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Counter (-3)
Substitute (-2)
Role Play (-2)
Iron Tail (-2)
Pay Back (-2)
Purchasing sableye for 7CC
CC : 8 -> 1
Saber
Sableye (M)
Nature:
Brave (Attack increased by * ; Speed Decreased by * ) Type:
Dark/Ghost
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Keen Eye: (Type : Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Type : Passive)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Hidden Abilities:
Prankster [DW Locked]: (Type : Passive)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Ranger: Approved.
Rediamond: Approved. You really should denote within the stat section what stats were raised and lowered.
ViralN9: Approved.
Eternal Drifter: Approved.
Frosty: Approved.
Neomance: Approved.
Box: Approved.
SimonSays: Approved.
Épinine (Togekiss) gets 6 MC (7) * Using 6 MC to learn Covet (2), Snore (2) & Uproar (2), leaving her at 1
Kirot (Metagross) gets 1 UC (+1 MC = 2) * Using 2 MC to learn Snore (2), leaving it at 0
Cicuta (Roserade) has 5 MC * Using 4 MC to learn Covet (2) & Snore (2), leaving her at 0
Katherine (Gardevoir) gets 8 UC (+8 MC) * Using 8 MC to learn Magic Room (2), Wonder Room (2), Recycle (2) & Snore (2), leaving her at 0
Kurt (Slowbro) gets 4 UC (+4 MC) * Using 4 MC to learn Iron Tail (2) & Recycle (2), leaving him at 0
Mirage (Bronzong) gets 2 UC (+2 MC) * Using 2 MC to learn Snore (2), leaving it at 0
Omen (Medicham) gets 6 UC (+6 MC)
* Using 8 MC to learn Gravity (2), Sleep Talk (2), Trick (2), leaving him at 0
Mandala (Exceggute) gets 4 UC (+4 UC = 8 MC) * Using 10 MC to learn Block (2), Giga Drain (2), Skill Swap (2) & Sleep Talk (2), leaving him at 0
Hecate (Aurumoth) gets 4 UC (+4 MC = 4) * Using 4 MC to learn Magic Room (2) & Wonder Room (2), leaving him at 0
Using 7 CC to get Venus the Mawile, and using my remaining 22 UC and pouring it into her MC *Using 22 MC to learn Foul Play (2), Ice Punch (2), Iron Head (2), Knock Off (2), Magnet Rise (2), Pain Split (2), Sleep Talk (2), Snatch (2), Stealth Rock (2), Super Fang (2), ThunderPunch (2), leaving her at 0
Venus (Mawile) {}
Nature: Adamant (+1 Atk, -1 SpA) Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Hyper Cutter: (Passive)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack and natural Attack stage by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Sheer Force: (Toggle)
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Litwick [Hitodama] (M) Nature: Timid (+15% Spe, +5% Accuracy, -1 Atk) Type: Ghost/Fire Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect. Fire: Fire STAB; immune to burn status. Brighten Command.
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Infiltrator (DW Locked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard and Substitute with all of its attacks.
TM Moves:
Taunt
Protect
Psychic
Flame Charge
Energy Ball
Commands:
Brighten
Edit: I might as well update my team for Gen VI, including the above claim.
Scratchet [Saber] (Male) Nature: Modest (+1 SpA, -1 Atk) Type: Normal/Fighting Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Vital Spirit (DW): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Level-up:
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Hyper Voice
Egg Moves:
Confuse Ray
Stealth Rock
Yawn
Haze
Nature Power
TM Moves:
Return
Brick Break
Double Team
Substitute
Rock Slide
Tutor Moves:
Bounce
Ralts [Arthur] (Male) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace: (Passive)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Cupra [Purity] (Male) Nature: Rash(+1 SpA, -1 SpD) Type: Bug/Psychic Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Ralts [Guinevere] (F) Nature: Bold (+1 Def, -1 Atk) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace: (Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW Locked): (Passive)
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Togepi [Vol] (F) Nature: Bold (+1 Def, -1 Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Caterpie [Vent] (F) Nature: Modest (+1 Sp.Atk, -1 Atk) Type: Bug Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Run Away (DW Locked): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Ledyba [Incandesce] (M) Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion) Type: Bug/Flying Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit attacks, with a cap of five (5). Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW Locked): (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed and natural Speed stage by one (1) when struck by attacks of those types. Self-targeted attacks do not increase the natural Speed stage.
Egg Moves:
Bide
Drain Punch
Focus Punch
Encore
Knock Off
TM Moves:
Toxic
Protect
SolarBeam
Dig
Acrobatics
No changes to Scratchet.
Scratchet [Saber] (Male) Nature: Modest (+1 SpA, -1 Atk) Type: Normal/Fighting Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Vital Spirit (DW): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Level-up:
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Hyper Voice
Egg Moves:
Confuse Ray
Stealth Rock
Yawn
Haze
Nature Power
TM Moves:
Return
Brick Break
Double Team
Substitute
Rock Slide
Tutor Moves:
Bounce
Ralts gains the Fairy-type, becoming a Psychic / Fairy-type.
Ralts [Arthur] (Male) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Psychic/Fairy Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Synchronize: (Passive)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace: (Passive)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
No changes for Cupra, aside from an updated version of Keen Eye.
Cupra [Purity] (Male) Nature: Rash(+1 SpA, -1 SpD) Type: Bug/Psychic Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.), in addition to being unaffected by an opponent’s evasion. The Pokemon's attacks are still affected by its own accuracy. Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Ralts gains the Fairy-type, becoming a Psychic / Fairy-type.
Ralts [Guinevere] (F) Nature: Bold (+1 Def, -1 Atk) Type: Psychic/Fairy Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Synchronize: (Passive)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace: (Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW Locked): (Passive)
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Togepi [Vol] (F) Nature: Bold (+1 Def, -1 Atk) Type: Fairy Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Caterpie [Vent] (F) Nature: Modest (+1 Sp.Atk, -1 Atk) Type: Bug Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Run Away (DW Locked): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Ledyba [Incandesce] (M) Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion) Type: Bug/Flying Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage if Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW Locked): (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed and natural Speed stage by one (1) when struck by attacks of those types. Self-targeted attacks do not increase the natural Speed stage.
XY are coming tomorrow... and I have to get some moves before they increase in price.
Unmei the Natu has 1 MC stored. I'll have her learn the BW TM Ally Switch, and B2W2 Tutors Signal Beam and Skill Swap, a total of 1 MC and 5 UC.
Unmei the Natu, Seer of Fate:
EC: 5/6
MC: 0 (Gains Ally Switch, Signal Beam, and Skill Swap)
DC: 4/5
UC: 14
Fear, Terror, and Despair the Hydriegon have 1 MC stored. I'll have the Eaters learn B2W2 Move Tutors Iron Tail, Spite, and Tailwind for a total of 1 MC and 5 UC.
Fear, Terror, and Despair, the Hydreigon, Eaters of Worlds:
EC: 9/9
MC: 0 (Gains Iron Tail, Spite, and Tailwind)
UC: 9
Kyofu the Tyranitar will gain the B2W2 Move Tutors Block, Dragon Pulse, Iron Defense, and Spite, for 8 UC.
Kyofu the Tyranitar, Demon Lord of Tyranny:
EC: 9/9
MC: 0 (Gains Block, Dragon Pulse, Iron Defense, and Spite)
DC: 5/5
UC: 1
Tetsu the Bisharp has 1 MC stored. I'll have him spend it, with my last UC, on B2W2 Tutor Snatch.
Tetsu the Bisharp, Metal Demon:
EC: 6/6
MC: 0 (Gains Snatch)
DC: 5/5
So I'm gonna update for Gen VI. I know it's a bit early, but w/e.
Current:
Braviary (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Attacks (50/50):
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Defog
Slash
Crush Claw
Superpower
Air Slash
Whirlwind
Sky Drop
Brave Bird
Thrash
Toxic
Bulk Up
Hidden Power (Grass, 7)
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Retaliate
Shadow Claw
Giga Impact
Work Up
Rock Slide
Swagger
Pluck
U-turn
Substitute
Rock Smash
Cut
Fly
Strength
Blaziken (F) Nature: Quiet (+1 SpA, -15% Spe, 10% Eva) Type: Fire/Fighting Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Focus Punch
Hone Claws Roar
Toxic
Hidden Power (Ice, 7)
Sunny Day
Hyper Beam
Protect Frustration
Solarbeam
Earthquake Return
Dig Brick Break
Double Team
Fire Blast Rock Tomb
Aerial Ace Facade
Flame Charge
Secret Power
Rest Attract
Low Sweep
Round
Echoed Voice
Overheat Focus Blast
Fling
Incinerate
Will-O-Wisp
Acrobatics
Shadow Claw Giga Impact
Stone Edge
Swords Dance Bulldoze
Captivate
Rock Slide Work Up
Natural Gift
Poison Jab
Swagger
Substitute Rock Smash
Cut
Strength
Rock Climb
Blast Burn Body Slam
Bounce Counter
Double-Edge
Dual Chop
DynamicPunch
Fire Pledge Fury Cutter
Headbutt
Heat Wave Helping Hand
Knock Off
Last Resort
Low Kick
Mega Punch
Mega Kick Mimic
Mud-Slap
Role Play
Seismic Toss
Sleep Talk Snore
Superpower Swift
Thunderpunch Vacuum Wave
Salamence (M) Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def) Type: Dragon/Flying Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Hone Claws
Roar
Toxic Hidden Power
Sunny Day
Hyper Beam
Rain Dance
Frustration
Earthquake Return
Brick Break Double Team
Flamethrower
Fire Blast Rock Tomb
Aerial Ace Facade
Secret Power
Rest Attract
Round
Incinerate
Steel Wing
Shadow Claw
Giga Impact
Stone Edge Bulldoze
Captivate
Rock Slide Natural Gift
Swagger
Substitute Cut
Strength
Defog
Rock Smash
Air Cutter
Aqua Tail Body Slam
Draco Meteor Dragon Pulse
Fury Cutter
Heat Wave
Hyper Voice
Iron Defense
Iron Tail Mimic
Mud-Slap
Ominous Wind
Outrage Rollout
Roost
Sleep Talk Snore
Swift
Tailwind
Wish
Gardevoir (M) Nature: Modest (+1 SpA, -1 Atk) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace: (Toggle) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Body Slam
Defense Curl
Double-Edge
Fire Punch
Headbutt
Heal Bell
Helping Hand
Hyper Voice
Ice Punch
Icy Wind
Magic Coat
Magic Room
Mimic
Mud-Slap
Nightmare
Pain Split
Recycle
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Swift
Thunderpunch
Trick
Wonder Room
Zen Headbutt
Hydreigon (F) Nature: Naive (+15% Spe, +15% Acc, -1 SpD) Type: Dark/Dragon Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities: Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Attacks (42/84):
Double Hit
Tri Attack
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch Slam
Dragon Pulse Work Up
Dragon Rush
Body Slam Scary Face
Hyper Voice
Outrage
Assurance
Astonish
Fire Fang
Head Smash
Ice Fang Screech
Thunder Fang
Roar Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect Rain Dance
Frustration
Earthquake
Return
Double Team Reflect
Flamethrower
Fire Blast Rock Tomb
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Focus Blast Charge Beam
Incinerate
Acrobatics Payback
Giga Impact
Stone Edge Thunder Wave
Psych Up
Bulldoze
Rock Slide
Dragon Tail
Swagger
U-turn
Substitute Flash Cannon
Rock Smash
Fly
Surf Strength
Aqua Tail
Dark Pulse
Draco Meteor Earth Power
Heat Wave Iron Tail
Roost Signal Beam
Sleep Talk
Snore
Spite
Superpower
Tailwind Uproar
Zen Headbutt
Wing Attack
Mothra [Aurumoth] (F) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Bug/Psychic Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Weak Armor: (Toggle) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.
Electroweb
Helping Hand
Icy Wind Magic Coat
Magic Room
Recycle
Role Play
Skill Swap
Trick
Wonder Room
Hitmontop (M) Nature: Impish (+1 Def, -1 SpA) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.
Abilities: Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: (Ability: Intimidate) Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Steadfast (DW): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round
Attacks(35/76):
Fake Out
Foresight
Helping Hand
Revenge
Rolling Kick
Tackle
Focus Energy
Pursuit
Quick Attack
Triple Kick
Rapid Spin
Feint
Agility
Quick Guard
Wide Guard
Counter
Detect
Close Combat
Endeavor
Curse
Toxic
Bulk Up Hidden Power
Sunny Day
Protect Rain Dance
Frustration
Earthquake Return
Dig
Brick Break
Double Team Sandstorm
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Low Sweep
Round
Retaliate
Stone Edge
Gyro Ball
Bulldoze
Captivate
Rock Slide Work Up
Natural Gift
Swagger
Substitute
Strength
Rock Smash
Bullet Punch
Endure
Hi Jump Kick
Mach Punch Mind Reader
Vacuum Wave
Body Slam
Covet
Double-Edge
Drill Run Headbutt
Low Kick
Mega Kick
Mimic Mud-Slap
Role Play
Rollout
Seismic Toss
Sleep Talk
Snore
Sucker Punch Swift
Twister
Uproar
Angel of Death [Charizard] (F) Nature: Naughty Type: Fire/Flying Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
<Pwnemon> can i claim .2 uc for geodude's prize claim for "emotional trauma"
Abilities: Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Hone Claws
DynamicPunch
Headbutt
Curse
Roar
Toxic
Hidden Power
Sunny Day Take Down
Hyper Beam
Protect
Frustration
Solarbeam Submission
Dragonbreath
Earthquake Return
Dig Brick Break
Double Team Sandstorm
Reflect
Bide
Fire Blast Rock Tomb
Aerial Ace
Facade
Flame Charge
Secret Power
Skull Bash
Rest
Attract Round
Echoed Voice
Overheat Focus Blast
Fling
Sky Drop Incinerate
Will-O-Wisp
Shadow Claw Swords Dance
Bulldoze
Captivate
Rock Slide
Dragon Tail
Natural Gift
Swagger
Substitute
Cut
Fly
Strength
Defog
Rock Smash
Air Cutter
Blast Burn
Body Slam Defense Curl
Double-Edge
Dragon Pulse
Fire Pledge
Fire Punch
Fury Cutter
Headbutt
Iron Tail
Mega Kick
Mega Punch
Mimic
Mud-Slap
Ominous Wind
Outrage
Roost Seismic Toss
Sleep Talk Snore
Swift
Tailwind
Thunderpunch Twister
Nightcrawler [Houndoom] (M) Nature: Lonely Type: Dark/Fire Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities: Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Attacks (35/81):
Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up Fire Fang
Faint Attack
Foul Play
Embargo
Flamethrower
Crunch
Nasty Plot
Inferno
Counter
Feint
Fire Spin Punishment
Pursuit
Rage
Reversal
Sucker Punch
Curse
Roar Toxic
Hidden Power
Sunny Day
Taunt Hyper Beam
Protect Frustration
Solarbeam Return
Shadow Ball
Double Team
Sludge Bomb
Fire Blast
Torment Facade
Secret Power
Detect
Flame Charge
Rest Attract
Thief
Round
Overheat Incinerate
Endure
Will-O-Wisp Payback
Retaliate
Giga Impact
Captivate
Natural Gift
Dream Eater
Swagger
Substitute
Snarl Strength
Rock Smash
Body Slam
Dark Pulse Double-Edge
Headbutt
Heat Wave
Hyper Voice Iron Tail
Mimic
Mud-Slap
Nightmare
Role Play
Sleep Talk Snatch
Snore
Spite
Super Fang
Swift
Uproar
Birchman[Pyroak] (F) Nature: Brave Type: Fire/Grass Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Aromatherapy
Blaze Kick
Counter Dragonbreath
GrassWhistle
Inferno Natural Gift
Psybeam Sand Tomb
Seed Bomb Water Sport
Roar
Toxic
Hidden Power
Sunny Day Hyper Beam
Light Screen
Safeguard
Protect Frustration
Solarbeam
Earthquake Return
Double Team
Flamethrower
Fire Blast Rock Tomb
Facade
Flame Charge
Secret Power
Rest
Attract
Low Sweep
Round
Overheat
Energy Ball Endure
Incinerate
Will-O-Wisp Giga Impact
Flash
Swords Dance
Bulldoze
Rock Slide Dragon Tail
Grass Knot
Natural Gift
Swagger
Substitute
Flash Cannon
Rock Smash
Strength
Rock Climb
Ancientpower
Block
Earth Power
Headbutt
Heat Wave Iron Tail
Low Kick
Sleep Talk
Snore
Stealth Rock Worry Seed
Meltdown [Rotom] (-) Nature: Modest Type: Electric/Fire Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities: Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Attacks:
Overheat
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Ominous Wind
Charge
Discharge
Toxic
Hidden Power (Ice, 7)
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Thunderbolt
Thunder
Shadow Ball
Reflect
Rest
Charge Beam
Will-O-Wisp
Volt Switch
Dark Pulse
Electroweb
Pain Split
Signal Beam
Sleep Talk
Sucker Punch
Ace[Darmanitan] (M)
Nature: Docile
Type: Fire, Fire/Psychic
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Sheer Force: (Toggle)
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Zen Mode (DW): (Toggle) No default effect. When toggled, once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.
Attacks:
Tackle
Rollout
Incinerate
Rage
Swagger
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Taunt
Thrash
Belly Drum
Work Up
Superpower
Hammer Arm
Flare Blitz
Overheat
Hidden Power (Ice, 7)
Protect
Earthquake
Psychic
Brick Break
Double Team
Flame Charge
Focus Blast
Will-O-Wisp
Rock Slide
U-turn
Encore
Endure
Flame Wheel
Focus Energy
Take Down
Endeavor
Annie [Camerupt] (F) Nature: Brave (+1 Atk, -15% Spe, -10% Eva) Type: Fire/Ground Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities: Magma Armor: (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Anger Point (DW) (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Attacks:
Tackle
Growl
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Flamethrower
Rock Slide
Earth Power
Yawn
Eruption
Earthquake
Sunny Day
Protect
Solarbeam
Dig
Fire Blast
Overheat
Will-O-Wisp
Explosion
Body Slam
Endure
Mud Bomb
Rollout
Stomp
Selfdestruct
Stealth Rock
Scylar (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Sneasel (F)
Nature: Adamant
Type: Dark/Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Assist
Counter
Double Hit
Fake Out
Feint
Ice Shard
Hail
Dig
Brick Break
Aerial Ace
X-Scissor
Swinub (F)
Nature: Jolly (+15% Spe, +12% Acc, -1 SpA)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Bite
Fissure
Icicle Crash
Icicle Spear
Stealth Rock
Hail
Protect
Dig
Double Team
Rock Slide
Superpower
Tepig (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW, locked): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
First is Braviary. He has 4 spare KOC stockpiled that will be used to buy the XY TM moves Steel Wing (TM51) and Confide (TM100). Since it is unknown if Braviary gets any other moves (the only thing I saw in the research thread was Steel Wing, and everything gets Confide), I'm gonna say Braviary's movepool is once again maxed. Free nature change to Jolly.
Code:
[IMG]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/628.gif[/IMG]
[B]Braviary[/B] (M)
[B]Nature[/B]: Jolly (+15% Spe, +10% Acc, -1 SpA)
[B]Type[/B]: Normal/Flying
[B]Normal[/B]: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
[B]Flying[/B]: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
[B]Abilities[/B]:
[B]Keen Eye[/B]: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
[B]Sheer Force[/B]: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
[B]Defiant[/B] (H): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
[B]Stats[/B]:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 92+
Size Class: 3
Weight Class: 3
Base Rank Total: 20
[B]EC[/B]: 6/6
[B]MC[/B]: 0
[B]AC[/B]: 5/5
MAX MOVEPOOL - FLOOR(52/15)=3 CC
[B]Attacks[/B]:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Defog
Slash
Crush Claw
Superpower
Air Slash
Whirlwind
Sky Drop
Brave Bird
Thrash
Toxic
Bulk Up
Hidden Power (Grass, 7)
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Steel Wing
Retaliate
Shadow Claw
Giga Impact
Work Up
Rock Slide
Swagger
Pluck
U-turn
Substitute
Rock Smash
Confide
Cut
Fly
Strength
Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Tailwind
(I will be using code tags for easy c/p purposes).
Next up is Blaziken. No changes for her.
Code:
[IMG]https://www.pokecheck.org/i/anim/257.gif[/IMG][img]http://www.smogon.com/media/sprites/xy/front/blaziken-mega.png[/img]
[b]Blaziken[/B] (F)
[B]Nature[/B]: Quiet (+1 SpA, -15% Spe, 10% Eva)
[B]Type[/B]: Fire/Fighting
[B]Fire[/B]: Fire STAB; immune to burn status. Brighten Command.
[B]Fighting[/B]: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[B]Abilities[/B]:
[B]Blaze[/B]: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
[B]Speed Boost[/B] (H): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
[B]Stats[/B]:
(Normal Blaziken)
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21
(Mega Blaziken)
Atk: Rank 7
Def: Rank 3
SpA: Rank 6+
SpD: Rank 3
Spe: 85-
Size Class: 3
Weight Class: 4
Base Rank Total: 25
[B]EC[/B]: 9/9
[B]MC[/B]: 0
[B]AC[/B]: 5/5
[B]Attacks[/B]:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz
Agility
Baton Pass
Counter
Endure
Featherdance
Night Slash
Reversal
Hone Claws
Hidden Power (Ice, 7)
Sunny Day
Hyper Beam
Protect
Solarbeam
Earthquake
Dig
Double Team
Fire Blast
Aerial Ace
Rest
Overheat
Shadow Claw
Swords Dance
Rock Slide
Substitute
Blast Burn
Bounce
Dual Chop
DynamicPunch
Fire Pledge
Heat Wave
Mega Punch
Mega Kick
Sleep Talk
Superpower
Thunderpunch
Turns out Salamence has 1 MC stockpiled. Using it to buy the level-up move Scary Face.
Code:
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[B]Salamence[/B] (M)
[B]Nature[/B]: Hasty (+15% Speed, +12% Accuracy, -1 Def)
[B]Type[/B]: Dragon/Flying
[B]Dragon[/B]: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
[B]Flying[/B]: effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
[B]Abilities[/B]:
[B]Intimidate[/B]: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
[B]Moxie[/B] (H): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
[B]Stats[/B]:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 115+
Size Class: 4
Weight Class: 5
Base Rank Total: 22
[B]EC[/B]: 9/9
[B]MC[/B]: 0
[B]AC[/B]: 5/5
[B]Attacks[/B]:
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Dragonbreath
Scary Face
Zen Headbutt
Fly
Dragon Claw
Crunch
Double-Edge
Dragon Tail
Dragon Dance
Dragon Rush
Endure
Hydro Pump
Thrash
Toxic
Earthquake
Brick Break
Fire Blast
Aerial Ace
Rest
Shadow Claw
Giga Impact
Stone Edge
Rock Slide
Substitute
Air Cutter
Aqua Tail
Draco Meteor
Heat Wave
Hyper Voice
Iron Defense
Iron Tail
Outrage
Roost
Sleep Talk
Tailwind
Wish
Gardevoir gets his nature changed to Brave. According to the research thread, Gardevoir gets Moonblast, Misty Terrain, and Wish from the relearner, so Gardevoir gets these for free.
Code:
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[B]Gardevoir[/B] (M)
[B]Nature[/B]: Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type[/B]: Psychic/Fairy
[B]Psychic[/B]: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[b]Fairy[/b]: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
[B]Abilities[/B]:
[B]Synchronize[/B]: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
[B]Trace[/B]: (Toggle) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
[B]Telepathy[/B] (H): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
[b]Pixelate[/b] (MEvo): (Toggle) When Active, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When Inactive, this Pokemon's Normal-type attacks have their BAP increased by two (2).
