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Data The Legend Run (Hiring new Refs & Unleashing the fury in our latest TLR!) - Sign-Up / Main Thread

Discussion in 'Raids & Legend Runs' started by Deck Knight, Sep 10, 2011.

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  1. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    [​IMG]
    I'm a fan of risk so I'll challenge our new TLR!

    Korlyam the Arcanine (open)

    [​IMG]
    *<Arcanine> [Korlyam] (Male)
    Nature: Naughty
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2(-)
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:(36)
    *Leer
    *Flame Wheel
    *Bite
    *Helping Hand
    *Take Down
    *Roar
    *Ember
    *Odor Sleuth
    *Reversal
    Fire Fang
    Thunder Fang
    Flare Blitz
    Crunch
    Extremespeed
    Retaliate
    Flame Burst
    Agility
    Flamethrower

    *Close Combat
    *Morning Sun
    *Heat Wave
    Howl
    Outrage
    Thrash
    Double Edge

    *Aerial Ace
    *Dig
    *Wild Charge
    *Flame Charge
    Protect
    Safeguard
    Double Team
    Toxic
    Endure
    Bide

    Lasfirlian the Weavile (open)

    [​IMG]
    <Weavile> [Lasfirlian] (Male)
    Nature: Lonely (+1 to Attack, -1 to Def)
    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:(38)
    Agility
    Leer
    Taunt
    Scratch
    Assurance
    Screech
    Fury Swipes
    Faint Attack
    Quick Attack
    Ice Shard
    Embargo
    Revenge
    Metal Claw
    Fling
    Icy Wind
    Nasty Plot
    Night Slash
    Hone Claws
    Dark Pulse
    Beat Up
    Punishment
    Snatch
    Fling
    Slash

    Counter
    Fake Out
    Crush Claw
    Ice Punch
    Feint
    Bite
    Avalanche
    Dynamic Punch
    Double Hit

    Protect
    Shadow Claw
    Dig
    X-Scissor
    Reflect
    Torment
    Focus Punch

    Casalimai the Revenankh (open)

    [​IMG]
    <Revenankh> [Casalimai] (Male)
    Nature: Adamant
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator:(Innate)(DW)(LOCKED)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 3
    DC: 3/5

    Attacks:(21)
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Power Whip
    Hammer Arm
    Moonlight
    Punishment
    Revenge
    Grudge
    Vital Throw

    Counter
    Drain Punch
    Shadow Sneak
    Mach Punch
    Curse

    Taunt
    Protect
    Ice Punch
    Rock Slide
    Pain Split


    Buying one set of Heal/Sports Balls for 10 CC and bringing my spare Ultra Ball

    I'm having
    Arcanine use Nothing
    Weavile use Amutlet Coin
    Revenankh use Exp.Share
  2. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,039
    So 5 Heal Balls, 5 Sport Balls, and 1 Ultra Ball? You're gonna LOVE this :D
  3. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,414
    Taking back my challenge for now. Want to get some training items.
  4. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Okay guys

    Dream (open)

    [​IMG]
    Mollux - Dream (F)
    KOC: 0
    Nature: Bold
    Type: Fire/Poison
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW Locked): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 5/5

    Attacks: (50)
    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume
    Moonlight
    Acid Armor
    Heat Wave
    Recover
    Toxic Spikes
    Gunk Shot
    Eruption

    Heal Bell
    Heal Pulse
    Stealth Rock
    Bind
    Bug Bite
    Gastro Acid
    Helping Hand
    Iron Defense
    Knock Off
    Sleep Talk
    Snatch
    Trick

    Sludge Wave
    Thunderbolt
    Protect
    Flamethrower
    Toxic
    Venoshock
    Sunny Day
    Hyper Beam
    Light Screen
    Rain Dance
    Solarbeam
    Thunder
    Double Team
    Sludge Bomb
    Flame Charge
    Rest
    Thief
    Will-o-Wisp
    Explosion
    Thunder Wave
    Substitute
    Rapid Spin
    Fire Spin

    Simion (open)

    [​IMG]
    Infernape-Simion (M)
    KOC: 3
    Nature: Naughty
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist: Trait
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 108
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (68)
    Mach Punch
    Flame Wheel
    Feint
    Punishment
    Close Combat
    Fire Spin
    Calm Mind
    Flare Blitz
    Facade
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    Focus Punch
    Fake Out
    Encore
    Endeavor
    Counter
    Blast Burn
    Covet
    Dual Chop
    Gunk Shot
    Heat Wave
    Helping Hand
    Iron Tail
    Low Kick
    Role Play
    Sleep Talk
    Stealth Rock
    Thunderpunch

    Flamethrower
    Brick Break
    Acrobatics
    U-Turn
    Roar
    Toxic
    Hyper Beam
    Protect
    Solarbeam
    Earthquake
    Dig
    Double Team
    Rock Tomb
    Aerial Ace
    Flame Charge
    Rest
    Low Sweep
    Focus Blast
    Incinerate
    Shadow Claw
    Retaliate
    Stone Edge
    Bulldoze
    Rock Slide
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Hidden Power Ground (7)
    Endure
    Quick Guard
    Slack Off
    Will-o-Wisp
    Fire Blast
    Trace (open)
    [​IMG]
    Pyroak - Trace (M)
    KOC: 2
    Nature:Brave
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52(-) (-10% Evasion)
    Size Class: 4
    Weight Class: 5

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:(57)
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Leaf Tornado
    Fire Spin
    Petal Dance
    Flame Burst
    Synthesis
    Lava Plume
    Wood Hammer
    Flare Blitz
    Iron Defense
    Amnesia
    Zap Cannon
    Heat Crash

    Counter
    Aromatherapy
    Blaze Kick
    Earth Power
    Heat Wave
    Iron Tail
    Low Kick
    Seed Bomb
    Psybeam
    Dragonbreath
    Grasswhistle
    Revenge
    Block

    Solarbeam
    Flamethrower
    Double Team
    Toxic
    Sunny Day
    Facade
    Flame Charge
    Rock Slide
    Grass Knot
    Swagger
    Protect
    Flash Cannon
    Substitute
    Rest
    Sleep Talk
    Earthquake
    Dragon Tail
    Hyper Beam
    Low Sweep
    Sunny Day
    Endure
    Stealth Rock


    Okay glacial cave you look tough I'll try you on for size!

    Infernape/Pyroak gets expert belts, Mollux gets leftovers

    15 sports balls, 10 heal balls, 10 timer balls, 5 ultra balls, 2 potions, 1 super potion, 2 ethers, 1 revive costs me 53 CC and 25 UC.

