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Underrated but effective sets in the BW2 overused metagame

Discussion in 'BW OU' started by asterat, Jun 27, 2012.

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  1. dragonuser

    dragonuser The only thing I look up to is the sky
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    EDIT: Am just slashing in leftovers as secondary slash. People have made good arguments for both sides
  2. Lavos Spawn

    Lavos Spawn
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    that looks strong as hell and I can see some very easy late-game sweeps going down as a result of this monster, looks like it also rips through stall just like every other BW2 'mon out there
  3. Gimmick

    Gimmick Electric potential

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    Agreeing with alexwolf here. Except, I'd definitely go with the Soft Sand choice, as it guarantees an OHKO on 4 HP Breloom:

    252Atk Soft Sand +2 Landorus Therian (+Atk) Earthquake vs 4HP/0Def Breloom (Neutral): 106% - 125% (280 - 330 HP). Guaranteed OHKO.

    As opposed to Muscle Band:

    252Atk Muscle Band +2 Landorus Therian (+Atk) Earthquake vs 4HP/0Def Breloom (Neutral): 98% - 115% (257 - 303 HP). Guaranteed 2HKO. 89% chance to OHKO.

    Some Breloom nowadays are also running a bit of bulk, especially the Fight Gem ones with Adamant. I'm still calcing to find out if Muscle Band scores any KOs with Stone Edge. I found one so far: Dragonite. This is Soft Sand:

    252Atk Soft Sand +2 Landorus Therian (+Atk) Stone Edge vs 0HP/4Def Multiscale Dragonite (Neutral): 83% - 98% (270 - 318 HP). Guaranteed 2HKO.

    As opposed to Muscle Band:

    252Atk Muscle Band +2 Landorus Therian (+Atk) Stone Edge vs 0HP/4Def Multiscale Dragonite (Neutral): 91% - 107% (296 - 348 HP). Guaranteed 2HKO. 48% chance to OHKO.

    I'd assume one would pair a double dance Landorus-T with Rocks, though.
  4. ssbbm

    ssbbm

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    ew dragonuser now everybody knows about it

    actually, i'd recommend using leftovers on that landorus-t; it works to check terrakion better and the lefties is useful because you will probably be hit by random shit like power whip, gyro ball, and leech seed.

    this is actually *really* important, because if you dont run lefties you can't set up on ferro nearly as well since it can stall at least 25% out of you (also, lefties helps against sr which is always nice)

    rock slide is also kind of interesting to look at simply because stone edge misses wayyy too much, and i don't think you lose any notable koes

    also yes: rocks are very important because you do ~85% to genesect (clean ohko after 2 SRs), you ohko latias after sr at +2 i think (i'm not sure about without it) and you ohko some ferro with +2 eq after rocks also same with kyurem-b
  5. BlankZero

    BlankZero

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    I have a modded version of that Lando with Stone Edge>Gravity.

    Soft Sand EQ on ERYTHANG
  6. cmurph

    cmurph

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    I used this same set to good effect. I liked using life orb as the item, though. More often than not I found that I was using rock polish instead of swords dance and I rarely had the chance to use both. Without that +2 from swords dance I was definitely grateful for the extra power provided by life orb.
  7. blunder

    blunder

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    I've actually made a team around this guy, but I always find it to hard to sweep or that something always gets in the way of it. Do you know any good teammates for this set?
  8. BlankZero

    BlankZero

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    Hazard Setters.

    Cleric Blissey if you get away from a bad matchup.