[B]Stats[/B]:
(Normal Gardevoir)
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 3
Base Rank Total: 21
(Mega Gardevoir)
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 7
SpD: Rank 5
Spe: 85-
Size Class: 3
Weight Class: 3
Base Rank Total: 25
[B]EC[/B]: 9/9
[B]MC[/B]: 0
[B]AC[/B]: 5/5
[B]Attacks[/B]:
Healing Wish
Magical Leaf
Moonblast
Misty Terrain
Wish
Growl
Confusion
Double Team
Teleport
Lucky Chant
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater
Stored Power
Destiny Bond
Disable
Encore
Grudge
Synchronoise
Psyshock
Hidden Power (Ice)
Thunderbolt
Shadow Ball
Focus Blast
Endure
Grass Knot
No change for Hydreigon.
Code:
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[B]Hydreigon[/B] (F)
[B]Nature[/B]: Naive (+15% Spe, +15% Acc, -1 SpD)
[B]Type[/B]: Dark/Dragon
[B]Dark[/B]: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
[B]Dragon[/B]: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
[B]Abilities[/B]:
[B]Levitate[/B]: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[B]Stats[/B]:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 2-
Spe: 113+ (+15 Acc)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
[B]EC[/B]: 9/9
[B]MC[/B]: 0
[B]AC[/B]: N/A
[B]Attacks[/B]:
Double Hit
Tri Attack
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Body Slam
Outrage
Assurance
Astonish
Fire Fang
Head Smash
Ice Fang
Thunder Fang
Roar
Taunt
Hyper Beam
Protect
Frustration
Earthquake
Return
Double Team
Fire Blast
Focus Blast
Acrobatics
Stone Edge
U-turn
Substitute
Fly
Surf
Dark Pulse
Draco Meteor
Heat Wave
Roost
Superpower
Tailwind
Zen Headbutt
Wing Attack
Aurumoth's nature changes to Sassy.
Code:
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[B]Mothra[/B] [Aurumoth] (F)
[B]Nature[/B]: Sassy (+1 SpD, -15% Spe, -10% Eva)
[B]Type[/B]: Bug/Psychic
[B]Bug[/B]: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
[B]Psychic[/B]: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[B]Abilities[/B]:
[B]Weak Armor[/B]: (Toggle) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
[B]No Guard[/B]: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
[B]Illusion[/B] (H): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.
[B]Stats[/B]:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3+
Spe: 81-
Size Class: 4
Weight Class: 5
Base Rank Total: 22
[B]EC[/B]: 9/9
[B]MC[/B]: 0
[B]AC[/B]: 5/5
[B]Attacks[/B]:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Reflect
Light Screen
Zen Headbutt
Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn
Psyshock
Ice Beam
Blizzard
Thunderbolt
Thunder
Psychic
Double Team
Focus Blast
Substitute
Surf
Helping Hand
Icy Wind
No changes for Hitmontop.
Code:
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[B]Hitmontop[/B] (M)
[B]Nature[/B]: Impish (+1 Def, -1 SpA)
[B]Type[/B]: Fighting
[B]Fighting[/B]: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[B]Abilities[/B]:
[B]Intimidate[/B]: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: (Ability: Intimidate)
[B]Technician[/B]: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
[B]Steadfast[/B] (H): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round
[B]Stats[/B]:
HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1-
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17
[B]EC[/B]: 6/6
[B]MC[/B]: 0
[B]AC[/B]: 5/5
[B]Attacks[/B]:
Fake Out
Foresight
Helping Hand
Revenge
Rolling Kick
Tackle
Focus Energy
Pursuit
Quick Attack
Triple Kick
Rapid Spin
Feint
Agility
Quick Guard
Wide Guard
Counter
Detect
Close Combat
Endeavor
Toxic
Bulk Up
Protect
Earthquake
Brick Break
Double Team
Rock Slide
Rock Smash
Bullet Punch
Endure
Hi Jump Kick
Mach Punch
Vacuum Wave
Drill Run
Mimic
Sucker Punch
Charizard gets a nature change to Sassy.
Code:
[IMG]http://www.silver-islands.com/images/sprites/bw-shiny-ani/006charizard.gif[/IMG][img]http://www.smogon.com/media/sprites/xy/front/charizard-mega-x.png[/img][img]http://www.smogon.com/media/sprites/xy/front/charizard-mega-y.png[/img]
[B][URL='http://www.youtube.com/watch?v=K6_zsJ8KPP0']Angel of Death[/URL][/B] [Charizard] (F)
[B]Nature[/B]: Sassy (+1 SpD, -15% Spe, -10% Eva)
[B]Type[/B]: Fire/Flying, Fire/Dragon
[B]Fire[/B]: Fire STAB; immune to burn status. Brighten Command.
[B]Flying[/B]: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
[b]Dragon[/b]: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
<Pwnemon> can i claim .2 uc for geodude's prize claim for "emotional trauma"
[B]Abilities[/B]:
[B]Blaze[/B]: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
[B]Solar Power[/B] (H): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
[b]Tough Claws[/b] (MEvo X): (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
[b]Drought[/b] (MEvo Y): (Trigger) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and lasts for four (4) rounds, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
[B]Stats[/B]:
(Normal Charizard)
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 4+
Spe: 85-
Size Class: 3
Weight Class: 4
Base Rank Total: 20
(Mega Charizard X)
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 4+
Spe: 85-
Size Class: 3
Weight Class: 5
Base Rank Total: 24
(Mega Charizard Y)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 7
SpD: Rank 5+
Spe: 85-
Size Class: 3
Weight Class: 4
Base Rank Total: 25
[B]EC[/B]: 9/9
[B]MC[/B]: 0
[B]AC[/B]: 5/5
[B]Attacks[/B]:
Air Slash
Heat Wave
Dragon Claw
Scratch
Leer
Growl
Ember
Smokescreen
Metal Claw
Dragon Rage
Rage
Scary Face
Fire Fang
Flame Burst
Flamethrower
Slash
Inferno
Flare Blitz
Ancientpower
Counter
Crunch
Dragon Dance
Focus Punch
Sunny Day
Solarbeam
Earthquake
Dig
Double Team
Bide
Fire Blast
Rest
Attract
Overheat
Sky Drop
Shadow Claw
Body Slam
Outrage
Roost
Sleep Talk
Thunderpunch
Nature change for Houndoom to Bashful.
Code:
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[URL='http://www.youtube.com/watch?v=JseJekD5T-M'][B]Nightcrawler[/B][/URL] [Houndoom] (M)
[B]Nature[/B]: Bashful
[B]Type[/B]: Dark/Fire
[B]Dark[/B]: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
[B]Fire[/B]: Fire STAB; immune to burn status. Brighten Command.
[B]Abilities[/B]:
[B]Early Bird[/B]: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
[B]Flash Fire[/B]: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
[B]Unnerve[/B] (H): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
[b]Solar Power[/b] (MEvo): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
[B]Stats[/B]:
(Normal Houndoom)
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
(Mega Houndoom)
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 115
Size Class: 4
Weight Class: 4
Base Rank Total: 21
[B]EC[/B]: 6/6
[B]MC[/B]: 0
[B]AC[/B]: 5/5
[B]Attacks[/B]:
Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Foul Play
Embargo
Flamethrower
Crunch
Nasty Plot
Inferno
Counter
Feint
Fire Spin
Reversal
Sucker Punch
Roar
Sunny Day
Taunt
Protect
Solarbeam
Sludge Bomb
Fire Blast
Torment
Detect
Flame Charge
Rest
Overheat
Will-O-Wisp
Snarl
Dark Pulse
Heat Wave
Hyper Voice
Sleep Talk
Next is Pyroak, who gets a nature change to Sassy.
Code:
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[B][URL='http://www.youtube.com/watch?v=eebzVpqm7-s']Birchman[/URL][/B][Pyroak] (F)
[B]Nature[/B]: Sassy (+1 SpD, -15% Spe, -10% Acc)
[B]Type[/B]: Fire/Grass
[B]Fire:[/B] Fire STAB; immune to burn status. Brighten Command
[B]Grass:[/B] Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
[B]Abilities[/B]:
[B]Rock Head[/B]: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
[B]Battle Armor[/B]: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
[B]Chlorophyll[/B] (H): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
[B]Stats[/B]:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4+
Spe: 51-
Size Class: 4
Weight Class: 5
Base Rank Total: 20
[B]EC[/B]: 9/9
[B]MC[/B]: 0
[B]AC[/B]: 5/5
[B]Attacks[/B]:
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Flame Burst
Leaf Tornado
Synthesis
Iron Defense
Double-Edge
Petal Dance
Lava Plume
Zap Cannon
Aromatherapy
Blaze Kick
Counter
Inferno
Psybeam
Seed Bomb
Sunny Day
Protect
Solarbeam
Earthquake
Flamethrower
Fire Blast
Overheat
Energy Ball
Will-O-Wisp
Rock Slide
Heat Wave
Stealth Rock
No changes for Rotom, Darmanitan, nor Camerupt.
Code:
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[B][URL='http://www.youtube.com/watch?v=hOzulXud52I']Meltdown[/URL][/B] [Rotom] (-)
[B]Nature[/B]: Modest (+1 SpA, -1 Atk)
[B]Type[/B]: Electric/Ghost, Electric/Fire
[B]Electric[/B]: Electric STAB; immune to paralysis status.
[B]Ghost:[/B] Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
[b]Fire:[/b] Fire STAB; immune to burn status. Brighten command.
[B]Abilities[/B]:
[B]Levitate[/B]: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[B]Stats[/B]:
(Normal Rotom)
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 91
Size Class: 2
Weight Class: 3
Base Rank Total: 20
(Rotom-A)
HP: 90
Atk: Rank 2-
Def: Rank 4
SpA: Rank 5+
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20
[B]EC[/B]: N/A
[B]MC[/B]: 0
[B]AC[/B]: N/A
[B]Attacks[/B]:
Overheat
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Ominous Wind
Charge
Discharge
Toxic
Hidden Power (Ice)
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Thunderbolt
Thunder
Shadow Ball
Reflect
Rest
Charge Beam
Will-O-Wisp
Volt Switch
Dark Pulse
Electroweb
Pain Split
Signal Beam
Sleep Talk
Sucker Punch
Code:
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[B][URL='http://www.youtube.com/watch?v=mXrz5h_Ida0']Ace[/URL][/B] [Darmanitan] (M)
[b]Nature[/b]: Docile
[b]Type[/b]: Fire, Fire/Psychic
[b]Fire[/b]: Fire STAB; immune to burn status. Brighten Command.
[b]Psychic[/b]: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[b]Abilities[/b]:
[b]Sheer Force[/b]: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
[b]Zen Mode[/b] (H): (Toggle) No default effect. When toggled, once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.
[b]Stats[/b]:
(Normal Form)
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
(Zen Mode)
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 21
[b]EC[/b]: 6/6
[b]MC[/b]: 0
[b]AC[/b]: 5/5
[b]Attacks[/b]:
Tackle
Rollout
Incinerate
Rage
Swagger
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Taunt
Thrash
Belly Drum
Work Up
Superpower
Hammer Arm
Flare Blitz
Overheat
Hidden Power (Ice, 7)
Protect
Earthquake
Psychic
Brick Break
Double Team
Flame Charge
Focus Blast
Will-O-Wisp
Rock Slide
U-turn
Encore
Endure
Flame Wheel
Focus Energy
Take Down
Endeavor
Code:
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[B][URL='http://www.youtube.com/watch?v=e2HhRFi4zuQ']Annie[/URL][/B] [Camerupt] (F)
[B]Nature[/B]: Brave (+1 Atk, -15% Spe, -10% Eva)
[B]Type[/B]: Fire/Ground
[B]Fire[/B]: Fire STAB; immune to burn status. Brighten command.
[B]Ground[/B]: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
[B]Abilities[/B]:
[B]Magma Armor[/B]: (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
[B]Solid Rock[/B]: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
[B]Anger Point[/B] (DW) (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
[B]Stats[/B]:
HP: 100
Atk: Rank 5+
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 34-
Size Class: 4
Weight Class: 6
Base Rank Total: 19
[B]EC[/B]: 6/6
[B]MC[/B]: 0
[B]DC[/B]: 6/5
[B]Attacks[/B]:
Tackle
Growl
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Flamethrower
Rock Slide
Earth Power
Yawn
Eruption
Earthquake
Sunny Day
Protect
Solarbeam
Dig
Fire Blast
Overheat
Will-O-Wisp
Explosion
Body Slam
Endure
Mud Bomb
Rollout
Stomp
Selfdestruct
Stealth Rock
Syclar changes natures to Hasty.
Code:
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Syclar.png[/IMG]
[b]Scylar[/b] (F)
[b]Nature[/b]: Hasty (+15% Spe, +25% Acc, -1 Def)
[b]Type[/b]: Ice/Bug
[b]Ice[/b]: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
[b]Bug[/b]: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
[b]Abilities[/b]:
[b]Compoundeyes[/b]: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
[b]Snow Cloak[/b]: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
[b]Technician[/b] (H): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
[b]Stats[/b]:
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 105+
Size Class: 1
Weight Class: 1
Base Rank Total: 15
[b]EC[/b]: 3/6
[b]MC[/b]: 0
[b]AC[/b]: 3/5
[b]Moves[/b]:
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear
Hail
Bug Buzz
Sheer Cold
Counter
Pin Missile
Signal Beam
Spikes
Tail Glow
Water Pulse
Hidden Power (Fire)
Blizzard
Protect
Dig
Aerial Ace
Frost Breath
Sneasel gets a nature change to Jolly.
Code:
[IMG]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/215.gif[/IMG]
[b]Sneasel[/b] (F)
[b]Nature[/b]: Jolly (+15% Spe, +30% Acc, -1 SpA)
[b]Type[/b]: Dark/Ice
[b]Dark[/b]: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
[b]Ice[/b]: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
[b]Abilities[/b]:
[b]Inner Focus[/b]: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[b]Keen Eye[/b]: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
[b]Pickpocket[/b] (H): (Passive) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
[b]Stats[/b]:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1-
SpD: Rank 3
Spe: 132+
Size Class: 2
Weight Class: 3
Base Rank Total: 16
[b]EC[/b]: 2/6
[b]MC[/b]: 0
[b]AC[/b]: 5/5
[b]Attacks[/b]:
Scratch
Leer
Taunt
Quick Attack
Faint Attack
Icy Wind
Screech
Fury Swipes
Agility
Metal Claw
Hone Claws
Assist
Counter
Double Hit
Fake Out
Feint
Ice Shard
Hail
Dig
Brick Break
Aerial Ace
X-Scissor
No change for Swinub nor Tepig.
Code:
[IMG]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/220.gif[/IMG]
[b]Swinub[/b] (F)
[b]Nature[/b]: Jolly (+15% Spe, +12% Acc, -1 SpA)
[b]Type[/b]: Ice/Ground
[b]Ice[/b]: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
[b]Ground[/b]: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
[b]Abilities[/b]:
[b]Oblivious[/b]: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
[b]Snow Cloak[/b]: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
[b]Thick Fat[/b] (H): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
[b]Stats[/b]:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 58+ (+12% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[b]EC[/b]: 1/9
[b]MC[/b]: 0
[b]AC[/b]: 1/5
[b]Attacks[/b]:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake
Flail
Bite
Fissure
Icicle Crash
Icicle Spear
Stealth Rock
Hail
Protect
Dig
Double Team
Rock Slide
Superpower
Code:
[IMG]http://www.pokemonelite2000.com/wp-content/uploads/2011/03/498.gif[/IMG]
[b]Tepig[/b] (M)
[b]Nature[/b]: Quiet (+1 SpA, -15% Spe, -10% Eva)
[b]Type[/b]: Fire
[b]Fire[/b]: Fire STAB; immune to burn status. Brighten Command.
Abilities:
[b]Blaze[/b]: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
[b]Thick Fat[/b] (H): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
[b]Stats[/b]:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3+
SpD: Rank 2
Spe: 39-
Size Class: 1
Weight Class: 1
Base Rank Total: 14
[b]EC[/b]: 0/9
[b]MC[/b]: 0
[b]AC[/b]: 0/5
[b]Attacks[/b]:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Body Slam
Covet
Heavy Slam
Magnitude
Yawn
Sunny Day
Protect
Solarbeam
Fire Blast
Wild Charge
===
Gonna buy important moves before the cost goes up.
Also, are we allowed to claim 6th gen mons yet? Unless I'm missing something, it all seems to be sorted out to me. If no, could you people tell me when they are?
Box: Approved
Gerard: Approved
P2X7: Note that STAB and Ability descriptions should be removed for gen 6, Approved
Eternal Drifter: Approved
Geodude6: Note that STAB and Ability descriptions should be removed for gen 6. Pyroak should have 52 Speed. Sneasel should have 133 Speed. Fix that and approved.