    IAR EDIT: Taken, but I cannot start your TLR until this is done.
  5. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Time to take another run at Timeless Tower. Also, I'd appreciate it if whoever is awesome enough to pick this up would just continue in my previous thread.

    Edward the Lucario* @ Focus Sash (open)
    [​IMG]
    Edward - Lucario (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3 (-)
    SpD: Rank 3
    Spe: 90

    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves (40/98):
    *Agility
    Attract
    Aura Sphere
    Bite
    *Blaze Kick
    Brick Break
    Bone Rush
    Bulk Up
    Bulldoze
    Bullet Punch
    Calm Mind
    Captivate

    Circle Throw
    Close Combat
    Copycat
    *Counter
    *Crunch
    Dark Pulse
    Detect
    Dig
    Double Team
    Dragon Pulse
    Drain Punch
    Dual Chop
    *Earthquake
    *Endure
    ExtremeSpeed
    Facade

    *Feint
    Final Gambit
    Flash Cannon
    Fling
    Focus Blast
    Focus Punch
    Follow Me

    *Force Palm
    *Foresight
    Frustration
    Fury Cutter
    Giga Impact
    Headbutt

    Heal Pulse
    Helping Hand
    Hi Jump Kick

    Hidden Power (Grass 7)
    Hone Claws
    Hyper Beam

    Ice Punch
    Iron Defense
    Iron Tail
    Low Kick
    Low Sweep

    Magic Coat
    Magnet Rise
    Me First
    Metal Claw
    Metal Sound
    Mind Reader
    Mud-Slap

    Nasty Plot
    Natural Gift
    Payback
    Poison Jab

    Protect
    Psychic
    *Quick Attack
    Rain Dance
    Rest
    Retaliate
    Return

    *Reversal
    Roar
    Rock Climb

    *Rock Slide
    Rock Smash
    Rock Tomb
    Role Play
    Round

    *Screech
    Secret Power
    Shadow Ball
    Shadow Claw
    Sky Uppercut
    Sleep Talk
    Snore
    Stone Edge
    Strength

    Substitute
    Sunny Day
    Swagger
    Swift

    *Swords Dance
    ThunderPunch
    Toxic
    Vacuum Wave
    Water Pulse
    Work Up

    Zen Headbutt
    Ike the Pyroak @ Charcoal (open)
    [​IMG]
    Ike - Pyroak (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)

    Size Class: 4
    Weight Class: 5

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (48/82):
    Absorb
    Amnesia
    Ancient Power
    Aromatherapy
    Attract
    Blaze Kick
    Block
    Bulldoze
    Bullet Seed
    Counter
    Dragon Tail
    Dragonbreath
    Double Team

    Earth Power
    Earthquake
    Ember
    Endure
    Energy Ball
    Facade
    Fire Blast
    Fire Spin
    Flame Burst
    Flame Wheel
    Flamethrower
    Flare Blitz
    Flash
    Flash Cannon
    Frustration
    Giga Drain
    Giga Impact
    Grass Knot
    GrassWhistle
    Growth
    Headbutt
    Heat Crash
    Heat Wave
    Hidden Power (Water 7)
    Hyper Beam
    Incinerate

    Inferno
    Iron Defense
    Iron Tail
    Lava Plume
    Leaf Tornado
    Leech Seed
    Light Screen
    Low Kick
    Low Sweep
    Natural Gift
    Overheat

    Petal Dance
    Protect
    Psybeam
    Rest
    Return
    Revenge

    Roar
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Sand Tomb
    Secret Power

    Seed Bomb
    Sleep Talk
    SolarBeam
    Stealth Rock
    Strength
    Substitute
    Sunny Day
    Swagger
    Sweet Scent
    Swords Dance
    Synthesis
    Toxic
    Water Sport
    Will-o-Wisp
    Worry Seed
    Wood Hammer
    Zap Cannon
    Ilyana the Cyclohm @ Expert Belt (open)
    [​IMG]
    Ilyana - Cyclohm (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Types: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80

    Size Class: 4
    Weight Class: 4

    EC: 9/9
    MC: 1
    DC: 5/5

    Moves:
    Aerial Ace
    Attract
    Bide
    Blizzard
    Bulldoze
    Captivate
    Charge
    Charge Beam
    Discharge
    Double Hit
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Tail
    Dragon Rage
    Dragon Rush
    DragonBreath
    Earthquake
    Electroweb
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Frustration
    Giga Impact
    Growl
    Gust
    Hail
    Headbutt
    Heal Bell
    Hidden Power (Ground 7)
    Hone Claws
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Incinerate
    Leer
    Light Screen
    Magnet Rise
    Mud-Slap
    Natural Gift
    Outrage
    Power Gem
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Round
    Sandstorm
    Secret Power
    Shock Wave
    Signal Beam
    Slack Off
    Sleep Talk
    Snore
    Sonicboom
    Spark
    Strength
    Substitute
    Sunny Day
    Surf
    Swift
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Tri Attack
    Trick Room
    Twister
    Volt Switch
    Water Pulse
    Waterfall
    Weather Ball
    Whirlwind
    Wild Charge
    Zap Cannon


    I will spend 10 CC to purchase 10 Sport Balls. I will also bring my 5 Timer and 5 Quick Balls.
  6. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,364
    Apologies, now is not the time for me to take any new challenges, but we shall see in a few days? Nevertheless...
    [​IMG]
    "Ice Sapphire, here we come!"

    Challenging Timeless Tower.

    BRINGING
    1x Revive
    8x Heal Ball
    4x Sport Ball
    4x Timer Ball
    3x Expert Belt

    BUYING
    2x Potion (-10 CC)
    2x Ether (-10 CC)
    1x Super Potion (-8 CC)
    5x Heal Ball (-5 CC)
    10x Sport Ball (-10 CC)
    5x Timer Ball (-5 CC)
    Backpack (For C/P Purposes) (open)
    BACKPACK
    Potion
    : 0/2 Free Slots
    2x Potion
    Super Potion: 0/1 Free Slots
    1x Super Potion
    Ether: 0/2 Free Slots
    2x Ether
    Revive: 0/1 Free Slots
    1x Revive
    Pokeballs: 14/50 Free Slots
    13x Heal Ball
    14x Sport Ball
    9x Timer Ball
    Berries: 30/30 Free Slots
    Battle Items: 17/20 Free Slots
    3x Expert Belt (Equipped)
    Gems: 20/20 Free Slots
    Spare Pocket (any item): 3/3 Free Slots

    POKEMON
    Beyblade (M) @ Expert Belt (open)
    [​IMG]
    Hitmontop [Beyblade] (M)
    NATURE: Impish