    But mostly Hazards everywhere. Try switching in on something you know is going for EQ or similar, then hit a RP/SD depending on the targets (frail hitters need speed, bulkier pokes need SD) and proceed to destroy shit.
  9. HabibsHotDogs

    HabibsHotDogs

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    Lead Dragonite:

    [​IMG]
    Dragonite @ Life Orb
    Trait: Multiscale
    252+Atk/252Spd/4Def
    Nature: Naughty (+Atk, -SpDef)
    -Outrage
    -Fire Punch
    -ExtremeSpeed
    -Earthquake/Dragon Dance

    A very simple set that is working wonders in this meta. It's main issue is that once the opponent sees it a few times, they tend to expect it :(

    Life Orb because this is a lead designed to do as much damage as possible.
    Nature to evade a 1hko from Genesect before you KO back (encourages U turn)
    Outrage is a hole puncher, if it doesn't ko the poke.. chances are it 2hkoes the poke and Dragonite is faster..
    ExtremeSpeed is essential to do that extra bit of damage before you fall
    Earthquake to destroy Jirachi and Heatran.. otherwise Dragon dance is good for those moments where you don't see a genesect in team preview or expect to be able to sweep with Dragonite.

    Most common scenario: immediately opens up 1 hole in the team and if you're lucky, get a handy extreme speed on the next poke for some softening up.

    Why its good: There is no opportunity cost loss if the other team has a gene sect.. the otherwise better set of dragon dance lum berry is only so good with scarf genesect literally everywhere... And these days if they don't have that genesect.. they have a scarf terrakion or landorus etc. Makes a decent genesect lure as well, try it :)

    Perhaps its biggest selling factor is that theres no "i'll fodder this red pokemon & then revenge it" because it's a lead... (a lot of the time) so they have to fodder a 100% healthy pokemon often.. or even lose 2 pokemon due to not expecting this set.

    Also works as a non lead... it's not like life orb suddenly makes dragonite bad.. lol
  10. bubbly

    bubbly

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    If you're going to use Dragonite in this meta, run a bulky set. SpDef Rain Abuse works fine, I also like the Modest + TWave Tank set. One of the best checks for Rain offense which still functions well against every team style.
  11. Shurtugal

    Shurtugal The Enterpriser.

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    Calm Mind Lando gets no comments? Boo! Seriously, the thing is amazing. You know it can live a lot of random HP Ice's and Ice Beams from weaker Pokemon. Here are some random calcs from PO:

    Hits it Lives
    Code:
    0 SpAtk Blissey Ice Beam vs 0 HP/0 +1 SpDef Landorus: 55.17% - 65.2%
    0 SpAtk Celebi Hidden Power Ice vs 0 HP/0 +1 SpDef Landorus: 51.41% - 61.44%
    240 SpAtk Celebi Leaf Storm vs 0 HP/0 +1 SpDef Landorus: 47.96% - 56.43%
    252 SpAtk Heatran Fire Blast vs 0 HP/0 +1 SpDef Landorus: 49.84% - 58.62%
    252 SpAtk Life Orb Gengar Shadow Ball vs 0 HP/0 +1 SpDef Landorus: 43.26% - 51.1%
    252 SpAtk Rotom-W Hydro Pump vs 0 HP/0 +1 SpDef Landorus: 84.64% - 100.63% 
    252 SpAtk Rotom-W Hydro Pump in Rain vs 0 HP/0 +1 SpDef Landorus: 126.96% - 149.53%
    252 SpAtk Life Orb Starmie Ice Beam vs 0 HP/0 +1 SpDef Landorus: 114.11% - 134.17% (surprisingly without LO doesn't often KO without SR)
    252 SpAtk Alakazam Psychic vs 0 HP/0 +1 SpDef Landorus: 37.93% - 45.14%
    0 SpAtk Jellicent Scald in Rain vs 0 HP/0 +1 SpDef Landorus: 57.37% - 67.71%
    0 SpAtk Jellicent Scald vs 0 HP/0 +1 SpDef Landorus: 38.56% - 46.08%
    0 SpAtk Gastrodon Scald vs 0 HP/0 +1 SpDef Landorus: 41.38% - 48.9%
    252 SpAtk Espeon Psychic vs 0 HP/0 +1 SpDef Landorus: 36.99% - 44.2%
    72 SpAtk Forretress Hidden Power Ice vs 0 HP/0 +1 SpDef Landorus: 37.62% - 45.14%
    