S0L1D G0LD: Approved
Frosty: Approved
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Type: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Egg Group: Monster Abilities: Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sand Veil (Passive) (Locked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 44 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 17
EC: 8/9 MC: 0 DC: 4/5
Attacks: (28/113) Level Up
Bite
Chip Away
Crunch
Earthquake
Hyper Beam
Leer
Payback
Rock Slide
Sandstorm
Scary Face
Screech
Stone Edge
Thrash Egg
Assurance
Dragon Dance
Focus Energy
Iron Defense
Iron Head Tutor
Dark Pulse
Iron Tail
Outrage
Snore
Superpower TM/HM
Brick Break
Bulldoze
Dig
Protect
Rest
Rock Polish
Rock Tomb
Snarl
Taunt
Torment
Toxic
Aerodactyl [Kimberly] [F]
Lonely Nature (+1 Atk, -1 DEF) Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Pressure (Passive): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Unnerve (Passive) (Unlocked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 2 (-) SpA: Rank 2 SpD: Rank 3 Spe: 130 Size Class: 4 Weight Class: 4 Base Rank Total: 20
MC: 0 DC: 5/5
Attacks: (16/87) Level Up
Agility
AncientPower
Bite
Fire Fing
Ice Fang
Roar
Rock Slide
Scary Face
Sky Drop
Supersonic
Thunder Fang
Wing Attack Egg
Assurance
Roost
Steel Wing
Tailwind
Whirlwind TM/HM
Dragon Claw
Earthquake
Stone Edge
Protect
Toxic
Bastiodon [Billy] [M]
Relaxed Nature (+1 Def, -15% Speed, -10% Evasion) Type: Rock/Steel
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Egg Group: Monster Abilities: Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Soundproof (Passive) (Unlocked): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Stats HP: 90 Atk: Rank 2 Def: Rank 8 (+) SpA: Rank 2 SpD: Rank 5 Spe: 26 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 20
EC: 6/6 MC: 0 DC: 5/5
Attacks: (24/73) Level Up
Endure
Heavy Slam
Iron Defense
Iron Head
Metal Burst
Metal Sound
Protect
Swagger
Tackle
Take Down
Taunt Egg
Body Slam
Counter
Fissure
Focus Energy
Rock Blast
Wide Guard Tutor TM/HM
Earthquake
Ice Beam
Rain Dance
Rock Slide
Sandstorm
Sunny Day
Toxic
Aron [Bulk] [M]
Brave Nature (+1 Atk, -15% Speed, -10% Evasion) Types: Rock/Steel
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Egg Group: Monster Abilities: Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (Passive) (Locked): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 2 SpD: Rank 2 Spe: 26 (-) Size Class: 1 Weight Class: 4 [5 Heavy Metal] Base Rank Total: 15
EC: 0/9 MC: 0 DC: 0/5
Attacks: (15/110) Level Up
Harden
Headbutt
Iron Defense
Iron Head
Metal Claw
Mud-Slap
Roar
Tackle
Take Down Egg
Body Slam
Endeavor
Head Smash
Stomp
Superpower Tutor TM/HM
Hone Claws
Protect
Rock Polish
Rock Tomb
Toxic
Rampardos [Skull] [M]
Brave Nature (+1 ATK, -15% Speed, -10% Evasion) Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Group: Monster Abilities: Mold Breaker (Passive): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4). Sheer Force (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Stats: HP: 110 Atk: Rank 8 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 50 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 20
EC: 6/6 MC: 0 DC: 5/5
Attacks: (19/89) Level Up
Assurance
Chip Away
Focus Energy
Leer
Headbutt
Head Smash
Pursuit
Scary Face
Take Down
Zen Headbutt Egg
Crunch
Double-Edge
Hammer Arm
Iron Head
Stomp Tutor
Endeavor
Fire Punch
Mud-Slap
Pain Split
ThunderPunch TM/HM
Earthquake
Protect
Rock Slide
Shock Wave
Stone Edge
Toxic
Charmander [Goldar] [M]
Naive Nature (+15% Speed, +19% Accuracy, -1 SpD)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Egg Group: Monster/Dragon
Abilities:
Blaze (Passive): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (Passive) (Locked): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (+) [+19 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks: Level Up
Dragon Rage
Ember
Fire Fang
Growl
Leer
Metal Claw
Rage
Scary Face
Scratch
SmokeScreen Egg
AncientPower
Beat Up
Counter
Dragon Pulse
Focus Punch TM/HM
Fire Blast
Hidden Power (Type: Ground; BAP: 7)
Incinerate
Rock Tomb
Toxic
Colosshale [Zordon] [M]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Dark/Water
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 2/Field
Abilities:
Rebound (Trigger): The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain (Passive): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (Passive) (Locked): This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 1/6
MC: 0
DC: 1/5
Attacks: Level Up
Bite
Body Slam
Bounce
BubbleBeam
Dig
Leer
Pursuit
Rapid Spin
Tackle Egg
Double-Edge
Fake Out
Fire Fang
Thunder Fang
Water Spout TM/HM
Earthquake
Facade
Protect
Quash
U-Turn
Axew [Jason] [M]
Jolly Nature (+15% Speed, +15% Accuracy, -1 SpA)
Type: Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Egg Group: Monster/Dragon
Abilities:
Rivalry (Passive): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (Passive) (Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+) [+15 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks: Level Up
Assurance
Dragon Rage
Dual Chop
False Swipe
Leer
Scary Face
Scratch
Slash Egg
Counter
Endure
Night Slash
Razor Wind
Reversal TM/HM
Aerial Ace
Dig
Poison Jab
Rock Tomb
Round
Klink [Alpha 5] [-]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Steel
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Mineral
Abilities:
Plus (Passive): This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus (Passive): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (Passive) (Locked): This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Impish Nature (+1 Def, -1 SpA)
Type: Dark/Steel
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Human-Like
Abilities:
Defiant (Passive): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (Passive) (Locked): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
DC: 1/5
Attacks: Level Up
Faint Attack
Fury Cutter
Leer
Metal Clw
Scary Face
Scratch
Torment Egg
Psycho Cut
Pursuit
Revenge
Stealth Rock
Sucker Punch TM/HM
Aerial Ace
Dig
Grass Knot
Low Sweep
Protect
Toxic
Grimer [Ivan Ooze] [M]
http://veekun.com/dex/media/pokemon/main-sprites/black-white/88.png[/IMG]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Egg Group: Amorphous
Abilities:
Stench (Passive): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold (Passive): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (Can Be Disabled) (Locked): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks: Level Up
Acid Armor
Disable
Harden
Minimize
Mud Bomb
Mud-Slap
Poison Gas
Pound
Sludge Egg
Acid Spray
Haze
Imprison
Shadow Punch
Shadow Sneak TM/HM
Double Team
Flamethrower
Protect
Rock Slide
Round
Thunderbolt
Smoochum [Rita Repulsa] [F]
Bold Nature (+1 Def, -1 Atk)
Types: Ice/Psychic
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Undiscovered
Abilities:
Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn (Passive): This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Hydration (Passive) (Locked): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/6
MC: 0
DC: 1/5
Attacks: Level Up
Confusion
Fake Tears
Heart Stamp
Lick
Mean Look
Perish Song
Pound
Powder Snow
Sing
Sweet Kiss Egg
Fake Out
Lovely Kiss
Miracle Eye
Wake-U Slap
Wish
Tutor
Metronome TM/HM
Frost Breath
Light Screen
Protect
Reflect
Shadow Ball
Drowzee [Finster] [M]
Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Human-Like
Abilities:
Insomnia (Passive): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Forewarn (Passive): This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Inner Focus (Passive) (Locked): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 36 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks: Level Up
Confusion
Disable
Headbutt
Hypnosis
Meditate
Poison Gas
Pound
Psybeam Egg
Assist
Barrier
Psycho Cut
Role Play
Skill Swap TM/HM
Flash
Light Screen
Protect
Reflect
Trick Room
Slowpoke [Baboo] [M]
Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Water/Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Monster/Water 1
Abilities:
Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (Passive) (Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks: Level Up
Confusion
Curse
Disable
Growl
Headbutt
Tackle
Water Gun
Yawn
Yawn Egg
Future Sight
Mud Sport
Safeguard
Sleep Talk
Snore TM/HM
Dive
Protect
Rest
Thunder Wave
Toxic
Tepig [Squatt] [M]
Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Egg Group: Field
Abilities:
Blaze (Passive): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (Passive) (Locked): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks: Level Up
Defense Curl
Ember
Flame Charge
Odor Sleuth
Rollout
Smog
Tackle
Tail Whip
Take Down Egg
Body Slam
Endeavor
Heavy Slam
Magnitude
Superpower TM/HM
Grass Knot
Gyro Ball
Protect
Toxic
Wild Charge
Meowth [Trini] [F]
Rash Nature (+1 SpA, -1 SpD) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Field Abilities: Pickup (Passive): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas. Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Unnerve (Passive) (Locked):[/b] The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 90 Size Class: 1 Weight Class: 1 Base Rank Total: 13
EC: 1/6 MC: 0 DC: 1/5
Attacks: (16/98) Level Up
Bite
Faint Attack
Fake Out
Fury Swipes
Pay Day
Scratch
Screech
Taunt Egg
Assist
Flail
Foul Play Tutor TM/HM
Aerial Ace
Hidden Power (Type: Psychic; BAP: 6)
Round Event
Petal Dance
Piloswine [Zack] [M]
Jolly Nature (+15% Speed, +6% Accuracy, -1 SpA)
Types: Ground/Ice
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Egg Group: Field
Abilities:
Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak (Passive): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (Passive) (Locked): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Attacks: (21/78) Level Up
Ancient Power
Endure
Horn Attack
Ice Fang
Ice Shard
Icy Wind
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Tackle Egg
Fissure
Icicle Crash
Icicle Spear
Rock Slide Tutor
Endeavor TM/HM
Bulldoze
Earthquake
Ice Beam
Liepard [Bagheera] [M]
Naughty Nature (+1 Atk, -1 SpD) Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Egg Group: Field Abilities: Limber (Passive): This Pokemon’s body is well trained and immune to paralysis. Unburden (Passive): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. Prankster (Passive): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 106 Size Class: 2 Weight Class: 3 Base Rank Total: 17
EC: 6/6 MC: 0 DC: 5/5
Attacks: (34/67) Level Up
Assist
Assurance
Captivate
Fake Out
Fury Swipes
Growl
Hone Claws
Nasty Plot
Night Slash
Pursuit
Sand-Attack
Scratch
Slash
Snatch
Sucker Punch
Taunt
Torment Egg
Charm
Encore
Faint Attack
Foul Play
Pay Day
Yawn Tutor
Gunk Shot
Knock Off
Role Play
Seed Bomb TM/HM
Aerial Ace
Cut
Embargo
Grass Knot
Payback
Protect
Shadow Claw
Snarl
Substitute
Thunder Wave
Toxic
U-Turn
Arcanine [Raksha] [F]
Lonely Nature (+1 Atk, -1 Def) Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Egg Group: Field Abilities: Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.Command: (Ability: Intimidate) Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Justified (Passive) (Locked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 95 Size Class: 4 Weight Class: 5 Base Rank Total: 20
EC: 6/6 MC: 0 DC: 5/5
Attacks: (24/81) Level Up
Agility
Bite
Ember
ExtremeSpeed
Fire Fang
Flame Burst
Flame Wheel
Flamethrower
Helping Hand
Leer
Odor Sleuth
Outrage
Reversal
Roar
Take Down
Thunder Fang Egg
Close Combat
Crunch
Flare Blitz
Howl TM/HM
Dig
Double Team
Flame Charge
Protect
Teleport
Wild Charge
Carracosta [Oo] [F]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Group: Water 1/Water 3 Abilities: Solid Rock (Passive): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Stats: HP: 100 Atk: Rank 4 Def: Rank 5 SpA: Rank 4 (+) SpD: Rank 3 Spe: 27 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 20
EC: 6/6 MC: 0 DC: 5/5
Attacks: (65/65) Level Up
AncientPower
Aqua Jet
Aqua Tail
Bide
Bite
Brine
Crunch
Curse
Hydro Pump
Protect
Rain Dance
Rock Slide
Rollout
Shell Smash
Smack Down
Water Gun
Wide Guard
Withdraw Egg
Body Slam
Flail
Iron Defense
Knock Off
Rock Throw
Slam
Water Pulse
Whirlpool Tutor
Block
Earth Power
Icy Wind
Iron Head
Iron Tail
Low Kick
Sleep Talk
Snore
Stealth Rock
Superpower TM/HM
Attract
Blizzard
Bulldoze
Dig
Dive
Double Team
Earthquake
Facade
Focus Blast
Frustration
Giga Impact
Hidden Power (Type: Fire; BAP: 7)
Hyper Beam
Ice Beam
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Round
Sandstorm
Scald
Stone Edge
Strength
Substitute
Surf
Swagger
Toxic
Waterfall
Ursaring [Baloo] [M]
Adamant Nature (+1 ATK, -1 SPA) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Field Abilities: Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Quick Feet (Passive): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. Unnerve (Passive) (Unlocked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 55 Size Class: 3 Weight Class: 5 Base Rank Total: 19
EC: 6/6 MC: 0 DC: 5/5
Attacks: (18/100) Level Up
Covet
Faint Attack
Fake Tears
Fury Swipes
Leer
Lick
Rest
Scratch
Slash
Snore
Sweet Scent Egg
Belly Drum
Chip Away
Close Combat
Metal Claw
Take Down Tutor
Ice Punch TM/HM
Aerial Ace
Double Team
Facade
Protect
Toxic
Archeops [Mor] [F]
Lonely Nature (+1 ATK, -1 Def) Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying/Water 3 Ability: Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 110 Size Class: 3 Weight Class: 3 Base Rank Total: 22
EC: 6/6 MC: 0
Attacks: (70/70) Level Up
Acrobatics
Agility
AncientPower
Crunch
Double Team
Dragon Claw
DragonBreath
Endeavor
Leer
Pluck
Quick Attack
Quick Guard
Rock Slide
Rock Throw
Scary Face
Thrash
U-Turn
Wing Attack Egg
Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing Tutor
Aqua Tail
Bounce
Heat Wave
Iron Defense
Iron Tail
Outrage
Roost
Sky Attack
Sleep Talk
Snore
Stealth Rock
Tailwind
Uproar TM/HM
Aerial Ace
Attract
Bulldoze
Cut
Dig
Dragon Tail
Earthquake
Facade
Fly
Focus Blast
Frustration
Giga Impact
Hidden Power (BAP: 7; Type: Electric)
Hone Claws
Hyper Beam
Protect
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Roar
Round
Sandstorm
Shadow Claw
Smack Down
Stone Edge
Substitute
Swagger
Taunt
Torment
Toxic
Glameow [Shere Khan] [M]
Jolly Nature (+15% Speed, +22% Accuracy, -1 SPA) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Field Abilities: Limber (Passive): This Pokemon’s body is well trained and immune to paralysis. Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Keen Eye (Passive) (Locked): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 98 (+) [+22 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 13
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Monster/Water 1
Abilities:
Torrent (Passive): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (Can Be Enabled) (Locked): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 37 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks: Level Up
Bite
Flail
Ice Fang
Leer
Rage
Scary Face
Scratch
Thrash Egg
AncientPower
Metal Claw
Mud Sport
Razor Wind
Water Pulse TM/HM
Dive
Ice Beam
Rock Tomb
Surf
Waterfall
Tyrogue [Mowgli] [M]
Sprite by UllarWarlod
Adamant Nature (+1 Atk, -1 SPA) Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Egg Group: Undiscovered Abilities: Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Vital Spirit (Passive) (Locked): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 2 Base Rank Total: 12
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Tackle
Helping Hand
Fake Out
Foresight Egg
Endure
Hi Jump Kick
Mind Reader
Rapid Spin
Vacuum Wave TM/HM
Bulldoze
Low Sweep
Rock Smash
Substitute
Toxic
Snivy [Kaa] [M]
Sprite by UllarWarlord
Hasty (+15% Speed, +18% Accuracy, -1 Def) Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Egg Group: Field/Grass Abilities: Overgrow (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Contrary (Toggle) (Locked): No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 73 (+) Size Class: 1 Weight Class: 1 Base Rank Total: 13
Hasty Nature (+15% Speed, +14% Accuracy, -1 Def)
Types: Poison/Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (Passive) (Locked): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+) [+14 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks: Level Up
Air Cutter
Astonish
Bite
Confuse Ray
Leech Life
Supersonic
Swift
Wing Attack Egg
Brave Bird
Giga Drain
Gust
Quick Attack
Zen Headbutt TM/HM
Fly
Protect
Sludge Bomb
Toxic
Venoshock
Poochyena [Tabaqui] [M]
Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Egg Group: Field
Abilities:
Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Quick Feet (Passive): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Rattled (Passive) (Locked): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 12
Careful Nature (+1 SpD, -1 SpA)
Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Field
Abilities:
Sand Veil (Passive): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (Passive) (Locked): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks: Level Up
Defense Curl
Fury Cutter
Furry Swipes
Magnitude
Poison Sting
Rapid Spin
Rollout
Sand Tomb
Sand-Attack
Scratch
Slash
Swift
Swift Egg
Counter
Crush Claw
Metal Claw
Mud Shot
Night Slash TM/HM
Bulldoze
Protect
Substitute
Toxic
X-Scissor
Murkrow [Ko] [M]
Hasty Nature (+15% Speed, +25% Accuracy, -1 Def)
Type: Dark/Flying
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Insomnia (Passive): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Super Luck (Passive): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster (Passive) (Locked): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+) [+25 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks: Level Up
Assurance
Astonish
Haze
Night Shade
Peck
Pursuit
Wing Attack Egg
Confuse Ray
Mirror Move
Perish Song
Psycho Shift
Quick Attack TM/HM
Fly
Protect
Substitute
Thunderwave
Toxic
Cyndaquil [Ikki] [F]
Modest Nature (+1 SPA, -1 ATK)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Egg Group: Field
Abilities:
Blaze (Passive): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
DC: 5/5
Attacks: (17/91) Level Up
Defense Curl
Ember
Eruption
Flame Wheel
Flamethrower
Inferno
Leer
Quick Attack
SmokeScreen
Tackle Egg
Double Kick
Extrasensory
Flame Burst
Nature Power Tutor TM/HM
Fire Blast
Hidden Power (BAP: 7; Type: Grass)
Sunny Day Event
Rattata [Chuchundra] [F]
Jolly Nature (+15% Speed, +16% Accuracy, -1 SpA) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Field Abilities: Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Hustle (Toggle) (Locked): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 0 (-) SpD: Rank 2 Spe: 83 (+) [+16 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 12
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance Egg
Counter
Final Gambit
Flame Wheel
Me First
Revenge TM/HM
Protect
Substitute
Thunder Wave
Toxic
U-Turn
Spearow [Ferao] [F]
Adamant Nature (+1 ATK, -1 SPA) Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Sniper (Passive) (Locked): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 13
Jolly Nature (+15% Speed, +11% Accuracy, -1 SpA) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Field Abilities: Pickup (Passive): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas. Gluttony (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Quick Feet (Passive) (Locked): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 69 (+) [+11 ACC] Size Class: 1 Weight Class: 2 Base Rank Total: 12
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Tackle
Growl
Tail Whip
Headbutt
Sand-Attack
Odor Sleuth
Mud Sport
Pin Missile Egg
Helping Hand
Mud-Slap
Rock Climb
Simple Beam
Trick TM/HM
Blizzard
Charge Beam
Frustration
Hone Claws
Thunder
Vullaby [Chil] [F]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Types: Dark/Flying
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Big Pecks (Passive): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Overcoat (Passive): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Weak Armor (Toggle) (Locked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 52 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 15
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack Egg
Fake Tears
Knock Off
Mean Look
Scary Face
Steel Wing TM/HM
Fly
Protect
Snarl
Substitute
Toxic
Taillow [Darzee] [F]
Jolly Nature (+15% Speed, +22% Accuracy, -1 SpA) Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Scrappy (Passive) (Locked): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 98 (+) [+22 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team Egg
Brave Bird
Defog
Mirror Move
Sky Attack
Steel Wing TM/HM
Frustration
Protect
Return
Substitute
Toxic
Yamask [Messua's Husband] [M]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion) Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Egg Group: Mineral/Amorphous Ability: Mummy (Passive): This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 4 (+) Spe: 26 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 14
EC: 0/6 MC: 0
Attacks: Level Up
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind Egg
Endure
Fake Tears
Heal Block
Imprison
Nightmare TM/HM
Energy Ball
Protect
Psychic
Substitute
Toxic
Omastar [Cthylla] [F]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 1/Water 3 Abilities: Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Shell Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits. Weak Armor (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 100 Atk: Rank 2 Def: Rank 5 SpA: Rank 5 (+) SpD: Rank 3 Spe: 47 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 19
EC: 6/6 MC: 0 DC: 5/5
Attacks: (25/84) Level Up*
AncientPower
Bite
Brine
Constrict
Horn Attack
Hydro Pump
Leer
Mud Shot
Protect
Rollout
Shell Smash
Water Gun
Withdraw Egg
Bide
Rock Slide
Spikes
Toxic Spikes
Water Pulse
Wring Out Tutor
Icy Wind TM/HM
Blizzard
Hail
Ice Beam
Protect
Scald
Stealth Rock
Surf
Kabutops [Gigan] [M]
Adamant Nature (+1 Atk, -1 SpA) Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 1/Water 3 Abilities: Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits. Weak Armor (Toggle) (Unlocked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 90 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 2 (-) SpD: Rank 3 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 19
EC: 6/6 MC: 0 DC: 5/5
Attacks: (12/96) Level Up
Absorb
Aqua Jet
Feint
Fury Cutter
Harden
Hydro Pump
Leer
Mud Shot
Sand-Attack
Scratch Egg
Aurora Beam
Confuse Ray
Foresight
Knock Off
Rapid Spin TM/HM
Protect
Rock Slide
Sandstorm
Toxic
Waterfall
Cradily [Biollante] [F]
Calm Nature (+1 SpD, -1 Atk) Type: Rock/Grass
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Egg Group: Water 3 Abilities: Suction Cups (Passive): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Storm Drain (Passive) (Unlocked): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 3 SpD: Rank 5 (+) Spe: 43 Size Class: 3 Weight Class: 4 Base Rank Total: 19
EC: 6/6 MC: 0 DC: 5/5
Attacks: (23/73) Level Up
Acid
Amnesia
AncientPower
Astonish
Confuse Ray
Constrict
Energy Ball
Gastro Acid
Ingrain
Wring Out Egg
Barrier
Endure
Mirror Coat
Recover
Tickle Tutor
Giga Drain TM/HM
Earthquake
Flash
Grass Knot
Protect
Sludge Bomb
SolarBeam
Toxic
Anorith [Megaguirus] [F]
Jolly Nature (+15% Speed, +17% Accuracy, -1 SpA) Type: Rock/Bug
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Egg Group: Water 3 Abilities: Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits. Swift Swim (Passive) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 87 (+) [+17 ACC] Size Class: 1 Weight Class: 2 Base Rank Total: 14
EC: 1/6 MC: 0 DC: 1/5
Attacks: (14/61) Level Up
AncientPower
Crush Claw
Fury Cutter
Harden
Metal Claw
Mud Sport
Protect
Rock Blast
Scratch
Slash
Water Gun
X-Scissor Egg
Cross Poison
Iron Defense
Knock Off
Rapid Spin
Water Pulse TM/HM
Aerial Ace
Dig
Frustration
Return
Rock Slide
Toxic
Solrock [Bode] [-]
Bashful Nature (No effect on stats) Types: Rock/Psychic
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Egg Group: Mineral Abilities: Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 70 Size Class: 2 Weight Class: 5 Base Rank Total: 17
MC: 0
Attacks: (19/83) Level Up
Confusion
Embargo
Explosion
Fire Spin
Harden
Psychic
Psywave
Rock Polish
Rock Slide
Rock Throw
SolarBeam
Stone Edge
Tackle Tutor
Helping Hand
Iron Head
Pain Split
Snore
Zen Headbutt TM/HM
Bulldoze
Light Screen
Protect
Telekinesis
Toxic
Will-O-Wisp
Lunatone [Kepler] [-]
Bashful Nature (No effect on stats) Types: Rock/Psychic
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Mineral Abilities: Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 70 Size Class: 2 Weight Class: 5 Base Rank Total: 17
MC: 0
Attacks: (19/79) Level Up
Confusion
Cosmic Power
Embargo
Explosion
Harden
Heal Block
Hypnosis
Magic Room
Psychic
Psywave
Rock Polish
Rock Slide
Rock Throw
Stone Edge
Tackle Tutor
Helping Hand
Icy Wind
Magic Coat
Pain Split
Signal Beam TM/HM
Charge Beam
Grass Knot
Protect
Reflect
Substitute
Toxic
Probopass [Olmec] [M]
Sassy Nature(+1 SpD, -15% Speed, -10% Evasion) Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Group: Mineral Abilities: Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Magnet Pull (Trigger): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Sand Force (Passive) (Unlocked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 90 Atk: Rank 2 Def: Rank 6 SpA: Rank 3 SpD: Rank 7 (+) Spe: 34 (-) Size Class: 3 Weight Class: 7 Base Rank Total: 21
EC: 6/6 MC: 0 DC: 5/5
Attacks: (28/74) Level Up
Block
Discharge
Earth Power
Gravity
Harden
Iron Defense
Lock-On
Magnet Bomb
Magnet Rise
Power Gem
Rest
Rock Blast
Rock Throw
Spark
Tackle
Thunder Wave
Zap Cannon Egg
Double-Edge
Endure
Head Smash
Rollout
Stealth Rock TM/HM
Earthquake
Protect
Rock Polish
Thunderbolt
Toxic
Volt Switch
Bolderdash [Rock Polish] [-]
Hasty Nature (+15% Speed, +28% Accuracy, -1 Def) Type: Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Group: Undiscovered Abilities: Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (Passive) (Locked): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 4 SpD: Rank 2 Spe: 127 (+) [+28 ACC] Size Class: 1 Weight Class: 3 Base Rank Total: 16
EC: 5/9 MC: 0 DC: 1/5
Attacks: (18/71) Level Up
Acupressure
AncientPower
Defense Curl
Disable
Double-Edge
Earth Power
Head Smash
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Rock Blast
Rock Polish
Rollout
Tackle
Vacuum Wave Tutor
Giga Drain
Heat Wave
Snore
Stealth Rock
Swift
Trick TM/HM
Aerial Ace
Energy Ball
Fire Blast
Flash
Flash Cannon
Protect
Shadow Ball
Toxic
Volt Switch
Rhydon [Hyde] [M]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion) Types: Ground/Rock
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Group: Monster/Field Abilities: Lightningrod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Reckless (Passive): This Pokemon has an Passively aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 110 Atk: Rank 5 Def: Rank 5 SpA: Rank 2 SpD: Rank 3 (+) Spe: 34 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 20
EC: 9/9 MC: 0 DC: 5/5
Attacks: (30/121) Level Up
Bulldoze
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Megahorn