    TYPE
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    ABILITIES
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (39/78)
    PHYSICAL
    Aerial Ace
    Brick Break
    Bullet Punch
    Close Combat
    Counter
    Dig
    Drill Run
    Earthquake
    Endeavour
    Fake Out
    Feint
    Hi Jump Kick
    Low Kick
    Low Sweep
    Mach Punch
    Pursuit
    Quick Attack
    Rapid Spin
    Revenge
    Rock Slide
    Rolling Kick
    Sucker Punch
    Tackle
    Triple Kick

    SPECIAL
    Twister

    OTHER
    Agility
    Detect
    Double Team
    Endure
    Focus Energy
    Foresight
    Helping Hand
    Protect
    Quick Guard
    Role Play
    Sleep Talk
    Substitute
    Toxic
    Wide Guard
    Grandstone (-) @ Expert Belt (open)
    [​IMG]
    Regirock [Grandstone] (-)
    Nature: Brave (-10% Evasion)

    TYPE
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    ABILITIES
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Sturdy (DW): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    STATS
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 4
    Spe: 43 (-)
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 23

    EC: N/A
    MC: 0
    DC: 5/5

    ATTACKS (39/74)

    PHYSICAL
    Brick Break
    Bulldoze
    Dig
    Drain Punch
    Earthquake
    Explosion
    Fire Punch
    Focus Punch
    Hammer Arm
    Ice Punch
    Iron Head
    Rock Slide
    Rock Throw
    Smack Down
    Stomp
    Stone Edge
    Superpower
    Thunderpunch

    SPECIAL
    Ancientpower
    Charge Beam
    Earth Power
    Hidden Power (Psychic 7)
    Hyper Beam
    Thunderbolt
    Zap Cannon

    OTHER
    Block
    Curse
    Endure
    Gravity
    Iron Defence
    Lock-On
    Protect
    Rest
    Safeguard
    Sleep Talk
    Stealth Rock
    Substitute
    Thunder Wave
    Toxic
    Pharant (M) @ Expert Belt (open)
    [​IMG]
    Revenankh [Pharant] (M)
    NATURE: Relaxed (-10% Evasion)

    TYPE

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    ABILITIES
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 5/5

    ATTACKS (38/90)
    PHYSICAL
    Arm Thrust
    Bide
    Brick Break
    Drain Punch
    Dual Chop
    Earthquake
    Hammer Arm
    Ice Punch
    Low Sweep
    Mach Punch
    Power Whip
    Punishment
    Revenge
    Rock Slide
    Rock Tomb
    Sand Tomb
    Shadow Punch
    Shadow Sneak
    Smack Down
    Wrap

    SPECIAL
    Psychic
    Shadow Ball
    Wring Out

    OTHER

    Double Team
    Endure
    Glare
    Grudge
    Mean Look
    Pain Split
    Protect
    Safeguard
    Substitute
    Taunt
    Telekinesis
    Torment
    Toxic
    Wide Guard

    127-48=79 CC
  7. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,754
    MY FIRST TLR, LETS NOT MESS THIS UP!

    Lets go to TIMELESS TOWER

    Buying
    2 Potions (10CC)
    2 Ethers (10CC)
    1 Super Potion (8CC)
    1 Revive (10CC)
    25 Heal Balls (25CC)
    15 Sport Balls (15CC)
    10 Timer Balls (10CC)

    95CC-88CC = 7CC Leftover

    Bringing
    1 Expert Belt
    1 Miracle Seed
    1 Water Stone

    Pokemons

    [​IMG]
    Plants vs Zombies (PVZ) the Necturna (F) @ Miracle Seed
    Plants vs Zombies (PVZ) the Necturna (F) (open)

    Nature: Quiet (+Sp Atk, -Speed)

    Type: Grass/Ghost

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy (DW-UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats: (Quiet Nature)

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-) (-10EVA)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC 6/6
    MC 0
    DC 5/5

    Moves:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Pain Split
    Power Whip
    Thunder Fang
    Poison Fang
    Super Fang
    Horn Leech
    Shadow Ball

    Soak
    Giga Drain
    Natural Gift
    Ingrain
    Gravity
    Leaf Storm
    Leaf Blade
    Future Sight

    Protect
    Calm Mind
    Psychic
    Torment
    Telekenisis
    Toxic
    Shadow Claw
    Stone Edge
    Thief
    Substitute
    Energy Ball
    Grass Knot
    Payback
    Hidden Power (Water 7)

    Synthesis
    Snatch

    Total Moves: 38

    [​IMG]
    Carcassonne the Conkeldurr (M) @ Expert Belt
    Carcassonne the Conkeldurr (M) (open)

    Nature: Impish (+Def, -SpAtk)

    Type: Fighting

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist: (DW UNLOCKED) (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats: (Impish Nature)

    HP: 110
    Atk: Rank 5
    Def: Rank 4 (+)
    Sp Atk: Rank 1 (-)
    Sp Def: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:

    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Hammer Arm
    Rock Slide
    Focus Punch
    Bulk Up

    Mach Punch
    Wide Guard
    Detect
    Endure
    Foresight
    Counter
    Comet Punch
    Reversal

    Stone Edge
    Poison Jab
    Façade
    Taunt
    Payback
    Substitute
    Dig
    Earthquake
    Brick Break
    Rest

    Ice Punch
    Fire Punch
    ThunderPunch
    Drain Punch
    Sleep Talk
    Block
    Helping Hand
    Knock Off
    Snore

    Total Moves: 39

    [​IMG]
    Mrs. Peacock the Vaporeon (F) @ Water Stone
    Mrs. Peacock the Vaporeon (F) (open)


    Nature: Bold (+Def, -Atk)

    Type:
    Water

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb: (Innate)
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Hydration (DW UNLOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats: (Bold Nature)

    HP: 120
    Atk: Rank 2(-)
    Def: Rank 3 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:

    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Covet
    Quick Attack
    Trump Card
    Water Gun
    Water Pulse
    Aurora Beam
    Aqua Ring
    Hydro Pump
    Bite
    Muddy Water
    Acid Armor
    Haze

    Wish
    Stored Power
    Yawn
    Endure

    Protect
    Work Up
    Round
    Shadow Ball
    Toxic
    Hidden Power (Electric 7)
    Ice Beam
    Blizzard
    Hyper Beam
    Mimic
    Rain Dance
    Double Team
    Surf
    Brine
    Bide
    Reflect

    Heal Bell
    Helping Hand
    Hyper Voice
    Icy Wind
    Signal Beam
    Sleep Talk

    Total Moves: 43
  8. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,744
    Bringing: Potion (1x)

