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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. dinosaurdan

    dinosaurdan

    Joined:
    Mar 14, 2012
    Messages:
    200
    2 for 2!
    Tyrouge: + 3 MC(KOC), + 1 DC, + 1 EC
    Buying Fire Punch for 2 MC
    Klink: + 2 MC, + 1 DC, + 2 EC(KOC)
    Slugma: + 3 MC(KOC), + 1 DC, + 1 EC
    Buying Amnesia for 1 MC

    Stockpiling 2 CC for now.
  2. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,602
    [​IMG]
    Itsumo is pissed, to say the least. Yet, I got some of what I needed... although I wish I could have obtained more.

    Itsumo the Spiritomb will have the HC converted to KO Counters, and then convert those to MC. Using the MC, he will gain BW TM Thief (I am plesantly surprised at the number of training items about, and this will still prove useful when training items are no longer needed).

    With the CC, I will spend it both to gain a final member of the team: a Chingling called Hope.

    Show Hide

    [​IMG]
    Chingling (Hope) (Female)
    Bold Nature
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Levitate: Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    HP: 90
    Atk: Rank 1-
    Def: Rank 3+
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0

    Attacks:
    Wrap
    Growl
    Astonish
    Confusion
    Uproar
    Last Resort
    Entrainment

    Hypnosis
    Recover
    Wish

    Toxic
    Protect
    Thunder Wave


    Now I have my eyes on an Exp Share... but that's another day...
  3. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,572
    http://www.smogon.com/forums/showthread.php?p=4349157#post4349157

    I get 1 CC

    Syclar, Doduo and Dragonair get 1 EC/2MC/1 DC
    Doduo gets 1 KOC, Drag gets 2 KOC

    Doduo evolves to Dodrio, 1 KOC to EC, 2 MC overall
    Gets pluck through sub-25, stockpiles MC
    Dodrio (open)

    [​IMG]
    Dodrio, Pecker, Female
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal/Flying
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle
    (DW) Tangled Feet (Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

    Dodrio
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 2
    DC: 5/5

    Peck
    Growl
    Pursuit
    Quick Attack
    Rage
    Fury Attack
    Uproar
    Pluck
    Tri Attack
    Agility
    Endeavour
    Drill Peck
    Acupressure

    Brave Bird
    Faint Attack
    Flail

    Toxic
    Substitute
    Protect
    Double Team
    Facade
    Total Moves: 20


    Syclar evolves to Syclant, 2 MC overall
    Ice Punch via pre lv 25, Buys Solarbeam
    Syclant (open)

    [​IMG]
    Syclant, IceBug (M)
    Nature: Hasty (+15% Speed, +23% Accuracy, -1 Def)
    Height: 1'7"
    Weight: 44 lbs / 20 kg
    Evolution: Syclar --> Level 40 --> Syclant
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Syclant
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 140 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Ice Punch
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Icicle Crash
    Sheer Cold
    Bug Buzz
    X-Scissor
    Avalanche

    Tail Glow
    Earth Power
    Spikes
    Counter

    Double Team
    Protect
    U-turn
    Blizzard
    Frost Breath
    Solarbeam
    Total Moves: 24


    Dragonair evolves to Dragonite, 1 KOC to EC, 1 KOC to MC, 5 MC overall
    Gets Fire Punch, Thunderpunch, Ice Punch, Roost, Agility from pre lv 25 moves; Buys hurricane, Hyper Beam, and Reflect, 0 MC left
    Dragonair (open)

    [​IMG]
    Dragonite, Tempest, Female
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Dragonite
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 5
    DC: 5/5

    Fire Punch
    Thunderpunch
    Ice Punch
    Roost
    Agility
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Dragon Rush
    Outrage
    Aqua Tail
    Safeguard
    Hurricane
    Hyper Beam

    Dragon Dance
    Extremespeed
    Aqua Jet
    Draco Meteor
    Bide

    Ice Beam
    Thunderbolt
    Flamethrower
    Waterfall
    Light Screen
    Reflect
    Total Moves: 28


    4 CC total
  4. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Claiming from this fight
    (Been awhile since i've claimed something...)