Rock Blast
Scary Face
Stomp
Stone Edge
Tail Whip
Take Down Egg
Counter
Ice Fang
Iron Tail
Rock Climb
Rock Slide
Skull Bash Tutor
Double-Edge
Endeavor
Icy Wind TM/HM
Blizzard
Dragon Tail
Fire Blast
Flamethrower
Ice Beam
Protect
Pay Day
Payback
Rock Polish
Submission
Substitute
Surf
Thunder
Thunderbolt
Onix [Sigmund] [M]
Jolly Nature (+15% Speed, +15% Accuracy, -1 SpA) Types: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Egg Group: Mineral Abilities: Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Weak Armor (Toggle) (Locked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 90 Atk: Rank 2 Def: Rank 6 SpA: Rank 1 (-) SpD: Rank 2 Spe: 81 (+) [+15 ACC] Size Class: 7 Weight Class: 6 Base Rank Total: 17
EC: 5/6 MC: 0 DC: 4/5
Attacks: (27/74) Level Up
Bind
Curse
Dig
Double-Edge
DragonBreath
Harden
Mud Sport
Rage
Rock Polish
Rock Throw
Rock Tomb
Sandstorm
Screech
Slam
Smack Down
Stealth Rock
Tackle Egg
Flail
Heavy Slam
Rock Blast
Rock Climb
Rollout TM/HM
Bulldoze
Dragon Tail
Earthquake
Pay Back
Protect
Sudowoodo [Kinsey] [M]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion) Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Group: Undiscovered Abilities: Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Rattled (Passive): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 Def: Rank 4 SpA: Rank 2 SpD: Rank 4 (+) Spe: 26 (-) Size Class: 3 Weight Class: 3 Base Rank Total: 18
EC: 6/6 MC: 0 DC: 5/5
Attacks (34/77) Level Up
Block
Copycat
Counter
Double-Edge
Faint Attack
Fake Tears
Flail
Low Kick
Mimic
Rock Slide
Rock Throw
Rock Tomb
Slam
Stone Edge
Sucker Punch
Wood Hammer Egg
Defense Curl
Endure
Rollout
Sand Tomb
Stealth Rock Tutor
Helping Hand
Role Play
ThunderPunch TM/HM
Attract
Brick Break
Dig
Explosion
Frustration
Protect
Return
Rock Polish
Smack Down
Substitute
Swagger
Toxic
Golem [Ampersand] [M]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion) Types: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Mineral Abilities: Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Veil (Passive) (Unlocked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 100 Atk: Rank 4 Def: Rank 5 SpA: Rank 2 SpD: Rank 4 (+) Spe: 39 (-) Size Class: 3 Weight Class: 7 Base Rank Total: 19
EC: 9/9 MC: 0 DC: 5/5
Attacks: (27/85) Level Up
Bulldoze
Defense Curl
Double-Edge
Earthquake
Explosion
Heavy Slam
Magnitude
Mud Sport
Rock Blast
Rock Polish
Rock Throw
Rollout
Selfdestruct
Smack Down
Steamroller
Tackle Egg
Endure
Focus Punch
Hammer Arm
Mega Punch
Rock Climb
Rock Slide TM/HM
Flamethrower
Gyro Ball
Mud Sport
Protect
Rock Smash
Crustle [Core] [F]
Brave Nature (+1 Atk, -15% Speed, -10% Evasion) Types: Bug/Rock
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Groups: Bug/Mineral Abilities: Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Weak Armor (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 3 SpD: Rank 3 Spe: 39 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 19
EC: 6/6 MC: 0 DC: 5/5
Attacks: (56/56) Level Up
Bug Bite
Faint Attack
Flail
Fury Cutter
Rock Blast
Rock Polish
Rock Slide
Rock Wrecker
Sand-Attack
Shell Smash
Slash
Smack Down
Stealth Rock
Withdraw
X-Scissor Egg
Counter
Curse
Endure
Night Slash
Sand Tomb
Spikes Tutor
Block
Iron Defense
Knock Off
Sleep Talk
Snore TM/HM
Aerial Ace
Attract
Bulldoze
Cut
Dig
Double Team
Earthquake
Facade
Frustration
Giga Impact
Hidden Power Ice 7
Hone Claws
Hyper Beam
Poison Jab
Protect
Return
Rock Smash
Rock Tomb
Round
Sandstorm
Shadow Claw
SolarBeam
Stone Edge
Strength
Struggle Bug
Substitute
Swagger
Swords Dance
Toxic
Corsola [Filter] [F]
Sassy (+1 SpD, -15% Speed, -10% Evasion) Types: Rock/Water
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 1/Water 3 Abilities: Hustle (Toggle): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Regenerator (Passive):When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 4 (+) Spe: 30 [30.43] (-) Size Class: 1 Weight Class: 1 Base Rank Total: 15
MC: 0 DC: 5/5
Attack: (21/85) Level Up
AncientPower
Aqua Ring
Bubble
BubbleBeam
Endure
Harden
Iron Defense
Lucky Chant
Mirror Coat
Recover
Refresh
Rock Blast
Spike Cannon
Tackle Egg
Barrier
Bide
Head Smash
Icicle Spear
Ingrain
Rock Slide
Safeguard Tutor
Magic Coat TM/HM
Explosion
Light Screen
Protect
Reflect
Rock Polish
Rock Tomb
Stone Edge
Surf
Toxic
Relicanth [Fossil] [M]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Types: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Group: Water 1/Water 2 Abilities: Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Stats: HP: 110 Atk: Rank 3 Def: Rank 5 SpA: Rank 3 (+) SpD: Rank 3 Spe: 47 (-) Size Class: 2 Weight Class: 2 Base Rank Total: 19
MC: 0 DC: 5/5
Attacks: (17/69) Level Up
Double-Edge
Harden
Rock Tomb
Tackle
Take Down
Water Gun
Yawn Egg
Brine
Mud-Slap
Skull Bash
Sleep Talk
Snore TM/HM
Bulldoze
Earthquake
Protect
Rest
Waterfall
Gigalith [Run] [M]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion) Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Group: Mineral Abilities: Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Force (Passive):This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 2 SpD: Rank 4 (+) Spe: 21 (-) Size Class: 4 Weight Class: 6 Base Rank Total: 19
EC: 9/9 MC: max DC: 5/5
Attacks: (49/49) Level Up
Explosion
Harden
Headbutt
Iron Defense
Mud-Slap
Power Gem
Rock Blast
Rock Slide
Sand-Attack
Sandstorm
Smack Down
Stealth Rock
Stone Edge
Tackle Egg
Autotomize
Curse
Gravity
Heavy Slam
Lock-On
Magnitude
Rock Tomb
Take Down Tutor
Block
Earth Power
Sleep Talk
Snore
Superpower TM/HM
Attract
Bulldoze
Double Team
Earthquake
Facadae
Flash Cannon
Frustration
Giga Impact
Hidden Power (Type: Ice; BAP: 7)
Hyper Beam
Iron Head
Protect
Rest
Return
Rock Polish
Rock Smash
Round
SolarBeam
Strength
Substitute
Swagger
Toxic
Shuckle [Shrugs] [M]
Brave Nature (+1 ATK, -15% Speed, -10% Evasion) Types: Bug/Rock
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Egg Group: Bug Abilities: Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Gluttony (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Contrary (Toggle) (Unlocked): No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. Stats: HP: 80 Atk: Rank 2 (+) Def: Rank 9 SpA: Rank 1 SpD: Rank 9 Spe: 4 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 22
MC: 0 DC: 5/5
Attacks: (20/71) Level Up
Bide
Constrict
Encore
Gastro Acid
Power Split
Rest
Rock Throw
Rollout
Safeguard
Struggle Bug
Withdraw
Wrap Egg
Acid
Acupressure
Helping Hand
Knock Off
Sweet Scent TM/HM
Earthquake
Flash
Gyro Ball
Protect
Substitute
Magcargo [Magmother] [F]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Type Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Egg Group: Amorphous Abilities: Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Flame Body (Passive): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Weak Armor (Toggle) (Unlocked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats:: HP: 90 Atk: Rank 2 Def: Rank 5 SpA: Rank 4 (+) SpD: Rank 3 Spe: 26 (-) Size Class: 2 Weight Class: 4 Base Rank Total: 17
EC: 6/6 MC: 0 DC: 5/5
Attacks (22/74) Level Up
AncientPower
Earth Power
Ember
Flame Burst
Flamethrower
Harden
Lava Plume
Recover
Rock Slide
Rock Throw
Smog
Yawn Egg
Acid Armor
Curse
Heat Wave
Inferno
SmokeScreen Tutor
Snore TM/HM
Explosion
Light Screen
Protect
Reflect
Rest
Substitute
Toxic
Will-O-Wisp
Wurmple [Deus Toxin] [F]
Modest Nature (+1 SpA, -1 Atk)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shield Dust (Passive): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Attacks: Level Up
Tackle
String Shot
Poison Sting
Bug Bite Tutor
Electroweb
Snore
Wurmple [Narcissus] [F]
Bold Nature (+1 Def, -1 Atk)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shield Dust (Passive): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Attacks: Level Up
Tackle
String Shot
Poison Sting
Bug Bite Tutor
Electroweb
Snore
Caterpie [Monarch] [F]
Timid Nature (+15% Speed, +9% Accuracy, -1 Atk)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shield Dust (Passive): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 52 (+) [+9 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Attacks: Level Up
Tackle
String Shot
Bug Bite Tutor
Electroweb
Snore
Weedle [Neuro] [M]
Adamant Nature (+1 Atk, -1 SpA)
Type: Bug/Poison
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Egg Group: Bug
Abilities:
Shield Dust (Passive): This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Attacks: Level Up
Poison Sting
String Shot
Bug Bite Tutor
Electroweb
Combee [Sting] [F]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug/Flying
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Bug
Abilities:
Honey Gather (Passive): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (Can Be Enabled) (Locked): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks: Level Up
Sweet Scent
Gust
Bug Bite Tutor
Air Cutter
Endeavor
Mud-Slap
Ominous Wind
Snore
String Shot
Swift
Tailwind
Burmy [To the Flame] [M]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks: Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Rock; BAP: 7) Tutor
Electroweb
Snore
String Shot
Burmy [Triplicate Girl #1] [F]
Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks: Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Rock; BAP: 7) Tutor
Electroweb
Snore
String Shot
Burmy [Triplicate Girl #2] [F]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks: Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Ice; BAP: 7) Tutor
Electroweb
Snore
String Shot
Burmy [Triplicate Girl #3] [F]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks: Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Ground; BAP: 7) Tutor
Electroweb
Snore
String Shot
Kricketune [F] [She-Who-Must-Not-Be-Named]
Rash Nature (+1 SpA, -1 SpD) Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Egg Group: Bug Abilities: Swarm (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Technician (Passive) (Unlocked): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 65 Size Class: 2 Weight Class: 3 Base Rank Total: 15
EC: 4/4 MC: 0 DC: 5/5
Attacks: (14/56) [1 Events] Level Up
Bide
Bug Bite
Focus Energy
Fury Cutter
Growl
Leech Life
Sing
Struggle Bug Tutor
Endeavor
Mud-Slap
Snore
String Shot
Uproar TM/HM
Aerial Ace
Surskit [F] [God Dammed Bat]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Types: Bug/Water
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 1/Bug Abilities: Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rain Dish (Passive) (Locked): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 56 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: (15/55/75)[1 Event] Level Up
Bubble
Quick Attack
Sweet Scent
Water Sport
Bubble Beam Egg
Aqua Jet
Foresight
Hydro Pump
Mind Reader
Signal Beam TM/HM
Protect
Scald
Shadow Ball
Substitute
Toxic
Mantyke [Quina] [F]
Modest Nature (+1 SpA, -1 Atk) Types: Water/Flying
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Undiscovered Abilities: Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Water Absorb (Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Water Veil (Passive) (Locked): Pokemon with this ability always have their body coated in a layer of water which prevents burns. Stats: HP: 90 Atk: Rank 0 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 5 Spe: 50 Size Class: 2 Weight Class: 4 Base Rank Total: 14
EC: 0/6 MC: 0 DC: 0/5
Attacks: (20/79) Level Up
Agility
Bubble
BubbleBeam
Confuse Ray
Headbutt
Supersonic
Tackle
Water Pulse
Wide Guard
Wing Attack
Slam Egg
Amnesia
Haze
Mud Sport
Mirror Coat
Mud Sport
Slam TM/HM
Protect
Scald
Substitute
Surf
Toxic
Azurill [Captain Adelbert Steiner] [M]
Lonely Nature (+1 Atk, -1 Def) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Undiscovered Abilities: Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Huge Power (Passive): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank. Sap Sipper (Passive) (Locked): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 90 Atk: Rank 2 (+) [3 Huge Power] Def: Rank 1 (-) SpA: Rank 1 SpD: Rank 2 Spe: 20 Size Class: 1 Weight Class: 1 Base Rank Total: 9 [10 Huge Power]
EC: 0/9 MC: 0 DC: 0/5
Attacks: (21/93) Level Up
Bounce
Bubble
BubbleBeam
Charm
Helping Hand
Slam
Splash
Tail Whip
Water Gun
Water Sport Egg
Body Slam
Encore
Muddy Water
Refresh
Soak Tutor TM/HM
Facade
Frustration
Protect
Substitute
Toxic
Miltank [Calci] [F]
Adamant Nature (+1 Atk, -1 SpA) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Field Abilities: Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Scrappy (Passive): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Sap Sipper (Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 100 Size Class: 3 Weight Class: 4 Base Rank Total: 19
EC: 0/0 MC: 0 DC: 5/5
Attacks: (28/89) Level Up
Bide
Body Slam
Captivate
Defense Curl
Growl
Gyro Ball
Heal Bell
Milk Drink
Rollout
Stomp
Tackle
Wake-Up Slap
Zen Headbutt Egg
Curse
Dizzy Punch
Double-Edge
Endure
Heart Stamp
Helping Hand
Present
Sleep Talk Tutor
After You
Ice Punch
ThunderPunch TM/HM
Facade
Frustration
Protect
Rest
Substitute
Exploud [Titanus] [M]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Monster/Field Abilities: Soundproof (Passive): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Scrappy (Passive): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Stats: HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 59 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19
EC: 9/9 MC: 0 DC: 5/5
Attacks: (41/95) Level Up
Astonish
Bite
Crunch
Fire Fang
Howl
Hyper Beam
Hyper Voice
Ice Fang
Pound
Rest
Roar
Screech
Sleep Talk
Stomp
Supersonic
Synchronoise
Thunder Fang
Uproar Egg
Circle Throw
Extrasensory
Hammer Arm
SmellingSalt
SmokeScreen
Snore Tutor
Endeavor
Icy Wind
Zen Headbutt TM/HM
Avalanche
Blizzard
Bulldoze
Earthquake
Echoed Voice
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Ice Beam
Overheat
Rest
Rock Slide
Round
Shadow Ball
SolarBeam
Surf
Toxic
Whirlpool
Lilligant [Dahlia] [F]
Mild Nature (+1 SpA, -1 Def) Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Egg Group: Grass Abilities: Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Leaf Guard (Passive): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Stats: HP: 100 Atk: Rank 2 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 3 Spe: 90 Size Class: 2 Weight Class: 2 Base Rank Total: 18
EC: 6/6 MC: 0 DC: 5/5
Attacks: (29/56) Level Up
Absorb
After You
Aromatherapy
Energy Ball
Entrainment
Giga Drain
Growth
Helping Hand
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Petal Dance
Quiver Dance
Sleep Powder
Stun Spore
Sunny Day
Synthesis
Teeter Dance Egg
Bide
Charm
Endure
Healing Wish
Ingrain
Sweet Scent TM/HM
Protect
SolarBeam
Substitute
Toxic
Eelektross [Ma'ar Nasai] [F]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Egg Group: Amorphous Ability: Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 43 (-) Size Class: 4 Weight Class: 4 Base Rank Total: 19
EC: 9/9 MC: 0
Attacks: (65/65) Level Up
Acid
Acid Spray
Bind
Charge Beam
Coil
Crunch
Crush Claw
Discharge
Gastro Acid
Headbutt
Spark
Tackle
Thrash
Thunder Wave
Thunderbolt
Wild Charge
Zap Cannon Tutor
Aqua Tail
Bounce
Drain Punch
Fire Punch
Giga Drain
Iron Tail
Knock Off
Magnet Rise
Signal Beam
Sleep Talk
Snore
Super Fang
Superpower
ThunderPunch TM/HM
Acrobatics
Attract
Brick Break
Cut
Double Team
Dragon Claw
Dragon Tail
Facade
Flamethrower
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Hidden Power (Type: Ice; BAP: 7)
Hone Claws
Hyper Beam
Light Screen
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Strength
Substitute
Swagger
Thunder
Toxic
U-Turn
Volt Switch
Ralts [Princessless] [M]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion) Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Egg Group: Amorphous Abilities: Synchronize (Passive): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace (Trigger): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability)) Telepathy (Passive) (Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks. Stats: HP: 90 Atk: Rank 1 Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 2 Spe: 34 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 10
EC: 1/9 MC: 0 DC: 1/5
Attacks: (18/123) Level Up
Calm Mind
Confusion
Double Team
Growl
Heal Pulse
Lucky Chant
Magical Leaf
Teleport Egg
Confuse Ray
Disable
Encore
Shadow Sneak
Synchronoise TM/HM
Grass Knot
Light Screen
Protect
Shadow Ball
Substitute
Taunt
Shellos [Chicken] [M]
Calm Nature (+1 SpD, -1 Atk) Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 1/Amorphous Abilities: Sticky Hold (Passive): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Storm Drain (Passive): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Sand Force (Passive) (Locked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 4 (+) Spe: 34 Size Class: 1 Weight Class: 1 Base Rank Total: 14
EC: 0/6 MC: 0 DC: 0/5
Attacks: (17/71) Level Up
Harden
Hidden Power (Type: Ice; BAP: 7)
Mud Bomb
Mud Sport
Mud-Slap
Rain Dance
Water Pulse Egg
Brine
Clear Smog
Fissure
Mist
Stockpile TM/HM
Attract
Protect
Scald
Swagger
Toxic
Voltorb [Pokeball] [-]
Naive Nature (+15% Speed, +30% Accuracy, -1 SpD) Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Egg Group: Mineral Abilities: Soundproof (Passive): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Static (Passive): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Aftermath (Passive) (Locked): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 115 (+) [+30 ACC] Size Class: 1 Weight Class: 2 Base Rank Total: 14
EC: 0/6 MC: 0 DC: 0/5
Attacks: (19/60) Level Up
Charge
Charge Beam
Light Screen
Rollout
Screech
Selfdestruct
SonicBoom
Spark
Tackle Tutor
Endure
Foul Play
Headbutt
Magic Coat
Signal Beam TM/HM
Hidden Power (Type: Ice; BAP: 7)
Protect
Taunt
Thunder
Thunderbolt
Happiny [Naughty] [F]
Relaxed Nature (+1 Def, -15% Speed, -10% Evasion) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Undiscovered Abilities: Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Serene Grace (Passive): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Friend Guard (Passive) (Locked): The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). Stats: HP: 110 Atk: Rank 1 Def: Rank 2 (+) SpA: Rank 1 SpD: Rank 3 Spe: 26 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 12
EC: 0/9 MC: 0 DC: 0/5
Attacks: (15/127) Level Up
Charm
Copycat
Pound
Refresh
Sweet Kiss Egg
Endure
Counter
Heal Bell
Metronome
Present TM/HM
Protect
Safeguard
Substitute
Thunder Wave
Toxic
Goldeen [Dogfish44] [M]
Mild Nature (+1 SpA, -1 Def) Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 2 Abilities: Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Water Veil (Passive): Pokemon with this ability always have their body coated in a layer of water which prevents burns. Lightningrod (Passive) (Locked): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 63 Size Class: 1 Weight Class: 1 Base Rank Total: 14
EC: 0/6 MC: 0 DC: 0/5
Attacks: (17/68) Level Up
Flail
Horn Attack
Peck
Supersonic
Tail Whip
Water Pulse
Water Sport Egg
Haze
Hydro Pump
Mud Sport
Mud-Slap
Psybeam TM/HM
Dive
Ice Beam
Protect
Substitute
Toxic
Pichu [AJ Lee] [F]
Rash Nature (+1 SpA, -1 SpD) Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Egg Group: Undiscovered Abilities: Static (Passive): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Lightningrod (Passive) (Locked): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. Stats: HP: 80 Atk: Rank 2 Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 60 Size Class: 1 Weight Class: 1 Base Rank Total: 10
EC: 0/9 MC: 0 DC: 0/5
Attacks: (16/106) Level Up
Charm
Nasty Plot
Sweet Kiss
Tail Whip
Thunder Wave
ThunderShock Egg
Bide
Charge
Fake Out
Present
Reversal TM/HM
Attract
Charge Beam
Substitute
Swagger
Toxic
Unown [Miserable Bastard] [-]
Modest Nature (+1 SpA, -1 Atk) Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Egg Group: Undiscovered Ability: Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 48 Size Class: 1 Weight Class: 1 Base Rank Total: 14
MC: 0
Attacks: Level Up
Hidden Power Bug: 50% Drain Effect
Hidden Power Dark: Taunt Effect
Hidden Power Dragon: Roar Effect
Hidden Power Electric: 30% Paralyze
Hidden Power Fighting: Calculates Damage Using Defense
Hidden Power Fire: 30% Burn
Hidden Power Flying: High Critical Hit Ratio
Hidden Power Ghost: 20% Special Defense Lower
Hidden Power Grass: 20% Sleep
Hidden Power Ground: 20% Accuracy Lower
Hidden Power Ice: 20% Freeze
Hidden Power Poison: 30% Toxic
Hidden Power Psychic: 20% Confusion
Hidden Power Rock: 20% Flinch
Hidden Power Steel: 20% Special Attack Lower
Hidden Power Water: 20% Speed Lower, Douse effect
Psychic
Misdreavus [F] [Lady in Wight]
Timid Nature (+15% Speed, +22% Accuracy, -1 Atk) Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Egg Group: Amorphous Ability: Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 98 (+) [+22% ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 15
EC: 0/6 MC: 0
Attacks: (18/83/88) [2 Events] Level Up
Astonish
Confuse Ray
Growl
Hex
Mean Look
Psybeam
Psywave
Spite Egg
Destiny Bond
Imprison
Ominous Wind
Shadow Sneak
Spite TM/HM
Protect
Telekinesis
Thunder Wave
Toxic
Will-O-Wisp
Ferroseed [Litter] [M]
Careful Nature (+1 SpD, -1 SpA) Types: Grass/Steel
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Egg Group: Grass/Mineral Ability: Iron Barbs (Passive): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 4 (+) Spe: 10 Size Class: 1 Weight Class: 2 Base Rank Total: 12
EC: 0/6 MC: 0
Attacks: Level Up
Curse
Gyro Ball
Harden
Metal Claw
Pin Missile
Rollout
Tackle Egg
Bullet Seed
Leech Seed
Rock Climb
Spikes
Worry Seed TM/HM
Double Team
Flash
Protect
Substitute
Toxic
Types: Grass/Dark
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Harvest (Passive): At the end of each round, this Pokémon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle. Infiltrator (Passive) (Unlocked): Through a combination of speed and cunning, this Pokémon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Careful Nature (+1 SpD, -1 SpA) Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Egg Group: Bug Abilities: Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Moxie (Passive) (Locked): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 4 (+) Spe: 85 Size Class: 3 Weight Class: 4 Base Rank Total: 20
MC: 0 DC: 1/5
Attacks: Level Up
Bind
Brick Break
Focus Energy
Harden
Revenge
Seismic Toss
Storm Throw
Superpower
ViceGrip
Vital Throw
X-Scissor Egg
Close Combat
False Swipe
Fury Attack
Me First
Quick Attack TM/HM
Earthquake
Protect
Rock Slide
Smack Down
Substitute
Toxic
Remoraid [Hastur] [M]
Mild Nature (+1 SpA, -1 Def) Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 1/Water 2 Abilities: Hustle (Toggle): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Sniper (Passive): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Moody (Passive) (Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 2 Base Rank Total: 15
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Aurora Beam
Bubble Beam
Focus Energy
Lock-On
Psybeam
Water Gun Egg
Acid Spray
Mud Shot
Snore
Swift
Water Spout TM/HM
Charge Beam
Flamethrower
Protect
Psychic
Substitute
Psyduck [Bokrug] [F]
Mild Nature (+1 SpA, -1 Def) Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 1/Field Abilities: Damp (Passive): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Cloud Nine (Passive): Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field. Command: (Ability: Cloud Nine) Swift Swim (Passive) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 55 Size Class: 2 Weight Class: 2 Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Confusion
Disable
Fury Swipes
Scratch
Screech
Tail Whip
Water Gun
Water Pulse
Water Sport Egg
Confuse Ray
Cross Chop
Encore
Future Sight
Synchronoise TM/HM
Dive
Protect
Substitute
Telekinesis
Toxic
Trubbish [Bugg-Shash] [M]
Adamant NAture (+1 Atk, -1 SPA) Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Egg Group: Mineral Abilities: Stench (Passive): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Sticky Hold (Passive): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Aftermath (Passive) (Locked): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 65 Size Class: 1 Weight Class: 3 Base Rank Total: 15
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Acid Spray
DoubleSlap
Poison Gras
Pound
Recycle
Sludge
Stockpile
Swallow
Take Down
Toxic Spikes Egg
Rock Blast
Haze
Rollout
Sand-Attack
Spikes TM/HM
Protect
Sludge Wave
Substitute
Toxic
Venoshock
Minun [Male] [M]
Timid Nature (+15% Speed, +14% Accuracy, -1 ATK) Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Egg Group: Fairy Ability: Minus (Passive): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4). Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 110 (+) [+14 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 15
MC: 0
Attacks: Level Up
Charge
Charm
Copycat
Electro Ball
Encore
Growl
Helping Hand
Quick Attack
Spark
Swift
Thunder
Thunder Wave Egg
Discharge
Lucky Chant
Sing
Sweet Kiss
Wish TM/HM
Grass Knot
Protect
Substitute
Toxic
Volt Switch
Plusle [Female] [F]
Timid Nature (+15% Speed, +14% Accuracy, -1 Atk) Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Egg Group: Fairy Ability: Plus (Passive): This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4). Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 110 (+) Size Class: 1 Weight Class: 1 Base Rank Total: 15
MC: 0
Attacks: Level Up
Charge
Copycat
Electro Ball
Encore
Fake Tears
Growl
Helping Hand
Quick Attack
Spark
Swift
Thunder
Thunder Wave Egg
Discharge
Lucky Chant
Sing
Sweet Kiss
Wish TM/HM
Charge Beam
Grass Knot
Protect
Toxic
Volt Switch
Blitzle [Zecora] [F]
Naive Nature (+15% Speed, +17% Accuracy, -1 SpD) Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Egg Group: Field Abilities: Lightningrod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. Motor Drive (Passive): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Sap Sipper (Passive) (Locked): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 88 (+) [+17 ACC] Size Class: 1 Weight Class: 3 Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Charge
Flame Charge
Pursuit
Quick Attack
Shock Wave
Spark
Tail Whip
Thunder Wave Egg
Double-Edge
Double Kick
Me First
Rage
Sand Attack TM/HM
Facade
Flash
Light Screen
Protect
Volt Switch
Pidgey [Homing] [F]
Hasty Nature (+15% Speed, +14% Accuracy, -1 Def) Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Tangled Feet (Passive): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles. Big Pecks (Passive) (Locked): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 64 (+) [+14 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 12
EC: 0/9 MC: 0 DC: 0/5
Attacks: Level Up
FeatherDance
Gust
Quick Attack
Sand-Attack
Tackle
Twister
Whirlwind
Wing Attack Egg
Air Cutter
Air Slash
Defog
Steal Wing
Uproar TM/HM
Fly
Protect
Substitute
Toxic
U-Turn
Pidove [Seeking] [M]
Naive Nature (+15% Speed, +8% Accuracy, -1 SpD) Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Big Pecks (Passive): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Super Luck (Passive): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Rivalry (Passive) (Locked): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 50 (+) [+8 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 12