    Buying:
    Revive (10 CC)
    Ether (5 CC)
    Potion (5 CC)
    5x Sport Balls (5 CC)
    5x Cherish Balls (5 CC)
    5x Heal Balls (5 CC)

    35 CC total


    Bringing Emboar @ Expert Belt, Stratagem and Metagross

    Emboar (open)

    [​IMG]
    Emboar, HulaCloverPig, Male
    Nature: Quiet (+1 SpAtk, -15% Spe, -10% Evasion)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    (Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Emboar
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Hammer Arm
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Heat Crash
    Assurance
    Roar
    Head Smash
    Flare Blitz
    Flamethrower

    Superpower
    Curse
    Yawn
    Body Slam
    Endeavor
    Sleep Talk

    Wild Charge
    Grass Knot
    Will-O-Wisp
    Taunt
    Bulldoze
    Focus Blast
    Scald
    Protect
    Substitute
    Stone Edge
    Double Team
    Work Up
    Sunny Day
    Solarbeam
    Earthquake
    Helping Hand
    Heat Wave
    Total Moves: 43


    Stratagem (open)

    [​IMG]
    Stratagem, M
    Nature: Modest(+1 S. Attack, -1 Attack)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): UNLOCKED (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:

    Giga Drain
    Weather Ball
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Magnet Rise
    Acupressure
    Mud Shot
    Power Gem
    Earth Power
    Metal Sound
    Paleo Wave
    Ancientpower
    Head Smash
    Electro Ball

    Protect
    Fire Blast
    Energy Ball
    Toxic
    Endure
    Volt Switch
    Hidden Power Ice (6)
    Heat Wave
    Hyper Beam
    Stealth Rock
    Calm Mind
    Rest
    Sleep Talk
    Explosion
    Sandstorm
    Rain Dance
    Total Moves: 33


    Metagross (open)

    [​IMG]
    Metagross, Rocky
    Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW):
    (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Metagross
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 61 (-)
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face
    Hammer Arm
    Hyper Beam

    Zen Headbutt
    Iron Defense
    Iron Head
    Thunderpunch

    Meteor Mash
    Bullet Punch
    Pursuit
    Agility
    Earthquake
    Stealth Rock
    Hone Claws
    Ice Punch
    Protect
    Reflect
    Rock Smash
    Psychic
    Endure
    Explosion
    Rock Slide
    Selfdestruct
    Grass Knot
    Shadow Ball
    Total Moves: 29
  9. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,364
    You TLR refs are lazy. Incredibly lazy. I am disappointed with you all.
    Fine, I will take this, since no one will...Anything to get me to the head of the queue.

    QUEUE
    Its_A_Random (Timeless Tower)
    SubwayJ (Timeless Tower)
    Texas Cloverleaf (Timeless Tower)
  10. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    oh aren't you just a sweetheart

    let me go find my post

    EDIT: Found it. I seem to have a stockpile of CC beyond this, though, so let me evaluate myself first.
    I add 5 more Sport Balls and 5 more Heal Balls to this. Let the madness commence!

    (Updated some formatting on my mons, too.)
  11. Deck Knight

    Deck Knight DK! DK! Donkey Kong is here!
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,612
    Ruined Eden has been released! Explore an epically sized new Dungeon with 4 new legends available to you! If you can survive, that is!
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Let's do some scouting, motherfuckers.

    CHALLENGING RUINED EDEN!

    Spending 32 CC and 46 UC on 3 sets of Heal Balls, 3 sets of Sport Balls, 1 set of Ultra Balls, 1 set of Cherish Balls, 2 Potions, 1 Super Potion, 2 Ethers, and 1 Revive.

    I can dream/save these for later, can't I?

    Kippy the Swampert @ Expert Belt (open)


    [​IMG]
    Swampert (Kippy) Male
    Nature: Adamant
    Type: Water / Ground
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Torrent
    : (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
    Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (48 total)
    Physical:
    Aqua Tail
    Avalanche*
    Brick Break
    Counter
    Dig*
    Dive
    Earthquake
    Endeavor
    Facade
    Focus Punch
    Frustration
    Giga Impact
    Hammer Arm
    Ice Ball
    Ice Punch
    Outrage
    Return
    Rock Slide
    Stone Edge
    Superpower
    Tackle*
    Take Down
    Waterfall*

    Special:
    Hydro Cannon
    Hydro Pump
    Icy Wind
    Mirror Coat
    Mud Bomb
    Mud-slap*
    Mud Shot
    Muddy Water
    Scald
    Water Gun*

    Status:
    Attract
    Bide*
    Curse*
    Double Team
    Endure
    Foresight*
    Growl*
    Mud Sport*
    Protect
    Rain Dance
    Refresh
    Rest*
    Stealth Rock
    Toxic
    Yawn*

    Mr. Freeze the Mamoswine @ Razor Fang (open)


    [​IMG]
    Mamoswine (Mr. Freeze) Male
    Nature: Jolly (-SpA, +Spe, +10% Acc)
    Type: Ice/Ground
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage
    Thick Fat (UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 92 (80x1.15) (+)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (31 total)
    Physical:
    Avalanche
    Dig
    Double-Edge
    Earthquake
    Flail
    Horn Attack
    Ice Fang
    Ice Shard
    Icicle Crash
    Iron Head
    Peck
    Stone Edge
    Superpower
    Tackle
    Take Down
    Thrash

    Special:
    AncientPower
    Blizzard
    Icy Wind
    Mud-Slap
    Mud Bomb
    Powder Snow

    Status:
    Endure
    Hail
    Light Screen
    Mud Sport
    Odor Sleuth
    Protect
    Reflect
    Stealth Rock
    Substitute

    Pinkie Pie the Blissey @ Light Clay (open)


    [​IMG]
    Blissey (Pinkie Pie) Female
    Nature: Modest (+SpA, -Atk)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Healer (DW ability- UNLOCKED): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 55
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (40 total)
    Physical:
    Counter
    Doubleslap
    Pound

    Special:
    Blizzard
    Echoed Voice
    Grass Knot
    Hyper Beam
    Ice Beam
    Fire Blast
    Flamethrower
    Psychic
    Shadow Ball
    Thunderbolt

    Status:
    Bestow
    Charm
    Copycat
    Defense Curl
    Endure
    Growl
    Heal Bell
    Heal Pulse
    Helping Hand
    Light Screen
    Metronome
    Minimize
    Protect
    Reflect
    Refresh
    Safeguard
    Sing
    Snatch
    Softboiled
    Stealth Rock
    Substitute
    Sunny Day
    Sweet Kiss
    Tail Whip
    Thunder Wave
    Toxic

    Dispel


    This is bound to be both humiliating and fun at the same time :D
  13. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Taking ITS_A_RANDOM
  14. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    FINE IAR I WON'T CHALLENGE MC

    But I still need my Pike mons for your TLR, so it'll have to be BSC.

