Just posting all of my Scramble Pokemon. The only thing I need clarification on is Churchill the Snubbull's evolution restriction.
Hopefully I'll have an introductory post up this weekend.
Dux Scramble Challenge
Dux
1. Must hold Stick
2. Must know Swords Dance OR Agility
3. Must use that move first.
4. Teach it Fly and Slash.
5. I think it learns Leaf Blade so teach it that.
6. If no Leaf Blade, then Night Slash. (Both these replaced with Air Slash)
7. Solo one E4 member the first time.
8. Solo a different E4 member the second time.
9. Must be your highest level poke.
10. Solo two of Red's pokes.
11. Dux must be placed in your team ASAP!
Spike the Quilfish.
Spike is a mean, lean, poison type machine and wants to show the world just how mean his poison spikes are. As such, he must always have Poison Sting and/or Toxic Spikes. Toxic Spikes must be learned ASAP (if you wish to replace Poison Sting with Toxic Spikes, that is ok). He wants to spread his poison around the world, so have him poison 30 trainer owned Pokemon via either Poison Sting or Toxic Spikes in order to be used in the Pokemon League. At the Pokemon League, have him Solo Koga, to show that he's the meanest Poison Type around. If you decide to do the Kanto region too, have him solo Janine as well, for the same reason. Finally, only item he can ever hold is the Poison Point, for reasons that should be obvious considering his description so far
Loser the Chickorita.
Loser, when she was little, lost every battle she was in. As such, she cannot faint. If she does, she must solo 15 trainer owned pokemon for each time she faints. She needs to gain confidence for each new move she learns, so before she can learn a move beyond her first 4, she must complete 1 of the following:
-Solo 1 gym
-Solo 15 trainers
-Skip a move that she could learn by level up, and solo 7 trainers
She must also solo Falkner OR Bugsy to evolve, then must solo your rival twice after Bugsy to evolve again.
Next, she wants to make herself a winner, so she must win 5 pokeathelons in each category. After this, you can name her either Winner or Champion.
She cannot be replaced by Dux, as that would make her feel even more like a loser.
She loves extra effects, so she must have the extra effects of her attacks activate 10 times. She must always keep one of her first 4 moves.
Finally, she must always be in your party, and never be in the last slot.
The soloing of 15 trainer-owned pokemon must be soloed with the move of her first 4 moves chosen.
Spinarak and name it Insomniac.
Obviously, it must have the ability Insomnia.
This tiny spider is absolutely exhausted, and has trouble summoning the energy to battle.
Every time Insomniac is sent out, it cannot directly attack for one turn, as it still isn't fully awake.
After it evolves, it discovers coffee.
The previous restrictions no longer apply.
Now, it can only use attacking moves, and can never be switched out of battle, because it's on a perpetual caffeine-high.
It must solo one trainer in every gym except two.
You get Churchill the Snubbull.
Churchill is a steadfast little doggy, so whenever he faints, he has to either solo a wild Pokemon or learn a new move. He can't evolve unless a Pokemon uses Self-Destruct, Explosion, Egg Bomb or Mud Bomb on him and must solo at least one of Lt. Surge's Pokemon.
(Still want clarification on this, must he complete Lt. Surge to evolve?)
Psychic! the Togepi.
Obviously, it will come from the Mystery Egg. You may NOT soft-reset for another nature or ability (so if you get Hustle, sucks for you), it must be the first one. It must keep Extrasensory and Metronome, and can never forget them. To evolve, it must get a Psychic move (of any kind, attacking or status) 10 times from Metronome. It must solo any Gym Leader (Johto or Kanto, and it does not have to be as Togepi), but it can only use Extrasensory or Metronome during the battle.
Ponyta named PONY!!!
As a pony, your Ponyta believes strength and speed are very important, so it must always know two physical moves with a base power greater than (Your level * 2). It also must know a move that involves PONY!!! charging at high speed. Since speed is such an important asset, PONY!!! must train to make sure its Speed is the highest. It must always have the highest Speed stat in your party, and if it is ever outsped in battle, it must use its charging move continuously, without switching out or using items, until it or the opposing Pokemon faints.