpD)
Type: Dark/Ground
Abilities: Rebound, Guts, Pressure (Unlocked)

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: Mastered!
MC: 0
AC: Mastered!

Attacks (35/90?):
Level Up:
Bite
Body Slam
Bounce
Bubble Beam
Crunch
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Megahorn
Muddy Water
Peck
Pursuit
Rapid Spin
Stockpile
Swallow
Tackle

Egg:
Encore
Fake Out
Sucker Punch
Thunder Fang
Water Spout

TM:
Brick Break
Bulldoze
Dragon Tail
Earthquake
Protect
Rock Slide
Smack Down
Taunt
U-turn

Other:
Aqua Tail
Endure
Dive


Larch gets a stat upgrade and Mega Evolution info...
->

Aggron [Larch] (Male)
"<That's very funny, a fly marrying a bumblebee!>"
Ben's Aggron, caught during a foray into Black Sulfur Caldera. Larch is creepy/senile enough to think he's Raffi or something.

Nature: Brave (+1 Atk, -15% Spe, -10 evasion)
Type: Steel/Rock -> Steel (ME)
Abilities: Sturdy, Rock Head, Heavy Metal (Unlocked), Filter (ME)

Stats (Normal -> Mega):
HP: 100 -> 100
Atk: Rank 5 -> Rank 6 (+)
Def: Rank 8 -> Rank 10
SpA: Rank 2 -> Rank 2
SpD: Rank 2 -> Rank 3
Spe: 43 -> 43 (-)
Size Class: 4
Weight Class: 8 [10 Heavy Metal] -> 8 [11 Heavy Metal]
Base Rank Total: 21 -> 25

EC: Mastered!
MC: 0
AC: Mastered!

Attacks (28/110?)
Level Up:
Autotomize
Double-edge
Harden
Headbutt
Heavy Slam
Iron Defense
Iron Head
Iron Tail
Metal Burst
Metal Claw
Mud-slap
Protect
Roar
Tackle
Take Down

Egg:
Body Slam
Curse
Dragon Rush
Endeavor
Head Smash
Smelling Salts

TM:
Aerial Ace
Bulldoze
Dig
Earthquake
Rock Polish
Rock Slide
Shadow Claw


Knull gets a stat update...

Hippowdon [Knull] (Male)
"<AH'M GUNNA REAM YA, BITCH!>"
A boisterous Hippowdon that Ben caught in Black Sulfur Caldera.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Ground
Abilities: Sand Stream, Sand Force (H)

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 47
Size Class: 4
Weight Class: 7
Base Rank Total: 21

EC: Mastered!
MC: 0
AC: 0/5

Attacks (21/58?)
Level Up:
Bite
Dig
Fire Fang
Ice Fang
Sand Attack
Sand Tomb
Tackle
Take Down
Thunder Fang
Yawn

Egg:
Body Slam
Revenge
Slack Off
Sleep Talk
Stockpile

TM:
Bulldoze
Protect
Rest
Rock Slide
Toxic

Other:
Superpower


Fortune is unchanged...

Bayleef [Fortune] (Male)
"<I have a feeling tonight's gonna be a FABULOUS night!>"
An extremely effeminate Bayleef that Ben caught during a foray in the Windswept Meadow, just east of Mt. Kyndalarj. Fortune may or may not be gay.

Nature: Quiet (+1 SpA, -15% Spe, -10 evasion)
Type: Grass
Abilities: Overgrow, Leaf Guard (Unlocked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 5/9
MC: 0
AC: Fabulous!

Attacks:
Level Up:
Aromatherapy
Body Slam
Growl
Light Screen
Magical Leaf
Natural Gift
Poison Powder
Razor Leaf
Reflect
Safeguard
Solar Beam
Synthesis
Tackle

Egg:
Ancient Power
Counter
Flail
Heal Pulse
Leech Seed

TM:
Energy Ball
Grass Knot
Protect
Substitute
Toxic

Other:
Endure


Magnus gets Baby-Doll Eyes, Refresh and Swift (All Pre-25, free)...

Leafeon [Magnus] (Male)
"<I'll...I'll kill that bastard...kill him and his damned dog!>"
A Leafeon that Ben caught in the Windswept Meadow - and he's not happy about it. To this day, Magnus still plots his revenge to kill Ben and reunite with his Clefable girlfriend.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Grass
Abilities: Leaf Guard, Chlorophyll (H)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: Mastered!
MC: 0
AC: 1/5

Attacks (28/?)
Level Up:
Baby-Doll Eyes
Bite
Covet
Focus Energy
Giga Drain
Grass Whistle
Growl
Helping Hand
Leaf Blade
Magical Leaf
Quick Attack
Razor Leaf
Refresh
Sand Attack
Swift
Tackle
Take Down
Tail Whip

Egg:
Endure
Fake Tears
Flail
Wish
Yawn

TM:
Aerial Ace
Dig
Protect
Toxic
X-Scissor


Smugwell is unchanged...

Servine [Smugwell] (Male)
"<That name is still horrid.>"
A somewhat pompous Servine Ben caught in the Windswept Meadow. Like Magnus, he's not too keen on his new life, but isn't as murderously vengeful.

Nature: Modest (+1 SpA, -1 SpD)
Type: Grass
Abilities: Overgrow, Contrary (H)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 5/9
MC: 0
AC: 2/5

Attacks (21/??):
Level Up:
Giga Drain
Growth
Leaf Storm
Leaf Tornado
Leech Seed
Leer
Mega Drain
Slam
Tackle
Vine Whip
Wrap

Egg:
Glare
Magical Leaf
Mirror Coat
Pursuit
Twister

TM:
Light Screen
Protect
Solar Beam
Taunt
Toxic


Auroch is unchanged...

Zoroark [Auroch] (Female)
"<Well, I suppose you have a point there, maybe I'll just go away and let you OH GOD THAT GIANT HEAD'S GONNA EAT YOU!...Heh, sucker.>"
A shiny Zoroark that El had left in Ben's care for quite some time, but has since returned to her real trainer. Although she and El were quite close before, Auroch's prolonged time away from her has brought some significant fallout.

Nature: Hasty (+15% Spe, +17 Accuracy, -1 Def)
Type: Dark
Abilities: Illusion

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0

Moves (28/73?)
Level Up:
Agility
Fake Tears
Feint Attack
Foul Play
Fury Swipes
Hone Claws
Imprison
Leer
Nasty Plot
Night Daze
Pursuit
Scary Face
Scratch
Taunt
U-turn

Egg:
Counter
Dark Pulse
Detect
Extrasensory
Sucker Punch

TM:
Dig
Double Team
Focus Blast
Hidden Power - Electric
Protect
Shadow Ball
Toxic

Other:
Bounce


Teleia gets a stat update...

Aurumoth [Teleia] (Female)
"<Execute Bloody Rain!...Goddammit Dan, stop spoiling the plan!>"
El's Aurumoth. Teleia has a taste for giving strategies complicated, ominous names. She is also a glory hound supreme and can't stand the thought of Auroch being in charge.

Nature: Quiet (+1 SpA, -15% Spe, -10 evasion...not that it matters much)
Type: Bug/Psychic
Abilities: Weak Armor, No Guard, Illusion (Unlocked)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (25/??):
Level Up:
Ancient Power
Bug Bite
Dragon Dance
Heal Pulse
Quiver Dance
Silver Wind
String Shot
Sunny Day
Tackle
Will-o-wisp
Zen Headbutt

Egg:
Bug Buzz
Counter
Disable
Hydro Pump
Megahorn

TM:
Hidden Power - Ground
Ice Beam
Protect
Psyshock
Shadow Ball
Thunderbolt
Toxic

Other:
Electroweb
Icy Wind


Dan is unchanged...

Dragonair [Dan] (Male)
"<You know, Will...we've gone over this a hundred times now and I still don't get what the hell you're talking about.>"
El's Dragonite Dragonair, and Auroch's second in command. Dan seems to find himself breaking up fights in the team as he does breaking his opponents in combat.

Nature: Relaxed, (+1 Def, -15% Spe, -10 evasion)
Type: Dragon
Abilities: Shed Skin, Marvel Scale (Unlocked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 8/9
MC: 0
DC: Mastered!

Attacks (19/??):
Level Up:
Agility
Dragon Rage
Leer
Slam
Thunder Wave
Twister
Wrap

Egg:
Aqua Jet
Dragon Pulse
Extreme Speed
Mist
Supersonic

TM:
Flamethrower
Protect
Thunderbolt
Toxic
Waterfall

Other:
Endure
Icy Wind


Max is unchanged...

Metang [Maxwell] (Genderless)
"<SQUISHIES.>"
El's shiny Metagross Metang. Despite his kind having brains rivaling supercomputers, Max ain't too bright.

Nature: Sassy (+1 SpD, -15% Spe, -10 evasion)
Type: Steel/Psychic
Abilities: Clear Body, Light Metal (Unlocked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 2
Weight Class: 6 [5 Light Metal]
Base Rank Total: 16

EC: 8/9
MC: 0
AC: Mastered!

Attacks (12/??):
Level Up:
Confusion
Magnet Rise
Metal Claw
Pursuit
Scary Face
Take Down

TM:
Earthquake

Other:
Endure
Headbutt
Iron Defense
Iron Head
Zen Headbutt


Harya is unchanged...

Mollux [Harya] (Female)
"<YES>"
El's Mollux, caught during her time in France. The things Harya says are...cryptic, to say the least. One could think of her as the protagonist to some dadaist comic or something.

Nature: Bold (+1 Def, -1 Atk)
Type: Fire/Poison
Abilities: Dry Skin, Illuminate (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
AC: Mastered!

Attacks (39/70?)
Level Up:
Acid
Acid Armor
Acid Spray
Bide
Confuse Ray
Clear Smog
Ember
Eruption
Heat Wave
Inferno
Lava Plume
Recover
Toxic Spikes
Withdraw

Egg:
Aqua Ring
Fire Spin
Heal Bell
Heal Pulse
Rapid Spin
Stealth Rock

TM:
Double Team
Fire Blast
Flamethrower
Hidden Power - Grass
Light Screen
Protect
Rain Dance
Sludge Bomb
Sludge Wave
Substitute
Thunder
Thunderbolt
Thunder Wave
Toxic
Venoshock

Other:
Bind
Gastro Acid
Helping Hand
Iron Defense


Pipi-chan becomes Fairy-type, and learns After You, Disarming Voice and Healing Wish (All pre-25, free)...

Clefairy [Pipi-chan] (Male)
"<My life is pain.>"
Moe's beloved (and suicidal) Clefairy. Being Pipi-chan is suffering.

Nature: Quirky (No effect on stats)
Type: Fairy
Abilities: Cute Charm, Magic Guard, Friend Guard (Unlocked)

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 4/9
MC: 0
AC: Mastered!

Attacks (32/??)
Level Up:
After You
Bestow
Charm
Copycat
Cosmic Power
Defense Curl
Disarming Voice
Double Slap
Encore
Follow Me
Growl
Healing Wish
Magical Leaf
Minimize
Pound
Sing
Sweet Kiss
Wake-up Slap

Egg:
Amnesia
Aromatherapy
Belly Drum
Fake Tears
Wish

TM:
Flamethrower
Protect
Psyshock
Reflect
Shadow Ball
Thunderbolt
Thunder Wave
Toxic

Other:
Icy Wind


...And Socrates gets nothing.

Staravia [Socrates] (Male)
"<Yeah, you're jealous of my comb. It's only natural. Bitches love the comb.>"
Al's Staraptor Staravia. The only thing greater than Socrates's vanity is his lechery.

Nature: Quirky (No effect on stats)
Type: Normal/Flying
Abilities: Intimidate, Reckless (H)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 5/9
MC: 0
AC: 4/5

Attacks (22/??):
Level Up:
Aerial Ace
Agility
Brave Bird
Double Team
Endeavor
Growl
Quick Attack
Tackle
Whirlwind
Wing Attack

Egg:
Detect
Foresight
Pursuit
Revenge
Sand Attack

TM:
Fly
Protect
Substitute
Toxic
U-turn

Other:
Mud-slap
Sleep Talk
 
Last edited:

Stratos

Banned deucer.
posting this here to beat the rush, will edit my mons to be good then post up a profile

Trainer Name: Pwnemon
Pokemon: Pyroak, Jumpluff, Abomasnow, Cradily, Necturna, Ludicolo, Cacturne, Turtwig, Gliscor, Porygon-Z, Gallade, Kitsunoh, Kingdra, Colossoil, Sableye, Cupra, Scraggy, Murkrow, Deino, Sneasel, Cyclohm, Carracosta, Necturna2, Machoke

CC: 34
UC: 27

Items:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Rawst Berry
2x Pecha Berry
2x Aspear Berry
2x Rare Candy
1x Water Stone
1x Razor Fang
1x Leftovers
1x Heat Rock
1x Dragon Scale
3x Exp Share
2x Expert Belt
1x Everstone
1x Flying Gem
1x Shell Bell
1x Coba Berry
1x Float Stone
1x Kings Rock

TLR Items:
1x Ether
9x Heal Ball
12x Sport Ball
1x Master Ball (bitches!)

Raid Items:
1x Lightning Stone
1x Wand of Ten Storms
1x Badge of Valor
12x Valor Counters
Reflect
Icy Wind
Ice Beam
Ice Shard
Crunch
AncientPower
Meteor Mash
Flash Cannon
Explosion
Thunderbolt
Light Screen



Gym Team:

Pyroak [Ambrose] (M)
Types: Grass / Fire

Abilities: Rock Head / Battle Armor / Chlorophyll (U)

Nature: Brave (+1 atk, -8 spe, -10% flat evasion)

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (-10%)
SC: 4
WC: 5
BRT: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: (86 Moves)
Absorb
Amnesia
Bullet Seed
Double-Edge
Ember
Fire Spin
Flame Burst
Flame Wheel
Flare Blitz
Giga Drain
Growth
Heat Crash
Iron Defense
Lava Plume
Leech Seed
Leaf Tornado
Petal Dance
Sweet Scent
Synthesis
Wood Hammer
Zap Cannon

Aromatherapy
Blaze Kick
Counter
Dragonbreath
Earth Power
GrassWhistle
Inferno
Natural Gift
Psybeam
Revenge
Sand Tomb
Water Sport

AncientPower
Block
Headbutt
Heat Wave
Iron Tail
Low Kick
Seed Bomb
Sleep Talk
Snore
Stealth Rock
Worry Seed

Attract
Bulldoze
Confide
Double Team
Dragon Tail
Earthquake
Endure
Energy Ball
Facade
Fire Blast
Flame Charge
Flamethrower
Flash
Flash Cannon
Frustration
Giga impact
Grass Knot
Hidden Power (Ice, 7)
Hyper Beam
Incinerate
Light Screen
Low Sweep
Nature Power
Overheat
Protect
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Will-O-Wisp

LIKE JAGGER ([8:13pm] Frosty: well your pyroak has more moves, so you should fuck it first -_-'')

Jumpluff [Dave] (M)
Types: Grass / Flying

Abilities: Chlorophyll / Leaf Guard / Infiltrator (U)

Nature: Naive (+17 Spe, +19% accuracy, -1 SpD)

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 2
SpD: 2 (-)
Spe: 127 (+) (+19%)
SC: 1
WC: 1
BRT: 17

EC: 9/9
MC: 0
AC: 5/5

Attacks: (44 Moves)
Acrobatics
Bounce
Bullet Seed
Cotton Spore
Giga Drain
Leech Seed
Mega Drain
Memento
PoisonPowder
Rage Powder
Sleep Powder
Splash
Stun Spore
Synthesis
Tackle
Tail Whip
U-turn
Worry Seed

Amnesia
Aromatherapy
Confusion
Cotton Guard
Encore
Endure
Growl
Helping Hand
Pay Day

Defense Curl
Double-Edge
Headbutt
Mimic
Seed Bomb
Snore

Aerial Ace
Attract
Captivate
Curse
Double Team
Energy Ball
Facade
Flash
Frustration
Giga Impact
Grass Knot
Hidden Power (Fire, 7)
Hyper Beam
Natural Gift
Protect
Psych Up
Reflect
Rest
Return
Round
Secret Power
Silver Wind
Sleep Talk
SolarBeam
Swagger
Sweet Scent
Swords Dance
Substitute
Sunny Day
Toxic

Agility

Abomasnow [Maylene] (F)
Types: Grass / Ice

Abilities: Snow Warning / Soundproof (U)

Nature: Sassy (+SpD, -8 Spe, -10% evasion)

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 4 (+)
Spe: 52 (-) (-10%)
SC: 4
WC: 5
BRT: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks: (64 Moves)
Blizzard
GrassWhistle
Ice Punch
Ice Shard
Icy Wind
Ingrain
Leer
Mist
Powder Snow
Razor Leaf
Sheer Cold
Swagger
Wood Hammer

Avalanche
Bullet Seed
Double-Edge
Growth
Leech Seed
Magical Leaf
Natural Gift
Seed Bomb
Skull Bash
Stomp

Block
Giga Drain
Headbutt
Iron Tail
Mud-Slap
Outrage
Role Play
Sleep Talk
Snore
Synthesis
Worry Seed

Attract
Brick Break
Bulldoze
Captivate
Double Team
Earthquake
Endure
Energy Ball
Facade
Flash
Fling
Focus Blast
Focus Punch
Frost Breath
Frustration
Giga Impact
Grass Knot
Hail
Hidden Power (Fire, 7)
Hyper Beam
Ice Beam
Light Screen
Protect
Rain Dance
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
SolarBeam
Strength
Substitute
Swords Dance
Toxic
Water Pulse

Cradily [Pete] (M)
Types: Grass / Rock

Abilities: Suction Cups / Storm Drain (U)

Nature: Quiet (+SpA, -6 Spe, -10% Evasion)

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 4
Spe: 37 (-) (-10%)
SC: 3
WC: 4
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: (50 Moves)
Acid
Amnesia
AncientPower
Astonish
Confuse Ray
Constrict
Energy Ball
Gastro Acid
Ingrain
Spit Up
Stockpile
Swallow
Wring Out

Barrier
Curse
Endure
Mega Drain
Mirror Coat
Recover
Tickle

Bind
Block
Body Slam
Double-Edge
Earth Power
Giga Drain
Headbutt
Mimic
Mud-Slap
Pain Split
Psych Up
Seed Bomb
Sleep Talk
Snore
Stealth Rock
String Shot
Synthesis
Worry Seed