    Challenging Black Sulfur Caldera!

    Pokemon:
    Swampert (open)
    Poseidon the Swampert (M)

    [​IMG]
    Nature:
    Quiet - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks. Adds * to Special Attack.​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.​

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.​

    Stats:
    HP: 110
    Att: ****
    Def: ***
    SpA: **** (+)
    SpD: ***
    Spd: 52 (-)
    Size Class: 4
    Weight Class: 4​

    Counters:
    EC: Fully Evolved
    MC: 0
    DC: Unlocked​

    Attacks:
    -Ancientpower
    -Avalanche (*)
    -Bide (*)
    -Blizzard
    -Brick Break
    -Bulldoze
    -Counter (*)
    -Curse
    -Defence Curl
    -Dig
    -Dive
    -Double Team
    -Earthquake
    -Earth Power
    -Endeavour
    -Endure
    -Focus Blast
    -Focus Punch
    -Foresight (*)
    -Giga Impact
    -Growl (*)
    -Hammer Arm
    -Hydro Cannon
    -Hydro Pump
    -Ice Ball
    -Ice Beam
    -Ice Punch
    -Icy Wind
    -Iron Tail
    -Low Kick
    -Mirror Coat (*)
    -Mud Sport (*)
    -Mud-slap (*)
    -Muddy Water
    -Natural Gift
    -Outrage
    -Protect
    -Rain Dance (*)
    -Rest
    -Roar
    -Rock Slide
    -Rock Tomb
    -Rollout
    -Scald
    -Sleep Talk
    -Sludge
    -Sludge Wave
    -Stealth Rock
    -Stone Edge
    -Substitute
    -Superpower
    -Swagger
    -Surf (*)
    -Tackle (*)
    -Take Down
    -Toxic
    -Water Gun (*)
    -Waterfall (*)
    -Whirlpool
    -Wide Guard
    -Yawn​
    Starmie (open)

    Astraea the Starmie (F)

    [​IMG]
    Nature:
    Modest - Increase of Special Attack by *. Subtracts * from Attack.​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

    Abilities:
    Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic: Can be Enabled If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.​

    Stats:
    HP: 90
    Att: ** (-)
    Def: ***
    SpA: ****
    SpD: ***
    Spd: 133 (+)
    Accuracy Boost: 20.1%
    Size Class: 2
    Weight Class: 4​

    Counters:
    EC: Fully Evolved
    MC: Full Movepool
    DC: Unlocked​

    Attacks:
    -Attract
    -Aurora Beam
    -Avalanche
    -Barrier
    -Bide
    -Blizzard
    -Brine
    -Bubblebeam
    -Camouflage
    -Confuse Ray
    -Cosmic Power
    -Curse
    -Dive
    -Double Team
    -Double-Edge
    -Dream Eater
    -Endure
    -Facade
    -Flash
    -Flash Cannon
    -Frustration
    -Giga Impact
    -Grass Knot
    -Gravity
    -Gyro Ball
    -Hail
    -Harden
    -Hidden Power Fight
    -Hydro Pump
    -Hyper Beam
    -Ice Beam
    -Icy Wind
    -Light Screen
    -Magic Coat
    -Mimic
    -Minimize
    -Natural Gift
    -Nightmare
    -Pain Split
    -Protect
    -Power Gem
    -Psychic
    -Psyshock
    -Psych Up
    -Psywave
    -Rage
    -Rain Dance
    -Rapid Spin
    -Recover
    -Recycle
    -Reflect
    -Reflect Type
    -Rest
    -Return
    -Rollout
    -Round
    -Scald
    -Secret Power
    -Signal Beam
    -Skill Swap
    -Skull Bash
    -Sleep Talk
    -Snore
    -Substitute
    -Supersonic
    -Surf
    -Swagger
    -Swift
    -Tackle
    -Take Down
    -Telekinesis
    -Teleport
    -Thunder
    -Thunderbolt
    -Thunder Wave
    -Toxic
    -Tri Attack
    -Trick
    -Trick Room
    -Twister
    -Waterfall
    -Water Gun
    -Water Pulse
    -Whirlpool
    -Wonder Room
    -Zap Cannon​
    Snorlax (open)
    Limos the Snorlax

    [​IMG]
    Nature:
    Quiet - Special Attack increases by *. Speed decreases by 15%. Evasion decreases by 10%.​

    Types:
    Normal: Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.
    Gluttony (DW): Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).​

    Stats:
    HP: 125
    Att: ****
    Def: ***
    SpA: **** (+)
    SpD: ****
    Spd: 26 (-)
    Size Class: 4
    Weight Class: 9​

    Counters:
    EC: Fully Evolved
    MC: 0
    DC: Unlocked​

    Attacks:
    -Metronome
    -Odor Sleuth
    -Tackle
    -Defence Curl
    -Amnesia
    -Lick
    -Recycle
    -Screech
    -Chip Away
    -Stockpile
    -Counter
    -Pursuit
    -Selfdestruct
    -Ice Beam
    -Thunderbolt
    -Flamethrower
    -Focus Punch
    -Solarbeam
    -Earthquake
    -Psychic
    -Shadow Ball
    -Brick Break
    -Rock Slide
    -Surf
    -Endure
    -Snatch
    -Double Edge
    -Whirlwind
    -Body Slam
    -Natural Gift
    -Substitute
    -Seed Bomb
    -Superpower
    -Return
    -Rest
    -Sleep Talk
    -Block
    -Heavy Slam
    -Giga Impact
    -DynamicPunch
    -Fire Punch
    -Fire Blast
    -Ice Punch
    -Blizzard
    -Thunderpunch
    -Thunder
    -Gunk Shot
    -Icy Wind
    -Toxic
    -Zap Cannon
    -Protect
    -Smack Down
    -Double Team
    -Shock Wave
    -Bide
    -Reflect
    -Focus Blast
    -Refresh
    -Lovely Kiss
    -Sweet Kiss​


    Backpack:
    2x Potion
    1x Super Potion
    2x Ether
    1x Revive
    1x Elixir
    20x Heal Bell
    10x Sport Balls
    10x Cherish Balls
    10x Timer Balls
    1x Full Incense
    1x Enigma Berry
    1x Rindo Berry

    Which requires that I pay for 5 Heal Balls, a potion and an ether, which are 15 CC together.
  15. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,751
    Let's go scouting!!!