EC: 0/9 MC: 0 DC: 0/5
Attacks: Level Up
Air Cutter
Detect
Growl
Gust
Leer
Quick Attack
Roost
Taunt Egg
Hypnosis
Morning Sun
Steel Wing
Uproar
Wish TM/HM
Fly
Protect
Substitute
Toxic
U-Turn
Starly [Rockstaraptor] [F]
Jolly Nature (+15% Speed, +16% Accuracy, -1 SpA) Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Keen Eye (Passive) (Locked): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 69 (+) [+16 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 12
Jolly Nature (+15% Speed, +17% Accuracy, -1 SpA) Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Early Bird (Passive): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Tangled Feet (Passive) (Locked): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 87 (+) [+17 ACC] Size Class: 3 Weight Class: 3 Base Rank Total: 14
Mild Nature (+1 SpA, -1 Def) Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Insomnia (Passive): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Tinted Lens (Passive) (Locked): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 12
Hasty (+15% Speed, +11% Accuracy, -1 Def) Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying Abilities: Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Sheer Force (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Hustle (Toggle) (Locked): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 100 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 69 (+) [+11 ACC] Size Class: 1 Weight Class: 2 Base Rank Total: 14
Relaxed Nature (+1 Def, -15% Speed, -10% Evasion) Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying/Dragon Abilities: Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Cloud Nine (Trigger) (Locked): Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field. Command: (Ability: Cloud Nine) Stats: HP: 90 Atk: Rank 2 Def: Rank 3 (+) SpA: Rank 2 SpD: Rank 3 Spe: 43 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Astonish
Fury Attack
Growl
Mist
Natural Gift
Peck
Round
Safeguard
Sing
Take Down Egg
Agility
Power Swap
Rage
Roost
Steel Wing TM/HM
Protect
Rain Dance
Substitute
Sunny Day
Toxic
Numel [Joe] [M]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion) Types: Fire/Ground
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group:[/B] Field Abilities: Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Simple (Passive): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages. Own Tempo (Passive) (Locked): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 (+) Spe: 30 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Amnesia
Ember
Flame Burst
Focus Energy
Growl
Lava Plume
Magnitude
Tackle
Take Down Egg
AncientPower
Body Slam
Defense Curl
Endure
Yawn TM/HM
Protect
Rock Slide
Substitute
Toxic
Will-O-Wisp
Tangela [Cyäegha] [M]
Hardy Nature (No effect on stats) Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Egg Group: Grass Abilities: Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Leaf Guard (Passive): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Regenerator (Passive) (Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: Rank 2 Def: Rank 4 SpA: Rank 4 SpD: Rank 2 Spe: 60 Size Class: 2 Weight Class: 3 Base Rank Total: 17
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Absorb
Bind
Constrict
Growth
Ingrain
Mega Drain
PoisonPowder
Sleep Powder
Vine Whip Egg
Flail
Leech Seed
Power Swap
Rage Powder
Reflect TM/HM
Energy Ball
Grass Knot
Protect
Substitute
Toxic
Protowatt [John Zoidberg] [M]
Timid Nature (+15% Speed, +28% Accuracy, -1 Atk) Types: Electric / Water
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 1/Fairy Abilities: Trace (Trigger): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard (Passive): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shed Skin (Passive) (Locked): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Stats: HP: 80 Atk: Rank 1 (-) Def: Rank 1 SpA: Rank 2 SpD: Rank 1 Spe: 110 (+) [+28 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 10
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Bubble
Charge
Detect
Tackle
ThunderShock Egg
Follow Me
Me First
Mind Reader
Muddy Water
Shock Wave TM/HM
Dive
Protect
Scald
Substitute
Toxic
Bellsprout [Belfry] [M]
Bashful Nature (No effect on stats) Types: Grass/Poison
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Egg Group: Grass Abilities: Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Gluttony (Passive) (Locked): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 14
EC: 0/9 MC: 0 DC: 0/5
Attacks: Level Up
Acid
Growth
PoisonPowder
Sleep Powder
Stun Spore
Vine Whip
Wrap
Vine Whip Egg
Bullet Seed
Encore
Giga Drain
Leech Life
Weather Ball TM/HM
Energy Ball
Protect
Substitute
Toxic
Venoshock
Exeggcute [Omelet] [F]
Bashful Nature (No effect on stats) Types: Grass/Psychic
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Egg Group: Grass Abilities: Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Harvest (Passive) (Locked): At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 2 Base Rank Total: 13
Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Undiscovered Abilities: Cute Charm (Passive): This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Friend Guard (Passive) (Locked): The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). Stats: HP: 100 Atk: Rank 2 Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 1 Spe: 13 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 10
EC: 0/9 MC: 0 DC: 0/5
Attacks: Level Up
Charm
Copycat
Defense Curl
Pound
Sing
Sweet Kiss Egg
Faint Attack
Last Resort
Perish Song
Present
Wish TM/HM
Grass Knot
Protect
Psychic
Substitute
Toxic
Staryu [StarWii] [-]
Modest Nature (+1 SpA, -1 Atk) Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Egg Group: Water 3 Abilities: Illuminate (Toggle): No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analytic (Passive) (Locked): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 85 Size Class: 2 Weight Class: 3 Base Rank Total: 14
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
BubbleBeam
Minimize Egg
Aurora Beam
Barrier
Supersonic TM/HM
Blizzard
Protect
Substitute
Thunder Wave
Toxic
Skitty [Inoffensif] [F]
Naughty Nature (+1 Atk, -1 SpD) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Field/Fairy Abilities: Cute Charm (Passive): This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Normalize (Toggle): This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. Its other attacks will change their typing to Normal, retain status-inducing and other properties, and not receive the Base Attack Power boost from this ability. When toggled, there is no effect. Wonder Skin (Passive) (Locked): The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers. Moves used by a Pokemon with Mold Breaker bypass this. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 12
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack Egg
Mud Bomb
Sucker Punch
Uproar
Wish
Zen Headbutt TM/HM
Charge Beam
Frustration
Protect
Return
Toxic
Woobat [Woo Woo Swoon] [M]
Modest Nature (+1 SPA, -1 ATK) Type: Psychic/Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Flying/Field Abilities: Unaware (Passive): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz (Toggle): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect. Simple (Passive) (Locked): This Pokemon Passively exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 72 Size Class: 1 Weight Class: 1 Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract Egg
Charm
Fake Tears
Stored Power
Supersonic
Synchronoise TM/HM
Light Screen
Protect
Reflect
Thunder Wave
Toxic
Bidoof [Lasek] [M]
Quirky [Stupid] Nature (No effect on stats) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Simple (Passive): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages. Unaware (Passive): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Moody (Passive) (Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 31 Size Class: 1 Weight Class: 2 Base Rank Total: 12
Naughty Nature (+1 Atk, -1 SpD) Types: Poison/Dark
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Egg Group: Field Abilities: Stench (Passive): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Aftermath (Passive): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Keen Eye (Passive) (Locked): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 74 Size Class: 1 Weight Class: 2 Base Rank Total: 15
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash Egg
Flame Burst
Foul Play
Haze
Pursuit
Smog TM/HM
Dig
Protect
Snarl
Substitute
Venoshock
Ducklett [It's A Random] [M]
Hasty Nature (+15% Speed, +9% Accuracy, -1 Def) Types: Water/Flying
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Water 1/Flying Abilities: Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Big Pecks (Passive): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Hydration (Passive) (Locked): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Stats: HP: 100 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 64 (+) [+9 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Water Gun
Water Sport
Defog
Wing Attack
Water Pulse
Aerial Ace
BubbleBeam
Feather Dance
Aqua Ring Egg
Brine
Gust
Me First
Mirror Move
Steel Wing TM/HM
Dive
Fly
Protect
Substitute
Surf
Deerling [M] [Minnesota]
Jolly Nature (+15% Speed, +17% Accuracy, -1 SpA) Types: Grass/Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Egg Group: Field Abilities: Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Sap Sipper (Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Serene Grace (Passive) (Locked): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 87 (+) [+17 ACC] Size Class: 1 Weight Class: 2 Base Rank Total: 13
Careful Nature (+1 SpD, -1 SpA) Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Egg Group: Bug Abilities: Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 15 Size Class: 1 Weight Class: 1 Base Rank Total: 13
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Tackle
Protect
Selfdestruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift
Spikes Egg
Counter
Endure
Pin Missile
Sand Tomb
Swift TM/HM
Earthquake
Protect
Struggle Bug
Substitute
Venoshock
Beldum [Turing] [-]
Careful Nature (+1 SpD, -1 SpA) Types: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Egg Group: Mineral Abilities: Clear Body (Passive): This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (Passive) (Locked): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 30 Size Class: 1 Weight Class: 4 [3 Light Metal] Base Rank Total: 13
EC: 0/9 MC: 0 DC: 0/5
Attacks: Level Up
Take Down Tutor
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Frillish [Man O'War] [F]
Modest Nature (+1 SpA, -1 Atk) Type: Water/Ghost
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Egg Group: Amorphous Abilities: Water Absorb (Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Cursed Body (Passive): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa. Damp (Passive) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 40 Size Class: 2 Weight Class: 3 Base Rank Total: 14
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse Egg
Acid Armor
Confuse Ray
Mist
Pain Split
Recover TM/HM
Dive
Protect
Substitute
Toxic
Will-O-Wisp
Drifloon [DOA] [F]
Type: Ghost/Flying
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Egg Group: Amorphous Abilities: Aftermath (Passive): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Unburden (Passive): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. Flare Boost (Passive) (Locked): This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power. Stats: HP: 100 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 14
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Astonish
Constrict
Focus Energy
Gust
Hex
Minimize
Ominous Wind
Payback
Stockpile Egg
Body Slam
Clear Smog
Defog
Haze
Weather Ball TM/HM
Protect
Substitute
Thunder Wave
Toxic
Will-O-Wisp
Sewaddle [Levana] [F]
Jolly Nature (+15% Speed, +8% Accuracy, -1 SpA) Type: Bug/Grass
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Egg Group: Bug Abilities: Swarm (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 49 (+) [+8 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 13
EC: 0/9 MC: 0 DC: 0/5
Attacks: Level Up
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug Egg
Air Slash
Camouflage
Me First
Razor Wind
Silver Wind TM/HM
Flash
Light Screen
Substitute
Sunny Day
Toxic
Oddish [Rafflesia] [F]
Hardy Nature (No effect on stats) Types: Grass/Poison
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Egg Group: Grass Abilities: Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 14
EC: 0/9 MC: 0 DC: 0/5
Attacks: Level Up
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Acid
Mega Drain
Lucky Chant Egg
After You
Flail
Ingrain
Razor Leaf
Synthesis TM/HM
Flash
Grass Knot
Protect
Substitute
Toxic
Cherubi [Cherry] [F]
Timid Nature (+15% Speed, +5% Accuracy, -1 Atk) Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Egg Group: Fairy/Grass Ability: Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 41 (+) [+5 ACC] Size Class: 1 Weight Class: 1 Base Rank Total: 13
EC: 0/6 MC: 0
Attacks: Level Up
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day Egg
Aromatherapy
Heal Pulse
Razor Leaf
Sweet Scent
Weather Ball TM/HM
Protect
Safeguard
Substitute
Swagger
Toxic
Necturine [Rottieta] [F]
Bashful Nature (No effect on stats) Types: Grass / Ghost
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Egg Group: Grass/Field Abilities: Anticipation (Passive): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Telepathy (Passive) (Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 51 Size Class: 1 Weight Class: 1 Base Rank Total: 13
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion) Types: Grass/Poison
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Egg Group: Grass Abilities: Effect Spore (Toggle): By default, this Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When toggled, the Pokemon is more adept at using Powder attacks, resulting in their accuracy being increased by 10%. Regenerator (Passive) (Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 (+) Spe: 13 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent Egg
Body Slam
Defense Curl
Endure
Gastro Acid
Rollout TM/HM
Flash
Protect
Substitute
Toxic
Venoshock
Paras [Tochukaso] [F]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion) Types: Bug/Grass
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Egg Group: Bug/Grass Abilities: Effect Spore (Toggle): By default, this Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When toggled, the Pokemon is more adept at using Powder attacks, resulting in their accuracy being increased by 10%. Dry Skin (Passive): This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Damp (Passive) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 (+) Spe: 21 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12
Smeargle [Frederick Ulysses Christopher Kruger Young Oswald Unger] [M]
Naive Nature (+15% Speed, +9% Accuracy, -1 SpD) Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Egg Group: Field Abilities: Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Moody (Passive): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Stats: HP: 90 Atk: Rank 1 Def: Rank 2 SpA: Rank 1 SpD: Rank 1 (-) Spe: 87 (+) [+9 ACC] Size Class: 2 Weight Class: 4 Base Rank Total: 11
MC: 0 DC: 5/5
Attacks: Level Up
Sketch
Sketch
Sketch
Sketch Sketched
After You (Lilligant)
AncientPower (Carracosta)
Barrier (Corsola)
Bide (Shuckle)
Brave Bird (Braviary)
Brine (Starmie)
Bulldoze (Nidoran)
Confuse Ray (Zubat)
Crunch (Colossoil)
Double Kick (Nidoran)
Drill Run (Colossoil)
Earthquake (Colossoil)
Electroweb (Wurmple)
Eruption (Cyndaquil)
ExtremeSpeed (Arcanine)
Helping Hand (Miltank)
Hi Jump Kick (Blaziken)
Icy Wind (Lunatone)
Imprison (Grimer)
Leech Life (Zubat)
Leech Seed (Exeggutor)
Light Screen (Slugma)
Mega Drain (Lilligant)
Milk Drink (Miltank)
Minimize (Starmie)
Pluck (Archeops)
Poison Jab (Grimer)
Psychic (Exeggutor)
Reflect (Slugma)
Skill Swap (Sigilyph)
Soak (Azurill)
Spikes (Dwebble)
Substitute (Grimer)
Swift (Flareon)
Tri Attack (Starmie)
Water Spout (Colosshale)
Yawn (Slugma)
Attacks: (28/113) Level Up
Bite
Chip Away
Crunch
Earthquake
Hyper Beam
Leer
Payback
Rock Slide
Sandstorm
Scary Face
Screech
Stone Edge
Thrash Egg
Assurance
Dragon Dance
Focus Energy
Iron Defense
Iron Head Tutor
Dark Pulse
Iron Tail
Outrage
Snore
Superpower TM/HM
Brick Break
Bulldoze
Dig
Protect
Rest
Rock Polish
Rock Tomb
Snarl
Taunt
Torment
Toxic
Attacks: (24/73) Level Up
Endure
Heavy Slam
Iron Defense
Iron Head
Metal Burst
Metal Sound
Protect
Swagger
Tackle
Take Down
Taunt Egg
Body Slam
Counter
Fissure
Focus Energy
Rock Blast
Wide Guard Tutor TM/HM
Earthquake
Ice Beam
Rain Dance
Rock Slide
Sandstorm
Sunny Day
Toxic
Attacks: (15/110) Level Up
Harden
Headbutt
Iron Defense
Iron Head
Metal Claw
Mud-Slap
Roar
Tackle
Take Down Egg
Body Slam
Endeavor
Head Smash
Stomp
Superpower Tutor TM/HM
Hone Claws
Protect
Rock Polish
Rock Tomb
Toxic
Attacks: (19/89) Level Up
Assurance
Chip Away
Focus Energy
Leer
Headbutt
Head Smash
Pursuit
Scary Face
Take Down
Zen Headbutt Egg
Crunch
Double-Edge
Hammer Arm
Iron Head
Stomp Tutor
Endeavor
Fire Punch
Mud-Slap
Pain Split
ThunderPunch TM/HM
Earthquake
Protect
Rock Slide
Shock Wave
Stone Edge
Toxic
Charmander [Goldar] [M]
Naive Nature (+15% Speed, +19% Accuracy, -1 SpD)
Type: Fire
Egg Group: Monster/Dragon
Abilities: Blaze, Solar Power (Locked)
Blaze (Passive): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (Passive) (Locked): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (+) [+19 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks: Level Up
Dragon Rage
Ember
Fire Fang
Growl
Leer
Metal Claw
Rage
Scary Face
Scratch
SmokeScreen Egg
AncientPower
Beat Up
Counter
Dragon Pulse
Focus Punch TM/HM
Fire Blast
Hidden Power (Type: Ground; BAP: 7)
Incinerate
Rock Tomb
Toxic
Attacks: Level Up
Bite
Body Slam
Bounce
BubbleBeam
Dig
Leer
Pursuit
Rapid Spin
Tackle Egg
Double-Edge
Fake Out
Fire Fang
Thunder Fang
Water Spout TM/HM
Earthquake
Facade
Protect
Quash
U-Turn
Attacks: Level Up
Confusion
Disable
Headbutt
Hypnosis
Meditate
Poison Gas
Pound
Psybeam Egg
Assist
Barrier
Psycho Cut
Role Play
Skill Swap TM/HM
Flash
Light Screen
Protect
Reflect
Trick Room
Slowpoke [Baboo] [M]
Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Water/Psychic
Egg Group: Monster/Water 1
Abilities: Oblivious, Own Tempo, Regenerator (Locked)
Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (Passive) (Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks: Level Up
Confusion
Curse
Disable
Growl
Headbutt
Tackle
Water Gun
Yawn
Yawn Egg
Future Sight
Mud Sport
Safeguard
Sleep Talk
Snore TM/HM
Dive
Protect
Rest
Thunder Wave
Toxic
Attacks: Level Up
Defense Curl
Ember
Flame Charge
Odor Sleuth
Rollout
Smog
Tackle
Tail Whip
Take Down Egg
Body Slam
Endeavor
Heavy Slam
Magnitude
Superpower TM/HM
Grass Knot
Gyro Ball
Protect
Toxic
Wild Charge
Attacks: (65/65) Level Up
AncientPower
Aqua Jet
Aqua Tail
Bide
Bite
Brine
Crunch
Curse
Hydro Pump
Protect
Rain Dance
Rock Slide
Rollout
Shell Smash
Smack Down
Water Gun
Wide Guard
Withdraw Egg
Body Slam
Flail
Iron Defense
Knock Off
Rock Throw
Slam
Water Pulse
Whirlpool Tutor
Block
Earth Power
Icy Wind
Iron Head
Iron Tail
Low Kick
Sleep Talk
Snore
Stealth Rock
Superpower TM/HM
Attract
Blizzard
Bulldoze
Dig
Dive
Double Team
Earthquake
Facade
Focus Blast
Frustration
Giga Impact
Hidden Power (Type: Fire; BAP: 7)
Hyper Beam
Ice Beam
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Round
Sandstorm
Scald
Stone Edge
Strength
Substitute
Surf
Swagger
Toxic
Waterfall
Attacks: Level Up
Tackle
Helping Hand
Fake Out
Foresight Egg
Endure
Hi Jump Kick
Mind Reader
Rapid Spin
Vacuum Wave TM/HM
Bulldoze
Low Sweep
Rock Smash
Substitute
Toxic
Attacks: (14/61) Level Up
AncientPower
Crush Claw
Fury Cutter
Harden
Metal Claw
Mud Sport
Protect
Rock Blast
Scratch
Slash
Water Gun
X-Scissor Egg
Cross Poison
Iron Defense
Knock Off
Rapid Spin
Water Pulse TM/HM
Aerial Ace
Dig
Frustration
Return
Rock Slide
Toxic
Solrock [Bode] [-]
Bashful Nature (No effect on stats) Types: Rock/Psychic Egg Group: Mineral Abilities: Levitate Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 70 Size Class: 2 Weight Class: 5 Base Rank Total: 17
MC: 0
Attacks: (19/83) Level Up
Confusion
Embargo
Explosion
Fire Spin
Harden
Psychic
Psywave
Rock Polish
Rock Slide
Rock Throw
SolarBeam
Stone Edge
Tackle Tutor
Helping Hand
Iron Head
Pain Split
Snore
Zen Headbutt TM/HM
Bulldoze
Light Screen
Protect
Telekinesis
Toxic
Will-O-Wisp
Lunatone [Kepler] [-]
Bashful Nature (No effect on stats) Types: Rock/Psychic
Egg Group: Mineral Abilities: Levitate Stats: HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 70 Size Class: 2 Weight Class: 5 Base Rank Total: 17
MC: 0
Attacks: (19/79) Level Up
Confusion
Cosmic Power
Embargo
Explosion
Harden
Heal Block
Hypnosis
Magic Room
Psychic
Psywave
Rock Polish
Rock Slide
Rock Throw
Stone Edge
Tackle Tutor
Helping Hand
Icy Wind
Magic Coat
Pain Split
Signal Beam TM/HM
Charge Beam
Grass Knot
Protect
Reflect
Substitute
Toxic
Attacks: (28/74) Level Up
Block
Discharge
Earth Power
Gravity
Harden
Iron Defense
Lock-On
Magnet Bomb
Magnet Rise
Power Gem
Rest
Rock Blast
Rock Throw
Spark
Tackle
Thunder Wave
Zap Cannon Egg
Double-Edge
Endure
Head Smash
Rollout
Stealth Rock TM/HM
Earthquake
Protect
Rock Polish
Thunderbolt
Toxic
Volt Switch
Attacks: (18/71) Level Up
Acupressure
AncientPower
Defense Curl
Disable
Double-Edge
Earth Power
Head Smash
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Rock Blast
Rock Polish
Rollout
Tackle
Vacuum Wave Tutor
Giga Drain
Heat Wave
Snore
Stealth Rock
Swift
Trick TM/HM
Aerial Ace
Energy Ball
Fire Blast
Flash
Flash Cannon
Protect
Shadow Ball
Toxic
Volt Switch
Attacks: (30/121) Level Up
Bulldoze
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Megahorn
Rock Blast
Scary Face
Stomp
Stone Edge
Tail Whip
Take Down Egg
Counter
Ice Fang
Iron Tail
Rock Climb
Rock Slide
Skull Bash Tutor
Double-Edge
Endeavor
Icy Wind TM/HM
Blizzard
Dragon Tail
Fire Blast
Flamethrower
Ice Beam
Protect
Pay Day
Payback
Rock Polish
Submission
Substitute
Surf
Thunder
Thunderbolt
Attacks: (27/74) Level Up
Bind
Curse
Dig
Double-Edge
DragonBreath
Harden
Mud Sport
Rage
Rock Polish
Rock Throw
Rock Tomb
Sandstorm
Screech
Slam
Smack Down
Stealth Rock
Tackle Egg
Flail
Heavy Slam
Rock Blast
Rock Climb
Rollout TM/HM
Bulldoze
Dragon Tail
Earthquake
Pay Back
Protect
Attacks (34/77) Level Up
Block
Copycat
Counter
Double-Edge
Faint Attack
Fake Tears
Flail
Low Kick
Mimic
Rock Slide
Rock Throw
Rock Tomb
Slam
Stone Edge
Sucker Punch
Wood Hammer Egg
Defense Curl
Endure
Rollout
Sand Tomb
Stealth Rock Tutor
Helping Hand
Role Play
ThunderPunch TM/HM
Attract
Brick Break
Dig
Explosion
Frustration
Protect
Return
Rock Polish
Smack Down
Substitute
Swagger
Toxic
Attacks: (27/85) Level Up
Bulldoze
Defense Curl
Double-Edge
Earthquake
Explosion
Heavy Slam
Magnitude
Mud Sport
Rock Blast
Rock Polish
Rock Throw
Rollout
Selfdestruct
Smack Down
Steamroller
Tackle Egg
Endure
Focus Punch
Hammer Arm
Mega Punch
Rock Climb
Rock Slide TM/HM
Flamethrower
Gyro Ball
Mud Sport
Protect
Rock Smash
Attack: (21/85) Level Up
AncientPower
Aqua Ring
Bubble
BubbleBeam
Endure
Harden
Iron Defense
Lucky Chant
Mirror Coat
Recover
Refresh
Rock Blast
Spike Cannon
Tackle Egg
Barrier
Bide
Head Smash
Icicle Spear
Ingrain
Rock Slide
Safeguard Tutor
Magic Coat TM/HM
Explosion
Light Screen
Protect
Reflect
Rock Polish
Rock Tomb
Stone Edge
Surf
Toxic
Attacks: (49/49) Level Up
Explosion
Harden
Headbutt
Iron Defense
Mud-Slap
Power Gem
Rock Blast
Rock Slide
Sand-Attack
Sandstorm
Smack Down
Stealth Rock
Stone Edge
Tackle Egg
Autotomize
Curse
Gravity
Heavy Slam
Lock-On
Magnitude
Rock Tomb
Take Down Tutor
Block
Earth Power
Sleep Talk
Snore
Superpower TM/HM
Attract
Bulldoze
Double Team
Earthquake
Facadae
Flash Cannon
Frustration
Giga Impact
Hidden Power (Type: Ice; BAP: 7)
Hyper Beam
Iron Head
Protect
Rest
Return
Rock Polish
Rock Smash
Round
SolarBeam
Strength
Substitute
Swagger
Toxic
Attacks: (20/79) Level Up
Agility
Bubble
BubbleBeam
Confuse Ray
Headbutt
Supersonic
Tackle
Water Pulse
Wide Guard
Wing Attack
Slam Egg
Amnesia
Haze
Mud Sport
Mirror Coat
Mud Sport
Slam TM/HM
Protect
Scald
Substitute
Surf
Toxic
Attacks: (21/93) Level Up
Bounce
Bubble
BubbleBeam
Charm
Helping Hand
Slam
Splash
Tail Whip
Water Gun
Water Sport Egg
Body Slam
Encore
Muddy Water
Refresh
Soak Tutor TM/HM
Facade
Frustration
Protect
Substitute
Toxic
Attacks: Level Up
Hidden Power Bug: 50% Drain Effect
Hidden Power Dark: Taunt Effect
Hidden Power Dragon: Roar Effect
Hidden Power Electric: 30% Paralyze
Hidden Power Fairy: 20% Attack Lower (Play Rough)
Hidden Power Fighting: 20% Defense Lower, Calculates Damage Using Defense (Rock Smash, Secret Sword)
Hidden Power Fire: 30% Burn (Lava Plume), Hits All on Field
Hidden Power Flying: High Critical Hit Ratio (Aeroblast / Air Cutter), Hits All Opponents
Hidden Power Ghost: 20% Special Defense Lower
Hidden Power Grass: 20% Sleep
Hidden Power Ground: 20% Accuracy Lower
Hidden Power Ice: 20% Freeze
Hidden Power Poison: 30% Toxic
Hidden Power Psychic: 20% Confusion
Hidden Power Rock: 20% Flinch
Hidden Power Steel: 20% Special Attack Lower
Hidden Power Water: 20% Speed Lower, Douse effect
Psychic
Attacks: Level Up
Confusion
Disable
Fury Swipes
Scratch
Screech
Tail Whip
Water Gun
Water Pulse
Water Sport Egg
Confuse Ray
Cross Chop
Encore
Future Sight
Synchronoise TM/HM
Dive
Protect
Substitute
Telekinesis
Toxic
Attacks: Level Up
Charge
Charm
Copycat
Electro Ball
Encore
Growl
Helping Hand
Nuzzle
Play Nice
Quick Attack
Spark
Swift
Thunder
Thunder Wave Egg
Discharge
Lucky Chant
Sing
Sweet Kiss
Wish TM/HM
Grass Knot
Protect
Substitute
Toxic
Volt Switch
Attacks: Level Up
Charge
Copycat
Electro Ball
Encore
Fake Tears
Growl
Helping Hand
Nuzzle
Play Nice
Quick Attack
Spark
Swift
Thunder
Thunder Wave Egg
Discharge
Lucky Chant
Sing
Sweet Kiss
Wish TM/HM
Charge Beam
Grass Knot
Protect
Toxic
Volt Switch
Attacks: Level Up
Astonish
Fury Attack
Growl
Mist
Natural Gift
Peck
Round
Safeguard
Sing
Take Down Egg
Agility
Power Swap
Rage
Roost
Steel Wing TM/HM
Protect
Rain Dance
Substitute
Sunny Day
Toxic
Attacks: Level Up
Amnesia
Ember
Flame Burst
Focus Energy
Growl
Lava Plume
Magnitude
Tackle
Take Down Egg
AncientPower
Body Slam
Defense Curl
Endure
Yawn TM/HM
Protect
Rock Slide
Substitute
Toxic
Will-O-Wisp
Attacks: Level Up
Bubble
Charge
Detect
Tackle
ThunderShock Egg
Follow Me
Me First
Mind Reader
Muddy Water
Shock Wave TM/HM
Dive
Protect
Scald
Substitute
Toxic
Attacks: Level Up
Water Gun
Water Sport
Defog
Wing Attack
Water Pulse
Aerial Ace
BubbleBeam
Feather Dance
Aqua Ring Egg
Brine
Gust
Me First
Mirror Move
Steel Wing TM/HM
Dive
Fly
Protect
Substitute
Surf
Attacks: Level Up
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse Egg
Acid Armor
Confuse Ray
Mist
Pain Split
Recover TM/HM
Dive
Protect
Substitute
Toxic
Will-O-Wisp
LOOK UPON MY MONS, YE APPROVER, AND DESPAIR! EDIT: Ready for approval.