    Damage Output
    Code:
    252 +1 SpAtk Life Orb Sheer Force Landorus Focus Blast vs 252 HP/252 SpDef Blissey (+SpDef) : 49.58% - 58.54%
    252 +1 SpAtk Life Orb Sheer Force Landorus Earth Power vs 252 HP/252 SpDef Gastrodon (+SpDef) : 65.49% - 77%
    252 +1 SpAtk Life Orb Sheer Force Landorus Earth Power vs 252 HP/0 SpDef Scizor (+SpDef) : 109.01% - 128.49%
    252 +1 SpAtk Life Orb Sheer Force Landorus Focus Blast vs 252 HP/0 SpDef Eviolite Chansey: 55.4% - 65.34%
    252 +1 SpAtk Life Orb Sheer Force Landorus Focus Blast vs 0 HP/252 SpDef Eviolite Chansey: 48.36% - 57.1%
    252 +1 SpAtk Life Orb Sheer Force Landorus Focus Blast vs 252 HP/252 SpDef Eviolite Chansey (+SpDef) : 40.34% - 47.44%
    252 +1 SpAtk Life Orb Sheer Force Landorus Earth Power vs 252 HP/252 SpDef Ferrothorn (+SpDef) : 63.35% - 74.43%
    252 +1 SpAtk Life Orb Sheer Force Landorus Focus Blast vs 252 HP/252 SpDef Ferrothorn (+SpDef) : 111.93% - 131.82%
    252 +1 SpAtk Life Orb Landorus Hidden Power Ice vs 252 HP/252 SpDef Latias (+SpDef) : 45.05% - 53.3%
    252 +1 SpAtk Life Orb Landorus Hidden Power Ice vs 0 HP/0 SpDef Latios: 84.39% - 99%
    252 +1 SpAtk Life Orb Sheer Force Landorus Earth Power vs 252 HP/252 SpDef Politoed (+SpDef) : 64.06% - 75.26%
    252 +1 SpAtk Life Orb Sheer Force Landorus Earth Power vs 252 HP/0 SpDef Politoed: 89.06% - 104.95%
    252 +1 SpAtk Life Orb Sheer Force Landorus Earth Power vs 252 HP/252 SpDef Amoonguss (+SpDef) : 65.97% - 77.31%
    252 +1 SpAtk Life Orb Landorus Hidden Power Ice vs 252 HP/0 SpDef Tornadus-T: 82.87% - 97.24% (if you ever face a bulky Tornadus-T for whatever reason)
    252 +1 SpAtk Life Orb Landorus Hidden Power Ice vs 252 HP/252 SpDef Celebi (+SpDef) : 49.01% - 57.92%
    
    Deserves more usage, seriously. I had negative response when I first heard about it too, but PO staff corrected me and I'm glad they did. CM Sheer Force is pretty powerful.
  12. Aquasition

    Aquasition

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    I have a physical Tornadus set that both forms of Tornadus can use well:
    [​IMG][​IMG]
    Tornadus w/ Flying Gem
    Nature: Jolly
    EVs: 4 HP/ 252 Atk /252 Spe
    Moves:
    -Superpower
    -Acrobatics
    -U-Turn
    -Taunt

    This set is mean't as a leading Physical Attacker/Scout(Need a dispenser Here!). Tornadus's Prankster/ 121 speed will usually allow it to taunt first, shutting down set-up/ Hazard leads Like Deoxys-D. Flying Gem acrobatics from Therian Tornadus can kill Scarf Genesect, as well as non-Physically bulky Politoed in 1 hit, while being bulky enough to survive a +0 thunderbolt, which will most likely happen if Genesect switches in to Tornadus due to superior SpD. Superpower is there to kill T-Tar, and seriously hurt Ferrothorn. U-turn allows Tornadus to take advantage of regenerator, as well as hurt Psychics and things that Acrobatics is not very effective against, like Jirachi, As well as help with Volt-turning.