Attract
Bulldoze
Bullet Seed
Captivate
Double Team
Earthquake
Facade
Flash
Frustration
Giga Impact
Grass Knot
Hidden Power [FIRE, 7]
Hyper Beam
Natural Gift
Protect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sludge Bomb
Sludge Wave
Smack Down
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Toxic

Necturna [Penny] (F)
Types: Grass / Ghost

Abilities: Forewarn / Telepathy (U)

Nature: Quiet (+SpA, -Spe, -10% eva)

Stats:
HP: 100
Atk: 5
Def: 4
SpA: 4 (+)
SpD: 5
Spe: 70 (-) (-10%)
SC: 3
WC: 4
BRT: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks: (41 Moves)
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Hex
Horn Leech
Pain Split
Shadow Ball
Power Whip

Soak
Gravity
Leaf Storm
Leaf Blade
Giga Drain
Nightmare

Bind
Worry Seed
Super Fang
Skill Swap
Knock Off
Snatch
Sleep Talk

Shadow Claw
Psychic
Hidden Power (Fire, 7)
Toxic
Hyper Beam
Stone Edge
Will-O-Wisp
Torment
Double Team
Payback
Grass Knot
Rest
SolarBeam
Protect
Substitute

Ludicolo [Emma] (F)
Types: Grass / Water

Abilities: Rain Dish / Swift Swim / Own Tempo (U)

Nature: Quiet (+SpA, -Spe, -10% Evasion)

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60 (-) (-10%)
SC: 3
WC: 4
BRT: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks: (50 Moves)
Astonish
Growl
Absorb
Fury Swipes
Mist
Fake Out
Water Sport
Nature Power
Natural Gift
Mega Drain
BubbleBeam
Rain Dance
Energy Ball
Zen Headbutt
Thief
Hydro Pump
Uproar

Counter
Leech Seed
Flail
Teeter Dance
Water Gun
Razor Leaf

Drain Punch
Fire Punch
Icy Wind
ThunderPunch
Sleep Talk
Hyper Voice
Synthesis

Ice Beam
Sunny Day
Hail
Blizzard
Hyper Beam
Hidden Power (Elec, 7)
Brick Break
Protect
Substitute
Double Team
SolarBeam
Scald
Whirlpool
Grass Knot
Rest
Toxic
Surf
Endure
Dive
Focus Punch

Cacturne [Alec] (M)
Types: Grass / Dark

Abilities: Sand Veil / Water Absorb (U)

Nature: Quirky

EC: 6/6
MC: 0
AC: 5/5

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 4
SpD: 2
Spe: 55
SC: 3
WC: 4
BRT: 17

Attacks: (48 Moves)
Revenge
Cotton Spore
Needle Arm
Poison Sting
Spikes
Destiny Bond
Sucker Punch
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain

Disable
GrassWhistle
Switcheroo
Counter
Magical Leaf
Teeter Dance

Role Play
Block
Low Kick
Worry Seed
Dark Pulse
ThunderPunch
Drain Punch
Seed Bomb

Payback
Endure
Substitute
Double Team
Rest
Sleep Talk
Spite
Focus Punch
Toxic
Hyper Beam
SolarBeam
Energy Ball
Focus Blast
Embargo
Grass Knot
Hidden Power (Rock, 7)
Protect
Poison Jab
Brick Break

Encore

Jenny [Turtwig] (F)
Types: Grass

Abilities: Overgrow / Shell Armor (H)

Nature: Brave (+Atk, -Spe)

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 26 (-) (-10%)
SC: 1
WC: 2
BRT: 14

EC: 3/9
MC: 5
AC: 2/5

Attacks: (17 Moves)
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Sand Tomb
Wide Guard
Body Slam
Amnesia
Tickle

Reflect
Light Screen
Giga Drain
Protect
Substitute


Misc. Other Cool Mons:

Gliscor [Melanie] (F)
Types: Ground / Flying

Abilities: Sand Veil / Hyper Cutter / Poison Heal (U)

Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 110 (+) (+14%)
SC: 3
WC: 3
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: (67 Moves)
Acrobatics
Faint Attack
Fire Fang
Fury Cutter
Guillotine
Harden
Ice Fang
Knock Off
Night Slash
Poison Jab
Poison Sting
Quick Attack
Sand Attack
Screech
Slash
Sky Uppercut
Swords Dance
Thunder Fang
U-turn
X-Scissor

Agility
Baton Pass
Counter
Cross Poison
Double-Edge
Feint
Metal Claw
Poison Tail
Power Trick
Razor Wind
Rock Climb
Sand Tomb
Wing Attack

Aqua Tail
Bug Bite
Dark Pulse
Dream Eater
Earth Power
Endure
Headbutt
Iron Tail
Mimic
Mud-Slap
Sky Attack
Sleep Talk
Snore
Swift
Tailwind

Aerial Ace
Attract
Brick Break
Bulldoze
Captivate
Curse
Cut
Defog
Detect
Dig
Earthquake
Facade
False Swipe
Fling
Frustration
Giga Impact
Hidden Power
Hone Claws
Hyper Beam
Natural Gift
Payback
Protect
Rain Dance
Return
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sandstorm
Secret Power
Sludge Bomb
Stealth Rock
Steel Wing
Strength
Struggle Bug
Stone Edge
Substitute
Sunny Day
Swagger
Taunt
Thief
Torment
Toxic
Venoshock

Porygon-Z [Crystal] (N)
Types: Normal

Abilities: Adaptability / Download / Analytic (U)

Nature: Modest (+ SpA, - Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 90
SC: 2
WC: 3
BRT: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: (41 Moves)
Agility
Conversion
Conversion2
Defense Curl
Discharge
Embargo
Hyper Beam
Lock-on
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon

Dark Pulse
Double-Edge
Electroweb
Endure
Foul Play
Gravity
Ice Beam
Icy Wind
Iron Tail
Last Resort
Mimic
Nightmare
Pain Split
Sleep Talk
Snore
Swift
Trick
Uproar
Wonder Room
Zen Headbutt

Aerial Ace
Bide
Blizzard
Charge Beam
Curse
Double Team
Dream Eater
Facade
Flash
Frustration
Giga Impact
Hidden Power (Fire)
Natural Gift
Protect
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Skull Bash
SolarBeam
Substitute
Sunny Day
Swagger
Take Down
Teleport
Thief
Thunder
Thunder Bolt
Thunder Wave
Toxic
Barrier

Gallade [Rodney] (M)
Types: Psychic / Fighting

Abilities: Steadfast / Justified (U)

Nature: Impish (+Def, -SpA)

EC: 9/9
MC: 0
AC: 5/5

Stats:
HP: 100
ATK: 5
DEF: 4 (+)
SPA: 2 (-)
SPD: 4
SPE: 80
SC: 3
WC: 4
BRT: 21

Attacks: (79 Moves)
Calm Mind
Charm
Close Combat
Confusion
Double Team
Dream Eater
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leaf Blade
Lucky Chant
Magical Leaf
Night Slash
Protect
Psycho Cut
Psychic
Slash
Stored Power
Swords Dance
Teleport

Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Memento
Shadow Sneak
Synchronoise
Will-O-Wisp

Body Slam
Defense Curl
Double-Edge
Drain Punch
Dual Chop
Endure
Fire Punch
Fury Cutter
Headbutt
Helping Hand
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Magic Room
Mimic
Mud-Slap
Nightmare
Pain Split
Recycle
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Swift
ThunderPunch
Trick
Vacuum Wave
Wonder Room
Zen Headbutt

Aerial Ace
Ally Switch
Attract
Brick Break
Bulk Up
Bulldoze
Captivate
Charge Beam
Cut
Dream Eater
Earthquake
Echoed Voice
Facade
False Swipe
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hidden Power
Hyper Beam
Light Screen
Low Sweep
Natural Gift
Poison Jab
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Telekenesis
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Work Up
X-Scissor

Sing
Wish

Kitsunoh [Newman] (M)
Types: Ghost / Steel

Abilities: Frisk / Limber / Cursed Body (U)

Nature: Jolly (+17 Spe, +19% Accuracy, -1 SpA)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+) (+19%)
SC: 3
WC: 4
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: (26 Moves)
Copycat
Curse
Faint Attack
Fake Out
Hex
Imprison
Iron Defense
Iron Head
Lick
Memento
Tail Whip
Metal Burst
Metal Claw
Odor Sleuth
Perish Song
Revenge
Scratch
Shadow Claw
Shadow Sneak
ShadowStrike

FeatherDance
Flail
Metal Sound
Meteor Mash
Psycho Shift
Yawn
Endeavor
Foul Play
Fury Cutter
Headbutt
Icy Wind
Knock Off
Last Resort
Magic Coat
Ominous Wind
Pain Split
Role Play
Sleep Talk
Snatch
Snore
Spite

Attract
Captivate
Cut
Dark Pulse
Dig
Double Team
Dream Eater
Embargo
Endure
Facade
Flash
Flash Cannon
Frustration
Gyro Ball
Hidden Power
Natural Gift
Payback
Protect
Psych Up
Psychic
Rain Dance
Rest
Return
Roar
Rock Smash
Round
Safeguard
Secret Power
Shadow Ball
Substitute
Sunny Day
Swagger
Taunt
Thief
Torment
Toxic
Trick Room
U-turn
Will-o-Wisp

Kingdra [Mary] (F)
Types: Water / Dragon

Abilities: Swift Swim / Sniper / Damp (U)

Nature: Modest (+SpA, -Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 85
SC: 2
WC: 2
BRT: 18

EC: 9/9
MC: 1
AC: 5/5

Attacks: (35 Moves)
Agility
Brine
Bubble
BubbleBeam
Dragon Dance
Dragon Pulse
Focus Energy
Hydro Pump
Leer
Smokescreen
Twister
Water Gun

Aurora Beam
Clear Smog
Disable
Dragon Rage
DragonBreath
Flail
Muddy Water
Octazooka
Razor Wind
Signal Beam
Splash
Water Pulse

Body Slam
Bounce
Dive
Double-Edge
Draco Meteor
Headbutt
Icy Wind
Iron Head
Mimic
Outrage
Sleep Talk
Snore
Swift

Attract
Bide
Blizzard
Brine
Captivate
Curse
Double Team
Endure
Flash Cannon
Frustration
Giga Impact
Hail
Hidden Power (Electric)
Hyper Beam
Ice Beam
Natural Gift
Protect
Quash
Rage
Rain Dance
Rest
Return
Round
Scald
Secret Power
Skull Bash
Substitute
Surf
Swagger
Take Down
Toxic
Waterfall
Whirlpool

35 Moves

Colossoil [Sid] (M)
Type: Dark / Ground

Abilities: Rebound / Guts / Pressure (U)

Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 14% flat acc boost to attacks)

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+) (+14%)
SC: 5
WC: 10
BRT: 22

EC: FULL
MC: FULL
AC: FULL

Attacks: (90 Moves)
Bite
Body Slam
Bounce
Bubblebeam
Crunch
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Magnitude
Megahorn
Muddy Water
Peck
Pursuit
Rapid Spin
Spit Up
Stockpile
Swallow
Tackle

Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Mud Bomb
Mud Shot
Sand Tomb
Screech
Sucker Punch
Thunder Fang
Water Spout

AncientPower
Aqua Tail
Dark Pulse
Dive
Earth Power
Iron Tail
Knock Off
Rollout
Snore
Superpower

Attract
Brick Break
Bulldoze
Captivate
Double Team
Dragon Tail
Earthquake
Echoed Voice
Embargo
Endure
Facade
Frustration
Giga Impact
Hidden Power
Hyper Beam
Natural Gift
Payback
Poison Jab
Protect
Quash
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snarl
Snatch
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Taunt
Thief
Toxic
U-turn

90 moves

Sableye [Nelson] (M)
Types: Ghost/Dark

Abilities: Keen Eye / Stall / Prankster (U)

Nature: Brave (+1 Atk, -15% spe, -10% evasion)

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-) (-10%)
SC: 1
WC: 2
BRT: 16

EC: 0/0
MC: 0
AC: 5/5

Attacks: (61 Moves)
Astonish
Confuse Ray
Detect
Faint Attack
Fake Out
Foresight
Foul Play
Fury Swipes
Knock Off
Leer
Mean Look
Night Shade
Power Gem
Punishment
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Zen Headbutt

Captivate
Feint
Flatter
Metal Burst
Moonlight
Nasty Plot
Recover
Sucker Punch

Body Slam
Counter
Dark Pulse
Double-Edge
DynamicPunch
Endure
Fire Punch
Fury Cutter
Gravity
Headbutt
Ice Punch
Icy Wind
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Nightmare
Ominous Wind
Pain Split
Role Play
Seismic Toss
Signal Beam
Sleep Talk
Snore
Spite
ThunderPunch
Trick
Wonder Room

Aerial Ace
Attract
Brick Break
Calm Mind
Cut
Dig
Double Team
Dream Eater
Embargo
Facade
Flash
Fling
Focus Punch
Frustration
Hidden Power
Hone Claws
Incinerate
Low Sweep
Natural Gift
Payback
Poison Jab
Protect
Psych Up
Psychic
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Secret Power
Shock Wave
Snarl
Snatch
Substitute
Swagger
Sunny Day
Taunt
Telekinesis
Thief
Torment
Toxic
Water Pulse
Will-O-Wisp

Helping Hand

Shadow Mend

Cupra [Tim] (M)

Types: Bug/Psychic

Abilities: Shield Dust / Keen Eye / Illusion (H)

Nature: Mild (+SpA, -Def)

Stats:
HP: 90
Atk: 2
Def: 1 (-)
SpA: 4 (+)
SpD: 2
Spe: 44
SC: 1
WC: 1
BRT: 13

EC: 3/9
MC: 3
AC: 2/5

Attacks: (17 Moves)
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Zen Headbutt
Will-O-Wisp

Close Combat
Hydro Pump
Megahorn
Counter
Disable

Hidden Power (GROUND, 7)
Substitute
Protect
Psychic
Telekinesis

Scraggy [Peter] (M)
Types: Dark / Fighting

Abilities: Shed Skin / Moxie / Intimidate (H)

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 48
SC: 1
WC: 2
BRT: 15

EC: 3/6
MC: 8
AC: 3/5

Attacks: (21 Moves)
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Fake Out
Dragon Dance
Counter
Faint Attack
Detect

Ice Punch
Fire Punch
ThunderPunch

Taunt
Torment
Dig
Substitute
Protect

Murkrow [Matt] (M)
Types: Dark / Flying

Abilities: Insomnia / Super Luck / Prankster (H)

Nature: Rash (+1 SpA, -1 SpD)

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 4 (+)
SpD: 1 (-)
Spe: 91
SC: 1
WC: 1
BRT: 15

EC: 1/6
MC: 0
DC: 1/5

Attacks: (21 Moves)
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Torment
Sucker Punch
Foul Play

Psycho Shift
Perish Song
Whirlwind
Brave Bird
Confuse Ray

Thunder Wave
Shadow Ball
Psychic
Fly
Protect[/B]

Deino [Tony] (M)
Types: Dark / Dragon

Abilities: Hustle

Nature: Naive (+spe, +7% acc, -1 spD)

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 2
SpD: 1
Spe: 44 (+)
SC: 1
WC: 2
BRT: 13

EC: 1/9
MC: 0
AC: 1/5

Attacks: (21 Moves)
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Pulse
Body Slam
Outrage

Fire Fang
Ice Fang
Thunder Fang
Head Smash
Dark Pulse

Taunt
Thunder Wave
Dragon Tail
Protect
Substitute

Sneasel [Mandy] (F)
Types: Dark / Ice

Abilities: Inner Focus / Keen Eye / Pickpocket (H)

Nature: Jolly (+15% Spe, +30% Acc, -1 SpA)

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
SC: 2
WC: 3
BRT: 17

EC: 1/6
MC: 0
AC: 1/5

Attacks: (23 Moves)
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Snatch

Fake Out
Pursuit
Assist
Feint
Double Hit

Foul Play

Protect
Substitute
Dig
Torment
Double Team

(Cyclohm) Doug (M)
Types: Electric/Dragon

Abilities: Shield Dust / Static / Overcoat (U)

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
SC: 4
WC: 4
BRT: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: (47 Moves)
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
SonicBoom
Slack Off
Dragon Pulse
Hurricane
Dragon Tail
Discharge

Heal Bell
Hydro Pump
Dragon Dance
Power Gem
Gust
Shock Wave

Electroweb
Draco Meteor
Sleep Talk
Magnet Rise

Substitute
Ice Beam
Protect
Thunderbolt
Thunder
Light Screen
Thunder Wave
Volt Switch
Endure
Blizzard
Roar
Toxic
Trick Room
Surf
Double Team
Fire Blast
Torment
Hyper Beam

Carracosta [Jake] (M)
Types: Rock / Water

Abilities: Solid Rock / Sturdy / Swift Swim (H)

Nature: Brave (+atk, -spe, -10 eva)

Stats:
HP: 100
Atk: 5 (+)
Def: 5
SpA: 3
SpD: 3
Spe: 27 (-)
SC: 3
WC: 4
BRT: 20

EC: 6/6
MC: 0
AC: 1/5

Attacks: (23 Moves)
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Rock Slide
Shell Smash
Smack Down

Whirlpool
Rock Throw
Knock Off
Flail
Body Slam

Waterfall
Stone Edge
Double Team
Dive
Dig

Necturna [FORSALE] (F)
Types: Grass / Ghost

Abilities: Forewarn / Telepathy (H)

Nature: Quiet (+SpA, -Spe)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-) (-10%)
SC: 3
WC: 4
BRT: 23

EC: 6/6
MC: 9
AC: 0/5

Attacks: (20 Moves)
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Gravity
Future Sight
Leaf Storm
Nightmare
Sketch

Stone Edge
Will-O-Wisp
Hidden Power (Fire)
Torment
Protect

Machoke (M)
Types: Fighting

Abilities: Guts / No Guard / Steadfast (H)

Nature: Adamant (+Atk, -SpA)

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
SC: 3
WC: 4
BRT: 16

EC: 4/9
MC: 7
AC: 0/5

Attacks (18 Moves)
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge

Counter
Encore
Bullet Punch
Close Combat
Heavy Slam

Protect
Substitute
Earthquake
Payback
Facade


claiming from some things too:

http://www.smogon.com/forums/threads/3-v-3-singles-pwnemon-vs-audiosurfer.3488442/
http://www.smogon.com/forums/threads/random-pwning-iar-vs-pwnemon.3487954/

Pwnemon: 2 CC
-Cupra: 1 EC/3 MC/1 DC + 1 KOC
-Scraggy: 1 EC/3 MC/1 DC
-Turtwig: 1 EC/2 MC/1 DC

Pwnemon: 1CC
Turtwig: 1EC, 3MC, 1DC, 1KOC

3 cc

cupra's koc goes to ec, so does twig's, all is stockpiled

Pluff gets a free fairy wind
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Okay, updated mons. I guess having only 28 pokemon is good at some occasions.