First, Rico gets Power-up Punch (Pre-25, free) and info on his mega evolution...
->
Lucario(*) [Rico] (Male) ♫ "Hey, did you ever watch Giga Woman vs. Ghydrei? You know that part where she ripped the Tokyo Tower out of the ground and chucked it at him?...Yeah, what I'm about to do is something like that."
Ben's beloved sidekick. If one could describe this snarky Lucario's fighting style in a single word, it'd be "flashy." Seriously, when your idea of using Bone Rush involves smacking a foe with a colossal sword made of aura, how could it not be?
Level Up:
Aura Sphere
Bone Rush
Calm Mind
Close Combat
Copycat
Dark Pulse
Detect
Dragon Pulse
Extremespeed
Final Gambit
Heal Pulse
Me First
Metal Claw
Metal Sound
Nasty Plot
Power-up Punch
Quck Guard
Egg(*):
Blaze Kick(*)
Iron Defense(*)
Vacuum wave(*)
Egg:
Agility
Bite
Bullet Punch
Circle Throw
Cross Chop
Crunch
Follow Me
High Jump Kick
Mind Reader
Sky Uppercut
TM:
Attract
Bulk Up
Bulldoze
Brick Break
Dig
Double Team
Facade
Flash Cannon
Fling
Focus Blast
Frustration
Giga Impact
Hone Claws
Hyper Beam
Low Sweep
Payback
Poison Jab
Protect
Psychic
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Shadow Ball
Shadow Claw
Stone Edge
Strength
Substitute
Sunny Day
Toxic
Other:
Bonemerang
Captivate
Drain Punch
Dual Chop
Focus Punch
Fury Cutter
Headbutt
Helping Hand
Ice Punch
Iron Tail
Low Kick
Magnet Rise
Mud-slap
Natural Gift
Rock Climb
Role Play
Secret Power
Sleep Talk
Snore
Swagger
Swift
Thunder Punch
Water Pulse
Work Up
Zen Headbutt
Seth gets a type change and Fairy Wind (Pre-25, free)...
Togekiss(*) [Sethim] (Male) ♫ "<Naw, that's not Cthulhu. That's the letter Q.>"
Rico's little brother (Their mom was a Ditto) and one of Ben's starting mons. Seth is an utter space cadet, and no one really knows what he goes on and on about.
TM:
Aerial Ace
Attract
Brick Break
Double Team
Fire Blast
Fly
Flash
Hidden Power - Ice
Hyper Beam
Light Screen
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Shadow Ball
Solar Beam
Substitute
Sunny Day
Toxic
Other:
Air Cutter
Body Slam
Captivate
Counter
Curse
Defense Curl
Defog
Detect
Drain Punch
Endure
Heal Bell
Heat Wave
Helping Hand
Hyper Voice
Magic Coat
Mud-slap
Roost
Shock Wave
Signal Beam
Silver Wind
Sleep Talk
Tailwind
Telekinesis
Trick
Water Pulse
Zap Cannon
Alex gets Baby-Doll Eyes and Electric Terrain (Both Pre-25, free)...
Luxray(*) [Alexander] (Male) ♫ "<Where are my enemies?! Where is the blood I was promised?!>"
A violent Luxray that Ben had caught early in his travels, then just a Shinx. Alexander's bloodlust is legendary, and he'll attack friend and foe alike to spill blood in the name of Khorne (whoever he is...)
TM:
Charge Beam
Double Team
Substitute
Toxic
Volt Switch
Other:
Endure
Magnet Rise
Mud-slap
Superpower
Amelia remains unchanged...
Kitsunoh [Amelia] (Female) ♫ "<After a while, you just stop asking questions.>"
A Kitsunoh Ben caught early in his travels. Amelia is pretty much the team's only sane mon.
Attacks (62/100?) Level Up:
Copycat
Curse
Fake Out
Feint Attack
Hex
Imprison
Iron Defense
Iron Head
Lick
Metal Burst
Metal Claw
Odor Sleuth
Perish Song
Revenge
Scratch
Shadow Claw
Shadow Sneak
Shadowstrike
Tail Whip
Egg:
Featherdance
Flail
Foul Play
Meteor Mash
Psycho Shift
Yawn
TM:
Aerial Ace
Attract
Bulldoze
Dig
Double Team
Earthquake
Flash
Giga Impact
Hone Claws
Protect
Psychic
Rest
Roar
Rock Slide
Rock Smash
Shadow Ball
Substitute
Taunt
Torment
Toxic
U-turn
Will-o-Wisp
Gallade [Quass] (Male) ♫ "<Foul villain who terrorizes the innocent, your day of reckoning has co-don't try that with me! I know well enough you were sneaking that oran berry! Now prepare yourself!>"
A Gallade (then Ralts) that Ben caught on one of his earlier adventures. "Lawful Stupid" would be the most adequate description of him.
Nature: Hardy (No effect on stats) Type: Psychic/Fighting Abilities: Steadfast, Justified (Unlocked)
Other:
Drain Punch
Dual Chop
Endure
Fire Punch
Focus Punch
Ice Punch
Icy Wind
Pain Split
Thunder Punch
Lucius remains unchanged...
Hydreigon [Lucius] (Male) ♫ "<Well monsieur, it's been a smashing party, but I do believe it's time to set you ablaze and dine on your charred corpse. Don't take it personally, alright?>"
A Hydreigon that Ben obtained through unknown means. Lucius is classy, but thoroughly depraved, and will sadistically eat anything that moves alive if left unchecked.
Nature: Serious (No effect on stats) Type: Dragon/Dark Abilities: Levitate
Attacks (60/82?): Level Up:
Bite
Body Slam
Crunch
Double Hit
Dragon Breath
Dragon Pulse
Dragon Rage
Dragon Rush
Focus Energy
Headbutt
Hyper Voice
Outrage
Roar
Tackle
Tri Attack
Work Up
Egg:
Assurance
Astonish
Dark Pulse
Earth Power
Fire Fang
Head Smash
Ice Fang
Thunder Fang
Other:
Aqua Tail
Draco Meteor
Heat Wave
Roost
Superpower
Tailwind
Zen Headbutt
Elaine remains unchanged...
Tomohawk [Elaine] (Female) ♫ "<I've already forseen your defeat, so just give up now! Or you could prove how incompetent you are; either path works for me!>"
A shiny (and snooty) Tomohawk that Ben caught a couple years back. Elaine claims she can see the future, though the rest of the team things it's bullshit (and it probably is).
Attacks (48/83?) Level Up:
Aerial Ace
Air Slash
Aura Sphere
Bulk Up
Earth Power
Focus Energy
Fury Swipes
Harden
Healing Wish
Heat Wave
Hurricane
Hyper Voice
Morning Sun
Rain Dance
Retaliate
Roar
Rock Smash
Sky Drop
Sunny Day
Whirlwind
Work Up
Egg:
Baton Pass
Confuse Ray
Haze
Rapid Spin
Roost
Stealth Rock
Yawn
TM:
Acrobatics
Attract
Brick Break
Bulldoze
Double Team
Fly
Grass Knot
Hidden Power - Ice
Hyper Beam
Protect
Reflect
Rest
Solar Beam
Substitute
Taunt
Toxic
Other:
Bounce
Covet
Sleep Talk
Tailwind
The Brothers Karamazov get updated stats...
Cyclohm [Karamazov (From left head: Mitya, Alyosha and Ivan)] (Male) ♫ *Endless arguing*
A Cyclohm Ben caught along with Elaine. Karamazov's heads are legendary for their inability to get along.
Attacks (42/87?) Level Up:
Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Growl
Hurricane
Leer
Rain Dance
Slack Off
Sonic Boom
Tackle
Thunder Shock
Tri Attack
Twister
Weather Ball
Whirlwind
Zap Cannon
Egg:
Gust
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Shock Wave
TM:
Blizzard
Charge Beam
Fire Blast
Flamethrower
Hail
Hidden Power - Ground
Ice Beam
Light Screen
Protect
Sandstorm
Sunny Day
Thunder
Thunderbolt
Thunder Wave
Volt Switch
Other:
Draco Meteor
Electroweb
Fion remains unchanged...
Necturna [Fion] (Female) ♫ "<Get away from my darling...or I'll END you!>"
A Necturna Ben caught along with Anonicus (who also happens to be something of a surrogate father to her). Fion is cold and uncaring to everyone except the aformentioned Haxorus and Seth (the latter of which she's a total yandere for).
TM:
Payback
Protect
Psychic
Stone Edge
Substitute
Torment
Toxic
Other:
Seed Bomb
Synthesis
Anonicus remains unchanged...
Haxorus [Anonicus] (Male) ♫ "<VAE VICTUS!>"
A Haxorus Ben caught along with his ward, Fion. Anonicus, like Quass, is a valiant do-gooder, but unlike his Gallade counterpart, he pulls this off without having a few rods up his ass.
Feraligatr [Chevrolet] (Male) ♫ "<OH GOD>"
A Feraligatr that Ben caught during a foray in the Big Easy. Although quite savage in a fight, Chevy is quite the gentlemon the rest of the time.
Nature: Adamant (+1 Atk, -1 SpA) Type: Water Abilities: Torrent, Sheer Force (Unlocked)
Tyranitar [Krom] (Male) ♫ "<Krom duzzn't t'ink many of 'dem Toyranitah gitz 'ere sound very Toyranitah-loyk. Sow if Krom seez wunno 'dose gitz, 'e'z gunna krump 'iz teef out 'til 'da grot starts tokkin' loyk wut'z roight an' proppa. An 'den Krom'll take 'da teef wiffim so 'e can aff...affo...'ave enuff teef ta boy 'da best choppa 'e kan get, see?>"
One of Ben's more recent catches, Krom is the orkiest Tyranitar you will ever know.
Other:
Aqua Tail
Avalanche
Body Slam
Counter
Dragon Pulse
Earth Power
Endure
Fire Punch
Focus Punch
Ice Punch
Iron Defense
Iron Head
Outrage
Sleep Talk
Thunder Punch
Whirlpool
Charles remains unchanged...
Colossoil [Charles] (Male) ♫ "<Chump, spare me the diatribe before I slam jam your gatdam ass so hard you won't be able to sit down for months.>"
One of Ben's later catches, this Colossoil is very good at basketball. So much so, in fact, that he's capable of several verboten jams, like the chaos dunk.
Attacks (35/90?): Level Up:
Bite
Body Slam
Bounce
Bubble Beam
Crunch
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Megahorn
Muddy Water
Peck
Pursuit
Rapid Spin
Stockpile
Swallow
Tackle
Egg:
Encore
Fake Out
Sucker Punch
Thunder Fang
Water Spout
TM:
Brick Break
Bulldoze
Dragon Tail
Earthquake
Protect
Rock Slide
Smack Down
Taunt
U-turn
Other:
Aqua Tail
Endure
Dive
Larch gets a stat upgrade and Mega Evolution info...
->
Aggron [Larch] (Male) ♫ "<That's very funny, a fly marrying a bumblebee!>"
Ben's Aggron, caught during a foray into Black Sulfur Caldera. Larch is creepy/senile enough to think he's Raffi or something.
Nature: Brave (+1 Atk, -15% Spe, -10 evasion) Type: Steel/Rock -> Steel (ME) Abilities: Sturdy, Rock Head, Heavy Metal (Unlocked), Filter (ME)
Attacks (28/110?) Level Up:
Autotomize
Double-edge
Harden
Headbutt
Heavy Slam
Iron Defense
Iron Head
Iron Tail
Metal Burst
Metal Claw
Mud-slap
Protect
Roar
Tackle
Take Down
Egg:
Body Slam
Curse
Dragon Rush
Endeavor
Head Smash
Smelling Salts
TM:
Aerial Ace
Bulldoze
Dig
Earthquake
Rock Polish
Rock Slide
Shadow Claw
Knull gets a stat update...
Hippowdon [Knull] (Male) ♫ "<AH'M GUNNA REAM YA, BITCH!>"
A boisterous Hippowdon that Ben caught in Black Sulfur Caldera.
Attacks (21/58?) Level Up:
Bite
Dig
Fire Fang
Ice Fang
Sand Attack
Sand Tomb
Tackle
Take Down
Thunder Fang
Yawn
Egg:
Body Slam
Revenge
Slack Off
Sleep Talk
Stockpile
TM:
Bulldoze
Protect
Rest
Rock Slide
Toxic
Other:
Superpower
Fortune is unchanged...
Bayleef [Fortune] (Male) ♫ "<I have a feeling tonight's gonna be a FABULOUS night!>"
An extremely effeminate Bayleef that Ben caught during a foray in the Windswept Meadow, just east of Mt. Kyndalarj. Fortune may or may not be gay.
Attacks: Level Up:
Aromatherapy
Body Slam
Growl
Light Screen
Magical Leaf
Natural Gift
Poison Powder
Razor Leaf
Reflect
Safeguard
Solar Beam
Synthesis
Tackle
Egg:
Ancient Power
Counter
Flail
Heal Pulse
Leech Seed
TM:
Energy Ball
Grass Knot
Protect
Substitute
Toxic
Other:
Endure
Magnus gets Baby-Doll Eyes, Refresh and Swift (All Pre-25, free)...
Leafeon [Magnus] (Male) ♫ "<I'll...I'll kill that bastard...kill him and his damned dog!>"
A Leafeon that Ben caught in the Windswept Meadow - and he's not happy about it. To this day, Magnus still plots his revenge to kill Ben and reunite with his Clefable girlfriend.
Attacks (28/?) Level Up:
Baby-Doll Eyes
Bite
Covet
Focus Energy
Giga Drain
Grass Whistle
Growl
Helping Hand
Leaf Blade
Magical Leaf
Quick Attack
Razor Leaf
Refresh
Sand Attack
Swift
Tackle
Take Down
Tail Whip
Egg:
Endure
Fake Tears
Flail
Wish
Yawn
TM:
Aerial Ace
Dig
Protect
Toxic
X-Scissor
Smugwell is unchanged...
Servine [Smugwell] (Male) ♫ "<That name is still horrid.>"
A somewhat pompous Servine Ben caught in the Windswept Meadow. Like Magnus, he's not too keen on his new life, but isn't as murderously vengeful.
Zoroark [Auroch] (Female) ♫ "<Well, I suppose you have a point there, maybe I'll just go away and let you OH GOD THAT GIANT HEAD'S GONNA EAT YOU!...Heh, sucker.>"
A shiny Zoroark that El had left in Ben's care for quite some time, but has since returned to her real trainer. Although she and El were quite close before, Auroch's prolonged time away from her has brought some significant fallout.
Moves (28/73?) Level Up:
Agility
Fake Tears
Feint Attack
Foul Play
Fury Swipes
Hone Claws
Imprison
Leer
Nasty Plot
Night Daze
Pursuit
Scary Face
Scratch
Taunt
U-turn
Egg:
Counter
Dark Pulse
Detect
Extrasensory
Sucker Punch
TM:
Dig
Double Team
Focus Blast
Hidden Power - Electric
Protect
Shadow Ball
Toxic
Other:
Bounce
Teleia gets a stat update...
Aurumoth [Teleia] (Female) ♫ "<Execute Bloody Rain!...Goddammit Dan, stop spoiling the plan!>"
El's Aurumoth. Teleia has a taste for giving strategies complicated, ominous names. She is also a glory hound supreme and can't stand the thought of Auroch being in charge.
Nature: Quiet (+1 SpA, -15% Spe, -10 evasion...not that it matters much) Type: Bug/Psychic Abilities: Weak Armor, No Guard, Illusion (Unlocked)
Dragonair [Dan] (Male) ♫ "<You know, Will...we've gone over this a hundred times now and I still don't get what the hell you're talking about.>"
El's Dragonite Dragonair, and Auroch's second in command. Dan seems to find himself breaking up fights in the team as he does breaking his opponents in combat.
Metang [Maxwell] (Genderless) ♫ "<SQUISHIES.>"
El's shiny Metagross Metang. Despite his kind having brains rivaling supercomputers, Max ain't too bright.
Attacks (12/??): Level Up:
Confusion
Magnet Rise
Metal Claw
Pursuit
Scary Face
Take Down
TM:
Earthquake
Other:
Endure
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Harya is unchanged...
Mollux [Harya] (Female) ♫ "<YES>"
El's Mollux, caught during her time in France. The things Harya says are...cryptic, to say the least. One could think of her as the protagonist to some dadaist comic or something.
Attacks (32/??) Level Up:
After You
Bestow
Charm
Copycat
Cosmic Power
Defense Curl
Disarming Voice
Double Slap
Encore
Follow Me
Growl
Healing Wish
Magical Leaf
Minimize
Pound
Sing
Sweet Kiss
Wake-up Slap
Staravia [Socrates] (Male) ♫ "<Yeah, you're jealous of my comb. It's only natural. Bitches love the comb.>"
Al's Staraptor Staravia. The only thing greater than Socrates's vanity is his lechery.