    Now, Whether to use Tornadus-I or Tornadus-T Depends on whether you like Prankster and higher Physical attack, or Regenerator, Speed, and Slightly higher Defenses.
  13. bubbly

    bubbly

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    When I tried CM Lando I always found it handy to invest in some bulk, because there are a lot of supereffective hits which narrowly OHKO or 2HKO the offensive version. Genesect's Ice Beam and Rotom-W's Hydro Pump are both good benchmarks to survive. Also, by dropping Spe EV's you don't miss out on much except the speed tie with other Landorus and Thund-T, since very few of the base 100's commonly use max speed now.
  14. dragonuser

    dragonuser The only thing I look up to is the sky
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    It is generally best to boost whatever stat you need to, it is sort of like the Double Dance Haxorus set of BW1. SD for stall/slower teams and RP for faster teams. LO is an option as well, but I prefer to give him more longevity/survivability.

    I have seen him perform well on offensive sand teams, as well as defensive rain teams. Politoed/Jirachi/Latias is an example of a good core to support this set.
  15. BlankZero

    BlankZero

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    Max SpA+ Gene's Ice Beam will do 94-100% on a 252/252 Landorus (65% ohko), while Earth Power coming from the same Landorus (0 SpA, since it's all invested in HP/SpD) will only hit back for 67-80%, so I'm not sure what benchmark you're looking for. x4 is x4. If you got the CM off once, it drops it to 62-74% from the IB, which is good, but it's not a great idea to max out that bulk to survive it, especially with your Physical side being just based on your HP, not to mention that even +2 Lando with 252 SpA can't land the OHKO back on Gene with Earth Power.

    What kind of EV spread did you use? I'd love to test it out myself.
  16. Gary2346

    Gary2346 A filthy casual
    is a Contributor Alumnus

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    I apologize if this set was posted earlier, but if not, I just want to remind you guys of this forgotten monster:

    [​IMG]
    Breloom @ Toxic Orb
    Trait: Poison Heal
    EVs: 12 HP / 244 Atk / 252 Spd
    Adamant Nature
    - Substitute
    - Focus Punch
    - Seed Bomb
    - Spore

    Ever since Technician came out, I hardly ever see this set ever being used anymore, and I honestly I don't know why. Although priority Mach Punch is a great weapon against a lot of the OU meta game, none of his sets match the power of this sets Focus Punch. Once a Sub is up, it's a 6-5 match up because something is going to be put to sleep. Now, something has to switch into a Focus Punch, or sack the sleeper. With this strategy, Breloom guarantees 2 Focus Punches on whatever has come into counter or check it, making some surprising 2HKOs. Seed Bomb is for Jellicent, Gastrodon, and Keldeo.

    Although Breloom loses out on revenge killing, he acts more as an insane wall breaker that can tear teams apart. The only efficient Pokemon that can counter Breloom, are Latias, Latios, Gengar, and Reuniclus. However, even the Psychic types still don't like taking a Focus Punch, and risk getting Spored anyway.

    Anyways, I use this on my team, and I have found that it is much more effective in this meta game than some think, and if given the opportunity to set up a Substitute and with the proper team support, this thing can be a game changer. Very underrated, very dangerous, very effective.
  17. Electrolyte

    Electrolyte Fastest man alive
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    Yeah, this thing is annoying, but it is pretty easily handled. The problem with this set is that it does not cover any other threats to the most common setvin OU- TechniLoom. Lati@s and Flying types still utterly wall this Breloom- and the way you counter it is pretty much the same. Because most teams carry a counter to Techniloom, they carry a counter to this set as well- and because Techniloom is 'faster' and more powerful, there are very few perks to using this instead of Techniloom. Just like for Techni, you first switch in a slower wall to take the sleep, and then switch to a faster sweeper with a good typing like Latios. They sub the turn you switch in, you break the sub as you tank the resisted hit, and then you go for the OHKO.
  18. Gary2346