Checking stats, typing and new pre-25 moves. Moves will be done according to Smogon Research and may be redone later when new stuff is discovered.

1) Syclant:
Typing: as is
Before (Quirky):
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

After:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 23
Moves: as is

2) Ninetales:
Typing: as is
Stats: as is
Moves: gets Baby-Doll Eyes (Vulpix learns at lvl 9)

3)Vaporeon:
Typing: as is
Stats: as is
Moves: gets Baby-Doll Eyes (Eevee learns at lvl 9) and Refresh (Eevee learns at lvl 20)

4)Cyclohm:
Typing: as is
Before:
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

After:
HP: 110
Atk: Rank 2
Def: Rank 5
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 21
Moves: as is

Dusknoir:
Typing: as is
Stats: as is
Moves: as is

Zoroark:
Typing: as is
Stats: as is
Moves: as is

Snorlax:
Typing: as is
Before:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

After:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23
Moves: as is

Roserade:
Typing: as is
Before:
HP: 90
Atk: 2 (-)
Def: 3 (+)
SpA: 5
SpD: 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

After:
HP: 90
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 21
Moves: as is at least for now (2 new moves listed at ? level, so won't include them for now)

Magmortar:
Typing: as is
Stats: as is
Moves: as is

Reuniclus:
Typing: as is
Stats: as is
Moves: as is

Tangrowth
Typing: as is
Stats: as is
Moves: as is

Fidgit:
Typing: as is
Stats: as is
Moves: as is

Ferrothorn:
Typing: as is
Before:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15) (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

After:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (20/1.15) (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 19
Moves: as is
Ability: gains Anticipation and AC is now 0/5

Emboar
Typing: as is
Stats: as is
Moves: as is

Whimsicott:
Before: Grass
After: Grass/Fairy
Before:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 134 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 19

After (what a huge change >_<):
HP: 90
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 134 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 20
Moves: as is

Chandelure:
Typing: as is
Stats: as is
Moves: as is

Rotom:
Typing: as is
Stats: as is
Moves: as is

Necturna:
Typing: as is
Stats: as is
Moves: as is

Ludicolo:
Typing: as is
Stats: as is
Moves: as is

Abomasnow:
Typing: as is
Stats: as is (will do Mega when bothered to get the stone)
Moves: as is

Pyroak:
Typing: as is
Stats: as is
Moves: as is

Torterra:
Typing: as is
Stats: as is
Moves: as is

Braviary:
Typing: as is
Stats: as is
Moves: as is

Colossoil:
Typing: as is
Stats: as is
Moves: as is

Camerupt:
Typing: as is
Stats: as is
Moves: as is

Stratagem:
Typing: as is
Stats: as is
Moves: as is

Sableye:
Typing: as is
Stats: as is
Moves: as is

Lapras:
Typing: as is
Stats: as is
Moves: as is


that was easy. I will probably have to look at this again in ~3 months but oh well.
 
Last edited:
Well, here we go, all of the mons updated.

First is Alurani, my Roserade who gains a stat increase and the moves Venom Drench and Grassy Terrain


Roserade(*) [Alurani] (F)
Nature: Timid (Multiples Base Speed by 1.15 and provides a 12% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type:Grass/Poison

Abilities:
Natural Cure/Poison Point/Technician (H)


Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 104 (90*1.15^)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (38):
Venom Drench
Grassy Terrain
Weather Ball
Sweet Scent
Absorb(*)
Poison Sting
Growth(*)
Water Sport(*)
Stun Spore(*)
Mega Drain(*)
Leech Seed
Magical Leaf
Grasswhistle
Worry Seed(*)
Giga Drain
Toxic Spikes
Toxic
Aromatherapy
Synthesis
Petal Dance

Sleep Powder (*)
Spikes (*)
Leaf Storm(*)
Extrasensory
Pin Missile

Mimic

Venoshock
Hidden Power Ground (6)
Endure
Shadow Ball(*)
Protect(*)
Sludge Bomb(*)
Double Team
Sunny Day
Solarbeam
Grass Knot
Substitute
Cut

Special Moves:
Dispel


Serenity, my Togekiss, takes a type change to Fairy/Flying.

Igglybuff takes a type change to Normal/Fairy.

Elincia my Ralts takes a type change to Psychic/Fairy.

Kimli, my Snorlax, had his stats change.
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23


Protea, my Blissey, had a stat change.
HP: 145
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 22


Finally, Athena, my Syclant, a stats change as follows
Syclant
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 23


EDIT2: Now I"m ready for approval
 
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Butterfree [Female] [Lilium]
Types: Bug/Flying

Abilities::
Compound Eyes / Tinted Lens (Unlocked)

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/5
MC: 0
AC: 5/5 Unlocked

Attacks:
Level Up
Tackle
String Shot
Harden
Bug Bite
Poison Powder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Tailwind
Tutor
Bug Bite
Electroweb
GigaDrain
Iron Defense
Roost
Skill Swap
Snore
String Shot
TM/HM
Snore
Giga Drain
Skill Swap
Roost
U-turn

New Pre25 Moves: Supersonic, Whirlwind

Liepard [Female] [Merle]
Types: Dark

Abilities::
Limber/Unburden/Prankster (Unlocked)

Nature: Jolly (+15.9 Speed, + 17 Accuracy, -1 SpA)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 122 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17k

EC: 6/6
MC: 0
AC: 5/5 (Unlocked)

Attacks:
Level Up
Scratch
Growl
Assist
Sand Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Night Slash
Snatch
Sucker Punch
Egg
Encore
Charm
Faint Attack
Foul Play
Pay Day
Yawn
Tutor
Foul Play
Seed Bomb
TM/HM
Hone Claws
Taunt
Protect
Aerial Ace
Torment
Thunder Wave
Swagger
U-turn
Snarl
Cut


Stocke [Male] [Cinccino]
Types: Normal

Abilities::
Technician / Cute Charm / Skill Link (Unlocked)

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5 (Unlocked)

Attacks:
Level Up
Swift
Sing
Tail Slap
Charm
Pound
Baby-Doll Eyes
Helping Hand
Tickle
Double Slap
Encore
Bullet Seed
Rock Blast
Helping Hand
Tickle
Wake-Up Slap
Hyper Voice
Egg
Aqua Tail
Endure
Flail
Iron Tail
Mud-Slap
Tutor
Aqua Tail
Helping Hand
Iron Tail
Hyper Voice
Seed Bomb
TM/HM
Protect
Dig
Rest
Thief
Fling
Thunder Wave
U-turn

New Pre25 Move: Baby Doll Eyes

Libra [Male] [Kirlia]
Types: Psychic/Fairy

Abilities::
Syncronize/Trace/Telepathy (Unlocked)

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
AC: 5/5 (Unlocked)

Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Psychic
Hypnosis
Egg
Confuse Ray
Disable
Encore
Shadow Sneak
Will-0-Wisp
Tutor:
Icy Wind
Magic Coat
Signal Beam
TM/HM
Psyshock
Calm Mind
Toxic
Protect
Psychic
Shadow Ball
Double Team
Charge Beam
Will-O-Wisp

Changes: Now Psychic/Fairy

Golett [Genderless] [Estark]
Types: Ground/Ghost

Abilities::
Iron Fist/Klutz/No Guard (unlocked)

Nature: Sassy (+ 1 SpD, -5 Spe, -10% evasion)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 5/6
MC: 0
AC: 5/5

Attacks:
Level Up
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
DynamicPunch
Earthquake
Tutor
Drain Punch
Earth Power
Fire Punch
Gravity
Ice Punch
Iron Defense
Magic Coat
ThunderPunch
TM/HM
Toxic
Protect
Earthquake
Psychic
Shadow Ball
Rock Polish
Rock Slide
Substitute


Slaking [Male] [Jojimbo]
Types: Normal

Abilities::
Truant

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 125
Atk: Rank 6 (1)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 25

EC: 9/9
MC: 0

Attacks:
Level Up
Scratch
Focus Energy
Yawn
Encore
Uproar
Fury Swipes
Endure
Slack Off
Faint Attack
Amnesia
Flail
Counter
Reversal
Focus Punch
Egg
Body Slam
Crush Claw
Night Slash
Pursuit
Sleep Talk
Tutor
Body Slam
Counter
Endure
Rock Slide
Sleep Talk
Uproar
TM/HM
Focus Punch
Protect
Aerial Ace
Blizzard
Thunder
Brick Break
Fire Blast
Endure
Rock Slide

+1 Atk due to Stat calc changes

Smoochum [Female] [Albinass]
Types: Ice/Psychic

Abilities::
Oblivious/Forewarn/Hydration (H)

Nature: Hasty (+10 Spe, +13 Acc, -1 Def)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 75 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Egg
Fake Out
Miracle Eye
Nasty Plot
Wake-Up Slap
Wish
TM/HM
Psyshock
Hail
Protect
Shadow Ball
Substitute
 
Last edited:
spending 2CC and 5UC to purchase a Klefki!

Klefki (Jingles) (M)
Nature: Relaxed (+Defense -Speed)
Types: Steel/Fairy

Abilities: Prankster, Magician (HA LOCKED)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Speed: 65 (65.2173913 unrounded, -)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

MC: 0
AC: 0/5

Attacks:
Level Up

Fairy Lock
Tackle
Fairy Wind
Astonish
Metal Sound
Spikes
Draining Kiss
Crafty Shield

Egg
Iron Defense

TM/HM
Light Screen
Safeguard
Double Team
Reflect
Thunder Wave
Substitute
Flash Cannon
Dazzling Gleam
Toxic


EDIT: Also updating mons.

Swinub [Guldun] (Male)
Nature: Jolly (+Spe, +12% Accuracy -SpA)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious:
(Passive) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW LOCKED): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Speed: 58(+) (57.5 unrounded)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard

Curse
Icicle Crash
Avalanche
Fissure
Body Slam

Earthquake
Rock Slide
Double Team
Protect
Swagger


Snorunt (Lust) (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body: (Passive)
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody (DW LOCKED): (Passive)
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Avalanche
Bide
Disable
Hex
Spikes

Hidden Power (Water 7)
Ice Beam
Frost Breath
Hail
Swagger
Light Screen


Cyclohm (Aires) (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust:
(Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat: (Passive)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Attacks:

Physical:
Tackle*
Spark *
Double Hit
Bide
Special:
Dragon Rage*
Thundershock *
Sonicboom *
Twister *
Hurricane
Dragon Pulse
Weather Ball
Tri Attack
Discharge
Zap Cannon
Hydro Pump*
Shock Wave*
Thunder*
Hyper Beam*
Fire Blast
Blizzard
Surf
Flamethrower
Draco Meteor
Other:
Growl *
Leer *
Charge *
Rain Dance *
Whirlwind
Slack Off
Heal Bell*
Protect*
Sunny Day
Trick Room
Magnet Rise



Lucario [Libra] (M)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast: Type: Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: Type: Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): Type: Passive
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15=103.5=104)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 4
DC: 5/5

Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Extremespeed
Heal Pulse
Aura Sphere
Close Combat

Detect*
Iron Defense*
Sky Uppercut*
Blaze Kick

Magnet Rise
Helping Hand
Hi Jump Kick
Ice Punch

Bulk Up*
Brick Break*
Shadow Claw*
Substitute
Rock Slide
Focus Blast



Drapion* [Skorpio] (M)
Nature: Lonely (+1 Atk, -1 Def)
Types: Poison/Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:

Battle Armor: (Passive)
This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW LOCKED): (Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 1
DC: 2/5

Attacks:
Bite*
Poison Sting*
Leer*
Knock Off*
Pin Missile*
Acupressure*
Scary Face*
Thunder Fang
Ice Fang
Fire Fang
Crunch
Poison Fang
Cross Poison

Faint Attack*
Twineedle*
Iron Tail*
Whirlwind
Agility

Toxic*
Venoshock*
Dig*
Taunt
Protect
Torment

Aqua Tail



Kitsunoh (Envy) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk:
(Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks

Scratch
Iron Defense
Tail Whip
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Metal Burst
Copycat
Imprison.
Fake Out
Perish Song
Shadow Claw
Shadowstrike
Iron Head
Revenge

Yawn
Meteor Mash
Metal Sound

Protect
Dig
Substitute
Earthquake
U-turn
Torment
Rock Slide

Will-o-Wisp
Pain Split
Super Fang



Ralts (Tzeentch) (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based attacks as far as locking on with psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic attacks are not godlike and cannot be used as a catchfail for Disabling, blinding, and redirecting opposing attacks.

Abilities:

Synchronise: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this matter.

Trace: Trigger
This Pokemon can copy an ability of an opponent and replace Trace for six (6) actions. Wonder Guard may not be traced.

Telepathy (DW Locked): Passive
This Pokemon has a mental link with its allies in mutiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
Hp: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Shadow Sneak
Will-O-Wisp
Destiny Bond

Protect
Psychic
Reflect
Trick Room
Psyshock



Pinsir [Bugoff] (Male)
Nature: Careful (+1 special defense, -1 special attack)

Type:
Bug:
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Bugoff isn't afraid to go all-out offensive, but is very anti-reckless with his actions. Careful execution of offensive moves makes him an effective battler.

Stats:
Pinsir
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1(-1)
SpD: Rank 4(+1)
Spe: 85

MC: 0
DC: 5/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie(DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Level-Up:
Vicecrip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw

Egg Moves:
Bug Bite
Fient
Faint Attack
Quick Attack
Close Combat

BW TMs:
X-Scissor
Earthquake
Rock Slide
Substitute

Old Gen TMs:
Bide
Endure



Nidoran F (Precious) (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:

Type: Toggle
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Rivalry:
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Hustle:
Type: Toggle
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Growl
Scratch
Tail Whip
Tackle
Scratch
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand

Endure
Counter
Disable
Pursuit
Focus Energy

Toxic
Venoshock
Poison Jab
Dig
Protect
Swagger



Revenahnk (Hoenhiem) (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 5/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Hammer Arm
Moonlight
Punishment

Destiny Bond
Drain Punch
Counter
Wide Guard

Pain Split
Ice Punch

Shadow Ball
Earthquake
Brick Break
Rock Slide
Protect
Taunt



Gengar (Pride) (M)
Nature: Naughty (+1Atk, -1SpD)
Type: Poison/Ghost
Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate.

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 3

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Dark Pulse
Shadow Punch
Nightmare
Dream Eater
Destiny Bond

Will-o-Wisp
Fire Punch
Thunder Punch

Endure
Explosion

Toxic
Venoshock
Psychic
Taunt
Torment



Eelektrik (Armstrong) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:

Levitate: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (34.782609 unrounded).
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 0

Attacks:

Tackle
Thunder Wave
Spark
Charge Beam
Bind
Acid
Discharge
Thunderbolt
Gastro Acid

Magnet Rise
Signal Beam
Giga Drain

Protect
Toxic
Flash Cannon
Double Team



Togepi (Winry) (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Hustle: (Toggle)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: (Passive)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck (DC LOCKED): (Passive)
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow

Extrasensory
Future Sight
Substitute
Mirror Move
Morning Sun

Light Screen
Protect
Safe Guard
Shadow Ball
Psychic
Reflect



Snorlax (Uncle Alan) (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Immunity:
(Passive)
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat: (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (DW LOCKED): (Passive)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 26 (-) (26.086956521739130434782608695652 rounded)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Headbutt
Belly Drum
Yawn
Rest
Body Slam
Heavy Slam

Counter
Curse
Zen Headbutt
Whirlwind
After You

Earthquake
Work Up
Brick Break
Protect
Swagger
Pay Day



Aron (Aaron) (M)
Nature: (Brave +1 Atk, -15% Speed, -10% Evasion)
Type: Steel / Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Passive)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head: (Passive)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW LOCKED): (Passive)
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (60 kg)
Base Rank Total: 15

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Dragon Rush
Head Smash
Endeavor
Superpower
Curse

Rock Slide
Substitute
Double Team
Earthquake
Protect
Aerial Ace

Magnet Rise



Tauros (Roa) (M)
Rash (+1 SpA, -1 SpD)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Intimidate: (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: (Ability: Intimidate)

Anger Point: (Passive)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Sheer Force: (Toggle)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 2/5

Attacks:
Tackle
Stomp
Tail Whip
Leer
Rage
Horn Attack
Scary Face
Swagger
Pursuit
Rest
Payback
Giga Impact
Thrash

Endure
Iron Head
Endeavor
Helping Hand
Icy Wind

Earthquake
Flamethrower
Protect
Frustration
Wild Charge
Thunderbolt



Porygon2 (Gamma) (-)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:
(Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )

Download: (Passive)
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Analytic (DW): (Passive)
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 52 (-) (52.173913043478260869565217391304 Rounded)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
EC: 6/9
MC: 3
DC: 5/5

Attacks:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Lock On
Tri Attack
Zap Cannon
Magnet Rise
Magic Coat
Discharge

Pain Split
Endure
Icy Wind
Signal Beam
Magic Coat

Thunderbolt
Shadow Ball
Psyshock
Protect
Swagger
Substitute



Necturine (Ceres) (F)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Anticipation:
(Passive)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW LOCKED): (Passive)
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 0
DC: 4/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip

Sketch
Leaf Blade
Gravity
Nightmare
Ingrain

Return
Double Team
Substitute
Will-O-Wisp
Protect



Colosshale (Gaea) (F)
Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound:
(Passive)
When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Passive)
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW LOCKED): (Passive)
This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.


HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+) (97.75 Rounded)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 2/6
MC: 0
DC: 0/5

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Encore
Fake Out
Sucker Punch
Thunder Fang
Fire Fang

U-Turn
Earthquake
Hidden Power (Grass 7)
Protect
Taunt



Cleffa (Angela) (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm: (Passive)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Magic Guard: (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Friend Guard (DW LOCKED): (Passive)
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Wish
Metronome
Substitute
Mimic
Aromatherapy

Flamethrower
Shadow Ball
Echoed Voice
Protect
Swagger



Protowatt (Keto) (F)
Nature: Hasty (+15% Spe, +28% Accuracy, -1 Def)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Trace:
(Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )

Magic Guard: (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shed Skin (DW LOCKED): (Passive)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+, 109.25 rounded)
Size Class: 1
Weight Class: 1

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect

Mind Reader
Sheer Cold
Metrenome
Me First
Mirror Coat

Dive
Thundebolt
Substitute
Protect
Volt Switch
Scald



Smeargle (Da Vinci) (M)
Nature: Naive (+15% Speed, +9% Accuracy, -1 SpD)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo:
Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (DW LOCKED): Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1(-)
Spe: 87 (+, 86.25)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 0
DC: 0/5

Attacks:
Physical:
Fake Out
Dig
Super Fang

Special:
Discharge
Dragon Pulse
Flamethrower

Status:
Endure
Counter
Pain Split
Helping Hand
Sketch
Sketch
Sketch



Gyarados* Topsy (M)

Type: Water/Flying
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Intimidate, Moxie
  • Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
  • Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Nature: Careful (+1 SpD, -1 SpA)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 5 (+)
Spe: 81

Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (27):
Physical:

Thrash
Splash*
Tackle*
Bite
Aqua Tail
Bounce*
Reversal*
Earthquake
Bide
Dragon Tail
Stone Edge
Ice Fang
Iron Head
Waterfall
Avalance
Special:
Dragon Rage
Bubble*
Other:
Rain Dance
Dragon Dance
Endure
Taunt
Reflect
Torment
Thunder Wave
Substitute
Double Team
Swagger


Swinub [Guldun] (Male)
Nature: Jolly (+Spe, +12% Accuracy -SpA)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious:
(Passive) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW LOCKED): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Speed: 58(+) (57.5 unrounded)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard

Curse
Icicle Crash
Avalanche
Fissure
Body Slam

Earthquake
Rock Slide
Double Team
Protect
Swagger


Snorunt (Lust) (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body: (Passive)
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody (DW LOCKED): (Passive)
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Avalanche
Bide
Disable
Hex
Spikes

Hidden Power (Water 7)
Ice Beam
Frost Breath
Hail
Swagger
Light Screen

Pokemon Team:

Cyclohm (Aires) (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust:
(Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat: (Passive)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Attacks:

Physical:
Tackle*
Spark *
Double Hit
Bide
Special:
Dragon Rage*
Thundershock *
Sonicboom *
Twister *
Hurricane
Dragon Pulse
Weather Ball
Tri Attack
Discharge
Zap Cannon
Hydro Pump*
Shock Wave*
Thunder*
Hyper Beam*
Fire Blast
Blizzard
Surf
Flamethrower
Draco Meteor
Other:
Growl *
Leer *
Charge *
Rain Dance *
Whirlwind
Slack Off
Heal Bell*
Protect*
Sunny Day
Trick Room
Magnet Rise



Lucario [Libra] (M)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast: Type: Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: Type: Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): Type: Passive
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15=103.5=104)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 4
DC: 5/5

Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Extremespeed
Heal Pulse
Aura Sphere
Close Combat

Detect*
Iron Defense*
Sky Uppercut*
Blaze Kick

Magnet Rise
Helping Hand
Hi Jump Kick
Ice Punch

Bulk Up*
Brick Break*
Shadow Claw*
Substitute
Rock Slide
Focus Blast



Drapion* [Skorpio] (M)
Nature: Lonely (+1 Atk, -1 Def)
Types: Poison/Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:

Battle Armor: (Passive)
This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW LOCKED): (Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 1
DC: 2/5

Attacks:
Bite*
Poison Sting*
Leer*
Knock Off*
Pin Missile*
Acupressure*
Scary Face*
Thunder Fang
Ice Fang
Fire Fang
Crunch
Poison Fang
Cross Poison

Faint Attack*
Twineedle*
Iron Tail*
Whirlwind
Agility

Toxic*
Venoshock*
Dig*
Taunt
Protect
Torment

Aqua Tail



Kitsunoh (Envy) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk:
(Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks

Scratch
Iron Defense
Tail Whip
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Metal Burst
Copycat
Imprison.
Fake Out
Perish Song
Shadow Claw
Shadowstrike
Iron Head
Revenge

Yawn
Meteor Mash
Metal Sound

Protect
Dig
Substitute
Earthquake
U-turn
Torment
Rock Slide

Will-o-Wisp
Pain Split
Super Fang



Ralts (Tzeentch) (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based attacks as far as locking on with psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic attacks are not godlike and cannot be used as a catchfail for Disabling, blinding, and redirecting opposing attacks.

Abilities:

Synchronise: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this matter.

Trace: Trigger
This Pokemon can copy an ability of an opponent and replace Trace for six (6) actions. Wonder Guard may not be traced.

Telepathy (DW Locked): Passive
This Pokemon has a mental link with its allies in mutiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
Hp: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Shadow Sneak
Will-O-Wisp
Destiny Bond

Protect
Psychic
Reflect
Trick Room
Psyshock



Pinsir [Bugoff] (Male)
Nature: Careful (+1 special defense, -1 special attack)

Type:
Bug:
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Bugoff isn't afraid to go all-out offensive, but is very anti-reckless with his actions. Careful execution of offensive moves makes him an effective battler.

Stats:
Pinsir
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1(-1)
SpD: Rank 4(+1)
Spe: 85

MC: 0
DC: 5/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie(DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Level-Up:
Vicecrip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw

Egg Moves:
Bug Bite
Fient
Faint Attack
Quick Attack
Close Combat

BW TMs:
X-Scissor
Earthquake
Rock Slide
Substitute

Old Gen TMs:
Bide
Endure



Nidoran F (Precious) (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:

Type: Toggle
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Rivalry:
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Hustle:
Type: Toggle
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Growl
Scratch
Tail Whip
Tackle
Scratch
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand

Endure
Counter
Disable
Pursuit
Focus Energy

Toxic
Venoshock
Poison Jab
Dig
Protect
Swagger



Revenahnk (Hoenhiem) (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 5/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Hammer Arm
Moonlight
Punishment

Destiny Bond
Drain Punch
Counter
Wide Guard

Pain Split
Ice Punch

Shadow Ball
Earthquake
Brick Break
Rock Slide
Protect
Taunt



Gengar (Pride) (M)
Nature: Naughty (+1Atk, -1SpD)
Type: Poison/Ghost
Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate.

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 3

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Dark Pulse
Shadow Punch
Nightmare
Dream Eater
Destiny Bond

Will-o-Wisp
Fire Punch
Thunder Punch

Endure
Explosion

Toxic
Venoshock
Psychic
Taunt
Torment



Eelektrik (Armstrong) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:

Levitate: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (34.782609 unrounded).
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 0

Attacks:

Tackle
Thunder Wave
Spark
Charge Beam
Bind
Acid
Discharge
Thunderbolt
Gastro Acid

Magnet Rise
Signal Beam
Giga Drain

Protect
Toxic
Flash Cannon
Double Team



Togepi (Winry) (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Hustle: (Toggle)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: (Passive)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck (DC LOCKED): (Passive)
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow

Extrasensory
Future Sight
Substitute
Mirror Move
Morning Sun

Light Screen
Protect
Safe Guard
Shadow Ball
Psychic
Reflect



Snorlax (Uncle Alan) (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Immunity:
(Passive)
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat: (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (DW LOCKED): (Passive)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 26 (-) (26.086956521739130434782608695652 rounded)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Headbutt
Belly Drum
Yawn
Rest
Body Slam
Heavy Slam

Counter
Curse
Zen Headbutt
Whirlwind
After You

Earthquake
Work Up
Brick Break
Protect
Swagger
Pay Day



Aron (Aaron) (M)
Nature: (Brave +1 Atk, -15% Speed, -10% Evasion)
Type: Steel / Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Passive)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head: (Passive)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW LOCKED): (Passive)
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (60 kg)
Base Rank Total: 15

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Dragon Rush
Head Smash
Endeavor
Superpower
Curse

Rock Slide
Substitute
Double Team
Earthquake
Protect
Aerial Ace

Magnet Rise



Tauros (Roa) (M)
Rash (+1 SpA, -1 SpD)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Intimidate: (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: (Ability: Intimidate)

Anger Point: (Passive)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Sheer Force: (Toggle)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 2/5

Attacks:
Tackle
Stomp
Tail Whip
Leer
Rage
Horn Attack
Scary Face
Swagger
Pursuit
Rest
Payback
Giga Impact
Thrash

Endure
Iron Head
Endeavor
Helping Hand
Icy Wind

Earthquake
Flamethrower
Protect
Frustration
Wild Charge
Thunderbolt



Porygon2 (Gamma) (-)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:
(Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )

Download: (Passive)
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Analytic (DW): (Passive)
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 52 (-) (52.173913043478260869565217391304 Rounded)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
EC: 6/9
MC: 3
DC: 5/5

Attacks:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Lock On
Tri Attack
Zap Cannon
Magnet Rise
Magic Coat
Discharge

Pain Split
Endure
Icy Wind
Signal Beam
Magic Coat

Thunderbolt
Shadow Ball
Psyshock
Protect
Swagger
Substitute



Necturine (Ceres) (F)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Anticipation:
(Passive)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW LOCKED): (Passive)
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 0
DC: 4/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip

Sketch
Leaf Blade
Gravity
Nightmare
Ingrain

Return
Double Team
Substitute
Will-O-Wisp
Protect



Colosshale (Gaea) (F)
Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound:
(Passive)
When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Passive)
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW LOCKED): (Passive)
This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.


HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+) (97.75 Rounded)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 2/6
MC: 0
DC: 0/5

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Encore
Fake Out
Sucker Punch
Thunder Fang
Fire Fang

U-Turn
Earthquake
Hidden Power (Grass 7)
Protect
Taunt



Cleffa (Angela) (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm: (Passive)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Magic Guard: (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Friend Guard (DW LOCKED): (Passive)
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Wish
Metronome
Substitute
Mimic
Aromatherapy

Flamethrower
Shadow Ball
Echoed Voice
Protect
Swagger



Protowatt (Keto) (F)
Nature: Hasty (+15% Spe, +28% Accuracy, -1 Def)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Trace:
(Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )

Magic Guard: (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shed Skin (DW LOCKED): (Passive)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+, 109.25 rounded)
Size Class: 1
Weight Class: 1

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect

Mind Reader
Sheer Cold
Metrenome
Me First
Mirror Coat

Dive
Thundebolt
Substitute
Protect
Volt Switch
Scald



Smeargle (Da Vinci) (M)
Nature: Naive (+15% Speed, +9% Accuracy, -1 SpD)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo:
Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (DW LOCKED): Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1(-)
Spe: 87 (+, 86.25)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 0
DC: 0/5

Attacks:
Physical:
Fake Out
Dig
Super Fang

Special:
Discharge
Dragon Pulse
Flamethrower

Status:
Endure
Counter
Pain Split
Helping Hand
Sketch
Sketch
Sketch



Gyarados* Topsy (M)

Type: Water/Flying
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Intimidate, Moxie
  • Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
  • Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Nature: Careful (+1 SpD, -1 SpA)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 5 (+)
Spe: 81

Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (27):
Physical:

Thrash
Splash*
Tackle*
Bite
Aqua Tail
Bounce*
Reversal*
Earthquake
Bide
Dragon Tail
Stone Edge
Ice Fang
Iron Head
Waterfall
Avalance
Special:
Dragon Rage
Bubble*
Other:
Rain Dance
Dragon Dance
Endure
Taunt
Reflect
Torment
Thunder Wave
Substitute
Double Team
Swagger


Only listing updates that actually change something about my mons,
Cyclohm, Defense Rank up.

Cyclohm (Aires) (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon

Abilities: Shield Dust, Static, Overcoat (HA)

HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 3
AC: 5/5

Attacks:

Physical:
Tackle*
Spark *
Double Hit
Bide
Special:
Dragon Rage*
Thundershock *
Sonicboom *
Twister *
Hurricane
Dragon Pulse
Weather Ball
Tri Attack
Discharge
Zap Cannon
Hydro Pump*
Shock Wave*
Thunder*
Hyper Beam*
Fire Blast
Blizzard
Surf
Flamethrower
Draco Meteor
Other:
Growl *
Leer *
Charge *
Rain Dance *
Whirlwind
Slack Off
Heal Bell*
Protect*
Sunny Day
Trick Room
Magnet Rise


Lucario gets Power-Up Punch

Lucario [Libra] (M)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting

Abilities: Steadfast, Inner Focus, Justified

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15=103.5=104)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 4
DC: 5/5

Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Extremespeed
Heal Pulse
Aura Sphere
Close Combat
Power-Up Punch

Detect*
Iron Defense*
Sky Uppercut*
Blaze Kick

Magnet Rise
Helping Hand
Hi Jump Kick
Ice Punch

Bulk Up*
Brick Break*
Shadow Claw*
Substitute
Rock Slide
Focus Blast


Ralts changes nature to Bold, becomes a Fairy, and swaps gender.

Ralts (Tzeentch) (F)
Nature: Bold (+Def -Atk)
Type: Psychic/Fairy

Abilities: Synchronise, Trace, Telepathy (HA LOCKED)

Stats:
Hp: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 0
AC: 2/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Shadow Sneak
Will-O-Wisp
Destiny Bond

Protect
Psychic
Reflect
Trick Room
Psyshock


Togepi becomes a fairy
Togepi (Winry) (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy

Abilities: Hustle, Serene Grace, Super Luck (HA LOCKED)

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
AC: 1/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow

Extrasensory
Future Sight
Substitute
Mirror Move
Morning Sun

Light Screen
Protect
Safe Guard
Shadow Ball
Psychic
Reflect


Snorlax gains a alight HP increase

Snorlax (Uncle Alan) (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal

Abilities: Immunity, Thick Fat, Gluttony (HA LOCKED)

Stats:
HP: 130
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 26 (-) (26.086956521739130434782608695652 rounded)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 2/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Headbutt
Belly Drum
Yawn
Rest
Body Slam
Heavy Slam

Counter
Curse
Zen Headbutt
Whirlwind
After You

Earthquake
Work Up
Brick Break
Protect
Swagger
Pay Day


Cleffa becomes a fairy!

Cleffa (Angela) (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fairy

Abilities: Cute Charm, Magic Guard, Friend Guard (HA LOCKED)

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Wish
Metronome
Substitute
Mimic
Aromatherapy

Flamethrower
Shadow Ball
Echoed Voice
Protect
Swagger


That is all
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I guess I should post changes... Listed only are those that got a change.


Hippowdon got a Defence Boost.

Hippowdon(*) [Stortamus] (M)
NATURE: Sassy (-10% Evasion)

TYPE: Ground
ABILITIES: Sand Stream / Sand Force (H)

STATS
HP: 110
Atk: Rank 4
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 40 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (59/60)
PHYSICAL
Bite*
Body Slam*
Bulldoze
Crunch
Dig*
Double-Edge
Earthquake*
Facade
Fire Fang
Fissure
Frustration
Giga Impact
Headbutt
Ice Fang
Iron Head
Iron Tail
Natural Gift
Revenge
Return
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb*
Secret Power
Stone Edge
Strength
Superpower
Tackle*
Take Down*
Thunder Fang

SPECIAL
Earth Power
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Round
Snore
Spit Up
Water Pulse

OTHER
Attract
Captivate
Curse*
Double Team
Endure
Protect
Rest
Roar*
Sand-Attack*
Sandstorm
Slack Off*
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Whirlwind
Yawn*

Garchomp got a Mega Evolution so I should post its profile...

Garchomp [Choragon] (M)
NATURE: Mild

TYPE: Dragon / Ground
ABILITIES: Sand Veil / Rough Skin (H) / Sand Force (Mega Only)

STATS (NORMAL)
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 102
Size Class: 4
Weight Class: 4
Base Rank Total: 22

STATS (MEGA)
HP: 110
Atk: Rank 7
Def: Rank 3 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 92
Size Class: 4
Weight Class: 4
Base Rank Total: 26

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (79/80)
PHYSICAL
Aerial Ace
Aqua Tail
Body Slam
Brick Break
Bulldoze
Crunch
Cut
Dig
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Dual Chop
Earthquake
Facade
False Swipe
Fire Fang
Fling
Frustration
Fury Cutter
Giga Impact
Headbutt
Iron Head
Iron Tail
Metal Claw
Natural Gift
Outrage
Poison Jab
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Shadow Claw
Slash
Stone Edge
Strength
Tackle
Take Down
Thrash

SPECIAL
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power
Fire Blast
Flamethrower
Hidden Power (Grass)
Hyper Beam
Incinerate
Mud Shot
Mud-Slap
Round
Snore
Surf
Swift
Twister
Whirlpool

OTHER
Attract
Captivate
Double Team
Endure
Hone Claws
Protect
Rain Dance
Rest
Roar
Sand-Attack
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance
Toxic

Excadrill gets Rototiller (-.-') as a pre-25 move.

Excadrill [Shovrill] (M)
NATURE: Jolly (+12% Accuracy)

TYPE: Ground / Steel
ABILITIES: Sand Rush / Sand Force / Mould Breaker (H)

STATS
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 102 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (56/57)
PHYSICAL
Aerial Ace
Brick Break
Bulldoze
Crush Claw
Cut
Dig
Drill Run
Earthquake
Facade
Fissure
Fling
Frustration
Fury Swipes
Giga Impact
Horn Drill
Iron Head
Metal Claw
Poison Jab
Rapid Spin
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Skull Bash
Slash
Strength
Submission
X-Scissor

SPECIAL
Earth Power
Focus Blast
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Round
Sludge Bomb
Snore

OTHER
Attract
Double Team
Hone Claws
Iron Defence
Magnet Rise
Metal Sound
Mud Sport
Protect
Rest
Rototiller
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Swords Dance
Toxic

Golurk got Phantom Force as a pre-25 move.