Nature: Quirky (No effect on stats) Type: Normal/Flying Abilities: Intimidate, Reckless (H)
Attacks: (50 Moves)
Acid Amnesia
AncientPower
Astonish
Confuse Ray
Constrict
Energy Ball
Gastro Acid
Ingrain Spit Up
Stockpile
Swallow
Wring Out
Barrier
Curse
Endure
Mega Drain
Mirror Coat
Recover Tickle
Bind
Block Body Slam Double-Edge
Earth Power
Giga Drain Headbutt Mimic Mud-Slap
Pain Split Psych Up
Seed Bomb
Sleep Talk
Snore
Stealth Rock String Shot Synthesis
Worry Seed
Attract
Bulldoze Bullet Seed Captivate
Double Team
Earthquake Facade Flash Frustration
Giga Impact
Grass Knot
Hidden Power [FIRE, 7]
Hyper Beam Natural Gift
Protect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb Round
Sandstorm
Secret Power
Sludge Bomb
Sludge Wave
Smack Down
SolarBeam
Stone Edge Strength
Substitute Sunny Day Swagger Swords Dance
Toxic
Attacks: (50 Moves)
Astonish
Growl
Absorb
Fury Swipes
Mist
Fake Out
Water Sport
Nature Power
Natural Gift
Mega Drain
BubbleBeam
Rain Dance
Energy Ball
Zen Headbutt
Thief
Hydro Pump
Uproar
Counter
Leech Seed
Flail
Teeter Dance
Water Gun
Razor Leaf
Dark Pulse Double-Edge
Electroweb
Endure
Foul Play
Gravity
Ice Beam
Icy Wind Iron Tail Last Resort Mimic
Nightmare
Pain Split
Sleep Talk Snore
Swift Trick
Uproar Wonder Room Zen Headbutt
Aerial Ace
Bide
Blizzard Charge Beam Curse
Double Team Dream Eater Facade Flash Frustration Giga Impact
Hidden Power (Fire) Natural Gift
Protect Psych Up Psychic
Psyshock Psywave Rage Rain Dance
Reflect Rest Return Round Secret Power
Shadow Ball Shock Wave Skull Bash
SolarBeam
Substitute Sunny Day Swagger Take Down
Teleport Thief Thunder
Thunder Bolt
Thunder Wave
Toxic Barrier
Attacks: (26 Moves)
Copycat
Curse
Faint Attack
Fake Out
Hex
Imprison
Iron Defense
Iron Head
Lick Memento
Tail Whip
Metal Burst
Metal Claw
Odor Sleuth
Perish Song
Revenge
Scratch
Shadow Claw
Shadow Sneak
ShadowStrike
FeatherDance
Flail Metal Sound
Meteor Mash
Psycho Shift
Yawn
Endeavor Foul Play Fury Cutter Headbutt
Icy Wind Knock Off Last Resort
Magic Coat Ominous Wind
Pain Split Role Play
Sleep Talk
Snatch Snore Spite
Attract Captivate Cut Dark Pulse
Dig
Double Team Dream Eater Embargo
Endure Facade Flash Flash Cannon Frustration
Gyro Ball Hidden Power Natural Gift
Payback
Protect Psych Up Psychic Rain Dance Rest Return
Roar Rock Smash Round
Safeguard Secret Power Shadow Ball
Substitute Sunny Day Swagger
Taunt Thief
Torment Toxic Trick Room U-turn
Will-o-Wisp
Attacks: (61 Moves)
Astonish
Confuse Ray
Detect
Faint Attack
Fake Out
Foresight
Foul Play
Fury Swipes
Knock Off
Leer
Mean Look
Night Shade
Power Gem
Punishment
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Zen Headbutt
First is Alurani, my Roserade who gains a stat increase and the moves Venom Drench and Grassy Terrain
Roserade(*) [Alurani] (F) Nature: Timid (Multiples Base Speed by 1.15 and provides a 12% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Attacks: Level Up
Swift
Sing
Tail Slap
Charm
Pound
Baby-Doll Eyes
Helping Hand
Tickle
Double Slap
Encore
Bullet Seed
Rock Blast
Helping Hand
Tickle
Wake-Up Slap
Hyper Voice Egg
Aqua Tail
Endure
Flail
Iron Tail
Mud-Slap Tutor
Aqua Tail
Helping Hand
Iron Tail
Hyper Voice
Seed Bomb TM/HM
Protect
Dig
Rest
Thief
Fling
Thunder Wave
U-turn
Attacks: Level Up
Scratch
Focus Energy
Yawn
Encore
Uproar
Fury Swipes
Endure
Slack Off
Faint Attack
Amnesia
Flail
Counter
Reversal
Focus Punch Egg
Body Slam
Crush Claw
Night Slash
Pursuit
Sleep Talk Tutor
Body Slam
Counter
Endure
Rock Slide
Sleep Talk
Uproar TM/HM
Focus Punch
Protect
Aerial Ace
Blizzard
Thunder
Brick Break
Fire Blast
Endure
Rock Slide
Swinub [Guldun] (Male) Nature: Jolly (+Spe, +12% Accuracy -SpA) Type: Ice/Ground Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Passive) This Pokemon is incapable of being effected by Attract or Cute Charm. Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Thick Fat (DW LOCKED): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Snorunt (Lust) (F) Nature: Mild (+1 SpA, -1 Def) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus: (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Passive)
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW LOCKED): (Passive)
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
Cyclohm (Aires) (M) Nature: Modest (+1 SpA, -1 Atk) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat: (Passive)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Lucario [Libra] (M) Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: Type: Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Inner Focus: Type: Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW): Type: Passive
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Extremespeed
Heal Pulse
Aura Sphere
Close Combat
Drapion* [Skorpio] (M) Nature: Lonely (+1 Atk, -1 Def) Types: Poison/Dark Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Battle Armor: (Passive)
This Pokemon’s thick armor prevents it from taking critical hits. Sniper: (Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Keen Eye (DW LOCKED): (Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Faint Attack*
Twineedle*
Iron Tail*
Whirlwind
Agility
Toxic*
Venoshock*
Dig*
Taunt
Protect
Torment
Aqua Tail
Kitsunoh (Envy) (F) Nature: Adamant (+1 Atk, -1 SpA) Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Scratch
Iron Defense
Tail Whip
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Metal Burst
Copycat
Imprison.
Fake Out
Perish Song
Shadow Claw
Shadowstrike
Iron Head
Revenge
Yawn
Meteor Mash
Metal Sound
Protect
Dig
Substitute
Earthquake
U-turn
Torment
Rock Slide
Will-o-Wisp
Pain Split
Super Fang
Ralts (Tzeentch) (M) Nature: Naughty (+1 Atk, -1 SpD) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based attacks as far as locking on with psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic attacks are not godlike and cannot be used as a catchfail for Disabling, blinding, and redirecting opposing attacks.
Abilities:
Synchronise: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this matter.
Trace: Trigger
This Pokemon can copy an ability of an opponent and replace Trace for six (6) actions. Wonder Guard may not be traced.
Telepathy (DW Locked): Passive
This Pokemon has a mental link with its allies in mutiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Disable
Encore
Shadow Sneak
Will-O-Wisp
Destiny Bond
Protect
Psychic
Reflect
Trick Room
Psyshock
Pinsir [Bugoff] (Male)
Nature: Careful (+1 special defense, -1 special attack)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Bugoff isn't afraid to go all-out offensive, but is very anti-reckless with his actions. Careful execution of offensive moves makes him an effective battler.
Abilities: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Moxie(DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
BW TMs:
X-Scissor
Earthquake
Rock Slide
Substitute
Old Gen TMs:
Bide
Endure
Nidoran F (Precious) (F) Nature: Lonely (+1 Atk, -1 Def) Type: Poison Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point:
Type: Toggle
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry:
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle:
Type: Toggle
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Revenahnk (Hoenhiem) (M) Nature: Rash (+1 SpA, -1 SpD) Type: Ghost/Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Hammer Arm
Moonlight
Punishment
Destiny Bond
Drain Punch
Counter
Wide Guard
Pain Split
Ice Punch
Shadow Ball
Earthquake
Brick Break
Rock Slide
Protect
Taunt
Gengar (Pride) (M)
Nature: Naughty (+1Atk, -1SpD)
Type: Poison/Ghost
Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate.
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Dark Pulse
Shadow Punch
Nightmare
Dream Eater
Destiny Bond
Will-o-Wisp
Fire Punch
Thunder Punch
Endure
Explosion
Toxic
Venoshock
Psychic
Taunt
Torment
Eelektrik (Armstrong) (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ability:
Levitate: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Togepi (Winry) (F) Nature: Bold (+1 Def, -1 Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Hustle: (Toggle)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DC LOCKED): (Passive)
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Snorlax (Uncle Alan) (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity: (Passive)
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW LOCKED): (Passive)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Headbutt
Belly Drum
Yawn
Rest
Body Slam
Heavy Slam
Counter
Curse
Zen Headbutt
Whirlwind
After You
Earthquake
Work Up
Brick Break
Protect
Swagger
Pay Day
Aron (Aaron) (M) Nature: (Brave +1 Atk, -15% Speed, -10% Evasion) Type: Steel / Rock Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Passive)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW LOCKED): (Passive)
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.
Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Dragon Rush
Head Smash
Endeavor
Superpower
Curse
Rock Slide
Substitute
Double Team
Earthquake
Protect
Aerial Ace
Magnet Rise
Tauros (Roa) (M)
Rash (+1 SpA, -1 SpD) Types: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Intimidate: (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: (Ability: Intimidate)
Anger Point: (Passive)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Sheer Force: (Toggle)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Porygon2 (Gamma) (-) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Trace: (Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) )
Download: (Passive)
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Passive)
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Necturine (Ceres) (F) Nature: Naughty (+1 Atk, -1 SpD) Type: Grass / Ghost Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Anticipation: (Passive)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Telepathy (DW LOCKED): (Passive)
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Colosshale (Gaea) (F) Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def) Type: Dark/Water Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Rebound: (Passive)
When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Storm Drain: (Passive)
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Flare Boost (DW LOCKED): (Passive)
This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Encore
Fake Out
Sucker Punch
Thunder Fang
Fire Fang
U-Turn
Earthquake
Hidden Power (Grass 7)
Protect
Taunt
Cleffa (Angela) (F) Nature: Modest (+1 SpA, -1 Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: (Passive)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (DW LOCKED): (Passive)
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Protowatt (Keto) (F) Nature: Hasty (+15% Spe, +28% Accuracy, -1 Def) Type: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) )
Magic Guard: (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW LOCKED): (Passive)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Mind Reader
Sheer Cold
Metrenome
Me First
Mirror Coat
Dive
Thundebolt
Substitute
Protect
Volt Switch
Scald
Smeargle (Da Vinci) (M) Nature: Naive (+15% Speed, +9% Accuracy, -1 SpD) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Own Tempo: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Technician: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Moody (DW LOCKED): Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Status:
Endure
Counter
Pain Split
Helping Hand
Sketch
Sketch
Sketch
Gyarados* Topsy (M)
Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Intimidate, Moxie
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Attacks (27):
Physical:
Thrash
Splash*
Tackle*
Bite
Aqua Tail
Bounce*
Reversal*
Earthquake
Bide
Dragon Tail
Stone Edge
Ice Fang
Iron Head
Waterfall
Avalance Special:
Dragon Rage
Bubble* Other:
Rain Dance
Dragon Dance
Endure
Taunt
Reflect
Torment
Thunder Wave
Substitute
Double Team
Swagger
Swinub [Guldun] (Male) Nature: Jolly (+Spe, +12% Accuracy -SpA) Type: Ice/Ground Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Passive) This Pokemon is incapable of being effected by Attract or Cute Charm. Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Thick Fat (DW LOCKED): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Snorunt (Lust) (F) Nature: Mild (+1 SpA, -1 Def) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus: (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Passive)
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW LOCKED): (Passive)
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
Cyclohm (Aires) (M) Nature: Modest (+1 SpA, -1 Atk) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat: (Passive)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Lucario [Libra] (M) Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: Type: Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Inner Focus: Type: Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW): Type: Passive
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Extremespeed
Heal Pulse
Aura Sphere
Close Combat
Drapion* [Skorpio] (M) Nature: Lonely (+1 Atk, -1 Def) Types: Poison/Dark Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Battle Armor: (Passive)
This Pokemon’s thick armor prevents it from taking critical hits. Sniper: (Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Keen Eye (DW LOCKED): (Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Faint Attack*
Twineedle*
Iron Tail*
Whirlwind
Agility
Toxic*
Venoshock*
Dig*
Taunt
Protect
Torment
Aqua Tail
Kitsunoh (Envy) (F) Nature: Adamant (+1 Atk, -1 SpA) Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Scratch
Iron Defense
Tail Whip
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Metal Burst
Copycat
Imprison.
Fake Out
Perish Song
Shadow Claw
Shadowstrike
Iron Head
Revenge
Yawn
Meteor Mash
Metal Sound
Protect
Dig
Substitute
Earthquake
U-turn
Torment
Rock Slide
Will-o-Wisp
Pain Split
Super Fang
Ralts (Tzeentch) (M) Nature: Naughty (+1 Atk, -1 SpD) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based attacks as far as locking on with psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic attacks are not godlike and cannot be used as a catchfail for Disabling, blinding, and redirecting opposing attacks.
Abilities:
Synchronise: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this matter.
Trace: Trigger
This Pokemon can copy an ability of an opponent and replace Trace for six (6) actions. Wonder Guard may not be traced.
Telepathy (DW Locked): Passive
This Pokemon has a mental link with its allies in mutiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Disable
Encore
Shadow Sneak
Will-O-Wisp
Destiny Bond
Protect
Psychic
Reflect
Trick Room
Psyshock
Pinsir [Bugoff] (Male)
Nature: Careful (+1 special defense, -1 special attack)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Bugoff isn't afraid to go all-out offensive, but is very anti-reckless with his actions. Careful execution of offensive moves makes him an effective battler.
Abilities: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Moxie(DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
BW TMs:
X-Scissor
Earthquake
Rock Slide
Substitute
Old Gen TMs:
Bide
Endure
Nidoran F (Precious) (F) Nature: Lonely (+1 Atk, -1 Def) Type: Poison Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point:
Type: Toggle
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry:
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle:
Type: Toggle
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Revenahnk (Hoenhiem) (M) Nature: Rash (+1 SpA, -1 SpD) Type: Ghost/Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Hammer Arm
Moonlight
Punishment
Destiny Bond
Drain Punch
Counter
Wide Guard
Pain Split
Ice Punch
Shadow Ball
Earthquake
Brick Break
Rock Slide
Protect
Taunt
Gengar (Pride) (M)
Nature: Naughty (+1Atk, -1SpD)
Type: Poison/Ghost
Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate.
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Dark Pulse
Shadow Punch
Nightmare
Dream Eater
Destiny Bond
Will-o-Wisp
Fire Punch
Thunder Punch
Endure
Explosion
Toxic
Venoshock
Psychic
Taunt
Torment
Eelektrik (Armstrong) (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ability:
Levitate: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Togepi (Winry) (F) Nature: Bold (+1 Def, -1 Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Hustle: (Toggle)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DC LOCKED): (Passive)
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Snorlax (Uncle Alan) (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity: (Passive)
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW LOCKED): (Passive)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Headbutt
Belly Drum
Yawn
Rest
Body Slam
Heavy Slam
Counter
Curse
Zen Headbutt
Whirlwind
After You
Earthquake
Work Up
Brick Break
Protect
Swagger
Pay Day
Aron (Aaron) (M) Nature: (Brave +1 Atk, -15% Speed, -10% Evasion) Type: Steel / Rock Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Passive)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW LOCKED): (Passive)
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.
Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Dragon Rush
Head Smash
Endeavor
Superpower
Curse
Rock Slide
Substitute
Double Team
Earthquake
Protect
Aerial Ace
Magnet Rise
Tauros (Roa) (M)
Rash (+1 SpA, -1 SpD) Types: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Intimidate: (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: (Ability: Intimidate)
Anger Point: (Passive)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Sheer Force: (Toggle)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Porygon2 (Gamma) (-) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Trace: (Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) )
Download: (Passive)
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Passive)
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Necturine (Ceres) (F) Nature: Naughty (+1 Atk, -1 SpD) Type: Grass / Ghost Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Anticipation: (Passive)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Telepathy (DW LOCKED): (Passive)
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Colosshale (Gaea) (F) Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def) Type: Dark/Water Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Rebound: (Passive)
When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Storm Drain: (Passive)
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Flare Boost (DW LOCKED): (Passive)
This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Encore
Fake Out
Sucker Punch
Thunder Fang
Fire Fang
U-Turn
Earthquake
Hidden Power (Grass 7)
Protect
Taunt
Cleffa (Angela) (F) Nature: Modest (+1 SpA, -1 Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: (Passive)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (DW LOCKED): (Passive)
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Protowatt (Keto) (F) Nature: Hasty (+15% Spe, +28% Accuracy, -1 Def) Type: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) )
Magic Guard: (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW LOCKED): (Passive)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Mind Reader
Sheer Cold
Metrenome
Me First
Mirror Coat
Dive
Thundebolt
Substitute
Protect
Volt Switch
Scald
Smeargle (Da Vinci) (M) Nature: Naive (+15% Speed, +9% Accuracy, -1 SpD) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Own Tempo: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Technician: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Moody (DW LOCKED): Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Status:
Endure
Counter
Pain Split
Helping Hand
Sketch
Sketch
Sketch
Gyarados* Topsy (M)
Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Intimidate, Moxie
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Extremespeed
Heal Pulse
Aura Sphere
Close Combat
Power-Up Punch
ATTACKS (59/60) PHYSICAL
Bite*
Body Slam*
Bulldoze
Crunch
Dig*
Double-Edge
Earthquake*
Facade
Fire Fang
Fissure
Frustration
Giga Impact
Headbutt
Ice Fang
Iron Head
Iron Tail
Natural Gift
Revenge
Return
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb*
Secret Power
Stone Edge
Strength
Superpower
Tackle*
Take Down*
Thunder Fang
SPECIAL
Earth Power
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Round
Snore
Spit Up
Water Pulse
OTHER
Attract
Captivate
Curse*
Double Team
Endure
Protect
Rest
Roar*
Sand-Attack*
Sandstorm
Slack Off*
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Whirlwind
Yawn*
Garchomp got a Mega Evolution so I should post its profile...
ATTACKS (79/80) PHYSICAL
Aerial Ace
Aqua Tail
Body Slam
Brick Break
Bulldoze
Crunch
Cut
Dig
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Dual Chop
Earthquake
Facade
False Swipe
Fire Fang
Fling
Frustration
Fury Cutter
Giga Impact
Headbutt
Iron Head
Iron Tail
Metal Claw
Natural Gift
Outrage
Poison Jab
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Shadow Claw
Slash
Stone Edge
Strength
Tackle
Take Down
Thrash
SPECIAL
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power
Fire Blast
Flamethrower
Hidden Power (Grass)
Hyper Beam
Incinerate
Mud Shot
Mud-Slap
Round
Snore
Surf
Swift
Twister
Whirlpool
OTHER
Attract
Captivate
Double Team
Endure
Hone Claws
Protect
Rain Dance
Rest
Roar
Sand-Attack
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Excadrill gets Rototiller (-.-') as a pre-25 move.
ATTACKS (56/57) PHYSICAL
Aerial Ace
Brick Break
Bulldoze
Crush Claw
Cut
Dig
Drill Run
Earthquake
Facade
Fissure
Fling
Frustration
Fury Swipes
Giga Impact
Horn Drill
Iron Head
Metal Claw
Poison Jab
Rapid Spin
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Skull Bash
Slash
Strength
Submission
X-Scissor
SPECIAL
Earth Power
Focus Blast
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Round
Sludge Bomb
Snore
OTHER
Attract
Double Team
Hone Claws
Iron Defence
Magnet Rise
Metal Sound
Mud Sport
Protect
Rest
Rototiller
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Swords Dance
Toxic
Golurk got Phantom Force as a pre-25 move.
Golurk [Robolem] (-) NATURE: Quiet (-10% Evasion)
TYPE: Ground / Ghost ABILITIES: Klutz / Iron Fist / No Guard (H)
ATTACKS (50/74) PHYSICAL
Astonish
Bulldoze
Drain Punch
Dynamic Punch
Earthquake
Fire Punch
Fly
Focus Punch
Hammer Arm
Heavy Slam
Ice Punch
Low Kick
Low Sweep
Magnitude
Mega Punch
Phantom Force
Pound
Rock Slide
Rollout
Shadow Punch
Stone Edge
Thunder Punch
Zen Headbutt
SPECIAL
Earth Power
Focus Blast
Grass Knot
Icy Wind
Mud-Slap
Night Shade
Signal Beam
Snore
Thunderbolt
OTHER
Block
Curse
Defence Curl
Double Team
Flash
Gravity
Iron Defence
Magic Coat
Protect
Rest
Rock Polish
Safeguard
Sleep Talk
Stealth Rock
Substitute
Swagger
Telekinesis
Toxic
ATTACKS (74/89) PHYSICAL
Aqua Tail
Bide
Bind
Body Slam
Bulldoze
Crunch
Cut
Dig
Double-Edge
Dragon Tail
Earthquake
Explosion
Facade
Fire Fang
Fissure
Flail
Frustration
Giga Impact
Gyro Ball
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Payback
Rage
Return
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Sand Tomb
Self Destruct
Slam
Smack Down
Stone Edge
Strength
Tackle
Thunder Fang
SPECIAL
Dark Pulse
Dragon Pulse
Dragonbreath
Earth Power
Flash Cannon
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Snore
Twister
OTHER
Attract
Autotomise
Block
Curse
Double Team
Endure
Harden
Magnet Rise
Mimic
Mud Sport
Protect
Psych Up
Rest
Roar
Rock Polish
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic
Nidoking got an Attack boost
Nidoking [King Odin] (M) NATURE: Mild
TYPE: Poison / Ground ABILITIES: Poison Point / Rivalry / Sheer Force (H)
ATTACKS (42/81) PHYSICAL
Avalanche
Body Slam
Bulldoze
Dig
Double Hit
Earthquake
Endeavour
Flail
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Iron Head
Knock Off
Peck
Rock Slide
Superpower
Tackle
SPECIAL
Ancientpower
Blizzard
Earth Power
Hidden Power (Grass)
Ice Beam
Icy Wind
Mud Bomb
Mud-Slap
Powder Snow
OTHER
Block
Endure
Hail
Light Screen
Mist
Mud Sport
Odour Sleuth
Protect
Reflect
Roar
Scary Face
Sleep Talk
Stealth Rock
Substitute
Simipour gets Play Nice as a pre-25 move from Panpour.
ATTACKS (73/75) PHYSICAL
Acrobatics
Aqua Tail
Astonish
Bite
Brick Break
Covet
Crunch
Cut
Dig
Dive
Endeavour
Facade
Fling
Frustration
Fury Swipes
Giga Impact
Gunk Shot
Ice Punch
Iron Tail
Knock Off
Lick
Low Kick
Low Sweep
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Superpower
Thief
Waterfall
SPECIAL
Blizzard
Brine
Focus Blast
Grass Knot
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Uproar
Water Gun
OTHER
Aqua Ring
Attract
Double Team
Hail
Helping Hand
Hone Claws
Leer
Mud Sport
Nasty Plot
Play Nice
Protect
Rain Dance
Recycle
Rest
Role Play
Sleep Talk
Substitute
Swagger
Taunt
Tickle
Torment
Toxic
Water Sport
Work Up
Pachirisu gets Nuzzle as a pre-25 move.