    The Royal Guard: 3CC
    Arcanine: 3MC, 1KOC
    Weavile: 3MC
    Seviper: 3MC, 1KOC
    Ponyta: 1EC, 2MC, 1DC, 1KOC

    With my now 10CC I'm going to but a Poison Barb cause I'm wierd like that

    Arcanine goes to 5 MC with his 3 MC/1 KOC

    Weavile goes to 4 MC with his 3 MC

    Seviper goes to 4 MC with his 3 MC/1 KOC

    Ponyta, since evolved to Rapidash goes to
    6/6 EC/7 MC/ 5/5 DC Unlocking her DW Ability Flame Body

    I'm getting my Arcanine
    Toxic(BW2 Tutor)/Thrash(Egg)/for 2+3=5 MC

    Getting Weavile
    Beat Up(LU)/Double Hit(Egg)/for 1+3=4 MC

    Getting Seviper
    Sludge Bomb/Wave(Both 5th Gen Tutors)/For 2+2=4 MC

    And getting my Rapidash
    Take Down(LU)/Fury Attack(LU)/Bounce(LU)/Drill Run(BW2 Tutor)/Protect(WHY DON'T I HAVE THIS)(5th Gen TM)/for 1+1+1+2+2=7 MC
  5. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    1,989
    http://www.smogon.com/forums/showthread.php?t=3470170
    Imanalt receives 2 CC.
    BIGNOSE the Hippopotas receives 1 EC, 3 MC (EXP Share), 1 DC, and 1 KOC.
    Tree the Turtwig receives 1 EC, 2 MC, and 1 DC.
    FIRE the Numel receives 1 EC, 3 MC (EXP Share), 1 DC, and 1 KOC.
    Hippo's KOC into EC, numels into MC
    Numel: MC 0->4->0 (buying flamethrower, yawn, earthquake, earth power (level ups))
    Hippo MC 0->3->1 (buying double edge and fissure (level ups))
    Turtwig MC 0->2->0 (buying giga drian and leech seed (level ups))
    stockpiling cc

    EDIT:
    http://www.smogon.com/forums/showthread.php?p=4350349#post4350349
    Imanalt gets 12 CC
    Lucario gets 12 HC
    Stockpiling CC, HC->MC (MC: 1->13)
    Buying Thunderpunch, Magnet rise, Ice Punch, zen headbutt, dual chop (bw2 tutors), substitute (bw tm) (MC 13->1)
  6. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Claiming from these Three Battles:
    http://www.smogon.com/forums/showpost.php?p=4342309&postcount=13
    http://www.smogon.com/forums/showpost.php?p=4349470&postcount=40
    http://www.smogon.com/forums/showpost.php?p=4342309&postcount=13

    Obtaining The Following:
    All KOC are going into MC, so gains in MC are:

    I get 7CC
    Cychlom: 9MC
    Lucario: 4MC
    Arcanine 4MC
    Scrafty: 4MC
    Donphan: 4MC
    Dragonite: 3MC
    Machamp: 3MC
    Vanilluxe: 3MC
  7. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,745
    I still fail at hall

    SubwayJ
    CC: 22--->24

    Jenga the Dratini
    MC: 0--->2--->0
    Buys Hidden Power (Grass 7) (BW TM)
  8. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,522
    Buying a new mon.

    CC: 2->0

    Bagon (open)
    [​IMG]

    Bagon "Aragorn" (M)
    Nature: Mild (+Special Attack, -Defense)

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sheer Force (DW Locked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember

    Endure
    Hydro Pump
    Thrash

    Brick Break
    Fire Blast
    Rock Slide

    Total: 12
  9. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,602
    Another battle, another claim, another loss.

    Luck went with me for a bit... then turned SHARPLY against me. No matter... there's always another fight...

    Dream Slayer thus gains 1 EC, 1 DC, and 3 MC. Using the MC, he'll gain Mean Look, Poison Fang, and Acrobatics (BW Level Up: -1 each, -3 total).

    Scraggy gains 1 EC and 1 DC, which he'll continue to hoard. The MC, on the other hand, will be spent on Fire Punch (B2W2 Tutor: -2 MC, although it will be placed under egg moves), completing the Elemental Punch Trio.