    Going to Ruined Eden (Amperage Stream) with:
    Don Corneo the Donphan (open)

    [​IMG][​IMG]
    Donphan (*) Don Corneo (Male)

    Musical Theme:
    Don of the Slums

    Nature:
    Adamant:
    +1 Atk, -1 SpA

    Type:

    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Abilities:

    • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    • Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 3
    Weight Class: 5
    Original Base Rank Total: 19


    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (27)
    Fire Fang
    Thunder Fang
    Horn Attack
    Bulldoze
    Odor Sleuth
    Knock Off
    Tackle
    Growl
    Defence Curl
    Flail
    Take Down
    Rollout
    Natural Gift
    Magnitude
    Fury Attack
    Rapid Spin
    Slam
    Earthquake
    Giga Impact

    Ice Shard
    Head Smash
    Counter
    Endure

    Superpower
    Gunk Shot

    Stone Edge
    Protect
    Sandstorm
    Stealth Rock
    Bulldoze
    Rock Slide
    Double Team

    Sir. Auron the Lucario: (open)

    [​IMG][​IMG]
    Lucario (*) Sir. Auron (Male)

    Musical Theme: Auron's Theme

    Nature:
    Lonely:
    +1 Atk, -1 Def

    Type:

    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Abilities:

    • Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    • Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Original Base Rank Total: 20


    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (53)
    Aura Sphere
    Blaze Kick (*)
    Bone Rush
    Brick Break
    Calm Mind
    Circle Throw
    Close Combat
    Counter (*)
    Crunch (*)
    Dark Pulse
    Detect
    Dig
    Double Team
    Dragon Pulse
    Drain Punch (*)
    Dual Chop
    Earthquake
    Endure (*)
    Extremespeed
    Feint (*)
    Flash Canon
    Focus Blast
    Follow Me
    Force Palm (*)
    Foresight (*)
    Giga Impact
    Heal Pulse
    Hi Jump Kick (*)
    Ice Punch
    Magic Coat
    Magnet Rise
    Metal Claw
    Metal Sound
    Nasty Plot
    Natural Gift
    Protect
    Psychic
    Quick Attack (*)
    Quick Guard
    Rest
    Reversal (*)
    Rock Slide (*)
    Role Play
    Screech (*)
    Shadow Ball
    Sleep Talk
    Stone Edge
    Substitute
    Swords Dance
    ThunderPunch
    Vacuum Wave
    Water Pulse
    Work Up (*)

    Raid Only:
    Dispel

    Cloud Strife the Cyclohm (open)

    [​IMG]
    Cyclohm (M) Cloud Strife

    Musical Theme: Cloud Smiles

    Nature:
    Modest: +1 SpA, -1 Atk

    Type:

    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities:

    • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    • Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Original Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (40)
    Bide
    Charge
    Discharge
    Double Hit
    Double Team
    Dragon Pulse
    Dragon Rage
    DragonBreath
    Electro Web
    Flamethrower
    Growl
    Hail
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Leer
    Light Screen
    Magnet Rise
    Power Gem
    Protect
    Rain Dance
    Rest
    Sandstorm
    Signal Beam
    Slack Off
    Sleep Talk
    Sonicboom
    Spark
    Sunny Day
    Tackle
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Tri attack
    Twister
    Weather Ball
    Whirlwind


    Bringing with me:
    2 potions (New, -10 CC)
    2 Super Potions (New, -16 CC)
    2 Ether (1 already owned, 1 New, -5 CC)

    Ball Pocket: (15/30)
    5 Sport Balls (Already Owned)
    5 Timer Balls (Already Owned)
    5 Ultra Balls (Already Owned)

    Battle Items: (9/20)
    1x Expert Belt
    1x Light Clay
    1x Leftovers

    -31 CC
  16. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Think you guys are ready? We'll see about that.
  17. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
  18. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Taking Louphre.
  19. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,364
    Well. . .This looks like a good time for me to. . .RUIN YOUR EDEN!!!

    Also, Arcanite, your challenge is illegal: You can only bring as many held items as Pokemon in your party, & Training items are banned now, sadly... :(
    Also, Berries count as held items. Let me know when you fix your challenge either by VM or by posting in this thread & I can legalise your challenge.

    QUEUE
    Athenodoros (Mysterious Cove)
    Arcanite (Ruined Eden) - ILLEGAL
    The Royal Guard (Glacial Cave) - Subref
  20. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,751
    Ah, ok, Fixed.
  21. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,039
    OK then, I feel like using up some CC and trying this out. Prepare for me to fail incredibly!

    Purchasing:

    2* Net Ball Sets [10 CC]
    4* Sport Ball Sets [20 CC]
    4* Heal Ball Sets [20 CC]

    1* Revive [10 CC]
    2* Potion [10 CC]
    1* Super Potion [8 CC]
    2* Ether [10 CC]

    This costs 88 CC, leaving me with 19 CC remaining.

    ===========

    Challenging Ruined Eden:

    Items listed above or below...

    Cyclohm (M) @ Expert Belt (open)
    [​IMG]
    Cyclohm [Nimbus] (M)
    Nature: Modest (+1 Sp.Atk, -1 Atk)
    Type: Electric/Dragon
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    Attract
    Bide
    Blizzard
    Bulldoze
    Captivate
    Charge
    Charge Beam
    Discharge
    Double Hit
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Dragonbreath
    Earthquake
    Electroweb
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Frustration
    Giga Impact
    Growl
    Gust
    Hail
    Headbutt
    Heal Bell
    Hidden Power (Grass,7)
    Hone Claws
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Incinerate
    Leer
    Light Screen
    Magnet Rise
    Mud-Slap
    Natural Gift
    Outrage
    Power Gem
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Round
    Sandstorm
    Secret Power
    Shock Wave
    Signal Beam
    Slack Off
    Sleep Talk
    Snore
    Sonicboom
    Spark
    Strength
    Substitute
    Sunny Day
    Surf
    Swift
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Tri Attack
    Trick Room
    Twister
    Volt Switch
    Water Pulse
    Waterfall
    Weather Ball
    Whirlwind
    Wild Charge
    Zap Cannon

    Total moves: 85 - Movepool Complete


    Porygon-Z (N/A) @ Expert Belt (open)
    [​IMG]
    Porygon-Z [Data] (N/A)
    Nature: Modest (+1 Sp.Atk ; -1 Atk)
    Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability (Innate):The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW) (Innate): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    Porygon-Z
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Conversion
    Conversion 2
    Defense Curl
    Discharge
    Embargo
    Lock-On
    Magic Coat
    Magnet Rise
    Nasty Plot
    Psybeam
    Recover
    Recycle
    Sharpen
    Signal Beam
    Tackle
    Tri Attack
    Trick Room
    Zap Cannon