Pachirisu [Watt] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Electric ABILITIES: Run Away / Pickup / Volt Absorb (H)
SPECIAL
Blizzard
Charge Beam
Dark Pulse
Focus Blast
Future Sight
Hex
Hidden Power (Fire)
Hyper Beam
Ice Beam
Icy Wind
Night Shade
Psychic
Shadow Ball
OTHER
Calm Mind
Confuse Ray
Destiny Bond
Disable
Double Team
Embargo
Endure
Foresight
Gravity
Helping Hand
Imprison
Leer
Mean Look
Pain Split
Protect
Rest
Skill Swap
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick Room
Will-O-Wisp
SPECIAL
Disarming Voice
Flamethrower
Ice Beam
Magical Leaf
Psychic
Stored Power
Thunderbolt
OTHER
After You
Amnesia
Aromatherapy
Bestow
Charm
Copycat
Defence Curl
Encore
Follow Me
Gravity
Growl
Light Screen
Lucky Chant
Metronome
Mimic
Minimise
Moonlight
Protect
Sing
Substitute
Sweet Kiss
Toxic
Wish
ATTACKS (27/97) PHYSICAL
Body Slam
Counter
Earthquake
Feint Attack
Fire Punch
Focus Punch
Fury Swipes
Hammer Arm
Ice Punch
Night Slash
Punishment
Reversal
Scratch
Slash
SPECIAL
Flamethrower
Ice Beam
Thunderbolt
Uproar
OTHER
After You
Amnesia
Encore
Endure
Focus Energy
Slack Off
Sleep Talk
Substitute
Yawn
SPECIAL
Clear Smog
Dark Pulse
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Inferno
Night Shade
Overheat
Psychic
Shadow Ball
Smog
Snore
Solar Beam
OTHER
Acid Armour
Confuse Ray
Curse
Double Team
Embargo
Endure
Haze
Imprison
Memento
Minimise
Pain Split
Protect
Rest
Safeguard
Sleep Talk
Spite
Substitute
Sunny Day
Taunt
Telekinesis
Toxic
Trick
Will-O-Wisp
ATTACKS (28/95) PHYSICAL
Bide
Brick Break
Bullet Punch
Drain Punch
Fake Out
Feint
Fire Punch
High Jump Kick
Ice Punch
Psycho Cut
Reversal
Rock Slide
Thunder Punch
Zen Headbutt
SPECIAL
Confusion
Hidden Power (Flying)
OTHER
Calm Mind
Detect
Double Team
Endure
Foresight
Meditate
Mind Reader
Protect
Recover
Substitute
Swagger
Toxic
ATTACKS (54/74) PHYSICAL
Body Slam
Brick Break
Bulldoze
Counter
Dig
Drain Punch
Earthquake
Explosion
Facade
Fire Punch
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Iron Head
Rock Slide
Rock Throw
Rock Tomb
Self Destruct
Smack Down
Stomp
Stone Edge
Superpower
Thunder Punch
SPECIAL
Ancientpower
Charge Beam
Earth Power
Focus Blast
Hidden Power (Psychic)
Hyper Beam
Snore
Thunder
Thunderbolt
Zap Cannon
OTHER
Block
Curse
Double Team
Endure
Gravity
Iron Defence
Lock-On
Mimic
Protect
Psych Up
Rest
Rock Polish
Safeguard
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Thunder Wave
Toxic
Gonna approve Frosty, Maxim, Ute, & MrcRanger97 since their changes are done at the time of this post, but my claims are SELF APPROVED. lol.
EDIT:
Frosty: APPROVED. Maxim: APPROVED. Ute: APPROVED. MrcRanger97: Please remove Type & Ability descriptions. Fix this, & you are APPROVED.
4 Claims Checked puts me at 6/10 C.C. I have things to claim from, but I will do that later, lol.
"I'll protect you. No matter the cost." Desperation Theme: Asaki - Teardrops (Long Ver.) Jet was part of a group of Pokémon that eventually died to a gang of Bisharp and Pawniard. Rescued by Michael, he was the first partner that he ever saw as a true friend. As a Flareon, he favours divine justice and calculation over brute force. Lately, Jet has found one of his "supposed dead" friends, Enryu - maybe they were not killed after all?
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Fire
Attacks: Level Up: Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Double-Edge
Focus Energy Take Down
Ember
Fire Fang
Fire Spin
Smog
Flamethrower
Fire Blast
Lava Plume Baby-Doll Eyes Refresh Swift
Egg: Wish
Tickle
Endure
Detect
Curse
Tutor:
Heal Bell
Heat Wave
Iron Tail
Superpower
TM: Facade
Substitute
Double Team
Hyper Beam
Shadow Ball
Toxic
Roar
Swellow [Black Hawk] (Female) "It doesn't matter to me if you're tough. I go all out every time!"
Desperation Theme: Ace Combat: Assault Horizon - Gotta Stay Fly On evolution, Black Hawk hasn't changed much. Her cheery attitude usually gets her through the toughest situations. She looks after the new recruits and trains them in aerial combat.
Attacks: Level Up: Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team
Agility
Air Slash
Pluck
Egg: Brave Bird
Roost
Refresh
Pursuit
Sky Attack
Tutor:
Endeavor
TM: Aerial Ace
Facade
U-Turn
Rest
Fly
Giga Impact
Lilligant [Lily] (Female) "I...I won't hold back!" Desperation Theme: Nier: Song of the Ancients - Fate Upon evolution, Lily is now much less shy than before... and a whole lot faster. She tends to her partners in battle and breaks the hearts of enemies.
TM: Sunny Day
Energy Ball
Protect
Safeguard
Toxic
Solarbeam
<Kitsunoh> [Emily] (Female)
Desperation Theme: [Niente] Neu - Pop'n Music (Piano Version) Evolution seems to have brought a more morbid humor to Emily - she enjoys the pain of others, and yet her laugh and silliness lead to believe she's not dangerous.
Attacks: Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Imprison
Tail Whip
Metal Claw
Copycat
ShadowStrike
Revenge
Iron Head
Fake Out
Mr. Mime [Mime (pronounced mee-meh)] (Male) Desperation Theme: Emiya - Fate-Stay Night - Crow's Claw Evolution has brought no change to Mime - his objective remains and his muteness as well. His telepathy, however, is much stronger, being able to utilize it to communicate to even humans.
<Aurumoth> [Rita] (Female) "Getting bored here!" Desperation Theme: Tales of Vesperia - A Bet on This Bout Her magic in full form and her abilities nigh-unmatched now, Rita decided to work as a mercenary for Deep Blue. Her true intentions are yet unknown.
Delcatty [Eris] (Female) "Nya, this is fun!" Desperation Theme (Can we even call it that?): Blazblue Continuum Shift 2 - Catus Carnival Evolution honestly didn't change Eris a bit. Though her attacks hurt twice as much now...
Houndoom [Cecille] (Female) "Get out of my sight, or I'll burn you to a crisp." Desperation Theme: Blazblue Continuum Shift - Nightmare Fiction Evolution has made Cecille much colder and much more cruel than she already was. Jet still can't help but feel she has some feelings, though. Nature: Bold (+ Defense, - Attack) Type: Dark/Fire
Attacks: Level Up:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Thunder Fang
Embargo Inferno
Egg:
Fire Spin
Nasty Plot
Will-o-Wisp
Counter
Spite
Tutor:
Dark Pulse
TM:
Fire Blast
Sludge Bomb
Torment
Protect
Taunt
Snarl
Substitute
Hidden Power (Ice, 6)
Swagger
Hyper Beam
Double Team
Roar
Toxic
Solarbeam
Shadow Ball
Attract
Incinerate
<Eevee> [Josephine] (Female) "God complex? I'll show you god complex!" Desperation Theme: MAX MAXIMIZER VS DJ TOTTO - STULTI An Eevee with a slight god complex, Josephine, who prefers to be called Jo, has shown amazing psychic prowess from birth. However, she says she has just awoken, and her powers will be much more powerful when her body is at full form. Nature: Timid (+ Speed, +9% Acc, -Attack) Type: Normal
Abilities: Run Away: (Passive) Adaptability: (Passive) Anticipation: (DW) (Passive) (Locked)
Monferno [Red] (Male)
Desperation Theme: Ape Escape 3 - Monkey Red Face-Off (1) Evolution changed nothing about Red himself psychologically - though he seems to catch the attention of many female fans. Nature: Hasty (+Speed, +16% Accuracy, -Defense) Type: Fire/Fighting
Abilities: Blaze: (Passive) Iron Fist: (Passive) (DW) (Unlocked)
<Lampent> [Sierra] (Lampent)
Desperation Theme: Shonen Radio - uən Sierra was reborn as a Lampent, even going as far as to burn everything in her path. There may be more to her than the eye lets on.
Attacks: Level Up:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Overheat
Hex
Shadow Ball
Egg:
Clear Smog
Haze
Acid
Acid Armor
Captivate
TM:
Hidden Power (Fighting, 6)
Solarbeam
Protect
Substitute
Taunt
Psychic
Tutor:
Dark Pulse
Metagross [Deep Blue] (Genderless) "I am Deep Blue, the most lethal weapon in Unova. Prepare yourself, non-computerized creature."
Desperation Theme: Crowzfest - Phoenix Sword Evolution has turned Deep Blue into a walking supercomputer - powerful processing system, solid firewalls and a ton of options. It's still slow as turtles, though.
Sentret [Zeal] (Female) Desperation Theme: Persona 4 - The Almighty You thought Zeal was male, right? You're not the first - countless mistake Zeal for a male - and then they get destroyed. Within her lie the countless problems of being who she is - low power, not good innate abilities, etc. - but she trains hard to be the very best.
Nature: Rash (+Special Attack, -Special Defense) Type: Normal
Desperation Theme: Guilty Gear XX - Holy Orders (Be Just or Be Dead) As a Pyroak, Charles took a liking towards honorable, powerful battles. Don't get in the way of his Flare Blitz, lest you be obliterated and removed from existence.
Nature: Sassy (+SpD, -Spe, -10% Evasion)
Type: Fire/Grass
Abilities: Rock Head: (Passive) Battle Armor: (Passive) Chlorophyll: (DW)(Passive)(Unlocked)
Egg:
Blaze Kick
Counter
Seed Bomb
Aromatherapy
Earth Power
Tutor:
TM:
Rock Slide
Flame Charge
Toxic
Protect
Grass Knot
Substitute
Energy Ball
Bulldoze
Earthquake
Arcanine [Claire] (Female) "Dance, oh winds of time, for you shorten my life on this planet..."
Desperation Theme: Guilty Gear XX - Blue Water, Blue Sky
Claire's evolution has made her power - and passions - grow tenfold. She seems to have taken a liking towards Red...
Nature: Mild (+Special Attack, -Defense) Type: Fire
Nero is passionate for acting - just as much as Charles, and they are quite the buddies in acting! However, Nero boasts about his greatness, even in battle.
TM:
Protect
Substitute
Rock Slide
Fire Blast
Dragon Claw
Brick Break Tutor:
<Numel> [Camille] (Female)
Desperation Theme: Onimusha Blade Warriors - Departure
Camille is a pretty quiet girl - never likes to fight, and even when she tries to protect her friends, she can't. Nature: Brave (+1 Atk, -Spe, -10% Evasion)
Type: Fire/Ground
Abilities:
Oblivious: (Passive)
Simple: (Passive)
Own Tempo: (DW) (Passive) (Locked)
Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 3
SpD: 2
Spe: 30 (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13 EC:0/6
MC:0
DC:0/5
Attacks:
Level Up:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume Egg:
Iron Head
Endure
Mud Bomb
Heat Wave
Yawn TM:
Toxic
Protect
Substitute
Bulldoze
Rock Slide Tutor:
<Mollux> [Will] (Male) "I live for myself, and no one else. Don't tell me what to do."
Desperation Theme: Glaring Radiokids - chilblain Will, despite being a fire type, is careless and cold-hearted. It doesn't seem like the snail is interested in anything, even battling. Nature: Bold (+Defense, -Attack)
Type: Fire/Poison
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20 EC: N/A
MC:0
DC:0/5
Attacks:
Level Up:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume Egg:
Aqua Ring
Stealth Rock
Heal Pulse
Heal Bell
Rapid Spin TM:
Toxic
Protect
Venoshock
Substitute
Will-O-Wisp Tutor:
<Torchic> [Enryu] (Male) "..."
Desperation Theme: Street Fighter X Tekken - Street Fighter Rivals #1 One of Jet's original group, Enryu has changed from a motor mouth to the most quiet person you'll see. One has to wonder what the Pawniard did to him to be like this... Nature: Mild (+Special Attack, -Special Defense)
Type: Fire
Stats:
HP: 90
Attack: Rank 2
Defense: Rank 2
Special Attack: Rank 4 (+)
Special Defense: Rank 1 (-)
Speed: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13 EC:0/9
MC:0
DC:0/5
Attacks:
Level Up:
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin Egg:
Counter
Endure
Low Kick
Night Slash
Rock Slide TM:
Protect
Substitute
Overheat
Aerial Ace
Rest Tutor:
<Tepig> [Seth] (Male)
Desperation Theme: Ape Escape 3 - Blue Monkey Battle Seth feels like the little bro to Red - little does he know, he will be much bigger than him. He demonstrates kindness to all but those who attack him. Nature: Quiet (+Special Attack, -Speed, -10% Evasion)
Type: Fire
Cyclohm [Gandalf] (M)
Nature: Modest (+Special Attack, -Attack)
Type: Electric/Dragon Electric: Electric STAB; immune to paralysis status. Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW Unlocked): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Grants immunity to Powder moves. Full list: Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore
Moves:
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Zap Cannon
Double Hit
Thrash
Whirlwind
Bide
Tri Attack
Outrage
DragonBreath
Hydro Pump
Magnet Rise
Heal Bell
Power Gem
Mud-Slap
Endure
Shock Wave
Dragon Dance
Gust
Water Pulse
Dragon Rush
Headbutt
Swift
Secret Power
Captivate
Natural Gift
Type: Dragon Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender. Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Unnerve (DW Unlocked): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Type: Dragon/Flying Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (DW Unlocked): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Type: Dragon/Dark Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage. Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Body Slam
Outrage
Dragon Pulse
Scary Face
Hyper Voice
Slam
Dragon Rush
Scary Face
Double Hit
Tri Attack
Work Up
Fire Fang
Ice Fang
Head Smash
Thunder Fang
Assurance
Astonish
Screech
Wing Attack
Torment
Protect
Taunt
Dark Pulse
Earth Power
Aqua Tail
Superpower
Thunder Wave
Dragon Tail
Roost
Draco Meteor
Heat Wave
Iron Tail
Tailwind
Sleep Talk
Zen Headbutt
Toxic
Sunny Day
Rain Dance
Surf
Fire Blast
Flamethrower
Rest
Hidden Power (Ice 7)
Hyper Beam
Stone Edge
Bulldoze
Rock Slide
Acrobatics
Focus Blast
Frustration
Earthquake
Return
Double Team
Reflect
Rock Tomb
Facade
Attract
Thief
Round
Echoed Voice
Charge Beam
Incinerate
Payback
Giga Impact
Psych Up
Swagger
U-Turn
Substitute
Flash Cannon
Fly
Strength
Signal Beam
Snore
Spite
Uproar
Type: Dragon/Ground Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage. Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin (DW Unlocked): (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Mega ability: Sand Force: (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Tackle
Sand-Attack
Dragon Rage
Take Down
Sandstorm
Sand Tomb
Slash
Dragon Claw
Dig
Dragon Rush
Dual Chop
Crunch
Fire Fang
Outrage
Scary Face
Thrash
Body Slam
Double-Edge
Endure
Whirlpool
Mud Shot
Mud-Slap
Natural Gift
Protect
Earthquake
Toxic
Earth Power
Sleep Talk
Stealth Rock
Flamethrower
Fire Blast
Rest
Dragon Pulse
Iron Head
Frustration
Rain Dance
Sleep Talk
Surf
Stone Edge
Return
Brick Break
Sunny Day
Iron Tail
Bulldoze
Rock Slide
Dragon Tail
Draco Meteor
Roar
Aerial Ace
Double Team
Substitute
Shadow Claw
Rock Smash
Poison Jab
Strength
Swagger
Aqua Tail
Type: Water/Dragon Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Damp (DW Unlocked): (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Type: Dragon Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Overcoat (DW Unlocked): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Grants immunity to Powder moves. Full list: Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore
Type: Ground Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Arena Trap: (Passive) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected. Sheer Force (DW Locked): (Toggle) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Type: Normal/Flying Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Cloud Nine (DW Locked): (Activated) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
Cloud Nine also has a command that can nullify weather on the field.
Type: Dragon Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Rough Skin: (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Sheer Force: (Toggle) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Mold Breaker (DW Locked): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Type: Fire/Fighting Fire:Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Iron Fist (DW UNLOCKED): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Type: Ghost/Fighting Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator (DW Unlocked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Type: Fighting/Psychic Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Pure Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank. Telepathy (DW Unlocked): (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Mega ability: Pure Power: (Passive) Same effect as above, but doubles Attack stat instead when holding Medichamite.
Mega stats:
HP: 90
Atk: Rank 4 [8 Medichamite Pure Power]
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 Medichamite Pure Power]
+15% Accuracy
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Bide
Meditate
Confusion
Hidden Power (Ice 7)
Swagger
Mind Reader
Feint
Calm Mind
Hi Jump Kick
Recover
Force Palm
Reversal
Power Trick
Acupressure
Psych Up
Fire Punch
Thunderpunch
Ice Punch
Detect
Fake Out
Bullet Punch
Drain Punch
Psycho Cut
Baton Pass
Secret Power
Endure
Foresight
Dynamicpunch
Counter
Protect
Focus Punch
Substitute
Zen Headbutt
Double Team
Brick Break
Rock Slide
Double Team
Pain Split
Sleep Talk
Gravity
Helping Hand
Magic Coat
Low Kick
Toxic
Telekinesis
Return
Frustration
Trick
Retaliate
Giga Impact
Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Steadfast (DW Unlocked): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Type: Flying/Fighting Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Justified (DW Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Hyper Voice
Superpower
Rest
Work Up
Retaliate
Bulk Up
Submission
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Sky Drop
Hurricane
Healing Wish
Rapid Spin
Yawn
Baton Pass
Confuse Ray
Haze
Protect
Substitute
Double Team
Brick Break
Return
Toxic
Fly
Roost
Bounce
Hyper Beam
Reflect
Stealth Rock
After You
Tailwind
Sleep Talk
Rest
Hidden Power (Ice 7)
Type: Fighting/Psychic Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Justified (DW Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater
Stored Power
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Swords Dance
Psycho Cut
Helping Hand
Feint
False Swipe
Protect
Close Combat
Skill Swap
Shadow Sneak
Encore
Disable
Destiny Bond
Psyshock
Substitute
Return
Reflect
Light Screen
Total: 37
Syclant(*) "GlassAnt" (F) Nature: Naive (Gives a 15% boost to Speed (Rounded up), +23% Accuracy, -1 * to Special Defense)
Type: Ice/Bug
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities: Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. Technician (DW) [UNLOCKED]: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Type: Poison/Ground Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Poison Point: (Toggle) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. Sheer Force (DW) [UNLOCKED]: (Toggle) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Sand Stream: (Activated) When entering into battle, this Pokemon summons a massive Sandstorm that lasts for 4 rounds, 6 with a Smooth Rock, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Command: (Ability: Sand Stream)
The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw abilities. Unnerve (DW) [UNLOCKED]: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Type: Bug/Flying Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Compouneyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Tinted Lens: (DW UNLOCKED) (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Substitute
Toxic
Hidden Power (Electric 7)
Solarbeam
Venoshock
Protect
U-Turn
Total: 27
Rampardos (Jason) M
Nature: Rash
Type: Rock
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force [DW Unlocked]: (Toggle) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Type: Bug/Poison Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities: Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Sniper (DW Unlocked): (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Electroweb
Iron Defense
Drill Run
Roost
Brick Break
Toxic
Protect
Total: 23
Poliwag "KyogreToad" (M)
Nature: Bold (+1 * Defense, -1 * Attack)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Water Absorb (Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (Passive): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (Innate, DW Locked): (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Body Slam
Bubblebeam
Amnesia
Belly Drum
Mud Shot
Wake-Up Slap
Hydro Pump
Mud Bomb
Encore
Haze
Water Pulse
Ice Ball
Mind Reader
Toxic
Scald
Protect
Double Team
Surf
Total: 24
Necturna "Princess Peach" (F)
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Grass / Ghost
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW Unlocked): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages. Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Moody: (DW LOCKED) (Passive) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
Endure
Sleep Talk
Skull Bash
Rock Climb
Quick Attack
Protect
Substitute
Toxic
Return
Frustration
Total: 17
Porygon-Z [Micah Sanders]
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Adaptability:
Type: Passive
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download:
Type: Passive
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (Dream World):
Type: Passive
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Skill Link (DW LOCKED): (Passive) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Pound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap
Wake-Up Slap
Charm
Hyper Voice
Last Resort
Baby-Doll Eyes
Knock Off
Endure
Sleep Talk
Flail
Mud-Slap
Rest
Dig
Double Team
Protect
Facade
Total: 24
Espeon "EspyOwned" (F)
Nature: Modest (+Special Attack, -1 Attack)
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Magic Bounce (DW Unlocked): (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.
Type: Water/Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt. Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator: (DW UNLOCKED) (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse
Water Pulse
Psychic
Rain Dance
Amnesia
Psych Up
Zen Headbutt
Power Gem
Hidden Power (Electric 7)
Nasty Plot
Swagger
Trump Card
Future Sight
Sleep Talk
Wonder Room
Me First
Mud Sport
Endure
Safeguard
Counter
Zap Cannon
Brine
Pay Day
Body Slam
Focus Punch
Dynamicpunch
Nightmare
Dream Eater
Bide
Rest
Ice Beam
Scald
Toxic
Recycle
After You
Surf
Psyshock
Protect
Blizzard
Flamethrower
Fire Blast
Shadow Ball
Dig
Focus Blast
Thunder Wave
Dragon Tail
Substitute
Icy Wind
Magic Coat
Signal Beam
Trick Room
Reflect
Light Screen
Flash
Brick Break
Hail
Sunny Day
Type: Ground/Dark Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action. Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate) Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Anger Point (DW Unlocked): (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Type: Flying/Psychic Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Klutz: (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Simple (DW Unlocked): (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Type: Psychic/Steel Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status. Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW Unlocked): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Type: Water Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities: Illuminate: (Toggle) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analytic (DW Locked): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Type: Electric Electric: Electric STAB; immune to paralysis status.
Abilities: Levitate (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Magnet Rise
Protect
Thunder
Double Team
Volt Switch
Rain Dance
Total: 21
Bronzor [Bronzor] Nature: Brave (+Atk, -Spe)
Type: Psychic/Steel Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status. Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Heatproof: (Passive)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal (DW): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.
Attacks:
Tackle
Confusion
Hypnosis
Impriosn
Confuse Ray
Extrasensory
Psywave
Iron Defense
Faint Attack
Safeguard
Future Sight
Metal Sound
Gyro Ball
Extrasensory
Heal Block
Heavy Slam
Earthquake
Payback
Reflect
Psyshock
Psychic
Gravity
Stealth Rock
Signal Beam
Ancientpower
Rollout
Type: Flying/Bug Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position. Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities: Speed Boost: (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Tinted Lens: (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Frisk (DW Unlocked): (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Type: Normal Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Immunity: (Passive) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe. Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony (DW Unlocked): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Type: Water Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities: Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Water Veil (DW Unlocked): (Passive) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Type: Dark/Ground Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Rebound: (Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure (DW Unlocked): (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Type: Fire / Poison
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities: Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Illuminate (DW Locked): (Toggle)
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Type: Rock
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities: Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW Unlocked): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Type: Fire/Bug
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities: Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm (DW Unlocked): (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Type: Poison/Ground Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Prankster (DW Unlocked): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Razor Wind
Clear Smog
Sludge Bomb
Air Slash
Gravity
Toxic Spikes
Body Slam
Lucky Chant
Me First
Heal Block
Magic Room
Wonder Room
Circle Throw
Comet Punch
Wide Guard
Earth Power
Heal Pulse
Wish
Me First
Spikes
Acid Spray
Shadow Ball
U-Turn
Sludge Wave
Toxic
Protect
After You
Helping Hand
Stealth Rock
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Weak Armor: (Toggle) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Illusion (DW Unlocked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Type: Electric/(Ghost/Water/Fire/Grass/Ice/Flying) Electric: Electric STAB; immune to paralysis status. Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect. Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Ice: Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Type: Rock/Ground
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source. Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Weak Armor (DW Locked): (Toggle) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Type: Grass
Grass: Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Solar Power: (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Early Bird (DW Locked): (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.