    Gary2346 A filthy casual
    is a Contributor Alumnus

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    Yes I totally agree with the lack of versatility this thing has over the Techniloom, however this Breloom has a much different role then the Techniloom. He is more of a crippling wall breaker than a sweeping revenge killer, and is best used late game when Latias, Latios, and Gengar are taken care of. Yes, using this set at the beginning of a match is pointless, but with the right timing, it can be devastating. Although it loses it's priority, it gains in its firepower and wall breaking abilities.

    Also, it's pretty unpredictable. Since most expect the Techniloom set, they may switch out fearing to be revenged killed, but instead I reveal to them that the opposite by going for a Substitute, Spore, then preceding to Focus Punch. You can have your opinions, but I have found great success using this. It all depends once again, on your team. If your team lacks a revenge killer, Techniloom is your choice. If your team doesn't lack a revenge killer, but lacks a wallbreaker, SubFocus Breloom is a better choice due to it's ability to dodge crippling moves, and lasts longer.
  19. DarkBlazeR

    DarkBlazeR

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    [​IMG]

    Latias @ Leftovers
    Trait: Levtitate
    EVs: 252 HP / 4 Def / 252 Spd
    Timid Nature
    - Psychic / Dragon Pulse
    - Thunder Wave
    - Reflect / Roar
    - Recover

    Surprised no one runs support Latias... it is so unbelievably good in this metagame. Takes all kinds of weather-boosted attacks, plus Ground and Fighting moves, paralyses everything in sight (Genesect gets utterly fucked on the switch-in), whilst providing support in Reflect or phazing. Obviously fills quite a specific niche for a team but give it a go - it won't disappoint. I run it on my Hail team and I couldn't have asked for a better defensive pivot. :toast:
  20. BlankZero

    BlankZero

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    SubSplit LO Rotom-W

    Looks like fun! Although, if I could ask, why so much Speed on a Support mon? Why not more bulk? Roar has a negative priority anyhow if I remember correctly, and your speed won't matter there. It does seem like a good Genesect counter though, as you're pretty walled by it and it could blow you away pretty fast, but TWave it and it's crippled for the rest of the match, I like.
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    So I jumped in to see a match in OU, and found a fun little set the guy was running on his Rotom-W. Managed a 5-0 before the other guy Forfeit.

    I asked the guy about his set, he said it was self made, and gave me the spread on it. I'll post it here for you all.

    [​IMG]
    Rotom-W @ Life Orb
    Trait: Levitate
    EVs: 248 HP / 252 SpAtk / 8 SpDef
    Modest Nature
    -Thunderbolt
    -Hydro Pump
    -Substitute
    -Pain Split

    While the match wasn't some kind of ridiculous comeback or anything, or even something spectacular to watch, it was still a very interesting and powerful set.

    Full Log of the match:
    Show Hide

    dcn3 joined.
    Raynx joined.
    Format: OU
    Rated battle
    Rule: Sleep Clause
    Rule: Species Clause
    Rule: OHKO Clause
    Rule: Moody Clause
    Rule: Evasion Clause
    dcn3's team: Politoed / Jolteon / Rotom-Wash / Toxicroak / Tornadus-Therian / Cloyster
    Raynx's team: Zapdos / Reuniclus / Arcanine / Swampert / Gliscor / Skarmory
    Blank_Zero joined.
    dcn3: This is a little test team I made.
    dcn3: I don't expect to do well.
    Battle between dcn3 and Raynx started!
    dcn3 sent out Politoed!
    Raynx sent out Skarmory!
    Politoed's Drizzle made it rain!
    Turn 1