    Stockpiling the 2 CC.
  10. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Claiming 8 UC from here.
  11. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Dummy007, Wobbanaut, Orcinus Duo, EndQuote, AOPUser, Galladiator, SubwayJ, Frosty, AOPUser (2), rickheg, dinosaurdan, Eternal Drifter, Texas Cloverleaf, Imanalt, Arcanite, SubwayJ, AOPSUser (3), Eternal Drifter (2), zarator are APPROVED.

    also taking +0.1 twice for the two bigger claims

    Lord Jesseus: As far as I can tell there are only 3 2v2 battles in a Doubles Arcade and you have rewarded yourself with four. NOT APPROVED.

    EspyOwner: Use the "new" ability description for Levitate and state somewhere what Nohface's unboosted Speed is. Once you do that, APPROVED.

    2.3 brings me to 35.9

    ==

    http://www.smogon.com/forums/showthread.php?t=3468289&page=3
    7 UC

    http://www.smogon.com/forums/group.php?do=discuss&discussionid=9064&pp=10&page=6
    4 CC

    6 MC for Venusaur + 1 MC stockpiled + 1 KOC >>> Hidden Power [Ice 7], Hyper Beam, Attract, and Bind.
    6 MC for Eelektross + 1 MC stockpiled +7 KOC >>> Aqua Tail, Bounce, Drain Punch, Giga Drain, Iron Tail, Signal Beam, and Sleep Talk.

    Also spending 20 CC on two Hard Rocks.

    http://www.smogon.com/forums/showthread.php?t=3467283&page=3
    2 CC

    5 MC for Fidgit is stockpiled.
    3 MC for Gengar is stockpiled.
    4 MC for Toxicroak is stockpiled.

    And replacing Magic Coat on Gengar and Toxicroak with Role Play due to the veekun snafu.
  12. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    1,989
  13. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,000
    Imanalt approved (+0.0 UC since that's barely anything to do)

    ~~~

    +4 UC (42)

    +2 UC (25)

    Lucky Egg --> DC

    Chinchou goes to 5/6 EC, 2 MC, and 4/5 DC. Purchasing Discharge & Electro Ball. 0 MC Remain.

    Remoraid goes to 1/6 EC, 1/5 DC, 5 MC [2 KOC, EXP Share]. Purchasing Bullet Seed, Hydro Pump, Hyper Beam, Signal Beam and Soak. 0 MC Remain.

    Self Approved
  14. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    +4 UC, giving me 15 total.

    Wait, +4 UC again, I have 19 now.

    Also, another crushing defeat. I guess I need a spinner.

    I gain 4 CC, giving me 8. I spend them on a Reaper Cloth.

    Dusknoir gains 3 MC, which he'll use to learn Grudge as an Egg move.

    Dragonite gains 3 MC, which she'll use to learn Focus Punch as a Past Gen TM.

    Gallade gains 4 MC, which he'll use to learn Heal Bell and Zen Headbutt, both BW2 Tutors.

    Cyclohm gains 4 MC, which she'll use to learn Blizzard and Fire Blast as BW TMs.

    Rotom-W gains 3 MC, which it'll use to learn Dark Pulse and Snatch, both BW2 Tutors.

    Rhyperior gains 3 MC, which he'll use to learn Rock Slide as a BW TM.

    YET ANOTHER EDIT: Putting 5 of my 19 UC into Ragnorok the Rebble's EC, and 2 into DC, evolving it into Bolderdash.

    Ragnorok the Bolderdash (open)
    [​IMG]
    Bolderdash (Ragnorok)
    Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

    Type:
    Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 5(+)
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/9
    MC: 0
    DC: 2/5

    Attacks:
    Level Up:

    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    AncientPower
    Earth Power
    Paleo Wave

    Tutor:
    Giga Drain
    Heat Wave
    Mud-Slap
    Vacuum Wave
    Ominous Wind

    TM:
    Energy Ball
    Volt Switch
    Double Team
    Hidden Power Ice (6)
    Flamethrower
    Shadow Ball
  15. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    I would like a Rock Gem for 3 CC please.
  16. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    http://www.smogon.com/forums/showthread.php?p=4351862