Golurk [Robolem] (-)
NATURE: Quiet (-10% Evasion)

TYPE: Ground / Ghost
ABILITIES: Klutz / Iron Fist / No Guard (H)

STATS
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (50/74)
PHYSICAL
Astonish
Bulldoze
Drain Punch
Dynamic Punch
Earthquake
Fire Punch
Fly
Focus Punch
Hammer Arm
Heavy Slam
Ice Punch
Low Kick
Low Sweep
Magnitude
Mega Punch
Phantom Force
Pound
Rock Slide
Rollout
Shadow Punch
Stone Edge
Thunder Punch
Zen Headbutt

SPECIAL
Earth Power
Focus Blast
Grass Knot
Icy Wind
Mud-Slap
Night Shade
Signal Beam
Snore
Thunderbolt

OTHER
Block
Curse
Defence Curl
Double Team
Flash
Gravity
Iron Defence
Magic Coat
Protect
Rest
Rock Polish
Safeguard
Sleep Talk
Stealth Rock
Substitute
Swagger
Telekinesis
Toxic

Stunfisk gets Flail & Water Gun as pre-25 moves

Stunfisk [Shockish] (M)
NATURE: Relaxed (-10% Evasion)

TYPE: Electric / Ground
ABILITIES: Static / Limber / Sand Veil (H)

STATS
HP: 110
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5

ATTACKS (41/67)
PHYSICAL
Bide
Bounce
Earthquake
Fissure
Flail
Payback
Revenge
Stone Edge
Tackle

SPECIAL
Discharge
Earth Power
Mud Bomb
Mud Shot
Mud-Slap
Muddy Water
Scald
Shock Wave
Sludge Bomb
Sludge Wave
Spark
Thunder
Thunderbolt
Thundershock
Water Gun

OTHER
Attract
Camouflage
Double Team
Endure
Flash
Mud Sport
Pain Split
Protect
Rain Dance
Rest
Sandstorm
Sleep Talk
Spite
Substitute
Thunder Wave
Toxic
Yawn

Steelix got a Defence boost

Steelix [Iron Chain] (M)
NATURE: Brave (-10% Evasion)

TYPE: Steel / Ground
ABILITIES: Rock Head / Sturdy / Sheer Force (H)

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (74/89)
PHYSICAL
Aqua Tail
Bide
Bind
Body Slam
Bulldoze
Crunch
Cut
Dig
Double-Edge
Dragon Tail
Earthquake
Explosion
Facade
Fire Fang
Fissure
Flail
Frustration
Giga Impact
Gyro Ball
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Payback
Rage
Return
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Sand Tomb
Self Destruct
Slam
Smack Down
Stone Edge
Strength
Tackle
Thunder Fang

SPECIAL
Dark Pulse
Dragon Pulse
Dragonbreath
Earth Power
Flash Cannon
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Snore
Twister

OTHER
Attract
Autotomise
Block
Curse
Double Team
Endure
Harden
Magnet Rise
Mimic
Mud Sport
Protect
Psych Up
Rest
Roar
Rock Polish
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic

Nidoking got an Attack boost

Nidoking [King Odin] (M)
NATURE: Mild

TYPE: Poison / Ground
ABILITIES: Poison Point / Rivalry / Sheer Force (H)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (64/132)
PHYSICAL
Aqua Tail
Bide
Bulldoze
Chip Away
Counter
Dig
Double Kick
Dragon Tail
Drill Run
Earthquake
Fire Punch
Fury Attack
Head Smash
Horn Attack
Horn Drill
Ice Punch
Megahorn
Outrage
Peck
Poison Jab
Rock Slide
Shadow Claw
Smack Down
Stone Edge
Superpower
Tackle
Thrash
Thunder Punch

SPECIAL
Blizzard
Confusion
Dragon Pulse
Earth Power
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Grass)
Ice Beam
Shadow Ball
Sludge Bomb
Surf
Thunder
Thunderbolt
Venoshock

OTHER
Captivate
Disable
Double Team
Endure
Flatter
Focus Energy
Helping Hand
Hone Claws
Leer
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Taunt
Torment
Toxic
Toxic Spikes

Dugtrio gets Rototiller as a pre-25 move

Dugtrio [Whacamole] (M)
NATURE: Jolly (+22% Accuracy)

TYPE: Ground
ABILITIES: Sand Veil / Arena Trap / Sand Force (H)

STATS
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 138 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (39/73)
PHYSICAL
Aerial Ace
Astonish
Beat Up
Bide
Bulldoze
Dig
Earthquake
Fissure
Fury Swipes
Magnitude
Night Slash
Reversal
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Scratch
Shadow Claw
Slash
Sucker Punch
Thief

SPECIAL
Earth Power
Final Gambit
Mud-Slap
Tri Attack

OTHER
Double Team
Endure
Growl
Memento
Mimic
Protect
Rest
Rototiller
Sand-Attack
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Toxic

Mamoswine gets Scary Face as a pre-25 move.

Mamoswine [Frostbite] (F)
NATURE: Hasty (+10% Accuracy)

TYPE: Ice / Ground
ABILITIES: Oblivious / Snow Cloak / Thick Fat

STATS
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (42/81)
PHYSICAL
Avalanche
Body Slam
Bulldoze
Dig
Double Hit
Earthquake
Endeavour
Flail
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Iron Head
Knock Off
Peck
Rock Slide
Superpower
Tackle

SPECIAL
Ancientpower
Blizzard
Earth Power
Hidden Power (Grass)
Ice Beam
Icy Wind
Mud Bomb
Mud-Slap
Powder Snow

OTHER
Block
Endure
Hail
Light Screen
Mist
Mud Sport
Odour Sleuth
Protect
Reflect
Roar
Scary Face
Sleep Talk
Stealth Rock
Substitute

Simipour gets Play Nice as a pre-25 move from Panpour.

Simipour [Blind] (M)
NATURE: Hasty (+16% Accuracy)

TYPE: Water
ABILITIES: Gluttony / Torrent (H)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (73/75)
PHYSICAL
Acrobatics
Aqua Tail
Astonish
Bite
Brick Break
Covet
Crunch
Cut
Dig
Dive
Endeavour
Facade
Fling
Frustration
Fury Swipes
Giga Impact
Gunk Shot
Ice Punch
Iron Tail
Knock Off
Lick
Low Kick
Low Sweep
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Superpower
Thief
Waterfall

SPECIAL
Blizzard
Brine
Focus Blast
Grass Knot
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Uproar
Water Gun

OTHER
Aqua Ring
Attract
Double Team
Hail
Helping Hand
Hone Claws
Leer
Mud Sport
Nasty Plot
Play Nice
Protect
Rain Dance
Recycle
Rest
Role Play
Sleep Talk
Substitute
Swagger
Taunt
Tickle
Torment
Toxic
Water Sport
Work Up

Pachirisu gets Nuzzle as a pre-25 move.

Pachirisu [Watt] (M)
NATURE
: Quiet (-10% Evasion)

TYPE: Electric
ABILITIES: Run Away / Pickup / Volt Absorb (H)

STATS
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 82 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: N/A
MC: 0
AC: 4/5

ATTACKS (21/68)
PHYSICAL
Bide
Flail
Hyper Fang
Iron Tail
Nuzzle
Quick Attack
Rollout
Spark
Super Fang

SPECIAL
Discharge
Electro Ball
Swift
Thunderbolt
Volt Switch

OTHER
Charge
Charm
Endure
Follow Me
Growl
Protect
Substitute
Sweet Kiss
Thunder Wave

Dusknoir gained a Hidden Ability in Frisk, its AC becomes 0/5.

Dusknoir [Caius] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Ghost
ABILITIES: Pressure / Frisk (H)

STATS
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 1
AC: 0/5

ATTACKS (52/99)
PHYSICAL
Astonish
Bind
Brick Break
Earthquake
Fire Punch
Ice Punch
Payback
Pursuit
Rock Slide
Shadow Punch
Shadow Sneak
Thunder Punch

SPECIAL
Blizzard
Charge Beam
Dark Pulse
Focus Blast
Future Sight
Hex
Hidden Power (Fire)
Hyper Beam
Ice Beam
Icy Wind
Night Shade
Psychic
Shadow Ball

OTHER
Calm Mind
Confuse Ray
Destiny Bond
Disable
Double Team
Embargo
Endure
Foresight
Gravity
Helping Hand
Imprison
Leer
Mean Look
Pain Split
Protect
Rest
Skill Swap
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick Room
Will-O-Wisp

RAID
Shadow Mend

Jynx gets Draining Kiss as a pre-25 move.

Jynx [Mobius] (F)
NATURE: Naughty

TYPE: Ice / Psychic
ABILITIES: Oblivious / Forewarn / Dry Skin (H)

STATS
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (29/114)
PHYSICAL
Avalanche
Bide
Body Slam
Doubleslap
Fake Out
Heart Stamp
Ice Punch
Lick
Payback
Pound
Wake-Up Slap
Wring Out

SPECIAL
Blizzard
Confusion
Draining Kiss
Frost Breath
Grass Knot
Ice Beam
Powder Snow
Psychic
Psyshock
Shadow Ball

OTHER
Endure
Fake Tears
Lovely Kiss
Mean Look
Miracle Eye
Perish Song
Sing
Sweet Kiss
Wish

Electivire gains Ion Deluge & Electric Terrain as pre-25 moves.

Electivire [Zaborg] (M)
NATURE: Mild

TYPE: Electric
ABILITIES: Motor Drive / Vital Spirit (H)

STATS
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (28/101)
PHYSICAL
Cross Chop
Dig
Feint
Fire Punch
Giga Impact
Ice Punch
Low Kick
Quick Attack
Thunder Punch

SPECIAL
Discharge
Electro Ball
Focus Blast
Hidden Power (Ice)
Psychic
Shock Wave
Swift
Thunderbolt
Thundershock
Volt Switch

OTHER
Barrier
Electric Terrain
Ion Deluge
Leer
Light Screen
Protect
Rain Dance
Screech
Substitute

Clefable becomes a fairy & gains Disarming Voice as a pre-25 move.

Clefable [Kuraz] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Fairy
ABILITIES: Cute Charm / Magic Guard / Unaware (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (36/146)
PHYSICAL
Bounce
Covet
Doubleslap
Meteor Mash
Pound
Wake-Up Slap

SPECIAL
Disarming Voice
Flamethrower
Ice Beam
Magical Leaf
Psychic
Stored Power
Thunderbolt

OTHER
After You
Amnesia
Aromatherapy
Bestow
Charm
Copycat
Defence Curl
Encore
Follow Me
Gravity
Growl
Light Screen
Lucky Chant
Metronome
Mimic
Minimise
Moonlight
Protect
Sing
Substitute
Sweet Kiss
Toxic
Wish

Scizor got a mega evolution.

Scizor [U-Turn] (M)
NATURE: Careful

TYPE: Bug / Steel
ABILITIES: Swarm / Technician / Light Metal (H)

STATS (NORMAL)
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size Class: 3
Weight Class: 5 [4 Light Metal]
Base Rank Total: 20

STATS (MEGA)
HP: 100
Atk: Rank 6
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 5 (+)
Spe: 75
Size Class: 3
Weight Class: 5 [4 Light Metal]
Base Rank Total: 24

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (56/84)
PHYSICAL
Acrobatics
Aerial Ace
Bide
Brick Break
Bug Bite
Bullet Punch
Counter
Double-Hit
Facade
False Swipe
Feint
Frustration
Fury Cutter
Giga Impact
Iron Head
Knock Off
Metal Claw
Night Slash
Pursuit
Quick Attack
Return
Reversal
Rock Smash
Slash
Superpower
Thief
U-Turn
Wing Attack
X-Scissor

SPECIAL
Hidden Power (Water)
Hyper Beam
Snore
Vacuum Wave
Venoshock

OTHER
Agility
Attract
Defog
Double Team
Endure
Focus Energy
Iron Defence
Leer
Light Screen
Mimic
Protect
Rain Dance
Rest
Roost
Safeguard
Sandstorm
Sleep Talk
Substitute
Sunny Day
Swords Dance
Tailwind
Toxic

Sunflora gets Flower Shield as a pre-25 move.

Sunflora [Flowra] (F)
NATURE: Relaxed (-10% Evasion)

TYPE: Grass
ABILITIES: Chlorophyll / Solar Power / Early Bird (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (48/62)
PHYSICAL
Bide
Bullet Seed
Double-Edge
Endeavour
Facade
Frustration
Giga Impact
Natural Gift
Pound
Razor Leaf
Return
Seed Bomb

SPECIAL
Absorb
Earth Power
Energy Ball
Giga Drain
Grass Knot
Hidden Power (Ground)
Hyper Beam
Leaf Storm
Mega Drain
Petal Dance
Sludge Bomb
Solar Beam

OTHER
Attract
Double Team
Encore
Endure
Flash
Flower Shield
Grasswhistle
Growth
Helping Hand
Ingrain
Leech Seed
Light Screen
Morning Sun
Protect
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Synthesis
Toxic
Worry Seed

Slaking got an Attack boost.

Slaking [Behemoth] (M)
NATURE: Brave (-10% Evasion)

TYPE: Normal
ABILITIES: Truant

STATS
HP: 125
Atk: Rank 8 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 86 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 27

EC: 9/9
MC: 0
AC: N/A

ATTACKS (27/97)
PHYSICAL
Body Slam
Counter
Earthquake
Feint Attack
Fire Punch
Focus Punch
Fury Swipes
Hammer Arm
Ice Punch
Night Slash
Punishment
Reversal
Scratch
Slash

SPECIAL
Flamethrower
Ice Beam
Thunderbolt
Uproar

OTHER
After You
Amnesia
Encore
Endure
Focus Energy
Slack Off
Sleep Talk
Substitute
Yawn

Banette got a Mega Evolution.

Banette [Banshee] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Ghost
ABILITIES: Insomnia / Frisk / Cursed Body (H) / Prankster (Mega Only)

STATS (NORMAL)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

STATS (MEGA)
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (26/83)
PHYSICAL
Feint Attack
Gunk Shot
Knock Off
Shadow Sneak
Sucker Punch

SPECIAL
Hex
Night Shade
Shadow Ball
Thunderbolt

OTHER
Confuse Ray
Curse
Destiny Bond
Disable
Embargo
Endure
Grudge
Helping Hand
Imprison
Pain Split
Screech
Snatch
Spite
Taunt
Torment
Trick
Will-O-Wisp

Gyarados got a Mega Evolution.

Gyarados [Leviair] (M)
NATURE: Jolly (+10% Accuracy)

TYPE: Water / Flying (Normal) / Dark (Mega)
ABILITIES: Intimidate / Moxie (H) / Mould Breaker (Mega Only)

STATS (NORMAL)
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 94 (+)
Size Class: 6
Weight Class: 6
Base Rank Total: 20

STATS (MEGA)
HP: 100
Atk: Rank 7
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 5
Spe: 94 (+)
Size Class: 6
Weight Class: 7
Base Rank Total: 25

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (16/87)
PHYSICAL
Aqua Tail
Bite
Bounce
Earthquake
Flail
Ice Fang
Iron Head
Reversal
Tackle
Thrash

SPECIAL
Bubble
Dragon Rage

OTHER
Protect
Spite
Splash
Substitute

Chandelure got its Hidden Ability changed to Infiltrator.

Chandelure [Glowfire] (M)
NATURE: Timid (+10% Accuracy)

TYPE: Ghost / Fire
ABILITIES: Flash Fire / Flame Body / Infiltrator (H)

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (44/63)
PHYSICAL
Astonish

SPECIAL
Clear Smog
Dark Pulse
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Inferno
Night Shade
Overheat
Psychic
Shadow Ball
Smog
Snore
Solar Beam

OTHER
Acid Armour
Confuse Ray
Curse
Double Team
Embargo
Endure
Haze
Imprison
Memento
Minimise
Pain Split
Protect
Rest
Safeguard
Sleep Talk
Spite
Substitute
Sunny Day
Taunt
Telekinesis
Toxic
Trick
Will-O-Wisp

Bronzong got a Defence & a Sp. Defence boost.

Bronzong [Meklord] (-)
NATURE: Brave (-10% Evasion)

TYPE: Steel / Psychic
ABILITIES: Levitate / Heatproof / Heavy Metal (H)

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (28/73)
PHYSICAL
Earthquake
Feint Attack
Gyro Ball
Heavy Slam
Iron Head
Rock Slide
Tackle

SPECIAL
Confusion
Extrasensory
Future Sight
Grass Knot
Psywave
Signal Beam

OTHER
Block
Confuse Ray
Endure
Heal Block
Hypnosis
Imprison
Iron Defence
Protect
Rain Dance
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Trick Room

Braviary got Brave Bird & Thrash as pre-25 moves.

Braviary [Blackwing] (M)
NATURE: Hasty (+10% Accuracy)

TYPE: Normal / Flying
ABILITIES: Keen Eye / Sheer Force / Defiant (H)

STATS
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (25/51)
PHYSICAL
Aerial Ace
Brave Bird
Crush Claw
Fury Attack
Peck
Rock Slide
Shadow Claw
Sky Attack
Sky Drop
Superpower
Thrash
U-Turn
Wing Attack

SPECIAL
Air Slash
Heat Wave
Hidden Power (Grass)

OTHER
Defog
Hone Claws
Leer
Protect
Roost
Scary Face
Sleep Talk
Tailwind
Whirlwind

Klinklang got Magnetic Flux as a pre-25 move.

Klinklang [Geargia] (-)
NATURE: Hasty (+12% Accuracy)

TYPE: Steel
ABILITIES: Plus / Minus / Clear Body (H)

STATS
HP: 90
Atk: Rank 4
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 104 (+)
Size Class: 1
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (32/48)
PHYSICAL
Bind
Gear Grind
Rock Smash
Vicegrip
Wild Charge

SPECIAL
Discharge
Flash Cannon
Hidden Power (Ground)
Hyper Beam
Signal Beam
Thunderbolt
Thundershock
Volt Switch
Zap Cannon

OTHER
Autotomise
Charge
Gravity
Iron Defence
Lock-On
Magic Coat
Magnet Rise
Magnetic Flux
Metal Sound
Protect
Rest
Sandstorm
Screech
Shift Gear
Sleep Talk
Substitute
Thunder Wave
Toxic

Medicham got a Mega Evolution.

Medicham [Mind] (M)
NATURE: Jolly (+10% Accuracy (Normal), +15% Accuracy (Mega))

TYPE: Fighting / Psychic
ABILITIES: Pure Power / Telepathy (H)

STATS (NORMAL)
HP: 90
Atk: Rank 2 [5 Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 Pure Power]

STATS (MEGA)
HP: 90
Atk: Rank 4 [8 Pure Power]
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 Pure Power]

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (28/95)
PHYSICAL
Bide
Brick Break
Bullet Punch
Drain Punch
Fake Out
Feint
Fire Punch
High Jump Kick
Ice Punch
Psycho Cut
Reversal
Rock Slide
Thunder Punch
Zen Headbutt

SPECIAL
Confusion
Hidden Power (Flying)

OTHER
Calm Mind
Detect
Double Team
Endure
Foresight
Meditate
Mind Reader
Protect
Recover
Substitute
Swagger
Toxic

Glalie got Sheer Cold as a pre-25 move.