    Raynx: ^^
    Blank_Zero: looks like standard rain to me
    dcn3: Merp, kinda.
    dcn3: I don't play weather teams well.
    The foe's Skarmory used Toxic!
    Politoed was badly poisoned!
    Politoed used Ice Beam!
    The foe's Skarmory lost 53% of its health!
    The foe's Skarmory restored HP using its Leftovers!
    Politoed was hurt by poison!
    Turn 2

    dcn3 called Politoed back!
    dcn3 sent out Rotom-Wash!
    The foe's Skarmory used Spikes!
    Spikes were scattered all around the feet of your team!
    The foe's Skarmory restored HP using its Leftovers!
    Turn 3

    The foe's Skarmory used Spikes!
    Spikes were scattered all around the feet of your team!
    Rotom-Wash used Substitute!
    Rotom-Wash put in a substitute!
    Rotom-Wash lost 25% of its health!
    The foe's Skarmory restored HP using its Leftovers!
    Turn 4

    The foe's Skarmory used Spikes!
    Spikes were scattered all around the feet of your team!
    Rotom-Wash used Thunderbolt!
    It's super effective! The foe's Skarmory lost 65% of its health!
    Rotom-Wash lost some of its HP!
    The foe's Skarmory fainted!
    Raynx sent out Swampert!
    Turn 5

    Blank_Zero: LO SubTom? huh
    Rotom-Wash used Hydro Pump!
    The foe's Swampert lost 100% of its health!
    Rotom-Wash lost some of its HP!
    The foe's Swampert fainted!
    Raynx sent out Zapdos!
    The foe's Zapdos is exerting its pressure!
    Turn 6

    The foe's Zapdos used Thunderbolt!
    Rotom-Wash's substitute faded!
    Rotom-Wash used Thunderbolt!
    The foe's Zapdos lost 61% of its health!
    The foe's Zapdos was paralyzed! It may be unable to move!
    Rotom-Wash lost some of its HP!
    The foe's Zapdos restored HP using its Leftovers!
    Turn 7

    dcn3: It seems to be working fine to me.
    Blank_Zero: mhm
    Rotom-Wash used Thunderbolt!
    The foe's Zapdos lost 45% of its health!
    Rotom-Wash lost some of its HP!
    The foe's Zapdos fainted!
    Blank_Zero: interesting set
    Raynx sent out Reuniclus!
    Turn 8

    Rotom-Wash used Pain Split!
    The battlers shared their pain!
    The foe's Reuniclus used Trick Room!
    The foe's Reuniclus twisted the dimensions!
    The foe's Reuniclus restored HP using its Leftovers!
    Turn 9

    Blank_Zero: oh dear
    The foe's Reuniclus used Recover!
    The foe's Reuniclus regained health!
    Rotom-Wash used Substitute!
    Rotom-Wash put in a substitute!
    Rotom-Wash lost 25% of its health!
    Turn 10

    The foe's Reuniclus used Psychic!
    Rotom-Wash's substitute faded!
    Rotom-Wash used Hydro Pump!
    The foe's Reuniclus lost 100% of its health!
    Rotom-Wash lost some of its HP!
    The foe's Reuniclus fainted!
    Raynx sent out Gliscor!
    Turn 11

    Blank_Zero: welp
    Rotom-Wash used Hydro Pump!
    It's super effective! The foe's Gliscor lost 100% of its health!
    Rotom-Wash lost some of its HP!
    The foe's Gliscor fainted!
    Raynx forfeited.
    dcn3 won the battle!
    Ladder updating...
    Raynx left.
    dcn3's rating: 1094 → 1134
    (+40 for winning)
    Raynx's rating: 987 → 980
    (-7 for losing)
    dcn3: Full team sweep?
    Blank_Zero: lol
    Blank_Zero: what are those EVs?
    dcn3: Hold on
    dcn3: Lemme check
    Blank_Zero: k
    dcn3: 248 HP
    dcn3: 252+ SpA
    Blank_Zero: might have to try that guy out lol
    dcn3: 8 SpD
    Blank_Zero: that was a cool set
    dcn3: - Atk
    dcn3: Thanks
    dcn3: :D
    Blank_Zero: gg. that was very nice
    dcn3: Thank you very much, I appreciate it.
    dcn3: This was my first time using this team.
    Blank_Zero: sef designed?
    dcn3: I like it.
    Blank_Zero: self*
    dcn3: Self designed, of course.
    dcn3: :D
    Blank_Zero: the set too?
    dcn3: Set too, yeah.
    Blank_Zero: mind if I make a post about it on the forums?
    Blank_Zero: that was brutal lol
    dcn3: xD
    dcn3: Sure, post the logs too though.
    Blank_Zero: will do :)
    dcn3: Thanks :D
  21. Shurtugal