    +15UC

    I will stockpile 10 of them. The other 5 I'll spend on my Tangrowth getting it the following moves:

    - Mega Drain (-0UC, It was supposed to get it at level 23)
    - Knock Off (-1UC, LU)
    - Pain Split (-2UC, BW Tutor)
    - Substitute (-2UC, TM)

    UC: 40->50

    EDIT:

    Also, I kinda bought Double Team for Rotom (see last page) when it learns naturally at level 15, so I'd like to replace it with Toxic (also 2UC, TM)

    EDIT 2:

    I must be retarded. I also bought Thunder Wave (TM) for Rotom when it learns naturally at lvl 0. So I'm getting a refund and I am using the 2MC to get it Shadow Ball (TM).
  17. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Match. I get 4 CC.

    Chandelure: 3MC, 2KOC, learns Captivate and Spite
    Machamp: 2MC, 1DC, learns Substitute and unlocks Steadfast
    Ferrothorn: 3MC, learns Bullet Seed
    Regirock: 3MC, learns Rest and Iron Defense
    Starmie: 3MC, 3KOC, learns stuff below
    Aerodactyl: 3MC 1KOC, learns Protect and Substitute

    Confuse Ray (1 MC), Dive (2 MC and 1 KOC), Endure (2 KOC and 1 UC), Gravity (2 UC), Magic Coat (2 UC), Mimic (3 UC), Signal Beam (2 UC), Sleep Talk (2 UC), Wonder Room (2 UC), Water Pulse (3 UC), Zap Cannon (3 UC), Hyper Beam (2 UC), Telekinesis (2 UC), Teleport (3 UC), Double Team (2 UC), Bide (3 UC), Rest (2 UC), Scald (2 UC), Skill Swap (3 UC), Brine (3 UC), Thunder Wave (2 UC), Dream Eater (2 UC). That makes a total of 46 UC spent.
  18. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Claiming from this long thing.
    (been a while...)

    TheMogRunner gets 4CC and a win

    Ambipom: 3MC, 1KOC(+1 MC)
    *Buying Ice Punch and Dig (both TMs) (0MC left)

    Lucario: 3MC, 1KOC(+1 MC)
    *Buying Close Combat and Me First (BW lv up) and Psychic TM (-2 +-2 = 0 MC)

    Vaporeon: 3MC, 1KOC(+1 MC)
    *Heal Bell and HP Ground(7) (-4 MC)

    Magneton: 1EC, 2MC, 1DCM 1KOC(mc)
    (DC UNlocked!)
    Magneton is evolving?

    Show Hide

    [​IMG]
    Dish the Magnezone
    Magnezone(*) [Dish] (/)

    Nature:
    Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
    Personality:(to be added later)

    Type:
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel:Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull:(Can be Activated)
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse))

    Sturdy:(Innate)
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    (DW)Analytic:(Can be Enabled)
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.(UNLOCKED)

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4(+)
    Spe: 60
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    (I Would like to change to a Sassy nature, how much does that cost?)

    EC:9/9
    MC:0
    DC:5/5(unlocked)

    Attacks:
    Metal Sound(*)
    Tackle(*)
    ThunderShock(*)
    Supersonic(*)
    SonicBoom(*)
    Thunder Wave(*)
    Spark(*)
    Electro Ball(*)
    Lock-On(*)
    Swift(*)
    Gyro Ball
    Zap-Cannon
    Tri-Attack
    Magnet Rise
    NEW Mirror Coat (evolution)
    NEW Barrier (evolution
    NEW Hidden Power Ice (7) -2mc TM
    NEW Discharge -1mc LV-UP

    Flash Canon(*)
    Thunder(*)
    Rain Dance(*)
    ThunderBolt
    Protect
    Reflect
    (Attacks=23)



    Stunktank: 3MC, 1KOC(+1 MC)
    *Buying Facade and Snatch (BW TMS) -4mc

    Karrablast: 1EC, 2MC, 1DC, 1KOC(using as DC)
    (DC UNLOCKED!)
    *Buying Take Down and Flail (lv-up) -2mc
  19. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,522
    Well it was a training battle.