Glalie [Mastic] (M)
NATURE: Hasty (+10% Accuracy)

TYPE: Ice
ABILITIES: Inner Focus / Ice Body / Moody (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 6
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 1/5

ATTACKS (21/67)
PHYSICAL
Avalanche
Bide
Bite
Crunch
Earthquake
Headbutt

SPECIAL
Blizzard
Icy Wind
Powder Snow
Shadow Ball
Sheer Cold

OTHER
Block
Disable
Double Team
Hail
Leer
Protect
Spikes
Substitute
Taunt
Torment

Linoone got Baby-doll Eyes, Rototiller (-.-'), & Play Rough as pre-25 moves.

Linoone [Strine] (M)
NATURE: Adamant

TYPE: Normal
ABILITIES: Pickup / Gluttony / Quick Feet (H)

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 100
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (49/87)
PHYSICAL
Covet
Dig
Facade
Flail
Fling
Frustration
Fury Cutter
Giga Impact
Gunk Shot
Headbutt
Iron Tail
Last Resort
Pin Missile
Play Rough
Pursuit
Retaliate
Return
Rock Climb
Rock Smash
Rollout
Seed Bomb
Shadow Claw
Strength
Super Fang
Tackle
Thief

SPECIAL
Icy Wind

OTHER
Attract
Baby-doll Eyes
Belly Drum
Double Team
Endure
Growl
Helping Hand
Hone Claws
Mud Sport
Odour Sleuth
Protect
Rest
Roar
Rototiller
Sand-Attack
Sleep Talk
Substitute
Switcheroo
Tail Whip
Thunder Wave
Toxic
Trick

Chansey got Double-Edge as a pre-25 move, & a HP Boost.

Chansey [Gimmick] (F)
NATURE: Adamant

TYPE: Normal
ABILITIES: Natural Cure / Serene Grace / Healer (H)

STATS
HP: 145
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 4/9
MC: 0
AC: 1/5

ATTACKS (26/127)
PHYSICAL
Counter
Double-Edge
Doubleslap
Fire Punch
Frustration
Last Resort
Return
Pound

SPECIAL
Shadow Ball

OTHER
Aromatherapy
Bestow
Charm
Copycat
Defence Curl
Endure
Gravity
Growl
Heal Pulse
Minimise
Protect
Refresh
Sing
Soft-Boiled
Substitute
Sweet Kiss
Tail Whip

Regirock got a Defence boost.

Regirock [Grandstone] (-)
Nature: Brave (-10% Evasion)

TYPE: Rock
ABILITIES: Clear Body / Sturdy (H)

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 24

EC: N/A
MC: 0
AC: 5/5

ATTACKS (54/74)
PHYSICAL
Body Slam
Brick Break
Bulldoze
Counter
Dig
Drain Punch
Earthquake
Explosion
Facade
Fire Punch
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Iron Head
Rock Slide
Rock Throw
Rock Tomb
Self Destruct
Smack Down
Stomp
Stone Edge
Superpower
Thunder Punch

SPECIAL
Ancientpower
Charge Beam
Earth Power
Focus Blast
Hidden Power (Psychic)
Hyper Beam
Snore
Thunder
Thunderbolt
Zap Cannon

OTHER
Block
Curse
Double Team
Endure
Gravity
Iron Defence
Lock-On
Mimic
Protect
Psych Up
Rest
Rock Polish
Safeguard
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Thunder Wave
Toxic


Gonna approve Frosty, Maxim, Ute, & MrcRanger97 since their changes are done at the time of this post, but my claims are SELF APPROVED. lol.

EDIT:

Frosty: APPROVED.
Maxim: APPROVED.
Ute: APPROVED.
MrcRanger97: Please remove Type & Ability descriptions. Fix this, & you are APPROVED.

4 Claims Checked puts me at 6/10 C.C. I have things to claim from, but I will do that later, lol.
 
Last edited:
DAMNIT
New moves/stuff are in ITALIC




Flareon [Jet] (Male) *


"I'll protect you. No matter the cost."
Desperation Theme: Asaki - Teardrops (Long Ver.)
Jet was part of a group of Pokémon that eventually died to a gang of Bisharp and Pawniard. Rescued by Michael, he was the first partner that he ever saw as a true friend. As a Flareon, he favours divine justice and calculation over brute force.
Lately, Jet has found one of his "supposed dead" friends, Enryu - maybe they were not killed after all?

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire

Abilities:
Flash Fire: (Passive)
Guts: (DW) (Passive) (Unlocked)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (-10% Evasion)
Size Class: 2
Weight Class: 2

Base Rank Total: 20

EC: 6/6
MC: 4
DC: 5/5

Attacks:

Level Up:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet

Double-Edge
Focus Energy
Take Down
Ember
Fire Fang
Fire Spin
Smog
Flamethrower
Fire Blast
Lava Plume
Baby-Doll Eyes
Refresh
Swift



Egg:
Wish
Tickle
Endure

Detect
Curse

Tutor:
Heal Bell
Heat Wave
Iron Tail
Superpower

TM:
Facade
Substitute
Double Team


Hyper Beam
Shadow Ball
Toxic
Roar



Swellow [Black Hawk] (Female)

"It doesn't matter to me if you're tough. I go all out every time!"

Desperation Theme: Ace Combat: Assault Horizon - Gotta Stay Fly
On evolution, Black Hawk hasn't changed much. Her cheery attitude usually gets her through the toughest situations. She looks after the new recruits and trains them in aerial combat.

Nature: Jolly (+15% Speed, +24% Accuracy, -1 SpA)
Type: Normal/Flying


Abilities:
Guts: (Passive)
Scrappy: (DW)(Unlocked)(Passive)


Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 144 (+24% Acc)
Size Class: 1
Weight Class: 2

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Level Up:
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team

Agility
Air Slash
Pluck

Egg:
Brave Bird
Roost
Refresh

Pursuit
Sky Attack

Tutor:
Endeavor

TM:
Aerial Ace
Facade
U-Turn

Rest
Fly
Giga Impact



Lilligant [Lily] (Female)

"I...I won't hold back!"
Desperation Theme: Nier: Song of the Ancients - Fate
Upon evolution, Lily is now much less shy than before... and a whole lot faster. She tends to her partners in battle and breaks the hearts of enemies.

Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
Type: Grass


Abilities:
Chlorophyll: (Passive)
Own Tempo: (Passive)
Leaf Guard: (DW)(Unlocked)(Passive)


Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+12% Acc)
Size Class: 1
Weight Class: 2

EC:6/6
MC: 0
DC:5/5

Attacks:

Level Up:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis

Teeter Dance
Magical Leaf
Stun Spore

Helping Hand
Leaf Storm
Giga Drain
Quiver Dance
Petal Dance

Egg:
Worry Seed
Ingrain
Endure

Bide
Wish

Tutor:

TM:
Sunny Day
Energy Ball
Protect

Safeguard
Toxic
Solarbeam



<Kitsunoh> [Emily] (Female)

Desperation Theme: [Niente] Neu - Pop'n Music (Piano Version)
Evolution seems to have brought a more morbid humor to Emily - she enjoys the pain of others, and yet her laugh and silliness lead to believe she's not dangerous.

Nature: Jolly (+15% Speed, +5% Acc, -1 SpA)
Type: Steel/Ghost


Abilities:
Frisk: (Passive)
Cursed Body: (DW) (Passive) (Unlocked)


Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+19% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Imprison
Tail Whip
Metal Claw
Copycat
ShadowStrike
Revenge
Iron Head
Fake Out

Egg:
Meteor Mash
Hex
Yawn
Featherdance
Psycho Shift

Tutor:
Pain Split

TM:
Toxic
Will-O-Wisp
Torment
Taunt
Dream Eater
Earthquake
Bulldoze



Mr. Mime [Mime (pronounced mee-meh)] (Male)
Desperation Theme: Emiya - Fate-Stay Night - Crow's Claw
Evolution has brought no change to Mime - his objective remains and his muteness as well. His telepathy, however, is much stronger, being able to utilize it to communicate to even humans.

Nature: Bold (+Def, -Atk)
Type: Psychic/Fairy

Abilities:
Soundproof: (Passive)
Filter: (Passive)
Technician: (DW) (Unlocked) (Passive)


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4(+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 1
Weight Class: 2

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute
Psywave
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam
Psychic
Safeguard
Misty Terrain

Egg:
Confuse Ray
Hypnosis
Icy Wind
Nasty Plot
Trick

Tutor:

TM:
Thunderbolt
Shadow Ball
Thunder Wave
Protect
Taunt
Solarbeam



<Aurumoth> [Rita] (Female)
"Getting bored here!"
Desperation Theme: Tales of Vesperia - A Bet on This Bout
Her magic in full form and her abilities nigh-unmatched now, Rita decided to work as a mercenary for Deep Blue. Her true intentions are yet unknown.

Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Type: Bug/Psychic



Abilities:
Weak Armor: (Toggle)
No Guard: (Passive)
Illusion: (DW) (Passive) (Unlocked)

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5
SpD: 3 (+)
Spe: 81 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Level Up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Light Screen
Reflect
Final Gambit
Tail Glow
Will-O-Wisp

Egg:
Close Combat
Megahorn
Disable
Bug Buzz
Hydro Pump
Counter

Tutor:

TM:
Thunder
Psychic
Toxic
Will-o-Wisp
Protect
Substitute
Blizzard
Focus Blast
Overheat
Psyshock
Solarbeam
Shadow Ball



Delcatty [Eris] (Female)

"Nya, this is fun!"
Desperation Theme (Can we even call it that?): Blazblue Continuum Shift 2 - Catus Carnival
Evolution honestly didn't change Eris a bit. Though her attacks hurt twice as much now...

Nature: Adamant (+Atk, -SpA)

Type: Normal


Abilities:
Cute Charm: (Passive)
Normalize: (Toggle)
Wonder Skin: (DW) (Unlocked) (Passive)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:


Level Up:
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
Doubleslap
Assist
Charm

Double-Edge
Heal Bell
Covet

Egg:
Wish
Simple Beam
Sucker Punch

Zen Headbutt
Helping Hand

Tutor:

TM:
Dig
Protect
Frustration

Return
Thunder Wave
Facade
Giga Impact



Houndoom [Cecille] (Female)
"Get out of my sight, or I'll burn you to a crisp."
Desperation Theme: Blazblue Continuum Shift - Nightmare Fiction
Evolution has made Cecille much colder and much more cruel than she already was. Jet still can't help but feel she has some feelings, though.
Nature: Bold (+ Defense, - Attack)
Type: Dark/Fire



Abilities:
Early Bird: (Passive)
Flash Fire: (Passive)
Unnerve: (DW) (Unlocked) (Passive)

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Thunder Fang
Embargo
Inferno

Egg:
Fire Spin
Nasty Plot
Will-o-Wisp
Counter
Spite

Tutor:
Dark Pulse

TM:
Fire Blast
Sludge Bomb
Torment
Protect
Taunt
Snarl
Substitute
Hidden Power (Ice, 6)
Swagger
Hyper Beam
Double Team
Roar
Toxic
Solarbeam
Shadow Ball
Attract
Incinerate



<Eevee> [Josephine] (Female)
"God complex? I'll show you god complex!"
Desperation Theme: MAX MAXIMIZER VS DJ TOTTO - STULTI
An Eevee with a slight god complex, Josephine, who prefers to be called Jo, has shown amazing psychic prowess from birth. However, she says she has just awoken, and her powers will be much more powerful when her body is at full form.
Nature: Timid (+ Speed, +9% Acc, -Attack)
Type: Normal


Abilities:
Run Away: (Passive)
Adaptability: (Passive)
Anticipation: (DW) (Passive) (Locked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+9% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 3
DC: 1/5

Attacks:
Level Up:
Helping Hand
Tail Whip
Tackle
Sand-Attack
Growl
Quick Attack
Bite
Covet
Take Down
Baby-Doll Eyes
Refresh
Swift

Egg:
Wish
Yawn
Stored Power
Endure
Detect

Tutor:

TM:
Shadow Ball
Protect
Substitute
Rest
Sleep Talk



Rufflet [Dylan] (Male)
Desperation Theme: Guile's Theme - Hyper Street Fighter II: Anniversary Edition

Nature:Careful (+SpD, -SpA)

Type: Flying/Normal


Abilities:
Keen Eye: (Passive)
Sheer Force:(Toggle)
Hustle:(DW)(Toggle) (Locked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Level Up:
Aerial Ace
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Wing Attack

Egg: N/A

Tutor:

Roost
Superpower
Tailwind
Snore
Sleep Talk

TM:
Protect
Sky Drop
Toxic
Rest
U-Turn



Monferno [Red] (Male)
Desperation Theme: Ape Escape 3 - Monkey Red Face-Off (1)
Evolution changed nothing about Red himself psychologically - though he seems to catch the attention of many female fans.
Nature: Hasty (+Speed, +16% Accuracy, -Defense)
Type: Fire/Fighting


Abilities:
Blaze: (Passive)
Iron Fist: (Passive) (DW) (Unlocked)


Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 94 (+15% Acc)
Size Class: 2
Weight Class: 2
Base Rank Total: 16


EC: 4/9
MC: 3
DC: 5/5

Attacks:
Level Up:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Mach Punch
Acrobatics
Slack Off
Flare Blitz
Close Combat

Egg:
Blaze Kick
Quick Guard
Fake Out
Counter
Encore

Tutor:
ThunderPunch
TM:
Fire Blast
Grass Knot
U-Turn
Protect
Substitute
Brick Break



<Lampent> [Sierra] (Lampent)
Desperation Theme: Shonen Radio - uən
Sierra was reborn as a Lampent, even going as far as to burn everything in her path. There may be more to her than the eye lets on.

Nature:
Type: Ghost/Fire



Abilities:
Flash Fire: (Passive)
Flame Body: (Passive)
Infiltrator: (Passive) (DW) (Locked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC:4/9
MC:0
DC:3/5

Attacks:
Level Up:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Overheat
Hex
Shadow Ball

Egg:
Clear Smog
Haze
Acid
Acid Armor
Captivate

TM:
Hidden Power (Fighting, 6)
Solarbeam
Protect
Substitute
Taunt
Psychic

Tutor:
Dark Pulse




Metagross [Deep Blue] (Genderless)
"I am Deep Blue, the most lethal weapon in Unova. Prepare yourself, non-computerized creature."
Desperation Theme: Crowzfest - Phoenix Sword
Evolution has turned Deep Blue into a walking supercomputer - powerful processing system, solid firewalls and a ton of options. It's still slow as turtles, though.

Nature: Sassy (+SpD, -Spe, -10% Evasion)
Type: Steel/Psychic

Abilities:
Clear Body: (Passive)
Light Metal: (DW) (Locked) (Passive)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (-10% Evasion)
Size Class: 4
Weight Class: 9 [7 Light Metal]

EC: 9/9
MC: 4
DC: 5/5

Attacks:

Level Up:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Meteor Mash
Bullet Punch
Hammer Arm

Egg:

Tutor:
Iron Head
Iron Defense
Zen Headbutt
ThunderPunch

TM:
Ice Punch



Starly [Squall] (Male)
Nature: Jolly (+15% Speed, +16% Acc, -1 SpA)
Type: Normal/Flying

Abilities:
Keen Eye: (Passive)
Reckless: (DW) (Passive) (Locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+16% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace

Egg:
Double-Edge
Roost
Steel Wing
Pursuit
Fury Attack

TM:
Fly
Rest
Frustration
Substitute
Return



Sentret [Zeal] (Female)
Desperation Theme: Persona 4 - The Almighty
You thought Zeal was male, right? You're not the first - countless mistake Zeal for a male - and then they get destroyed. Within her lie the countless problems of being who she is - low power, not good innate abilities, etc. - but she trains hard to be the very best.

Nature: Rash (+Special Attack, -Special Defense)
Type: Normal



Abilities:
Run Away: (Passive)
Keen Eye: (Passive)
Frisk: (DW) (Passive) (Locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 11

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up:
Tackle
Scratch
Foresight
Defense Curl
Quick Attack
Fury Swipes
Helping Hand
Follow Me
Slam

Egg:
Double-Edge (Egg)
Pursuit (Egg)
Iron Tail (Egg)
Trick (Egg)
Substitute (Egg)

TM:
Thunderbolt (TM)
Solarbeam (TM)
Ice Beam (TM)
Toxic (TM)
Protect (TM)



Pyroak [Charles] (Male)

"Enguarde!"

Desperation Theme: Guilty Gear XX - Holy Orders (Be Just or Be Dead)
As a Pyroak, Charles took a liking towards honorable, powerful battles. Don't get in the way of his Flare Blitz, lest you be obliterated and removed from existence.
Nature: Sassy (+SpD, -Spe, -10% Evasion)

Type: Fire/Grass

Abilities:
Rock Head: (Passive)
Battle Armor: (Passive)
Chlorophyll: (DW)(Passive)(Unlocked)

Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Level Up:
Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Synthesis
Petal Dance
Zap Cannon
Heat Crash

Egg:
Blaze Kick
Counter
Seed Bomb
Aromatherapy
Earth Power

Tutor:

TM:
Rock Slide
Flame Charge
Toxic
Protect
Grass Knot
Substitute
Energy Ball
Bulldoze
Earthquake



Arcanine [Claire] (Female)
"Dance, oh winds of time, for you shorten my life on this planet..."

Desperation Theme: Guilty Gear XX - Blue Water, Blue Sky
Claire's evolution has made her power - and passions - grow tenfold. She seems to have taken a liking towards Red...

Nature: Mild (+Special Attack, -Defense)
Type: Fire

Abilities:
Intimidate: (Activated)
Flash Fire: (Passive)
Justified: (DW) (Unlocked) (Passive)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:
Thunder Fang
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Extremespeed
Outrage

Egg:
Close Combat
Morning Sun
Flare Blitz
Fire Spin
Iron Tail
Thrash

Tutor:
Dragon Pulse
Iron Head

TM:
Hidden Power (Ice, 6)
Wild Charge
Protect
Substitute
Dig
Hyper Beam
Giga Impact
Solarbeam
Bulldoze



Pidgey [Kalut] (Male)
NATURE: Brave (-10% Evasion)
Desperation Theme: ???

TYPE
Normal/Flying

ABILITIES
Keen Eye: (Passive)
Tangled Feet: (Passive)
Big Pecks (DW): (Passive) (Locked)

STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

ATTACKS (16/62)
PHYSICAL
Brave Bird
Facade
Fly
Quick Attack
Steel Wing
Tackle
U-Turn
Wing Attack

SPECIAL
Gust
Twister

OTHER
Agility
Featherdance
Foresight
Roost
Sand-Attack
Whirlwind



<Larvesta> [Nero] (Male)
Desperation Theme: Zirkfied

Nero is passionate for acting - just as much as Charles, and they are quite the buddies in acting! However, Nero boasts about his greatness, even in battle.