    Charge Beam
    Double Team
    Hidden Power (Fire, 7)
    Hyper Beam
    Ice Beam
    Protect
    Psyshock
    Shadow Ball
    SolarBeam
    Substitute
    Sunny Day
    Thunder
    Thunder Wave
    Toxic

    Bide
    Dark Pulse
    Endure
    Foul Play
    Icy Wind
    Pain Split

    Total moves: 39


    Electivire (M) @ Expert Belt (open)
    [​IMG]
    Electivire [Short Fuse] (M)
    Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Nature: Mild (+SpAtk -Def)

    Abilities:
    Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
    Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:

    Electivire
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Attract
    Barrier
    Bide
    Body Slam
    Brick Break
    Bulldoze
    Captivate
    Charge Beam
    Counter
    Cross Chop
    Curse
    Detect
    Dig
    Discharge
    Dizzy Punch
    Double Edge
    Double Team
    Dual Chop
    DynamicPunch
    Earthquake
    Electro Ball
    Electroweb
    Endure
    Facade
    Feint
    Fire Punch
    Flamethrower
    Flash
    Fling
    Focus Blast
    Focus Punch
    Follow Me
    Frustration
    Giga Impact
    Hammer Arm
    Headbutt
    Helping Hand
    Hidden Power (Grass,7)
    Hyper Beam
    Ice Punch
    Iron Tail
    Karate Chop
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Magnet Rise
    Meditate
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Natural Gift
    Protect
    Psychic
    Psywave
    Pursuit
    Quick Attack
    Rage
    Rain Dance
    Reflect
    Rest
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Rolling Kick
    Round
    Screech
    Secret Power
    Seismic Toss
    Shock Wave
    Signal Beam
    Skull Bash
    Sleep Talk
    Snore
    Strength
    Submission
    Substitute
    Swagger
    Swift
    Take Down
    Taunt
    Teleport
    Thief
    Thunder
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Uproar
    Volt Switch
    Wild Charge
    Zap Cannon

    Total Moves: 98 - Movepool Complete


    Let us see what we can discover...
  22. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    Alright, I'm going to challenge Timeless Tower:

    (Revenankh) @ Leftovers (open)

    [​IMG]
    Revenankh [] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 64

    MC: 0
    DC: 5/5

    Attacks:
    Arm Thrust
    Bide
    Glare
    Grudge
    Hammer Arm
    Mean Look
    Moonlight
    Power Whip
    Punishment
    Revenge
    Rock Tomb
    Sand Tomb
    Shadow Punch
    Vital Throw
    Wrap
    Wring Out

    Counter
    Curse
    Force Palm
    Mach Punch
    Shadow Sneak
    Submission
    Wide Guard

    Brick Break
    Bulk Up
    Bulldoze
    Double Team
    Earthquake
    Embargo
    Endure
    Facade
    Focus Blast
    Focus Punch
    Giga Impact
    Low Sweep
    Payback
    Poison Jab
    Protect
    Rest
    Rock Slide
    Rock Smash
    Safeguard
    Shadow Ball
    Smack Down
    Substitute
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Torment
    Toxic

    Bind
    Drain Punch
    Dual Chop
    Helping Hand
    Ice Punch
    Knock Off
    Mud-Slap
    Pain Split
    Sleep Talk
    Sucker Punch
    Superpower
    Trick
    Vacuum Wave

    Roobushin (Conkeldurr) @ Expert Belt (open)

    [​IMG]
    Conkeldurr [Roobushin] (M)
    Nature: Careful (+1 SpD, -1 SpA)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist (DW): (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Total Moves: 68 [Movepool Complete]

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Attract
    Bide
    Block
    Brick Break
    Bulk Up
    Bulldoze
    Chip Away
    Comet Punch
    Counter
    Detect
    Dig
    Double Team
    Drain Punch
    DynamicPunch
    Earthquake
    Endure
    Facade
    Fire Punch
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Force Palm
    Foresight
    Frustration
    Giga Impact
    Grass Knot
    Hammer Arm
    Helping Hand
    Hidden Power (Psychic, 7)
    Hyper Beam
    Ice Punch
    Knock Off
    Leer
    Low Kick
    Low Sweep
    Mach Punch
    Payback
    Poison Jab
    Pound
    Protect
    Rain Dance
    Rest
    Retaliate
    Return
    Reversal
    Rock Slide
    Rock Smash
    Rock Throw
    Rock Tomb
    Round
    Scary Face
    Sleep Talk
    Smack Down
    SmellingSalt
    Snore
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Superpower
    Swagger
    Taunt
    ThunderPunch
    Toxic
    Wake-Up Slap
    Wide Guard
    Work Up

    (Mollux) @ Expert Belt (open)

    [​IMG]
    Mollux [] (F)
    Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW): (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 88 (76 *1.15) (+) (9% Accuracy boost)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 67 [Movepool Complete]

    MC: 0
    DC: 5/5

    Attacks:
    Acid
    Acid Armor
    Acid Spray
    Aqua Ring
    Attract
    Bide
    Bind
    Bug Bite
    Calm Mind
    Charm
    Clear Smog
    Confuse Ray
    Double Team
    Ember
    Eruption
    Explosion
    Facade
    Final Gambit
    Fire Blast
    Fire Spin
    Flame Charge
    Flamethrower
    Flash
    Frustration
    Gastro Acid
    Giga Impact
    Gunk Shot
    Heal Bell
    Heal Pulse
    Heat Wave
    Helping Hand
    Hidden Power (Ice, 7)
    Hyper Beam
    Inferno
    Iron Defense
    Knock Off
    Lava Plume
    Light Screen
    Moonlight
    Overheat
    Protect
    Rain Dance
    Rapid Spin
    Recover
    Rest
    Return
    Round
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Snatch
    Snore
    SolarBeam
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Toxic Spikes
    Trick
    Venoshock
    Will-O-Wisp
    Withdraw


    And I'll also purchase:
    - 2 Potions [10 CC]
    - 1 Super Potion [8 CC]
    - 2 Ether [10 CC]
    - 1 Revive [10 CC]
    - 2 sets of Heal Balls [10 CC]
    - 3 sets of Sport Balls [15 CC]
    - 2 sets of Timer Balls [10 CC]

    This will cost me 65 CC and 8 UC, leaving me with no CC and 83 UC.
  23. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,364
    I require a subref.