    CC: 0->3->4 (Amulet Coin)

    Meditite:
    EC: 2->3->4 (KOC)
    MC: 0->2->0
    DC: 1->2->3 (KOC)
    Moves: Force Palm, Reversal (LU)

    Deino:
    EC: 0->1
    MC: 0->2->0
    DC: 0->1
    Moves: Body Slam, Outrage (LU)

    Axew:
    EC: 0->1->2 (KOC)
    MC: 0->2->0
    DC: 0->1
    Moves: Dragon Claw, Outrage (LU)

    Dratini:
    EC: 0->1
    MC: 0->3->0
    DC: 0->1
    Moves: Hidden Power (Grass 7) (BW TM), Outrage (LU)
  20. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Claiming 13 UC after a (hopefully) decent reffing

    Giving 3 MC to my Mankey and buying Endure (Gen 4 tutor).


    Mankey (open)

    [​IMG]
    <Mankey> [Steve] (Male)
    Nature: Jolly (+16% accuracy)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Vital Spirit : (Innate)

    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Anger Point: (Innate)
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Defiant (DW LOCKED): (Innate)
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.



    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 81 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14


    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:
    Covet(*)
    Scratch(*)
    Low Kick(*)
    Leer(*)
    Focus Energy(*)
    Fury Swipes(*)
    Karate Chop(*)
    Seismic Toss(*)
    Screech(*)
    Assurance(*)


    Close Combat(*)
    Reversal(*)
    Encore(*)
    Counter
    Substitute
    Endure

    Dig(*)
    Acrobatics(*)
    Rock Slide(*)
    Thunder-Punch
    Endure





    Giving 4 MC to my Grimer,buying Pain-Split and Giga Drain (B/W 2 tutor)



    Grimer (open)

    [​IMG]
    <Grimer> (Bosco) (Male)

    Nature: Sassy (-10% evasion)
    Type: Poison
    Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilites:
    Stench (Innate):

    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Sticky Hold (Innate):


    This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

    Poison Touch (DW LOCKED,can be enabled):

    This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    <Grimer> (Bosco) (Male)
    Grimer
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3(+)
    Spe: 22(-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13


    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Poison Gas(*)
    Pound(*)
    Harden(*)
    Mud-Slap(*)
    Disable(*)
    Sludge(*)
    Minimize(*)
    Mud-Bomb(*)


    Poison-Jab(*)
    Flamethrower(*)
    Payback(*)
    Rock-Slide
    Pain-Split
    Giga-Drain

    Curse(*)
    Shadow-Sneak(*)
    Acid-Spray(*)



    Giving 1 MC to my Ponyta,buying Agility (level up)



    Ponyta (open)


    [​IMG]
    <Ponyta> [Twilight] (Female)

    Nature: Naive (+25% accuracy)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Run Away (Innate):
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Flash-Fire (Innate):

    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Flame Body (DW LOCKED,Innate):


    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


    Ponyta
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 104 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 2/6
    MC: 0
    DC: 1/5


    Attacks:

    Growl(*)
    Tackle(*)
    Tail Whip(*)
    Ember(*)
    Flame Wheel(*)
    Stomp(*)
    Flame-Charge(*)
    Fire-Spin(*)
    Bounce
    Agility

    Fire-Blast(*)
    Wild-Charge(*)
    Sunny-Day(*)
    Will-O-Wisp

    Hypnosis(*)
    Low-Kick(*)
    Charm(*)





    Giving 4 MC to my Corphish,buying Superpower and Endeavor (B/W 2 tutor)



    Corphish (open)

    [​IMG]
    <Corphish> [Rob] (Male)
    Nature: Adamant
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Hyper Cutter: (Innate)
    This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Shell Armor: (Innate)
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Adaptability: (DW LOCKED,Innate)

    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/6
    MC: 2
    DC: 2/5

    Attacks:
    Bubble(*)
    Harden(*)
    Vice-Grip(*)
    Leer(*)
    BubbleBeam(*)
    Protect(*)
    Knock Off(*)
    Crunch

    Dragon Dance (*)
    Mudsport(*)
    Trump Card(*)
    Superpower
    Endeavor

    Waterfall(*)
    Brick-Break(*)
    Double-Team(*)
    X-Scissor



    That leaves me with 1 UC,wich will be stocked for now.
  21. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,522
    2 UC

    UC: 13->15->0

    Spending 7 UC to teach Axew Endeavor, Iron Tail, and Aqua Tail by BW2 Tutor and Giga Impact by Level-Up.