    Shurtugal The Enterpriser.

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    Hm? That Rotom-W looks quite offensive, however, are the 8SDef evs really useful? I prefer giving Genesect the +1SAtk boost so it's U-turn doesn't hurt as much, in which case the 8 EVs would go into defense. Also, just a preference, I like timid / 224 spe to outpace adamant Gliscor (since they substitute spam you) but that set hits harder and I hope you have success with it! O;
  22. DarkBlazeR

    DarkBlazeR

    Joined:
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    It was no wonder that thing swept that guy's team, as he had no Water resists (plus his team seemed mediocre anyway).

    That set does look interesting though. I'm not really sure why it needs Substitute though; I think you'll be better off with a Hidden Power of your choice as a coverage move to beat Rotom-W's usual counters. I'd also probably run more Speed (at least 144 EVs to get a Speed stat of 244), but that's just me.

    I run max Speed on Latias as to outspeed Terrakion so I can hit it with Psychic/set up Reflect on it before it hits me. Speed is perhaps one of Latias' biggest advantages over other bulky 'mons.
  23. BlankZero

    BlankZero

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    You could go either way for the Genesect boost. I just thought it was quite a cool set overall. I think he could have used Thunder since it is a rain team, and substitute is great, though HP Fire for Grass types that resist both STABs, or even HP Grass for the rare Storm Drain Gastrodon.

    It's not perfect, but it is surprising an underrated, which is what this thread is about right?

    One of the cooler parts I thought was subsplit working better and better as the match progressed, nearly destroying reuniclus outright.
  24. PDC

    PDC loveless
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    [​IMG]
    Scolipede @ Bug Gem
    Trait: Swarm
    EVs: 252 Spd / 252 Atk / 4 Def
    Jolly Nature
    - Spikes
    - Megahorn
    - Earthquake
    - Pursuit

    One of the most underrated Pokemon in the entire game in my eyes, is none other than Scolipede. Scolipede just destroys Deoxys - D in one shot with a Bug Gem boosted Megahorn ( 252 Atk Bug Gem Scolipede Megahorn vs. 252 HP / 4 Def Deoxys-D: 306-360 (100.65 - 118.42%) -- guaranteed OHKO ), preventing hazards from going up no matter what. The only way Deoxys - D can win is if it runs Tanga Berry, which is not common by any means. Scolipede also have the gift of amazing speed, a base speed stat of 112 allows it to outrun a huge portion of the metagame, most notably Latios and Gengar. But what really makes Scolipede a good choice is the fact that it can set up hazards by itself also, that being Spikes and Toxic Spikes. It's not like Scolipede has a huge advantage over every lead, but it can destroy Deoxys - D and stuff like Breloom very easily.

    This Pokemon works great with anything that loves hazards off and on the field. It works great on offensive teams and it does great on teams that have a problem with Deoxys - D, and in the long run it will never be a wasted slot because it almost always gets 1 layer of hazards on the field.
  25. BlankZero

    BlankZero

    Joined:
    Aug 25, 2012
    Messages:
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    Interesting set. Definitely potential, but how viable is it really? ie, What else does it do that can't be done better by something else?
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