    QUEUE
    Athenodoros (Mysterious Cove) - ON HOLD
    Arcanite (Ruined Eden)
    The Royal Guard (Glacial Cave) - Subref
    Dogfish44 (Ruined Eden) - ON HOLD
    Elevator Music (Timeless Tower)
    Its_A_Random (Timeless Tower) - Subref
  24. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    And since Athenodoros is on hold I will quickly swoop in and take Arcanite and subref The Royal Guard. Expect posts up by tomorrow at the latest.

    EDIT: Since nobody's posted after me I might as well post a challenge to Black Sulfur Caldera!

    Backpack:

    - 2 Potion [10 CC]
    - 1 Super Potion [8 CC]
    - 2 Ether [10 CC]
    - 1 Revive [10 CC]
    - 15 Heal Balls [15 CC]
    - 10 Timer Balls [5 Owned + 5 CC]
    - 21 Sport Balls [6 Owned + 15 CC]
    - 1 Cherish Ball [1 Owned]
    - 3 Pokeball [3 Owned]

    Total: 73 CC

    Kurage the Tentacruel @ Black Sludge (open)

    [​IMG]
    Tentacruel (Kurage) (M)
    NATR: Modest (SpA increased by *, Atk decreased by *)

    Type: Water / Poison
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    STATS: 80 / 70 / 65 / 80 / 120 / 100

    HP: 100
    Atk-: ** (2)
    Def: *** (3)
    SpA+: **** (4)
    SpD: ***** (5)
    Spe: 100

    SC: 3
    WC: 3
    BRT: 21

    EC: 6 / 6
    MC: 1
    DC: 5 / 5

    ATTACKS [58]:
    Acid
    Acid Spray
    Barrier
    BubbleBeam
    Constrict
    Hex
    Hydro Pump
    Poison Jab
    Poison Sting
    Screech
    Sludge Wave
    Supersonic
    Toxic Spikes
    Water Gun
    Water Pulse
    Wrap
    Wring Out

    Aqua Ring (#)
    Confuse Ray (#)
    Mirror Coat (#)
    Muddy Water
    Rapid Spin

    Bind
    Endure
    Icy Wind
    Knock Off
    Magic Coat
    Role Play
    Snore

    Attract
    Blizzard
    Dive
    Double Team
    Frustration
    Hail
    Hidden Power [Ground 7]
    Hyper Beam
    Ice Beam (#)
    Payback
    Poison Jab
    Protect
    Rain Dance
    Rest
    Return
    Safeguard
    Scald (#)
    Sludge Bomb
    Substitute (#)
    Surf
    Toxic
    Venom Shock

    Bide
    Brine
    Giga Drain
    Mimic
    Reflect
    Sleep Talk
    Whirlpool
    Maila the Revenankh @ Leftovers (open)

    [​IMG]
    Revenankh (Maila) (F)
    NATR: Relaxed (Defense increased by *, -15% Speed, -10% Evasion)

    Type: Ghost / Fighting
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    ABILITIES
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    STATS: 90 / 105 / 90 / 65 / 110 / 65

    HP: 100
    Atk: **** (4)
    Def+: **** (4)
    SpA: *** (3)
    SpD: **** (4)
    Spe: 56 (65 / 1.15)

    SC: 3
    WC: 3
    BRT: 20

    EC:
    MC: 0
    DC: 5 / 5

    ATTACKS [66]:
    Arm Thrust
    Bide
    Glare
    Grudge
    Hammer Arm
    Mean Look
    Moonlight
    Power Whip
    Punishment
    Revenge
    Rock Tomb
    Sand Tomb
    Shadow Punch
    Vital Throw
    Wrap
    Wring Out

    Counter (#)
    Destiny Bond
    Force Palm
    Mach Punch
    Shadow Sneak (#)
    Vacuum Wave
    Wide Guard

    Bind
    Drain Punch (#)
    Dual Chop
    Helping Hand
    Ice Punch
    Knock Off
    Pain Split
    Sleep Talk
    Snore
    Superpower

    Attract
    Brick Break
    Bulldoze
    Double Team
    Dream Eater
    Earthquake (#)
    Facade
    Giga Impact
    Hyper Beam
    Focus Blast
    Frustration
    Low Sweep
    Payback
    Poison Jab
    Protect
    Psych Up
    Psychic
    Rest
    Return
    Rock Slide (#)
    Rock Smash
    Round
    Safeguard
    Sandstorm
    Shadow Ball
    Smack Down
    Substitute
    Swagger
    Taunt (#)
    Telekinesis
    Torment
    Toxic

    Endure
    Meikun the Slowking @ Expert Belt (open)

    [​IMG]
    Slowking (Meikun) (M)
    NATR: Relaxed (Defense increased by *, -15% Speed, -10% Evasion)

    Type: Water / Psychic
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    ABILITIES
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Regenerator (Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    STATS: 95 / 75 / 80 / 100 / 110 / 30

    HP: 100
    Atk: *** (3)
    Def+: **** (4)
    SpA: **** (4)
    SpD: **** (4)
    Spe-: 26 (30 / 1.15)

    SC: 3
    WC: 4
    BRT: 19

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    ATTACKS [57]:
    Amnesia
    Confusion
    Curse
    Disable
    Growl
    Headbutt
    Heal Pulse
    Hidden Power [Electric 7]
    Nasty Plot
    Power Gem
    Psych Up
    Psychic
    Rain Dance
    Slack Off
    Swagger
    Tackle
    Trump Card
    Water Gun
    Water Pulse
    Yawn
    Zen Headbutt

    Block
    Future Sight (#)
    Mud Sport (#)
    Safeguard (#)

    Drain Punch
    Foul Play
    Icy Wind
    Magic Coat
    Signal Beam
    Skill Swap
    Sleep Talk

    Blizzard
    Brick Break
    Dig
    Double Team
    Dragon Tail
    Earthquake
    Flamethrower
    Focus Blast
    Grass Knot
    Hyper Beam
    Ice Beam (#)
    Incinerate
    Light Screen
    Protect
    Psyshock
    Quash
    Rest
    Scald (#)
    Shadow Ball
    Substitute
    Surf
    Telekinesis
    Thunder Wave
    Toxic (#)
    Trick Room

    Brine
    Skill Swap

    QUEUE
    Athenodoros (Mysterious Cove) - ON HOLD
    Dogfish44 (Ruined Eden) - ON HOLD
    Elevator Music (Timeless Tower)
    Its_A_Random (Timeless Tower) - Subref
  25. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,364
    Yeah I can take this. I will put it up later tonight or something.

    QUEUE
    Athenodoros (Mysterious Cove) - ON HOLD
    Dogfish44 (Ruined Eden) - ON HOLD
    Its_A_Random (Timeless Tower) - Subref
    Engineer Pikachu (Black Sulphur Caldera)
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