    Spending 8 UC to teach Dratini Safeguard and Hyper Beam by Level-Up and Draco Meteor, Icy Wind, and Dragon Pulse by BW2 Tutor.

    EDIT: 4 more UC

    UC: 0->4->0

    Teaching Deino Dragon Pulse and Scary Face by Level-Up and Dark Pulse by BW2 Tutor.

    EDIT: I lost.

    CC: 4->6->2

    Buying two more mons.

    Trapinch (open)
    [​IMG]

    Trapinch "Peregrin" (M)
    Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Sheer Force (DW Locked): (can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 8 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    -10% Evasion

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Mud-Slap
    Bide
    Bulldoze
    Rock Slide

    Endure
    Flail
    Mud Shot

    Dig
    Protect
    Swagger

    Total: 14
    Swablu (open)
    [​IMG]

    Swablu "Saruman" (M)
    Nature: Relaxed (+Defense, -15% Speed, -10% Evasion)

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Cloud Nine (DW Locked): (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

    Cloud Nine also has a command that can nullify weather on the field.

    Command: (Ability: Cloud Nine)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    -10% Evasion

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Peck
    Growl
    Astonish
    Sing
    Fury Attack
    Safeguard
    Mist
    Round
    Natural Gift
    Take Down

    Agility
    Endure
    Haze

    Toxic
    Ice Beam
    Solarbeam

    Total: 16
  22. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Overcoming type disadvantage!

    Orcinus Duo:
    4 CC (3+ 1 amulet coin)
    Simion: 3 MC, 1 EC and 1 DC
    Soul: 2 MC, 1 EC, 1 DC and 2 KOC
    Tim: 2 MC, 1 EC and 1 DC
    Trace: 2 MC, 1 EC, 1 DC, 2 KOC

    Stocking CC brings me up to 17
    All EC, DC is stocked.

    Simion the Chimchar buys Counter with the 3 MC
    Soul the Litwick puts the KOC into MC, buys us Shadow Ball, Pain Split, and Protect
    Tim the Charmander buys Thunderpunch
    Trace the Embirch puts the KOC into MC, buys us Sleep Talk and Rest

    http://www.smogon.com/forums/showthread.php?t=3455493&page=10

    Pompeii (Numel) gets 6 HC, buying us Flame Charge, Bulldoze, Flamethrower, and Earth Power.

    Stocking CC gives me 23.

    http://www.smogon.com/forums/showthread.php?t=3451584&page=8

    236 UC

    http://www.smogon.com/forums/showthread.php?p=4349759#post4349759

    241 UC

    Dear god I have to evolve them AND THEN battle??

    2 UC is put into Simion's EC, evolving it
    3 UC is put into Soul's EC, evolving it
    3 UC is put into Tim's EC, evolving it
    3 UC is put into Embirch's EC, evolving it
    Simion (open)

    [​IMG]
    Monferno-Simion (M)
    Nature: Hardy
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist:(DW LOCKED)Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 81
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:(19)
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    Focus Punch
    Fake Out
    Encore
    Endeavor
    Counter

    Flamethrower
    Brick Break
    Acrobatics
    U-Turn

    Soul (open)
    [​IMG]
    Lampent - Soul (F)
    Nature: Timid (+15% Speed [+5% Accuracy], -1 Atk)

    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW) (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 64 (+)
    Size Class: 1
    Weight Class: 2

    EC: 4/9
    MC: 0
    DC: 1/5

    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Shadow Ball
    Pain Split

    Clear Smog
    Endure
    Heat Wave

    Calm Mind
    Fire Blast
    Taunt
    Protect

    Tim (open)
    [​IMG]
    Charmeleon - Tim (M)
    Nature: Naughty (Adds one Rank to Attack; Subtracts one Rank from Special Defense)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 92

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks:
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang

    Crunch
    Counter
    Focus Punch
    Thunderpunch

    Dig
    Rock Slide
    Substitute

    Trace (open)
    [​IMG]
    Flarelm - Trace (M)
    Nature: Brave
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.