Nature: Modest (+1 SpA, -1 Atk)

Type: Fire/Bug


Abilities:
Flame Body: (Passive)
Swarm: (DW) (Passive) (Locked)

Stats:
HP: 90
Atk: 2 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC:0/6
MC:0
DC:0/5

Attacks:
Level Up:
Ember
String Shot
Leech Life
Take Down

Egg:
Endure
Foresight
Morning Sun
Harden
Zen Headbutt

TM:
Solarbeam
Psychic
Overheat
Will-O-Wisp
Light Screen

Tutor:



<Charmeleon> [Ruth] (Female)
Desperation Theme: Blazblue - Bullet Dance

A quick evolution brought Ruth more power, but no other changes. A fiery dragon spirit may arise, though.....

Nature: Lonely (+1 Atk, -1 Def)

Type: Fire

Abilities:
Blaze: (Passive)
Solar Power: (DW) (Passive) (Unlocked)


Stats:
HP: 90
Atk: 4 (+)
Def: 1 (-)
SpA: 3
SpD: 3
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC:4/9
MC:0
DC:5/5

Attacks:

Level Up:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower

Egg:
Counter
Dragon Rush
Flare Blitz
Dragon Dance
Outrage

TM:
Protect
Substitute
Rock Slide
Fire Blast
Dragon Claw
Brick Break
Tutor:


<Numel> [Camille] (Female)
Desperation Theme: Onimusha Blade Warriors - Departure
Camille is a pretty quiet girl - never likes to fight, and even when she tries to protect her friends, she can't.
Nature: Brave (+1 Atk, -Spe, -10% Evasion)

Type: Fire/Ground


Abilities:
Oblivious: (Passive)
Simple: (Passive)
Own Tempo: (DW) (Passive) (Locked)


Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 3
SpD: 2
Spe: 30 (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC:0/6
MC:0
DC:0/5
Attacks:
Level Up:

Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Egg:
Iron Head
Endure
Mud Bomb
Heat Wave
Yawn
TM:
Toxic
Protect
Substitute
Bulldoze
Rock Slide
Tutor:


<Mollux> [Will] (Male)
"I live for myself, and no one else. Don't tell me what to do."
Desperation Theme: Glaring Radiokids - chilblain
Will, despite being a fire type, is careless and cold-hearted. It doesn't seem like the snail is interested in anything, even battling.
Nature: Bold (+Defense, -Attack)
Type: Fire/Poison


Abilities:
Dry Skin: (Passive)
Illuminate: (DW) (Toggle) (Locked)


Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC:0
DC:0/5
Attacks:
Level Up:

Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Egg:
Aqua Ring
Stealth Rock
Heal Pulse
Heal Bell
Rapid Spin
TM:
Toxic
Protect
Venoshock
Substitute
Will-O-Wisp
Tutor:


<Torchic> [Enryu] (Male)
"..."
Desperation Theme: Street Fighter X Tekken - Street Fighter Rivals #1
One of Jet's original group, Enryu has changed from a motor mouth to the most quiet person you'll see. One has to wonder what the Pawniard did to him to be like this...
Nature: Mild (+Special Attack, -Special Defense)
Type: Fire


Abilities:
Blaze: (Passive)
Speed Boost: (Passive) (DW) (Locked)


Stats:
HP: 90
Attack: Rank 2
Defense: Rank 2
Special Attack: Rank 4 (+)
Special Defense: Rank 1 (-)
Speed: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:0/9
MC:0
DC:0/5
Attacks:
Level Up:

Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Egg:
Counter
Endure
Low Kick
Night Slash
Rock Slide
TM:
Protect
Substitute
Overheat
Aerial Ace
Rest
Tutor:


<Tepig> [Seth] (Male)
Desperation Theme: Ape Escape 3 - Blue Monkey Battle
Seth feels like the little bro to Red - little does he know, he will be much bigger than him. He demonstrates kindness to all but those who attack him.
Nature: Quiet (+Special Attack, -Speed, -10% Evasion)
Type: Fire


Abilities:
Blaze: (Passive)
Thick Fat: (DW) (Passive) (Locked)


Stats:
HP: 100
Attack: Rank 3
Defense: Rank 2
Special Attack: Rank 3 (+)
Special Defense: Rank 2
Speed: 39 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC:0/9
MC:0
DC:0/5
Attacks:
Level Up:

Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Egg:
Heavy Slam
Superpower
Yawn
Body Slam
Endeavor
TM:
Fire Blast
Rest
Wild Charge
Protect
Substitute
Tutor:


That should be all. Hopefully.
 
Last edited:
Gen 6 updates, hooray!

Step 1: Update STABS - COMPLETE
Step 2: Update Abilities - COMPLETE
Step 3: Update stats - COMPLETE
Step 4: Mega Evolutions - COMPLETE
Step 5: Update moves - COMPLETE
Step 6: Free nature changes if any - COMPLETE



Cyclohm [Gandalf] (M)
Nature: Modest (+Special Attack, -Attack)
Type: Electric/Dragon
Electric: Electric STAB; immune to paralysis status.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW Unlocked): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Grants immunity to Powder moves. Full list: Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Zap Cannon
Double Hit
Thrash
Whirlwind
Bide
Tri Attack
Outrage

DragonBreath
Hydro Pump
Magnet Rise
Heal Bell
Power Gem
Mud-Slap
Endure
Shock Wave
Dragon Dance
Gust
Water Pulse
Dragon Rush
Headbutt
Swift
Secret Power
Captivate
Natural Gift

Light Screen
Thunder
Thunder Wave
Thunderbolt
Protect
Draco Meteor
Flamethrower
Toxic
Hail
Blizzard
Substitute
Hidden Power (Ground 7)
Fire Blast
Volt Switch
Surf
Sunny Day
Ice Beam
Electroweb
Sleep Talk
Rest
Torment
Hyper Beam
Double Team
Roar
Earthquake
Charge Beam
Signal Beam
Snore
Hone Claws
Flash
Sandstorm
Attract
Round
Incinerate
Bulldoze
Trick Room
Dragon Claw
Facade
Frustration
Return
Strength
Waterfall
Aerial Ace
Giga Impact
Wild Charge

Total: 85 - COMPLETE as of Gen 5


Haxorus "Frodo" (M)
Nature: Jolly (+15% Speed, -Special Attack, +14% Accuracy)

Type: Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender.
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW Unlocked): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 21
+14% Accuracy

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Outrage
Giga Impact
Taunt
Guillotine
Dragon Dance
Dragon Pulse
Swords Dance

Counter
Night Slash
Endure
Reversal
Focus Energy
Razor Wind
Harden

X-Scissor
Dig
Double Team
Endeavor
Iron Tail
Aqua Tail
Superpower
Sleep Talk
Protect
Toxic
Rest
Payback
Poison Jab
Aerial Ace
Facade
Return
Frustration
Substitute
Rock Slide
Earthquake
Brick Break
Draco Meteor
Low Kick
Snore
Hone Claws
Roar
Hidden Power (Grass 7)
Sunny Day
Hyper Beam
Rain Dance
Rock Tomb
Attract
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Bulldoze
Dragon Tail
Grass Knot
Swagger
Rock Smash
Cut
Surf
Strength

Total: 68 - COMPLETE as of Gen 5


Dragonite "Sam" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Dragon/Flying
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW Unlocked): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
-10% Evasion

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Safeguard
Hyper Beam
Dragon Tail
Dragon Rush
Aqua Tail
Dragon Dance
Fire Punch
Thunderpunch
Roost
Wing Attack
Hurricane

Extremespeed
Aqua Jet
Water Pulse
Haze
Mist
Horn Drill
Body Slam
Endure
Focus Punch
Dynamicpunch
Shock Wave
Zap Cannon
Bide
Double-Edge

Toxic
Protect
Thunderbolt
Hidden Power (Grass 7)
Draco Meteor
Dragon Pulse
Icy Wind
Flamethrower
Substitute
Ice Beam
Light Screen
Frustration
Return
Rest
Double Team
Dive
Sky Drop
Fly
Heat Wave
Bind
Superpower
Ice Punch
Iron Head
Iron Tail
Fire Blast
Blizzard
Thunder
Brick Break
Rock Slide
Surf
Rain Dance
Hail
Aerial Ace
Earthquake
Stone Edge
Bulldoze
Roar
Tailwind
Swagger

Dispel

Total: 72


Hydreigon "Sauron" (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -Defense)

Type: Dragon/Dark
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
+15% Accuracy

EC: 9/9
MC: 0
DC: N/A

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Body Slam
Outrage
Dragon Pulse
Scary Face
Hyper Voice
Slam
Dragon Rush
Scary Face
Double Hit
Tri Attack
Work Up

Fire Fang
Ice Fang
Head Smash
Thunder Fang
Assurance
Astonish
Screech
Wing Attack

Torment
Protect
Taunt
Dark Pulse
Earth Power
Aqua Tail
Superpower
Thunder Wave
Dragon Tail
Roost
Draco Meteor
Heat Wave
Iron Tail
Tailwind
Sleep Talk
Zen Headbutt
Toxic
Sunny Day
Rain Dance
Surf
Fire Blast
Flamethrower
Rest
Hidden Power (Ice 7)
Hyper Beam
Stone Edge
Bulldoze
Rock Slide
Acrobatics
Focus Blast
Frustration
Earthquake
Return
Double Team
Reflect
Rock Tomb
Facade
Attract
Thief
Round
Echoed Voice
Charge Beam
Incinerate
Payback
Giga Impact
Psych Up
Swagger
U-Turn
Substitute
Flash Cannon
Fly
Strength
Signal Beam
Snore
Spite
Uproar

Total: 83 - COMPLETE as of Gen 5


Garchomp "Gimli" (M)
Nature: Hasty (+15% Speed, +16% Accuracy, -Defense)

Type: Dragon/Ground
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW Unlocked): (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22
+16% Accuracy

Mega ability:
Sand Force: (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mega stats:
HP: 110
Atk: Rank 7
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 106 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 26
+13% Accuracy

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Tackle
Sand-Attack
Dragon Rage
Take Down
Sandstorm
Sand Tomb
Slash
Dragon Claw
Dig
Dragon Rush
Dual Chop
Crunch
Fire Fang

Outrage
Scary Face
Thrash
Body Slam
Double-Edge
Endure
Whirlpool
Mud Shot
Mud-Slap
Natural Gift

Protect
Earthquake
Toxic
Earth Power
Sleep Talk
Stealth Rock
Flamethrower
Fire Blast
Rest
Dragon Pulse
Iron Head
Frustration
Rain Dance
Sleep Talk
Surf
Stone Edge
Return
Brick Break
Sunny Day
Iron Tail
Bulldoze
Rock Slide
Dragon Tail
Draco Meteor
Roar
Aerial Ace
Double Team
Substitute
Shadow Claw
Rock Smash
Poison Jab
Strength
Swagger
Aqua Tail

Total: 57


Kingdra "Legolas" (M)
Nature: Hasty (+15% Speed, +11% Accuracy, -Defense)

Type: Water/Dragon
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW Unlocked): (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18
+11% Accuracy

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Brine
Dragon Pulse
Hydro Pump
Twister
Dragon Dance
Yawn

Muddy Water
Octazooka
Outrage
Endure
Disable
Clear Smog
Flail
Bide
Water Pulse
Double-Edge
Mimic
Whirlpool

Rain Dance
Ice Beam
Dive
Surf
Icy Wind
Double Team
Bounce
Protect
Scald
Rest
Hidden Power (Fire 7)
Sleep Talk
Draco Meteor
Blizzard
Toxic
Waterfall
Hyper Beam
Hail
Iron Head
Substitute
Facade
Return
Frustration
Facade
Giga Impact

Total: 50


Shelgon "Aragorn" (M)
Nature: Mild (+Special Attack, -Defense)

Type: Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW Unlocked): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Grants immunity to Powder moves. Full list: Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 7/9
MC: 0
DC: 5/5

Attacks:

Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Dragon Claw
Double-Edge
Crunch
Zen Headbutt
Protect
Dragonbreath
Scary Face

Endure
Hydro Pump
Thrash
Dragon Dance
Dragon Rush

Brick Break
Fire Blast
Rock Slide
Flamethrower
Rain Dance
Sunny Day
Double Team

Total: 25/75


Trapinch "Peregrin" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Ground
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Passive) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW Locked): (Toggle) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 8 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
-10% Evasion

EC: 1/9
MC: 0
DC: 1/5

Attacks:

Bite
Sand-Attack
Faint Attack
Sand Tomb
Mud-Slap
Bide
Bulldoze
Rock Slide
Dig
Superpower
Earthquake
Fissure
Crunch
Feint

Endure
Flail
Mud Shot
Focus Energy
Quick Attack

Protect
Swagger
Rock Tomb
Double Team

Total: 23


Swablu "Saruman" (M)
Nature: Relaxed (+Defense, -15% Speed, -10% Evasion)

Type: Normal/Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (DW Locked): (Activated) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

Cloud Nine also has a command that can nullify weather on the field.

Command: (Ability: Cloud Nine)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
-10% Evasion

EC: 1/6
MC: 0
DC: 1/5

Attacks:

Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Round
Natural Gift
Take Down
Dragon Pulse
Perish Song

Agility
Endure
Haze
Dragon Rush
Hyper Voice

Toxic
Ice Beam
Solarbeam
Protect
Double Team

Total: 22


Druddigon "Meriadoc" (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Rough Skin: (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force: (Toggle) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Mold Breaker (DW Locked): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: N/A
MC: 0
DC: 2/5

Attacks:

Leer
Scratch
Hone Claws
Bite
Scary Face
Dragon Rage
Slash
Crunch
Dragon Claw
Outrage

Fire Fang
Thunder Fang
Sucker Punch
Crush Claw
Snatch

Protect
Double Team
Earthquake
Dig
Substitute

Total: 20


Infernape "Vanguard" (M)
The name Vanguard copyrighted by Leethoof and Treadshot A1. Vagnuard the Chimchar is a trademark of A1 Incorporated.

Nature: Hasty (+15% Speed, +18% Accuracy, -Defense)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW UNLOCKED): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
+18% Accuracy

EC: 9/9
MC: 0
DC: 5/5

Moves:

Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Close Combat
Flare Blitz
Slack Off
Acrobatics
Fire Spin
Facade
Feint
Punishment
Calm Mind

Focus Punch
Encore
Fake Out
Blaze Kick
Assist
Counter
Endure
Quick Guard
Submission
Focus Energy
Double Kick

Protect
Fire Blast
U-Turn
Flamethrower
Blast Burn
Heat Wave
Helping Hand
Endeavor
Low Kick
Stealth Rock
Grass Knot
Dual Chop
Earthquake
Covet
Gunk Shot
Iron Tail
Protect
Substitute
Double Team
Focus Blast
Dig
Fire Punch
Thunderpunch
Brick Break

Total: 53


Revenankh "Tutankhamen" (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Ghost/Fighting
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW Unlocked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 5/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Moonlight
Punishment
Revenge
Vital Throw
Grudge

Shadow Sneak
Counter
Mach Punch
Focus Punch
Drain Punch
Endure
Superpower
Trick
Wide Guard
Destiny Bond
Curse
Secret Power

Taunt
Protect
Earthquake
Toxic
Substitute
Double Team
Brick Break
Bulldoze
Return
Telekinesis
Rest
Facade
Pain Split
Sleep Talk
Helping Hand
Ice Punch
Rock Slide
Smack Down
Payback
Low Sweep
Sunny Day
Sandstorm
Rock Tomb
Torment
Dual Chop
Knock Off
Poison Jab
Giga Impact
Bind
Snore

Dispel
Shadow Mend


Total: 58


Medicham "Karate Kid" (M)
Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Pure Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW Unlocked): (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2 [5 Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
+10% Accuracy

Mega ability:
Pure Power: (Passive) Same effect as above, but doubles Attack stat instead when holding Medichamite.

Mega stats:
HP: 90
Atk: Rank 4 [8 Medichamite Pure Power]
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 Medichamite Pure Power]
+15% Accuracy

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Bide
Meditate
Confusion
Hidden Power (Ice 7)
Swagger
Mind Reader
Feint
Calm Mind
Hi Jump Kick
Recover
Force Palm
Reversal
Power Trick
Acupressure
Psych Up
Fire Punch
Thunderpunch
Ice Punch
Detect

Fake Out
Bullet Punch
Drain Punch
Psycho Cut
Baton Pass
Secret Power
Endure
Foresight
Dynamicpunch
Counter

Protect
Focus Punch
Substitute
Zen Headbutt
Double Team
Brick Break
Rock Slide
Double Team
Pain Split
Sleep Talk
Gravity
Helping Hand
Magic Coat
Low Kick
Toxic
Telekinesis
Return
Frustration
Trick
Retaliate
Giga Impact

Total: 50


Machamp "Chuck" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW Unlocked): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19
-10% Evasion

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Cross Chop
Dynamicpunch
Submission
Wake-Up Slap
Scary Face
Wide Guard
Cross Chop

Close Combat
Counter
Encore
Bullet Punch
Meditate
Heavy Slam
Focus Punch
Bide

Toxic
Fire Blast
Earthquake
Ice Punch
Protect
Superpower
Stone Edge
Focus Blast
Dig
Brick Break
Rock Slide

Total: 35

Tomohawk "Red Hawk" (M)
Nature: Modest (+Special Attack, -Attack)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Intimidate:
(Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Hyper Voice
Superpower
Rest
Work Up
Retaliate
Bulk Up
Submission
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Sky Drop
Hurricane
Healing Wish

Rapid Spin
Yawn
Baton Pass
Confuse Ray
Haze

Protect
Substitute
Double Team
Brick Break
Return
Toxic
Fly
Roost
Bounce
Hyper Beam
Reflect
Stealth Rock
After You
Tailwind
Sleep Talk
Rest
Hidden Power (Ice 7)

Total: 48

Gallade "Chivalry" (M)
Nature: Rash (+Special Attack, -Special Defense)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater
Stored Power
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Swords Dance
Psycho Cut
Helping Hand
Feint
False Swipe
Protect
Close Combat

Skill Swap
Shadow Sneak
Encore
Disable
Destiny Bond

Psyshock
Substitute
Return
Reflect
Light Screen

Total: 37


Syclant(*) "GlassAnt" (F)
Nature: Naive (Gives a 15% boost to Speed (Rounded up), +23% Accuracy, -1 * to Special Defense)
Type: Ice/Bug

Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Abilities:
Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW) [UNLOCKED]: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 140 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
+23% Accuracy

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Ice Punch
Leer (*)
Leech Life (*)
Scratch (*)
Focus Energy (*)
Ice Shard (*)
Slash (*)
Bug Bite (*)
Icicle Spear (*)
Icy Wind (*)
Hail
X-Scissor
Avalanche
Ice Beam
Bug Buzz
Sheer Cold
Fury Attack

Earth Power (*)
Tail Glow (*)
Signal Beam (*)
Counter
Water Pulse
Silver Wind

Acrobatics (*)
Protect (*)
Blizzard
Substitute
Focus Blast
Protect

Total: 29


Nidoking (*) "Captain Nido" (M)
Nature: Mild (+ * Special Attack, - * Defense)

Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point: (Toggle) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force (DW) [UNLOCKED]: (Toggle) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:
Nidoking
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Tackle (*)
Leer (*)
Peck (*)
Focus Energy (*)
Double Kick (*)
Poison Sting (*)
Fury Attack (*)
Horn Attack (*)
Helping Hand (*)
Toxic Spikes
Poison Jab
Horn Drill
Flatter
Captivate
Megahorn
Earth Power
Chip Away

Sucker Punch (*)
Poison Tail (*)
Counter (*)
Head Smash
Endure

Ice Beam (*)
Thunderbolt (*)
Sludge Bomb (*)
Protect
Flamethrower

Total: 27


Tyranitar (*) "Hitler" (M)
Nature: Relaxed (+ * Defense, - *15% Speed, - 10% Accuracy)
Type: Rock/Dark

Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

Sand Stream: (Activated) When entering into battle, this Pokemon summons a massive Sandstorm that lasts for 4 rounds, 6 with a Smooth Rock, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Command: (Ability: Sand Stream)

The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw abilities.
Unnerve (DW) [UNLOCKED]: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23
-10% Evasion

Mega ability:
Sand Stream: Same effect as above, but the Sandstorm summoned is infinite if holding Tyranitarite.