    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 46(-) (-10% Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:(15)
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Leaf Tornado
    Fire Spin
    Petal Dance
    Flame Burst
    Synthesis
    Lava Plume

    Counter
    Aromatherapy
    Blaze Kick
    Earth Power
    Heat Wave
    Iron Tail
    Low Kick
    Seed Bomb
    Psybeam
    Dragonbreath
    Grasswhistle
    Revenge

    Solarbeam
    Flamethrower
    Double Team
    Toxic
    Sunny Day
    Facade
    Flame Charge
    Rock Slide
    Grass Knot
    Swagger
    Protect
    Flash Cannon
    Substitute
    Rest
    Sleep Talk

    Back down to 230 UC

    http://www.smogon.com/forums/showthread.php?t=3459011&page=4

    236 UC
  23. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,946
    No, I awarded myself for 3 2v2 battles worth 4 UC each.
    Hence " 4*3 (3 2v2s) "
    ...

    engedit: yeah ok I thought you meant 3 * 4 or something weird like that my brain is messed up you're good to go
  24. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,157
    I'm a bad loser. Trying to improve..

    Charla (Staryu): 1 EC, 1 DC, 2 MC
    Natsu (Axew): 1 EC, 1 DC, 2 MC

    I got 2 CC, saving it to make 4. Axew spends his MC on 2 level-up moves, Sword Dance and Dragon Dance. Charla spends hers on Signal Beam (BW2 Tutor).

    tl;dr
    4CC
    Natsu the Axew (*) (open)
    Axew(*) Natsu (M)
    [​IMG]
    Just like his namesake, Natsu the Axew is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

    Nature: Rash (+1 SpA, -1 SpD)

    Type:
    Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Ability 1: Mold Breaker
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Ability 2: Rivalry
    Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.

    Ability 2: Unnerve (DW)
    Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 57
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/9 Next Evolution at 4
    MC: 0
    DC: 2/5

    Attacks:
    Scratch (*)
    Leer (*)
    Assurance (*)
    Dragon Rage (*)
    Dual Chop (*)
    Scary Face (*)
    Slash (*)
    False Swipe (*)
    Dragon Claw
    Sword Dance
    Dragon Dance

    Reversal (*)
    Night Slash (*)
    Iron Tail (*)

    X-Scissor (*)
    Dig (*)
    Rock Smash (*)
    Aerial Ace
    Charla the Staryu (open)
    Staryu - Charla (F)
    [​IMG]
    Charla is Wendy's closest friend and confidante since Daycare. Witty, and quick to learn the ways of the world, Charla did not trust Zheng at first sight, naturally, and disapproves of Natsu and Gray's loud brawls every other minute they were together. Charla looks out for Wendy, not afraid to stand up to bigger, meaner Pokemons, and its the precise quality she sees in Zheng's group that warms her up to the team. Charla is very touchy, resisting most physical contacts except with Wendy, retaliating with swift hit-and-run tactics whenever approached thus.

    Nature: Modest (+1 SpA, -1 Atk)

    Type:
    Water type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Ability 1: Illuminate
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released. (Command - Ability: Illuminate)

    Ability 2: Natural Cure
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Ability 3: Analytic (DW)
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6 Next Evolution at 6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    Bubblebeam
    Minimize

    Aurora Beam
    Barrier
    Supersonic

    Thunderbolt
    Thunder Wave
    Psychic
    Signal Beam
  25. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    I'd like to buy a Mollux as my first Pokemon coming back to ASB.

    Mollux (open)
    [​IMG]
    Mollux (F)
    Modest Nature
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Illuminate (DW-Locked): (Can Be Activated)
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 3

    MC: 0
    DC: 0/5

    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume

    Aqua Ring
    Heal Pulse
    Helping Hand

    Thunderbolt
    Sludge Bomb
    Thunder Wave
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