Mega stats:
HP: 110
Atk: Rank 7
Def: Rank 7 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 61 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 28

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Thrash (*)
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Dark Pulse
Earthquake
Crunch
Stone Edge
Payback
Thunder Fang
Ice Fang
Fire Fang
Hyper Beam
Giga Impact

Outrage (*)
Dragon Dance (*)
Stealth Rock (*)
Pursuit
Assurance
Endure

Return (*)
Smack Down (*)
Substitute
Protect
Dig
Fire Blast
Thunderpunch
Double Team
Dragon Tail
Bulldoze

Total: 34


Butterfree "Compound Lens" (F)
Nature: Timid (+15% Speed, -1 Attack, +8% Accuracy)

Type: Bug/Flying
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Compouneyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (DW UNLOCKED) (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 81 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 15
+8% Accuracy

EC: 5/5
MC: 0
DC: 5/5

Attacks:

Tackle
String Shot
Bug Bite
Harden
Confusion
Poisonpowder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Bug Buzz
Quiver Dance
Silver Wind
Tailwind
Safeguard

Snore
Iron Defense
Roost

Substitute
Toxic
Hidden Power (Electric 7)
Solarbeam
Venoshock
Protect
U-Turn

Total: 27

Rampardos (Jason) M
Nature: Rash
Type: Rock

Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Sheer Force [DW Unlocked]: (Toggle) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 110
Atk: Rank 7
Def: Rank 2
SpA (+): Rank 4
SpD (-): Rank 1
Spe: 58
Size Class: 3
Weight Class: 5
Base Rank Total: 20

6/6 EC
0 MC
5/5 DC

Moves:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash
Screech

Hammer Arm
Crunch
Whirlwind
Thrash
Stomp

Fire Punch
Fire Blast
Substitute
Stone Edge
Thuderbolt
Ice Beam
Earthquake

Total: 22

Beedrill "D'aww!" (M)
Nature: Adamant (+Atk, -SpA)

Type: Bug/Poison
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper (DW Unlocked): (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/5
MC: 0
DC: 5/5

Attacks:

Poison Sting
String Shot
Bug Bite
Harden
Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
Pin Missile
Agility
Assurance
Poison Jab
Endeavor

Endure

Electroweb
Iron Defense
Drill Run
Roost
Brick Break
Toxic
Protect

Total: 23


Poliwag "KyogreToad" (M)

Nature: Bold (+1 * Defense, -1 * Attack)

Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Water Absorb (Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (Passive): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (Innate, DW Locked): (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 1
DC: 3/5

Attacks:

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Body Slam
Bubblebeam
Amnesia
Belly Drum
Mud Shot
Wake-Up Slap
Hydro Pump
Mud Bomb

Encore
Haze
Water Pulse
Ice Ball
Mind Reader

Toxic
Scald
Protect
Double Team
Surf

Total: 24


Necturna "Princess Peach" (F)
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Grass / Ghost
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW Unlocked): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
-10% Evasion

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Shadow Ball
Natural Gift
Thunder Fang
Poison Fang
Super Fang
Horn Leech

Sketch Soak
Future Sight
Leaf Storm
Curse
Ingrain
Gravity
Leaf Blade

Protect
Hidden Power (Fighting 7)
Return
Toxic
Energy Ball
Shadow Claw
Giga Drain
Synthesis
Skill Swap
Seed Bomb
Sleep Talk
Snatch
Trick
Rest
Substitute
Double Team
Payback
Psychic
Frustration
Hyper Beam

Dispel
Shadow Mend


Total: 42

(It's shiny. Sue me.)

Bidoof "Big Bidofo" (M)

Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Moody: (DW LOCKED) (Passive) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
-10% Evasion

EC: 1/6
MC: 2
DC: 1/5

Moves:

Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn

Endure
Sleep Talk
Skull Bash
Rock Climb
Quick Attack

Protect
Substitute
Toxic
Return
Frustration

Total: 17

Porygon-Z [Micah Sanders]
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Adaptability:
Type: Passive
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Download:
Type: Passive
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Analytic (Dream World):
Type: Passive
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Tri Attack
Discharge
Recycle
Lock On
Zap Cannon
Hyper Beam

Wonder Room
Magic Coat
Signal Beam
Swift
Pain Split
Swift

Ice Beam
Thunderbolt
Solarbeam
Teleport
Psyshock
Hyper Beam

Total: 26


Mincinno "Murderer" (F)

Nature: Adamant (+Attack, -Special Attack)

Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW LOCKED): (Passive) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Moves:

Pound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap
Wake-Up Slap
Charm
Hyper Voice
Last Resort
Baby-Doll Eyes

Knock Off
Endure
Sleep Talk
Flail
Mud-Slap

Rest
Dig
Double Team
Protect
Facade

Total: 24


Espeon "EspyOwned" (F)

Nature: Modest (+Special Attack, -1 Attack)

Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Magic Bounce (DW Unlocked): (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Moves:

Tail Whip
Tackle
Helping Hand
Sand-Attack
Growl
Quick Attack
Last Resort
Take Down
Trump Card
Bite
Baton Pass
Covet
Charm
Double-Edge
Confusion
Swift
Psybeam
Future Sight
Psychic
Morning Sun
Baby-Doll Eyes
Refresh

Endure
Yawn
Stored Power
Wish
Detect

Protect
Work Up
Double Team
Hidden Power (Fighting 7)
Toxic

Total: 32


Slowking "Hermit" (F)
Nature: Relaxed (+Defense, -15% Speed, -10% Evasion)

Type: Water/Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (DW UNLOCKED) (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse
Water Pulse
Psychic
Rain Dance
Amnesia
Psych Up
Zen Headbutt
Power Gem
Hidden Power (Electric 7)
Nasty Plot
Swagger
Trump Card

Future Sight
Sleep Talk
Wonder Room
Me First
Mud Sport
Endure
Safeguard
Counter
Zap Cannon
Brine
Pay Day
Body Slam
Focus Punch
Dynamicpunch
Nightmare
Dream Eater
Bide

Rest
Ice Beam
Scald
Toxic
Recycle
After You
Surf
Psyshock
Protect
Blizzard
Flamethrower
Fire Blast
Shadow Ball
Dig
Focus Blast
Thunder Wave
Dragon Tail
Substitute
Icy Wind
Magic Coat
Signal Beam
Trick Room
Reflect
Light Screen
Flash
Brick Break
Hail
Sunny Day

Total: 66


Krookodile "Krok" (M)
Nature: Jolly (-Special Attack, +15% Speed, +13% Accuracy)

Type: Ground/Dark
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Command: (Ability: Intimidate)
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW Unlocked): (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 106 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
+13% Accuracy

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Earthquake
Crunch
Thrash
Outrage

Fire Fang
Thunder Fang
Beat Up
Counter
Mean Look

Protect
Return
Double Team
Smack Down
Stone Edge

Total: 24


Woobat "Probat" (F)
Nature: Timid (+15% Speed, -Attack, +16% Accuracy)

Type: Flying/Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Klutz: (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Simple (DW Unlocked): (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
+16% Accuracy

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract
Air Slash
Amnesia
Future Sight
Psychic
Endeavor

Roost
Stored Power
Helping Hand
Supersonic
Knock Off

Calm Mind
Hidden Power (Fighting 7)
Shadow Ball
Magic Coat
Sleep Talk
After You
Protect
Rest

Total: 26


Metagross "CPU" (U)
Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

Type: Psychic/Steel
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Unlocked): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (-)
Size Class: 4
Weight Class: 9 [7 Light Metal]
Base Rank Total: 22
-10% Evasion

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Miracle Eye
Meteor Mash
Bullet Punch
Agility
Iron Defense
Psychic
Hyper Beam
Hammer Arm

Endure

Headbutt
Iron Head
Zen Headbutt
Earthquake
Gyro Ball
Bulldoze
Protect
Double Team

Total: 23


Staryu "Stargazer" (U)
Nature: Timid (+15% Speed, -Attack, +22% Accuracy)

Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Illuminate: (Toggle) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW Locked): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
+22% Accuracy

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubblebeam
Minimize

Aurora Beam
Barrier
Supersonic

Blizzard
Hidden Power (Fire 7)
Thunder
Hail
Rain Dance

Total: 17


Eelektrik "Eel Stew" (M)
Nature: Quiet (-15% Speed, -10% Evasion, +Special Attack)

Type: Electric
Electric: Electric STAB; immune to paralysis status.

Abilities:
Levitate (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
-10% Evasion

EC: 4/9
MC: 1
DC: N/A

Attacks:

Tackle
Thunder Wave
Spark
Charge Beam
Bind
Acid
Discharge
Crunch
Thunderbolt
Acid Spray
Coil
Wild Charge
Gastro Acid
Zap Cannon
Thrash

Magnet Rise
Protect
Thunder
Double Team
Volt Switch
Rain Dance

Total: 21

Bronzor [Bronzor]
Nature: Brave (+Atk, -Spe)

Type: Psychic/Steel
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11

EC: 5/6
MC: 0
DC: 4/5

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof: (Passive)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks:
Tackle
Confusion
Hypnosis
Impriosn
Confuse Ray
Extrasensory
Psywave
Iron Defense
Faint Attack
Safeguard
Future Sight
Metal Sound
Gyro Ball
Extrasensory
Heal Block
Heavy Slam

Earthquake
Payback
Reflect
Psyshock
Psychic

Gravity
Stealth Rock
Signal Beam
Ancientpower
Rollout

Total: 25


Yanmega "Sonic" (F)
Nature: Hasty (+15% Speed, -Defense, +14% Accuracy)

Type: Flying/Bug
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Abilities:
Speed Boost: (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Tinted Lens: (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Frisk (DW Unlocked): (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 110 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
+14% Accuracy

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Hypnosis
Detect
Supersonic
Air Slash
Bug Buzz
Wing Attack
U-Turn
Night Slash
Bug Bite
Ancientpower
Pursuit
Uproar

Reversal
Whirlwind
Silver Wind
Double-Edge
Faint Attack

Solarbeam
Toxic
Sunny Day
Protect
Substitute

Total: 27


Snorlax "Gordo" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Immunity: (Passive) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW Unlocked): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
-10% Evasion

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Swallow
Rollout
Last Resort
Natural Gift
Snatch
Fling
Headbutt
Yawn
Belly Drum
Rest
Rollout
Crunch
Sleep Talk

Counter
Whirlwind
Double-Edge
Zen Headbutt
Fissure

Protect
Thunderbolt
Ice Beam
Flamethrower
Fire Blast

Total: 34


Huntail "Bombshell" (F)
Nature: Lonely (+Attack, -Defense)

Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil (DW Unlocked): (Passive) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 52
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Clamp
Water Gun
Whirlpool
Iron Defense
Shell Smash
Bite
Screech
Water Pulse
Scary Face
Ice Fang
Baton Pass
Hydro Pump
Crunch
Aqua Tail

Endure
Aqua Ring
Muddy Water
Confuse Ray
Brine

Toxic
Rain Dance
Surf
Protect
Dive

Total: 24


Colossoil "Triassic" (F)
Nature: Hasty (+15% Speed, +14% Accuracy, -Defense)

Type: Dark/Ground
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rebound: (Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW Unlocked): (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
+14% Accuracy

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig
Bounce
Muddy Water
Magnitude
Pursuit
Stockpile
Swallow
Spit Up
Drill Run
Peck
Horn Attack
Crunch
Megahorn
Horn Drill

Fake Out
Water Spout
Sucker Punch
Encore
Fissure

Protect
Rain Dance
Sludge Wave
Earthquake
Double Team

Total: 30


Mollux "AquaFire" (F)
Nature: Modest (+Special Attack, -Attack)

Type: Fire / Poison
Fire:
Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW Locked): (Toggle)
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 0/5

Attacks:

Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Aqua Ring
Heal Pulse
Rapid Spin
Fire Spin
Charm

Toxic
Protect
Will-O-Wisp
Thunderbolt
Flamethrower

Dispel

Total: 18


Stratagem "Wulfenite" (U)
Nature: Modest (+Special Attack, -Attack)

Type: Rock
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Unlocked): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Ancientpower
Double-Edge
Rock Polish
Head Smash
Metal Sound
Giga Drain
Weather Ball
Electro Ball

Earth Power
Trick
Vacuum Wave
Heat Wave
Mud-Slap

Fire Blast
Flash Cannon
Energy Ball
Protect
Toxic
Double Team
Stealth Rock

Dispel

Total: 29


Volcarona "Sun God" (M)
Nature: Timid (+15% Speed, +15% Accuracy, -Attack)

Type: Fire/Bug
Fire:
Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Abilities:
Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW Unlocked): (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
+15% Accuracy

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Ember
String Shot
Leech Life
Take Down
Flame Charge
Bug Buzz
Flare Blitz
Amnesia
Thrash
Flame Wheel
Bug Bite
Double-Edge
Gust
Fire Spin
Whirlwind
Fiery Dance
Hurricane
Rage Powder
Heat Wave
Quiver Dance

Endure
Foresight
Morning Sun
Magnet Rise
Zen Headbutt

Sunny Day
Fire Blast
Toxic
Protect
Double Team

Dispel

Total: 30


Fidgit "Handsome" (M)
Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Persistent:
(Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW Unlocked): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
-10% Evasion

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Razor Wind
Clear Smog
Sludge Bomb
Air Slash
Gravity
Toxic Spikes
Body Slam
Lucky Chant
Me First
Heal Block
Magic Room
Wonder Room
Circle Throw
Comet Punch
Wide Guard
Earth Power

Heal Pulse
Wish
Me First
Spikes
Acid Spray

Shadow Ball
U-Turn
Sludge Wave
Toxic
Protect
After You
Helping Hand
Stealth Rock

Dispel

Total: 35

Aurumoth "Psycho" (M)
Nature: Mild (+Special Attack, -Defense)

Type: Bug/Psychic
Bug:
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor:
(Toggle) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW Unlocked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:

HP: 110
Atk: 5
Def: 3 (-)
SpA: 6 (+)
SpD: 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Zen Headbutt
Will-O-Wisp
Reflect
Light Screen
Struggle Bug
Final Gambit
Wish
Dragon Dance
Quiver Dance
Silver Wind
Ominous Wind
Ancientpower
Healing Wish

Bug Buzz
Close Combat
Hydro Pump
Counter
Disable

Psychic
Psyshock
Double Team
Protect
Rain Dance

Total: 28


Rotom "Infectionator" (U)
Nature: Modest (+Special Attack, -Attack)

Type: Electric/(Ghost/Water/Fire/Grass/Ice/Flying)
Electric: Electric STAB; immune to paralysis status.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ice: Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
Rotom
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

Rotom-C
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3 kg)
Base Rank Total: 20

Rotom-F
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

Rotom-H
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3kg)
Base Rank Total: 20

Rotom-W
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20

EC: N/A
MC: 0
DC: N/A

Attacks:

Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Discharge
Charge

Ominous Wind
Swift
Sucker Punch
Mud-Slap
Pain Split

Thunderbolt
Thunder
Rain Dance
Sunny Day
Shadow Ball

Forme only moves:
Leaf Storm (Mow)
Hydro Pump (Wash)
Overheat (Heat)
Blizzard (Frost)

Total: 20

Onix "Taumatawhakatangihangakoauauotamateaturipukakapikimaungahoronukupokaiwhenuakitanatahu" (M)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)

Type: Rock/Ground
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rock Head:
(Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW Locked): (Toggle) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 60 (-)
Size Class: 7
Weight Class: 6
Base Rank Total: 17
-10% Evasion

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
Dragonbreath
Sandstorm
Slam

Rollout
Heavy Slam
Flail
Block
Rock Blast

Earthquake
Toxic
Protect
Roar
Double Team

Total: 25

Sunflora "Stalin" (M)
Nature: Bold (+Defense, -Attack)

Type: Grass
Grass: Grass:
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Chlorophyll:
(Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW Locked): (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 3/5

Attacks:

Absorb
Growth
Mega Drain
Ingrain
Grasswhistle
Leech Seed
Endeavor
Razor Leaf
Sunny Day
Worry Seed
Giga Drain
Synthesis
Solarbeam
Double-Edge
Seed Bomb
Pound
Bullet Seed
Petal Dance
Leaf Storm
Flower Shield

Bide
Endure
Encore
Nature Power
Curse

Protect
Double Team
Substitute
Energy Ball
Grass Knot

Total: 30


Free nature changes:
Druddigon: Careful->Adamant
Espeon: Timid->Modest
Mollux: Bold->Modest
Stratagem: Timid->Modest
 
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